Coding Adventure: Atmosphere

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  • Опубликовано: 4 июн 2024
  • The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy atmospheres around them.
    Watch the previous solar system video: here: • Coding Adventure: Proc...
    Some notes:
    • I made a little build where you can play with the atmosphere settings yourself, which you can find over here if you're interested: sebastian.itch.io/atmosphere-...
    • A number of knowledgeable people have pointed out in the comments that reality is not nearly as simple as my little diagram around the 4 and a half minute mark, and that light does not literally wiggle up and down like a wave, so please note that the diagram is incorrect!
    • This project was inspired by the game Outer Wilds, which I highly recommend playing!
    Project Files:
    The project is available over here: github.com/SebLague/Solar-System
    If you'd like to get early access to future project files (and support the channel!) you can find my Patreon page here: / sebastianlague
    Resources:
    developer.nvidia.com/gpugems/...
    nishitalab.org/user/nis/cdrom/...
    physics.stackexchange.com/que...
    en.wikipedia.org/wiki/Scattering
    Music:
    "Brief Respite" by Antti Luode
    "When Rain Comes" by Tide Electric
    "Door to Door Disco" by Bright Seed
    "Reflections of Space and Time" by AEROPLANES
    "In the Atmosphere" by Bad Snacks
    "Reflections" by MK2
    "Nidra in the Sky with Ayla" by Jesse Gallagher
    "Far Away" by Antti Luode
    "Frontier" by Shimmer
    Sections:
    00:00 Intro
    00:32 Setup
    02:46 Resources
    03:25 Light Scattering
    06:15 Coding the Shader
    11:55 Initial Results
    13:10 Adding Colour
    15:20 Colourful Results
    16:40 Optimisation
    17:39 Stars
    18:50 Exploration
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Комментарии • 3,3 тыс.

  • @TheThirdPrice
    @TheThirdPrice 3 года назад +5083

    "my favorite programming trick: calling a function that doesn't exist and worrying about it later"
    You're my hero dude lmfao

    • @SS2Dante
      @SS2Dante 3 года назад +144

      I was gonna say, that's actually a pretty useful way to make sure your functions are all nicely decomposed rather than trying to cram everything in, train-of-thought style.

    • @TheThirdPrice
      @TheThirdPrice 3 года назад +14

      SS2Dante oh for sure, I do the same thing

    • @Trezker
      @Trezker 3 года назад +198

      I tend to do the opposite. Write a function, forget to call it and wonder why it's not working.

    • @AHSEN.
      @AHSEN. 3 года назад +6

      @@Trezker lol me too

    • @overloader7900
      @overloader7900 3 года назад +33

      @@Trezker There are two kinds of people

  • @Blazecove
    @Blazecove 3 года назад +6381

    When he accidentally makes the best lesson on why the sky is blue.

    • @ms-fk6eb
      @ms-fk6eb 3 года назад +246

      yeah, and I'd never have thought about why the sky turns red when the sun is low

    • @thequantumnexus4270
      @thequantumnexus4270 3 года назад +29

      Ha - was thinking the same thing.

    • @feha92
      @feha92 3 года назад +49

      iirc there is a part about how oxygen actually "looks more blue than violet" too, but I think he summarized things in a quick and good way that clearly passed the message that "there are several reasons that contribute to the same effect" (not to mention that iirc it was also debated whether what I mentioned was to such a small extent it could be considered *entirely negligible* in terms of the sky's color)

    • @CodingJedi
      @CodingJedi 3 года назад +24

      Sebastian’s videos are more tutorialish than one with “tutorial” term in titles!

    • @filgas0892
      @filgas0892 3 года назад +8

      I think I will show this to my scienze teacher 😂

  • @dotTxtFile
    @dotTxtFile 3 года назад +1553

    everybody gangsta until he makes no man's sky 2

    • @_Killkor
      @_Killkor 3 года назад +80

      He already destroyed Spore's planet generation in the previous episode, so No Man's Sky is for sure next on the list.

    • @GerardofRivia
      @GerardofRivia 3 года назад +45

      More like Outer Wilds 2

    • @wrillwastaken
      @wrillwastaken 3 года назад +16

      No this is way more like outer wilds than NMS.

    • @Wylie288
      @Wylie288 3 года назад +35

      @@_Killkor Ha. No one is going to touch NMS planet generation for a long time. Everyone's height map performance barely runs better than NMS having not only more points of data in the same FOV. But also voxelates the entire surface. All while running almost as well as even the best competitors. That is seriously impressive optimization. NMS is easily the best optimized game of this decade. It should not run anywhere near as well as it does with that kind of real time terrain generation. All while having graphical affects on par with anything else out that isn't ray traced. And it runs on consoles AND VR quite flawlessly? My very modest 1060 keeps it solidly within max reprojection fps better than any other game I can't run at the full 80 on my rift. Hahaha, no ones going to get close for a long while.

    • @burrdid
      @burrdid 3 года назад +7

      orginal no mans sky was bad

  • @Templarfreak
    @Templarfreak 3 года назад +1459

    "i have long since lost any faith in the code i write ..."
    "my favorite programming trick: calling a function that doesn't exist and worrying about it later"
    "that sped things up immensely, with the minor tradeoff of completely ruining everything."
    these feel like personal attacks

    • @DigitalJedi
      @DigitalJedi 2 года назад +35

      I know right. I didn't need to be called out like this but here we are.

    • @metaparalysis3441
      @metaparalysis3441 2 года назад +34

      @@DigitalJedi This is calling out every programmer since the dawn of time

    • @TinyDeskEngineer
      @TinyDeskEngineer 2 года назад +5

      They are broad personal attacks against programmers

    • @theguythatcodes8991
      @theguythatcodes8991 2 года назад +2

      i do the second thing alot

    • @LineOfThy
      @LineOfThy Год назад +1

      I use Godot and whenever I try to do the second the program freaks out and highlights the entire line bright red for me to see.

  • @bloosea123
    @bloosea123 3 года назад +3393

    And God said, "calculateLight(N, N, N)", and there was light.

  • @CallMeTess
    @CallMeTess 3 года назад +1111

    "that sped things up immensely, with the minor trade-off of completely ruining everything"

    • @Erinyes1103
      @Erinyes1103 3 года назад +54

      The story of my programming career right there.

    • @ovrsurge4689
      @ovrsurge4689 3 года назад +13

      I lost it at that line.

    • @andrewsprojectsinnovations6352
      @andrewsprojectsinnovations6352 3 года назад +22

      I can absolutely relate to this line's accuracy as a college Robotics major and hobbyist game developer. Nothing, not even a seemingly basic optimization, ever works exactly right the first time. In my experience, only one third of programming is actually devising the logic and writing the program. The remaining two thirds are roughly equally split between debugging and tweaking the numbers.
      I've had this concept apply to every single project I've worked on from basic Pong clones to turn-based RPG's to autonomous navigation.

    • @firebird2552
      @firebird2552 3 года назад

      @@ovrsurge4689 So did I

    • @caspera3193
      @caspera3193 3 года назад +1

      When a joke ironically describes programming in general

  • @TheStripeTailedFiend
    @TheStripeTailedFiend 3 года назад +3307

    Plot twist: this guy is god and he is just uploading dev logs for the universe.

    • @_Killkor
      @_Killkor 3 года назад +210

      He's creating a new universe
      _He's bored with our Universe. Oh no..._

    • @DoorknobPlus
      @DoorknobPlus 3 года назад +22

      @Mega why is that so true

    • @jesterram7146
      @jesterram7146 3 года назад +21

      @killkor he's aking this one for the "galactic society" expansion cause the one we have right now is boring

    • @leonardomotameirafilho6215
      @leonardomotameirafilho6215 3 года назад +17

      @@_Killkor That would explain the events that happened in 2020

    • @Ro_Gaming
      @Ro_Gaming 3 года назад +12

      Have you downloaded the new update? The atmosphere is now green!

  • @AllTheFishAreDead
    @AllTheFishAreDead 3 года назад +499

    "That sped things up immensely, with the minor trade off of completely ruining everything." Coding4lyf my dude.

  • @Aspharon
    @Aspharon 3 года назад +1388

    The most mind-blowing part about these shaders is that they look good both above- and below their "surface". This one looks great from space and from the planet surface, and the water one looks great both inside- and outside the water. Absolutely boggles my mind.

    • @masamainio4052
      @masamainio4052 3 года назад +243

      That's because Sebastian bases his solutions on actual physics instead of going for easy surface level solutions. The man deserves all the credit he gets and then some!

    • @josevera5094
      @josevera5094 3 года назад +86

      @@masamainio4052 Looks great, but is not based entirely on real physics. He did use some tricks to make it easier. The red colors should not appear when looking from outside the planet.
      Still awesome work :) he really inspires all of us

    • @AkiRa22084
      @AkiRa22084 3 года назад +40

      When you program good, code will work even in situations you didn't plan.

    • @user-if6qp1lw2b
      @user-if6qp1lw2b 3 года назад +8

      @@AkiRa22084 i do not think that is how it works, filthy weeb

    • @NStripleseven
      @NStripleseven 3 года назад +25

      Bruh So what you're saying is that you don't program good.

  • @Danidev
    @Danidev 3 года назад +5242

    This was so interesting, and the result is absolutely stunning! Looking forward to the next one man.

    • @SebastianLague
      @SebastianLague  3 года назад +826

      Thank you :)

    • @Fagush
      @Fagush 3 года назад +613

      I bet you can't make atmosphere with Unity's particle system!

    • @flipper2258
      @flipper2258 3 года назад +296

      Can you make a space game (or you can’t do that)

    • @CardZed
      @CardZed 3 года назад +61

      Go back to making Karlson you beautiful bastar

    • @gbubs1588
      @gbubs1588 3 года назад +81

      @Kwame Opoku I like how you spelled out "question mark" and then used a question mark

  • @johnhirsh6168
    @johnhirsh6168 3 года назад +1385

    "Its actually quite simple" *proceeds to begin speaking mandorin*

  • @gganderson7722
    @gganderson7722 3 года назад +414

    Me, who never coded a single code, the entire video: "Yea, I guess that makes sense".

  • @zippycat9
    @zippycat9 3 года назад +1128

    Next up:
    Coding adventure: Mining
    Coding adventure: Aliens
    Coding adventure: Turning this into a steam game and selling it.

  • @morganeclipse9038
    @morganeclipse9038 3 года назад +1400

    Next video: "I don't really like how the stars are not realistically generated so I'm writing this quick program to simulate the formation of the Universe using these papers I read about the fundamental composition of space and time."

    • @ThadMiller1
      @ThadMiller1 3 года назад +66

      "Ok, now let us run the simulation towards the big bang, and see what's happen"

    • @EzeKry
      @EzeKry 3 года назад +59

      "Well seems like it doesn't run at usable framerates so I'm going to 'borrow' a supercomputer"

    • @someonethatlive8632
      @someonethatlive8632 3 года назад +14

      "ho, a bug"

    • @morganeclipse9038
      @morganeclipse9038 3 года назад +37

      @Commep "So I'm not really happy with how the computers made in the realm of man aren't up to everything we need to do so I wrote a quick program to self optimize its own hardware- aaaaaaaaand it's taking over..."

    • @Netherdan
      @Netherdan 3 года назад +18

      @@EzeKry "but soon I realized it was just a misplaced + sign and after I fixed that the machines were replaced by a sentient and mostly atheist life form. It's better when they don't know"

  • @Amagys
    @Amagys 3 года назад +279

    Your ability to visualize and present concepts of all kinds is actually one of your strongest points. The editing and visual elements combined with music infused with your personal touch (hand drawing explanations) is a real highlight to everything. Regardless of topic, I'm sure you could make it interesting. I just happen to love your coding adventures.

  • @celicablues
    @celicablues 3 года назад +305

    This makes me feel like I'll never be an even decent hobby programmer.

    • @TinyDeskEngineer
      @TinyDeskEngineer 3 года назад +25

      The best I can do is make a barely functional pointless Python program every few years

    • @LordxGx07
      @LordxGx07 3 года назад +84

      Just start with a simple map, something achievable with your skills. You can start with the course "procedural map generation" with Brackeys. Then increment your project, still with something doable, etc. Each time you'll add something, you'll get better, and so will be your project. And one day... your virtual world may become something wonderful :)

    • @leandrolopez7660
      @leandrolopez7660 3 года назад +54

      @@LordxGx07 this makes me remember how nice the internet can be sometimes
      thank u internet stranger, im inspired now:)

    • @Hyperlooper
      @Hyperlooper 3 года назад +18

      I don't think most programmers could do this without some research

    • @swiftydrifty2726
      @swiftydrifty2726 3 года назад +14

      I can normally grasp a basic concept of how some code works, what this code is doing is beyond me.

  • @mokeydna
    @mokeydna 3 года назад +1975

    Son: *"Mom, why's the sky blue?"*
    Mom: *"It was a free skybox on the asset store. Don't judge me like that"*

    • @Vladimir_Kv
      @Vladimir_Kv 3 года назад +123

      *Child:* Mom? I want an atmosphere like this, to be procedurally generated!
      *Mom:* We have an atmosphere at home.
      *Atmosphere at home:* 🔵

    • @johnnndeauson1581
      @johnnndeauson1581 3 года назад +21

      literally every other atmosphere: ⚪️🟠🟡🟢🟣🔴

    • @unknownvariable2456
      @unknownvariable2456 3 года назад +18

      actual mom: "blue is the shortest wavelength of light so it scatters when it hits the atmosphere coloring the sky blue and as the sun goes bellow the horizon (blah blah blah) the range of light the reaches the atmosphere and scatters changes and turns the sky different colors (blah blah blah)."
      wooo science

    • @ilhamrahkmanriefda9514
      @ilhamrahkmanriefda9514 3 года назад +5

      When your dad randomly mary random girl from party

    • @Sovietube
      @Sovietube 3 года назад +1

      Dude your a fuckin genius

  • @NamePointer
    @NamePointer 3 года назад +432

    So "Coding Adventure: The Universe" is slowly but surely becoming reality...

    • @Served13
      @Served13 3 года назад +1

      Wow 105 likes and no replies

    • @Hello-qg4yk
      @Hello-qg4yk 3 года назад

      Served13 why wow?

    • @brycetonwest
      @brycetonwest 3 года назад +1

      I really hope it does become reality

    • @ericwoot2
      @ericwoot2 3 года назад +2

      soon: coding adventures, coding a God creating a universe

    • @davefalcon3712
      @davefalcon3712 3 года назад

      Nah mate we already have spore for that...

  • @ScorpioHR
    @ScorpioHR 3 года назад +156

    Now I know how my dog felt when I tried to explain spreadsheets to him.
    Hey, he was really eager to find out why we couldn't play together that instance

    • @pinkajou656
      @pinkajou656 3 года назад +8

      That’s fantastic.

    • @KC-bu8qq
      @KC-bu8qq 2 года назад +4

      why were you trying to teach your dog spreadsheets lmao

    • @ScorpioHR
      @ScorpioHR 2 года назад +5

      @@KC-bu8qq He had to know what was so much more fun than playing with him.

  • @enelition5322
    @enelition5322 3 года назад +96

    This has to be one of the highest quality channels on youtube. All the videos are educational, inspiring, really engaging and shows a thought process of tackling nearly any problem. Absolutely love this content.

  • @colinbergmann5750
    @colinbergmann5750 3 года назад +913

    This channel is so freaking inspirational. Now I want to make a game...

    • @SDGAMER-sg9js
      @SDGAMER-sg9js 3 года назад +8

      Same here though I don't know how to do it

    • @boomboompower
      @boomboompower 3 года назад +14

      Do it

    • @GenusDev
      @GenusDev 3 года назад +8

      @@boomboompower Does a roblox game count?

    • @adventurenot1543
      @adventurenot1543 3 года назад +22

      @@SDGAMER-sg9js
      Baby steps
      Dont overscope
      Watch youtube videos like Brackeys
      Dont do a udemy course

    • @t2hk_
      @t2hk_ 3 года назад +7

      @@GenusDev yes, since they are games

  • @SgtRumpel
    @SgtRumpel 3 года назад +410

    This seems like a tutorial for the first 7 days in the job of an omnipotent entity.

    • @velizarzhelev6552
      @velizarzhelev6552 3 года назад +2

      Yes

    • @workinprogress25
      @workinprogress25 3 года назад +18

      So... a game developer?

    • @thecompl33tnoob
      @thecompl33tnoob 3 года назад +3

      No kidding. Our reality functions like one of those tutorials where the dev reads through it halfway, misunderstands/misapplies half of that, and wings the rest.

    • @Bennieboy918
      @Bennieboy918 3 года назад +4

      Didn't he rest on the 7th day?

    • @si8778
      @si8778 3 года назад

      Underrated

  • @anopenbook2525
    @anopenbook2525 3 года назад +72

    I can't wait until he eventually adds every single coding adventure into this one project. Simulating ecosystems, boids in the form of procedurally generated fish, procedurally generated animals, caves, ray tracing reflections, hydrolic erosion. The whole works. He's just gonna simulate the world at this point

    • @dj-murlock
      @dj-murlock 2 года назад +16

      With that setup he could also be able to simulate death of his PC

    • @endermannull4420
      @endermannull4420 Год назад +4

      how he gonna fit chess in there

    • @Enderia2
      @Enderia2 Год назад +1

      @@endermannull4420 a feature of the game just add a chess board

    • @user-dh8oi2mk4f
      @user-dh8oi2mk4f Год назад

      @@endermannull4420 the game is free, provided that you beat his chess AI

    • @ananttiwari1337
      @ananttiwari1337 Год назад +1

      @@endermannull4420 a minigame within the spacecraft perhaps

  • @kipchickensout
    @kipchickensout Год назад +13

    This is the fourth time I've remembered this video and looked it up again just to watch it again

  • @parthajeetsarmah4529
    @parthajeetsarmah4529 3 года назад +221

    Moral of the story: If you can't model great and beautiful stuff, just procedurally generate them.

  • @you_just
    @you_just 3 года назад +397

    “That sped things up immensely, with the minor trade off of ruining everything”

  • @chosenvan
    @chosenvan 3 года назад +104

    Others showing us how we can use Unity.
    Sebastian is showing us WHAT WE CAN DO with Unity.
    Every priceless journey starts with imagination.
    Absolutely wonderful! :)

  • @IronMessenger
    @IronMessenger 3 года назад +74

    If I was half as smart as you... I would currently feel half as dumb. That was not only an amazing tutorial, fun experiment but also shows just how good you are at math and programming and research apparently! Great video... Makes me really appreciate all these great games we have today.

    • @jyothish5194
      @jyothish5194 3 года назад +3

      He is not smarter than you. How can you say that if you haven't even tried to make a game?
      Go Download Unity
      Google "how to make earth in Unity"
      Google "how to add lightning in Unity"
      And after making a game make a tutorial like this and post on YT

    • @flex9663
      @flex9663 2 года назад +2

      @@jyothish5194 you think its that simple ? ok web developer

    • @ShatabdaRoy115
      @ShatabdaRoy115 2 года назад

      @@flex9663 chil chil! All game devs know de pain. Some people has pain tolerance higher, and some people don't soo yeah!

  • @SebastianLague
    @SebastianLague  3 года назад +746

    Hey everyone, hope you enjoy this little video about atmospheres! RUclips's compression was not so kind on the results (they came out a bit blocky and bandy) so I've put together a little demo build where you can play with some of the settings yourself and see the results. It's available here if you're interested: sebastian.itch.io/atmosphere-experiment
    Some notes:
    A number of knowledgeable people have pointed out in the comments that reality is not as simple as my little diagram around 4:35, and that light does not literally wiggle up and down like a wave, so please note that my diagram is incorrect!
    The project files from this episode are currently in early access for patrons of the channel, so if you'd like to experiment with those (and support my work in the process) you can download them here: www.patreon.com/posts/project-files-40730130 There is a public repository for this on-going Solar System project over here: github.com/SebLague/Solar-System, which currently includes the gravity simulation and procedural planets from the previous two episodes, and the atmospheres will be added to it on September 15

    • @mariocamspam72
      @mariocamspam72 3 года назад +1

      Yes

    • @user-nj1qc7uc9c
      @user-nj1qc7uc9c 3 года назад +2

      youtube: video was uploaded 4 minutes ago
      also youtube: comment was posted f i f t y m i n u t e s a g o

    • @aldrichcoetzee9102
      @aldrichcoetzee9102 3 года назад +1

      Have been looking forward to another video!

    • @numero7mojeangering
      @numero7mojeangering 3 года назад +1

      Yes this is awesome! Love it!

    • @anonymoususer6251
      @anonymoususer6251 3 года назад +5

      I would love to see how collisions with other planetary and asteroid bodies act.

  • @adityavyas1850
    @adityavyas1850 3 года назад +377

    After simulating solar system..... Sebastian begins the journey to make his own UniVerse

    • @pissfiss
      @pissfiss 3 года назад +1

      DAMN

    • @ben_burnes
      @ben_burnes 3 года назад +5

      That apple pie isn't going to make itself.

    • @SoulSukkur
      @SoulSukkur 3 года назад +2

      he's already taking the procedural route. we know where that leads.

    • @unclerandy398
      @unclerandy398 3 года назад +6

      Coding Adventure: Conscious Life

    • @FloofyHair
      @FloofyHair 3 года назад

      Uncle Randy that would be quite the project XD

  • @crypticsavage0456
    @crypticsavage0456 2 года назад +8

    The fact that he can make these things make sense is astounding

  • @pixelpunchyt
    @pixelpunchyt 3 года назад +26

    this legit makes me want to jump back into game development

    • @hristolilov5040
      @hristolilov5040 3 года назад +1

      This legit made me install unity again. Thanks i guess...

  • @nicolasheringer1612
    @nicolasheringer1612 3 года назад +215

    I'm a physicist and this serie is one of the most beautiful things I've ever seen.

    • @macmarc6661
      @macmarc6661 3 года назад +3

      How good are the formulas used in this video?

    • @f23anone82
      @f23anone82 3 года назад +5

      You don't have to be physicist to admire beauty, do you? )

    • @korok2619
      @korok2619 3 года назад +8

      @@f23anone82 but if you can admire a physic simulation as a physicist is has to be great

  • @cashwarior
    @cashwarior 3 года назад +283

    This stuff just makes me realize how crazy complicated real life is

    • @abdullahimran4624
      @abdullahimran4624 3 года назад +27

      Every other person you see is as real and complicated as you. Sometimes i refuse to believe this because of how insane it is

    • @lyes6033
      @lyes6033 3 года назад +8

      well we are a bunch of atoms that are attracted to each other and not a single object , that's what messes with my brain XDDD

    • @EKIANandWolvesGaming
      @EKIANandWolvesGaming 3 года назад +3

      And in theory if you could know enough about everything, break it all down mathematically, and calculate it all from the big bang, you'd be able to know the future through every cause and effect chain

    • @abdullahimran4624
      @abdullahimran4624 3 года назад

      @@EKIANandWolvesGaming nah I get why that seems to make sense but there are truly random events happening all the time. The spin of a quark for example, when it is formed

    • @RialuCaos
      @RialuCaos 3 года назад +1

      @@EKIANandWolvesGaming I think one of the main problems with that theory is that you cannot know / have complete precision of natural values (acceleration, etc.), and those precision errors will cause prediction errors over long periods of time due to the butterfly effect. Though perhaps it could be precise enough to at least be accurate for a few billion years...though of course it would still require an impossibly large amount of processing power.

  • @DjSadhu
    @DjSadhu 2 года назад +4

    You are insanely talented sir. Physics, math, shaders, coding, and it all comes in a very smooth and entertaining package. Big fan.

  • @rufarokembo
    @rufarokembo 3 года назад +26

    Mans is really in a lague of his own

  • @SamHogan
    @SamHogan 3 года назад +455

    Love this series! It's just incredible to see his process and everything come together so perfectly in the end

    • @SebastianLague
      @SebastianLague  3 года назад +70

      Sam Hogan Thanks! :)

    • @chimitrash2966
      @chimitrash2966 3 года назад +9

      I don't wanna be that guy but... "WhAt aRe yoU DoiNg hERe"

    • @4P5MC
      @4P5MC 3 года назад +23

      @@chimitrash2966 enjoying quality content? RUclipsrs are humans too.

    • @dnyaneshwardarade6120
      @dnyaneshwardarade6120 3 года назад +3

      @@chimitrash2966 what he can't learn if he is a RUclipsr?

    • @Dumbdestroyer2
      @Dumbdestroyer2 3 года назад +4

      @@SebastianLague um but what i want to know is how i Can play this beatiful work of art for my self because ive always enjoyed open adventure games

  • @DanielAbeleira
    @DanielAbeleira 3 года назад +298

    Next up, Coding Adventure: Self Aware Lifeforms

    • @_fragment
      @_fragment 3 года назад +3

      Ha, I was just about to comment that

    • @SimplePhysics00
      @SimplePhysics00 3 года назад +9

      No joke tho, he had a mini series on writing a neural network that was left unfinished. I bet we'll finally get the long-awaited conclusion as he puts in life forms!!!

    • @estantaya
      @estantaya 3 года назад

      unappreciated comment

  • @MoldySpace
    @MoldySpace 3 года назад +46

    After spending 4 years to get my astronomy degree, I feel vindicated to hear optical depth used properly for cool reasons, and when you decided to normalize your unit system to 1 for simplicity I nearly cried

    • @Teddy0567
      @Teddy0567 2 года назад +3

      same! god I wish I normalized my simulation of the surface of the star, I spent too much time checking the numbers with a calculator.

  • @yourladbrennen3130
    @yourladbrennen3130 3 года назад +20

    Me: tries to run anything that actually looks this good
    My Computer: Do you want to explode?

  • @natj8675
    @natj8675 3 года назад +111

    What I love about this channel is the fact that we get a whole background course in real world physics before he makes anything.

  • @connorfrancey8307
    @connorfrancey8307 3 года назад +718

    Sebastian: I'm going to do something a little gross.
    me who knows nothing about coding: How dare he.

    • @mme.veronica735
      @mme.veronica735 3 года назад +17

      I mean in projects where you're working with other people yeah just put the function in and worry about someone else writing that code. However in single person projects it's up to personal preference, do want to finish your train of thought before moving onto the smaller but still important things, or do everything as it's coming up

    • @dazza2350
      @dazza2350 3 года назад +2

      @@mme.veronica735 ok

    • @hero9402
      @hero9402 3 года назад

      @@dazza2350 lol

    • @thechosenone9910
      @thechosenone9910 3 года назад

      Mme. Veronica *pretends to understand* Oh yeah totally I saw a video on that it was by that one guy who’s good at this right yes I know more than you okay not really can you elaborate

    • @AnonTen
      @AnonTen 3 года назад

      that's math though not coding

  • @konstantintonkov1464
    @konstantintonkov1464 3 года назад +12

    I rewatch the videos from this series every month, because of how satisfying they are. I'm looking so much forward for you to continue this series.

  • @MrPink-xv5el
    @MrPink-xv5el 3 года назад +156

    11:06 W-what are you d-doing, Stepsize?"

    • @VulpeculaJoy
      @VulpeculaJoy 3 года назад +31

      T-taking a density sample of your optical depth.

    • @snwdn
      @snwdn 3 года назад +7

      Nothing terribly interesting.

    • @delofon
      @delofon 3 года назад +1

      That's disgusting. I love it.

    • @UnofficialCyane
      @UnofficialCyane 3 года назад

      It had to be done

  • @christiantavera9207
    @christiantavera9207 3 года назад +445

    Coding Adventures in 5 years: So today we will be watching our generated Alien civilizations fight against the multi-galaxy humans.

    • @kurtisgibson2929
      @kurtisgibson2929 3 года назад +4

      Not as hard as it sounds

    • @parsatayebi7652
      @parsatayebi7652 3 года назад +4

      Stellaris...

    • @asyncxeno
      @asyncxeno 3 года назад

      @@kurtisgibson2929 ...

    • @kurtisgibson2929
      @kurtisgibson2929 3 года назад

      @@asyncxeno i know because it's been done

    • @faizanahmad7730
      @faizanahmad7730 3 года назад

      @@kurtisgibson2929 Aah yes, the AI simulating an advanced civilization going to war against an advanced form of humanity. Of course it has. Where again?

  • @Ikebot
    @Ikebot 3 года назад +129

    7:41 Reminds me of my favorite programming trick, which is writing a function and forgetting to call it later

    • @user-dh8oi2mk4f
      @user-dh8oi2mk4f 3 года назад +13

      Mine is creating a function, changing the name, then forgetting I changed the name and wasting 3 hours.

    • @tuluppampam
      @tuluppampam 3 года назад

      I declare a function, make the function and then the program decides to not let me call the function
      Like 2/3 functions can't be called because the program doesn't like them, while the others have no problems

    • @C4rnee
      @C4rnee 2 года назад +1

      And then re-writing it only to end up with a worse function

    • @heinrichdertote149
      @heinrichdertote149 2 года назад

      I call it before actually creating it or when it‘s just a construct which returns nothing.

  • @lightning_11
    @lightning_11 Год назад +3

    7:40 Wow, that's my favorite trick, too! When I first right my code, about 90% of the functions don't exist, that way I know what I need to do to make it work.

  • @nomtijorti
    @nomtijorti 3 года назад +6

    Whenever someone makes some asinine comment like "you don't need math to be a successful programmer". I just refer them to your videos.

  • @wstevegaming593
    @wstevegaming593 3 года назад +441

    He's so calm explaining all of this, I can't imagine he doesn't get immensely frustrated like me trying to figure out these problems and having to do ridiculous amounts of research to solve them

    • @coltonbates629
      @coltonbates629 3 года назад +37

      Right? He says it like he knows exactly what he has to do, exactly how to do it, and why he has to do it that way all the time. It would be so interesting to actually just watch him do it

    • @quinnhart7678
      @quinnhart7678 3 года назад +79

      I'm sure he gets frustrated while actually coding it. We're just seeing the result

    • @TheAzizurRahman
      @TheAzizurRahman 3 года назад +1

      @@quinnhart7678 ye

    • @personwatchingthings1354
      @personwatchingthings1354 3 года назад +1

      @@quinnhart7678 r/wooosh

    • @quinnhart7678
      @quinnhart7678 3 года назад +7

      @@personwatchingthings1354 r/wooosh

  • @upscaledarchives9824
    @upscaledarchives9824 3 года назад +398

    Wow I didnt know Star Citizen made so much progress! Jokes aside awesome work my man you always always shock me. Thank you for sharing your knowledge Cheers!

  • @emeraldursa55
    @emeraldursa55 3 года назад +8

    The more I watch your series on making this solar system, the more I appreciate what Maxxis went through creating SPORE. That might be mostly because Spore doesn't look too far off from what you've made thus far, though with today's tech and such you'd likely be able to make something that looks a bit better.
    In any case, loved the video.

  • @uklcourses9636
    @uklcourses9636 2 года назад +4

    I reaaaally like the transition from the black space sky to the atmosphere. So natural.

  • @graymanplays7096
    @graymanplays7096 3 года назад +290

    At this point it's fair to say these are devlogs, not Coding Adventures.

    • @RialuCaos
      @RialuCaos 3 года назад +46

      A bit of both, I'd say. Definitely far more experimental than most devlogs.

    • @ristopoho824
      @ristopoho824 3 года назад +18

      Yea. Kind of. Feels like an adventure to watch. But oh man the depth he goes to

    • @Khyll110
      @Khyll110 3 года назад +3

      Both

  • @Gygasnukee
    @Gygasnukee 3 года назад +256

    This coding adventure is scratching an Outer Wilds shaped hole in my heart and I'm loving it.

  • @konrad8509
    @konrad8509 2 года назад +6

    He just made a planet with atmosphere and sunsets that look so amazing and real. It's awesome to have this sort of your own world, and I hope you'll add more stuff to it.

  • @CanyonWanderer
    @CanyonWanderer 2 года назад +4

    I really love this journey (which I joined an bit late by the looks of it), not only from a programming perspective, which I absolutely love, but also because of how you explain the physics behind it in the clearest way possible

  • @taythree5549
    @taythree5549 3 года назад +431

    Kid
    "Mom why is the sky blue?"
    Coolest Mom ever
    "I don't know, let's make one and find out shall we"

    • @jan_sipiki
      @jan_sipiki 3 года назад +10

      i wnat that

    • @AN-ou6qu
      @AN-ou6qu 3 года назад +4

      That toddler is about to get their mind absolutely exploded because nobody at that age can actually understand any of this lol, sorry coolest mom ever

    • @EnDeRBeaT
      @EnDeRBeaT 3 года назад +4

      @@AN-ou6qu it's not that hard actually

    • @Hello-qg4yk
      @Hello-qg4yk 3 года назад +3

      EnDeRBeaT yeah. They can understand MUCH MORE than people realise. You just need to approach it gradually

    • @Hello-qg4yk
      @Hello-qg4yk 3 года назад

      Not:
      Heres quantum mechanics
      But:
      Theres this thing called a photon. It is the light you see and ...
      [LOTS OF DETAILED TALKING]
      so thats quantum mechanics.
      IMO they can but you just need to take so much time explaining it gradually that they already are a year older or something. Like how you dont learn everything in school in 1 year but 12

  • @afuu794
    @afuu794 3 года назад +57

    there are three skill to be an expert programming :
    1 : experience programming
    2 : understanding physics
    _But most importantly..._
    3 : *talking fast like a rapper* (11:12)

  • @Atomizer74
    @Atomizer74 3 года назад +1

    I absolutely love the way you have done this series, not only is it fascinating to watch and see what you managed to achieve, but as a coder also interested in these topics, it is very valuable at pointing out various techniques used, and even explaining and visualizing them to a degree to make delving into the topics easier(plus I know what to look up in order to get full details on a topic).
    So, thank you for these, I look forward to seeing your future progress and see what you manage to do with it moving forwards.

  • @TheRedAstro
    @TheRedAstro 3 года назад

    This is absolutely beautiful, both from a coding and artistic perspective. Very inspired by your work. I just started learning Unity and you are my go-to resource for almost anything. Congrats and thanks!

  • @danielbrazell
    @danielbrazell 3 года назад +125

    *sees Sebastian has uploaded a new video*
    Me: "It's a good day."

  • @viveknegi4243
    @viveknegi4243 3 года назад +17

    Sebastian Lague is a 10th-dimensional being who designed our entire universe for a school project and is now role-playing as a human to give us a tease of the entire process. Erosions, ecosystems, oceans, and now the Universe. Thank you for this video!

    • @Hello-qg4yk
      @Hello-qg4yk 3 года назад +3

      That would explain everything!
      Especially why its free!

  • @dheerajc1879
    @dheerajc1879 3 года назад +1

    Your videos are so interesting, also the content you includes...it makes you a genius...more than any other developer I've ever seen

  • @Orrinn123
    @Orrinn123 3 года назад

    I love this. You have such a calm and relaxing voice. You're talking about such interesting things and it's for coding. Literally nothing I dislike about anything here

  • @emopony5077
    @emopony5077 3 года назад +122

    "Perhaps one day I'll write code that works perfectly first time."
    Liar. Such arts are arcane and beyond mortal comprehension!

    • @NeverEverTM
      @NeverEverTM 3 года назад +2

      Everyone knows only the Chosen One is capable of such thing!

    • @U20E0
      @U20E0 3 года назад +1

      @@NeverEverTM *writes " print( ' hi ' ) " * - " it worked perfectly first time!"

    • @calliope_x3
      @calliope_x3 3 года назад

      luckily he's basically a god at this point

  • @isodoublet
    @isodoublet 3 года назад +219

    Electromagnetic waves don't "undulate" through space like that. We say they're transverse waves because they are formed by electric and magnetic fields that point perpendicular to the direction of travel. The wave itself may have a volume, or it may be very narrow, depending on the light source, dispersion, that sort of thing.
    What's actually happening is that the air molecules are being polarized by the oscillating electric field of the light traveling through it, which makes them behave like tiny little antennae and reradiate. These molecules are like mass-spring systems; they have a natural frequency they "like" to oscillate at. This resonance frequency would be the frequency that would result in the most efficient scattering. Well, it turns out that for air this frequency is actually in the ultraviolet, which means the "higher frequency = more scattering" rule works, but only for visible light. If the sun output more energy in higher wavelengths, and your eyes were sensitive to those wavelengths, you might expect the sky would be purple.

    • @MCSteve_
      @MCSteve_ 3 года назад +19

      Well said. You can actually see that uv light is scattered more in practice if you use a uv camera. If you were able to see uv light, the world would be extremely misty and thick as the atmosphere is scattering the light a ton.

    • @akhilsubhash7644
      @akhilsubhash7644 3 года назад +13

      earth is flat

    • @syfou725
      @syfou725 3 года назад +3

      its hard to tell if ​ @Sr-71 Blackbird is a troll. I hope so

    • @syfou725
      @syfou725 3 года назад

      also, great explanation! Thank you!

    • @akhilsubhash7644
      @akhilsubhash7644 3 года назад +12

      @@syfou725 dont worry i am a troll

  • @tem4rik202
    @tem4rik202 2 года назад

    Your Coding Adventure series is the most inspiring and impressive thing I've ever seen on RUclips! Love it! Wish you the best.

  • @LostOnceLefthanded
    @LostOnceLefthanded 2 года назад

    What a great guide and the best part about it was how thoroughly you explained everything. So thoroughly in fact, that I noticed some parts that I thought I could maybe improve even. I'm itching to try it out myself now. Really inspirational!

  • @user-nz8qr2ds1y
    @user-nz8qr2ds1y 3 года назад +89

    Bugs that i've found so far(in the demo):
    1. Stars are visible through the ocean
    2. Scattering doesn't apply on the ocean reflections/glares
    3. The ocean reflections/glares are visible even when the sun is under the horizon

    • @MaskedRokho
      @MaskedRokho 3 года назад +3

      Put this in the itch page.

    • @artispeedy
      @artispeedy 3 года назад +3

      The oceans are almost definitely temporary.

    • @KittenRaee
      @KittenRaee 3 года назад +1

      Oceans aren't really there. It's all just a shader based on planet's centre position. Sebastian would need to make them more of a "physical" in-game object over just a screen space shader

  • @Hendiadyoin1
    @Hendiadyoin1 3 года назад +115

    Next time: adding erosion and clouds back in!

    • @benebene9525
      @benebene9525 3 года назад +1

      Please!!!!
      That would be insane!

    • @kallehalvarsson5808
      @kallehalvarsson5808 3 года назад

      It would be really hard though... erosion is a static effect and requires you to store all the procedural data somewhere, and raymarched clouds are extremely computationally expensive.

  • @TheGameChangerLord
    @TheGameChangerLord Год назад +4

    the transition at 0:26 to 0:28 was phenomenal

  • @itstriggy4814
    @itstriggy4814 3 года назад

    This is absolutely incredible, I'm thoroughly impressed. I can't imagine how much effort this must take, thank you for sharing your work and process!

  • @ethannguyen2754
    @ethannguyen2754 3 года назад +63

    “Hey everyone, I’ve just been having fun being a literal deity making planets”

  • @nathanpannell82
    @nathanpannell82 3 года назад +96

    Your videos always amaze me! I love that you take a very physics based approach to most of these coding adventures, and the end result is beautiful!

    • @SebastianLague
      @SebastianLague  3 года назад +35

      Happy you liked it, thanks!

    • @ultimaxkom8728
      @ultimaxkom8728 3 года назад

      @@SebastianLague Please keep up the quality, man. I'd ask for that request, and also thanking you for your efforts.
      *Note:* I'd like to resend similar messages again in the future videos.

  • @marcoaziel
    @marcoaziel 3 года назад

    these are some of the most well-done coding videos i've ever seen, really appreciate how much effort you put into making the visuals to explain concepts as you write the code

  • @victorzahler6175
    @victorzahler6175 3 года назад +139

    Me: uses a inverted sphere with a unlit transparent material for the sky
    Sebastian: makes a 20 minute long video explaining the shaders and scripts he wrote

    • @helltubejackie1086
      @helltubejackie1086 3 года назад +1

      Would a skybox work?

    • @Elyzeon.
      @Elyzeon. 3 года назад +14

      @@helltubejackie1086 if you want low quality shit then yes

    • @theaveragepro1749
      @theaveragepro1749 3 года назад +1

      @@helltubejackie1086 skybox is basically the inverted sphere but marginally better performance

    • @helltubejackie1086
      @helltubejackie1086 3 года назад

      @@theaveragepro1749 o

  • @piggy5564
    @piggy5564 3 года назад +128

    My man is literally making Outer Wilds as a solo dev

    • @manuel8123
      @manuel8123 3 года назад +4

      Ikr after watching the video I want to play Outer Wilds again

    • @lolmandos
      @lolmandos 3 года назад +4

      While also making a video series on it, and making it flawless while at it, because the rest wasn't enough.

    • @SoulSukkur
      @SoulSukkur 3 года назад +10

      procedural planets wouldn't work for Outer Wilds. this is like No Man's Wilds

    • @perfredelius8060
      @perfredelius8060 3 года назад

      @@SoulSukkur I would guess that the Outer wilds planets are at least partially procedurally generated at some point and then they went in and modified them.

    • @SoulSukkur
      @SoulSukkur 3 года назад +2

      @@perfredelius8060 I watched the making of documentary from noclip and they didn't suggest anything like that. they discussed how they had to design Timber Hearth as layers of spheres, and then they had to overhaul that for the Ember Twin, which has more complex geometry. everything in that game was made deliberate. they talked about how annoying it was to make brittle hollow, which has the highest level of surface detail. they had to model each of the flat bits individually.
      Honestly, i don't see how there would be any design benefit to procedural generation. if you want to have a way to generate as many unique-but-similar moons as you want, then go ahead and make a random crater generator. but Outer Wilds only has 3 moons, and only one of those has craters. designing systems to procedurally generate things you'll only need once is so inefficient. just make a sphere and sculpt some dents into it. no math, no parameters, full artistic control.

  • @garrlawproductions
    @garrlawproductions 3 года назад +1

    words cannot explain how much joy i get from watching this series. keep up the good work, and please make a full game of this. this is literally my dream game.

  • @czechslovakian
    @czechslovakian 3 года назад +12

    16:01 You literally re-made the atmosphere of Eve from KSP and I love you for that.

  • @Matthew_Fog
    @Matthew_Fog 3 года назад +16

    When the sun started to go away and we saw the stars, it made me say "WOOOW" really really! Congrats!!!

  • @voidex136
    @voidex136 3 года назад +79

    At the end of this series he would say: "And this is how i created the earth, the universe and you. You are just thouthands lines of code and living in my simulation, watching those videos right now".

    • @AppyTheApe
      @AppyTheApe 3 года назад +2

      Dammit I can't believe u just read my mind haha

    • @oliverer3
      @oliverer3 3 года назад

      @@AppyTheApe The simulation probably doesn't have enough memory to give everyone unique thoughts or something

    • @AppyTheApe
      @AppyTheApe 3 года назад

      @@oliverer3 Or maybe I'm just glitching because of a bug in that simulation, I'm telling you that's very much possible.

  • @bradhammond923
    @bradhammond923 Год назад

    Man I love your tutes. Up there with book of shaders and nature of code with one’s I keep coming back too. Much appreciated

  • @arjunpuri123
    @arjunpuri123 3 года назад

    Wow, this is not only phenomenally cool code but has also helped me understand more about how light scatters through our own atmosphere as well!! Love the content, keep up the great work!

  • @tomatoviking3538
    @tomatoviking3538 3 года назад +182

    Up next on coding adventures: Sebastian simulates the entire universe in real time.
    Jokes aside I love your videos!

    • @balticpagan1495
      @balticpagan1495 3 года назад +7

      episode 100, how to code self avare life forms

    • @andrewsprojectsinnovations6352
      @andrewsprojectsinnovations6352 3 года назад +2

      This actually isn't completely unattainable. For a game, you wouldn't actually need to simulate the entire universe at the same time, just the region close enough that the player that they can meaningfully observe it. The rest can just be loaded/generated "on the fly" as needed, or unloaded to save space (pun intentional) if it is no longer inside this region. Methods like this are often used to enable games to have extremely large, and sometimes practically infinite, worlds (or universes in this case) that couldn't possibly fit in memory in their full forms; Minecraft is probably the most famous example. I've even seen Sebastian implement systems like this on other projects, so he could easily simulate an entire fictional universe.

    • @tomatoviking3538
      @tomatoviking3538 3 года назад +1

      @@andrewsprojectsinnovations6352 he dun been woooshed

    • @alx1793
      @alx1793 3 года назад +1

      @@andrewsprojectsinnovations6352 Yes you're right. The program SpaceEngine has already done something like this. (I'd suggest checking it out. The old versions are free I think or you can find some footage on yt.)

    • @KingBobXVI
      @KingBobXVI 3 года назад

      Nah, he never optimizes it - he'll just simulate the entire universe at 12fps :P

  • @LordHonkInc
    @LordHonkInc 3 года назад +50

    "That sped things up immensely, with the minor tradeoff of completely ruining everything" is pretty much the slogan of every first optimization attempt ever xD Your dry sense of humour is such a joy to behold, please don't ever lose it!

  • @HeathClose
    @HeathClose 3 года назад +3

    I’ve never sat on my couch before and cheered out loud about code like it was a sporting event. This is brilliant. I was moved. Also had to google what a float3 was, haven’t seen that yet. The results were beautiful both visually and scientifically. An intersection of art and science. Also, you just taught me why sunsets are fiery orange. This might be the greatest coding video I’ve ever watched. Wow. Just... wow...

  • @TheHeFisher
    @TheHeFisher 3 года назад +1

    I have been waiting for the new upload like its the day before Christmas, this video blew my mind.

  • @patrickperkins1189
    @patrickperkins1189 3 года назад +32

    I love that you include the parts where you mess up. The mistakes are often my favorite part

    • @lloydwalls
      @lloydwalls 3 года назад +2

      These video's are about what he want's to explore, things he wants to try. I have tried doing similar things on a smaller scale and honestly the biggest joy in some ways is when it doesn't go right.
      It's easy for someone with more experience to produce a "perfect" video that doesn't show the mistakes or his frustration. By showing you all that he is first saying that you probably will never write perfect code first time, but, also that mistakes happen even when you have more experience

  • @YouReyKarr
    @YouReyKarr 3 года назад +159

    The way he acts like he's just a normal programmer makes me regret my pay cheques...

    • @elythas128
      @elythas128 3 года назад +9

      People have already done these things.. he learns from those people..
      Pretty sure programmers do very complicated things like this.
      I am not saying it isn't amazing but he isn't the one to come up with everything, he learns it from other sources too.

    • @YouReyKarr
      @YouReyKarr 3 года назад +49

      ​@@elythas128 I am a professional developer. Very few devs have the ability to not only abstract the maths problems this well, but to also explain it so concisely... And I work with an ex-maths teacher now programmer...

    • @YouReyKarr
      @YouReyKarr 3 года назад

      ​@@elythas128 That has nothing to do with my comment though?

    • @YouReyKarr
      @YouReyKarr 3 года назад +6

      @@elythas128 See you've already demonstrated my point... You couldn't even decipher a 15 word RUclips comment, let alone a university paper

    • @elythas128
      @elythas128 3 года назад +5

      @@YouReyKarr Yeah sorry I responded to the wrong comment, well no, it was more confusing, I responded twice, you responded to my response, but I thought the original comment was another one, sorry for the misunderstanding. Also I am not sure why would you degrade me when I did not attack you in any way, sorry if it seemed so. (And no, I don't think I could decipher a university paper, not without prior knowledge.

  • @mansteading9924
    @mansteading9924 3 года назад +1

    I've watched this series 2 times its so interesting, i recently started coding and I wish i will get as good as you, keep on making great videos

  • @absence9443
    @absence9443 3 года назад +1

    I don't think I currently know any other channel that shows principles and coding areas that visually pleasing and well written.

  • @dbhlnn
    @dbhlnn 3 года назад +19

    "I've long since lost any faith in the code I write" same, man. same.

  • @nationalsarcasticsociety1312
    @nationalsarcasticsociety1312 3 года назад +81

    In five years he's gonna make a video like "I was messing around with variables to make self-aware AI creatures."

  • @zig8925
    @zig8925 3 года назад +1

    It really gives you a good visual of a still frame of the transition from blue sky to sunset/sunrise and night

  • @audajostudios
    @audajostudios 3 года назад

    for some reason I can't stop watching your videos... it really puts into perspect how much I have to learn as a new game developer with only a couple tutorials under my belt. can't wait for the next video. :)

  • @kushagra64
    @kushagra64 3 года назад +68

    Fun fact: those planets were once a untextured coloured sphere.

    • @SimplePhysics00
      @SimplePhysics00 3 года назад +6

      before that they were cubes!

    • @MrWide-ht9rp
      @MrWide-ht9rp 3 года назад +4

      Alex A wait seriously??! No way!

    • @espera_2192
      @espera_2192 3 года назад +1

      So much Potential in the Blender default cube

  • @WaseemYusuf
    @WaseemYusuf 3 года назад +180

    that feel when you accidentally discover God's secret RUclips channel detailing how he made everything

  • @brandonmakridis1565
    @brandonmakridis1565 3 года назад

    These coding adventures are just stunning. Absolutely great work.

  • @PauloHenrique-jr7ir
    @PauloHenrique-jr7ir 3 года назад

    That’s magic! Thank you, man, your videos are inspiring!!

  • @feha92
    @feha92 3 года назад +85

    10:10 The usage of length there feels like something that could actually get a rather sizeable performance gain from using length2 instead to avoid the sqrt (with the following division obviously using the pow2 (or rather x*x) as well to compensate), as I have a feeling this method might be called _quite_ often every frame.. (once, per every scatter point, per pixel, per frame, for just that direct call. Then opticalDepth further nests yet another loop :p Though this latter part is thankfully avoided with the optimization introduced later on).
    *_Edit:_*_ So apparently the gain of avoiding sqrt is not that significant on modern gpu's, costing effectively only 1 cycle on average. kudos to a reply for informing me :)_
    13:25 I am always amazed at how much effort you seem to go through in making tools to help explain stuff, liek that interactive slider. Granted, I don't know if it is an actual tool you screen-captured, or just vfx animated and added in post, still, it seems quite high-effort to me either way. A few I am sure are actual tools (like the sliders for clouds or in this video, for sun position and shader values). The animated graphs (ie. 14:40) are likewise appreciated things that seem quite high-effort for no other reason than to help explain in the video.
    15:40 looks nice! Though I am unsure if the red parts near surface makes sense here :p The sun is as far as I can tell somewhat perpendicular to the direction you look at the planet, so it is not like how a sunset is red, exactly. The light at those positions _does_ travel further, so it is not entirely odd and might just be that the intense scatteringStrength is what creates a result different from what I would expect. But I would expect blue anyway... Or maybe my estimation of the angle is just off (nevermind that, later we see the red bands even with the sun behind us. This _definitely_ feels somewhat wrong, if a bit like cooler-than-life "its a feature not a bug" territory).
    18:00 the celestial ball with the stars painted on it (that takes the place of a skybox) is honestly quite good looking, which is amazing me when I consider its simplicity. I particularly like how it essentially is a literal take on some old myths/beliefs :D It will obviously have issues when you have more than one planet (unless _extremely_ large radius and centered on the sun - or player - instead of planet, which feels like a recipe to invite floating-point errors), or allow the player to fly around and through it.
    As for further reading, I am sure you have already looked at this, but I know there are some mods for KSP specifically to improve the scattering. Dunno how much papers/guides there are to read, but fairly sure there is source-code (for unity no-less!) if you are interested. That said, I only know of the mods existence, can't vouch for their quality :p

    • @theaveragepro1749
      @theaveragepro1749 3 года назад

      unity's HDRP has a built in realistic atmosphere system which i think has pretty good performance, though i have no idea how it works

    • @jonbennettart
      @jonbennettart 3 года назад +4

      What an amazing comment.

    • @oblivion_2852
      @oblivion_2852 3 года назад +1

      I tend to keep all my calculations as r^2 unless I'm drawing the object. Most force calculations and distance calculations use r^2 so its handy to avoid pow and sqrt

    • @feha92
      @feha92 3 года назад +1

      I looked up what hlsl uses for length2/lengthSqr, seems there is no such alias, and you are expected to use dot instead (`dot(v,v) = |v|^2`).
      @@oblivion_2852 Exactly, and the few pow/multiplications you need to do (like on planets radii so you can compare it to the r^2 values) only has to be done once and can be stored as a field alongside the regular values.
      @JoonBoon thanks? :)

    • @d4rkpl4y3r_vr
      @d4rkpl4y3r_vr 3 года назад +8

      sqrt is actually really fast on gpus. On nvidia hardware it is implemented as rcp(rsqrt()) wich are both native instructions on the SFU. While SFU instructions are only quarter throughput they do not block the regular fpu instructions and as such cost you effectively only 1 cycle on average. AMD has an equivalent to the SFU since RDNA too.