I'm surprised you didn't include a shot of Quelaaq's sister's corpse in DS3, further cementing how she died alone and afraid due to us killing Quelaag all those eons ago.
The funny thing about that is that she didn't exactly die alone. The body laying next to hers is that of Quelaana, another of her sisters. At least there was some reconciliation between DS1 and 3.
Actually she might not have died alone. In DS3 there’s also a corpse lying next to her. Which is more than likely the sister that you meet in DS1 that is on the dry patch in the swamp facing the entrance to quelaaq’s lair. She’s the one who faked her death and who the ceaseless discharge thinks he’s guarding. Because it’s dark souls so don’t expect any happily ever after for anybody.
@@CryoJnik In the Demon Ruins below Smouldering Lake. It's a bit hidden so you might want to check for a guide how to find "Quelana Pyromancy Tome" as it is on Quelana's (another sister of Quelaaq and the Fair Lady) Body, right next to her.
The biggest guilt trip I got wasn't even from a game, it was from the console itself. PS2 used to have animated save icons in the early years. Games like Tekken Tag Tournament and Ridge Racer 5 had a character smiling and waving at the player when selected, but if you were about to delete the save, they would cover their face and cry. Made me feel like a right bastard for making room for other games! I can still remember that, 20 years later.
I know that the Sims games on the Ps2 had some brutal save icons when you were about to delete it, in Sims 2 and Pets the icon would be replaced with a Tombstone and for castaway, the palm tree on it's icon straight up dies
A fun extra bit of pain in Hollow Knight comes after you've killed the False Knight, one of the first bosses you encounter in the game. If the death animation didn't make you feel bad enough, you can come back later to see the corpse has been taken to a hidden place by two of its maggot compatriots, who sit there mourning until you approach and scare them off. If you kill them, like I did for the sake of getting the Journal entry, they'll never respawn. After you beat the dream boss version of the False Knight, you'll find out that those maggots are essentially the lowest working-class lifeform in Hallownest who were subject to constant slavery, bullying and predation, and that the False Knight was just trying to finally protect his kind from that. Yes, I still lie awake at night.
god, i feel that. did you know they die after one level of chip damage from defender's crest? i didn't even kill them on _purpose._ ogrim would be so disappointed in me…
@@AB-gh5be In my playthrough I left them alone as I tried the dream boss a few times, before I had the bright idea of using them to grind up soul for the fight since they were right nearby and respawned whenever you left the fight (or so I thought) And now that act of cold-blooded double murder is immortalised in video form.
Hollow knight must have a lot more guilt-trippy details than I realized because the first example that came to mind wasn't either your example or Oxbox's, but a completely different Easter egg entirely: the diary of Menderbug. Which solely exists to guilt trip you for doing the very thing that you were required to do in order to unlock it in the first place. Another excellent example is Revek's dialogue right after you've finished dream nailing all the other spirits in the Spirit Glade
@@kaiseremotion854 Menderbug is a little bug easter egg that appears if you break the sign at the entrance of the well - he pops up to fix it. Kinda just a cute easter egg explaining how the signs respawn every time you break them, they're being repaired. If you do your Descending Dark attack down the well enough times, eventually you can catch Menderbug in the attack and actually kill him, and it gives you a bonus Hunter Journal entry that isn't required for completing the Journal (I don't remember what it says, sorry :( ) And Menderbug doesn't appear again after that. After you kill him, if you go to the little abandoned town (where you first meet Sly) the house to the far left will now be opened. It turns out to be Menderbug's house, and inside you can read his journal. It's only a few pages, but it's basically this precious boi celebrating how happy he is in life and how much he loves his job mending - and even ends with him hinting at preparing himself to ask out the girl he's crushing on. So it's the totally happy and optimistic writings of a precious little bug that you just murdered for funsies, to either see if it was possible, or to get the Journal entry. And the fact that the house is locked UNLESS you kill him is just brutal.
To make Quelaag's sister's story worse, IIRC she's severely weakened because she's been trying to lessen the sickness of the people of Blighttown. She's actually one of the more "good" characters in Dark Souls and now because of you shes left alone in the world. Monsters.
Made worse by the fact that you can find her corpse in Dark Souls 3. As someone else commented, she died alone and afraid because her sister and the person she thought was her sister if you took the Old Witch's Ring at the beginning of the game never came back.
Yeah, she's legitimately one of the most pure-hearted, unselfish characters in that world. Eingyi, the infected servant in the room with her talks about how she disobeyed Quelaag and took on the sickness in order to help the suffering people, leading to her being in the state she is. Also, it's possible to kill her, and Eingyi's reaction if you do is pretty heart-wrenching too.
Nothing about murdering Cutie the Elephant while she actively runs away and offers alternatives because she did nothing wrong? Man, you guys must have clearer consciences than I do.
@@hondaaccord1399 Yeah exactly. They've re-used moments for multiple lists. Pretty sure the Hitman one was in another video, because I've seen it in a previous list.
I'd say something but to be honest I killed all the ghouls in the underworld in Fallout 3 just bc one of them was rude. So everyone there except one Ghoul that I bought as a slave perished that day and I figure I may not be really qualified to talk about moral remorse.
I think the list was about choices the player makes. Murdering Cutie was not an option. It served to illustrate just how selfish and unempathetic the characters were
What really irritates me is when games try to make me feel guilty for doing exactly what is necessary to progress the game. "Do this." "Okay." "Shame on you."
@@MagTheMercenary it was basically. "Feel Awful - The Game" and i am 100% sure that everyone who says he "enjoyed" the story must be a bit of a masochist in one way or another.
But then there's stuff like This War Of Mine where not only do you kinda have to do it, but even you feel awful for it. "Do this." "Okay... I don't want to, but I understand that I need to." "Apart from a few of your survivors feeling sad, there's no consequences except for you failing your own moral compass and debating whether what you're doing is truly worth it. Enjoy!"
Quite surprised that the “goodbye Chao” function from the Sonic Adventure series isn’t here. I remember having completely full chao gardens as a kid because I couldn’t bear to listen to that sad music and see the sad expression on the chao’s face with his little hobo stick.
Also kills in Taipei create fewer orphans because of the one child policy. Don't think you're getting away with non-lethal methods either, because the game tracks medical expenses for people you injured.
Ever since I had to abandon my cats when my family had to move to another country, crying or mourning cats is one of the few things that always hits me where it hurts... And hits hard enough that I will quit a game or show or movie or book over it depending on how it's handled. I just remember seeing the faces of these cats we'd got as kittens when I was 8 and had raised as members of the family for nearly 10 years as we were forced to leave them with an adoption agency (not a shelter; an agency that would adopt them out as a group to a good home, so at least there was that slight saving grace)... The confusion and longing and sadness as they plaintively pawed at the glass door and desperately called to us as we left haunts me to this day, almost 15 years later.
As a person who had to abandon my dog who I viewed as a sister (I'm an only child), I completely understand your pain. Not one day has gone by when I don't miss her. 😕
I think it is good to have a strong enough motivator in your mind that games can cross a line where you stop playing. I am up to three games where I declared them over because some developer thought "now, choose the innocent person to graphically murder!" was a fun gameplay option rather than a dealbreaker for continuing to play. Which games spoilers: Prey (2006), Spec Ops: The Line, Walking Dead: A New Frontier
@@Dr.Quarex I mean, I would argue in the case of Spec Ops: The Line, it isn't fair to call that decision a "fun gameplay option" considering if you know anything about that game, it is all about the gripping reality of war, psychological trauma, and how being forced to do what you think is the right thing can eventually drive a person mad. So like, if it's a dealbreaker, then it's really just mission achieved in that case. Not every game is meant to be "fun", they're stories and art
Dark Souls 1: when you fight Great Grey Wolf Sif. When she gets to low HP, she starts limping and is unable to use her big sword properly. In a way too much like an actual ailing dog. Also, if you do the DLC, Sif recognizes you and is clearly sad to have to fight you. Elden Ring: (spoilers) If you fully complete Gurranq’s quest line before going to Farrum Azula, he’ll recognize you when you enter the Maliketh boss arena, and question why you’ve chosen to betray him now.
To make things worse. In an attempt to mirror his master sif fights very similar to artorias. When getting him low on hp you damage his left leg. Left is pretty important because artorias himself doesn't use his left arm in his fight. It hangs down and looks broken. We damned sif to live through the same pain his master had to endure before dying.
@@SneakyTogedemaru They could make a list just on... well any From NPC, after you have been helpful. Most are like "Thanks to you I can finally fulfill my.. arrrgh..."
I'm reminded of the Deathclaw ending in Fallout 2. Which, potentially through no fault of your own mind you, invariably ends with this community of friendly, sentient, talking deathclaws (one of which even joins you as a party member) being eradicated and you blamed for it. That's because there was a bug in the original game that made it so that the good ending for the deathclaw community was unattainable. Even if you did everything right. To make matters doubly worse, because of the bug when it came time for fallout new vegas the devs went with the Deathclaw genocide ending as nobody could have attained the survival ending and made it canon. A real slap in the face to anybody who _should_ have gotten the good ending for them made all the worse by the knowledge that you will never again cruise the wasteland with a talking deathclaw bro by your side.
Dismissing the Palicos does seem awfully heart rending, but it reminds me of my first true video game heartbreak: Nintendogs. It's hard enough sending your pups to a kennel, where they look all sad and drooped as they wait for you to confirm that you want to send them away. But god forbid you ever feel the need to give a dog up for adoption. They won't even look at you! You have to look at this depressed little dog, its head hanging, ears drooping, tail between its legs, turning its head away from you no matter which way you rotate the model, and consciously make the decision to say "yup, I'm giving this dog up for adoption." I don't think my heart has ever properly heeled from that.
It is sad but I think it's also kinda important. It teaches the kids that dogs (and in later game cats) are not toys but living beings with feelings, and when you get one you need to commit
I'd have one more entry for Hollow Knight here - Myla. In the gloomy world where everything is infected, sad and usually trying to kill you, seeing a friendly bug is a relieving sight, especially with the addition of humming and singing. Therefore it is pretty sad to see how she slowly succumbs to infection as you progress the game, with no chance of saving her and having to kill her at the end since she becomes a hostile enemy once fully infected (at least you have a choice here, if you decide to never visit her in the endgame, or just ignore her attacking you).
What is even worse is that the singing and humming is the sign she's already too far gone to be saved since it means that the Radiance has already got a hold on her.
It's even worse when you realize she could have possibly survived if you get the "good" ending and kill the Radiance. The fact they give her the exact same model and behaviors as the NPC enemies to tempt you into fighting her, only to have her actually scream in pain is just... why, Team Cherry. Why did you do this to me
@@drawingdragon I'd say in this case it wouldn't save her because she was under the complete control of the Radiance. Imo "Myla" as a person is dead even though her body is alive. If you dream nail her there's not even anything from her thoughts but just the Radiance's song.
For me, it has to be in Pokemon: Legends Arceus when you manage to sneak up behind a Pokemon and kick off a battle with the perfect head shot. The first time I pulled it off was on a Shinx, and the poor little guy kept shaking his head during the battle. 🥺 I'm sorry I hit you on the noggin.
If you kill the Little Sisters in Bioshock, it affects how the final cutscene plays out. If you killed a few, Tenenbaum's tone is one of sadness. But if you killed them all, her tone is one of anger
Fallout 4 has a quest called "The Devil's Due" where the Sole Survivor finds a holotape left behind mercenaries employed by the Gunners who stole a egg from a Deathclaw nest and were forced to retreat inside the museum of Witchcraft because they had been followed by the mother Deathclaw which chances are you will most likely be forced to kill, if the Sole Survivor returns the egg to it's nest you'll find the Deathclaw had a mate who now has to care for their offspring alone. I also wanted to mention that in Mass Effect 3 if you choose to have Commander Shepard betray the krogan clans and sabotage the cure for the genophage with Wrex in charge he'll find out about your deception and confront you at the Citadel forcing you to kill him but wait it gets worse you later receive a news article at your private terminal saying that with their leader dead the krogan are not only pulling their troops out of the war with the Reapers, they are also withdrawing their support for the crucible project.
Once I saw the option to return the eggs to the nest, I reloaded my save and used a Stealth Boy to sneak past the one in the museum so I could retrieve it without killing her. Then returned the egg to the nest and it's dad, telling myself that they'll reunite as a happy little family.
Oh man that planet coaster clip. It’s honestly the most heart wrenching one to me. Like, you can tell they genuinely enjoyed working there. Especially if you’ve designed a really nice and unique park, they probably thought themselves really lucky to actually have a job where they got to make other people happy. And now they’re fired, for no reason and they are forced to leave **instantly.** Maybe it’s because of the current economic climate but it just feels so bad to watch them leave, knowing they’re probably contemplating what they did wrong, the job they’ve lost, and how they’re to make ends meet. They helped make your theme park a magical place of fun and fulfillment where people could come to escape the real world and now they’ve been exiled to the very place they spent months of not years of their life helping people escape from. Why!? Why’d they need to put in those animations!?
Also surprised they didn't choose that if you kill any random man in the game there's a slight chance of being confronted by his grieving widow when you later visit that same town
Shoutouts to Hollowknight wherein my first interaction with a ghost was in the spa with the singing Lady. I thought 'oh, she's nice, I wonder what she's thinking?' and proceeded to dream-nail her. In case you don't know, dream-nailing kills ghosts.
I remember playing Octopath Traveler, there's certain character abilities that let you find out information about every NPC in the game: their hopes, dreams, families etc. You can then proceed to just steal all their stuff anyway, or force them to follow you and fight with you, or generally screw up their sidequests.
YES! Thank you for mentioning FF: Tactics. I swear they went extra hard on guilt tripping the player. Even beasts make you feel guilty with stuff like "It looks at you with saddened eyes" "It doesn't seem to want to go away" or "Home? Where is that?" Oh, and another detail I remember. In Watch Dogs, if you kill someone walking his dog, said dog lays next to its dead owner. Now that's heartbreaking.
Along the lines of Final Fantasy Tactics, the selling monsters mechanic in Tactics Ogre were real brutal. Not only were you selling the monsters to be chopped up for goods, but they had some absolutely painful messages from the monsters themselves.
I can't believe Mike! Not only does he not ring his mum back but he pretends to answer the phone to her to us when you can clearly see he hung up on her!
Biggest saddest guilt trip is Ghost of Tsushima when you find the newly added map marker called "A friend's grave" Spoiler... It is the spot where your horse died after taking you to safety
Reminds me of the time I survived being thrown from a window, down a sheer cliff, only to receive a call from my oncologist upon reaching the bottom, and finding out I had prostate cancer.
When you meet the child in the Ethos Orphanage in Xenogears, and you then realize you straight-up murdered his father in the Kislev Sewers (out of sheer necessity, to be fair.) The father he was waiting for years to be reunited with. Pretty sad moment.
OxBox: Time to feel bad about stuff you do in video games Jane: I didn't flay its skin after shooting it in the face, because I'm so nice! *resumes singing Circle of Life*
One that always stuck with me was getting an "extinction" in Pikmin. I never knew that was a possibility, but I heard there was a special ending if all your Pikmin died. So of course I tested that by intentionally getting my whole army killed. That was hurtful enough, but I pushed through out of curiosity. The text at the end of the mission was so sad and knowing that I did it on purpose made it even worse. I felt so guilty that I deleted my save file and started a new one.
The Zending in the Stanley Parable was also very sad. You literally don't do anything the Narrator tells you, ruin his story, and take away what makes him happy. His voice ant the end is so sad😭
Correction for 3:56 Mike, it actually says “More deadly than std bomb” which begs the question. Who in the name of Gwyn is making chlamydia grenades in Lordran?! Answer us Miyazaki!!
Speaking of Red Dead Redemption, are we going to forget the followup to the Sasquatch hunt where you find out they were intelligent and you murdered that sasquatch's family basically for fun?
Biggest guilt trip for me recently was in Mass Effect 2. I was going for all the romance achievements, so after romancing Liara in ME1 I romanced Garrus in ME2. After romancing a new character, though, when you return to your room the picture of your romance from 1 has not been simply removed, but flipped face down on the desk so it is STILL THERE tormenting you. After getting the romance scene (and achievement) I had to immediately reload an early save and break off the relationship with Garrus so I didn't feel horrible about Liara.
I sometimes feel guilt when you go to the 2nd tomb in jedi fallen order. When you get to a certain part, you see a bunch on enemies but you think nothing about it because it's the same as any other enemy but it's the next room that gets me. In that room you pass a tomb Guardian and deal with a rat and if you push on further then you come across a stormtrooper and he says can't find a way to get across this gap, better go back and tell the squad but not to far from him, a jedi just murdered that squad.
When you delete a save file in Tomodachi Life, it's surprisingly sad and disturbing... The Mii begs you to stay and when you DO delete it, the Mii says some parting words about how much fun they had with you. If you want to sleep soundly or you want to keep your island going, don't attempt this. You may end up regretting it.
I never knew about the RDR2 thing with with the wolves. I had never noticed it. I could have happily gone on without knowing that detail. Now I'm feeling retroactively guilty about a game I finished 2 years ago. 🤣
If you're lucky in the US you get severance pay that gives you a couple weeks pay to live off while you find a new job. But it's not that common. Theme parks would almost certainly not give any.
I'm surprised the spirit realm encounter with the Sorrow in MGS3 wasn't included. Depending on how many enemies you killed throughout the course of the game up to that point, more and more ghosts would appear in the spirit realm. This would not only increase the length and difficulty of the trek, but a lot of the dead enemies that are on the path have dialogue about how much agonizing pain they're in from what you did to them. All the while the Sorrow is taunting you about how it's your fault these soldiers are there in the first place.
with the monster hunter palicoes, my dad used to start to fire his palico and then choose to keep him. just to remind him who's in charge and keep him on his toes
Jane: *singing* "It's the circle, of life." WRONG!......It's the Ciiirrr-cle, of liiiiiIIIIIFFEE! And, it moves us AAA-UH-LLLL. THROUGH PAIN AND LOVE!!!!!!"
In Persona 3 , you can get in serious trouble if you’re caught dating multiple characters, with tangible gameplay penalties. In Persona 4 Golden, there’s no gameplay penalty. Just a massive emotional penalty as the game goes out of its way to make sure you feel like the worst person on the planet on Valentine’s day.
And in Persona 5 you can trigger a special valentine's day event if you date multiple girls at once. Again, no gameplay penalities but Joker gets beaten up
@@Patrick-Phelan i've heard the same goes for Ai, but I've never been able to bring myself to watch them. I can't even bring myself to romance someone other than Chie every single time I play, cheating on one of the characters for REAL would probably break me lol.
That NPC in Hitman: Absolution might be one of the most famous NPC’s in all of gaming. Edit: That actually might be a cool list if it hasn’t been made already. 7 throw away NPC’s that gained spontaneous fan fame
This - that would totally be a great list. I nominate Jiub from Morrowind- he's the first person you talk to when you wake up in a prison ship at the beginning of the game, and you never see him again, but the fan community built so many fun alternative histories around him that he became canon "Saint Jiub" in Skyrim (more to it than that but that's the short version). I think it was the badass scar, and the gravelly voice. Also the Courier who delivers your mail in Skyrim- so many theories on how he can find you everywhere.
Another pretty bad game guilt trip is the side quest with Spamton in Deltarune. As you “help” him, he ultimately gets controlled like a puppet, and then either blows himself up, or drops like a stone and shuts off after he calls you his friend.
In mass effect 3 where I chose to not only sabotage the cure but being forced to kill a raging Wrex on the citadel when he finds out. That little gun wiggle before he goes flying through a window was officially THE WORST 😩😩🫣 Massive guilt…. 😰
Wanna feel even worse? Considering that the biggest actual consequence is the withdrawal of krogan support which he has already done, and everything that Wrex KNOWS Shepard can do, AND the fact that he picks this fight on the Citadel surrounded by C-SEC...it looks more like suicide-by-cop or, worse, suicide-by-Shepard.
Shadow of the Colossus comes to mind. It's basically guilt trip: the game, with sad music playing over the dramatic death of each colossus really trying to hammer it home that you should feel bad about killing them
I expected Gavin Archer from Mass Effect 2+3 in this video. He is part from the Overlord dlc. If you send David( his brother) to the Grissom Academy you will meet him in ME 3 again and he will ask you if David is ok. If you choose to go full renegade on him and say that you have no idea( worry him) he will take his life
There’s Luigi’s Mansion 3. Here, you deal with Morty, a film director who has been hit with creative bankruptcy. You find him, he is super depressed. Wanting his red megaphone. And when you find it, Morty starts to make you a movie star! The sad part is if you decide to suck him up while he’s making the film. You can see his dedication to his craft and you interrupted him by trying to suck him up! You can hear his cries of despair as he knows he will never finish his project. This is if you decide to snag him before he finishes. After he finishes, he just sleeps peacefully on his chair, before you wake him up and suck him up
One detail that made me feel really guilty, or rather even more guilty than I already did, was Colossus Celosia in Shadow Of The Colossus. When you pick up the torch and light it Celosia becomes very afraid, it's afraid of fire, and back up slowly as you approach it. The animation accurately portraying how a scared animal looks like. Out of any colossus this one made me feel the worst after killing it.
It's sad, but Celosia was one of the most annoying Colossi to fight, when you climbed on Celosia's back, it would not stop shaking, could barely get a few hits in before it shook me off.
@Adora May Yeah, the question, "Does the ends justify the means", really comes into focus with SotC. By the end of the game, you're thinking, "Wander... maybe you should have thought this through instead of coming to an agreement with the clearly evil and sadistic being known as Dorman."
In FFXV, Prompto can approach you to talk because he feels insecure about this position in the team. You can be a good friend and talk things through (and get some great camera filters). Or you can be a dick and tell him you want to emo alone. Can never bring myself to pick that option.
The one that first comes to mind is the NieR series. It is quite heartbreaking to learn that you have (most likely) been the monster the whole time without realising.
I made it halfway through before realizing I am not in a fit emotional state to view this video I will come back later. Have a like for achieving this masterpiece of painful content
I can’t believe they didn’t include Star Wars Battlefront 2 (2005). You’re scraping clankers in a command post and casually throw a grenade. It goes off and… You monster, you killed the gonk droid who’s sole purpose in life was to give you ammo.
@@trontosaurusrex9532 I mean it’s totally worth it. _Most_ command posts are somewhat fortified so having infinite health and ammo on tap is a huge advantage on top of being a respawn point
Another entry: Moira Brown from Fallout 3, who has not one, but _two_ ways you can feel rotten for ruining her life. Mercifully, both are optional. If you're not familiar, she's the general-store merchant in one of the first towns you're likely to encounter. This town, named 'Megaton' because of the dud nuclear bomb in the center, can later be destroyed by a quest chain that gives you the option to set off the bomb. Moira is surprisingly _not_ killed by the blast, but is reduced to a ghoul. You can still talk to her and buy things from her store, but while she's not too broken up by her horrifying new form, she's still definitely not happy about it. In addition to being a shopkeeper, she also fancies herself a scientist of sorts, and wants to write a wasteland survival guide. She's a flake and her ideas of how to survive are pretty bonkers, but she's cheerful, enthusiastic about her project, and she genuinely wants to help people. To that end, she sends you on a quest chain to gather data and offer advice for the guidebook. If you do the quests and have a reasonably intelligent character, then the book is a success, the quests give you a bunch of neat perks, and she is ecstatic that her plan worked out so well. However, you can ruin everything if you want. After a couple quests, it becomes clear that Moira has no clue what wasteland life is like even remotely, and you have dialogue options to confront her with just how spectacularly wrong her theories are. This convinces her to give the project up as a bad job. In my opinion, this is the absolute worst outcome, because poor Moira does _not_ take it well. Seeing her dream shot down leaves her absolutely crushed: her dialogue becomes depressed and listless, like she's just going through the motions because there's no point to anything. And, just to twist the knife, she _thanks_ you for this: the way she sees it, you stopped her from giving people bad advice that could have gotten them hurt or killed.
For ideas, look up Eldritch Christmas carols, with things like "Death to the world" on the tune of "Joy to the world" and "It's beginning to look a lot like fishmen"
Okay, so the FFT:WoTL thing is sad and all, but consider the Tactics Ogre: LUCT quotes when you try to sell a recruited beast. I remember those being particularly heartbreaking.
Muffet's death alone deserved a spot here. Seeing one of her spiders laying a flower at the spot you killed her *broke me* and the choice to have it come right before the "You Win!" text is excellent imo, really a "but at what cost" moment.
Another game that pushes the guilt pretty hard when you dismiss party members is Baldurs Gate; especially in the second game, some of the party members are really laying it on.
i love how the community in DS1 have gathered so many souls for Quelana, even though you only get an actual benefit until 30 souls. yet they continue to gather them until the literal max limit.
In Outer Worlds, the different and more depressing music theme in Edgewater after I diverted power away from them. I stand by that choice but it was the lesser of two evils
Actually, if you convince the Mayor of Edgewater to leave (either through diplomacy or by shooting him in the head) and divert power away from the Deserters' camp, you can then convince Adelaide to return to Edgewater with the Deserters and the whole town is better for it, no one is left stranded without power, the town is no longer strangled by the Board's capitalism and no one is dying from disease due to the only thing they eat every day is Saltuna.
~The entire Genocide route of Undertale~ Also the fact that if you only kill Toriel and Papyrus, Sans has to congratulate you on your low LV/EXP even though you've killed the 2 people dearest to him :3
The worst part of the alpaca scene in monster hunter generations ultimate is that for most of your playthrough, you don’t know how palicos work and don’t know that they all do things differently. Therefore you’ll just be sticking to two or three palicoes because you just assume they’re the same. Once you figure out how the whole thing works, you still have no reason to be running out of space because you can see all their merits on the hiring screen, as well as what they look like. The storage is also very generous. You will never run out of Palico storage so their is never any reason to let them go. The guilt trip really is deserved in almost any situation.
One of the other sad characters in Hollow Knight is the miner bug you find singing in the crystal area. You can't do anything but watch as their mind is slowly taken from them by the radiance, listening to them sing songs they are trying to remember. Until you come back to that area and find them fully infected where you can put them out of their misery. They won't respawn when you sit at a bench like other enemies
I really love Monster Hunter World. Iceborn is a great expansion. One of the things that bothers me though, is the Palico cooking in Iceborn's canteen. One of them is kneading dough and baking bread. Great animation, but that said ... they aren't wearing gloves. Just how much hair does that bread contain? Lets not think about how much fur makes it into the rest of the dishes too. I said don't think about it! This does not keep me up at night. Not at all.
See, when you live with cats, you can't escape the hair. It doesn't matter if they're cooking your food or not, their hair will end up in it regardless.
Fun fact from a monster hunter nerd. Only the cats that work with hunters are called "Palicoes". The species is actually called "Lynians". Now more people are up to speed, and I look like a massive dork! 👍
I really expected a mention of the dogs in the Last of Us II here, as well. Not killing the dogs themselves, but what happens when you spare the dog but take out the handler. (There's even an existing clip of Luke explaining how he made this decision and instantly regretting it)
my biggest guilt trip in gaming would be spore. In a war against a rival city I used a nuke. After the explosion I couldn't occupy the city as it was completely irradiated, however there were still people living in what was now a wasteland. What really got to me was the fact that the residents were trying to clean up the waste from there now destroyed home.
You could probably make a while video on the reactions to horrible things you did in Nier Automata. Killing Pascal (when it isn’t story relevant), stealing from Emil, attacking the giant rabbit, etc.
Also, Jane needed to realize that the thing it left on is a SHEEP. An alpaca does not have that short of a neck. A sheep would look that big carrying a cat.
Oh my god when I met the Jar Bairn in elden ring I felt so bad I had smashed so many npc pots. I never killed another jar after that, not even the bastard one in Raya Lucaria. Jar Bairn was so CUTE
When I found Jarburg I looked at the small jars playing and being around the big jars, and then I thought: wait, have I been killing *children*? Not sure if they are actually children but from now on I only kill the big jars
Aww man, I can't see the alligators in RDR2 without panicking. I was playing one day while my daughter was napping, unbeknownst to me she got up and rolled under my PC chair. She grabbed my leg at the same time an alligator leapt at me. I didn't know my voice raised that high!
Details that made me feel bad: I can't remember the full conversation but my playthrough in Mass Effect ended up having a bit of drama. If you romance Liara in 1, then Tali in 2, you can only expect to hurt one of them in 3. There's a moment in 3 if you choose Tali then have her and Liara in a party for a certain mission an interaction will happen where they almost get a little hostile before Liara says she hopes you're happy with her. Sorry anyone like me that right Liara wasn't gonna be in the party anymore when first playing 2
I'm surprised you didn't include a shot of Quelaaq's sister's corpse in DS3, further cementing how she died alone and afraid due to us killing Quelaag all those eons ago.
Queelana was in DS3? Where?
but if you did take care of her, she probably wouldn't have died. She implies that when you talk to her in DS.
The funny thing about that is that she didn't exactly die alone. The body laying next to hers is that of Quelaana, another of her sisters. At least there was some reconciliation between DS1 and 3.
Actually she might not have died alone.
In DS3 there’s also a corpse lying next to her.
Which is more than likely the sister that you meet in DS1 that is on the dry patch in the swamp facing the entrance to quelaaq’s lair.
She’s the one who faked her death and who the ceaseless discharge thinks he’s guarding.
Because it’s dark souls so don’t expect any happily ever after for anybody.
@@CryoJnik In the Demon Ruins below Smouldering Lake. It's a bit hidden so you might want to check for a guide how to find "Quelana Pyromancy Tome" as it is on Quelana's (another sister of Quelaaq and the Fair Lady) Body, right next to her.
The biggest guilt trip I got wasn't even from a game, it was from the console itself. PS2 used to have animated save icons in the early years. Games like Tekken Tag Tournament and Ridge Racer 5 had a character smiling and waving at the player when selected, but if you were about to delete the save, they would cover their face and cry. Made me feel like a right bastard for making room for other games! I can still remember that, 20 years later.
Devil May Cry 1, 3 and I think 2 as well share this particularity too
I dont remember the game but there were also icons that went directly to scared and desperate to their imminent deletion
I remember that (although very few games I owned did that)
I know that the Sims games on the Ps2 had some brutal save icons when you were about to delete it, in Sims 2 and Pets the icon would be replaced with a Tombstone and for castaway, the palm tree on it's icon straight up dies
I remember that!
A fun extra bit of pain in Hollow Knight comes after you've killed the False Knight, one of the first bosses you encounter in the game.
If the death animation didn't make you feel bad enough, you can come back later to see the corpse has been taken to a hidden place by two of its maggot compatriots, who sit there mourning until you approach and scare them off.
If you kill them, like I did for the sake of getting the Journal entry, they'll never respawn. After you beat the dream boss version of the False Knight, you'll find out that those maggots are essentially the lowest working-class lifeform in Hallownest who were subject to constant slavery, bullying and predation, and that the False Knight was just trying to finally protect his kind from that.
Yes, I still lie awake at night.
god, i feel that. did you know they die after one level of chip damage from defender's crest?
i didn't even kill them on _purpose._ ogrim would be so disappointed in me…
@@AB-gh5be In my playthrough I left them alone as I tried the dream boss a few times, before I had the bright idea of using them to grind up soul for the fight since they were right nearby and respawned whenever you left the fight (or so I thought)
And now that act of cold-blooded double murder is immortalised in video form.
Hollow knight must have a lot more guilt-trippy details than I realized because the first example that came to mind wasn't either your example or Oxbox's, but a completely different Easter egg entirely: the diary of Menderbug. Which solely exists to guilt trip you for doing the very thing that you were required to do in order to unlock it in the first place.
Another excellent example is Revek's dialogue right after you've finished dream nailing all the other spirits in the Spirit Glade
@@0XBlondie96X0 could u explain the diary of menderbug?
@@kaiseremotion854 Menderbug is a little bug easter egg that appears if you break the sign at the entrance of the well - he pops up to fix it. Kinda just a cute easter egg explaining how the signs respawn every time you break them, they're being repaired.
If you do your Descending Dark attack down the well enough times, eventually you can catch Menderbug in the attack and actually kill him, and it gives you a bonus Hunter Journal entry that isn't required for completing the Journal (I don't remember what it says, sorry :( ) And Menderbug doesn't appear again after that.
After you kill him, if you go to the little abandoned town (where you first meet Sly) the house to the far left will now be opened. It turns out to be Menderbug's house, and inside you can read his journal. It's only a few pages, but it's basically this precious boi celebrating how happy he is in life and how much he loves his job mending - and even ends with him hinting at preparing himself to ask out the girl he's crushing on. So it's the totally happy and optimistic writings of a precious little bug that you just murdered for funsies, to either see if it was possible, or to get the Journal entry. And the fact that the house is locked UNLESS you kill him is just brutal.
The entire sequence where you murder a woollen elephant in that game about yarn people. That fucked. Me. Up.
… yep.
Justice for Cutie!
@@khamjaninja. Don't talk about Yarny, it might hear ... oh god its coming.
@@Chris_Sizemore this made me lol for real.
legitimately that scene prevented me from wanting to watch the game At All
To make Quelaag's sister's story worse, IIRC she's severely weakened because she's been trying to lessen the sickness of the people of Blighttown. She's actually one of the more "good" characters in Dark Souls and now because of you shes left alone in the world. Monsters.
Made worse by the fact that you can find her corpse in Dark Souls 3. As someone else commented, she died alone and afraid because her sister and the person she thought was her sister if you took the Old Witch's Ring at the beginning of the game never came back.
Yeah, she's legitimately one of the most pure-hearted, unselfish characters in that world. Eingyi, the infected servant in the room with her talks about how she disobeyed Quelaag and took on the sickness in order to help the suffering people, leading to her being in the state she is. Also, it's possible to kill her, and Eingyi's reaction if you do is pretty heart-wrenching too.
Nothing about murdering Cutie the Elephant while she actively runs away and offers alternatives because she did nothing wrong? Man, you guys must have clearer consciences than I do.
I believe they already included that moment on a different list
@@estebson
Yeah but like, it's noooot in this series, and I could've sworn they've done rehashes of characters in lists before
@@hondaaccord1399 Yeah exactly. They've re-used moments for multiple lists. Pretty sure the Hitman one was in another video, because I've seen it in a previous list.
I'd say something but to be honest I killed all the ghouls in the underworld in Fallout 3 just bc one of them was rude. So everyone there except one Ghoul that I bought as a slave perished that day and I figure I may not be really qualified to talk about moral remorse.
I think the list was about choices the player makes. Murdering Cutie was not an option. It served to illustrate just how selfish and unempathetic the
characters were
What really irritates me is when games try to make me feel guilty for doing exactly what is necessary to progress the game.
"Do this."
"Okay."
"Shame on you."
The Last of Us Part II in a nutshell
@@MagTheMercenary it was basically. "Feel Awful - The Game" and i am 100% sure that everyone who says he "enjoyed" the story must be a bit of a masochist in one way or another.
@@mermidion7552 couldn't agree more
Ah, the "Spec Ops: The Line" method. A Classic.
But then there's stuff like This War Of Mine where not only do you kinda have to do it, but even you feel awful for it.
"Do this."
"Okay... I don't want to, but I understand that I need to."
"Apart from a few of your survivors feeling sad, there's no consequences except for you failing your own moral compass and debating whether what you're doing is truly worth it. Enjoy!"
Quite surprised that the “goodbye Chao” function from the Sonic Adventure series isn’t here. I remember having completely full chao gardens as a kid because I couldn’t bear to listen to that sad music and see the sad expression on the chao’s face with his little hobo stick.
I never knew I needed to hear Jane sing Circle of Life until it happened
Came to comment this
We need more singing single lines
i thought jane despised musicians and everything about music - turns out she can sing without autotune!
We need an Oxbox karaoke live stream!
Gotta love the "orphans created" stat in Alpha Protocol that made you feel bad for playing lethally...
Also kills in Taipei create fewer orphans because of the one child policy.
Don't think you're getting away with non-lethal methods either, because the game tracks medical expenses for people you injured.
Well, we know what to with orphans, don’t we?
@@MazogaTheDork Which allegedly varies based on healthcare access in the regions you beat people up in.
@Nightmare Threnody Yup, make an orphanage... out of orphans. If you have no idea what I'm talking about, look up the DND Oxventures.
Damn, good to see someone else showing Alpha Protocol some love.
I'm always bringing up the "orphans created" stat.
Ever since I had to abandon my cats when my family had to move to another country, crying or mourning cats is one of the few things that always hits me where it hurts... And hits hard enough that I will quit a game or show or movie or book over it depending on how it's handled.
I just remember seeing the faces of these cats we'd got as kittens when I was 8 and had raised as members of the family for nearly 10 years as we were forced to leave them with an adoption agency (not a shelter; an agency that would adopt them out as a group to a good home, so at least there was that slight saving grace)... The confusion and longing and sadness as they plaintively pawed at the glass door and desperately called to us as we left haunts me to this day, almost 15 years later.
Had to let go of a dog ..still can't look at any dog without thinking about that one
As a person who had to abandon my dog who I viewed as a sister (I'm an only child), I completely understand your pain. Not one day has gone by when I don't miss her. 😕
I think it is good to have a strong enough motivator in your mind that games can cross a line where you stop playing. I am up to three games where I declared them over because some developer thought "now, choose the innocent person to graphically murder!" was a fun gameplay option rather than a dealbreaker for continuing to play.
Which games spoilers:
Prey (2006), Spec Ops: The Line, Walking Dead: A New Frontier
@@Dr.Quarex I mean, I would argue in the case of Spec Ops: The Line, it isn't fair to call that decision a "fun gameplay option" considering if you know anything about that game, it is all about the gripping reality of war, psychological trauma, and how being forced to do what you think is the right thing can eventually drive a person mad. So like, if it's a dealbreaker, then it's really just mission achieved in that case. Not every game is meant to be "fun", they're stories and art
@@alecmcleod3306 agreed
Dark Souls 1: when you fight Great Grey Wolf Sif. When she gets to low HP, she starts limping and is unable to use her big sword properly. In a way too much like an actual ailing dog. Also, if you do the DLC, Sif recognizes you and is clearly sad to have to fight you.
Elden Ring: (spoilers)
If you fully complete Gurranq’s quest line before going to Farrum Azula, he’ll recognize you when you enter the Maliketh boss arena, and question why you’ve chosen to betray him now.
To make things worse. In an attempt to mirror his master sif fights very similar to artorias. When getting him low on hp you damage his left leg. Left is pretty important because artorias himself doesn't use his left arm in his fight. It hangs down and looks broken. We damned sif to live through the same pain his master had to endure before dying.
Killing Sif made me feel dirty and ashamed. He was just a big ol' good boy.
Seriously giant murder spider, kill it with fire. Now the second Sif started limping and crying I really didn't want to finish the fight any more.
From Software are very good at doing it, aren't they?
@@SneakyTogedemaru They could make a list just on... well any From NPC, after you have been helpful. Most are like "Thanks to you I can finally fulfill my.. arrrgh..."
1:09 Loving Arthurs quick little turn away after the first alligator bite as if he wasn't going to rise to it before being absolutely savaged
they say wolves are mourning, I say easy targets.
Just FYI, I’ve heard that s*vage is considered a slur
I tried to pet a cat in GTA 5, instead my character curbed stomped it. I have never felt such shock and horror.
I'm so sorry
Oh dear god. I’m so sorry.
F at leat in gta online u can pet chop. now He you cat in the agency HQ
I'm reminded of the Deathclaw ending in Fallout 2. Which, potentially through no fault of your own mind you, invariably ends with this community of friendly, sentient, talking deathclaws (one of which even joins you as a party member) being eradicated and you blamed for it. That's because there was a bug in the original game that made it so that the good ending for the deathclaw community was unattainable. Even if you did everything right. To make matters doubly worse, because of the bug when it came time for fallout new vegas the devs went with the Deathclaw genocide ending as nobody could have attained the survival ending and made it canon. A real slap in the face to anybody who _should_ have gotten the good ending for them made all the worse by the knowledge that you will never again cruise the wasteland with a talking deathclaw bro by your side.
That really is too bad. I loved the idea of talking intelligent death claws. It gave the world more quirk back in the day.
Well, the Restoration Project mod will save you the tears.
Wait that was a bug?? I thought we were intended to be depressed. LOL. Ill have to lookup that restoration mod.
Just like how the followers can’t have a good ending in one
By all means, go ahead.
Dismissing the Palicos does seem awfully heart rending, but it reminds me of my first true video game heartbreak: Nintendogs.
It's hard enough sending your pups to a kennel, where they look all sad and drooped as they wait for you to confirm that you want to send them away. But god forbid you ever feel the need to give a dog up for adoption. They won't even look at you! You have to look at this depressed little dog, its head hanging, ears drooping, tail between its legs, turning its head away from you no matter which way you rotate the model, and consciously make the decision to say "yup, I'm giving this dog up for adoption."
I don't think my heart has ever properly heeled from that.
It is sad but I think it's also kinda important. It teaches the kids that dogs (and in later game cats) are not toys but living beings with feelings, and when you get one you need to commit
Literally the first thing I thought of when I saw the Palico segment.
@@seracila432 A good lesson for real life as well.
I'd have one more entry for Hollow Knight here - Myla. In the gloomy world where everything is infected, sad and usually trying to kill you, seeing a friendly bug is a relieving sight, especially with the addition of humming and singing.
Therefore it is pretty sad to see how she slowly succumbs to infection as you progress the game, with no chance of saving her and having to kill her at the end since she becomes a hostile enemy once fully infected (at least you have a choice here, if you decide to never visit her in the endgame, or just ignore her attacking you).
I played Hollow Knight years ago and still hum her catchy little bit of song
What is even worse is that the singing and humming is the sign she's already too far gone to be saved since it means that the Radiance has already got a hold on her.
@@Ahrpigi yeah, her humming and Cornifer's humming are two very catchy tunes that just stick in your head for a long time
It's even worse when you realize she could have possibly survived if you get the "good" ending and kill the Radiance.
The fact they give her the exact same model and behaviors as the NPC enemies to tempt you into fighting her, only to have her actually scream in pain is just... why, Team Cherry. Why did you do this to me
@@drawingdragon I'd say in this case it wouldn't save her because she was under the complete control of the Radiance. Imo "Myla" as a person is dead even though her body is alive. If you dream nail her there's not even anything from her thoughts but just the Radiance's song.
For me, it has to be in Pokemon: Legends Arceus when you manage to sneak up behind a Pokemon and kick off a battle with the perfect head shot. The first time I pulled it off was on a Shinx, and the poor little guy kept shaking his head during the battle. 🥺 I'm sorry I hit you on the noggin.
Iunno. That’s a satisfying thunk when the poke ball pops the Pokémon on the head.
Hahahahahaha, how do YOU like being jumped from tall grass?!?!?!
Sorry for assaulting but not enslaving then forcing them to battle?! Lol
@@amyschildgamerlive4519 Hey if I want a slave I'd prefer it healthy and without severe traumatism.
@@leosegovia362 fair point. Lol
If you kill the Little Sisters in Bioshock, it affects how the final cutscene plays out. If you killed a few, Tenenbaum's tone is one of sadness. But if you killed them all, her tone is one of anger
Fallout 4 has a quest called "The Devil's Due" where the Sole Survivor finds a holotape left behind mercenaries employed by the Gunners who stole a egg from a Deathclaw nest and were forced to retreat inside the museum of Witchcraft because they had been followed by the mother Deathclaw which chances are you will most likely be forced to kill, if the Sole Survivor returns the egg to it's nest you'll find the Deathclaw had a mate who now has to care for their offspring alone.
I also wanted to mention that in Mass Effect 3 if you choose to have Commander Shepard betray the krogan clans and sabotage the cure for the genophage with Wrex in charge he'll find out about your deception and confront you at the Citadel forcing you to kill him but wait it gets worse you later receive a news article at your private terminal saying that with their leader dead the krogan are not only pulling their troops out of the war with the Reapers, they are also withdrawing their support for the crucible project.
...and you'll get the Deathclaw weapon to enact bloody vengeance on future Deathclaw poachers :P
Once I saw the option to return the eggs to the nest, I reloaded my save and used a Stealth Boy to sneak past the one in the museum so I could retrieve it without killing her.
Then returned the egg to the nest and it's dad, telling myself that they'll reunite as a happy little family.
I've never killed the Deathclaw. I either run or sneak past them and slip on out of the museum to return the egg.
Am I the only one who gave it to the robot butler so he could make an omelet out of it? Don't tell Gorris...
Oh man that planet coaster clip.
It’s honestly the most heart wrenching one to me. Like, you can tell they genuinely enjoyed working there. Especially if you’ve designed a really nice and unique park, they probably thought themselves really lucky to actually have a job where they got to make other people happy. And now they’re fired, for no reason and they are forced to leave **instantly.** Maybe it’s because of the current economic climate but it just feels so bad to watch them leave, knowing they’re probably contemplating what they did wrong, the job they’ve lost, and how they’re to make ends meet. They helped make your theme park a magical place of fun and fulfillment where people could come to escape the real world and now they’ve been exiled to the very place they spent months of not years of their life helping people escape from.
Why!? Why’d they need to put in those animations!?
Disney in a nutshell
I'm surprised you mentioned the sad wolves in RDR2 and didn't mention the poor wild man raised by wolves.
Also surprised they didn't choose that if you kill any random man in the game there's a slight chance of being confronted by his grieving widow when you later visit that same town
Shoutouts to Hollowknight wherein my first interaction with a ghost was in the spa with the singing Lady. I thought 'oh, she's nice, I wonder what she's thinking?' and proceeded to dream-nail her.
In case you don't know, dream-nailing kills ghosts.
I’ve never heard Jane sing but I am now sad without it. 😂
Didn't she sing in Literally Everyone Else in the World?
I've been watching this channel for years and I'm so happy you've stuck with your roots and continued to do terrible puns in every video.
I remember playing Octopath Traveler, there's certain character abilities that let you find out information about every NPC in the game: their hopes, dreams, families etc. You can then proceed to just steal all their stuff anyway, or force them to follow you and fight with you, or generally screw up their sidequests.
YES! Thank you for mentioning FF: Tactics. I swear they went extra hard on guilt tripping the player. Even beasts make you feel guilty with stuff like "It looks at you with saddened eyes" "It doesn't seem to want to go away" or "Home? Where is that?"
Oh, and another detail I remember. In Watch Dogs, if you kill someone walking his dog, said dog lays next to its dead owner. Now that's heartbreaking.
Along the lines of Final Fantasy Tactics, the selling monsters mechanic in Tactics Ogre were real brutal. Not only were you selling the monsters to be chopped up for goods, but they had some absolutely painful messages from the monsters themselves.
What the fuck
Wow talk about "twisting the knife more" why don't you
Nowhere near the guilt I felt for what I did to the Sasquatch’s in Undead Redemption.
Oooofff. It's almost worse if you let him live
I can't believe Mike! Not only does he not ring his mum back but he pretends to answer the phone to her to us when you can clearly see he hung up on her!
Biggest saddest guilt trip is Ghost of Tsushima when you find the newly added map marker called "A friend's grave"
Spoiler...
It is the spot where your horse died after taking you to safety
so I guess you chose to spare your opponent in the final fight
OH GOD I'M A MONSTER!
@@joeldfisher I chose that but then I realized I wanted the other dye, and I kinda like that bitter ending more.
@@bustinarant a fashionable choice
@@joeldfisherThe other ending is like a Bane origins story. It didn't really fit in my opinion lol
woah. Jane's singing voice is beautiful. I had no idea ♥
Reminds me of the time I survived being thrown from a window, down a sheer cliff, only to receive a call from my oncologist upon reaching the bottom, and finding out I had prostate cancer.
When you meet the child in the Ethos Orphanage in Xenogears, and you then realize you straight-up murdered his father in the Kislev Sewers (out of sheer necessity, to be fair.) The father he was waiting for years to be reunited with. Pretty sad moment.
Scary how close Planet Coaster's morals are to real-life offices'
immersion!
Only difference is that you're supposed to feel bad about it.
OxBox: Time to feel bad about stuff you do in video games
Jane: I didn't flay its skin after shooting it in the face, because I'm so nice! *resumes singing Circle of Life*
One that always stuck with me was getting an "extinction" in Pikmin.
I never knew that was a possibility, but I heard there was a special ending if all your Pikmin died. So of course I tested that by intentionally getting my whole army killed. That was hurtful enough, but I pushed through out of curiosity.
The text at the end of the mission was so sad and knowing that I did it on purpose made it even worse. I felt so guilty that I deleted my save file and started a new one.
Dragon Age 2: if you sell shield of Aveline's dead husband, she will guilt trip you about it. And you will feel bad.
Or even if you just put the shield in storage. Or give it to another party member.
I'll admit it, that one caught me by surprise.
The Zending in the Stanley Parable was also very sad. You literally don't do anything the Narrator tells you, ruin his story, and take away what makes him happy. His voice ant the end is so sad😭
Correction for 3:56 Mike, it actually says “More deadly than std bomb” which begs the question. Who in the name of Gwyn is making chlamydia grenades in Lordran?! Answer us Miyazaki!!
Ceaseless used to be a fine weapons-smith. And then the discharge started. And then he became a giant demon.
They are now clap bombs. Thank you for this revelation
Would be some butt stabbing flippy pyromancer, bleed/poison builds and their damp origins.
Speaking of Red Dead Redemption, are we going to forget the followup to the Sasquatch hunt where you find out they were intelligent and you murdered that sasquatch's family basically for fun?
This!!
in my defense those sasquatch's probaly liked sasquatch h1tl3r..........at least that's what i tell myself to be able to sleep at night.
@@ddjsoyenby bold of em to assume I have enough empathy to care.
Biggest guilt trip for me recently was in Mass Effect 2. I was going for all the romance achievements, so after romancing Liara in ME1 I romanced Garrus in ME2. After romancing a new character, though, when you return to your room the picture of your romance from 1 has not been simply removed, but flipped face down on the desk so it is STILL THERE tormenting you. After getting the romance scene (and achievement) I had to immediately reload an early save and break off the relationship with Garrus so I didn't feel horrible about Liara.
I sometimes feel guilt when you go to the 2nd tomb in jedi fallen order. When you get to a certain part, you see a bunch on enemies but you think nothing about it because it's the same as any other enemy but it's the next room that gets me. In that room you pass a tomb Guardian and deal with a rat and if you push on further then you come across a stormtrooper and he says can't find a way to get across this gap, better go back and tell the squad but not to far from him, a jedi just murdered that squad.
Last guy in a squad, feeling guilty that he manages to hit you, because he is scared shitless to face a jedi alone.
When you delete a save file in Tomodachi Life, it's surprisingly sad and disturbing... The Mii begs you to stay and when you DO delete it, the Mii says some parting words about how much fun they had with you. If you want to sleep soundly or you want to keep your island going, don't attempt this. You may end up regretting it.
I never knew about the RDR2 thing with with the wolves. I had never noticed it. I could have happily gone on without knowing that detail. Now I'm feeling retroactively guilty about a game I finished 2 years ago. 🤣
I had this encounter, but never made the connection to having escaped a pack ambush after killing one of them. 8(
Don't forget how sad your crew in Mass Effect 3 get when you don't pick them to save the Normandy in the Citadel DLC.
"the contractual notice period..." Oh, my sweet British babies... that isn't a thing in the US.
lol glad i wasn't the only one to think that
youre joking... wtf
Or Canada.
If you're lucky in the US you get severance pay that gives you a couple weeks pay to live off while you find a new job. But it's not that common. Theme parks would almost certainly not give any.
I'm surprised the spirit realm encounter with the Sorrow in MGS3 wasn't included. Depending on how many enemies you killed throughout the course of the game up to that point, more and more ghosts would appear in the spirit realm. This would not only increase the length and difficulty of the trek, but a lot of the dead enemies that are on the path have dialogue about how much agonizing pain they're in from what you did to them. All the while the Sorrow is taunting you about how it's your fault these soldiers are there in the first place.
.... One of them includes Not-Raiden clutching his family jewels if you shot him there, by the way. Kojima's a mad genius.
with the monster hunter palicoes, my dad used to start to fire his palico and then choose to keep him. just to remind him who's in charge and keep him on his toes
Jane: *singing* "It's the circle, of life."
WRONG!......It's the Ciiirrr-cle, of liiiiiIIIIIFFEE! And, it moves us AAA-UH-LLLL. THROUGH PAIN AND LOVE!!!!!!"
Jane singing the list entries has to be a regular thing.
Jane singing Circle of Life was the best part of this
Okay fine, I'll go watch some more videos, don't look at me like that, Mike 😆
In Persona 3 , you can get in serious trouble if you’re caught dating multiple characters, with tangible gameplay penalties.
In Persona 4 Golden, there’s no gameplay penalty. Just a massive emotional penalty as the game goes out of its way to make sure you feel like the worst person on the planet on Valentine’s day.
And in Persona 5 you can trigger a special valentine's day event if you date multiple girls at once. Again, no gameplay penalities but Joker gets beaten up
@@konan8182 and chadjiro tries to help soothe it over while you're unconscious
@@konan8182 No Makoto treatment? No sailing trip with minimalist luggage?
Naoto is, from all I hear, particularly crippling.
@@Patrick-Phelan i've heard the same goes for Ai, but I've never been able to bring myself to watch them. I can't even bring myself to romance someone other than Chie every single time I play, cheating on one of the characters for REAL would probably break me lol.
Jane has the singing voice of an angel! Everyone be on the lookout for a dead angel.
We need an Oxbox singalong!
Jane and Ellen singing streams!
Fragile things, can't even pass through a room where silence is broken, without snapping their necks.
That NPC in Hitman: Absolution might be one of the most famous NPC’s in all of gaming.
Edit: That actually might be a cool list if it hasn’t been made already. 7 throw away NPC’s that gained spontaneous fan fame
This - that would totally be a great list. I nominate Jiub from Morrowind- he's the first person you talk to when you wake up in a prison ship at the beginning of the game, and you never see him again, but the fan community built so many fun alternative histories around him that he became canon "Saint Jiub" in Skyrim (more to it than that but that's the short version). I think it was the badass scar, and the gravelly voice. Also the Courier who delivers your mail in Skyrim- so many theories on how he can find you everywhere.
@@persephoneunderground845 Craig from the Halo: Infinite release trailer is another one I had in mind
I had completely blocked out the memory of FFT dismissal guilt. You can expect an invoice for my therapy bills.
Funnily enough, I was actually watching Lion King earlier lol. 🎶It's the circle of life! 🎶
Another pretty bad game guilt trip is the side quest with Spamton in Deltarune. As you “help” him, he ultimately gets controlled like a puppet, and then either blows himself up, or drops like a stone and shuts off after he calls you his friend.
And then there’s all the hints that your main character is *not* cool with you playing as them, and feels trapped in their own head.
@@enlongjones2394 True. Kris’s post-Spamton panic attack is pretty rough.
Sending off your servans in nights of azure is so sad. They don't want their journey with your to end.
On top of that, they die when sent away
I swear... there's a special place in Hell reserved for those that make their sweet little Palico leave them.
In mass effect 3 where I chose to not only sabotage the cure but being forced to kill a raging Wrex on the citadel when he finds out. That little gun wiggle before he goes flying through a window was officially THE WORST 😩😩🫣 Massive guilt…. 😰
Wanna feel even worse? Considering that the biggest actual consequence is the withdrawal of krogan support which he has already done, and everything that Wrex KNOWS Shepard can do, AND the fact that he picks this fight on the Citadel surrounded by C-SEC...it looks more like suicide-by-cop or, worse, suicide-by-Shepard.
Shadow of the Colossus comes to mind. It's basically guilt trip: the game, with sad music playing over the dramatic death of each colossus really trying to hammer it home that you should feel bad about killing them
"From the bottom down she is a spider. Like a mermaid, just much much grosser." It´s called a drider, Mike.
I like spiders myself so arachnes can be hot.
fun fact: wolves will mourn dead packmates irl. They'll also eat the corpse because nature
I expected Gavin Archer from Mass Effect 2+3 in this video.
He is part from the Overlord dlc. If you send David( his brother) to the Grissom Academy you will meet him in ME 3 again and he will ask you if David is ok. If you choose to go full renegade on him and say that you have no idea( worry him) he will take his life
There’s Luigi’s Mansion 3. Here, you deal with Morty, a film director who has been hit with creative bankruptcy. You find him, he is super depressed. Wanting his red megaphone. And when you find it, Morty starts to make you a movie star! The sad part is if you decide to suck him up while he’s making the film. You can see his dedication to his craft and you interrupted him by trying to suck him up! You can hear his cries of despair as he knows he will never finish his project. This is if you decide to snag him before he finishes. After he finishes, he just sleeps peacefully on his chair, before you wake him up and suck him up
One detail that made me feel really guilty, or rather even more guilty than I already did, was Colossus Celosia in Shadow Of The Colossus. When you pick up the torch and light it Celosia becomes very afraid, it's afraid of fire, and back up slowly as you approach it. The animation accurately portraying how a scared animal looks like. Out of any colossus this one made me feel the worst after killing it.
It's sad, but Celosia was one of the most annoying Colossi to fight, when you climbed on Celosia's back, it would not stop shaking, could barely get a few hits in before it shook me off.
To be honest that entire game is a guilt trip. Like you are killing innocent creatures for some evil spirit force, just to revive your girlfriend.
@Adora May Yeah, the question, "Does the ends justify the means", really comes into focus with SotC.
By the end of the game, you're thinking, "Wander... maybe you should have thought this through instead of coming to an agreement with the clearly evil and sadistic being known as Dorman."
In FFXV, Prompto can approach you to talk because he feels insecure about this position in the team. You can be a good friend and talk things through (and get some great camera filters). Or you can be a dick and tell him you want to emo alone. Can never bring myself to pick that option.
The thumbnail alone is just plain art.
The one that first comes to mind is the NieR series.
It is quite heartbreaking to learn that you have (most likely) been the monster the whole time without realising.
I made it halfway through before realizing I am not in a fit emotional state to view this video
I will come back later. Have a like for achieving this masterpiece of painful content
I can’t believe they didn’t include Star Wars Battlefront 2 (2005).
You’re scraping clankers in a command post and casually throw a grenade.
It goes off and…
You monster, you killed the gonk droid who’s sole purpose in life was to give you ammo.
I'd always switch to the engineers to fix them and the medical droids.
@@trontosaurusrex9532 I mean it’s totally worth it.
_Most_ command posts are somewhat fortified so having infinite health and ammo on tap is a huge advantage on top of being a respawn point
Another entry: Moira Brown from Fallout 3, who has not one, but _two_ ways you can feel rotten for ruining her life. Mercifully, both are optional.
If you're not familiar, she's the general-store merchant in one of the first towns you're likely to encounter. This town, named 'Megaton' because of the dud nuclear bomb in the center, can later be destroyed by a quest chain that gives you the option to set off the bomb. Moira is surprisingly _not_ killed by the blast, but is reduced to a ghoul. You can still talk to her and buy things from her store, but while she's not too broken up by her horrifying new form, she's still definitely not happy about it.
In addition to being a shopkeeper, she also fancies herself a scientist of sorts, and wants to write a wasteland survival guide. She's a flake and her ideas of how to survive are pretty bonkers, but she's cheerful, enthusiastic about her project, and she genuinely wants to help people. To that end, she sends you on a quest chain to gather data and offer advice for the guidebook. If you do the quests and have a reasonably intelligent character, then the book is a success, the quests give you a bunch of neat perks, and she is ecstatic that her plan worked out so well.
However, you can ruin everything if you want. After a couple quests, it becomes clear that Moira has no clue what wasteland life is like even remotely, and you have dialogue options to confront her with just how spectacularly wrong her theories are. This convinces her to give the project up as a bad job. In my opinion, this is the absolute worst outcome, because poor Moira does _not_ take it well. Seeing her dream shot down leaves her absolutely crushed: her dialogue becomes depressed and listless, like she's just going through the motions because there's no point to anything.
And, just to twist the knife, she _thanks_ you for this: the way she sees it, you stopped her from giving people bad advice that could have gotten them hurt or killed.
For me, one of the gultiest moments in gaming was giving up my chao in sonic adventure 2. The music they play is downright heart-breaking
Now I want to hear Jane’s Cthulhu musical.
For ideas, look up Eldritch Christmas carols, with things like "Death to the world" on the tune of "Joy to the world" and "It's beginning to look a lot like fishmen"
Okay, so the FFT:WoTL thing is sad and all, but consider the Tactics Ogre: LUCT quotes when you try to sell a recruited beast. I remember those being particularly heartbreaking.
If I was this early for school, I would probably have succeeded in life 😂
Welp, you're here and able to watch youtube videos. Could be worse!
Not one mention of Undertale’s genocide run? That was the most guilt tripping I have ever seen in a game
Muffet's death alone deserved a spot here. Seeing one of her spiders laying a flower at the spot you killed her *broke me* and the choice to have it come right before the "You Win!" text is excellent imo, really a "but at what cost" moment.
Yeah, it's one of the only things in games, that I will never do. I couldn't handle it.
Another game that pushes the guilt pretty hard when you dismiss party members is Baldurs Gate; especially in the second game, some of the party members are really laying it on.
Love how Mike is drawn to the Black Firebomb cos it's Uberbomb. Egbert would be so proud.
When I saw Hollow Knight, I thought this would be about the sign repair bug… I will leave it up to you to decide if you want to find out about that.
i love how the community in DS1 have gathered so many souls for Quelana, even though you only get an actual benefit until 30 souls. yet they continue to gather them until the literal max limit.
But I saw both of those! Twice! Don’t- please! -okay, fine, I’ll watch them again, smile! SMILE MIKE!!
Same, this is the most effective promo they’ve ever done!
Jane singing Circle Of Life is my new favourite thing.
In Outer Worlds, the different and more depressing music theme in Edgewater after I diverted power away from them.
I stand by that choice but it was the lesser of two evils
Actually, if you convince the Mayor of Edgewater to leave (either through diplomacy or by shooting him in the head) and divert power away from the Deserters' camp, you can then convince Adelaide to return to Edgewater with the Deserters and the whole town is better for it, no one is left stranded without power, the town is no longer strangled by the Board's capitalism and no one is dying from disease due to the only thing they eat every day is Saltuna.
The "mad scientist using human bodies as fertilizer for her plants" is the lesser of two evils?
@@nadrewod999 dead bodies, and what other use were they serving? Dead bodies are used for fertilizer anyway.
that is one of those "choices" where a sane person would go... hang on a minute here.... how the---- did we end up in this scenario?
@@deathbykonami5487 and what happens when she runs out of pre dead bodies?
~The entire Genocide route of Undertale~
Also the fact that if you only kill Toriel and Papyrus, Sans has to congratulate you on your low LV/EXP even though you've killed the 2 people dearest to him :3
The worst part of the alpaca scene in monster hunter generations ultimate is that for most of your playthrough, you don’t know how palicos work and don’t know that they all do things differently. Therefore you’ll just be sticking to two or three palicoes because you just assume they’re the same. Once you figure out how the whole thing works, you still have no reason to be running out of space because you can see all their merits on the hiring screen, as well as what they look like. The storage is also very generous. You will never run out of Palico storage so their is never any reason to let them go. The guilt trip really is deserved in almost any situation.
Nintendogs - the look your dogs gave you on leaving them at the kennel broke my 9-year old heart
Just wanna say that these videos are like my comfort food. They help take my mind off stuff for a bit.
Thanks
One of the other sad characters in Hollow Knight is the miner bug you find singing in the crystal area. You can't do anything but watch as their mind is slowly taken from them by the radiance, listening to them sing songs they are trying to remember. Until you come back to that area and find them fully infected where you can put them out of their misery. They won't respawn when you sit at a bench like other enemies
I really love Monster Hunter World. Iceborn is a great expansion. One of the things that bothers me though, is the Palico cooking in Iceborn's canteen. One of them is kneading dough and baking bread. Great animation, but that said ... they aren't wearing gloves. Just how much hair does that bread contain? Lets not think about how much fur makes it into the rest of the dishes too.
I said don't think about it! This does not keep me up at night. Not at all.
See, when you live with cats, you can't escape the hair. It doesn't matter if they're cooking your food or not, their hair will end up in it regardless.
Fun fact from a monster hunter nerd. Only the cats that work with hunters are called "Palicoes". The species is actually called "Lynians". Now more people are up to speed, and I look like a massive dork! 👍
I really expected a mention of the dogs in the Last of Us II here, as well. Not killing the dogs themselves, but what happens when you spare the dog but take out the handler. (There's even an existing clip of Luke explaining how he made this decision and instantly regretting it)
my biggest guilt trip in gaming would be spore. In a war against a rival city I used a nuke. After the explosion I couldn't occupy the city as it was completely irradiated, however there were still people living in what was now a wasteland. What really got to me was the fact that the residents were trying to clean up the waste from there now destroyed home.
You could probably make a while video on the reactions to horrible things you did in Nier Automata. Killing Pascal (when it isn’t story relevant), stealing from Emil, attacking the giant rabbit, etc.
Please yall, that kitty cat leaving on the alpaca was so sad I couldnt keep laughing at the way it just jumps onto the alpaca all claws 😂😂😂
Also, Jane needed to realize that the thing it left on is a SHEEP. An alpaca does not have that short of a neck. A sheep would look that big carrying a cat.
Oh my god when I met the Jar Bairn in elden ring I felt so bad I had smashed so many npc pots. I never killed another jar after that, not even the bastard one in Raya Lucaria. Jar Bairn was so CUTE
Jar Bairn is everything to me! What a good child.
When I found Jarburg I looked at the small jars playing and being around the big jars, and then I thought: wait, have I been killing *children*? Not sure if they are actually children but from now on I only kill the big jars
@@lartkma Yeah seriously I'm never breaking a small jar again. It's not their fault! The big jars lead them astray.
Aww man, I can't see the alligators in RDR2 without panicking. I was playing one day while my daughter was napping, unbeknownst to me she got up and rolled under my PC chair. She grabbed my leg at the same time an alligator leapt at me. I didn't know my voice raised that high!
Details that made me feel bad: I can't remember the full conversation but my playthrough in Mass Effect ended up having a bit of drama. If you romance Liara in 1, then Tali in 2, you can only expect to hurt one of them in 3. There's a moment in 3 if you choose Tali then have her and Liara in a party for a certain mission an interaction will happen where they almost get a little hostile before Liara says she hopes you're happy with her. Sorry anyone like me that right Liara wasn't gonna be in the party anymore when first playing 2
I started singing, "It's the circle of life" at 1:15, before Jane came in saying "Haven't you people ever heard of closing the goddamn door?"