Skyrim - I've heard there's this thing called the 'main quest' that lets you beat the game, but I'm too busy being a magethiefassassinvampirewerewolfwarrioralchemistblacksmithbardstealtharcher
I mentioned to someone having a couple hundred hours in Oblivion. They asked how I dealt with the Oblivion gates. My response: What the fuck is an Oblivion Gate?
Yes ik there's a story and I need to go kill Thomas the tank engine ... I mean alduin or whatever just let me dress as iron man and fly around the map for a few hours and I'll think about doing that lol
There's a reason it doesn't immediately say "mission failed" on that 007 level. You can still shoot the glass (there are two guys behind a pillar in the next room) and it'll force the npcs to come investigate your gunshots. They can still open the door for you from that side. It's a crucial item that computer, but not 100% necessary to finish the level, hence it not saying mission failed.
it's been a while since I played, but I believe after a certain amount of time a scientist with a keycard for the door will run to the toilets and hide in a stall.
Similarly, Area 51 Mission 2 in the game Perfect Dark (by the same development team) where you are forced to escort a highly-explosive crate to a location on the map so that it can be used to blow up a hole, letting the player into a highly-secure area. If the crate blows up, you can't get in and it's mission failed, right? Well, one of the guns you can pick up in this level happens to be the Dragon, which has the alternative fire mode of firing an explosive and one of the guns you can pick up in Area 51 Mission 1 is the Phoenix which does the same thing. If you manage to grab either gun and bring it into the level, you can blow up the wall with those weapons instead of the crate. The game will actually acknowledge this - if the crate is destroyed, your mission status screen will state that Objective 1 was failed, but if you use the Dragon or Phoenix to solve the problem, the objective changes to complete and a special message states that the failed mission status was rescinded due to Joanna finding an alternative way to get the objective.
@@res20stupid naw brah that's the superdragon. Regular dragon has proximity detonation like a mine. The superdragon came with underbarrel grenade launcher. It's a little tougher throwing the dragon at that wall. The Phoenix was the way to go there. I still play both 007 and perfect dark. 😂
I mean it would be, was it not the Anakin that was too scared to even leave his mom's side. He also just called him a murderer, not a child murderer. So yeah, not really that ironic.
This was so common in 90s adventure games that it basically turned into a running gag. Like King's Quest V where eating a pie you were given early on made you unable to defeat a yeti that charged at you later on leaving you in a continual loop of dying over and over. Or Hitchhiker's Guide to the Galaxy where if you didn't buy a sandwich and feed it to the dog at the start of the game, you'd get stuck at a point near the very end of the game. Somehow it seems that food was a key element in almost every adventure game of the era.
King's quest 5 had sooooooo many ways to Make it unwinnable . If you don't save the rat you die in the seller. If you don't grab the locket. If you enter the forest without the items necessary to defeat the witch. If you forget to grab the rope you can't climb the cliff later. Kings quest was notorious for this. Six also had several ways to dead end your game
I think they built those games so unfairly specifically to sell official "hint books" that basically contained a walkthrough of the game. This was before you could just look up walkthroughs on the internet. I have no idea how anyone could possibly finish King's Quest V without a hintbook (or an agonizing amount of trial and error or incredible luck). By the way, OX talked about this, and KQV specifically, in their "ways you doomed yourself without realizing it" video.
@@yakikorosu3211 I grew up on point and click/text games as well as N64/PS1, and for me "finishing" wasn't really the point, it was more like a choose your own adventure, and seeing all the wacky ways you would lose and spamming options till you strike it lucky.
I'm so glad he mentioned the slide jump in Castlevania. If you pay close attention, the sprite actually "twists" as it pushes off the ground with its arms now raised over its head from the push. It's a crazy detail, but it's there. So to answer your question as to how he slide jumps, he pushes off the floor with his hands moments after starting the slide so the momentum keeps him going forward as he moves up.
There's a name for this trope. As opposed to "unwinnable by design", for your scripted boss losses, "unwinnable by mistake" for when the developers made an oopsie, and this: "unwinnable by insanity".
nonono "Unwinnable by Design" is definitely about some of the cases here, like the Elvira one. The trope about boss fights that cannot be won is "Hopeless Boss Fight". Look it up.
In the old game Myst, you spend hours and hours solving puzzles, rescuing pages to complete some books, finally find your way behind the fireplace, and… accidentally click so that you enter the last world with no way out. Even Atrus is like “WHY WOULD YOU DO THAT??!”
In Divinity Original Sin 2 there's a pair of NPCs who have been turned into cows. They're cured by being given a potion, but apparently if you have one of your characters drink the potion they permanently turn into a cow.
my friend had that game on Windows 95/97/XP (unsure which), the queen escort mission was so irritating/fun as she would run head first into danger and then scream at you to come and help her
In the Elder Scrolls III: Morrowind, characters marked as essential can, unlike in the following games, be killed rather than knocked unconscious. If you do this however, you will render the game's main quest impossible to complete. You can still continue playing however.
you can keep playing the main story if you know what to do already, and even Vivec can be killed without breaking the main quest. It just requires you to know what you need to do ahead of time.
There's only a single character that is absolutely vital to beat the game and thats the dwemer dude in the corpus asylum. Literally everyone else is fair game. The only downside of taking the backpath of the story is that it requires you to have more than 350hp and preferably more because the jury rigged wraithguard does between 350-400 damage when you first equip it.
@@NeroLordofChaos Luckily they were smart enough to hide that character in a place you are extremely unlikely to wander into and kill everyone by accident.
I stopped playing DC Universe Online because I went in to the final story mission with one set of weapons. For my class, my weapons wore away with use, so by the time I got to the FINAL final boss, they'd broken. All my skills and damage output involved these two things. I couldn't abort the mission, restart, escape, or even repair. I'd die and be at that chamber using nothing but harsh language. Believe me. There was harsh language.
@@Picmanreborn the post story stuff just doing pvp stuff is really fun. You really need to pay for a vip pass though which makes it not really worth it imo but it is fun if you don't mind paying and have friends to play with
The brilliant thing about Elvira 2 is that you would think they'd end the game after you lost your hands but the game taunts you into just trying to keep going.
Can you cast a healing spell after having lost both hands (if you have one prepared - it costs nothing)? (Probably not, it's called 'healing hands' for a reason.)
Playing Infamous (the original), an RPG was heading for me, so I jumped. This resulted in a buggy blast that propelled me to the next island borough, which I hadn't unlocked, yet. As a result, the drawbridge wasn't lowered, so I couldn't get back to where all my missions were, and no missions, NPC's or enemies were populated on the new area, so there was nothing to do but load up my last save.
I got trapped in New Mexico in red dead redemption 2 early in the game. Got the white horse, all the best stamina and healing items and made it deep to the edge of the map. Then I died and kept spawning deep in new Mexico where a constant band of deputies chase and gun me down.
One that comes to mind is the Mars mission near the beginning of Mass Effect 3. At the very end, Dr Eva charges at you and you have to shoot her with a pistol several times. The only problem is that if you are on new game+ and equip certain pistols, it’s essentially impossible to kill her in time. If you fail, it just reloads this moment. I seem to recall the only solution is to restart the entire game from scratch.
@@JeedyJay except I’m not sure if normal pause features are accessible during that sequence? But it’s been a while so you might be right! Either way, very annoying…
@@agwasp You dont need pause features. There are 2 load out places in that mission where you can change your loadout. That will allow you to switch the pistol. You still have to restart the mission unless you saved at a good point.
This most often happened to me while trying to find secrets in games and, instead, managing to trigger some type of glitch (trapped in walls, falling through floors, getting trapped in a flower planter in assassin's creed, etc). Usually, I was also lucky enough to have the game save at that exact point, as well. I remember this being most noticeable in Halo games.
I remember once while driving a tank in Halo 5, i got stuck on a ledge because Waith shot, and i got a checkpoint mid fall! The fall, of course, was off level screen, so...yeah literally had to restart the entire mission lol
@@maliciositygames Dude, right!? Lol like, every respawn was me mid air, falling. The one thing i gotta say Infinite did; they disabled that from happening with the graplehook
@@jaredcrabb I know I commented on that video, but searching my comment history for "deer", only found this and one where a girl playing harp has a deer walking up behind her. Sorry, but it was years ago I'm sure.
I once managed to screw myself over in Halo 3 during the level where you land on the Ark, when the frigate lands and you get the vehicles. I took the Scorpion and, for a laugh, decided to drive it off the nearby cliff with Master Chief and his fellow soldiers still on board. Unfortunately, that was the moment when the game decided to create a checkpoint, and I was stuck in an endless loop of my Scorpion plunging into the abyss whilst I was trapped inside. Whoops
Agree with your opinion on DI's monetization, but it doesn't make the game "unwinnable". Just makes it immensely frustrating, which is the whole point of the system. Sadly.
In the original Deus Ex, there were parts where there was no invisible wall to stop you sometimes. You could sneak into the triad complex before earning your way in, at which point the triad leader becomes permanently hostile toward you and you are no longer able to advance the plot. 🤷🏻♂️
9:01 I think that softlock was intentionally left by the developers, because you can softlock yourself in a similar fashion in the first Monkey Island game by also doing stupid stuff. I really loved the first game, so I tried to explore every single facet of the game. In one of my saves I tried speedrunning the game and realised that you can complete the forest treasure puzzle without buying the map to the X marking the spot. Because the forest puzzle was completeable even without the map (there wasn't a trigger that unlocked the path to the treasure, it was available from the start). So I merrily completed all the puzzles on the starting island and reached the part with the ship without buying the map. Then… I softlocked myself, because the map is an essential part of the game. You have to set the map on fire and use it to light something else. Nothing else I had would burn like the map, not even the stack of brochures I had 😑 Best part is that you can actually complete the forest puzzle without the map on your first playthrough, simply by being stubborn enough and trying all the paths, even if you get lost 10,000 times (I know, because I completed the forest without the map, thankfully though my hoarder tendencies forced me to buy the useless map).
I'm almost certain there are other things you can put on fire instead of the map in the ship part. And yes, you can find the treasure without buying the map, although Guybrush won't enter the forest from the start by himself. However, after you follow the shopkeeper who guides you to the Swordmaster Guybrush can go into the forest at any time, and if you know the way to the treasure you can easily get there without the map. The forest isn't that big actually. You can stumble into it just by wandering aimlessly around a little while too.
I love that in the original game you softlock yourself by using up a few hundred pieces of eight one at a time, and then in the sequel they are like, okay now you can softlock yourself by EARNING one piece at a time, but now you need 6000
There's another way to get stuck in Goldeneye. If you killed Boris in the control level, Natalya will refuse to help you further getting you stuck. Killing Boris is generally not recommended in any level you run into him.
What I love about Goldeneye is that you can still play the levels even after a mission fail. Granted you'll be unable to play the other levels until you succeed previous ones, but once you unlock the other levels you can mess around in them as much as you want without having to restart. It's great; I am really glad it was re released on Xbox Series X.
Actually, in Goldeneye in the Facility level security guards will eventually come for you from beyond that door, opening it for you. So you can still get through that door even if you destroyed the computer.
@@Batman-ys2qy Pointing out when someone's sounding like a nerd, makes you sound like an asshat, nobody wants to sound like an asshat. It's even worse than sounding like a nerd.
In Skyrim, one of the first things you have to do is jump from a tower to the second floor of a nearby inn. Miss that jump, and the whole game just refuses to progress, as you walk around the burning village with your hands tied forever.
You can actually climb the tower again and re-attempt the jump until you make it. I know that because I fucked it up when I first played the game and was too stubborn to just reload, so I spent half an hour trying to figure out if it was possible to salvage the situation
I would just like to point out that throwing crosses were a real medieval weapon, and were evidently popular enough that one Italian city-state actually explicitly banned them
That's actually fascinating! Kinda like bans on rapiers more than 4 feet long were a thing in some cities loosely around the Renaissance period (people wearing them tended to knock things over and hit people accidentally a lot, apparently...).
Another vote for Morrowind-you are allowed to off anyone as long as you can get away from the guards, and if you like dicking around it’s very easy to accidentally murder an essential character, as the game only tells you after the fact. (In Oblivion they learned to make the essential ones unkillable with a reticle icon to drive the point home.)
In the main quest line they tell you that this one guy needs to be killed by you. So, stupid child me goes and kills him. No message pops up, so I keep playing, thinking I did it the right way. Turns out you had to kill him in an arena after challenging him to a fight. The way I did it the main quest was broken. That complety fucked my Morrowind save. To this day I still get kind of annoyed.
Hilariously, you can doom yourself in Oblivion...just by playing it as it tells you. When choosing your class and what you are generally good at during the beginning of the game, if you pick things you want to be good at (for example, archery), your archery skill will level up SLOWER than other skills, and enemies' will quickly outpace you when you eventually level up and the difficulty will gradually get higher and higher as you play. The way to prevent this is to pick skills you don't want to use, and then never touch them.
@@mar_speedman Considering the bugs in Skyrim and such, wouldn’t surprise me if someone set the values/multiplier to lower than intended like a typo. Like the plan was “if favored skill, then multiply by 1.5” but instead it’s “if favored skill, then multiply by .5”
I think it's Oblivion where you can also doom yourself, if you're good and quick enough, by killing the assassins before they kill the Emperor when you're escaping with him from the prison. But that might be an urban legend.
In Elder Scrolls IV: Oblivion, if you attack Mankar Cameron at the Shrine of Dagon when you first meet him, you can delay him going through the portal to Paradise. At first, nothing seems off. But as you progress through the quest and eventually reach Paradise yourself, Cameron isn't here waiting for you. Since you can't kill him, the realm is never destroyed, so you're softlocked.
You're not softlocked as you'll eventually time out and die, sending you back to the level's midway point. That said, there's the infamous world -1 glitch when you enter the warp pipe before the "Welcome to Warp Zone" message loads. True, you need to clip through a wall in order to do this, but enough people knew of this trick even back then that Nintendo paid homage to it in SMB2J. There's also SMB3 where using a warp whistle on a boat will mess up World 9 so you're permanently stuck on the map screen.
In metal gear rising: revengeance, as soon as you get full control of Raiden, you can try out the fancy cutting tech on the nearby stairs, which you can theatricaly cut to pieces and block your way forward.
In Divine Divinity, you're allowed to drop any items you deem useless to the ground. That includes items that later turn out to be essential in the main questline. I may have learned it the hard way.
Divine Divinity was particularly hilarious in that regard. There is a very well hidden programmer/credits area where you squash literal computer bugs and do other funny things. You CANNOT leave that area without the help of the teleporter pyramids, so if you forgot to place one down outside and take the other with you? Have fun reloading/starting over.
I think I’ve seen someone manage the same thing in The Black Star in Skyrim, where it auto saved right before a Dremora wiped them out in the last part of the quest.
My first game for PS, Resident Evil 2. I shot everything and used health thinking there will be more or it will respawn. I was so wrong and today, still stuck in a save room.
I'm pretty sure if you kept attempting to get into the Safari without money, the guy would give up and let you in for free but only give you a single Safari Ball.
@@Death_By_Accident that was one of those things that really needed true dedication... or stupidity to pull off. I have met people who spent most of their money buying potions... because they refused to use the Pokestops unless they "had to". So totally possible for someone to just... waste all their money yeah.
I’m sure Monkey Island 1 had the opposite problem, where you could spend all of the pieces of 8 you needed in a useless vending machine one at a time until you didn’t have enough left for the rest of the plot, with no way to gain more. Sidenote, Romero’s estate did sue Capcom over Dead Rising, but lost because the Judge didn’t believe the game had the nuance, themes and ‘artistic merit’ of the film…
The first Monkey Island had a similar moment where you could throw any item you thought you didn't need into the brew to get you to the Island. This included the brochure on "How to get ahead in navigation" which you DID need to get the Navigator's head
As soon as I saw the Qui-gon thumbnail I knew you were doing the Episode 1 game. That game is phenomenal in my opinion. Like you say you can kill ANYONE, and there's usually dialogue for it too. Besides that I thought it was alot of fun oddly enough
We used to love playing the Mos Espa levels as an evil Jedi. If you plan them correctly, you can kill just about every character. This brings back great memories ! The game was actually pretty decent for its time, too.
SO happy to see Phantom Menace on this list! One of the best levels ever that Mos Eisley level, absolutely underated classic! Worth mentioning that if you kill enough Jawas they eventually go totally ham on you with rapid fire missile launchers and personal shields.
I don't know if I was truly stuck, but in the first Devil May Cry you can leave the library after defeating the witches and not pick up the shotgun and it doesn't reappear. There's those floaty guys underwater that you have to fight at one point to progress and I'm pretty sure the only way to beat them is with the shotgun.
You don't know pain until your non-gamer friend turns up at your house and kills the firekeeper in Dark Souls while you're out of the room when you're about 3/4 of the level needed to complete it :|
Playing the painful experience of two worlds as a child and dropping quest items in a shed in the woods only to come back when I realised and find they had de spawned 🤦♂️
@@marhawkman303 it’s one of those games where your not sure why your playing it to be fair but yeah from what I remember it just let you drop anything regardless of it’s importance to the plot…of which mercifully remember little.
oh, while playing Skyrim, i once made the mistake of storing spare equipment in a barrel instead of in my house. it didn't matter if i tooked in the barrel frequently, but when i went off to Solstheim, they were all gone when i came back. only a few Crafting materials remained.
I haven't even played the game, and just reading this comment had me going, "that's absolutely like one of those false messages players can leave for other people in soulsborn games"
I remember actually enjoying the phantom menace tie in. I recall the Darth Maul fights being tough and then discovering for the last one you could just run left as soon as you entered the room. He just stood there whilst you shot him.
The first time I played a Fire Emblem game, it was in Japanese, which I only had one year of learning under my belt, and didn’t realize it had a permadeath mechanic. I think I got well over half way through the game before I got into a battle I couldn’t win. No matter how I tried, it was completely unwinnable. And because I didn’t make multiple saves, my own choice was to quit or start over from the beginning.
Back when I was playing Everquest players had an ability that let them change their respawn point. Considering that this was a game where you needed to get your equipment from your previous corpse, being able to change your bind point so you didn't have to travel a long distance after death was a good thing. Unless you went into a dungeon you'd never been to before and changed your respawn point to a room that was clear when you first entered it but it actually has several monsters in it usually (surprise!). Then when you died later exploring said dungeon, you revive completely naked and unarmed in a room full of monsters similar to the one that killed you with all of your equipment. Which leads you into a situation called a death bind loop. FYI: Everquest has this system where you lose xp every time you die, and you do lose levels if you die often enough. So the only thing you can do is crash your game, log back into your account on a different character and politely beg that a GM takes mercy on you and moves your character to somewhere safer. Getting your lost xp and stuff back? GM won't help you with that.
Daggerfall can be completed without meeting Lady Magnessen. Desptie what her last letter says, skipping the meeting has no impact on the rest of the main quest. You'll get more letters from other NPCs at specific character levels
Gotta love at 6:26 where Daggerfall says that the Spider "just" died. How about _any_ classic Sierra adventure game? I can't think of a good standout example, but unlike Lucasarts' games, Sierra design ethos did NOT protect you from getting "softlocked" into an unwinnable scenario due to not having picked up some key item before reaching whatever obstacle or puzzle requires it to proceed.
🤔 One classic Sierra game that comes to mind is King’s Quest 5, where in one screen you encounter a cat chasing a mouse: if you do not have a boot (I think) OR you miss your chance to throw it at the cat, it will catch the mouse. You are soft-locked at this point but you don’t find this out until later when Graham is captured and tied up by thugs. If you saved the mouse earlier, it will help you escape your ropes/whatever. If not… you cannot progress. Also eating one (?) or both parts of the meat will mess your game up later. THIS game is the game I learned to use at LEAST 2 save files, lots ideally to help avoid these frustrations. 🙂 “Save Early, Save Often!”
Apparently in the orginal Link's Awakening, it is possible to clear a jump across some water in the Angler's Keep to access a locked door. The problem is that you need the ability to swim to get through the rest of the dungeon, and you also lost the key needed to access the flippers. (The remake fixes it by making the jump impossible)
The 8th dungeon, Turtle Rock, had a similar issue. Due to its confusing layout, it was implausible but not impossible to end up with not enough keys to advance. Now there WAS an extra key hidden in a statue that you'd get by shooting an arrow at that statue, but aside from the floor pattern there was absolutely no info regarding this being a thing in the game and it's only that one single particular statue that needs the player to do it.
I don't remember which Monster Hunter game for the PlayStation Portable it was. But if you attack the cats on the first mission of one of the PlayStation Portable's copies of monster Hunter, Nobody will ever be able to progress through the game, as it places a mark on your system. Not just a mark in your save file. But a mark on your PlayStation Portables firmware. And the Mark is on the actual firmware, and not the safe area that resetting wipes. But a mark on the actual base file system. Only way to get rid of the mark is to either buy another PlayStation Portable. Or get factory install data that they formatted new systems with back when it was still in production. Edit: Not knowing at the time that the cats were an ally, I screwed myself out of playing the game.
I can't find any info about this, can you elaborate? In every MH game I've played, including Freedom Unite on PSP, the attackable cats who exist in the quest areas are Melynx, which are enemies and fine to attack.
In grim fandango out of Curiosity i left the scythe on the pantry doors in rubacava in part 2 before leaving. When i started part 3 i didn’t have it and had to reload xD
Honorable Mention: Fable: The Lost Chapters. While journeying towards Jack of Blades, it's possible to use your guide as a sacrifice to proceed further. The game is still winnable, however this is because the plot intervenes to save you; pointing out directly to the player that, if it didn't intervene, you would have just done a very pointlessly-evil thing.
Dead Rising bonus way to lose: not have the right TV. I got a 360 when it launched, had my regular CRT TV, and I had no idea I was supposed to do anything except run around and have fun until the game decided to say "game over" because I couldn't read anything that scrolled on the bottom of the screen.
Calling bs on that Monkey Island2 section as I played it in 1991 and the Special Edition. As i recall it, in 1991 there were two difficulty versions to play. In the easy one, you needed 20 pieces of Eight to charter as ship to leave Scabb Island. In the easy version simply polishing the peg leg of that pirate 20 times would do to get that money. In the "difficult" version with "All the puzzles" the pirate says after 19 times, that he is out of money. So it was impossible to polish it 6000x.
You could make countless lists of Sierra games, with actions such as forgetting to grab an item, grabbing the wrong item, using an item too early, using an item too late, going to a location too early, going to a location too late, talking to someone, not talking to someone, touching something, not touching something, just to name a few.
Well, I would say Capcom has good lawyers, but Night of the Living Dead is in the public domain because of a legal mistake Romero made. Don't get me wrong, I love zombie stuff. But if I am being honest...
His lawyers actually did try to sue them but couldn't because in addition to the fact that hiding from zombies in a mall is in tons of stories due to being the first thing anyone would think of, he wasn't even the first one to try to write a story about it.
I never knew you had to press the computer button to open the door in facility. I used to get through there by attracting the guards by firing the kf7 soviet
Fallout 1 and 2 both have a time limit to complete the main quest. In Fallout 1 you have a 100 in game days to find and return with a water chip before the vault runs out of water and in Fallout 2 you have 13 in game years to find a GECK before your tribe starves. Not sure how anyone could run out of time in a normal play through of F2 but I would call it nonsensical
What about Mass Effect where you can destroy door panels that inhibit your progress moving forward! If you saved after you destroyed a door panel you were SCREWED
Wait, what? Seriously? How does that work, I've never seen that! Are you talking about planetside missions where you're wandering in between rooms? (No joke, I've beaten that game at least 20 times. I swear I've never seen that.)
@@moonwatcher99 yeah, for me it was in some hub area, probably the first big one. You can shoot the panels you're supposed to push "use" on 😭 its been years, but I remember having to start over as a kid cause I was a big "what would happen" type of person. Also a large chance I'm mistaking ME1 with Knights of the Old Republic lol
In quest for glory 1 by Sierra you could make the game impossible 2 ways... 1, if you're playing the thief you may be thinking you can steal stuff, and theres a few buildings you can rob. However, if you steal a few health potions from the Healer she notices it the next day and bar's you from entering and you can't make amends at all. So that means you cannot bring her the ingredients for the dispel potion you need to break the curse on the princess and she will kill you over and over. 2. The local butcher mentions there is a stag in the woods and if someone could bring it down it would help the town immensely. If you do it'll run away, and you'll think you need to boost your skills more first.. However, when you get sent to see the Dryad she'll turn you into a stag because you attacked a peaceful forest creature, because this doesn't happen as soon as you attack the stag you could spend a few more hours or even beat most of the game before needing to see her and realizing you f'd up.
There's a 3rd one. The mandrake root growing in the graveyard. If you walk by the area any other time than exactly midnight, and try grabbing it because "collecting items that might help you" is what these games are all about, it'll shrivel to dust. Not only that, it'll never come back. And it's the only thing that'll keep Baba Yaga from killing you long enough to open up a chance to deal a counter and drive her away from the area, which is another of the win requirements.
If you're not careful with your ammo in Splinter Cell's Abbatoir mission (and you haven't picked up the ammo box in the room where you talk to the hostages), you'll be at a huge disadvantage once the shootout starts. I tried numerous times before I just restarted the level.
reminds me of a game i read about, "XIII": one mission is a forced stealth mission, where if any enemy so much as HEARS you it's instant game over. BUT your ONLY method of killing guards silently is the Crossbow weapon. so, if you have less than 15 crossbow ammo in your inventory when starting that mission, you're essentially softlocked and will have to start the entire game over.
I am (somewhat less than fondly, although I still have a great love for this game) reminded of The Legacy of Kain: Soul Reaver 2 on PS2, wherein my 9-10 year old mind found great joy in scaring away the birds, found throughout Nosgoth, that turn into green smoke. Fast forward to the Elemental Forge of Darkness, where I found it fun to run along the edge of the balcony outside, making sure to scare away every single bird in the process, before making my way into the Dungeon. After hours of my childish and illogical attempts to solve the logic puzzles that were this games dungeons, I finally completed the Forge and got my hands on the Dark Reaver, a necessary component of my progression. Overjoyed at my success I ran straight for the exit. However, upon arriving and attempting to open the door with my newly imbued weapon, I found it to be completely, and totally, locked. After hours of searching the Dungeon for another exit, and attempting the door several hundred more times, I begrudgingly decide that I needed to reload a previous save, my most recent (and only) save being right back in the Dungeon before solving it. (This is the point in my life where I learned NOT to overwrite my saves if I could help it.) So I once again solve the dungeon and try to leave, only to be stopped once again. Luckily, for me, GOOGLE existed, so I searched and searched the web for the cause of my frustration, and a solution, which was much more difficult then, than it is now. Turns out, scaring away the birds prevents the cutscene on the outside of the Dungeon from triggering, and there is nothing you can do about it once you're inside, which in turn means that I am now stuck here forever, short of starting a whole new game... This game is the sole reason that I restart games when I lose tons of progress, rather than just continue on from where I ended up, I'm absolutely sure of it.
It's possible in Subnautica to find yourself stranded too deeply in underwater caves or wrecks to get back to a vehicle or the surface. It's rare, since by that point in the game you should know better than to explore too far without spare batteries and such, but foolishness (or a particularly nasty run of bad luck) can absolutely destroy your vehicles and kill you. If you didn't bring a building tool and your last autosave was in an underwater outpost in certain areas, you might be trapped there forever.
@@codeyamos Exactly. If your most recently-visited base is in the Lost River, and you don't have a vehicle because a hyperaggressive leviathan just destroyed it, you'll be stranded in that base.
you still can through the door in goldeneye. just be loud enough and shoot around with the AK(KF7) and some scientist from some rooms further down will run towards you and open the door. and if you destroy the other door opening computers, just stand in front of the glass in the left hallway and shoot the glass with the AK. the guard will open ;)
I always think if it is possible to essentially softlock myself in games by building my character incorrectly, or if the developers have thought about the possibility that I simply haven't picked a very specific power. And that was my reasoning to beating Deus Ex: Human Revolution with no upgrades on the hardest difficulty. I'm now planning a similar run, but this time I dump all my gear when I enter a new area. What if I ran out of ammo and healing items? What if I didn't find any gun upgrades? Am I just supposed to give up and load an old save/start over?
When playing Fallout 3, I decided it was a good idea near the start of the game to try and pick the lock into a safe. It said the lock would be very hard, however I got it right away only to be met with a huge robot hell bent on my destruction. The game also thought it was a great idea to auto-save as soon as the door opened. With no other save point I could do nothing but die every time I loaded in. The worst part was restarting and not remembering my dialog choices and thus not being able to get something good I had done previously. Made me put the game down and never return.
Maniac Mansion: I was old enough to play it too young to understand urgency. (This is from memory which is around 30 years ago) If you activate a nuclear meltdown but don't find the code to disable the countdown... the whole mansion will blow up and everyone dies. You loose but this is right towards the end of the game so all of the hours you have put into it go wasted and you need to start again
Honorable mention for this list is that in Skyrim if you spend too much time leveling your non-combat skills - alchemy, speech, lockpicking, pickpocketing, sneak, speech, and smithing - the game world will level up to the point where you are constantly getting shellacked and it makes the game nearly unplayable.
I was with you until you said "smithing". If you max out that skill you can make really strong weapons and armor that should make up for any deficiencies in combat skills, making it possible for you to beat enemies until your combat skills catch up. There's also Enchanting that you didn't mention, it's a non-combat skill which can make your character much more powerful if used correctly. Actually, so can Alchemy. And Sneak is very effective since you can use it to get one-hit kills on unaware enemies.
Not necessarily true, the way enemies are scaled is they’re based off of the level you were at when you first ran into them in that area. So the bandits in Bleak Falls Barrow at the start of the game will always be the same bandits throughout the entire game so no matter what, you can still fight them.
There was a flash game called A Small Favor that involved doing tasks for various characters in exchange for furthering your goal of assassinating a politician. One part involved getting security clearance to another area, and there were multiple ways to do this. It also meant that there was a way to lock yourself out by killing both of the NPCs that could upgrade your security chip. The game would recognize this, then proceed to kill you for failing your mission.
In Fable 3, if you fast travel everywhere you can you get through the story quite quickly and you will also be stupendously underpowered for the werewolves that appear later on. At this point all the side quests are suddenly rock hard (cause werewolves) und you're pretty much stuck
This is any RPG that encourages grind by telling you f*ck all and hopes you just do every side quest you touch like a good little completionist. Then again, in that game it was almost easier to just buy your experience. Especially if you caught a big sale at the blacksmith, then sold it back to the travelers outside the castle. Instant $100k.
@@joshc5309 been playing it again recently (for umpteenth time) and I had forgotten how thoroughly you have to do every single side quest and talk to loads of people to have enough followers to upgrade sufficiently
@@katfromthekong414 nevermind fund the defense without being an absolute tool. What they never told you: flip the tents in Dweller Camp for capital, then sit on one of the more expensive properties there for income. You gotta stack gold from the word "Go."
@@joshc5309 haha totally! The very first time I played I did none of those things and couldn't proceed anymore at some point. These days the first thing to do is (say itbwith me guys and gals) become a landlord lol Really really hoping to see another glimpse of the new fable at the showcase on Sunday! 🤞🏼🤞🏼🤞🏼
In uncharted 4, there’s a section with a Jeep, if you put the Jeep in the contraption before doing anything else the game is locked since you cannot reverse the Jeep out of the contraption
Also a good way to make Daggerfall unwinnable: accidentally saving the game while poisoned, so that resting or fast-travelling would instantly kill you. Or just trying to walk for more than a few minutes.
That door in Facility actually is openable without the computer...sometimes. There's a scientist who, at some point, will panic and run from wherever he spawned in toward the bathroom where you start the mission. If you shoot near him, he'll stop, raise his hands, and drop one of the mission's 2 keycards. The one on the soldier early in the level allows access to the remote door control computer, but the one on the scientist allows access to any door in the mission (that isn't a painting of a door on a wall because they wanted to make the place look bigger...I forget if Goldeneye was a fan of that option) So....if you find that scientist, you get to progress.
You can also just shoot the glass right next to the door, which will draw one of the guards and they'll open the door. If you're really lucky you can do the same thing in the Aztec level. Shoot some rounds next to the keycard door, and immediately run into the next room before the guards see you. There's a possibility they'll open the door, skipping having to fight Jaws to get his keycard.
@@rashkavarThere's another exploit there. Jaws' large arms actually cause his shooting hitbox to be outside the players, meaning as long as you stay as close to him as possible you can just slap him to death and he won't be able to hit you.
Mike wtf man! Your bookshelf is giving me conniptions! I was going to write a nice comment about the cool simpsons arcade machine with the lovely matching stool, but that oh that bookshelf is really annoying... ooh 😤😤
Skyrim. Getting so distracted by the runed lexicon in Discerning The Transmundane that you forget to pick the Elder Scroll up and leave. (Good job you have just broken the main story, and best of all probably every future playthrough, although Dawnguard still works)
I remember killing a guy in that very level in Episode 1 Phantom Menace, but in so doing obtaining the treasured part. I went back to Annikan, and as he said "I won't help a killer like you!" The part appeared next to him, he said "Wow! You did it!" And it was on the next level. I rolled with it, 'cause that level was annoying. Yeah...not a great game
Skyrim - I've heard there's this thing called the 'main quest' that lets you beat the game, but I'm too busy being a magethiefassassinvampirewerewolfwarrioralchemistblacksmithbardstealtharcher
Took me like 7 years to beat the main story because of this. Constantly new character and do what you said every time
My problem is goofing off with mods and never playing the actual game lol
I mentioned to someone having a couple hundred hours in Oblivion. They asked how I dealt with the Oblivion gates. My response: What the fuck is an Oblivion Gate?
Yes ik there's a story and I need to go kill Thomas the tank engine ... I mean alduin or whatever just let me dress as iron man and fly around the map for a few hours and I'll think about doing that lol
Really at this point anything post-morrowind
There's a reason it doesn't immediately say "mission failed" on that 007 level. You can still shoot the glass (there are two guys behind a pillar in the next room) and it'll force the npcs to come investigate your gunshots. They can still open the door for you from that side.
It's a crucial item that computer, but not 100% necessary to finish the level, hence it not saying mission failed.
it's been a while since I played, but I believe after a certain amount of time a scientist with a keycard for the door will run to the toilets and hide in a stall.
@@SubconsciousAlive usually don't even bother with that terminal. Just run up to the locked door and shoot the glass once and you're in in no time
Similarly, Area 51 Mission 2 in the game Perfect Dark (by the same development team) where you are forced to escort a highly-explosive crate to a location on the map so that it can be used to blow up a hole, letting the player into a highly-secure area. If the crate blows up, you can't get in and it's mission failed, right?
Well, one of the guns you can pick up in this level happens to be the Dragon, which has the alternative fire mode of firing an explosive and one of the guns you can pick up in Area 51 Mission 1 is the Phoenix which does the same thing. If you manage to grab either gun and bring it into the level, you can blow up the wall with those weapons instead of the crate.
The game will actually acknowledge this - if the crate is destroyed, your mission status screen will state that Objective 1 was failed, but if you use the Dragon or Phoenix to solve the problem, the objective changes to complete and a special message states that the failed mission status was rescinded due to Joanna finding an alternative way to get the objective.
@@res20stupid naw brah that's the superdragon.
Regular dragon has proximity detonation like a mine. The superdragon came with underbarrel grenade launcher. It's a little tougher throwing the dragon at that wall. The Phoenix was the way to go there.
I still play both 007 and perfect dark. 😂
@@res20stupid two weapons made perfect dark just....perfect.
Farsight.
N-bombs.
😂😂😂
Anakin calling someone else a child murderer is hilarious irony.
To be seen as a bigger monster than the one to massacre the jedi temple by the past self of the named individual, such is bittersweet indeed!!!
He learned it by watching YOU!
"Masters who murder children, have Padawans who murder children."
Who's the real child murderer? The murderer, or the murderer who murders the murderer?
I mean it would be, was it not the Anakin that was too scared to even leave his mom's side. He also just called him a murderer, not a child murderer. So yeah, not really that ironic.
This was so common in 90s adventure games that it basically turned into a running gag. Like King's Quest V where eating a pie you were given early on made you unable to defeat a yeti that charged at you later on leaving you in a continual loop of dying over and over. Or Hitchhiker's Guide to the Galaxy where if you didn't buy a sandwich and feed it to the dog at the start of the game, you'd get stuck at a point near the very end of the game. Somehow it seems that food was a key element in almost every adventure game of the era.
King's quest 5 had sooooooo many ways to Make it unwinnable .
If you don't save the rat you die in the seller.
If you don't grab the locket.
If you enter the forest without the items necessary to defeat the witch.
If you forget to grab the rope you can't climb the cliff later.
Kings quest was notorious for this. Six also had several ways to dead end your game
I think they built those games so unfairly specifically to sell official "hint books" that basically contained a walkthrough of the game. This was before you could just look up walkthroughs on the internet. I have no idea how anyone could possibly finish King's Quest V without a hintbook (or an agonizing amount of trial and error or incredible luck).
By the way, OX talked about this, and KQV specifically, in their "ways you doomed yourself without realizing it" video.
@@yakikorosu3211 I grew up on point and click/text games as well as N64/PS1, and for me "finishing" wasn't really the point, it was more like a choose your own adventure, and seeing all the wacky ways you would lose and spamming options till you strike it lucky.
@@orbitalchild or leaving Cedric for dead on the harpy island. At the end, Mordak kills you over and over again, because of you leaving Cedric behind.
In Space Quest 4 you can get stuck if you forget to write down the coordinates on the screen before your first time jump. They change every game.
I'm so glad he mentioned the slide jump in Castlevania. If you pay close attention, the sprite actually "twists" as it pushes off the ground with its arms now raised over its head from the push. It's a crazy detail, but it's there. So to answer your question as to how he slide jumps, he pushes off the floor with his hands moments after starting the slide so the momentum keeps him going forward as he moves up.
Super martial arts powers and faith, nothing magical here
Kinda funny they didnt mention the hard lock. If timer passes 99.99.99 u cant win... the coloseum is locked forever now. A needed area
There's a name for this trope. As opposed to "unwinnable by design", for your scripted boss losses, "unwinnable by mistake" for when the developers made an oopsie, and this: "unwinnable by insanity".
I see you are a fellow troper!
WOOOO. OTHER TROPES.
Or "Unwinnnable by Stupidity"
No, "unwinnnable by stupidity" is like buying at release and expecting a 100% playable game.
nonono
"Unwinnable by Design" is definitely about some of the cases here, like the Elvira one.
The trope about boss fights that cannot be won is "Hopeless Boss Fight". Look it up.
In the old game Myst, you spend hours and hours solving puzzles, rescuing pages to complete some books, finally find your way behind the fireplace, and… accidentally click so that you enter the last world with no way out. Even Atrus is like “WHY WOULD YOU DO THAT??!”
I wasn't even clever enough to screw that game up apparently, let alone play it properly.
@@ARUCARDFTEPES I would say same, but we had the guide book next to the computer when I played it as a kid.
This list can't possibly be complete without...
(watches entire video)
No, nothing I can come up with will be better than Mike as Qui-Gon 47.
"Statement: The ability to speak does not make you intelligent."
Wait, wrong 47?
*That's* why he had the ponytail! To hide the barcode! It's all coming together!
@@Brasc Boomer hated his own Space Wizard Hippie character.
Idk, there's not one in star fox? Like if you dont attack andross crew at that open field battle?
In Divinity Original Sin 2 there's a pair of NPCs who have been turned into cows. They're cured by being given a potion, but apparently if you have one of your characters drink the potion they permanently turn into a cow.
It's not often that the phantom menace tie-in game comes up, but whenever it does I get the melancholy longing to play it again.
It's terrible! I miss it.
@@austinknight5881 I remember it being quite good. Although I might be comparing it to the movie.
I was just thinking about this game the other day and how I really liked playing it. But I don't remember it being that horribly pixellated.
my friend had that game on Windows 95/97/XP (unsure which), the queen escort mission was so irritating/fun as she would run head first into danger and then scream at you to come and help her
@@demonqueen881 I'm absolutely positive it looked much nicer than this.
In the Elder Scrolls III: Morrowind, characters marked as essential can, unlike in the following games, be killed rather than knocked unconscious. If you do this however, you will render the game's main quest impossible to complete.
You can still continue playing however.
And there’s no way to know who is essential until you kill them and the game tells you you messed up.
you can keep playing the main story if you know what to do already, and even Vivec can be killed without breaking the main quest. It just requires you to know what you need to do ahead of time.
There's only a single character that is absolutely vital to beat the game and thats the dwemer dude in the corpus asylum.
Literally everyone else is fair game.
The only downside of taking the backpath of the story is that it requires you to have more than 350hp and preferably more because the jury rigged wraithguard does between 350-400 damage when you first equip it.
@@NeroLordofChaos Luckily they were smart enough to hide that character in a place you are extremely unlikely to wander into and kill everyone by accident.
The threads of fate have been broken
I feel like Andy's inner chaos telling him to do crazy things voice is also Mike. Jane's is the eternal voice of Cthulu
Can confirm that last one.
I stopped playing DC Universe Online because I went in to the final story mission with one set of weapons. For my class, my weapons wore away with use, so by the time I got to the FINAL final boss, they'd broken. All my skills and damage output involved these two things. I couldn't abort the mission, restart, escape, or even repair. I'd die and be at that chamber using nothing but harsh language. Believe me. There was harsh language.
Yeah mixed with insulting the game an death threats to it, etc..
I could never get into dcuo. I'd play it for like a week, take a year off, come back for 2 days, and leave again. How did you get into it
@@Picmanreborn I got in to it shortly after it launched when it was really new
@@Picmanreborn the post story stuff just doing pvp stuff is really fun. You really need to pay for a vip pass though which makes it not really worth it imo but it is fun if you don't mind paying and have friends to play with
That game had weapons that could break? Phew, thank god I played a character with magic powers.
The brilliant thing about Elvira 2 is that you would think they'd end the game after you lost your hands but the game taunts you into just trying to keep going.
Can you cast a healing spell after having lost both hands (if you have one prepared - it costs nothing)? (Probably not, it's called 'healing hands' for a reason.)
Playing Infamous (the original), an RPG was heading for me, so I jumped. This resulted in a buggy blast that propelled me to the next island borough, which I hadn't unlocked, yet. As a result, the drawbridge wasn't lowered, so I couldn't get back to where all my missions were, and no missions, NPC's or enemies were populated on the new area, so there was nothing to do but load up my last save.
I got trapped in New Mexico in red dead redemption 2 early in the game. Got the white horse, all the best stamina and healing items and made it deep to the edge of the map. Then I died and kept spawning deep in new Mexico where a constant band of deputies chase and gun me down.
One that comes to mind is the Mars mission near the beginning of Mass Effect 3. At the very end, Dr Eva charges at you and you have to shoot her with a pistol several times. The only problem is that if you are on new game+ and equip certain pistols, it’s essentially impossible to kill her in time. If you fail, it just reloads this moment. I seem to recall the only solution is to restart the entire game from scratch.
I think you can also use the "restart last mission" autosave to go back to the beginning of the Mars mission?
@@JeedyJay you just end up with the same pistol, it's too late to change it.
@@rock7343 There's a few points throughout the level where you can change your loadout.
@@JeedyJay except I’m not sure if normal pause features are accessible during that sequence? But it’s been a while so you might be right! Either way, very annoying…
@@agwasp You dont need pause features. There are 2 load out places in that mission where you can change your loadout. That will allow you to switch the pistol.
You still have to restart the mission unless you saved at a good point.
This most often happened to me while trying to find secrets in games and, instead, managing to trigger some type of glitch (trapped in walls, falling through floors, getting trapped in a flower planter in assassin's creed, etc). Usually, I was also lucky enough to have the game save at that exact point, as well. I remember this being most noticeable in Halo games.
Oh you are fucking around in a room, cleared of enemies? Let me just give you a checkpoint.
Jesus Christ is Lord. It is all true. Please take your salvation seriously. Read the Bible and do what it says
I remember once while driving a tank in Halo 5, i got stuck on a ledge because Waith shot, and i got a checkpoint mid fall! The fall, of course, was off level screen, so...yeah literally had to restart the entire mission lol
@@xamislimelight8965 Sounds like classic Halo. I'm fairly certain I got a checkpoint seconds before drowning in an ocean/lake.
@@maliciositygames Dude, right!? Lol like, every respawn was me mid air, falling. The one thing i gotta say Infinite did; they disabled that from happening with the graplehook
Can we just take a moment to appreciate Mike's "Boned, James Boned" pun? Ellen would be so proud.
I think his "round of applause" was a better one.
@@DH-xw6jp I'm still grinning about her, "Oh deer", followed by cheeky smirk.
@@ARUCARDFTEPES Which video is that? I think I missed it.
@@jaredcrabb I know I commented on that video, but searching my comment history for "deer", only found this and one where a girl playing harp has a deer walking up behind her. Sorry, but it was years ago I'm sure.
@@ARUCARDFTEPES No worries. I may have seen it and just forgot. Been subscribed forever.
"There is no weapon like no weapon" is somehow a very nice and pleasing line to hear
I once managed to screw myself over in Halo 3 during the level where you land on the Ark, when the frigate lands and you get the vehicles. I took the Scorpion and, for a laugh, decided to drive it off the nearby cliff with Master Chief and his fellow soldiers still on board. Unfortunately, that was the moment when the game decided to create a checkpoint, and I was stuck in an endless loop of my Scorpion plunging into the abyss whilst I was trapped inside. Whoops
done that too.
That's easy you return to the earlier chapter and replay it from there
The game will actually boot you to the chapter before your most recent one if you keep dying for this reason.
Halo 2, New Mombasa, halfway over the bridge driving the Warthog there’s a shell-hole you can fall through as the checkpoint saves 😆
8. Putting it all behind a $110k paywall.
Agree with your opinion on DI's monetization, but it doesn't make the game "unwinnable". Just makes it immensely frustrating, which is the whole point of the system. Sadly.
That's not the player's nonsense. It's the developer's nonsense.
I wonder what game this comment is referring too /s
DI?
@@joshc5309 Diablo Immortal
In the original Deus Ex, there were parts where there was no invisible wall to stop you sometimes. You could sneak into the triad complex before earning your way in, at which point the triad leader becomes permanently hostile toward you and you are no longer able to advance the plot. 🤷🏻♂️
9:01
I think that softlock was intentionally left by the developers, because you can softlock yourself in a similar fashion in the first Monkey Island game by also doing stupid stuff.
I really loved the first game, so I tried to explore every single facet of the game. In one of my saves I tried speedrunning the game and realised that you can complete the forest treasure puzzle without buying the map to the X marking the spot. Because the forest puzzle was completeable even without the map (there wasn't a trigger that unlocked the path to the treasure, it was available from the start). So I merrily completed all the puzzles on the starting island and reached the part with the ship without buying the map. Then… I softlocked myself, because the map is an essential part of the game.
You have to set the map on fire and use it to light something else. Nothing else I had would burn like the map, not even the stack of brochures I had 😑
Best part is that you can actually complete the forest puzzle without the map on your first playthrough, simply by being stubborn enough and trying all the paths, even if you get lost 10,000 times (I know, because I completed the forest without the map, thankfully though my hoarder tendencies forced me to buy the useless map).
I'm almost certain there are other things you can put on fire instead of the map in the ship part.
And yes, you can find the treasure without buying the map, although Guybrush won't enter the forest from the start by himself. However, after you follow the shopkeeper who guides you to the Swordmaster Guybrush can go into the forest at any time, and if you know the way to the treasure you can easily get there without the map. The forest isn't that big actually. You can stumble into it just by wandering aimlessly around a little while too.
I love that in the original game you softlock yourself by using up a few hundred pieces of eight one at a time, and then in the sequel they are like, okay now you can softlock yourself by EARNING one piece at a time, but now you need 6000
There's another way to get stuck in Goldeneye. If you killed Boris in the control level, Natalya will refuse to help you further getting you stuck. Killing Boris is generally not recommended in any level you run into him.
He is in-VEEN-see-BULL.. or at least he likes to pretend.
Killing Alan Cumming in anything is never a good idea.
What I love about Goldeneye is that you can still play the levels even after a mission fail. Granted you'll be unable to play the other levels until you succeed previous ones, but once you unlock the other levels you can mess around in them as much as you want without having to restart. It's great; I am really glad it was re released on Xbox Series X.
Ankin: I won't help a murder like you
Fan: oh that is rich
Actually, in Goldeneye in the Facility level security guards will eventually come for you from beyond that door, opening it for you. So you can still get through that door even if you destroyed the computer.
starting a fact with actually makes you sound like a nerd, nobody wants to sound like a nerd
@@Batman-ys2qy Pointing out when someone's sounding like a nerd, makes you sound like an asshat, nobody wants to sound like an asshat.
It's even worse than sounding like a nerd.
In Skyrim, one of the first things you have to do is jump from a tower to the second floor of a nearby inn. Miss that jump, and the whole game just refuses to progress, as you walk around the burning village with your hands tied forever.
You can actually climb the tower again and re-attempt the jump until you make it. I know that because I fucked it up when I first played the game and was too stubborn to just reload, so I spent half an hour trying to figure out if it was possible to salvage the situation
You don't even need to jump. You can just run out of the gap in the tower and make it.
The speedrun actually doesn't go there
You just need to get inside Helgen keep to get your hands untied.
I would just like to point out that throwing crosses were a real medieval weapon, and were evidently popular enough that one Italian city-state actually explicitly banned them
But they weren't boomerangs, right? I assume a multi-blade thing, more like Krull.
That's actually fascinating! Kinda like bans on rapiers more than 4 feet long were a thing in some cities loosely around the Renaissance period (people wearing them tended to knock things over and hit people accidentally a lot, apparently...).
Also banned in Transylvania
@@stu5804 well, of course they were banned in Transylvania...
hang on a minute, does _Transylvania_ mean _through the forest country?_
Is that really true? In a period where the Christian church dominated everything, wouldn't using crosses as a weapon be seen as highly sacrilegious?
Another vote for Morrowind-you are allowed to off anyone as long as you can get away from the guards, and if you like dicking around it’s very easy to accidentally murder an essential character, as the game only tells you after the fact. (In Oblivion they learned to make the essential ones unkillable with a reticle icon to drive the point home.)
Morrowind is my favorite game of all time.
In the main quest line they tell you that this one guy needs to be killed by you. So, stupid child me goes and kills him. No message pops up, so I keep playing, thinking I did it the right way. Turns out you had to kill him in an arena after challenging him to a fight. The way I did it the main quest was broken.
That complety fucked my Morrowind save. To this day I still get kind of annoyed.
Oh NOOO lmao that’s the worst??
I never really cared for the "essential npcs" system. I'll persist in a doomed world if it means I can chop off Delphine's head.
@@EinWenigRebellion i believe they did have a backdoor in cases like that, but is very difficult to find
ALWAYS love the Oxbox and Xtra crew, but Mike REALLY knocked the comedy out of the ball park in this one! Touché, Sir!
"Damn... *me* "
I had that same thought on the last list feature! He really is on a run lately.
Hilariously, you can doom yourself in Oblivion...just by playing it as it tells you. When choosing your class and what you are generally good at during the beginning of the game, if you pick things you want to be good at (for example, archery), your archery skill will level up SLOWER than other skills, and enemies' will quickly outpace you when you eventually level up and the difficulty will gradually get higher and higher as you play.
The way to prevent this is to pick skills you don't want to use, and then never touch them.
Why is the game built like this?? That just sounds mean lol
That doesn't make the game unwinnable, just really tedious.
@@mar_speedman Considering the bugs in Skyrim and such, wouldn’t surprise me if someone set the values/multiplier to lower than intended like a typo. Like the plan was “if favored skill, then multiply by 1.5” but instead it’s “if favored skill, then multiply by .5”
@@Mortgom true, it's more a variation on it. But it is really funny that playing as intended screws you over.
I think it's Oblivion where you can also doom yourself, if you're good and quick enough, by killing the assassins before they kill the Emperor when you're escaping with him from the prison. But that might be an urban legend.
You can't convince me they didn't write this whole episode just to set up that perfect Jamed boned joke
Mike's negative self talk was all too familiar. For what it is worth, I love you!
In Elder Scrolls IV: Oblivion, if you attack Mankar Cameron at the Shrine of Dagon when you first meet him, you can delay him going through the portal to Paradise. At first, nothing seems off. But as you progress through the quest and eventually reach Paradise yourself, Cameron isn't here waiting for you. Since you can't kill him, the realm is never destroyed, so you're softlocked.
Jumping over the flag in the original super Mario Bros. Took me ages to manage that only to find out I was soft locked foreverrrrr
You're not softlocked as you'll eventually time out and die, sending you back to the level's midway point.
That said, there's the infamous world -1 glitch when you enter the warp pipe before the "Welcome to Warp Zone" message loads. True, you need to clip through a wall in order to do this, but enough people knew of this trick even back then that Nintendo paid homage to it in SMB2J.
There's also SMB3 where using a warp whistle on a boat will mess up World 9 so you're permanently stuck on the map screen.
The line, "The galaxy's *greatest* hero," was delivered amazingly. I laughed, I cried, I kicked my cat, and pissed off my neighbor. Beautiful!
In metal gear rising: revengeance, as soon as you get full control of Raiden, you can try out the fancy cutting tech on the nearby stairs, which you can theatricaly cut to pieces and block your way forward.
Slight oversight
You can literally climb the wall by holding R2. False information.
Yeah, but actually no.
@@auroramage2001 Never worked for me, i had to reload the game after like 10 minutes of wasted time trying everything
@@felixfrechette6616 you must have some bad game sense then if you somehow miss the ability to just jump up the wall by holding one button.
Dead Rising actually has a sticker on the front of my 360 copy saying "No connection to that other thing I clearly have a connection to"
In Divine Divinity, you're allowed to drop any items you deem useless to the ground. That includes items that later turn out to be essential in the main questline.
I may have learned it the hard way.
Divine Divinity was particularly hilarious in that regard. There is a very well hidden programmer/credits area where you squash literal computer bugs and do other funny things. You CANNOT leave that area without the help of the teleporter pyramids, so if you forgot to place one down outside and take the other with you? Have fun reloading/starting over.
I once got caught in a death loop in Fallout 3, with only the auto save. Let this be a lesson that manual saves are still helpful!
I think I’ve seen someone manage the same thing in The Black Star in Skyrim, where it auto saved right before a Dremora wiped them out in the last part of the quest.
Same first time I ever played it. Idk why I went back to the game since I only got through the tutorial before I got stuck in the death loop.
@@CinderFallenAngel oof. Did they have any back up saves?
@@Kris-wo4pj wait, where did you get the loop from?
@@IamaPERSON I believe they had to back a little. It’s been a long time since I’ve seen the video so I can’t remember how much they lost.
My first game for PS, Resident Evil 2. I shot everything and used health thinking there will be more or it will respawn. I was so wrong and today, still stuck in a save room.
In Pokemon Red/Blue you can spend all your money before picking up the HM in the Safari Zone. You have to pay to enter the Safari Zone.
I'm pretty sure if you kept attempting to get into the Safari without money, the guy would give up and let you in for free but only give you a single Safari Ball.
@@medichampion328 I believe that was implemented in Yellow.
@@Death_By_Accident that was one of those things that really needed true dedication... or stupidity to pull off. I have met people who spent most of their money buying potions... because they refused to use the Pokestops unless they "had to". So totally possible for someone to just... waste all their money yeah.
Do you want to know how many times I had to restart because I kept running out of money?! Ooh! I'm so glad FR/LG remakes gave me the ability to run!
@@michealforguson5317 how? How do you run out of money in regular game play? O-o"
I’m sure Monkey Island 1 had the opposite problem, where you could spend all of the pieces of 8 you needed in a useless vending machine one at a time until you didn’t have enough left for the rest of the plot, with no way to gain more.
Sidenote, Romero’s estate did sue Capcom over Dead Rising, but lost because the Judge didn’t believe the game had the nuance, themes and ‘artistic merit’ of the film…
Also, an idea itself cannot be copyrighted. Survivors in a mall. What they do in the surviving in the mall is what matters.
So "Unwinnable By Insanity" as TV Tropes puts it?
Or Unintentionally Unwinnable
I've said it before and I'll say it again. Andy will work that "What is a man?" speech from SOTN into every. single. video he can.
But it's so epic!!!
@@Victorina oh he's COMPLETELY right to do so.
The first Monkey Island had a similar moment where you could throw any item you thought you didn't need into the brew to get you to the Island. This included the brochure on "How to get ahead in navigation" which you DID need to get the Navigator's head
As soon as I saw the Qui-gon thumbnail I knew you were doing the Episode 1 game.
That game is phenomenal in my opinion. Like you say you can kill ANYONE, and there's usually dialogue for it too. Besides that I thought it was alot of fun oddly enough
We used to love playing the Mos Espa levels as an evil Jedi. If you plan them correctly, you can kill just about every character. This brings back great memories ! The game was actually pretty decent for its time, too.
SO happy to see Phantom Menace on this list! One of the best levels ever that Mos Eisley level, absolutely underated classic! Worth mentioning that if you kill enough Jawas they eventually go totally ham on you with rapid fire missile launchers and personal shields.
I don't know if I was truly stuck, but in the first Devil May Cry you can leave the library after defeating the witches and not pick up the shotgun and it doesn't reappear. There's those floaty guys underwater that you have to fight at one point to progress and I'm pretty sure the only way to beat them is with the shotgun.
Nah you don't need the shotgun, I actually missed it on my first playthrough and did end up finishing the game.
You don't know pain until your non-gamer friend turns up at your house and kills the firekeeper in Dark Souls while you're out of the room when you're about 3/4 of the level needed to complete it :|
Playing the painful experience of two worlds as a child and dropping quest items in a shed in the woods only to come back when I realised and find they had de spawned 🤦♂️
oooh... is this one of those games where it's hard to be sure what's a quest thing and what's not?
@@marhawkman303 it’s one of those games where your not sure why your playing it to be fair but yeah from what I remember it just let you drop anything regardless of it’s importance to the plot…of which mercifully remember little.
oh, while playing Skyrim, i once made the mistake of storing spare equipment in a barrel instead of in my house.
it didn't matter if i tooked in the barrel frequently, but when i went off to Solstheim, they were all gone when i came back.
only a few Crafting materials remained.
My word of advice to anyone playing Dark Souls: you get free levels and all the loot by killing the merchants in the Firelink Shrine. Trust me.
You’re diabolical
You evil man.
yes just do it they said your ugly!
That's EVIL. I salute you, sir.
I haven't even played the game, and just reading this comment had me going, "that's absolutely like one of those false messages players can leave for other people in soulsborn games"
I remember actually enjoying the phantom menace tie in. I recall the Darth Maul fights being tough and then discovering for the last one you could just run left as soon as you entered the room. He just stood there whilst you shot him.
The first time I played a Fire Emblem game, it was in Japanese, which I only had one year of learning under my belt, and didn’t realize it had a permadeath mechanic. I think I got well over half way through the game before I got into a battle I couldn’t win. No matter how I tried, it was completely unwinnable. And because I didn’t make multiple saves, my own choice was to quit or start over from the beginning.
Back when I was playing Everquest players had an ability that let them change their respawn point. Considering that this was a game where you needed to get your equipment from your previous corpse, being able to change your bind point so you didn't have to travel a long distance after death was a good thing. Unless you went into a dungeon you'd never been to before and changed your respawn point to a room that was clear when you first entered it but it actually has several monsters in it usually (surprise!).
Then when you died later exploring said dungeon, you revive completely naked and unarmed in a room full of monsters similar to the one that killed you with all of your equipment. Which leads you into a situation called a death bind loop. FYI: Everquest has this system where you lose xp every time you die, and you do lose levels if you die often enough. So the only thing you can do is crash your game, log back into your account on a different character and politely beg that a GM takes mercy on you and moves your character to somewhere safer. Getting your lost xp and stuff back? GM won't help you with that.
Daggerfall can be completed without meeting Lady Magnessen. Desptie what her last letter says, skipping the meeting has no impact on the rest of the main quest. You'll get more letters from other NPCs at specific character levels
The fact that Mike’s inner saboteur only took two tries to convince Mike to sabotage himself lmao
Gotta love at 6:26 where Daggerfall says that the Spider "just" died.
How about _any_ classic Sierra adventure game? I can't think of a good standout example, but unlike Lucasarts' games, Sierra design ethos did NOT protect you from getting "softlocked" into an unwinnable scenario due to not having picked up some key item before reaching whatever obstacle or puzzle requires it to proceed.
Sierra is basically the poster child for the TV Trope page Unwinnable by Design (in particular Cruel Unwinnable by Design)
🤔 One classic Sierra game that comes to mind is King’s Quest 5, where in one screen you encounter a cat chasing a mouse: if you do not have a boot (I think) OR you miss your chance to throw it at the cat, it will catch the mouse.
You are soft-locked at this point but you don’t find this out until later when Graham is captured and tied up by thugs.
If you saved the mouse earlier, it will help you escape your ropes/whatever. If not… you cannot progress.
Also eating one (?) or both parts of the meat will mess your game up later.
THIS game is the game I learned to use at LEAST 2 save files, lots ideally to help avoid these frustrations. 🙂 “Save Early, Save Often!”
Apparently in the orginal Link's Awakening, it is possible to clear a jump across some water in the Angler's Keep to access a locked door. The problem is that you need the ability to swim to get through the rest of the dungeon, and you also lost the key needed to access the flippers. (The remake fixes it by making the jump impossible)
I remember stumbling onto this
The 8th dungeon, Turtle Rock, had a similar issue. Due to its confusing layout, it was implausible but not impossible to end up with not enough keys to advance. Now there WAS an extra key hidden in a statue that you'd get by shooting an arrow at that statue, but aside from the floor pattern there was absolutely no info regarding this being a thing in the game and it's only that one single particular statue that needs the player to do it.
"Do it. Just do it." - Mike debating going on a killing rampage in a Hitman 3 stealth challenge
I don't remember which Monster Hunter game for the PlayStation Portable it was.
But if you attack the cats on the first mission of one of the PlayStation Portable's copies of monster Hunter,
Nobody will ever be able to progress through the game, as it places a mark on your system.
Not just a mark in your save file.
But a mark on your PlayStation Portables firmware.
And the Mark is on the actual firmware, and not the safe area that resetting wipes.
But a mark on the actual base file system.
Only way to get rid of the mark is to either buy another PlayStation Portable.
Or get factory install data that they formatted new systems with back when it was still in production.
Edit:
Not knowing at the time that the cats were an ally,
I screwed myself out of playing the game.
I can't find any info about this, can you elaborate? In every MH game I've played, including Freedom Unite on PSP, the attackable cats who exist in the quest areas are Melynx, which are enemies and fine to attack.
You could make at least two whole new videos under this premise about Morrowind and Daggerfall.
In grim fandango out of Curiosity i left the scythe on the pantry doors in rubacava in part 2 before leaving. When i started part 3 i didn’t have it and had to reload xD
Honorable Mention: Fable: The Lost Chapters. While journeying towards Jack of Blades, it's possible to use your guide as a sacrifice to proceed further. The game is still winnable, however this is because the plot intervenes to save you; pointing out directly to the player that, if it didn't intervene, you would have just done a very pointlessly-evil thing.
Dead Rising bonus way to lose: not have the right TV. I got a 360 when it launched, had my regular CRT TV, and I had no idea I was supposed to do anything except run around and have fun until the game decided to say "game over" because I couldn't read anything that scrolled on the bottom of the screen.
Kid: ''Who are you gonna murder next, mister?''
You: *grins evilly*
Calling bs on that Monkey Island2 section as I played it in 1991 and the Special Edition.
As i recall it, in 1991 there were two difficulty versions to play. In the easy one, you needed 20 pieces of Eight to charter as ship to leave Scabb Island. In the easy version simply polishing the peg leg of that pirate 20 times would do to get that money. In the "difficult" version with "All the puzzles" the pirate says after 19 times, that he is out of money. So it was impossible to polish it 6000x.
I can confirm. You're entirely correct.
You could make countless lists of Sierra games, with actions such as forgetting to grab an item, grabbing the wrong item, using an item too early, using an item too late, going to a location too early, going to a location too late, talking to someone, not talking to someone, touching something, not touching something, just to name a few.
Getting hungry😂
Well, I would say Capcom has good lawyers, but Night of the Living Dead is in the public domain because of a legal mistake Romero made. Don't get me wrong, I love zombie stuff. But if I am being honest...
Night wasn't the mall movie tho, dawn was. So I guess it's possible
@@kamenanew9867 Yep... just pointing out his history with legal issues.
@@RedKytten yeah, shame that.
His lawyers actually did try to sue them but couldn't because in addition to the fact that hiding from zombies in a mall is in tons of stories due to being the first thing anyone would think of, he wasn't even the first one to try to write a story about it.
I never knew you had to press the computer button to open the door in facility. I used to get through there by attracting the guards by firing the kf7 soviet
Fallout 1 and 2 both have a time limit to complete the main quest. In Fallout 1 you have a 100 in game days to find and return with a water chip before the vault runs out of water and in Fallout 2 you have 13 in game years to find a GECK before your tribe starves. Not sure how anyone could run out of time in a normal play through of F2 but I would call it nonsensical
I just BARELY made it back with the water chip before the time limit and died of radiation poisoning trying to get back
I thought polish your pirate leg was something else
That's the joke
What about Mass Effect where you can destroy door panels that inhibit your progress moving forward! If you saved after you destroyed a door panel you were SCREWED
Wait, what? Seriously? How does that work, I've never seen that! Are you talking about planetside missions where you're wandering in between rooms? (No joke, I've beaten that game at least 20 times. I swear I've never seen that.)
@@moonwatcher99 yeah, for me it was in some hub area, probably the first big one. You can shoot the panels you're supposed to push "use" on 😭 its been years, but I remember having to start over as a kid cause I was a big "what would happen" type of person. Also a large chance I'm mistaking ME1 with Knights of the Old Republic lol
In quest for glory 1 by Sierra you could make the game impossible 2 ways...
1, if you're playing the thief you may be thinking you can steal stuff, and theres a few buildings you can rob. However, if you steal a few health potions from the Healer she notices it the next day and bar's you from entering and you can't make amends at all. So that means you cannot bring her the ingredients for the dispel potion you need to break the curse on the princess and she will kill you over and over.
2. The local butcher mentions there is a stag in the woods and if someone could bring it down it would help the town immensely. If you do it'll run away, and you'll think you need to boost your skills more first.. However, when you get sent to see the Dryad she'll turn you into a stag because you attacked a peaceful forest creature, because this doesn't happen as soon as you attack the stag you could spend a few more hours or even beat most of the game before needing to see her and realizing you f'd up.
There's a 3rd one. The mandrake root growing in the graveyard. If you walk by the area any other time than exactly midnight, and try grabbing it because "collecting items that might help you" is what these games are all about, it'll shrivel to dust. Not only that, it'll never come back. And it's the only thing that'll keep Baba Yaga from killing you long enough to open up a chance to deal a counter and drive her away from the area, which is another of the win requirements.
Dead end games, Sierra's specialty. You could make a whole series off of ways to dead end your game from the King's Quest series alone
If you're not careful with your ammo in Splinter Cell's Abbatoir mission (and you haven't picked up the ammo box in the room where you talk to the hostages), you'll be at a huge disadvantage once the shootout starts. I tried numerous times before I just restarted the level.
reminds me of a game i read about, "XIII":
one mission is a forced stealth mission, where if any enemy so much as HEARS you it's instant game over.
BUT your ONLY method of killing guards silently is the Crossbow weapon.
so, if you have less than 15 crossbow ammo in your inventory when starting that mission, you're essentially softlocked and will have to start the entire game over.
I am (somewhat less than fondly, although I still have a great love for this game) reminded of The Legacy of Kain: Soul Reaver 2 on PS2, wherein my 9-10 year old mind found great joy in scaring away the birds, found throughout Nosgoth, that turn into green smoke. Fast forward to the Elemental Forge of Darkness, where I found it fun to run along the edge of the balcony outside, making sure to scare away every single bird in the process, before making my way into the Dungeon. After hours of my childish and illogical attempts to solve the logic puzzles that were this games dungeons, I finally completed the Forge and got my hands on the Dark Reaver, a necessary component of my progression. Overjoyed at my success I ran straight for the exit. However, upon arriving and attempting to open the door with my newly imbued weapon, I found it to be completely, and totally, locked. After hours of searching the Dungeon for another exit, and attempting the door several hundred more times, I begrudgingly decide that I needed to reload a previous save, my most recent (and only) save being right back in the Dungeon before solving it. (This is the point in my life where I learned NOT to overwrite my saves if I could help it.) So I once again solve the dungeon and try to leave, only to be stopped once again. Luckily, for me, GOOGLE existed, so I searched and searched the web for the cause of my frustration, and a solution, which was much more difficult then, than it is now. Turns out, scaring away the birds prevents the cutscene on the outside of the Dungeon from triggering, and there is nothing you can do about it once you're inside, which in turn means that I am now stuck here forever, short of starting a whole new game...
This game is the sole reason that I restart games when I lose tons of progress, rather than just continue on from where I ended up, I'm absolutely sure of it.
It's possible in Subnautica to find yourself stranded too deeply in underwater caves or wrecks to get back to a vehicle or the surface. It's rare, since by that point in the game you should know better than to explore too far without spare batteries and such, but foolishness (or a particularly nasty run of bad luck) can absolutely destroy your vehicles and kill you. If you didn't bring a building tool and your last autosave was in an underwater outpost in certain areas, you might be trapped there forever.
Dying will teleport you back to the last ‘base’ you left
@@codeyamos Exactly. If your most recently-visited base is in the Lost River, and you don't have a vehicle because a hyperaggressive leviathan just destroyed it, you'll be stranded in that base.
I’m a simple woman, I see Qui-Gon Jin in the thumbnail, and I click it.
you still can through the door in goldeneye. just be loud enough and shoot around with the AK(KF7) and some scientist from some rooms further down will run towards you and open the door.
and if you destroy the other door opening computers, just stand in front of the glass in the left hallway and shoot the glass with the AK. the guard will open ;)
I always think if it is possible to essentially softlock myself in games by building my character incorrectly, or if the developers have thought about the possibility that I simply haven't picked a very specific power. And that was my reasoning to beating Deus Ex: Human Revolution with no upgrades on the hardest difficulty. I'm now planning a similar run, but this time I dump all my gear when I enter a new area. What if I ran out of ammo and healing items? What if I didn't find any gun upgrades? Am I just supposed to give up and load an old save/start over?
That's practically QA as a hobby without console commands
@@hugofontes5708 The thought did occur to me.
When playing Fallout 3, I decided it was a good idea near the start of the game to try and pick the lock into a safe. It said the lock would be very hard, however I got it right away only to be met with a huge robot hell bent on my destruction. The game also thought it was a great idea to auto-save as soon as the door opened. With no other save point I could do nothing but die every time I loaded in. The worst part was restarting and not remembering my dialog choices and thus not being able to get something good I had done previously. Made me put the game down and never return.
Does it count if a game is unwinnable because you don't want to spend $110,000 on microtransactions?
What game is this, seen a few people mention that exact number
@@mollymcintosh2090 diablo immortal
@@mollymcintosh2090 Diablo Immortal.
no that's a smart decision :D
No
Maniac Mansion: I was old enough to play it too young to understand urgency. (This is from memory which is around 30 years ago)
If you activate a nuclear meltdown but don't find the code to disable the countdown... the whole mansion will blow up and everyone dies. You loose but this is right towards the end of the game so all of the hours you have put into it go wasted and you need to start again
Honorable mention for this list is that in Skyrim if you spend too much time leveling your non-combat skills - alchemy, speech, lockpicking, pickpocketing, sneak, speech, and smithing - the game world will level up to the point where you are constantly getting shellacked and it makes the game nearly unplayable.
I was with you until you said "smithing". If you max out that skill you can make really strong weapons and armor that should make up for any deficiencies in combat skills, making it possible for you to beat enemies until your combat skills catch up. There's also Enchanting that you didn't mention, it's a non-combat skill which can make your character much more powerful if used correctly. Actually, so can Alchemy. And Sneak is very effective since you can use it to get one-hit kills on unaware enemies.
Crafting is probably the most op thing in the game though.
And I'm not even counting bugs, just what you can do with intended mechanics.
Not necessarily true, the way enemies are scaled is they’re based off of the level you were at when you first ran into them in that area. So the bandits in Bleak Falls Barrow at the start of the game will always be the same bandits throughout the entire game so no matter what, you can still fight them.
There was a flash game called A Small Favor that involved doing tasks for various characters in exchange for furthering your goal of assassinating a politician. One part involved getting security clearance to another area, and there were multiple ways to do this. It also meant that there was a way to lock yourself out by killing both of the NPCs that could upgrade your security chip. The game would recognize this, then proceed to kill you for failing your mission.
i remember that, and if you played it on a certain website you would get an achievement called..."fission mailed"!
In Fable 3, if you fast travel everywhere you can you get through the story quite quickly and you will also be stupendously underpowered for the werewolves that appear later on. At this point all the side quests are suddenly rock hard (cause werewolves) und you're pretty much stuck
This is any RPG that encourages grind by telling you f*ck all and hopes you just do every side quest you touch like a good little completionist.
Then again, in that game it was almost easier to just buy your experience. Especially if you caught a big sale at the blacksmith, then sold it back to the travelers outside the castle. Instant $100k.
@@joshc5309 been playing it again recently (for umpteenth time) and I had forgotten how thoroughly you have to do every single side quest and talk to loads of people to have enough followers to upgrade sufficiently
@@katfromthekong414 nevermind fund the defense without being an absolute tool. What they never told you: flip the tents in Dweller Camp for capital, then sit on one of the more expensive properties there for income. You gotta stack gold from the word "Go."
@@joshc5309 haha totally! The very first time I played I did none of those things and couldn't proceed anymore at some point. These days the first thing to do is (say itbwith me guys and gals) become a landlord lol
Really really hoping to see another glimpse of the new fable at the showcase on Sunday! 🤞🏼🤞🏼🤞🏼
@@katfromthekong414 I forgot about that showcase. Yeah, yeah...
In uncharted 4, there’s a section with a Jeep, if you put the Jeep in the contraption before doing anything else the game is locked since you cannot reverse the Jeep out of the contraption
Also a good way to make Daggerfall unwinnable: accidentally saving the game while poisoned, so that resting or fast-travelling would instantly kill you. Or just trying to walk for more than a few minutes.
That door in Facility actually is openable without the computer...sometimes. There's a scientist who, at some point, will panic and run from wherever he spawned in toward the bathroom where you start the mission. If you shoot near him, he'll stop, raise his hands, and drop one of the mission's 2 keycards. The one on the soldier early in the level allows access to the remote door control computer, but the one on the scientist allows access to any door in the mission (that isn't a painting of a door on a wall because they wanted to make the place look bigger...I forget if Goldeneye was a fan of that option)
So....if you find that scientist, you get to progress.
You can also just shoot the glass right next to the door, which will draw one of the guards and they'll open the door.
If you're really lucky you can do the same thing in the Aztec level. Shoot some rounds next to the keycard door, and immediately run into the next room before the guards see you. There's a possibility they'll open the door, skipping having to fight Jaws to get his keycard.
@@kyuubinaruto17 oh, knowing that would've made beating aztec on 00 agent uch easier - that took my brother weeks. (I was terrible at the game)
@@rashkavarThere's another exploit there. Jaws' large arms actually cause his shooting hitbox to be outside the players, meaning as long as you stay as close to him as possible you can just slap him to death and he won't be able to hit you.
Mike wtf man! Your bookshelf is giving me conniptions! I was going to write a nice comment about the cool simpsons arcade machine with the lovely matching stool, but that oh that bookshelf is really annoying... ooh 😤😤
Skyrim. Getting so distracted by the runed lexicon in Discerning The Transmundane that you forget to pick the Elder Scroll up and leave. (Good job you have just broken the main story, and best of all probably every future playthrough, although Dawnguard still works)
Mike's on top form in this one Boned, James Boned 😂
Losing your hands to the piranhas is hilarious
Does just being bad at games count as being Unwinnable with my nonsense?
Nice Timothy Dalton in Licence to Kill reference.
I love you Mike.
I remember killing a guy in that very level in Episode 1 Phantom Menace, but in so doing obtaining the treasured part. I went back to Annikan, and as he said "I won't help a killer like you!" The part appeared next to him, he said "Wow! You did it!" And it was on the next level.
I rolled with it, 'cause that level was annoying.
Yeah...not a great game
It's a pity that developers try to protect us from this these days.
Let the player mess up. Let them lose.
Man. Hear, hear. Makes shit so boring and monotonous.
3:45 and at this point, I realized this is missing Jane. That entire section about Elvira is obviously for her, the Mistress of the Dark Xbox.