I always thought it was hilarious when if you repeatedly clicked on the same orc over and over in Warcraft II, the orc would eventually cycle to the responses "Me not that kind of orc!" and "STOP TOUCHING ME!"
I feel like the one where you pet eevee or pikachu enough to annoy them is actually a really good feature - it reminds kids that pets have limits and personal space boundaries.
I thoroughly expected Luke to be poking Ellen's cheek at the end to exhaust her dialogue options/annoy her with Ellen countering with evermore horrendous puns.
I love how in Let’s Go Eevee once you max your friendship with Eevee and go into the partner play and tap it’s cheeks repeatedly it plays a game of peek-a-boo with you. SO PRECIOUS!
Please I beg of you nintendo, just give us pokemon amie as a full game, I will pay seventy fucking dollars to virtually snuggle the heck out of my favorite mons
If disembodied voices count, there are several endings in The Stanley Parable in which the Narrator is pretty done with you, and the Ultra Deluxe version adds even more scenarios. Villagers in the Animal Crossing series can get annoyed with you if you talk to them too much, and that's to say nothing of hitting them too much with a net. And, of course, in the older games, there's Mr. Resetti, who would pop up to scold or yell at you whenever you come back from the unit having been powered down without you having saved first... even if it's by accident or by outside forces like the power going out.
@@jrm967 In at least one case yes, my younger son turned off the power at the wall. He'd mess with anything he could get his hands on at 3. *sighs* It wasn't quite out of his reach behind the TV unit.
I hit a villager with a net once, then ran off. In another area on the map, suddenly that villager started running up to me, mad as hell, and ran into my back. He then turned back to normal
I will never forget the sheer rewarding joy of figuring out how to smash all of Wheatley's giant wall screens in Portal 2, as he tries everything he can think of to make you give up your vengeful mischief.
Ellen: I had to make Eevee sad and now I'm sad.😭 Luke: oh let's annoy this scientist and then let's annoy this computer hologram thing and then, erm is there anyone else I can annoy.😂
I don't know how you got through this list without mentioning the Save Moogle from Final Fantasy 9. If you call him on the world map over and over without actually saving ever, he starts screaming at you and even threatens to pull a knife on you if you keep it up. It's hilarious.
i love one that one mainly because i can not stand the annoying little furballs... 'cept Mog in FF6, he's cool because he actually pulls his weight in a fight and can be insanely good.
Lol. Have you tried to interact with the Blasto movie marquee on the Citadel in ME3? It's absolutely hilarious and mental they did that. Bioware people are incredible lol.
I just wanna add my favorite bit from The Stanley Parable. I know there's a LOT of ways to annoy the narrator in that game but the best, in my opinion, has to be the closet. If you go in there, stay in there, go in there again after he reboots you, stay in there some more, and keep rinse/repeating eventually he's just had enough of your shenanigans and from that point and ever after the closet is just straight up nailed shut. I laughed my ass off for twenty minutes after finding that out.
"OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD" (Fun fact, the subtitles were typed exactly that way with the typos XD)
In my mind I can hear Ellen repeatedly apologizing to Eevee as she annoys them. Also I love bothering Shaun in AC2 until he goes into his rant about the meaning of "I am busy!"
There’s an even funnier one in Mass Effect 3. In the Citadel DLC, if you keep messing with the casino water fountain, a voice will tell you repeatedly not to. Enough times and it will tell you to mess with it all you like because it’s a Hanar urinal.
@@TennoWolf - Haha! No. It’s another gross out to make Shepard stop, just like the terminal panel. It’s just a fountain. You’re right about the Hanar, though. The zealot in 1 who won’t buy a license to preach. The one trying to upload a virus in 3. Blasto. The creepy bastard that practically drools himself dry upon meeting Javik. The Hanar black market mod seller. I can’t think of a single example of a likable Hanar in the series.
@@hollyhartwick3832 Yeah, the Bioware writers did the Hanar dirty. The only race I think gets shafted as badly as them from a writing standpoint are the Batarians.
@@MoostachedSaiyanPrince - Maybe we just got some bad examples. Shepard has a knack for running into weirdos and assholes. I have to assume they can’t all be that bad if the Council races are at peace with them. The Batarians, though, that’s another story. We know they aren’t all terrible people, but the long-standing hostility makes finding genuinely likable ones extremely unlikely just due to lore and context. The best you get would be a couple of sympathetic characters depending on your choices.
lolol i grew up with the first Devil May Cry, Kirby games, and Mario 3D games, those games MADE you look for secrets and ways to get to new areas constantly and all the secret missions!
A good one is in Final Fantasy IX, if you call the save Moogle, Moguo, over and over without doing everything he starts to get upset, eventually threatening you with harm by saying "I'm sharpening my knife, kupo." And eventually freaking out by telling you "STOP IT STOP IT STOP IT!" And will do so until you actually save or use a tent. Its a hilarious mechanic for a game over 20 years old now.
@@PMux79 my 8 yo daughter discovered this on her own and thought that it was so funny and creepy and was super pleased with herself. Now, even years later, she still exhausts all conversation options with all npcs ever hoping to find another similar gem.
I remember using save and continue on Animal Crossing for GameCube, then using the reset button on the console to annoy the heck out of Mr. Resetti. Good times! And I agree with you on Eevee, Ellen. If I accidentally attack one of the Chao I'm raising on Sonic Adventure 2, I'm apologizing to the little guy for at least a year.
Hades: the game that took its dialogue and VO so seriously that they got Logan Cunningham to do dramatic readings of their patch notes. I'm not even kidding. They're still up on RUclips.
Golden Sun: The Lost Age has a rather memorable one with Kraden, a scholar NPC that tags along throughout the quest, where if you answer no for most questions until you reach Lemuria will finally have him snap at you.
Pet the Dog from Star Renegades. There is a LOT of dialogue he will spout out, some of which has a hint of meta awareness. He might only be available at the end of a failed run in the turn-based roguelite game, but going through a full cycle of his dialogue is hilarious.
@@pwrofgreysku11 It's like when Deadpool kept slapping Wolverine in the Deadpool game. You wonder just how far it goes and it's too funny to stop halfway through.
@@pwrofgreysku11 I think the best part is that it baits you into this by making the prompt "Pet the Dog" as if your interaction is to merely pet him. What's better, a few lines suggest that you ARE petting him, and he didn't agree to it. EDIT: After going through his cycle of dialogue again... it turns out each time you ARE petting him.
There's an NPC in Doom 3 , early in the game, who gets annoyed if you read his report over his shoulder, typing "I would also like to add that this new transfer is exceedingly rude. He has hovered over me reading everything I type. STOP IT" on the screen you're incessantly staring at. It's one of my favourite jabs at the player.
There's a weird circular logic here. Most of these require repeated interaction from the player, so someone programmed it based the expectation that players would irritate the NPCs repeatedly, but if they didn't program repeated interactions with the NPC then players wouldn't irritate the NPCs to test the range of reactions. Which came first, the irritation or the reaction?
It probably started from someone trying to make the game more "realistic" and have the character had unique dialogue. Undoubtedly, gamers who enjoy lore hunting in games started clicking npc repeatedly to make sure they had all the dialogue and this behavior was noticed leading a developer to put these type of responses in their game.
It might have been started by Blizzard in Warcraft (2 I think). Most prominent there the orcisch peons. "Grunt?" - "Zug-zug" - "sumthin need doin?" - "STOP POKING ME!". Ymiron is showing just the dialoge he has been programmed to give when getting "annoyed". However basicly every single NPC in any Blizzard game does have such "annoyed" lines written for. Usually it starts at the sixth click in succession and usually there are several "annoyed" lines for each NPC.
my theory, they saw us i interact with their game in a way that they didn't like and made these interactions to troll us. yet it backfired and now its just a feature we expect in the games.
In RPGs it is common to speak to NPCs a lot and in earlier RPGs with bad translations this would result in players talking to the wrong NPC 10+ times. The NPC obviously makes no sense but the translation was botched... but because you don't know it is botched you do it. It likely stems from that or something similar being played for laughs.
The first game I ever made had a system where if a player interacted with the tutorial AI exactly 288 times, then the game would "turn off" (not really turns off it just goes black) and then being a jokester, I programed my game to "reboot" but the music is reversed and the game is now tinted red and squishing noises persist as the character progresses. when the player reaches the final boss, Ren (who was a goldfish, designed to be pathetically easy) Ren appears frightened and immediately retreats and the game continues as though Ren were killed. The player enters the reward room and the music completely stops. the event functions that normally end the game cease function and if the player remains in the room for a countdown of 8 minutes and 48 seconds, then Ren would return, covered in black sludge and begging the player to leave. if player didn't react by retreating to the door, ren would laugh maniacally and charge the player. the screen was programed to go black and power the game off, but I was too dumb to program that as I had no clue how to change the event close from functioning when the close tab button is pressed into being an event that occurs if entity a is overlapping entity b. so instead, I made the character freeze in place and set an event where the screen would flash meaningless jumbles of letters for single frames every 20 frames. after the fourth loop, the event was programed to end (I say was because It never ended at the same time. I think its because I used a global variable rather than a local one) at which point a white figure would occupy the center of the screen. it starts a crying sound and then the game resets fully. Sadly, I got a failing grade on the project as my teacher thought the code was excessive and she never figured out that if she passes 288 interactions that the event will not occur. I was sad and opted to never take Coding again!
While not quite the same, reminds me of the NPC "Noobert" in Baldurs Gate 1. He's an NPC that follows the player around the town of Naskel. He initiates dialog and asks you inane and stupid question. If you let him ask like 50 questions, he thanks you for not killing him out of annoyance. You get a fairly large chunk of experience from it.
Also in both BG games as well as the Icewind Dale games if you repeatedly select the same party member over and over they will snap at you and a few of them are really funny
Oh yes. He really tested my patience :D And of course I annoyed my team :D but I don't remember that much. But as Jaheira got quoted it rung a memory :D also when trying to take Boo away from Minsk :D
I am not even exaggerating when i say Let's go Eevee cured my depression, i had been dumped by my partner that had been cheating on me for six months, somehow playing around and taking care of a digital pet turned out to be weirdly therapeutic for me so i can very much relate to Eevee making you cry. Eevee is and forever will be the best pokémon.
Depression ≠ sadness. And I'm pretty sure mental illnesses can't be cured by playing videogames, so please do people with real illnesses a favor and stop this self-diagnosis bs. You were just sad ffs.
@@NeguraGhost Whilst you have a point and people really should stop calling every single grief they had depression... You don't need to degrade their suffering to "you were just sad ffs".... Kinda heartless of you
His following rant in the game is about how the LibErAls are trying to police his free speech to control him, and his first rant takes "live in the moment" to mean "don't have goals". If he gets another rant in the sequel it's going to be about trying to sell you on NFTs, you mark my words.
The Eevee example reminds me of my Pokemon Pikachu waaaaaay back in the day: I used to bring it to high school with me and set the time so it was asleep during class, and one day I decided to keep messing with it for my friends. Each time it would wake up kind of annoyed and go back to sleep. Pikachu got mad about me waking it over and over and woke up for good, this time with its back turned. 🤣
In Chrono Cross, when you infiltrate Viper Manor, Karsh lets you have what's in his chest after telling you no 20 times. There's also a headstone in Baldur's Gate in Nashkel where, if you click on it, a wizard comes out and tells you not to do that again. Do it repeatedly and he'll summon hostile enemies that explode when they are killed.
The BG guy is also really REALLY easy to kill, by finding his grave, pissing him off, and proceeding to flee at high speeds towards the nearest town guard. The guards are basically endless, and with the right gear you can pick off his minions and him while they can't reach you because there are too many Flaming Fist in the way.
The shopkeeper from The messenger is hilarious, because of how important AND petty they are, and one major plot point for the game's storyline is that they intentionally didn't tell you things not out of necessity, but rather because they were annoyed you made a slight comment when you first entered their shop.
@@bradleyadams5252 it's true. They literally reveal everything including her gender right before the final boss fight in the most anticlimactic way possible. When you realize she's basically just a sassy librarian the plot makes much more sense.
I'm surprised we didn't see Haskill from Oblivion's "Shivering Isles" DLC. Early on, Sheogorath gives you the ability to summon him, then asks you to demonstrate your skill. Do this more than twice and Haskill gets increasingly annoyed with you.
Calamari is literally the reason why NOA renamed Aori and Hotaru to Callie and Marie. Marie even comments on it if you replay the final boss battle in the single player campaign.
My favourite was annoying the Moogle in FF9 you call with the flute on the world map to save, if you keep calling and sending him away he gets increasingly angry and threatening.
Of the many "annoy" quotes for units in Blizzard RTS's and in HotS, my favorite easily goes to Li-Ming in Heroes of the Storm. Go look it up for yourself if you haven't heard it (though Tychus dropping his cigar down his suit is one of my favorite annoy quotes as well).
Sheogorath in the shivering iles dlc you’ve gotten away with hitting people once and only having to pay a bit of gold but not the mad god hit him and he will straight up freeze you in place telling you that “you really shouldn’t of done that” before warping you to the sheogorath judgement shrine where you fall to your death
If someone has the boots of springhell jack equipped you can actually survive that, though most people don’t since during the quest they’re needed for, it takes a lot of effort not to have them instantly destroyed after their purpose is fulfilled and the boots would also be destroyed to survive this fall as well so it would be wasted effort
I never knew the security AI in Half Life had multiple lines like that. I DEFINITELY knew the other NPCs did though. I once spent multiple straight minutes messing with computers and bonking a scientist on the head with a trash can before he started repeating old lines. I was IMPRESSED at how many lines that guy had. XD
"If I had $50 I'd buy beanie babies up to my waist". Me: But beanie babies are so expensive she'd only be able to buy one or tw..... *remembers how tall Ellen is*.... oh yeah. Never mind. This checks out.
Sam and Max Hit the Road. If you attempt an interaction where Sam tells you "I can't do that". Repeatedly do this and Sam will first be annoyed and eventually will start uncontrollably sob while Max scolds you, the user.
I've been playing Half-Life for almost 25 years and I never knew you could annoy the security AI into killing you (other than by attacking staff)...truly one of the greatest games ever made.
The cat from In Sound Mind. After you pet it so many times she says: "Ok....that's good now let's get to work" Also: Ellen's puns always brighten things for me.
This immediately reminded me of the Easter egg in Curse of Monkey Island. In the bay area where you can eventually get a ferryman to help you out, you can use the "grab" action on the water. Guybrush will say "But I don't wanna go into the ocean" over and over until eventually he says "Well, if you insist." and Easter egg ensues.
I love how, in Final Fantasy IX, you can summon a moogle on the world map to save your game, but you can always choose not to save and just send him away again. Well, he starts getting annoyed by this and tells you "Don't call me if you don't need me, kupo!" But if you continue to call him, he'll threaten you. "I'm sharpening my knife, kupo." He eventually flips out and throws a tantrum.
My high strength, high stealth monk in my DND group: “Look all I’m saying is these NPC probably had it coming to them.” My DM: “You literally went to every painting, every candle, and every sign in town and tilted them all. That’s not including all the bovine livestock that you tilted the day before.” Me: “Look if you found 150 cattle the day before laying on their sides, having 150 candles, signs, and paintings tilted isn’t as big of a concern.”
In Chrono Cross, during the infiltration mission, you can encounter Karsh in his room. Also in this room is a treasure chest. Karsh will scold you for trying to take his possessions. Attempt to open this chest twenty times, he will give up and you get to loot his treasure, the Dragoon Gauntlets, a very strong accessory at this point of the game.
Kagami from AI: The Somnium Files belongs on this list as well. There's a running joke throughout the whole game where you can repeatedly ask him what his name is, as he gets angrier and angrier. He goes from 'honored that you're talking to him' to 'screaming at you for being rude' to 'acknowledging he's in on the joke' when your adopted daughter calls you out on your harassment.
I'm surprised Moguo from Final Fantasy IX is not on this list. He gets so angry if you call him a lot without doing anything that he screams at you, threatens you, then just runs out of steam.
The barrel in the restaurant in Arni in Chrono Cross. If you keep examining it the dialogue will insist it is nothing more than an ordinary barrel until the barrel finally gives you an item to go away.
You know, if I was an NPC with a closet, I would place a portal to a bunch of deadly skeletons in there just to make the joke of "We all have skeletons in our closet, turns out the ones in mine are exceptionally murderous and ill tempered, perhaps open it after you are done saving the world."
The Armory Sergeant at the beginning of Halo 2 has no time for you trying out the controls or running or jumping around the room when he needs to test your shields. Nor does he have time if you don’t look at him when he’s talking or refuse to push the button to start it.
There's a waterfall in the casino in the Citadel DLC that has someone telling you not to touch it, but it's a lot, lot quicker before the joke pops up.
The save moogle in Final Fantasy IX doesn't appreciate being called and turned away without being tasked with something. He'll begin to threaten to murder you and eventually scream at you to STOP as his psyche breaks. You also get a trophy in the remasters.
Honorable mentions would be Staracraft I and II, in which every single unit has a "pissed off" line, most of them have 2-3 each! Just select/click them a few times and they'll throw them at you.
When calling Mei Ling in Metal Gear Solid 10 times without saving, she will start to poke her tongue out at you without saving another word until you finally save your progress.
Daniel Carrington from the original Perfect Dark always had me in stitches when he sighed "Don't do that, Joanna -- it worries me". What? All I did was run around him in circles & crouch repeatedly. Bonus points for shooting every single bottle of his extensive (& likely expensive) wine collection, to which he retorts "Act your age, Joanna", despite not being in the same room.
Of course Ellen got the Eevee entry XD No one else was allowed. She probably glared at everyone with an ice cold death stare when the others even thought of giving it to someone else.
Mei Ling from MGS1 goes from quoting Sun Tzu, to calling you out, to sticking her tongue out, to straight up not picking up the call if you repeatedly call her and don't save your game. Para-medic from MGS3 has a similar interaction if you you crank call her a lot as well.
I'm sure someone else has already said this, but in the original Animal Crossing, (and possibly in Wild World, I'm not sure), basically all the villagers would become irate if you talked to them too much, or "pushed" them around enough. I say "pushed" like that because I often wasn't trying to bother them or get in their personal space, just trying to get around their hit box through a tight space, and they wouldn't move. Talking to them too much, though. That's a little more intentional.
They still do that in New Horizons. Also, contrary to popular belief, villagers actually leave faster if you're nice to them and unlock their top friendship level as they would then seek to "broaden their horizons" after reaching peak level on your island.
They actually get upset in New Horizons too if you talk to them too much. They become sad or angry. Same thing with hitting them with a net three times or pushing them.
Watching this video makes me realize something... It's basically an unwritten rule of video games: You talk to everyone and interact with everything at least 2x to see if the dialogue changes... and if it does you wind up with this video
Moguo, the Moogle who lets you save on the World Map of Final Fantasy IX, has some choice words for you if you keep calling him and then cancelling without saving.
In Crash Bandicoot 2: Cortex Strikes Back, when you start the game, Doctor Neo Cortex asks for your help to collect power crystals, even though we know he was the villain of the first game. However, if you enter your first level and leave it without collecting a crystal, Cortex has additional responses. He starts losing his patience if you do it a couple more times.
On Metal Gear Solid for the PS1, if you keep calling Mei Ling without saving, she eventually gets tired and says nothing and even pulls her tongue out.
Does the Armory master at the very beginning of Halo 2 count? If you jump and run around the room as soon as you are able, he will eventually tell you that he’ll be fine if your leg pops out of its socket.
Baku in Final Fantasy IX - during the briefing scene at the start of the game. He (and side character Ruby) will only put up with Zidane's bullsh*t for so long.
No The Stanley Parable? If you don’t follow his narrative the narrator gets more and more fed up with you *Spoiler for a minor ending* To the point he takes your humanity out of Stanley and forces you to look down on Stanley. Yet puzzling pleads with Stanley to choose a door to start his fresh journey 🤷🏻♂️
To clarify: the Narrator actually believes that he is only interacting with the person/NPC by the name of “Stanley”, and as such Stanley can only follow set choices that the Narrator is aware of. The ending you’re referring to happens when, rather than answering the phone in an empty room, you unplug it. This “shouldn’t be an option”, at which point the Narrator realizes that you, the player, are there and not Stanley. After you leave, he tries to get back to his story with Stanley… only for Stanley to not be able to move since you (the player) aren’t controlling him. He didn’t boot the humanity out of Stanley, he booted the Player out of the story. This is also actually the ending that gets the credits to roll (before it reloads and you’re playing Stanley again).
The save girl, whatever her name was, from Metal Gear Solid would eventually stop spitting out proverbs when you decided not to save your game, and just stick her tongue out at Snake.
I tought the dinosaurs from jurassic world the game would be included,and my reason is that you can pet them, but after some petting they LITERALLY ATTACK YOU.
You should definitely add your respective partner in LA Noire. You can just drive off and leave them behind, and they have to get a lift from the patrolmen. And Roy from the Vice Desk, because you drive his own car and he gets livid when you crash it.
Metal Gear Solid 2: If you annoy Rose (by, say, repeatedly attacking seagulls or sneaking into the bathroom to peek at girly mags), she'll get mad and refuse to save your game until you apologize to her.
This reminds me of the dude on the train in I Expect You to Die. The solution to the puzzle is to call the train's staff enough times for them to get tired of you, then they just give you what you need to finish the mission.
MDK2. While playing as Dr. Hawkins in the beginning, you have to use the restroom. If you try to leave the restroom without washing your hands, the ship's AI will scold you and tell you wash your hands. If you refuse and try to leave, the AI will warn you a few more times before launching you out of the ship.
During the cabin shootout with Luis in Resident Evil 4, if you like me wanted to see what would happen if you shot him too much (since he doesn't have a health gauge), he will eventually get tired of you putting bullets in your face, and trigger a cutscene where he just instantly kills you himself!
I never did that, but still found out the hard way. Unless you count the fact that the first time I hit him and he didnt die I figured he was icorporeal and didnt bother trying to aim around him.
I don't really know why but I was immediately hooked by the music for The Messenger. Not enough to buy the game, but enough to listen to the soundtrack for sure. King Ymiron's rant is hilarious. I've never played WoW and have no urge to play WoW, but that was pretty funny. I'm glad FromSoftware NPCs just start repeating their dialogue after 3-4 times talking to them. I do like to go and bug the Skeptical Man in Bloodborne. Once you get him to the Chapel (by telling him to go to the Clinic, because he does the exact opposite of what he's told), you can talk to him and while he doesn't have any quest tied to him, he will give some info about the world and such. Not much and it's expected that the opposite of what he said is the truth, because he also lies. He's funny to go and bug because he just complains if he's not telling you any actual info.
I always thought it was hilarious when if you repeatedly clicked on the same orc over and over in Warcraft II, the orc would eventually cycle to the responses "Me not that kind of orc!" and "STOP TOUCHING ME!"
Wasn't just orcs - any unit would devolve into annoyed reponses if you kept selecting them over and over again. Even the wildlife.
Skaven had some good ones too.
Why is man thing still poking us us?
Hope you get get fleas annoying man things!
@@AmeenaWordweaver the wildlife would explode if you over do it.
Warcraft 1 too, although there were fewer unique clips.
Units still do that in Starcraft 2 and heroes of the storm
I feel like the one where you pet eevee or pikachu enough to annoy them is actually a really good feature - it reminds kids that pets have limits and personal space boundaries.
I thoroughly expected Luke to be poking Ellen's cheek at the end to exhaust her dialogue options/annoy her with Ellen countering with evermore horrendous puns.
That's the Oxtra we all hope exists in some perfect reality somewhere.
I love how in Let’s Go Eevee once you max your friendship with Eevee and go into the partner play and tap it’s cheeks repeatedly it plays a game of peek-a-boo with you. SO PRECIOUS!
The let’s go pkmn buddy system is adorable. It kills me with how sweet and adorable they are. 🥰
Please I beg of you nintendo, just give us pokemon amie as a full game, I will pay seventy fucking dollars to virtually snuggle the heck out of my favorite mons
the pikachu one is even more extreme since he literally electrocutes you if you annoy him.
Yeah, don't play with literal electricity.
Yeah that’s gotta hurt XD
Another reason why Eevee is better, you only get bonked on the head instead of fried
@@DiegoG2004 Heh, yeah.
@@DiegoG2004 yeah true, but I don’t regret getting let’s go pikachu instead of let’s go eevee. At least eevee is soft and cuddly instead of zappy.
If disembodied voices count, there are several endings in The Stanley Parable in which the Narrator is pretty done with you, and the Ultra Deluxe version adds even more scenarios.
Villagers in the Animal Crossing series can get annoyed with you if you talk to them too much, and that's to say nothing of hitting them too much with a net. And, of course, in the older games, there's Mr. Resetti, who would pop up to scold or yell at you whenever you come back from the unit having been powered down without you having saved first... even if it's by accident or by outside forces like the power going out.
Wait you mean people would trigger Mr resetti on accident I did that on purpose :)
@@jrm967 In at least one case yes, my younger son turned off the power at the wall. He'd mess with anything he could get his hands on at 3. *sighs* It wasn't quite out of his reach behind the TV unit.
Stanley parable is a game literally built entirely around that concept
I hit a villager with a net once, then ran off. In another area on the map, suddenly that villager started running up to me, mad as hell, and ran into my back. He then turned back to normal
I will never forget the sheer rewarding joy of figuring out how to smash all of Wheatley's giant wall screens in Portal 2, as he tries everything he can think of to make you give up your vengeful mischief.
“If I came ‘round to your house, smashing your telly to bits, you’d be furious and rightly so! Unbelievable!”
@@PerfectKirby on the other hand, if I kidnapped you and locked you in my house and came home to find my telly smashed, I might kinda get it.
"Y'know there are test subjects in Africa who dont even have monitors in there testing chambers"
When Luke said, “Cut her mic,” I thought he said, “Cut her, Mike!!” I expected Mike to come out with a rubber dagger or something!! 😂
Ellen: I had to make Eevee sad and now I'm sad.😭
Luke: oh let's annoy this scientist and then let's annoy this computer hologram thing and then, erm is there anyone else I can annoy.😂
I feel her pain😭
Boop!
What could go wrong with annoying an AI in Black Mesa? Oh wait...
Nerd aliens go zap
*Headbutts Krogan lads*
The Eevee segment made me sad too. Poor Ellen.
I don't know how you got through this list without mentioning the Save Moogle from Final Fantasy 9. If you call him on the world map over and over without actually saving ever, he starts screaming at you and even threatens to pull a knife on you if you keep it up. It's hilarious.
*I'm sharpening my knife, kupo!*
i love one that one mainly because i can not stand the annoying little furballs... 'cept Mog in FF6, he's cool because he actually pulls his weight in a fight and can be insanely good.
The fact that someone at Mass Effect recorded all these lines for that one interaction tells a lot about their dedication.
They were the very model of a scientist salarian
It actually sounds a bit like Garrus' VA
@@beastmode-ht8ou That, my friend, is because it is Brandon Keener, Mr. Vakarian, himself.
Not really its a common trope gag in games. The fact is the joke was probably pitched and got a budget to make it.
Lol. Have you tried to interact with the Blasto movie marquee on the Citadel in ME3? It's absolutely hilarious and mental they did that. Bioware people are incredible lol.
I can’t stop laughing at Ellen *banging the screen* when her “mic is cut”???? There’s just no reason for it, and it’s perfect XD
I just wanna add my favorite bit from The Stanley Parable. I know there's a LOT of ways to annoy the narrator in that game but the best, in my opinion, has to be the closet. If you go in there, stay in there, go in there again after he reboots you, stay in there some more, and keep rinse/repeating eventually he's just had enough of your shenanigans and from that point and ever after the closet is just straight up nailed shut. I laughed my ass off for twenty minutes after finding that out.
The whole game is annoying the narrator though but any of those moments are funny though, for example going up and down the elevator
In the Ultra Deluxe Edition, there's something similar with a particular bottomless pit. I'll just leave it at that for others to experience.
"OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD"
(Fun fact, the subtitles were typed exactly that way with the typos XD)
Broom closet best closet in all of gaming, ever.
In my mind I can hear Ellen repeatedly apologizing to Eevee as she annoys them.
Also I love bothering Shaun in AC2 until he goes into his rant about the meaning of "I am busy!"
Very surprised not to see Banjo-Kazooie on this list.
Bug Bottles enough and he threatens to "delete" your save file.
Was on another list.
@@GODFRAUDBUDDHA a-nother? more like 10 other lists
not "threaten" he actually does XD
@@adfinder5791 No, just the one. I double checked our scripts ^-^ - E
There’s an even funnier one in Mass Effect 3. In the Citadel DLC, if you keep messing with the casino water fountain, a voice will tell you repeatedly not to. Enough times and it will tell you to mess with it all you like because it’s a Hanar urinal.
Yep, that is hilarious as well.
As if Blasto's arrogance wasnt enough to hate the hanar, now your telling me their urinals are just out in public?
@@TennoWolf - Haha! No. It’s another gross out to make Shepard stop, just like the terminal panel. It’s just a fountain. You’re right about the Hanar, though. The zealot in 1 who won’t buy a license to preach. The one trying to upload a virus in 3. Blasto. The creepy bastard that practically drools himself dry upon meeting Javik. The Hanar black market mod seller. I can’t think of a single example of a likable Hanar in the series.
@@hollyhartwick3832 Yeah, the Bioware writers did the Hanar dirty. The only race I think gets shafted as badly as them from a writing standpoint are the Batarians.
@@MoostachedSaiyanPrince - Maybe we just got some bad examples. Shepard has a knack for running into weirdos and assholes. I have to assume they can’t all be that bad if the Council races are at peace with them. The Batarians, though, that’s another story. We know they aren’t all terrible people, but the long-standing hostility makes finding genuinely likable ones extremely unlikely just due to lore and context. The best you get would be a couple of sympathetic characters depending on your choices.
Re: Ellen's opening: we are the gamers that Capcom made us when they had us search the same drawer a hundred times
lolol i grew up with the first Devil May Cry, Kirby games, and Mario 3D games, those games MADE you look for secrets and ways to get to new areas constantly and all the secret missions!
Toad repeatedly saying how peaceful the day is while you violently smack him with your hat had me dying 😂
A good one is in Final Fantasy IX, if you call the save Moogle, Moguo, over and over without doing everything he starts to get upset, eventually threatening you with harm by saying "I'm sharpening my knife, kupo." And eventually freaking out by telling you "STOP IT STOP IT STOP IT!" And will do so until you actually save or use a tent. Its a hilarious mechanic for a game over 20 years old now.
Also in FFIX, in the opening explanation of the plan to capture Dagger, if you answer "kidnap Queen Brahne" 64 times, Ruby yells at you.
They made it worse in the HD remaster, there was a trophy for triggering Moguo’s tantrum
@@PMux79 my 8 yo daughter discovered this on her own and thought that it was so funny and creepy and was super pleased with herself. Now, even years later, she still exhausts all conversation options with all npcs ever hoping to find another similar gem.
@@rondroske3623 Isn't it great passing on the gaming genes to our offspring.
This. So much anger from such a seemingly sweet little puffball xD
I remember using save and continue on Animal Crossing for GameCube, then using the reset button on the console to annoy the heck out of Mr. Resetti. Good times! And I agree with you on Eevee, Ellen. If I accidentally attack one of the Chao I'm raising on Sonic Adventure 2, I'm apologizing to the little guy for at least a year.
Meanwhile, Hades is in the other room, lonely, thinking "running out of dialogue? is that even a thing?"
21,020 lines of dialogue. Beautiful.
Hades: the game that took its dialogue and VO so seriously that they got Logan Cunningham to do dramatic readings of their patch notes.
I'm not even kidding. They're still up on RUclips.
It is... I got owned so many times by Theseus that he's completely run out of new dialogue...
@@SquirrelOfTheNight Fuck Theseus. With a cactus.
@@jmgriffee thank you for showing me something new about that game!
Golden Sun: The Lost Age has a rather memorable one with Kraden, a scholar NPC that tags along throughout the quest, where if you answer no for most questions until you reach Lemuria will finally have him snap at you.
really? i love those games but never tried that, i didnt know he would snap at you, thats cool
That Eevee hit Ellen so hard she ended up being Luke in another game
Eevee hit the fourth wall so hard I ended up seeing an unnecessary advertisement
Eevee hit my screen so hard, he broke it.
the worst fate a person can face :(
To get clapped by Eevee bruh ngl I wouldn't even be mad it's Eevee, so damned cute it's obnoxious.
Odin: “The halls of our dead are sacred to only the most valiant and virtuous warriors.”
But it would be funny.
“Funny, you say?”
Pet the Dog from Star Renegades. There is a LOT of dialogue he will spout out, some of which has a hint of meta awareness. He might only be available at the end of a failed run in the turn-based roguelite game, but going through a full cycle of his dialogue is hilarious.
i was about to reply this exact thing
@@pwrofgreysku11 It's like when Deadpool kept slapping Wolverine in the Deadpool game. You wonder just how far it goes and it's too funny to stop halfway through.
@@azuredragoon2054 i went through it 3 times just incase there was even more dialogue lol
@@pwrofgreysku11 I think the best part is that it baits you into this by making the prompt "Pet the Dog" as if your interaction is to merely pet him. What's better, a few lines suggest that you ARE petting him, and he didn't agree to it.
EDIT: After going through his cycle of dialogue again... it turns out each time you ARE petting him.
I LOVE star renegades
There's an NPC in Doom 3 , early in the game, who gets annoyed if you read his report over his shoulder, typing "I would also like to add that this new transfer is exceedingly rude. He has hovered over me reading everything I type. STOP IT" on the screen you're incessantly staring at. It's one of my favourite jabs at the player.
That's brilliant
There's a weird circular logic here. Most of these require repeated interaction from the player, so someone programmed it based the expectation that players would irritate the NPCs repeatedly, but if they didn't program repeated interactions with the NPC then players wouldn't irritate the NPCs to test the range of reactions. Which came first, the irritation or the reaction?
It probably started from someone trying to make the game more "realistic" and have the character had unique dialogue. Undoubtedly, gamers who enjoy lore hunting in games started clicking npc repeatedly to make sure they had all the dialogue and this behavior was noticed leading a developer to put these type of responses in their game.
It might have been started by Blizzard in Warcraft (2 I think). Most prominent there the orcisch peons. "Grunt?" - "Zug-zug" - "sumthin need doin?" - "STOP POKING ME!".
Ymiron is showing just the dialoge he has been programmed to give when getting "annoyed". However basicly every single NPC in any Blizzard game does have such "annoyed" lines written for. Usually it starts at the sixth click in succession and usually there are several "annoyed" lines for each NPC.
my theory, they saw us i interact with their game in a way that they didn't like and made these interactions to troll us. yet it backfired and now its just a feature we expect in the games.
In RPGs it is common to speak to NPCs a lot and in earlier RPGs with bad translations this would result in players talking to the wrong NPC 10+ times. The NPC obviously makes no sense but the translation was botched... but because you don't know it is botched you do it.
It likely stems from that or something similar being played for laughs.
The first game I ever made had a system where if a player interacted with the tutorial AI exactly 288 times, then the game would "turn off" (not really turns off it just goes black) and then being a jokester, I programed my game to "reboot" but the music is reversed and the game is now tinted red and squishing noises persist as the character progresses. when the player reaches the final boss, Ren (who was a goldfish, designed to be pathetically easy) Ren appears frightened and immediately retreats and the game continues as though Ren were killed. The player enters the reward room and the music completely stops. the event functions that normally end the game cease function and if the player remains in the room for a countdown of 8 minutes and 48 seconds, then Ren would return, covered in black sludge and begging the player to leave. if player didn't react by retreating to the door, ren would laugh maniacally and charge the player. the screen was programed to go black and power the game off, but I was too dumb to program that as I had no clue how to change the event close from functioning when the close tab button is pressed into being an event that occurs if entity a is overlapping entity b. so instead, I made the character freeze in place and set an event where the screen would flash meaningless jumbles of letters for single frames every 20 frames. after the fourth loop, the event was programed to end (I say was because It never ended at the same time. I think its because I used a global variable rather than a local one) at which point a white figure would occupy the center of the screen. it starts a crying sound and then the game resets fully.
Sadly, I got a failing grade on the project as my teacher thought the code was excessive and she never figured out that if she passes 288 interactions that the event will not occur.
I was sad and opted to never take Coding again!
This has inspired me to make an npc who, rather than get annoyed, starts explaining their entire backstory because you keep listening
While not quite the same, reminds me of the NPC "Noobert" in Baldurs Gate 1. He's an NPC that follows the player around the town of Naskel. He initiates dialog and asks you inane and stupid question. If you let him ask like 50 questions, he thanks you for not killing him out of annoyance. You get a fairly large chunk of experience from it.
That guy is infuriating
Also in both BG games as well as the Icewind Dale games if you repeatedly select the same party member over and over they will snap at you and a few of them are really funny
@@Marcus21H a personal favorite is jaheira 'yes? Oh omnipresent authority figure?'
@@Patrioticpawn oh yea
Oh yes. He really tested my patience :D
And of course I annoyed my team :D but I don't remember that much. But as Jaheira got quoted it rung a memory :D also when trying to take Boo away from Minsk :D
I am not even exaggerating when i say Let's go Eevee cured my depression, i had been dumped by my partner that had been cheating on me for six months, somehow playing around and taking care of a digital pet turned out to be weirdly therapeutic for me so i can very much relate to Eevee making you cry.
Eevee is and forever will be the best pokémon.
Okay. Two things:
One: I'm very sorry for that horrible relationship. Hope you feel better.
And two: Pokemon will always cure our depression.
@@krisbd6262 There is something weirdly calming in commiting mass genocide in Pokemon Unite
Depression ≠ sadness. And I'm pretty sure mental illnesses can't be cured by playing videogames, so please do people with real illnesses a favor and stop this self-diagnosis bs. You were just sad ffs.
@@NeguraGhost Whilst you have a point and people really should stop calling every single grief they had depression... You don't need to degrade their suffering to "you were just sad ffs".... Kinda heartless of you
It's not best Pokémon until you evolve it in the daytime with high friendship and no fairy moves. Still up there though.
Maiq the Liar always makes me laugh doing this 😂 "Maiq is done talking now" and then just vanishes into the mountains
In Oblivion he runs off in search of calipers to steal. In Skyrim he just stands there.
@@BogeyTheBear menacingly tho?
Given the amount of puns Ellen got with Splatoon 2, she's probably gonna love Splatoon 3's new bands, C-Side and Front Roe
I was enthralled by everything The Shopkeeper was saying. My attention span is not the size a gnat and I was really digging his story.
It's pretty wise, honestly.
Everyone loves The Shopkeeper
My attention span is the size of a gnat and I still enjoyed the story.
He has two more like that.
His following rant in the game is about how the LibErAls are trying to police his free speech to control him, and his first rant takes "live in the moment" to mean "don't have goals". If he gets another rant in the sequel it's going to be about trying to sell you on NFTs, you mark my words.
The Eevee example reminds me of my Pokemon Pikachu waaaaaay back in the day: I used to bring it to high school with me and set the time so it was asleep during class, and one day I decided to keep messing with it for my friends. Each time it would wake up kind of annoyed and go back to sleep. Pikachu got mad about me waking it over and over and woke up for good, this time with its back turned. 🤣
In Chrono Cross, when you infiltrate Viper Manor, Karsh lets you have what's in his chest after telling you no 20 times.
There's also a headstone in Baldur's Gate in Nashkel where, if you click on it, a wizard comes out and tells you not to do that again. Do it repeatedly and he'll summon hostile enemies that explode when they are killed.
+1 for the BG one! That was hilarious :D
Sounds similar to a Divinity 1 (*and?* 2) event
The BG guy is also really REALLY easy to kill, by finding his grave, pissing him off, and proceeding to flee at high speeds towards the nearest town guard. The guards are basically endless, and with the right gear you can pick off his minions and him while they can't reach you because there are too many Flaming Fist in the way.
The shopkeeper from The messenger is hilarious, because of how important AND petty they are, and one major plot point for the game's storyline is that they intentionally didn't tell you things not out of necessity, but rather because they were annoyed you made a slight comment when you first entered their shop.
Plus, you messed with her cabinet. (The shopkeeper is a girl apparently, I read it on the wiki so it must be true.
@@bradleyadams5252 it's true. They literally reveal everything including her gender right before the final boss fight in the most anticlimactic way possible.
When you realize she's basically just a sassy librarian the plot makes much more sense.
As a customer service worker, it checks out.
I'm surprised we didn't see Haskill from Oblivion's "Shivering Isles" DLC. Early on, Sheogorath gives you the ability to summon him, then asks you to demonstrate your skill. Do this more than twice and Haskill gets increasingly annoyed with you.
Forget twice, twelve is the point you don't get anymore unique dialogue, anytime after five and he gets more and more fed up
Calamari is literally the reason why NOA renamed Aori and Hotaru to Callie and Marie. Marie even comments on it if you replay the final boss battle in the single player campaign.
My favourite was annoying the Moogle in FF9 you call with the flute on the world map to save, if you keep calling and sending him away he gets increasingly angry and threatening.
This would be my choice...that poor bloody moogle!!! KUUUUPPOOOO!!!
This is exactly what came to mind when I saw the title of this vid. Moogle gets very "done" with us :')
"I'm sharpening my knife kupo.
And now I have to try this. I was just replaying through this.
this is the one i thought of too, as soon as i got the flute the first thing i always did was annoy him lol
Of the many "annoy" quotes for units in Blizzard RTS's and in HotS, my favorite easily goes to Li-Ming in Heroes of the Storm. Go look it up for yourself if you haven't heard it (though Tychus dropping his cigar down his suit is one of my favorite annoy quotes as well).
Sheogorath in the shivering iles dlc you’ve gotten away with hitting people once and only having to pay a bit of gold but not the mad god hit him and he will straight up freeze you in place telling you that “you really shouldn’t of done that” before warping you to the sheogorath judgement shrine where you fall to your death
"Enjoy the view." - Sheogorath
You don't fall to your death, Sheogorath slams the entire Isles into your chin.
Wow, I didn’t know you could annoy him to the point of doing something like that! It’s funny and scary, at the same time.
If someone has the boots of springhell jack equipped you can actually survive that, though most people don’t since during the quest they’re needed for, it takes a lot of effort not to have them instantly destroyed after their purpose is fulfilled and the boots would also be destroyed to survive this fall as well so it would be wasted effort
@@ShadowJCreed I thought that death was scripted. I literally tried it in god mode and still died.
I never knew the security AI in Half Life had multiple lines like that. I DEFINITELY knew the other NPCs did though. I once spent multiple straight minutes messing with computers and bonking a scientist on the head with a trash can before he started repeating old lines. I was IMPRESSED at how many lines that guy had. XD
"If I had $50 I'd buy beanie babies up to my waist".
Me: But beanie babies are so expensive she'd only be able to buy one or tw..... *remembers how tall Ellen is*.... oh yeah. Never mind. This checks out.
owch lol
🤣
She'd be able to get about 4-5.
So yeah for Ellen definitely up to her waist.
Hearing Luke say ‘boop!’ over and over again has made my day.
Sam and Max Hit the Road. If you attempt an interaction where Sam tells you "I can't do that". Repeatedly do this and Sam will first be annoyed and eventually will start uncontrollably sob while Max scolds you, the user.
It's actually "I can't pick that up!"
at the end sam just sobing
Man, the Messenger is SUCH A GOOD GAME. The gameplay, the soundtrack, the characters, OH! Love it!
100% agreed!
I've been playing Half-Life for almost 25 years and I never knew you could annoy the security AI into killing you (other than by attacking staff)...truly one of the greatest games ever made.
The cat from In Sound Mind. After you pet it so many times she says: "Ok....that's good now let's get to work"
Also: Ellen's puns always brighten things for me.
This immediately reminded me of the Easter egg in Curse of Monkey Island. In the bay area where you can eventually get a ferryman to help you out, you can use the "grab" action on the water. Guybrush will say "But I don't wanna go into the ocean" over and over until eventually he says "Well, if you insist." and Easter egg ensues.
You can try to take the moon in one of them. I think it's Curse or Escape. "Pick up the moon? Are you nuts?"
Ellen's puns and how they annoy the rest of the crew is the best thing. ^_^ Glad you're healthy and back!
“That’s it, cut her mic”
*Mike walks into frame…*
I love how, in Final Fantasy IX, you can summon a moogle on the world map to save your game, but you can always choose not to save and just send him away again. Well, he starts getting annoyed by this and tells you "Don't call me if you don't need me, kupo!" But if you continue to call him, he'll threaten you. "I'm sharpening my knife, kupo." He eventually flips out and throws a tantrum.
My high strength, high stealth monk in my DND group: “Look all I’m saying is these NPC probably had it coming to them.”
My DM: “You literally went to every painting, every candle, and every sign in town and tilted them all. That’s not including all the bovine livestock that you tilted the day before.”
Me: “Look if you found 150 cattle the day before laying on their sides, having 150 candles, signs, and paintings tilted isn’t as big of a concern.”
Remember a Monk in Spyro, that after you speak with for an annoying amount of tries, he gets so annoyed, he won't answer anymore to the Talk button
In Chrono Cross, during the infiltration mission, you can encounter Karsh in his room. Also in this room is a treasure chest. Karsh will scold you for trying to take his possessions. Attempt to open this chest twenty times, he will give up and you get to loot his treasure, the Dragoon Gauntlets, a very strong accessory at this point of the game.
The Shopkeeper’s speech made me seriously re-evaluate how much I’m deferring joy.
Kagami from AI: The Somnium Files belongs on this list as well. There's a running joke throughout the whole game where you can repeatedly ask him what his name is, as he gets angrier and angrier.
He goes from 'honored that you're talking to him' to 'screaming at you for being rude' to 'acknowledging he's in on the joke' when your adopted daughter calls you out on your harassment.
I'm surprised Moguo from Final Fantasy IX is not on this list. He gets so angry if you call him a lot without doing anything that he screams at you, threatens you, then just runs out of steam.
The barrel in the restaurant in Arni in Chrono Cross. If you keep examining it the dialogue will insist it is nothing more than an ordinary barrel until the barrel finally gives you an item to go away.
You know, if I was an NPC with a closet, I would place a portal to a bunch of deadly skeletons in there just to make the joke of "We all have skeletons in our closet, turns out the ones in mine are exceptionally murderous and ill tempered, perhaps open it after you are done saving the world."
There needs to be a game like that.
@@jaredcrabb
U N D E R T A L E
I jest.
The Armory Sergeant at the beginning of Halo 2 has no time for you trying out the controls or running or jumping around the room when he needs to test your shields. Nor does he have time if you don’t look at him when he’s talking or refuse to push the button to start it.
MGS2, Big Shell mission, shoot enough birds, and Rose gets angry, threatens divorce, and worst of all, won't let you save your game.
I'm so glad this opened with Mass Effect 3's Salarian. Couldn't imagine this list without it.
Ikr was checking just to make sure it was on the list
There's a waterfall in the casino in the Citadel DLC that has someone telling you not to touch it, but it's a lot, lot quicker before the joke pops up.
My little nephew adores Eevee. He loves all animals, intends to be a veterinarian someday, and in the meantime takes good care of his Pokemon.
The save moogle in Final Fantasy IX doesn't appreciate being called and turned away without being tasked with something. He'll begin to threaten to murder you and eventually scream at you to STOP as his psyche breaks.
You also get a trophy in the remasters.
Eevee is absolutely adorable. You would have to be heartless to be delibertaly mean to it.
Honorable mentions would be Staracraft I and II, in which every single unit has a "pissed off" line, most of them have 2-3 each! Just select/click them a few times and they'll throw them at you.
Even the Protoss Probe sounds done with you eventually, and it just beeps.
The Warcraft series does it too, so does the first Baldur's Gate. I really should've expected that Edwin was plotting to overthrow me.
My God, he's whacked!
@@daviddaugherty2816 not just the first BG. Icewind Dale and IWD2 also have it. I believe BG2 does as well.
Yes, BG2 did have those as well
Eevee also turns away like that if you try to use an evolution stone on it. Kind of in a "You can't love me the way I am, huh?" sort of way.
It is impossible to fathom how everyone on this channel is so freaking *adorable*.
When calling Mei Ling in Metal Gear Solid 10 times without saving, she will start to poke her tongue out at you without saving another word until you finally save your progress.
Daniel Carrington from the original Perfect Dark always had me in stitches when he sighed "Don't do that, Joanna -- it worries me". What? All I did was run around him in circles & crouch repeatedly. Bonus points for shooting every single bottle of his extensive (& likely expensive) wine collection, to which he retorts "Act your age, Joanna", despite not being in the same room.
Of course Ellen got the Eevee entry XD No one else was allowed. She probably glared at everyone with an ice cold death stare when the others even thought of giving it to someone else.
How about every Animal Crossing (GCN) villager who gets actively tired of talking to you if you just keep on pestering them?
Mei Ling from MGS1 goes from quoting Sun Tzu, to calling you out, to sticking her tongue out, to straight up not picking up the call if you repeatedly call her and don't save your game.
Para-medic from MGS3 has a similar interaction if you you crank call her a lot as well.
I'm sure someone else has already said this, but in the original Animal Crossing, (and possibly in Wild World, I'm not sure), basically all the villagers would become irate if you talked to them too much, or "pushed" them around enough. I say "pushed" like that because I often wasn't trying to bother them or get in their personal space, just trying to get around their hit box through a tight space, and they wouldn't move.
Talking to them too much, though. That's a little more intentional.
If I wanted a villager to leave, shoving them to the point of irritation or hitting them with my net was the way to do it.
exactly.
They still do that in New Horizons. Also, contrary to popular belief, villagers actually leave faster if you're nice to them and unlock their top friendship level as they would then seek to "broaden their horizons" after reaching peak level on your island.
They actually get upset in New Horizons too if you talk to them too much. They become sad or angry.
Same thing with hitting them with a net three times or pushing them.
Zipper the bunny gets very annoyed when you try to get behind him to look at his zip, what eldrich horrors lie beneath
Dear Ellen, never stop piling on the puns. Thanks, a Fan.
Watching this video makes me realize something...
It's basically an unwritten rule of video games: You talk to everyone and interact with everything at least 2x to see if the dialogue changes... and if it does you wind up with this video
Moguo, the Moogle who lets you save on the World Map of Final Fantasy IX, has some choice words for you if you keep calling him and then cancelling without saving.
Game from “There Is No Game : Wrong Dimension” is literally the perfect example of this
In Crash Bandicoot 2: Cortex Strikes Back, when you start the game, Doctor Neo Cortex asks for your help to collect power crystals, even though we know he was the villain of the first game. However, if you enter your first level and leave it without collecting a crystal, Cortex has additional responses. He starts losing his patience if you do it a couple more times.
Does the Narrator in The Stanley Parable count as an NPC?
On Metal Gear Solid for the PS1, if you keep calling Mei Ling without saving, she eventually gets tired and says nothing and even pulls her tongue out.
Does the Armory master at the very beginning of Halo 2 count? If you jump and run around the room as soon as you are able, he will eventually tell you that he’ll be fine if your leg pops out of its socket.
How was The Stanley Parable not on here?
There's an entire ending to the game based on this
Baku in Final Fantasy IX - during the briefing scene at the start of the game. He (and side character Ruby) will only put up with Zidane's bullsh*t for so long.
No The Stanley Parable? If you don’t follow his narrative the narrator gets more and more fed up with you
*Spoiler for a minor ending*
To the point he takes your humanity out of Stanley and forces you to look down on Stanley. Yet puzzling pleads with Stanley to choose a door to start his fresh journey 🤷🏻♂️
To clarify: the Narrator actually believes that he is only interacting with the person/NPC by the name of “Stanley”, and as such Stanley can only follow set choices that the Narrator is aware of.
The ending you’re referring to happens when, rather than answering the phone in an empty room, you unplug it. This “shouldn’t be an option”, at which point the Narrator realizes that you, the player, are there and not Stanley. After you leave, he tries to get back to his story with Stanley… only for Stanley to not be able to move since you (the player) aren’t controlling him.
He didn’t boot the humanity out of Stanley, he booted the Player out of the story. This is also actually the ending that gets the credits to roll (before it reloads and you’re playing Stanley again).
The save girl, whatever her name was, from Metal Gear Solid would eventually stop spitting out proverbs when you decided not to save your game, and just stick her tongue out at Snake.
Aww poor Ellen, having to annoy Eevee, to get that reaction! I grabbed my Eevee plushy, and was hugging it the whole time. Yep, even Eevee has limits!
I have a $100 Pikachu plushie, i felt the same reaction
@@eurybiaball63 In Let's Go Pikachu, you get electrocuted when you do the same thing.
@@insertcreativehandlehere yes I’ve seen that in another comment
I tought the dinosaurs from jurassic world the game would be included,and my reason is that you can pet them, but after some petting they LITERALLY ATTACK YOU.
You should definitely add your respective partner in LA Noire. You can just drive off and leave them behind, and they have to get a lift from the patrolmen. And Roy from the Vice Desk, because you drive his own car and he gets livid when you crash it.
Metal Gear Solid 2: If you annoy Rose (by, say, repeatedly attacking seagulls or sneaking into the bathroom to peek at girly mags), she'll get mad and refuse to save your game until you apologize to her.
This reminds me of the dude on the train in I Expect You to Die. The solution to the puzzle is to call the train's staff enough times for them to get tired of you, then they just give you what you need to finish the mission.
We all appreciate the sacrifice Ellen made to make Eevee sad so we don't have to, We'll even enjoy all the octopus puns in gratitude
There's that one door in the safe zone in Dead Cells where if you keep destroying it, it opens by itself after a bit
I feel like the NPC's in psychonaughts belong here given that they have pretty much no patience for your antics if you mess with them.
MDK2. While playing as Dr. Hawkins in the beginning, you have to use the restroom. If you try to leave the restroom without washing your hands, the ship's AI will scold you and tell you wash your hands. If you refuse and try to leave, the AI will warn you a few more times before launching you out of the ship.
During the cabin shootout with Luis in Resident Evil 4, if you like me wanted to see what would happen if you shot him too much (since he doesn't have a health gauge), he will eventually get tired of you putting bullets in your face, and trigger a cutscene where he just instantly kills you himself!
I never did that, but still found out the hard way. Unless you count the fact that the first time I hit him and he didnt die I figured he was icorporeal and didnt bother trying to aim around him.
I remember trying to talk to Marie, me seeing her annoyed with me talking to her broke my heart. 😅
I'm mad I can't talk to marina
In Pikuniku if you keep kicking the painter he'll eventually go mad and start kicking you back.
I don't really know why but I was immediately hooked by the music for The Messenger. Not enough to buy the game, but enough to listen to the soundtrack for sure. King Ymiron's rant is hilarious. I've never played WoW and have no urge to play WoW, but that was pretty funny. I'm glad FromSoftware NPCs just start repeating their dialogue after 3-4 times talking to them. I do like to go and bug the Skeptical Man in Bloodborne. Once you get him to the Chapel (by telling him to go to the Clinic, because he does the exact opposite of what he's told), you can talk to him and while he doesn't have any quest tied to him, he will give some info about the world and such. Not much and it's expected that the opposite of what he said is the truth, because he also lies. He's funny to go and bug because he just complains if he's not telling you any actual info.