@@ArthurDraco I think there is a general "Extreme Spoiler Sensitivity" gate you'd have to pass to watch the video: The titles and thumbnails of all of their lists _clearly_ tell you what's going to be in it. As such, if you don't want to know what games have stupidity-driven lose conditions, you should give that particular video a pass. Or if you're like me, you are very often driven by stupidity, and this video is a PSA for me that needs a Commenter Edition yesterday.
Nothing quite like the feeling of your heart sinking into your stomach when you realise that you missed a vital piece of info 2 hours ago, but your earliest save file was 1 hour ago & you have no way to backtrack. Brutal.
One element where the Phoenix Wright Ace Attorney Trilogy was nerfed in the Console/PC port. When you saved on the handheld versions, you could resume from EITHER the save point, or from the start of the current chapter. The console ports gave you more save files to work with, but only gave you one continue point for each file: the point where you saved. And if you happened to save during a text box that was already on the way to draining the last of your health, then you'd be spit out to the title screen with no way to continue the episode on that file. At least the 3DS games and the Great Ace Attorney Chronicles gave you the option to retry from the current scene.
I'm not sure which possible fate in Myst is worse: being trapped in a featureless void for eternity or being trapped in a small stone room with a grouchy author who thinks you're an idiot and hates you for the rest of your natural lives.
The Void is the better option. You _are_ alone, but you're not being constantly bad mouthed by the author with no break from it. That's a "permanent argument where you'll always be wrong, HAVE TO LISTEN TO, and can't escape it." The void you're just alone with YOUR thoughts, no one else there to verbally berate you. The Void. Easy.
If you're familiar with the Myst franchise, the D'ni (not to be mistaken for Dunny, though we still did) which is what Aetris is, they live a very, very, very long time.
Morrowind had quite a few vital NPCs you would be informed that you could no longer finish the game if you killed them. You only saw this AFTER you killed them.
The text even was a meme for a time. "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
There was actually a way around this programmed into the game. It was really convoluted, but essentially you had to go through a series of hidden quests to force what the game considered to be the threads of destiny to accept you as the hero. Which was some pretty forward thinking to build in to the game. An actual way to get around the The soft lock of killing certain npcs. I know that The old guy who you're supposed to meet In balmora is one of those Critical N p c's. And vivic is but i'm not too sure who else
Ironically, calling the Lady of Pain a deity is also a good way to get her to kill you. She refuses worship, and if she catches anybody trying to worship her, she flays them alive. She is, in fact, not a deity, but she is just as powerful as one. She also doesn't get along well with most deities, the exception to that being The Raven Queen, and even that is more of a mutual understanding than any true partnership
Actually, she's _more_ powerful than a deity (or, power if you want to be technical). She killed the god Aoskar like it was nothing when he tried to take over Sigil. She has, in fact, banned all powers from her city. Another fun fact, the Raven Queen technically isn't a power, either. Much like the Lady of Pain, no one really knows what she is.
And the stupidest way to get killed by Her Dread Serenity is by angering her once, then going into the destroyed temple of Aoskar and talking to the priest, then agreeing to become an Aoskar worshiper in order to complete his side quest. Also, the game isn't set in the Forgotten Realms, it's set in Planescape, which is why it's Planescape: Torment and not Forgotten Realms: Torment.
@@daviddaugherty2816 She's an overgod. Not a deity because she refuses mortal attention, but powerful enough that the rules of sigil are borderline unbreakable even to gods, archdevils, and demon lords (who are entities of boundless chaos but still ultimately follow the rules in sigil because they know better) without retribution.
One of my favorites is the Hitchhiker's Guide to the Galaxy game. It's already very odd and unforgiving, even for a text adventure game, but if you don't feed a dog a sandwich within the first minutes of the game, you will then be eaten by that same dog later (but somehow also earlier.)
I didn’t know to feed the dog the first time I played it, but I did catch the babel fish. It was the Tea/No Tea thing so Marvin could open the door puzzle that stumped me.
I mean, that's also the game that made the crucial, necessary item the one you don't have if you didn't manage to pick up and save every single thing you could take.
@@huskeryu Once I figured out what "the thing your aunt gave you that you don't what it is" actually is, I began to take everything I came across throughout the game.
Fun Fact: The Lady of Pain is the only entity in D&D that doesn't have a stat block. All the gods have a stat block, making them technically killable. Except her.
Reminds me of the Firefly RPG. The Alliance capital ships did not have any stats except speed and sensor range. The rules simply stated that if the players got in a fight with one, the players lost.
One of the stupidest examples of this is in Clock Tower 2, there's two enemies chasing you in the first level, a haunted doll and a suit of armor. If you beat the level without activating the armor, 2 hours later in the final level, it'll FALL THROUGH THE CEILING FOR NO REASON and crush you to death. Every other bad end is "you entered this scene as the wrong character" or "you forgot to get an item" and then there's this nonsense
At least the original didn’t have that… At worst you’d get moments that screwed you out on the ending you would get, such as examining a suit of armor which has your other friend in it who’s dead or if you go into that one room where you get drugged with no way of knowing since you have to find the secret room to get the best ending
So to clarify whats happening in the death cut-scene from planescape: The Lady Of Pain is believed to be a pillar of creation, she doesn't have a stat block and can therefore not be killed, she has never died in the lore and has canonically killed a god who tried to take over her city, and she did it so quickly no one actually knows what she did, just that his corpse was found floating in the astral sea. Her abilities include: Inflicting indescribable pain onto anyone she looks at, including things that shouldn't be able to feel pain such as golems, imprisoning people in pocket dimension mazes of which she has an unknown number of and can contain various creatures, and the ability she uses during that cut-scene. If her shadow is ever cast upon someone they are immediately flayed alive as their body disintegrates in the most painful fashion possible, they don't die instantly either, it takes a couple seconds for them to die during which time every moment will be unbearable agony. Basically that cut-scene is your character being killed in the most painful way anyone could ever do by any possible method magical or otherwise.
Fun fact about the Myst Ages, the developers were made aware of their faux par with Dunny meaning toilet in Australia shortly after the game's release, and immediately changed it to D'ni in all subsequent games and lore! 😅 Also, every Myst game has unwinnable endings, too, with either ending up trapped in various Ages or siding with the wrong characters. I'm a huge fan of the series, so always excited to see it mentioned 😁
I would have kept it and derive great pleasure from it. Mostly because I'd find it kind of funny, but also because both are places you would not want to spend eternity in.
it's the opposite for me like I would replay a game from that era and I'd get stuck on the first few level while reminding myself that I literally destroyed that game during the rental time when I was 10 years old....it does hurt self-esteem haha
I managed to once make the original Monkey Island unwinnable by mistake but through a different means - when you're on the Sea Monkey (the ship you buy at Stan's to travel to Monkey Island) you have to gather a bunch of stuff to actually find Monkey Island and get yourself to shore once you're within range. One of the items is a rope, which is called something like "large piece of rope", I think. You need to stick some in the cannon to form a fuse in order to use it to send yourself over the final stretch of sea. But I found I could keep doing this, using the rope on the cannon, and it made the rope's name change each time to be shorter and shorter, until eventually I had an "Infintesimal piece of rope" or something, at which point the name stopped changing and I gave up and continued the game. Except later on, once you're on the island, you need to use the rope again to climb down a cliff. I found that the infintesimal rope wouldn't work - evidently I made it TOO small, so I couldn't progress. Whoops :D
I love how in the special edition remake of The Secret of Monkey Island, they specifically made sure you couldn't use the vending machine more than once. I guess spending all 478 pieces of eight on grog happened more than once, which is rather concerning.
There may not be a specific quest related to visiting Vault 106 in Fallout 3, but going there to collect the Bobblehead located deep within the vault is the only way to stop the completionist part of my brain from screaming, which is a kind of a quest...
Why is no one mentioning the fact that Jane managed to find a shade of lime green that doesn't interfere with the green screen. That deserves some recognition. I'm impressed. Like bruh she even matched her earrings successfully to that outfit
Isn't it a white backdrop? I thought I remember a video of OXbox/Xtra's had a glimpse of this room; all the natural filming lights/cameras surrounding the white backdrop that rolled onto the floor, under the chair. Unless I Mandela Effected that onto myself... Otherwise, yes! I also agree that that is a lovely shade of green! Contrasts well with a brunette hair color 👌
@@drewvehmeier5658 Could be a white backdrop. I always presumed it was a greenscreen. If it's a white backdrop, that makes her outfit choice go even better with it, white on green is nice to look at
@@EncouragedEntity Yeah, the studio has a white backdrop. Remember Luke once shot a hole in it? I think this may be the "floating head" outfit we were once teased with in a Two Point Hospital stream.
One thing they glossed over, it seems like there are something like 50-100 npcs in the City of Doors who will be happy to tell you to leave The Lady of Pain alone, and don't F with her Dabus. Seriously, the same people who have greater demon lords over for a pint at the local pub, will shake in their boots over annoying this ruler who usually doesn't even show her face. She is the ultimate boogieman of that world, and if you casually murder the Dabus, you have earned your Darwin Award.
Yep it makes a point of letting you know that certain sufficiently powerful entities can permanantly end you as well as the fact that the lady of pain is at the absolute top of the do not mess with list - she gives you exactly ONE chance (it's outright stated that she puts people in mazes which have an exit, if you can't figure your way out then that's your problem) to mess up then won't warn you again, which is more leeway than some of the other methods grant.
I lost the damn KQ6 CD pamphlet thing as a kid and, being pre- real internet, I can't tell you how many times I played to that bloody wall puzzle only to have no way to translate the puzzles. But what an amazing game - I just kept playing.
Loved the KQ games(4-6 especially, but Sierra were very guilty in general of creating unwinnable states and dead ends for the player to stumble into, and were the reason I was paranoid about saving for awhile. Exception is KQ 7 in that game it was impossible to reach an unwinnable state.
Jane doing a Secret of Monkey Island bit is like Mike doing a Silent Hill bit or Andy doing any driving bit... it's nice to mix things up but you have to imagine when the segment share out happens and they don't get the game you love, they promptly go kick a bin, shout into a black hole or throw a grenade at a set of motorbikes💥
I remember a video about realism in games with Mike doing a segment on Portal 2's accurate depiction of light-refraction. He reeled off a whole bunch of scientific facts and figures and then finished it with "Can you tell Jane wrote this segment?"
In the first half of Final Fantasy 6, there's a single spot on the world map where it's possible to land the airship but not be able to get back onto it. Since you'll eventually need the airship to progress, you've basically softlocked yourself.
Ooh where is this? I remember having to leave my airship at a waterfall to get a dance that was unaccessible in the 2nd half but you could just go the full circle around the world again to get back to it.
@@dullahan_of_light6047 There's a spot right next to Nikeah where you can land the airship, where the town will then be in the way if you try to enter the airship.
@@thatryanguy Actually, assuming you meant landing near Mobliz to get Water Rondo from the Serpent Trench, it's not that hard to get back to your airship. After Serpent Trench washes you up near Nikeah, take a boat to South Figaro. From there, make your way back to the Returners Hideout and find the entrance to the Lethe River, which is hidden in Banon's room. This will drop you off where Sabin got washed up earlier, meaning you just need to jump down Barren Falls again, and you'll be back with your airship.
@@SpillyoftheLabyrinth That is what I was referring to, and yeah, I knew there was a way to get it, it just seemed like too much of a bother when I was younger.
Honestly, this kind of thing was *endemic* to the old-school point-and-click adventure-game genre. Sierra's output almost always had some way to lock yourself out of winning by neglecting to pick up - or just wasting - some key item. I particularly remember one of the King's Quest games... three, I think, or maybe four? The one where you played as the love-interest from the previous game, rescuing the kidnapped prince in a 'flipped' damsel-in-distress scenario that was pretty revolutionary for its time. While exploring the woods, you'll come across none other than Cupid - startling him enough that the chubby cherub takes off in a flurry, leaving his bow and arrows behind. Of course, you are supposed to collect that bow - and if you're fast, you could even use it to take a shot at *him* before he flutters off screen! How's THAT for a taste of your own medicine, eh? ...unfortunately, the bow only comes with two arrows, and you need BOTH of them for two specific targets during your quest... specifically, a Unicorn in order to convince it to let you ride it, and on the *main villain,* who is apparently so evil that she has a fatal allergic reaction to the payload of 'love'. If you use the bow on anything or anyone else, you'll just get the innocuous message of "Shoot, you missed!"... and then be left to continue the game with one arrow left, likely to only realize how screwed you are when you reach the *very end* and face the final boss with your arrowless bow. It, uh... happened to a friend of mine, back in the day. >_>;
@@siri7005 But my Scandinavian girlfriend is 115 and looks like she is 25 at most. Though sometimes I get the strange feeling that someone is staring at my neck. I'm sure it is just my imagination. Yeah, I'm totally fine.
Letting you make them unwinnable without warning is fairly standard for Sierra adventure games, I think some of them let you do it less than 5 minutes into the game and you don't find out until almost the end.
Oh... yeah.., I remember it was... I believe one of the Leisure Suit Larry games (frisky, I know...) where I didn't fetch some item some NPC had pretty much at the beginning. Not having that item in question, of course I looked up the solution to that riddle in some game magazine... and lo and behold the tip the guide gave was: If you don't have [Item] load a save before that scene and fetch it. Like that was 10 hours ago. Basically the complete game save for the last riddle...
Space quest 2. At start was a rubix cube thing. Like almost very start. 3/4 way through needed it. But yeah, Sierra games by design usually meant if stuck, you missed something important. Their games loaded with one way gates.
@@deanospimoniful not replay so much as full play? It's difficult to explain the game design ethos they had going on because . . . it wasn't a very well thought out design ethos, it was never really set in writing anywhere or people would've seen the issues with it, and by the time a game passed QA, many of the elements that would've make the game design click were removed. But you can kinda see where some of the games were intending to go? Essentially, the point of an adventure game in that ethos is not to win, but to explore. And thus, you make winning only possible by exploring. Not only physically, going everywhere you can go, but also figuring out how doing interactions differently, using different items for a task, or doing things at different times would change the game state until you reach the winning game state. So, in an ideally designed game in this mindset, the beginning would be fairly easy as you would have a number of ways to approach many of your obstacles, but then at the end, none of the items you've kept work? So now you need to replay and try a different configuration of items for puzzle solving, and aha! This time you kept the fish hook instead of the boot, and you can retrieve a piece of cheese. So the larger puzzle of how to manage all of your resources across the game becomes evident and you set to work figuring out all the different possible ways different obstacles can be bypassed, and which items you can end up with. . . . as you can imagine, many reusuable puzzle elements were removed in different stages of design and QA because the only thing they served to do was to frustrate and confuse players. And then many puzzles are stripped down. And then some puzzles are given such obvious hints that the answer becomes immediately apparent. And what's left at the end isn't some big puzzle, only one or two pieces of entirely missable items that you need to consult a guide to find. In the end, there's really no way to construct that large puzzle inside of the old adventure game style format, because removing all of the "fuck, who doesn't need a guide for that stupid fucking item?!" moments also removes all of the moments that require observation and thinking about the environment from the player. Which kills immersion and all the other things that make an adventure game more than a series of word puzzles about filling in the blanks in sentences. Instead, the solution that people eventually went for was isolating zones of the game so that players would only have a small area to exhaustively search at each step. (Alongside reducing possible verbs to just 5-9 verbs shown on screen, rather than "whatever you can type in").
@@robertnett9793ugh. I think that was the second game, where you could board the cruise ship leading to the rest of the game without picking up that key item first.
The original versions of Pokémon red and blue had this. On the way to Bill’s house, north of cerulean city there was a trainer you could lure away from where he was standing to get the item behind him without needing the cut HM. If you did and saved and quit the game standing in the area he was blocking off then the next time you loaded your game the trainer would be back where he started and you’ld be trapped with no way out other than deleting your game and starting over.
The only negative effect of catching MissingNo is opening the "Hall of Fame" at a PC after beating the Pokemon League, will display partial sprites of random Pokemon instead what you actually won with. Depending on your view if it negative or not, just encountering it will also change the amount of the 6th item in your bag to 149, which displays as 🎇9 since the bag only goes up to 99.
@@whitefox411-gamer7That comes from ENCOUNTERING Missingno., because the glitch sprite overflows the decompression buffer in SRAM and clobbers the Hall of Fame data. The item thing is due to the Pokédex Seen/Caught routine.
Another way of breaking gen 1 pokemon is by battling every trainer, spending all your pokeyen and then tossing all your items before you enter the safari zone or buy the water for the Saffron guards. Both of these were fixed in gen 3. Now you need to get tea instead of water, which is a free key item, and the safari zone lets you enter for free if you don't have money.
I am impressed that Mike found a way to make Planescape Torment feel trendy and relevant, by not once, but twice referencing the mythical entity of "Phone Booth".
I wonder if phone booths still do have those weird cards now... Soho isn't remotely as seedy as it used to be, but still has the odd back alley "massage parlour". But I haven't had a good reason to look in any of the few remaining phone booths, despite every time I pass one I remember that they always had loads of mega scuzzy flyers and cards in them.
I was gonna leave the vault, but then i got high! I was gonna save em all, but then i got high! Now everybody's dead and i know why! It's cause i got high, cause i got high, cause i got high!
I’ve made games like KotOR unwinable on numerous occasions by attempting a ridiculous build that just doesn’t work, technically it might have been possible to win but when you can’t talk your way out of a boss fight a high charisma scout doesn’t tend to do well
Yeah, always annoys me when an rpg decides it's time for a one-on-one with the villain. So if I'm role-playing a charismatic commander sort or a healer or a tech or something, I can eat shit. It's heavy combat specialists or gtfo.
That's a difficulty issue. You could always just decrease the difficulty and collect a whole lot of mines for good measure. I've never soft locked myself in KotOR, even in KotOR II when you have to be Mirra for an entire section. I just played it smart with a load of mines and grenades (As well as aggro tactics to separate thugs) And I was purposefully trying to beat the level with as few levels on her as possible so I could dedicate her to being a Jedi. Basically Mirra was underleveled.
@@MartynWilkinson45 Violence is not the answer. It is the question. The answer is yes. I remember in Vampire: The Masquerade, a certain important character tells you that learning to fight is still important, as there is only so much you can do to talk your way out of staring down the barrel of a shotgun. Personally, even when doing a more pacifist charisma build, I keep this in mind. All it takes to beat a sissy pure charisma build is 1 meathead who says yes to the question when you said no. Prisoner dilemma and all that. Some games can let you get away with it, either with companions to do the fighting for you, or investing in a really good pair of sneakers to skip trash that threaten to kill you. But in general, have at least SOME kind of backup plan incase your original one starts circling the drain. In the case of always trying to talk your way out of problems with some of the less then civilized encounters, there's a very high chance that can be the case.
Reminds me of the first boss of deus ex since he is built around you having chosen combat skills vs skills like hacking since there’s no way to pacifist your way out of that fight
I know this isn't really what the video is talking about, but in SW Jedi Outcast I saved over my only file in a laser-filled room and *instantaneously* got decapitated as soon as I left the menu and couldn't move away in time on reloads, so I had to start the whole game over. 😅
I had an old friend do something like this with Prince of Persia: Sands of time. Saved mid-jump, but the jump killed him; reloaded so he could try rewinding time, but didn't have enough sand to rewind to safety. I don't know if he ever played the game again.
How planes work depends on the dnd setting, though? The second biggest dnd official setting of Eberron for instance, fundamentally doesn't work with the concept of Sigil given that all its planes are moons, planar portals are proximity based, and Hell literally doesn't exist in its planar cosmology. To my somewhat incomplete understanding, Forgotten Realms is the only official dnd setting to have all the planes Sigil connects to and share all the major lore with the Lady of Pain, the Blood War, and other stuff brought up in the game.
In Skyrim I beat the Dragonborn DLC before the Dawnguard DLC. I used the Bend Will shout on the moth priest instead of defeating him in combat and it seriously messed up his AI. I very stupidly thought that the quest would fix itself after a while so I did a side quest. When I came back, the moth priest still wasn't doing what he was supposed to, and I didn't have the auto save from before I fought him.
Early Sierra games are well known for allowing your game to become "soft-locked", aka "dead man walking". For example, in Kings Quest 5 you can eat the custard pie you get at the very beginning of the game. Hours of gameplay later you're eaten by a Yeti because of course you needed that pie to defeat it (seriously). Gold Rush took this one step further and, for historical accuracy, added random deaths for where the player just dies of some random malady and the game says, "You did nothing wrong. Sometimes these things happen."
In one of the space quests an alien kisses you in like the second screen. You can go the entire game until one of the last screens where a chest buster kills you
@@Skellman98 Space Quest 2. It wasn’t the whole game though, but most of the last chapter of the game on Vohaul’s asteroid base. You definitely could lose a couple hours of gameplay if you were playing the game for your first time.
I'm surprised morrowind isn't on this list, every NPC is able to be killed and if you kill the wrong person when robbing a house you need to reload a previous save
I think the difference is that Morrowind at least tells you whenever you've made the game "unwinnable", whereas these games left you to figure that out for yourself.
IIRC, there's nothing actually stopping you from collecting the macguffins and using them to beat the BBEG, you just don't have a quest that tells you to do it
Bears mentioning: you are immortal in Planscape Torment; any time you die you come back to life in the game's starting location. Unless the Lady of Pain kills you. All the infinite gods of Planscape once tried to enter Sigil at once, bringing all their infinite infinite power to bear, and failed; because the Lady of Pain said no.
You don't _always_ end up in the Mortuary. If you die in the Tenement of Thugs they pretty much just lock you in a closet and throw away the key. That's actually what I was thinking this entry was about.
The Lady of Pain is also technically the reason 3rd edition D&D exists if I recall the editions right. Because she dueled Vecna who was powered by the Serpent, aka the embodiment of all magic in D&D and after that the whole D&D multiverse had to be put back together.
@princeteclis1388 it was less a duel and more like Vecna did something really stupid, and the Lady put him down much like you or I swatting a mosquito. Within Sigil, she's above the gods.
Ahhh, old school adventure games. My condolences to those who forgot to pick up the ring again at the beginning of The Longest Journey, only to get to the very end of the aptly titled game and realise they needed the ring to progress.
Myst 5: you're supposed to give the golden tablet to the girl (bad end), put it on the pedestal of the OG island (worse end), or leave it on the ground in D'Ni (good end). But if you leave it on the ground of the island, you get soft locked
I would've went with the infamous "poisoning Lord British with bread" from Ultima IX. Really any of the games that feature killing him would qualify. It's at least half of them.
@@TeraunceFoaloke You don't even need that. Assuming you know where they are, how to use them, and have enough health/healing to use them, you can just go pick up Sunder and Keening and destroy the heart. You don't even need Wraithguard.
Yeah. I had a feeling it was going in that direction when I realized you can’t kill essential NPCs in Skyrim years ago. I paid the sixty bucks for the game it should at least let me soft lock myself over a random line of dialogue lol
@@ddjsoyenby meeeh. I dunno. I kinda liked the freedom to make mistakes, unstead of being handheld through, but Im kinda into a lot of old school gaming iddeas.
I actually got the Myst ending you showed (no idea how) and just couldn't get over how much Atrus sounded like a dad who is both mad AND disappointed in you lol
"Look son, I'm just so disappointed in you. You had so much potential, but now look where you ended up. That's right, back home. This is going to feel like an eternity... Since it will be!"
There's actually an easier way to anger the Lady of Pain. There's a doll of her somewhere in Sigil and you can just pray to her, which will anger her and instantly get you mazed.
0:00 Intro 1:00 Fallout 3 3:00 Myst 5:54 Secret of Monkey Island 8:01 Planescape Torment 10:19 Garfield Big Fat Hairy Deal 12:30 Space Quest V 15:47 Ultima VII
Here's a few for the next list. The original GameCube release of Metroid Prime: if you leave the room before collecting the Artifact of Warrior, the artifact despawns. It is one of the plot coupons you need to unlock the final area. The original Game Boy release of Link's Awakening: in the fourth dungeon, there is a locked door across a moat. You are intended to get the swimming ability to cross the moat, but it is possible to jump over the moat. If you do not have a key, you cannot progress. Bioshock: using the Scounger tonic to re-roll the contents of a container in Arcadia that contains a plot coupon will get you stuck. Bioshock 2: If you have Winter Blast 2 equipped, it's possible to freeze Eleanor as she's offering you her summon plasmid and smash her. You can't get the plasmid anymore, which you need to progress. Final Fantasy VI: this one especially complicated and really needs you to go out of your way to kill your progress. After the multi-party battle sequence in Narshe, leave the town with just Gau in the party. Travel via the Lethe River to the crazy hermit's house and hire Shadow. Travel to the Veldt and use Gau's Jump command during battle, which removes him from the party for a few battles. Travel back to Narshe and enter the town. Shadow is scripted to leave the party when you do, and now you have a party with no characters in it.
I remember playing Quest for Glory 4. At a certain point when you're sleeping in the inn, the game wakes you up in the middle of the night and tells you that you sense a presence (or hear a noise) downstairs. And I just went, eh whatever and went back to sleep thereby missing a crucial conversation with an NPC. Because of that, I could not get an item I needed to progress the game later on. Oops.
I managed to get stuck in Horizon Zero Dawn by my favourite method of jumping all over mountains instead of following paths. On my way down I jumped into a hunting ground that had seemingly no exit. Luckily I had the golden fast travel pack with me otherwise I would have had to reload 😅
As long as we're talking impossible old adventure games, how about the cursed item in The Uninvited that would kill you after a certain number of actions had passed, with no indication of what had caused it, and probably long after you overwrote your save file from before picking it up...
Ahh, Space Quest II. Also had the wonderfully evil "The weird alien in the prison kissed you an hour ago. Since then you've progressed through a good portion of the game. Surprise! An alien rips out of your chest, killing you! Guess you should've played differently an hour ago! Load, restart, or quit?"
No one remembers Kyrandia, but the first time I ever experienced a soft lock like this was when I didn't know I needed to bring a flower to the last area and it was the first time in the game you couldn't back track. You also needed a key and a cup, and only the cup was vaguely obvious.
Also apples! Those wrecked apples in the first Legend of Kyrandia. There are two apples in the game you find early on, and you can easily just eat them both and throw away the remains. And then, nearing the end of game, Faun steals an important quest item, and you have to give him one of apples to make him give it back - which you can not ever do, if you happened to eat them (or just simply left them back in the starting locations you can't return to)
Jane looks absolutely fantastic in that life green dress, to be clear, but it’s also the exact color that people can just lazily use green screen effects to insert their own images, so it’s incredibly risky.
maybe she wants that, you don’t know. Maybe what the world needs is a bunch of poorly made Jane chimeras with all manner of absurd bodies talking about Monkey Island
Mass Effect 2. If you got to many of your squad mates killed during the final mission Shephard will also die in the cutscene when they run back to the ship after defeating the final boss.
What about the time you didn’t pay attention to FFVIII’s junction system, level grinded like any other JRPG, and then got absolutely punted by the final boss
@@SimuLord That mostly depends on your loadout at that point. Good news is that the story battle should definitely be easier, the bad news is the randoms not so much. Feels weirdly disjointed that way. I still did grind the hell out that game and was annoyed that I missed certain things because I didn't use a guide. Never getting that Ultima spell now... or that weapon... or that other weapon. After hundreds of hours I wasn't about to do shit over again. lol
Ten seconds in, and I already know Jane got that shirt for Hallowstream so the green screen will make her a creeEEeeeEEEpy floating head, oooOOOoOooOO!
Planescape Torment is not set in the Forgotten Realms. Planescape is its own setting, although it can connect to other settings due to its multiplanar nature.
Technically, the Lady of Pain is not a deity. And that may seem like a meaningless distinction, given her immortality and immense power, except that she, herself, is very *very* insistent on it. And when something like that tells you in no uncertain terms not to call her a deity, you should probably listen.
@deanospimoniful Yeah, while the Planescape books call her the city's ruler, when I ran a Planescape campaign I used the word "caretaker" instead. She's... weird.
This entire list could have been Sierra games. They loved game locking mistakes and there are so many that you won't notice for hours. But specifically loosing by *stupid* mistakes: you can very easily lock yourself out of your game in the first *Space Quest* just by not taking your keys out of the ignition. If you forget you spend the next hour or two in a bar only to find someone stole your ride!
I accidentally screwed up the Fallout New Vegas, honest hearts DLC. Opens with a big battle against some new enemies which, being fallout, I mostly fought using VATs. Unfortunately I also accidentally killed the guy who talks to you kicking off the story in that area as I didn't realise he was on my side, meaning the dlc's plot never started. I also hadn't saved in quite a while so couldn't just go back, making the whole DLC impossible to complete
My first introduction to the Sierra "Did you know we have a hotline" mindset was in Laura Bow: The Dagger of Amon Ra. You could ruin yourself within the first few minutes because you didn't check a random pile of garbage in a Taxi cab. A pile of garbage that appeared one time and ONLY one time randomly and would only be search provided you selected the correct dialog prompt when you entered in.
I remember playing FF9 and my party was comprised of almost all magic users. At one point there's a mission that doesn't let you go back to the world map until you complete it, and the game informs me right after starting the quest that the place where we are at has special magical properties that nullify all magic attacks. So yeah, I had to restart from last save, like two hours before XD. I lost interest for a while.
IIRC, the bad guy forcibly recruits you for that task because he's heavy on the magic and needs some muscle to go there. So sending all your magic users instead... that matches the video title.
I remember the first time I discovered 'Quick Save' in a game. Oddworld: Abe's Exodus. I accidently quick saved as I was falling through a hidden level. Ruined many hours of my hard work.
In King's Quest 2, there's a rickety, wooden bridge you can cross 7 times, with a magic door on the other side of it. The door has 3 keys and 3 riddles to solve where those keys are, and you must read the first riddle to unlock the event for its key. You better not forget any of the riddles otherwise an extra trip across the bridge to read it will doom your adventure.
Listen up, berks, the Lady of Pain ain't no deity. If you knew the chant, you'd know that calling her a deity and worshipping her, will have her cast her shadow on you!! (in fluent planescape slang :)... what an awesome game, what an awesome D&D setting!)
Due to stupidity during one run of FF7, I got myself stuck in Temple of the Ancients. I had saved over any previous saves prior to entering, and once you're inside.. you're stuck there. I went in too early and couldn't beat the first boss, and I couldn't level up either :') I had to start from scratch.
Never traded a pokemon that has surf on an island house with no other pokemon having fly, teleport or any other methods of getting off the island? I haven't personally but this is the most infamous way to softlock the entire game if you don't get anything that can be easily missed.
In Vvardenfell of Morrowind, a bout of homicidal chaos overcame me, and my khajiit self decided a lone dunmer house was a good place to blow off steam. A "you've killed a vital storyline NPC" dialogue box popped up, but no game over. Found out later it was Omani Manor, the home of a Hlaalu councilor who's approval of me was apparently important enough I couldn't save the world without it.
Infocom games, but especially the Enchanter series, I remember having a fondness for letting you wander around after you had already made the game unwinnable. There are quite a few times where you only get one use of a plot-critical item, but you CAN use it in lots of places to solve a puzzle, and so you end up not having it, when it's the only thing that will work.
The Longest Journey has SEVERAL of those instances of rendering the game unbeatable just because you didn't pick up an item in an area that is now closed off for you/can't be returned bc the plot progressed. I ain't got the patience to finish that without a walkthrough and be told abt all the things I can constantly miss 🙄
In Fear and Hunger, there's a random toilet you cna encounter and a prompt that you can jump into it. If you do, you're stuck in a pit of poop and sludge with no way out.
You could also wipe everyone by a spell on Ultima Underworld 1 and 2. In Untima Underworld 1. It was to show that there is such thing as useless knowledge and power.
There are a ludicrous amount of people in Morrowind that can automatically end your story progress by killing them. Instead of making them unkillable they just put a prompt on screen that tells you "sorry mate you're gonna have to reload or just not play the story anymore"
If I was too bad at a game to actually win it I used to just pretend I got an 'alternate ending' and put it to the side, I also liked doing this by seeing if I could get myself killed in tutorials and thinking about how the other characters would react to that.
iirc Enough people failed/didn't finish the first (remade)xcom that the devs just made it canon for the second game that humans lost the war. I'm happy they went that route.
"The Lost Vikings 2" actually rewards you if you manage to die in the first level, which is practically a flat stretch of land. There's a tiny dip, and if you stand Olaf at the edge of it and lift his shield, you can have Erik double-jump off it, land in the dip, and take a point of fall damage. Do this three times so he dies, and you get a message along the lines of "I can't believe you died here! You'll never get anywhere without some help." Erik can now shoot fireballs, Baelog can fling himself forward, Olaf can nuke the screen, Fang can electrify himself, and Scorch gets infinite flight time. And you can instantly skip levels by pushing A+B+X+Y.
"Hallucinate a mirror why don't you? And that's coming from me with this moustache." That remark from Andy took me out because my first thought when he started commentating was "Woah, why his moustache bushier than usual." 😂 He knew somebody would take notice to it.
I mean Morrowind would let you kill main quest givers...it would then inform you that you had made the main quest unfinishable but would also let you continue on and save your game which was now doomed to be ruled by Dagoth Ur and his god
My first playthrough I just lied to all the factions and was soft locked at the bunker hill battle. Nobody could attack me but they were all attacking eachother. And bunker hill was closed. I didn’t have any convenient saves to fall back on so I had to completely restart the game.
0:53 They really put up a spoiler warning for a Garfield video game. You truly care about _all_ of us.
Tho ironically, by putting up spoiler warnings, they already spoiled those games.
@@ArthurDraco I think there is a general "Extreme Spoiler Sensitivity" gate you'd have to pass to watch the video:
The titles and thumbnails of all of their lists _clearly_ tell you what's going to be in it.
As such, if you don't want to know what games have stupidity-driven lose conditions, you should give that particular video a pass.
Or if you're like me, you are very often driven by stupidity, and this video is a PSA for me that needs a Commenter Edition yesterday.
My 17 year old daughter suddenly became obsessed with Garfield about a month ago. I have no explanation. Neither does she.
A spoiler warning for a Commodore 64 game delights my 50-year-old heart.
I haven't finished it yet!
has Andy finally nailed the 'Banker Going on an ill-Advised Fishing Trip with his Emotionally Distant Son' look?
I think he's gearing up for the Sheirff Andy persona when he DM's their Wild West Role Play. It's coming soon.
@@Yugrasdru that's a long way to go for a DM
@@Yugrasdru Andy is nothing if not dedicated to an authentic look.
_Personally, I like to think he's prepared for Payday 3._
@@italifacts1461UGGHHHHH I NEED A MEDIC BAG
"Remember to save often and in different slots."
Wasn't just friendly advice. It was a warning.
Nothing quite like the feeling of your heart sinking into your stomach when you realise that you missed a vital piece of info 2 hours ago, but your earliest save file was 1 hour ago & you have no way to backtrack. Brutal.
Unless you played sphinx on gamecube and saved right before a specific door
One element where the Phoenix Wright Ace Attorney Trilogy was nerfed in the Console/PC port. When you saved on the handheld versions, you could resume from EITHER the save point, or from the start of the current chapter. The console ports gave you more save files to work with, but only gave you one continue point for each file: the point where you saved. And if you happened to save during a text box that was already on the way to draining the last of your health, then you'd be spit out to the title screen with no way to continue the episode on that file.
At least the 3DS games and the Great Ace Attorney Chronicles gave you the option to retry from the current scene.
@@mrwess1927 miss wess
I'm not sure which possible fate in Myst is worse: being trapped in a featureless void for eternity or being trapped in a small stone room with a grouchy author who thinks you're an idiot and hates you for the rest of your natural lives.
No no no, not *natural* lives. *Lifetimes.* The author clearly states that they're stuck *forever*
The Void is the better option.
You _are_ alone, but you're not being constantly bad mouthed by the author with no break from it.
That's a "permanent argument where you'll always be wrong, HAVE TO LISTEN TO, and can't escape it."
The void you're just alone with YOUR thoughts, no one else there to verbally berate you.
The Void. Easy.
If you're familiar with the Myst franchise, the D'ni (not to be mistaken for Dunny, though we still did) which is what Aetris is, they live a very, very, very long time.
@@TheRisky9 Oh, right, I forgot Atrus was half D'ni. Dang, you'd be old and decrepit and he'd STILL be giving you a hard time!
The guy wanted some white paper to escape dunny. He clearly just needs tome toilet paper.
Morrowind had quite a few vital NPCs you would be informed that you could no longer finish the game if you killed them. You only saw this AFTER you killed them.
The text even was a meme for a time.
"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
Yeah but how many times did you kill a vital NPC by accident, I always did it maliciously
I was thinking of this, I loved that you could wipe out pretty much everyone in morrowind if you wanted to.
Vivec was definitely a vital npc that i killed when i learned the cheats for inf. Health
There was actually a way around this programmed into the game. It was really convoluted, but essentially you had to go through a series of hidden quests to force what the game considered to be the threads of destiny to accept you as the hero. Which was some pretty forward thinking to build in to the game. An actual way to get around the The soft lock of killing certain npcs. I know that The old guy who you're supposed to meet In balmora is one of those Critical N p c's. And vivic is but i'm not too sure who else
Ironically, calling the Lady of Pain a deity is also a good way to get her to kill you. She refuses worship, and if she catches anybody trying to worship her, she flays them alive. She is, in fact, not a deity, but she is just as powerful as one. She also doesn't get along well with most deities, the exception to that being The Raven Queen, and even that is more of a mutual understanding than any true partnership
Actually, she's _more_ powerful than a deity (or, power if you want to be technical). She killed the god Aoskar like it was nothing when he tried to take over Sigil. She has, in fact, banned all powers from her city.
Another fun fact, the Raven Queen technically isn't a power, either. Much like the Lady of Pain, no one really knows what she is.
And the stupidest way to get killed by Her Dread Serenity is by angering her once, then going into the destroyed temple of Aoskar and talking to the priest, then agreeing to become an Aoskar worshiper in order to complete his side quest.
Also, the game isn't set in the Forgotten Realms, it's set in Planescape, which is why it's Planescape: Torment and not Forgotten Realms: Torment.
@@Macrochenia I don't believe anybody mentioned Forgotten Realms until you did about 12 minutes ago
@@cphtfluke7565 Andy says "On your travels through the Forgotten Realms" at 8:20.
@@daviddaugherty2816 She's an overgod. Not a deity because she refuses mortal attention, but powerful enough that the rules of sigil are borderline unbreakable even to gods, archdevils, and demon lords (who are entities of boundless chaos but still ultimately follow the rules in sigil because they know better) without retribution.
One of my favorites is the Hitchhiker's Guide to the Galaxy game. It's already very odd and unforgiving, even for a text adventure game, but if you don't feed a dog a sandwich within the first minutes of the game, you will then be eaten by that same dog later (but somehow also earlier.)
I didn’t know to feed the dog the first time I played it, but I did catch the babel fish. It was the Tea/No Tea thing so Marvin could open the door puzzle that stumped me.
I mean, that's also the game that made the crucial, necessary item the one you don't have if you didn't manage to pick up and save every single thing you could take.
@@huskeryu Once I figured out what "the thing your aunt gave you that you don't what it is" actually is, I began to take everything I came across throughout the game.
Wibbly wobbly, timey wimey
And that damned pocket fluff
9:42 “lady of pain? More like.. lady of mild inconvenience”
Lady of Lame was right there.
Could have just said mother in law. We would have understood.
I imagine if Saitama visited Planescape he'd think the Lady was some annoying brat.
Fun Fact: The Lady of Pain is the only entity in D&D that doesn't have a stat block. All the gods have a stat block, making them technically killable. Except her.
If you give it a stat block, players are going to try to kill it.
The Lady Of Pain is the one true DnD God. I pray to her
Ouch oof I'm suffering eternally
Reminds me of the Firefly RPG. The Alliance capital ships did not have any stats except speed and sensor range. The rules simply stated that if the players got in a fight with one, the players lost.
@@genericname2747 I wouldn't recommend praying to her. She canonically hates that and is liable to torture you for eternity for your poor decisions.
@@Random_Lurker thanks but it's a bit late for that. I'm currently wandering an endless maze
One of the stupidest examples of this is in Clock Tower 2, there's two enemies chasing you in the first level, a haunted doll and a suit of armor. If you beat the level without activating the armor, 2 hours later in the final level, it'll FALL THROUGH THE CEILING FOR NO REASON and crush you to death. Every other bad end is "you entered this scene as the wrong character" or "you forgot to get an item" and then there's this nonsense
At least the original didn’t have that…
At worst you’d get moments that screwed you out on the ending you would get, such as examining a suit of armor which has your other friend in it who’s dead or if you go into that one room where you get drugged with no way of knowing since you have to find the secret room to get the best ending
So to clarify whats happening in the death cut-scene from planescape:
The Lady Of Pain is believed to be a pillar of creation, she doesn't have a stat block and can therefore not be killed, she has never died in the lore and has canonically killed a god who tried to take over her city, and she did it so quickly no one actually knows what she did, just that his corpse was found floating in the astral sea.
Her abilities include: Inflicting indescribable pain onto anyone she looks at, including things that shouldn't be able to feel pain such as golems,
imprisoning people in pocket dimension mazes of which she has an unknown number of and can contain various creatures,
and the ability she uses during that cut-scene.
If her shadow is ever cast upon someone they are immediately flayed alive as their body disintegrates in the most painful fashion possible, they don't die instantly either, it takes a couple seconds for them to die during which time every moment will be unbearable agony.
Basically that cut-scene is your character being killed in the most painful way anyone could ever do by any possible method magical or otherwise.
Fun fact about the Myst Ages, the developers were made aware of their faux par with Dunny meaning toilet in Australia shortly after the game's release, and immediately changed it to D'ni in all subsequent games and lore! 😅 Also, every Myst game has unwinnable endings, too, with either ending up trapped in various Ages or siding with the wrong characters. I'm a huge fan of the series, so always excited to see it mentioned 😁
I was certain I had seen it rendered D'ni, at some point in time. My first exposure to Myst was on a Sega console. Thanks for the fun fact!
I would have kept it and derive great pleasure from it. Mostly because I'd find it kind of funny, but also because both are places you would not want to spend eternity in.
Have you played Myst vr yet?
@@randomguywithamentalillness I have! It was great fun!
@@Sazza6 is it worth the price or should I wait till it’s on sale, I haven’t played any of the Myst games, I’m a ‘03 baby
I love how this is representative of a very distinct era in video games. I was so bad at all these games as a kid...and maybe still now, in my 30s.
it's the opposite for me like I would replay a game from that era and I'd get stuck on the first few level while reminding myself that I literally destroyed that game during the rental time when I was 10 years old....it does hurt self-esteem haha
Fallout 3 doesn’t quite fit because it didn’t release until 2008 while the rest were all released throughout the late 80’s and 90’s.
I managed to once make the original Monkey Island unwinnable by mistake but through a different means - when you're on the Sea Monkey (the ship you buy at Stan's to travel to Monkey Island) you have to gather a bunch of stuff to actually find Monkey Island and get yourself to shore once you're within range. One of the items is a rope, which is called something like "large piece of rope", I think. You need to stick some in the cannon to form a fuse in order to use it to send yourself over the final stretch of sea. But I found I could keep doing this, using the rope on the cannon, and it made the rope's name change each time to be shorter and shorter, until eventually I had an "Infintesimal piece of rope" or something, at which point the name stopped changing and I gave up and continued the game. Except later on, once you're on the island, you need to use the rope again to climb down a cliff. I found that the infintesimal rope wouldn't work - evidently I made it TOO small, so I couldn't progress. Whoops :D
Honestly, that's a funnier way to make a game completely unwinnable.
@@greenapple9477Given Monkey Island's "never get stuck" philosophy, I'd expect Guybrush to give up and just jump.
I love how in the special edition remake of The Secret of Monkey Island, they specifically made sure you couldn't use the vending machine more than once. I guess spending all 478 pieces of eight on grog happened more than once, which is rather concerning.
Gamers will be gamers.... if you give them an option to do it, someone will!
Just like "Acid! Do Not Throw In Face" from Gremlin's 2 movie. Stupid People! :D
Can't one also waste all money by buying the treasure map many times?
There may not be a specific quest related to visiting Vault 106 in Fallout 3, but going there to collect the Bobblehead located deep within the vault is the only way to stop the completionist part of my brain from screaming, which is a kind of a quest...
It is a quest called "Kill The Voices". Which I just made up. I'd say that is appropriate. Plus, it grants the greatest reward of all. Silence.
It's a good place to loot & bash "Gary's" with a combat shotgun.
Why is no one mentioning the fact that Jane managed to find a shade of lime green that doesn't interfere with the green screen. That deserves some recognition. I'm impressed. Like bruh she even matched her earrings successfully to that outfit
because you can key out any color, it doesn't have to be green lol
Isn't it a white backdrop? I thought I remember a video of OXbox/Xtra's had a glimpse of this room; all the natural filming lights/cameras surrounding the white backdrop that rolled onto the floor, under the chair. Unless I Mandela Effected that onto myself...
Otherwise, yes! I also agree that that is a lovely shade of green! Contrasts well with a brunette hair color 👌
@@drewvehmeier5658 Could be a white backdrop. I always presumed it was a greenscreen. If it's a white backdrop, that makes her outfit choice go even better with it, white on green is nice to look at
@@EncouragedEntity Yeah, the studio has a white backdrop. Remember Luke once shot a hole in it? I think this may be the "floating head" outfit we were once teased with in a Two Point Hospital stream.
@GriffinWolf Ahh I see. Thanks for clarifying. Still pretty sweet, nonetheless 🥰
One thing they glossed over, it seems like there are something like 50-100 npcs in the City of Doors who will be happy to tell you to leave The Lady of Pain alone, and don't F with her Dabus. Seriously, the same people who have greater demon lords over for a pint at the local pub, will shake in their boots over annoying this ruler who usually doesn't even show her face. She is the ultimate boogieman of that world, and if you casually murder the Dabus, you have earned your Darwin Award.
Yep it makes a point of letting you know that certain sufficiently powerful entities can permanantly end you as well as the fact that the lady of pain is at the absolute top of the do not mess with list - she gives you exactly ONE chance (it's outright stated that she puts people in mazes which have an exit, if you can't figure your way out then that's your problem) to mess up then won't warn you again, which is more leeway than some of the other methods grant.
every king's quest game. just.... so many deathstates. so. many.
Adjacent to Kings Quest I loved how Quest for Glory let you order a drink at the bar from the menu that would then turn you to dust🐲
Wasn't that generally a theme by Sierra-Games?
You've got that right, or my name isn't Ifnkovhgroghprm
I lost the damn KQ6 CD pamphlet thing as a kid and, being pre- real internet, I can't tell you how many times I played to that bloody wall puzzle only to have no way to translate the puzzles.
But what an amazing game - I just kept playing.
Loved the KQ games(4-6 especially, but Sierra were very guilty in general of creating unwinnable states and dead ends for the player to stumble into, and were the reason I was paranoid about saving for awhile. Exception is KQ 7 in that game it was impossible to reach an unwinnable state.
Jane doing a Secret of Monkey Island bit is like Mike doing a Silent Hill bit or Andy doing any driving bit... it's nice to mix things up but you have to imagine when the segment share out happens and they don't get the game you love, they promptly go kick a bin, shout into a black hole or throw a grenade at a set of motorbikes💥
I remember a video about realism in games with Mike doing a segment on Portal 2's accurate depiction of light-refraction. He reeled off a whole bunch of scientific facts and figures and then finished it with "Can you tell Jane wrote this segment?"
Jane doing that segment completely threw me!
In the first half of Final Fantasy 6, there's a single spot on the world map where it's possible to land the airship but not be able to get back onto it. Since you'll eventually need the airship to progress, you've basically softlocked yourself.
Ooh where is this? I remember having to leave my airship at a waterfall to get a dance that was unaccessible in the 2nd half but you could just go the full circle around the world again to get back to it.
@@dullahan_of_light6047 Never wound up getting the river biome dance for that very reason.
@@dullahan_of_light6047 There's a spot right next to Nikeah where you can land the airship, where the town will then be in the way if you try to enter the airship.
@@thatryanguy Actually, assuming you meant landing near Mobliz to get Water Rondo from the Serpent Trench, it's not that hard to get back to your airship. After Serpent Trench washes you up near Nikeah, take a boat to South Figaro. From there, make your way back to the Returners Hideout and find the entrance to the Lethe River, which is hidden in Banon's room. This will drop you off where Sabin got washed up earlier, meaning you just need to jump down Barren Falls again, and you'll be back with your airship.
@@SpillyoftheLabyrinth That is what I was referring to, and yeah, I knew there was a way to get it, it just seemed like too much of a bother when I was younger.
Honestly, this kind of thing was *endemic* to the old-school point-and-click adventure-game genre. Sierra's output almost always had some way to lock yourself out of winning by neglecting to pick up - or just wasting - some key item. I particularly remember one of the King's Quest games... three, I think, or maybe four? The one where you played as the love-interest from the previous game, rescuing the kidnapped prince in a 'flipped' damsel-in-distress scenario that was pretty revolutionary for its time. While exploring the woods, you'll come across none other than Cupid - startling him enough that the chubby cherub takes off in a flurry, leaving his bow and arrows behind. Of course, you are supposed to collect that bow - and if you're fast, you could even use it to take a shot at *him* before he flutters off screen! How's THAT for a taste of your own medicine, eh?
...unfortunately, the bow only comes with two arrows, and you need BOTH of them for two specific targets during your quest... specifically, a Unicorn in order to convince it to let you ride it, and on the *main villain,* who is apparently so evil that she has a fatal allergic reaction to the payload of 'love'. If you use the bow on anything or anyone else, you'll just get the innocuous message of "Shoot, you missed!"... and then be left to continue the game with one arrow left, likely to only realize how screwed you are when you reach the *very end* and face the final boss with your arrowless bow.
It, uh... happened to a friend of mine, back in the day. >_>;
"Pretty revolutionary for its time" but outright CLICHÉ today. Nowadays, a traditional Damsel plot is what would be revolutionary.
Is Jane Douglas a vampire?
She hasn't aged in years.
According to Alexa, Jane Douglas is a normal human woman with a normal human lifespan and definitely not a vampire so don't even worry about it.
All outsidexbox videos were recorded on the same day
@@SimuLord If only that was true re: Scandinavian women. I'd worry so much less.
Must be why she doesn't like root beer
@@siri7005 But my Scandinavian girlfriend is 115 and looks like she is 25 at most. Though sometimes I get the strange feeling that someone is staring at my neck. I'm sure it is just my imagination. Yeah, I'm totally fine.
Gotta say, Andy's really pulling off that glorious Tom Sellek stache. Well done my guy!
Letting you make them unwinnable without warning is fairly standard for Sierra adventure games, I think some of them let you do it less than 5 minutes into the game and you don't find out until almost the end.
Oh... yeah.., I remember it was... I believe one of the Leisure Suit Larry games (frisky, I know...) where I didn't fetch some item some NPC had pretty much at the beginning.
Not having that item in question, of course I looked up the solution to that riddle in some game magazine... and lo and behold the tip the guide gave was: If you don't have [Item] load a save before that scene and fetch it.
Like that was 10 hours ago. Basically the complete game save for the last riddle...
Do the devs consider that replay value or something?
Space quest 2. At start was a rubix cube thing. Like almost very start. 3/4 way through needed it. But yeah, Sierra games by design usually meant if stuck, you missed something important. Their games loaded with one way gates.
@@deanospimoniful not replay so much as full play? It's difficult to explain the game design ethos they had going on because . . . it wasn't a very well thought out design ethos, it was never really set in writing anywhere or people would've seen the issues with it, and by the time a game passed QA, many of the elements that would've make the game design click were removed. But you can kinda see where some of the games were intending to go?
Essentially, the point of an adventure game in that ethos is not to win, but to explore. And thus, you make winning only possible by exploring. Not only physically, going everywhere you can go, but also figuring out how doing interactions differently, using different items for a task, or doing things at different times would change the game state until you reach the winning game state.
So, in an ideally designed game in this mindset, the beginning would be fairly easy as you would have a number of ways to approach many of your obstacles, but then at the end, none of the items you've kept work? So now you need to replay and try a different configuration of items for puzzle solving, and aha! This time you kept the fish hook instead of the boot, and you can retrieve a piece of cheese. So the larger puzzle of how to manage all of your resources across the game becomes evident and you set to work figuring out all the different possible ways different obstacles can be bypassed, and which items you can end up with.
. . . as you can imagine, many reusuable puzzle elements were removed in different stages of design and QA because the only thing they served to do was to frustrate and confuse players. And then many puzzles are stripped down. And then some puzzles are given such obvious hints that the answer becomes immediately apparent. And what's left at the end isn't some big puzzle, only one or two pieces of entirely missable items that you need to consult a guide to find.
In the end, there's really no way to construct that large puzzle inside of the old adventure game style format, because removing all of the "fuck, who doesn't need a guide for that stupid fucking item?!" moments also removes all of the moments that require observation and thinking about the environment from the player. Which kills immersion and all the other things that make an adventure game more than a series of word puzzles about filling in the blanks in sentences. Instead, the solution that people eventually went for was isolating zones of the game so that players would only have a small area to exhaustively search at each step. (Alongside reducing possible verbs to just 5-9 verbs shown on screen, rather than "whatever you can type in").
@@robertnett9793ugh. I think that was the second game, where you could board the cruise ship leading to the rest of the game without picking up that key item first.
The original versions of Pokémon red and blue had this. On the way to Bill’s house, north of cerulean city there was a trainer you could lure away from where he was standing to get the item behind him without needing the cut HM. If you did and saved and quit the game standing in the area he was blocking off then the next time you loaded your game the trainer would be back where he started and you’ld be trapped with no way out other than deleting your game and starting over.
Not surprising considering this is gen 1 where you can break your game by catching a Pokémon that you shouldn’t have caught
@@korhol2065 Missingno? I'm pretty sure I caught one and it was fine.
The only negative effect of catching MissingNo is opening the "Hall of Fame" at a PC after beating the Pokemon League, will display partial sprites of random Pokemon instead what you actually won with.
Depending on your view if it negative or not, just encountering it will also change the amount of the 6th item in your bag to 149, which displays as 🎇9 since the bag only goes up to 99.
@@whitefox411-gamer7That comes from ENCOUNTERING Missingno., because the glitch sprite overflows the decompression buffer in SRAM and clobbers the Hall of Fame data.
The item thing is due to the Pokédex Seen/Caught routine.
Another way of breaking gen 1 pokemon is by battling every trainer, spending all your pokeyen and then tossing all your items before you enter the safari zone or buy the water for the Saffron guards. Both of these were fixed in gen 3. Now you need to get tea instead of water, which is a free key item, and the safari zone lets you enter for free if you don't have money.
The Fallout 3 entry could be worse, tbh. Imagine being trapped in the Gary vault for eternity
Hahaha, Gary!
Garrrrrrry. Gary? GARRRRRRY!!
At least there’s a cloning machine to have fun
Love that Andy is sporting the CIA undercover drug smuggler look.
THAT'S what it is! It's been driving me nuts, thanks for putting it in words
Undercover....right 🙄
Am i the only one who wants Jane to do that opening again in front of a green screen so she is just a floating head?
Just key in the same white and you're basically there! or better yet a still from the chair alone
I was thinking the exact same thing! I think Jane wore that top on purpose, that crafty minx!
I want this. It would be funny.
I didn't... until now. lol
You people are weird
I am impressed that Mike found a way to make Planescape Torment feel trendy and relevant, by not once, but twice referencing the mythical entity of "Phone Booth".
I'm impressed there aren't a bunch of people in here yelling at him for saying the game is set in the Forgotten Realms.
I wonder if phone booths still do have those weird cards now... Soho isn't remotely as seedy as it used to be, but still has the odd back alley "massage parlour". But I haven't had a good reason to look in any of the few remaining phone booths, despite every time I pass one I remember that they always had loads of mega scuzzy flyers and cards in them.
As long as Keifur Sutherland isn't menacing you, we should be good.
I was gonna leave the vault, but then i got high!
I was gonna save em all, but then i got high!
Now everybody's dead and i know why!
It's cause i got high, cause i got high, cause i got high!
I’ve made games like KotOR unwinable on numerous occasions by attempting a ridiculous build that just doesn’t work, technically it might have been possible to win but when you can’t talk your way out of a boss fight a high charisma scout doesn’t tend to do well
Yeah, always annoys me when an rpg decides it's time for a one-on-one with the villain. So if I'm role-playing a charismatic commander sort or a healer or a tech or something, I can eat shit. It's heavy combat specialists or gtfo.
That's a difficulty issue. You could always just decrease the difficulty and collect a whole lot of mines for good measure. I've never soft locked myself in KotOR, even in KotOR II when you have to be Mirra for an entire section. I just played it smart with a load of mines and grenades (As well as aggro tactics to separate thugs)
And I was purposefully trying to beat the level with as few levels on her as possible so I could dedicate her to being a Jedi. Basically Mirra was underleveled.
@@MartynWilkinson45 Violence is not the answer. It is the question. The answer is yes.
I remember in Vampire: The Masquerade, a certain important character tells you that learning to fight is still important, as there is only so much you can do to talk your way out of staring down the barrel of a shotgun. Personally, even when doing a more pacifist charisma build, I keep this in mind.
All it takes to beat a sissy pure charisma build is 1 meathead who says yes to the question when you said no. Prisoner dilemma and all that. Some games can let you get away with it, either with companions to do the fighting for you, or investing in a really good pair of sneakers to skip trash that threaten to kill you. But in general, have at least SOME kind of backup plan incase your original one starts circling the drain. In the case of always trying to talk your way out of problems with some of the less then civilized encounters, there's a very high chance that can be the case.
Thats why you go high charisma and wisdom build and just force power your way out.
Reminds me of the first boss of deus ex since he is built around you having chosen combat skills vs skills like hacking since there’s no way to pacifist your way out of that fight
I know this isn't really what the video is talking about, but in SW Jedi Outcast I saved over my only file in a laser-filled room and *instantaneously* got decapitated as soon as I left the menu and couldn't move away in time on reloads, so I had to start the whole game over. 😅
I had an old friend do something like this with Prince of Persia: Sands of time. Saved mid-jump, but the jump killed him; reloaded so he could try rewinding time, but didn't have enough sand to rewind to safety. I don't know if he ever played the game again.
Planescape: Torment doesn't take place in the Forgotten Realms. Sigil is the nexus of a multiverse of D&D planes.
How planes work depends on the dnd setting, though? The second biggest dnd official setting of Eberron for instance, fundamentally doesn't work with the concept of Sigil given that all its planes are moons, planar portals are proximity based, and Hell literally doesn't exist in its planar cosmology. To my somewhat incomplete understanding, Forgotten Realms is the only official dnd setting to have all the planes Sigil connects to and share all the major lore with the Lady of Pain, the Blood War, and other stuff brought up in the game.
In Skyrim I beat the Dragonborn DLC before the Dawnguard DLC. I used the Bend Will shout on the moth priest instead of defeating him in combat and it seriously messed up his AI. I very stupidly thought that the quest would fix itself after a while so I did a side quest. When I came back, the moth priest still wasn't doing what he was supposed to, and I didn't have the auto save from before I fought him.
Oooh. I never even thought of trying to use Bend Will on him.
I did that too. just glad I save semi frequently
At that point, pressing ` is your only friend left.
Turns out, the console command/debug menu is surprisingly helpful at... debugging things. ;p
@@nerdicusdorkum2923 I use consoles, and I didn't want to get a mod
@@MrLandShark55_55 Playing Skyrim without mods is like playing Skyrim and only doing the main quest.
Early Sierra games are well known for allowing your game to become "soft-locked", aka "dead man walking". For example, in Kings Quest 5 you can eat the custard pie you get at the very beginning of the game. Hours of gameplay later you're eaten by a Yeti because of course you needed that pie to defeat it (seriously). Gold Rush took this one step further and, for historical accuracy, added random deaths for where the player just dies of some random malady and the game says, "You did nothing wrong. Sometimes these things happen."
I think the phrase “how was I supposed to know that without a guide on my first playthrough?!?!” originated with these sierra games
In one of the space quests an alien kisses you in like the second screen.
You can go the entire game until one of the last screens where a chest buster kills you
@@Skellman98 Space Quest 2. It wasn’t the whole game though, but most of the last chapter of the game on Vohaul’s asteroid base. You definitely could lose a couple hours of gameplay if you were playing the game for your first time.
@@korhol2065 a.k.a. "Guide Dang It"
Sierra made a lot of great games but deliberately trapping players like that was idiotic
7:57 Not me, sipping on my root beer while Jane disparages it. Whatevs, Abita root beer is freaking delicious!
I'm surprised morrowind isn't on this list, every NPC is able to be killed and if you kill the wrong person when robbing a house you need to reload a previous save
because Morrowind has an unmarked, secret, harder path to complete the Main Quest even if you get The Text.
I think the difference is that Morrowind at least tells you whenever you've made the game "unwinnable", whereas these games left you to figure that out for yourself.
@@GriffinWolf Even then, it's not unwinnable, it's just much harder to beat
IIRC, there's nothing actually stopping you from collecting the macguffins and using them to beat the BBEG, you just don't have a quest that tells you to do it
@@battlesheep2552You can even become so monstrously strong you can overwhelm his regeneration.
Bears mentioning: you are immortal in Planscape Torment; any time you die you come back to life in the game's starting location.
Unless the Lady of Pain kills you.
All the infinite gods of Planscape once tried to enter Sigil at once, bringing all their infinite infinite power to bear, and failed; because the Lady of Pain said no.
You don't _always_ end up in the Mortuary. If you die in the Tenement of Thugs they pretty much just lock you in a closet and throw away the key. That's actually what I was thinking this entry was about.
So Mike was right about her being a dominatrix!
The Lady of Pain is also technically the reason 3rd edition D&D exists if I recall the editions right. Because she dueled Vecna who was powered by the Serpent, aka the embodiment of all magic in D&D and after that the whole D&D multiverse had to be put back together.
@princeteclis1388 it was less a duel and more like Vecna did something really stupid, and the Lady put him down much like you or I swatting a mosquito. Within Sigil, she's above the gods.
@tentacledhorror I use the term duel solely because it actually involved an amount of effort unlike her usual keeping gods out.
Ahhh, old school adventure games. My condolences to those who forgot to pick up the ring again at the beginning of The Longest Journey, only to get to the very end of the aptly titled game and realise they needed the ring to progress.
Myst 5: you're supposed to give the golden tablet to the girl (bad end), put it on the pedestal of the OG island (worse end), or leave it on the ground in D'Ni (good end). But if you leave it on the ground of the island, you get soft locked
"Dunny" is Australian slang for a toilet, but _D'ni_ is the name of the world Atrus is in, as well as its people.
Moment I saw Ultima 7, I already knew it was going to be the Armageddon spell.
Either that or the loose brick that can actually kill Lord British.
I would've went with the infamous "poisoning Lord British with bread" from Ultima IX. Really any of the games that feature killing him would qualify. It's at least half of them.
So just like 6
Ultima V, not bringing his box, or even just telling him you don't have it.
Morriwind has a bunch of key characters that, if you kill them, ruins the main quest and leaves you unable tae finish the game.
nope. There's a backup that only requires 1 npc.
@@TeraunceFoaloke You don't even need that. Assuming you know where they are, how to use them, and have enough health/healing to use them, you can just go pick up Sunder and Keening and destroy the heart. You don't even need Wraithguard.
I love that it seems like this kind of fail state stopped after a certain point in video game history.
Bring it back, but make the way out randomized calculus
yup' almost like it was always a terrible idea and we learned not to do it :/
Video game trajectory gets very handholdy
Yeah. I had a feeling it was going in that direction when I realized you can’t kill essential NPCs in Skyrim years ago. I paid the sixty bucks for the game it should at least let me soft lock myself over a random line of dialogue lol
@@ddjsoyenby meeeh. I dunno. I kinda liked the freedom to make mistakes, unstead of being handheld through, but Im kinda into a lot of old school gaming iddeas.
I actually got the Myst ending you showed (no idea how) and just couldn't get over how much Atrus sounded like a dad who is both mad AND disappointed in you lol
"Look son, I'm just so disappointed in you. You had so much potential, but now look where you ended up. That's right, back home. This is going to feel like an eternity... Since it will be!"
Laughing at Mike's pizza joke as I wait for my pizza delivery guy to arrive lol
There's actually an easier way to anger the Lady of Pain. There's a doll of her somewhere in Sigil and you can just pray to her, which will anger her and instantly get you mazed.
0:00 Intro
1:00 Fallout 3
3:00 Myst
5:54 Secret of Monkey Island
8:01 Planescape Torment
10:19 Garfield Big Fat Hairy Deal
12:30 Space Quest V
15:47 Ultima VII
Here's a few for the next list.
The original GameCube release of Metroid Prime: if you leave the room before collecting the Artifact of Warrior, the artifact despawns. It is one of the plot coupons you need to unlock the final area.
The original Game Boy release of Link's Awakening: in the fourth dungeon, there is a locked door across a moat. You are intended to get the swimming ability to cross the moat, but it is possible to jump over the moat. If you do not have a key, you cannot progress.
Bioshock: using the Scounger tonic to re-roll the contents of a container in Arcadia that contains a plot coupon will get you stuck.
Bioshock 2: If you have Winter Blast 2 equipped, it's possible to freeze Eleanor as she's offering you her summon plasmid and smash her. You can't get the plasmid anymore, which you need to progress.
Final Fantasy VI: this one especially complicated and really needs you to go out of your way to kill your progress. After the multi-party battle sequence in Narshe, leave the town with just Gau in the party. Travel via the Lethe River to the crazy hermit's house and hire Shadow. Travel to the Veldt and use Gau's Jump command during battle, which removes him from the party for a few battles. Travel back to Narshe and enter the town. Shadow is scripted to leave the party when you do, and now you have a party with no characters in it.
I remember playing Quest for Glory 4. At a certain point when you're sleeping in the inn, the game wakes you up in the middle of the night and tells you that you sense a presence (or hear a noise) downstairs. And I just went, eh whatever and went back to sleep thereby missing a crucial conversation with an NPC. Because of that, I could not get an item I needed to progress the game later on. Oops.
That was a bug. The QFG games got their replay value from different builds, not from being a big puzzle.
It's fixed in the latest fanpatch.
I managed to get stuck in Horizon Zero Dawn by my favourite method of jumping all over mountains instead of following paths. On my way down I jumped into a hunting ground that had seemingly no exit. Luckily I had the golden fast travel pack with me otherwise I would have had to reload 😅
If ever a video was destined for a "commenter edition" this is it... We are all idiots who break everything!
Teardown is about breaking things.
As long as we're talking impossible old adventure games, how about the cursed item in The Uninvited that would kill you after a certain number of actions had passed, with no indication of what had caused it, and probably long after you overwrote your save file from before picking it up...
All of Sierra games? Like “oops you forgot the plunger in the sticky bathroom so now you get acid to death”
Ahh, Space Quest II. Also had the wonderfully evil "The weird alien in the prison kissed you an hour ago. Since then you've progressed through a good portion of the game. Surprise! An alien rips out of your chest, killing you! Guess you should've played differently an hour ago! Load, restart, or quit?"
Thank you for reminding me of the kissy-lip xenomorph. At least that game let you accidently microwave your wife
No one remembers Kyrandia, but the first time I ever experienced a soft lock like this was when I didn't know I needed to bring a flower to the last area and it was the first time in the game you couldn't back track. You also needed a key and a cup, and only the cup was vaguely obvious.
Also apples! Those wrecked apples in the first Legend of Kyrandia. There are two apples in the game you find early on, and you can easily just eat them both and throw away the remains. And then, nearing the end of game, Faun steals an important quest item, and you have to give him one of apples to make him give it back - which you can not ever do, if you happened to eat them (or just simply left them back in the starting locations you can't return to)
Everybody’s talking about how you can screw up, but nobody’s talking about Andy’s fresh mustache
5:50... May I just point out how good the old Monkey Island soundtrack sounded?
I'm sure you could fill the 10 of these lists with 80's and early 90's adventure games without breaking a sweat.
Jane looks absolutely fantastic in that life green dress, to be clear, but it’s also the exact color that people can just lazily use green screen effects to insert their own images, so it’s incredibly risky.
To be fair, you can key screen effects to any solid colour really, so green's not that much more risky than any other colour
maybe she wants that, you don’t know. Maybe what the world needs is a bunch of poorly made Jane chimeras with all manner of absurd bodies talking about Monkey Island
Mass Effect 2. If you got to many of your squad mates killed during the final mission Shephard will also die in the cutscene when they run back to the ship after defeating the final boss.
SQ5 AND Myst in the same video!? I never thought I'd see the day these games got their spotlight😊
What about the time you didn’t pay attention to FFVIII’s junction system, level grinded like any other JRPG, and then got absolutely punted by the final boss
Sir this is not Playstation Access
@@SimuLord That mostly depends on your loadout at that point. Good news is that the story battle should definitely be easier, the bad news is the randoms not so much. Feels weirdly disjointed that way. I still did grind the hell out that game and was annoyed that I missed certain things because I didn't use a guide. Never getting that Ultima spell now... or that weapon... or that other weapon. After hundreds of hours I wasn't about to do shit over again. lol
Pretty sure I’ve seen them do Mario in an entry, don’t quite think console availability is important.
2:13 I hope Andy spend all this time growing his mustache just for that one single throw away joke
Ten seconds in, and I already know Jane got that shirt for Hallowstream so the green screen will make her a creeEEeeeEEEpy floating head, oooOOOoOooOO!
Planescape Torment is not set in the Forgotten Realms. Planescape is its own setting, although it can connect to other settings due to its multiplanar nature.
Came here to say the same thing. Glad it's already been mentioned.
In a sense, the Forgotten Realms are set in Planescape... 2e cosmology was awesome but a bit convoluted.
Technically, the Lady of Pain is not a deity.
And that may seem like a meaningless distinction, given her immortality and immense power, except that she, herself, is very *very* insistent on it. And when something like that tells you in no uncertain terms not to call her a deity, you should probably listen.
She doesn't like gods, and would resent the association.
She's more like the custodian of Sigil. All powerful within its confines. It's a bit messy to define her.
I dare you to worship her, double dare you!
@deanospimoniful Yeah, while the Planescape books call her the city's ruler, when I ran a Planescape campaign I used the word "caretaker" instead. She's... weird.
@@SimuLord "The Zeddemore Contingency," as I like to call it.
Wow, Jane coming off the top rope for Root Beer and 80's graphics.
Root beer truly caught strays this episode
At the end , for a second, I legit thought Jane was gonna prompt me to import my character to a floppy disc.
This entire list could have been Sierra games. They loved game locking mistakes and there are so many that you won't notice for hours. But specifically loosing by *stupid* mistakes: you can very easily lock yourself out of your game in the first *Space Quest* just by not taking your keys out of the ignition. If you forget you spend the next hour or two in a bar only to find someone stole your ride!
I accidentally screwed up the Fallout New Vegas, honest hearts DLC. Opens with a big battle against some new enemies which, being fallout, I mostly fought using VATs. Unfortunately I also accidentally killed the guy who talks to you kicking off the story in that area as I didn't realise he was on my side, meaning the dlc's plot never started. I also hadn't saved in quite a while so couldn't just go back, making the whole DLC impossible to complete
Technically, Chaos in Zion is a valid ending for that dlc. Just, the very worst one.
I actually did that first time playing.
My first introduction to the Sierra "Did you know we have a hotline" mindset was in Laura Bow: The Dagger of Amon Ra. You could ruin yourself within the first few minutes because you didn't check a random pile of garbage in a Taxi cab. A pile of garbage that appeared one time and ONLY one time randomly and would only be search provided you selected the correct dialog prompt when you entered in.
I remember playing FF9 and my party was comprised of almost all magic users. At one point there's a mission that doesn't let you go back to the world map until you complete it, and the game informs me right after starting the quest that the place where we are at has special magical properties that nullify all magic attacks. So yeah, I had to restart from last save, like two hours before XD. I lost interest for a while.
IIRC, the bad guy forcibly recruits you for that task because he's heavy on the magic and needs some muscle to go there. So sending all your magic users instead... that matches the video title.
I remember the first time I discovered 'Quick Save' in a game. Oddworld: Abe's Exodus. I accidently quick saved as I was falling through a hidden level. Ruined many hours of my hard work.
Very happy to see Myst on this Lyst!
In King's Quest 2, there's a rickety, wooden bridge you can cross 7 times, with a magic door on the other side of it. The door has 3 keys and 3 riddles to solve where those keys are, and you must read the first riddle to unlock the event for its key. You better not forget any of the riddles otherwise an extra trip across the bridge to read it will doom your adventure.
Also, how dare you Jane? Root beer is amazing. (well, the right brands anyway)
"Don't try it nowadays, obviously..."
haha like that will stop me 😈
Listen up, berks, the Lady of Pain ain't no deity. If you knew the chant, you'd know that calling her a deity and worshipping her, will have her cast her shadow on you!! (in fluent planescape slang :)... what an awesome game, what an awesome D&D setting!)
Jane doesn't like root beer. My disappointment is immeasurable and my day is ruined.
Due to stupidity during one run of FF7, I got myself stuck in Temple of the Ancients. I had saved over any previous saves prior to entering, and once you're inside.. you're stuck there. I went in too early and couldn't beat the first boss, and I couldn't level up either :') I had to start from scratch.
Andy, your mustache is magnificent and all the other cowboys agree with me
Game developers nowadays are pretty smart. They just thought “The game can’t be unwinnable if it’s not even in a playable state.”
Never traded a pokemon that has surf on an island house with no other pokemon having fly, teleport or any other methods of getting off the island? I haven't personally but this is the most infamous way to softlock the entire game if you don't get anything that can be easily missed.
In Vvardenfell of Morrowind, a bout of homicidal chaos overcame me, and my khajiit self decided a lone dunmer house was a good place to blow off steam. A "you've killed a vital storyline NPC" dialogue box popped up, but no game over. Found out later it was Omani Manor, the home of a Hlaalu councilor who's approval of me was apparently important enough I couldn't save the world without it.
“Root beer is gross” I have never disagreed with Jane so much
Infocom games, but especially the Enchanter series, I remember having a fondness for letting you wander around after you had already made the game unwinnable.
There are quite a few times where you only get one use of a plot-critical item, but you CAN use it in lots of places to solve a puzzle, and so you end up not having it, when it's the only thing that will work.
I have to admit - I thought your monkey Island one was going to be leaving Guybrush under water for ten mins until he drowns
Ahh point and click adventure games, always giving people ways to screw themselves… like viciously killing a monk
The Longest Journey has SEVERAL of those instances of rendering the game unbeatable just because you didn't pick up an item in an area that is now closed off for you/can't be returned bc the plot progressed. I ain't got the patience to finish that without a walkthrough and be told abt all the things I can constantly miss 🙄
I managed to get myself stuck in Earthbound by going back to Dr. Andonuts's lab without Poo on my team and after the spaceship had left.
In Fear and Hunger, there's a random toilet you cna encounter and a prompt that you can jump into it. If you do, you're stuck in a pit of poop and sludge with no way out.
You could also wipe everyone by a spell on Ultima Underworld 1 and 2.
In Untima Underworld 1. It was to show that there is such thing as useless knowledge and power.
There are a ludicrous amount of people in Morrowind that can automatically end your story progress by killing them. Instead of making them unkillable they just put a prompt on screen that tells you "sorry mate you're gonna have to reload or just not play the story anymore"
If I was too bad at a game to actually win it I used to just pretend I got an 'alternate ending' and put it to the side, I also liked doing this by seeing if I could get myself killed in tutorials and thinking about how the other characters would react to that.
iirc Enough people failed/didn't finish the first (remade)xcom that the devs just made it canon for the second game that humans lost the war.
I'm happy they went that route.
"The Lost Vikings 2" actually rewards you if you manage to die in the first level, which is practically a flat stretch of land. There's a tiny dip, and if you stand Olaf at the edge of it and lift his shield, you can have Erik double-jump off it, land in the dip, and take a point of fall damage. Do this three times so he dies, and you get a message along the lines of "I can't believe you died here! You'll never get anywhere without some help."
Erik can now shoot fireballs, Baelog can fling himself forward, Olaf can nuke the screen, Fang can electrify himself, and Scorch gets infinite flight time. And you can instantly skip levels by pushing A+B+X+Y.
"Hallucinate a mirror why don't you? And that's coming from me with this moustache." That remark from Andy took me out because my first thought when he started commentating was "Woah, why his moustache bushier than usual." 😂 He knew somebody would take notice to it.
Jane is just simply gorgeous.❤️
I saw Ultima in the spoiler list and I got such a cold chill down my entire spine and possible flashbacks I've tried to repress... I'm in for a ride
I mean Morrowind would let you kill main quest givers...it would then inform you that you had made the main quest unfinishable but would also let you continue on and save your game which was now doomed to be ruled by Dagoth Ur and his god
But it would tell you about guild npcs you killed ruining the guild.
Thing is, if you track down the right items and kamikaze Dagoth Ur, you actually can still beat the main story.
My first playthrough I just lied to all the factions and was soft locked at the bunker hill battle. Nobody could attack me but they were all attacking eachother. And bunker hill was closed. I didn’t have any convenient saves to fall back on so I had to completely restart the game.
Are we all just going to accept her absolutely uncultured take on root beer????
**raises pitchfork** I'm certainly not. Root beer is best.
@@MekamiEye I'm in, can we arrange some sort of group-buy on pitchforks for a discount?
@@valcian1 I certain some pitchfork manufacturer somewhere will agree with our outrage on the dis to rootbeer and give us a discount.
Shes not human shes british 🤦🏾♂️
King's Quest series, or just Sierra Online games in general: Not picking up every innocuous item to prevent game over 3 hours down the line.