Do you also enjoy the Tomb of the Giants or am I just crazy? I hope you enjoyed this video. The last half has a ton of stuff to cover so there are still plenty of Dark Souls videos to look forward to. Have a great day.
It's the same for me. Really, on my first Playthrough, I only found the Demon Ruins very lacking. The Archives, New Londo and the Catacombs have good gimmicks, that make them very unique. Nowadays though, I will say, that of the 4 shard bearers I only enjoy Nito as a boss, so that makes the Catacombs the best area of the latter half.
I wish this area connected to the Demon Ruins. It'd be an alternate path to the second Bell and not leave people at such a dead end--instead they could make their way through Quelaag and up through Blighttown to finally escape.
The darkness that cloaks the entire area is such a great mechanic that i wish was used more often in games, just this general sense of unease and feeling out of place in an extremely difficult environment is always such a treat, also the fact this is deaths domain embodies this area so well, death isnt some burning hell like the demon ruins, its just a cold, black, empty darkness, also nice video
Having to bumble your way around the dark until you get an item just makes the experience cumbersome. It is not a great mechanic whatsoever. It’s awful.
@@littlemoth4956 if its done wrong, in this case it isnt, atleast at the ladder half of the area where everything starts to have a outline because of the big opening to the demon ruins, im just saying that darkness is a really useful tool to make a level more interesting
I love the Tomb of the Giants, it's such an atmospheric and memorable area! Going there very early to pick up the Covetous Silver Serpent Ring and making the way back is a journey that few other areas can give me.
I also love tomb of the giants. As you said the pitch black darkness really adds to the tone of the area. I’ve beaten the game countless times and I always find some new item or weird ledge or something that I didn’t see because of how dark it is. I also like Seath’s archives and new Londo. In my opinion the only thing that really justifies people’s hatred for the back half of the game is lost izalith. The rest of the areas still feel fully realized and like they put the same amount of care into them in terms of the level design but lost izalith is genuinely bad. Also low tier god gravelord nito is hilarious lol. I think it’s a shame we never see nito come up again in the later games, we get pretty decent follow ups on the other lords from ds1 in ds3, except for seath but we already had a lot of info on him in 1, but nito never really gets brought up again except for a sort of reference with Wolnir but that’s about it. It’s a shame because getting an entire area dedicated to the witch of izalith and all that came from her downfall in 3 was really cool and it would’ve been neat to see nito get a similar treatment.
Words from the legend, Nito, himself! I agree with you that they should have brought up Nito again in 3. Seeing what might've happened to his miasma once he was gone could've been really interesting!
@@LavenderRex7705 thanks for showing off my crib and giving it some love. A lot of people trash it for its lack of lighting but skeletons don’t have eyes anyway and it saves me tons on my power bill. I am thinking of installing some safety railings tho my lawyer seath says some of the undead escaping the asylum can actually read so it’s only a matter of time before they evolve to a point where they understand law.
I also like the Tomb of the Giants because it feels like a primitive and ancient version of the Catacumbs. In both traversal and enemies. I love how dangerous it felt the first time I was there. Being really scared of advancing throught the darkness.
You really nailed why this is my favorite late game area besides new londo. And i hadn't noticed that bowl either, what a nice little touch. I honestly love how confusing and twisty the tomb is, I'm always finding some different items on weird ledges and corners, and how nito is just sleeping at the bottom of some pit, it makes me think how little he actually wants to participate in anything to do with the dreadful cycle gwyn started, he's just chilling, lol. Plus as you mentioned, the views we get to see are amazing, really helps give scale and interconnected world.
Nito is becoming one of my favorite characters in Dark Souls because of his covenant and also because there is basically nothing concrete about him. He's just a mute pile of bones.
@@LavenderRex7705 He is very enigmatic, I don’t think we really know anything about him beyond he helped kill the everlasting dragons, and that he had the rite of kindling which, pinwheel of all bosses was able to steal. Gravelording though is so unique and while I never really got to experience it (I play prepare to die edition on steam) I really wish they’d bring it back somehow. The idea of bringing black phantoms into a world that’s new game plus or higher is fascinating, and the fact it’s tied to world tendency from demon’s souls is such a fun bit of trivia.
I think Nito actually enjoys deaths, and expects us to understand that as well. Because even if you become his servant, you still take the long route to him, and his skeletons still attack you, despite clearly being able to calm down and carry you to Nito. It's like death is normal in his domain, not something to be angry about. You're just friendly beating each other up with skeletons, and you're also not getting disowned by Nito even if you defeat him, you still remain a gravelord servant.
a highlight of my first playthrough was leaving the depths and saying ok its time to go kill that pinwheel guy who gave me so much trouble at level one i remember slogging through the catacombs and finally getting to pinwheel and feeling so powerful when i killed him easily only to travel into a dreadful black abyss with seemingly no escape so i just pushed forward in horror slowly fighting through the undead and exploring untell i hit the wall of light that stopped me from going to nito i felt so defeated but i back tracked and i felt so victorious when i saw the light again and then i immediately died to bone wheels I LOVE THE TOMB OF THE GIANTS /GEN
I want to thank the youtube suggestion system for leading me to your channel. Not only you've produced imo. one of the best vid. Essays on Dark Souls (the Lost Izalith/Demon ruins video), but you've also covered some of the best TV shows like the Sopranos or Breaking Bad. Thanks and best wishes from Iran
This series has been great so far. You've hit just about every mark with your interpretations of a game that thematically says so much in so few words, both sacred and the propane.
Tomb of the Giants is one of the most satisfying areas to rush through no hit. You really have to perfectly know the path and there are so many skips too. My favorite one is the potentially fatal death that you can save by dropping onto a coffin because that puts you into the sliding animation. Invasions are also very unique because of the many pitfalls and the darkness. Light sources are only visible in your own world so you can gain an advantage by using those without revealing yourself. It actually makes Cast Light viable if you want to use a better helmet than the maggot. I can see why it's a nightmare for beginners but it holds some personal value to me.
Good video overall, good to have someone pointing out the unsung merits of the late game areas. Two corrections I wish to make though: 1. The Skull Lantern is a guaranteed drop for killing every necromancer in the Catacombs. It's a rare drop but you're guaranteed to get one for killing all of them. 2. Nito is the "central" skeleton in the ball. It's hard to make out in-game but concept art and character model view makes it very clear. He's a giant skeleton and he has a bunch of smaller ones kind of fused to his chest. This also makes sense because Nito, as an ancient being, was likely a giant. It's also consistent with the size of his coffin.
I really didn't mind the second half of ds1 To me the thing everyone calls "unpolished" I always felt that it added to the mysterious nature of the game. I also had the sunlight maggot so I didn't struggle with tomb of the giants
its mostly the bloodborne and ds3 clown fanboys that only mindless reaction based game experiences that think these areas are unpolished. bed of chaos is about the only unpolished fight in the game, the rest is what i loved about old souls, you could never really predict a boss or what they do, but in bb and ds3, most bosses are basically dude with sword/flailing beast/kin.
@flamingmanure And you are fanboying ds1 just as much. Not only that but talking shyt about the other amazing games. I hope you are trolling and not serious. Seriously. Ds1 is an awesome game and my favorite, but is a fact that From itself is on record saying its unpolished. They had a massive time crunch and dev problems when it came to the last half. And it shows. It doesnt mean the game is bad. But to deny the last half is unpolished is being a ridiculous simping fanboy.
On my first playthrough I shot all the skeletons in the packed tomb with a bow. It was fun shooting in the dark and hoping to hit something. Also I never managed to beat Nito without Havel's armor, so respect to you for that.
What I always found that helped with the Nito fight was to use a shield. Even the grass crest shield can help alleviate a lot of the damage of his big splash attack.
PAtches is a bro for kicking the player to a free skull lantern. I made the mistake of dropping the sunlight maggot helm in the wrong area of undead asylum to get the ring and so I had no light source on me.
really great video super underrated channel im glad it showed up on my fyp ^_^ you've definitely changed my opinion on tomb of the giants, just makes me wonder what it would have looked like if they had time to finish it completely
I think the Tomb of the Giants is the most fully realized area of the last half( I'd probably say the same for New Londo). It's a shame that Lost Izalith got rushed out the door because of time constraints especially since Dark Souls has such a unique spin on demons.
Tomb of the giants is really fun at times. You just have to be careful with the giant dog skeletons. And it's cool how you can see ash lake before you enter the tomb.👍👍👍👍👍
I actually enjoy the area itself just fine, it's the enemies that ruin it. The aggression of the skeletons is insane, what should be an area where you tread carefully like a horror game, turns into a frantic run for the end just to get it over with.
so like. Nito isn't the bones he's wearing but he *is* A skeleton. he also doesn't die when you kill him because he's already dead, which is also why he keeps his powers cus like. you can't take the death out of the dead yknow
I dislike Nito but even though I have very not nice things to say about the entire game I very much liked tomb of the giants. I like how dark it is like a mini horror section in the game and how slow you had to be with it and seeing the bone dog men slowly being illuminated by the lights is spooky.
Yeah man, fuck Petrus, probably the biggest asshole in Dark Souls Also, you make the best videos on DS1 on RUclips… like as someone who also thinks DS1 is the greatest game of all time, I seriously agree with all your takes. Would you consider doing the same for other Fromsoft games? Bloodborne, Sekiro, or DS3 could be hype
Do you also enjoy the Tomb of the Giants or am I just crazy? I hope you enjoyed this video. The last half has a ton of stuff to cover so there are still plenty of Dark Souls videos to look forward to. Have a great day.
It's the same for me.
Really, on my first Playthrough, I only found the Demon Ruins very lacking.
The Archives, New Londo and the Catacombs have good gimmicks, that make them very unique.
Nowadays though, I will say, that of the 4 shard bearers I only enjoy Nito as a boss, so that makes the Catacombs the best area of the latter half.
@@Sinhsseaxsomeone played Elden ring as their first souls game.
I wish this area connected to the Demon Ruins. It'd be an alternate path to the second Bell and not leave people at such a dead end--instead they could make their way through Quelaag and up through Blighttown to finally escape.
That actually sounds like such a cool mod idea. Allowing for you to go from pinwheel to Quelaag through the Tomb of The Giants is such a cool concept!
I liked the part where the Tomb of the Giants said its Tombin Time and Tombed everywhere.
Tomb Raider but you can't see a thing.
@@LavenderRex7705 Tomb Raider but the tombs raid you
I hate you for this. Time to rewatch mighty morphin morbin
The darkness that cloaks the entire area is such a great mechanic that i wish was used more often in games, just this general sense of unease and feeling out of place in an extremely difficult environment is always such a treat, also the fact this is deaths domain embodies this area so well, death isnt some burning hell like the demon ruins, its just a cold, black, empty darkness, also nice video
That is such a great description of the cold nature of the Tomb of the Giants!
Having to bumble your way around the dark until you get an item just makes the experience cumbersome.
It is not a great mechanic whatsoever. It’s awful.
@@littlemoth4956 if its done wrong, in this case it isnt, atleast at the ladder half of the area where everything starts to have a outline because of the big opening to the demon ruins, im just saying that darkness is a really useful tool to make a level more interesting
I love the Tomb of the Giants, it's such an atmospheric and memorable area! Going there very early to pick up the Covetous Silver Serpent Ring and making the way back is a journey that few other areas can give me.
I also love tomb of the giants. As you said the pitch black darkness really adds to the tone of the area. I’ve beaten the game countless times and I always find some new item or weird ledge or something that I didn’t see because of how dark it is. I also like Seath’s archives and new Londo. In my opinion the only thing that really justifies people’s hatred for the back half of the game is lost izalith. The rest of the areas still feel fully realized and like they put the same amount of care into them in terms of the level design but lost izalith is genuinely bad. Also low tier god gravelord nito is hilarious lol. I think it’s a shame we never see nito come up again in the later games, we get pretty decent follow ups on the other lords from ds1 in ds3, except for seath but we already had a lot of info on him in 1, but nito never really gets brought up again except for a sort of reference with Wolnir but that’s about it. It’s a shame because getting an entire area dedicated to the witch of izalith and all that came from her downfall in 3 was really cool and it would’ve been neat to see nito get a similar treatment.
Words from the legend, Nito, himself! I agree with you that they should have brought up Nito again in 3. Seeing what might've happened to his miasma once he was gone could've been really interesting!
@@LavenderRex7705 thanks for showing off my crib and giving it some love. A lot of people trash it for its lack of lighting but skeletons don’t have eyes anyway and it saves me tons on my power bill. I am thinking of installing some safety railings tho my lawyer seath says some of the undead escaping the asylum can actually read so it’s only a matter of time before they evolve to a point where they understand law.
I also like the Tomb of the Giants because it feels like a primitive and ancient version of the Catacumbs. In both traversal and enemies. I love how dangerous it felt the first time I was there. Being really scared of advancing throught the darkness.
You really nailed why this is my favorite late game area besides new londo. And i hadn't noticed that bowl either, what a nice little touch. I honestly love how confusing and twisty the tomb is, I'm always finding some different items on weird ledges and corners, and how nito is just sleeping at the bottom of some pit, it makes me think how little he actually wants to participate in anything to do with the dreadful cycle gwyn started, he's just chilling, lol. Plus as you mentioned, the views we get to see are amazing, really helps give scale and interconnected world.
Nito is becoming one of my favorite characters in Dark Souls because of his covenant and also because there is basically nothing concrete about him. He's just a mute pile of bones.
@@LavenderRex7705 He is very enigmatic, I don’t think we really know anything about him beyond he helped kill the everlasting dragons, and that he had the rite of kindling which, pinwheel of all bosses was able to steal. Gravelording though is so unique and while I never really got to experience it (I play prepare to die edition on steam) I really wish they’d bring it back somehow. The idea of bringing black phantoms into a world that’s new game plus or higher is fascinating, and the fact it’s tied to world tendency from demon’s souls is such a fun bit of trivia.
I think Nito actually enjoys deaths, and expects us to understand that as well. Because even if you become his servant, you still take the long route to him, and his skeletons still attack you, despite clearly being able to calm down and carry you to Nito. It's like death is normal in his domain, not something to be angry about. You're just friendly beating each other up with skeletons, and you're also not getting disowned by Nito even if you defeat him, you still remain a gravelord servant.
a highlight of my first playthrough was leaving the depths and saying ok its time to go kill that pinwheel guy who gave me so much trouble at level one i remember slogging through the catacombs and finally getting to pinwheel and feeling so powerful when i killed him easily only to travel into a dreadful black abyss with seemingly no escape so i just pushed forward in horror slowly fighting through the undead and exploring untell i hit the wall of light that stopped me from going to nito i felt so defeated but i back tracked and i felt so victorious when i saw the light again and then i immediately died to bone wheels I LOVE THE TOMB OF THE GIANTS /GEN
Getting out of the darkness must have been so rewarding. I like that everyone has that shining moment with Dark Souls.
I want to thank the youtube suggestion system for leading me to your channel. Not only you've produced imo. one of the best vid. Essays on Dark Souls (the Lost Izalith/Demon ruins video), but you've also covered some of the best TV shows like the Sopranos or Breaking Bad.
Thanks and best wishes from Iran
@@AriaMohtadiHaghighi Thank you it means a lot!
@@LavenderRex7705 Looking forward to watching your older and upcoming videos. Cheers
This series has been great so far. You've hit just about every mark with your interpretations of a game that thematically says so much in so few words, both sacred and the propane.
Little Carmine is that you?
extremely underrated channel keep it up this is fantasric
Glad you enjoy it so much!
Tomb of the Giants is one of the most satisfying areas to rush through no hit. You really have to perfectly know the path and there are so many skips too. My favorite one is the potentially fatal death that you can save by dropping onto a coffin because that puts you into the sliding animation.
Invasions are also very unique because of the many pitfalls and the darkness. Light sources are only visible in your own world so you can gain an advantage by using those without revealing yourself. It actually makes Cast Light viable if you want to use a better helmet than the maggot.
I can see why it's a nightmare for beginners but it holds some personal value to me.
I’ve never tried to invade in the tomb. I might need to try this out on my invader character because that sounds like a lot of fun!
Lmao the part with the LTG soundbite was golden
Good video overall, good to have someone pointing out the unsung merits of the late game areas. Two corrections I wish to make though:
1. The Skull Lantern is a guaranteed drop for killing every necromancer in the Catacombs. It's a rare drop but you're guaranteed to get one for killing all of them.
2. Nito is the "central" skeleton in the ball. It's hard to make out in-game but concept art and character model view makes it very clear. He's a giant skeleton and he has a bunch of smaller ones kind of fused to his chest. This also makes sense because Nito, as an ancient being, was likely a giant. It's also consistent with the size of his coffin.
nothing clever for me to add: I just enjoyed this video. I also thought this section of DS was a pleasure.
thank you!
I think the real Nito is in our hearts, and in the smiles of children everywhere.
I really didn't mind the second half of ds1 To me the thing everyone calls "unpolished" I always felt that it added to the mysterious nature of the game. I also had the sunlight maggot so I didn't struggle with tomb of the giants
Yeah I usually try to find a silver lining in some of this game's problems so I totally get what you mean.
its mostly the bloodborne and ds3 clown fanboys that only mindless reaction based game experiences that think these areas are unpolished. bed of chaos is about the only unpolished fight in the game, the rest is what i loved about old souls, you could never really predict a boss or what they do, but in bb and ds3, most bosses are basically dude with sword/flailing beast/kin.
@flamingmanure
And you are fanboying ds1 just as much. Not only that but talking shyt about the other amazing games. I hope you are trolling and not serious.
Seriously. Ds1 is an awesome game and my favorite, but is a fact that From itself is on record saying its unpolished. They had a massive time crunch and dev problems when it came to the last half. And it shows.
It doesnt mean the game is bad. But to deny the last half is unpolished is being a ridiculous simping fanboy.
I can confirm that resting at that bonfire before getting the lordvessel is really painful
I had to spend two hours trying to go back to Firelink
It’s literally my favorite area…
On my first playthrough I shot all the skeletons in the packed tomb with a bow. It was fun shooting in the dark and hoping to hit something.
Also I never managed to beat Nito without Havel's armor, so respect to you for that.
What I always found that helped with the Nito fight was to use a shield. Even the grass crest shield can help alleviate a lot of the damage of his big splash attack.
PAtches is a bro for kicking the player to a free skull lantern. I made the mistake of dropping the sunlight maggot helm in the wrong area of undead asylum to get the ring and so I had no light source on me.
Same. I like every area in Dark Souls, and im not gonna just fall in line with what the youtubers tell me to think
Sopranos and dark souls?? Gigabased
I appeal to a very specific niche.
really great video super underrated channel im glad it showed up on my fyp ^_^ you've definitely changed my opinion on tomb of the giants, just makes me wonder what it would have looked like if they had time to finish it completely
I think the Tomb of the Giants is the most fully realized area of the last half( I'd probably say the same for New Londo). It's a shame that Lost Izalith got rushed out the door because of time constraints especially since Dark Souls has such a unique spin on demons.
Tomb of the giants is really fun at times. You just have to be careful with the giant dog skeletons. And it's cool how you can see ash lake before you enter the tomb.👍👍👍👍👍
I actually enjoy the area itself just fine, it's the enemies that ruin it. The aggression of the skeletons is insane, what should be an area where you tread carefully like a horror game, turns into a frantic run for the end just to get it over with.
cool video man
You remind me of Matthew matosis if he was more jovial
@@sayf_ I love Matthew Matosis! He’s a big inspiration!
so like. Nito isn't the bones he's wearing but he *is* A skeleton. he also doesn't die when you kill him because he's already dead, which is also why he keeps his powers cus like. you can't take the death out of the dead yknow
Yeah, tomb is cool. I always dread Izalith and Archives way more.
gloob
I dislike Nito but even though I have very not nice things to say about the entire game I very much liked tomb of the giants. I like how dark it is like a mini horror section in the game and how slow you had to be with it and seeing the bone dog men slowly being illuminated by the lights is spooky.
8:58 heheh
REALEST video i ever seen 😂💯 I been saying this for years
Nah I think I even prefer lost izalith
Low Tier God? More like Lol Tier God!
Yeah man, fuck Petrus, probably the biggest asshole in Dark Souls
Also, you make the best videos on DS1 on RUclips… like as someone who also thinks DS1 is the greatest game of all time, I seriously agree with all your takes. Would you consider doing the same for other Fromsoft games? Bloodborne, Sekiro, or DS3 could be hype
If you're brave enough. You can run through without the lantern. It cuts the traverse time by 75%.
Tomb of the Giants also shows the Great Kiln.