Tywin Lannister Sculpt Timelapse
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- Опубликовано: 16 окт 2024
- Timelapse of a Zbrush sculpt I did of Tywin Lannister.
The final image can be seen at:
www.afisher.com.au or www.artstation...
The head base mesh I used can be found at: luckilytip.blog...
Music:
The Rains Of Castomere - The National
A Lannister Always Pays His Debts - Ramin Djawadi
This is incredible.
Maverick wow idol you were here too
That was insane!!! I'd love to see a Tyrion.
Lisa what are you doing here I'm trying to watch this Tywin sculpting video. I just can't escape you dammit.
I'm just beginning sculpting and this is really inspiring.
Very nice work !
More like demoralising for me :D haha. You got any pics at where you are now?
TheViper95 it been 5 years now are u a pro now?
@@sdach3sach167 yeah i want to know too :'D
Esso Kamel Same question lmao
Greatest Sculpt i've have ever seen, stuning detail!!!!!
looks Like a Scan of so much detail
actually it looks better than my own 3d scans
5 stars
how on Earth someone can do like this?! *emotional breakdown
sathis kumar i know that feel!
sathis kumar Practice until it feels like you've done it for centuries. Good luck you'll need every ounce of the ounces worth to be comfortable with it.
sathis kumar Any skill can be learned.
Put a lot of work into sculpting and you will be able to do it.
Practice. It's like molding with clay.
Are you working at Pixar or something? Jesus this work is no joke. How much experience do you have? Wow, just simply wow.
I made a block in blender once
I dont know whats more impressive, fact that you can sculpt like that or your Grasshopper to rhino Materials, hat off!
Respect.
How much time did you spend doing this? Amazing Work!!!
The best part is that any 3D Artist can use his or her imagination to sculpt all sorts of details directly from scratch. It is only a question of creativity and the selection or range of different brushes that we use in our 3D Sculpting Software. This is where the best results of our work come from.
Your models + 3D printing = One Epic Art Gallery
The detail on this is sickeningly good.
WOW! Watched every second of this - excuse me, my jaw seems to be rolling around on the floor somewhere...damn, you're good :) (and that heavenly music too!)
I've watched this like four times now, seriously just love the way it all falls together man!
It is amazing how accurate the shape of the low poli head model already was!
Absolutely fantastic stuff. I aspire to be as good as you.
Might I ask -- how did you create the intricate armour detailing?
Thanks. I used custom alphas/stencils for the armour detailing
WOW, excellent! That is so nice! You have won a new subscriber :)
Absolutely, positively NAILED the likeness! Seriously, it couldn't be closer if it was a direct scan of the actor's face!
You, sir, are truly incredible!
:-D
that looks freaking amazing i am only learning brush and stuff like this really gives me something to strive toward
This blew me away, realy good job, just depressing I saw this 5 years later haha....
ummm....I have no words to do this justice. Ill just say Astonishing talent man. You shall go far
This is one of the most impressive timelapses I've ever seen!
i just cant say it with word. Its outstanding.
How could you not like this?
I CRAVE the knowledge and skills you have! I just need it! I love this so much. I wont die until I learn to do this.
ABSOLUTELY BEAUTIFUL!!! BRAVO BRAVO!! You are a Treasure among men!!
I almost thought u were the one singing... Awesome stuff man
Woah! Now I got a new goal in life... Learn to do this and do it like you... Amazing job. Congrats!
Most Amazing Digital Sculpts I've Seen!
this is my dream. I don't know how many years do I need to be like him. Respect from UAE
Damn, you should be hired for major movie/videogame companies. Such talent.
New awesome Adam Fisher timelapse again, i got my popcorn and ready to watch !
Amazing work! I didn't know the Tywin character but instantly recognised Charles Dance.
Thanks. For the folds I just used the standard and the Dam_standard brush and the masking tools. To project the lion head onto the shoulder I used the matchmaker brush
The most detailed sculpt I ever saw! Awesome!
I have to thank you for your job. You are the guy. Great valued job. Still there.
I love to see a masterpiece in progress. my admiration and envy.
The expression is perfect. Nicely done.
I'm the one from the future
and I swear this is the most detailed sculpture I've ever seen before.
Thanks. The armor base meshes were modeled in Maya. For the hair I used the clay brushes to block in and the dam_standard and Falloff_sharp brush to add detail.
This is simply amazing work! The Rains of Castamere playing in the background was a great touch.
Hypnotizing time lapse sculpture video art with magnificent music
I watched this all the way through. Great work!
What sorcery is this! Amazing work mate.
I like the way you sculpt sparkle in the eye
Incredible stuff, what a fantastic skill set to have to be able to create something as detailed and accurate as this. Tip my hat to you Sir!
This is so beautiful and so many levels
Recently discovered Zbrush, this is a hell of an inspiring project. Well done.
Amazing, thank you for showing the effort required to get such incredible results
Check the description- Music:
The Rains Of Castomere - The National
A Lannister Always Pays His Debts - Ramin Djawadi
Goosebumps. Thank you for this video.
Adam first of all, congratulations, you're a true inspiration to any artist out there,
all your videos just make me wanna improve and do something trully fantastic like you, sadly fears sometimes make me step back, the fear of not being good. it's a wierd thing.
i would like to ask you something, is there any tips you can share, when it comes to get the likeness of a person ?
awesome sculpt Adam....great song choice too..hypnotic!
And I thought I`m getting better at this...poor me.One word for you man: FLAWLESS
Oh my god. Absolutely gorgeous. Subscribed. And I hope you do tutorials, or plan to do so in the future. I would love to hear you explain your process.
Thanks Ryan. I used Dam standard and the Falloff_sharp brush. To sculpt the facial hair I roughly blocked in hair clumps then, smooth it out so I get some variation in the surface. I then go over the area with finer, more precise strokes. Layer on the strokes, without it getting too noisy and try to keep in mind the direction that the hair grows
Sublime! I hope you print this one. Would look so nice on a desk. Congrats!
Awesome, cheers for taking the time to reply Adam.
Even if you showed me the result just 1 minute into the video I'd recognize him. Beautiful sculpt!
This is so beautiful
If there was a texture on Tywin i swear someone would mistake this as an actual person not a 3d model
You sir, has some great skills. your work is just awesome!
un-fucking-real. can't believe my eyes
It doesn't matter much what you use as a base mesh. You can always transfer the details onto a retopologized mesh later if needed. I have a few generic base meshes I use for humanoid characters. If it's a non humanoid character, then I'll create a new base mesh or use dynamesh and Zremesher.
Thanks Andrea. I have lots of ref on my 2nd monitor that I try to match. Then to check how things are going I'll either line up my sculpt with an image using the seethrough feature in zbrush or I'll take a screenshot and compare in photoshop and make a bunch of notes and adjustments and then transfer that to the zbrush sculpt. I'm not sure how long it took all up as I did it over several sessions and I didnt keep track of the time. It was quite a few hours though
Amazing song and a great artwork
you're a master
respect
as a professional sculptor,
respect!!!
Thanks. Good question, I usually like to block in the main proportions and facial features before moving onto blocking in some of the costume, but for this I took the head further than I normally would because I really wanted to concentrate on getting the likeness before getting distracted by the armor. I also knew that adding the armor later wasnt going to impact the sculpting I had already done. It also depends on what kind of character I'm sculpting. I hope that answers you question.
Wow!!! Amazing. Yes, please do Tyrion.
he looks even better than original TYWIN LANNISTER :D great work ! ! !
absolutely beautiful! amazing to watch, thank you for sharing.
I love this song so much, the story behind it is soo epic. :)
Also really good job, like! ^^
what's his name?
ok it's in the info box..
It does. Looking forward to the next video. All the best!
Hey Adam
I have watched it like a 100 times over the last months and it's just flawless!
Really amazing portray of Tywin!
I'm currently try to learn portrays and I'm curious if you eyeball everything from references or if you make a screenshot and align it to your references to see what is wrong
My Tyrion needs a lot of work but I think I'm getting closer :P
Would love to see more videos from you!
oh wow, crazy to see you here. Love your content
@@evelinavyctausa5774 Thank you so much for this comment! I think it's the first time someone recognized me in a comment section outside of my own channel :)
Really appreciate it and I all the best to you!
Wow Awesome work!!! i love the sounds as well.
At 35 seconds, you could pass that off as Patrick Stewart! Awesome work! =D
Mr. Fisher! nice work! I'm a newbie on this of the sculpting and all the time im worried about the poly count of the models (I'm not sure if this is important) when i'm sculpting, then i see incredible works like yours and im wondering how many polys you use to get that insane detail level? is not a poblem if you want to create uv maps? Regards
Hi Javier. The high poly sculpts are generally used to generate displacement maps for film or normal maps for games. The UVs are created on a lower subdivision (or it can be another mesh with different topology) and the details are transferred from the higher poly sculpt to the lower resolution mesh. Hope that helps
You can actually make the hi poly concept first and then us retopology tools in zbrush or another program to make your low poly model after the fact. Thats the great thing about Zbrush. It opens up creativity by removing some of the roadblocks.
Very nice Adam. How long did you needed for this sculpting? Inklusive the armor.
This was incredible.
You should really take this one to the next level , polypaint and render it
Excellent sculpt. At 47 secs you had the likeness nailed. :)
This is amazing. it would have been awesome to see a glimpse of the masking techniques and areas used, so fast to keep up with. as a new user I can only hope to aspire to get as good as this.
Epic, absolutely amazing work!
Mind blown. Amazing work
that's amazing great song choices as well
omg such good work. I'd bet charles dance would buy that from you!
But where's the reference background image planes? How can you eyeball a recognized face without wasting a stroke? I'm amazed. Brilliant.
Beautiful sculpt!
You spent quite a bit of time sculpting the head before you moved on to his costume. Did it start off as just a head but later decided to add the costume? or is this how you normally work? Thanks
awesome.. how do you get that level?.
I try all days and my models are so ugly.
is there something you would suggest me?
greetings from colombia :D
Thanks. Just keep practicing!
Hi so now your level in sculpting is improved? I see you commented 3 years back.
I started learning Zbrush now. :)
actually yes, but I'm started working as a game developer shortly after this comment, so I'm going a litle slow with modeling.
even though I have a decent level now.
this was my last work I hope you get a little bit inspire as I was back then.
adam was right its keep practicing.
watch?v=EicEEfmtLOQ
sketchfab.com/models/730555e32ff04298a92d0593508ceec1
Nice work! Now i am curious to start Zbrush course. :D
Thanks for turning me onto sketchfab.com! That's a really cool site! And great job on your Centaur!
this guy must be a sculpting god by now
Hey Adam, i'm a big fan of yours from Polycount ;)
A quick question...to get the general feeling of the actor do you base your sculpt only on observation or you match your face with some photo of the actor?
And how long did it take in total?
Thanks :)
Awesome on so many levels
a fine addition to my collection.
How does this not have a million views😦
I'm very new to 3d modelling, but this inspires me so much
Wow!! That's just amazing, man! Congrats
Man!!!! You are... A KILLER !!!! WOAW!!!
Yeah I do this sort of thing professionally. I didn't go to university, but I did do a course that taught me the basics of 3d, the rest was self taught.Yeah, if I can do it, anyone can, just need to work hard. My first sculpts were awful, but they eventually started to improve.
Amazing work Adam! Just curious, what brush/alpha did you use for the facial hair? I've been attempting to find a solution lately but everything i do comes out really noisey :/
Most of it was done by eye, but then checking and comparing it to reference by either using the seethrough feature in zbrush or by taking screenshots and comparing it in photoshop and making notes and then transferring that to the sculpt
You didn’t use spotlight or image plane to line up reference photos for the side profile for example ? or did you just do it by eye from reference. Great to see you work thanks for sharing.