The ability to give a client the ability to walk around in the model is something I have been searching for. This is really great to see. I really appreciate your experienced and objective critique of the capabilities of the software. Thanks so much!
I made a scene with some FBx files. and created some vegetation and rocks with the inbuilt tools. And i created BIM Motion file to walk around. The problem was, we can walk over the all trees, bushes foliage, rocks and stuff without collision. imported fbx works well with collision. but we can walk over the content i add from default library inside twinmotion like transparent. how to correct that? and how to avoid trees and bushes and rocks when walking? Thanx. big help.
Hi Adam, quick question, do you know if one can actually walk in VR Twinmotion instead of teleporting from one point to another? Is it possible if yes how can one achieve that?
Hello, I am trying to use the OCULUS QUEST 2 on Twinmotion. In VR mode in the PRESENTER file: I cannot move or select something in the menu with the OCULUS controllers. (I think I tested all the keys). (...I only can move with the keyboard). In VR mode in the TWINMOTION software: there is no problem. Anyone have any idea of the problem?
Nice! The visual settings are also in the twinmotion software. You can change the viewport details from low to very high just like you did in the bim export. Have you figured out the 360 video export?
I have a rift but it’s not convenient to use for presentations. Carrying equipment everywhere... 🤷🏾♂️ 360 videos will make it easy for me to use my oculus go. I haven’t tested the bim with the rift tho.. will give it a look see.
Hello Adam. Can you please help me deside what's the best to lern and focus ? Twinmotion or unreal 4 ? For now I do my renders with 3dmax and vray. Another thing is to know if you have any other course on unreal engine. Or twinmotion
@@GabrysiaN You can do basic things like adjust the sun light in real time. You cannot program in any of your own custom interactions, though, so you have to take what you get.
Someone correct me if I'm wrong, but I think that is controlling the brightness of the "bounced" light in the final rendering. It doesn't display in real time. Anyone know more about this?
Can someone tell me what kind of VR glasses I need to make this work? I am a student, and kind of on a low budget. Is medium quality VR glasses ok? I cant afford the expensive oculus rift glasses at the moment
On epic game launcher, unreal engine section, if it is uptated you can see twinmotion download tab added there. Or just go to twinmotion website and start from there.
When you're in VR it looks like everything is slanted (on a slope) which happened to me too. Any solution for that issue or is it just fine like that ?
@@Learn-archViz oh thanks a lot, I have been searching or that setting since I installed the software, just after I read your reply, the quality setting get popped up 😄
True. Other programs can do this, but have you tried it? Personally, it makes me kind of sick. Now, when we have omni-directional treadmills perfected, Ready Player One style, then we'll be onto something! :)
that is true in many cases, however, the ability to edit within the engine does not exist at all with Enscape. If you just want to go straight from Revit to VR, Enscape is great!
The ability to give a client the ability to walk around in the model is something I have been searching for. This is really great to see. I really appreciate your experienced and objective critique of the capabilities of the software. Thanks so much!
Thanks for this video - Love using Twinmotion
Seeing high quality renders like this really helps work out how far the program can go
You're welcome. I definitely still want to push it further, but there is potential. Thank you for watching.
I made a scene with some FBx files. and created some vegetation and rocks with the inbuilt tools. And i created BIM Motion file to walk around.
The problem was, we can walk over the all trees, bushes foliage, rocks and stuff without collision. imported fbx works well with collision. but we can walk over the content i add from default library inside twinmotion like transparent.
how to correct that? and how to avoid trees and bushes and rocks when walking?
Thanx. big help.
It’s pretty damn good for a free version!
Hi Adam, quick question, do you know if one can actually walk in VR Twinmotion instead of teleporting from one point to another? Is it possible if yes how can one achieve that?
is anyone else experiencing crash outs during the See in Twinmotion is clicked to update the file from Revit??
Which twinmotion are you using 18 or 19?
Thanks for the video I am still a little confused as to how to take a virtual tour of my Twinmotion buildings using my Windows Mixed Reality Headset
Please please show us a presentation in the Oculus Quest
I'd have to buy one first. Anyone wanna hook me up? 😁
Hello,
I am trying to use the OCULUS QUEST 2 on Twinmotion.
In VR mode in the PRESENTER file: I cannot move or select something in the menu with the OCULUS controllers. (I think I tested all the keys). (...I only can move with the keyboard).
In VR mode in the TWINMOTION software: there is no problem.
Anyone have any idea of the problem?
Nice!
The visual settings are also in the twinmotion software. You can change the viewport details from low to very high just like you did in the bim export.
Have you figured out the 360 video export?
No, I need to experiment with that, but when you've got a Vive, BimMotion is cooler than 360 :)
I have a rift but it’s not convenient to use for presentations. Carrying equipment everywhere... 🤷🏾♂️
360 videos will make it easy for me to use my oculus go.
I haven’t tested the bim with the rift tho.. will give it a look see.
@@raptoreagle2000 yeah, I'm definitely familiar with that problem. These new wireless headsets could potentially make things much better.
Hello Adam. Can you please help me deside what's the best to lern and focus ? Twinmotion or unreal 4 ? For now I do my renders with 3dmax and vray. Another thing is to know if you have any other course on unreal engine. Or twinmotion
TWINMOTION IS FAST AND EASY TO LEARN . YOU COULD BE ABLE TO PRODUCE DECENT LEVEL RENDERS IN JUST 1 OR 2 DAYS.
Really hope they do find a way to send to unreal engine. That would be amazing!
Yes. That would make this software much more worthwhile.
@@Learn-archViz So, for now, you can't do any interaction? Like modify the light in real time (when in VR)?
@@GabrysiaN You can do basic things like adjust the sun light in real time. You cannot program in any of your own custom interactions, though, so you have to take what you get.
If Twinmotion works on the Quest its a game changer?
In my device BIMmotion VR is not evailable, what the problem? Can you explain that
Thx u so much :)
There is an option called GI that you have pulled down. Perhaps it would have improved the result?
Someone correct me if I'm wrong, but I think that is controlling the brightness of the "bounced" light in the final rendering. It doesn't display in real time. Anyone know more about this?
Can someone tell me what kind of VR glasses I need to make this work? I am a student, and kind of on a low budget. Is medium quality VR glasses ok? I cant afford the expensive oculus rift glasses at the moment
hello very good video, excuse me where can I download the Twinmotion? I have time using the unreal engine, but I have not found where to download it.
On epic game launcher, unreal engine section, if it is uptated you can see twinmotion download tab added there. Or just go to twinmotion website and start from there.
U can download from torrent
Does it have import support for Blender?
When you're in VR it looks like everything is slanted (on a slope) which happened to me too. Any solution for that issue or is it just fine like that ?
I think that is just because my head was tilted :) The other possibility is that sensors (htc vive) have been bumped and need to be re-calibrated.
conecto mis oculus quest a mi ordenador y no me las reconoce el twimotion, toca hacer alguna configuracion.
Help! My viewpoint in real time is too blurry or not great graphics setting. Why is that?
But after render I get good results
You can change the quality inside of the editor as well, from low to very high
@@Learn-archViz oh thanks a lot, I have been searching or that setting since I installed the software, just after I read your reply, the quality setting get popped up 😄
From ArchiCAD to VR fragfest in a matter of minutes
Would be nice to actually WALK in VR through the scene and not warping.
True. Other programs can do this, but have you tried it? Personally, it makes me kind of sick. Now, when we have omni-directional treadmills perfected, Ready Player One style, then we'll be onto something! :)
i am sorry... everything look fake... it is something for a concept show...not for final renderings
Twinmotion can't hang with Vray, or even ue4 when it comes to realism, but it has its place.
enscape es mucho mejor en mi opinion
that is true in many cases, however, the ability to edit within the engine does not exist at all with Enscape. If you just want to go straight from Revit to VR, Enscape is great!