I am not a renderer by trade, I am a Civil/Structural and Architectural Tech. I was able to make three difference render projects for my clients in less then a day... Made $4K... in a day... Awesome results! Thanks Unreal!
All we need from next release of twinmotion 2020 as the following 1- unreal engine Ray tracing 100% quality that equal to lumion render If not best than it this supposed to be at twinmotion 2020 and I suggest to renamed as epicmotion 2- standalone perpetual license 3- import file fbx , COLLADA , alembic most important
Exactly you are correct but what I mean to bring complete unreal raytrace at twinmotion platform so you would get the native unreal render in twinmotion though I'm still not buy lumion cause it needs internet access that's doesn't work for me with many user and architecture studios then I have serious plan to purchase the next new twinmotion 2020 if epic game improve what we need
5 лет назад+8
I really love twinmotion its makes so easier for me to get the architecture project :)
On the edge of my seat to see how well ray tracing and ue4 light baking will look inside twinmotion. If its UE4 quality and doesn't have the bugs twinmotion used to have - it might change the entire industry. And if its not free how much will it cost..?..
Hey good people. Probably a stupid question.. but, can I make something in Twinmotion, and then import it to the regular unreal engine later? I want to make a small VR scene, where you can open doors, and maybe push a light switch on and off etc.
Pls help me solve one problem🙏🙏🙏 When I import from Twinmotion into UE5, assets come into Content Browser without assigned materials. And if I put them to the viewport or migrate to another UE5 project I must assigne materials again. What is the problem?
I dont know if it was asked but are we allowed to use these assets with actual unreal engine projects besides twin motion? Basically working the same way any assets would work legally through the unreal market place.
I'm totally new to archviz but from what I understand and can see, twinmotion doesn't provide the same level of quality as unreal 4. Hope this can be fixed so I can get to creating archviz asap
Thank you very much indeed for such a perfect software. I have a question how can I export realtime architecture scene for mobile phone and tablet which users can move around the place by themselves. I really appreciate it if you answer my question, couldn't find a related tutorial for it.
5:20 ease of access for ppl who just wanna use UE4 as a render tool without bogged down by details of engine 9:08 they wanna bring real time ray trace to twin motion 9:25 examples for non architectures U2 11:20
@@shekiba.646 The new version of Twinmotion will be released with Graphisoft Archicad 23 in the upcoming months :) After the new release they mentioned you will be able to export TM to UE4.
The video is great and the presentaion of the platform as well, but... The program doesnt have an export option to another apps and programs (everything that goes in this program, stays only in this program :) - really the app is worthless. yes, with it you can make very beautiful things but you will use it only with this program and nowhere else. That means that you will only look at it in that app) Sucks.
guys, Twinmotion IS NOT unreal engine. keep in mind, this is basically still built from graphisoft, Think of it as a car where Graphisoft is the engine and Unreal is the nitrous oxide.. Until they have completely re-written the software in its entirety, it wont have ALL of the capabilities as Unreal. Also, it wouldnt be wise to have a program not originally made by unreal to be their rival to their own engine. If that was the case they would have just combined the two programs into one.... like Unreal Motion... its catchy. So stop demanding features, be happy you are using a professional quality software that you can also profit from, unlike most companies that have you sign a clause, and be patient. They have only had TM a little over a year, calm down..
I downloaded the first free version of TM and the program crashed when it tried to export and image or an animation! When the update came I downloaded that version and now it rights out a file of 0kbs. . so we're making progress! I have reported the first issue to TM/Epic Games but have not received a direct response to my query! Anybody else having problems like I'm having with the free version?
I am not a renderer by trade, I am a Civil/Structural and Architectural Tech. I was able to make three difference render projects for my clients in less then a day... Made $4K... in a day... Awesome results! Thanks Unreal!
Please bring windows mixed reality support! Thank You for releasing this for free! You guys are changing the world!
im an architect and unreal has taken my heart
we only need the ability to have visual quality of EU4 in Twinnotion. Give us he ability to bake the scene or raytrace it
Yeah!
All we need from next release of twinmotion 2020 as the following
1- unreal engine Ray tracing 100% quality that equal to lumion render
If not best than it
this supposed to be at twinmotion 2020 and I suggest to renamed as epicmotion
2- standalone perpetual license
3- import file fbx , COLLADA , alembic most important
It already allows fbx import just give it a try just select collapse all in the import options for better results
4. export possibility to UE4 to be able to use personal and marketplace assets
UE4 Ray tracing is light years ahead of Lumion. It looks much better than lumion
Exactly you are correct but what I mean to bring complete unreal raytrace at twinmotion platform so you would get the native unreal render in twinmotion though
I'm still not buy lumion cause it needs internet access that's doesn't work for me with many user and architecture studios then
I have serious plan to purchase the next new twinmotion 2020 if epic game improve what we need
I really love twinmotion its makes so easier for me to get the architecture project :)
how to make a mountain stream. The whole stream is in different slopes Thanks
All that is cool stuff. However can you transfer whats made in TwinMotion over to UE4 and play in those scenes?
Please incorporate imports of animated fbx objects, as in unreal engine
On the edge of my seat to see how well ray tracing and ue4 light baking will look inside twinmotion. If its UE4 quality and doesn't have the bugs twinmotion used to have - it might change the entire industry. And if its not free how much will it cost..?..
I just wish we could model in Twinmotion. That would be next level.
would love to see Windows mixed reality headset support
and persons standing height that was present before is not present any more
"This looks creepy, sort of like a cult film." I love it. LMAO
Its fun to play with but it lacks Unreal's depth and quality - perhaps in future releases it can catch up...
Agreed, I realy like the interface very smooth and easy
Hey good people. Probably a stupid question.. but, can I make something in Twinmotion, and then import it to the regular unreal engine later?
I want to make a small VR scene, where you can open doors, and maybe push a light switch on and off etc.
Pls help me solve one problem🙏🙏🙏 When I import from Twinmotion into UE5, assets come into Content Browser without assigned materials. And if I put them to the viewport or migrate to another UE5 project I must assigne materials again. What is the problem?
I dont know if it was asked but are we allowed to use these assets with actual unreal engine projects besides twin motion? Basically working the same way any assets would work legally through the unreal market place.
I'm totally new to archviz but from what I understand and can see, twinmotion doesn't provide the same level of quality as unreal 4. Hope this can be fixed so I can get to creating archviz asap
HELLO I HAVE A COREI 5 AND 8GB RAM AND 4GB VIDEO TERJETA AND WHEN I TRY TO EXPORT A VIDEO THE PROGRAM IS CLOSED ... WHAT HAPPENS? OR WHAT CAN I DO?
Thank you very much indeed for such a perfect software. I have a question how can I export realtime architecture scene for mobile phone and tablet which users can move around the place by themselves. I really appreciate it if you answer my question, couldn't find a related tutorial for it.
5:20 ease of access for ppl who just wanna use UE4 as a render tool without bogged down by details of engine
9:08 they wanna bring real time ray trace to twin motion
9:25 examples for non architectures
U2 11:20
5:20 Twinmotion
This is awesome !! Greetings from Germany
No direct plugin in autocad??
This Twinmotion can't export to any UE4, 3ds, maya, blenders etc that nothing.
Not yet? Will be when Twinmotion gets released with Archicad.
@@chayse157 Archicad? but exporting?
@@shekiba.646 The new version of Twinmotion will be released with Graphisoft Archicad 23 in the upcoming months :) After the new release they mentioned you will be able to export TM to UE4.
@@chayse157 Really? Great. I can't to wait. Thanks for share.
Insane Love it. THE BEST TIS AWSOME !
Excelent video!!!!
The video is great and the presentaion of the platform as well, but...
The program doesnt have an export option to another apps and programs (everything that goes in this program, stays only in this program :) - really the app is worthless. yes, with it you can make very beautiful things but you will use it only with this program and nowhere else. That means that you will only look at it in that app)
Sucks.
Amazing 😘😘😘😘
This itself looks like a game. Enjoy the work and play the game too. Ha Ha. It really helps for faster prototyping.
Vivement des personnages Axyz dans Twinmotion...et le vrai moteur d Unreal pour les projets d archi d'intérieur photo réaliste
I think that theres a downgrade in Unreal Engine to twin motion 🤔. I prefer the quality of the engine.. And what about: Twin Motion vs Lumion 9
Yeah this thing is really needs rtx or image based lightning, looks like game from 2012, but still very easy and usefull
still can't get a maya scene into unreal without fbx-ing
Superb!!
It's so anoying how the audience is always talking during the presentation. If they are not interested, why don't they go home??
AWWESOME!
guys, Twinmotion IS NOT unreal engine. keep in mind, this is basically still built from graphisoft, Think of it as a car where Graphisoft is the engine and Unreal is the nitrous oxide.. Until they have completely re-written the software in its entirety, it wont have ALL of the capabilities as Unreal.
Also, it wouldnt be wise to have a program not originally made by unreal to be their rival to their own engine. If that was the case they would have just combined the two programs into one.... like Unreal Motion... its catchy.
So stop demanding features, be happy you are using a professional quality software that you can also profit from, unlike most companies that have you sign a clause, and be patient. They have only had TM a little over a year, calm down..
I downloaded the first free version of TM and the program crashed when it tried to export and image or an animation! When the update came I downloaded that version and now it rights out a file of 0kbs. . so we're making progress!
I have reported the first issue to TM/Epic Games but have not received a direct response to my query!
Anybody else having problems like I'm having with the free version?
twin is out far still unreal eng. quailty :( Materials and lightning is still bad :(
I have subscribed to this channel, but I don't get notifications to all video's, for instance this one. Anyone else has this issue as well?
Me likey
people working ass off at unreal just to make our lives easier and make our jobs easier.