Making a 4D Game - 4D Explorer

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  • Опубликовано: 12 янв 2025

Комментарии • 1,9 тыс.

  • @stoneman18
    @stoneman18 4 года назад +4324

    A game that looks 2d,
    Is actually 3d,
    And simulates 4d.
    Nice.

    • @roeital5504
      @roeital5504 4 года назад +388

      And my brain is 1d

    • @thebreakout1898
      @thebreakout1898 4 года назад +28

      @@roeital5504 🤣🤣🤣🤣👍

    • @xymaryai8283
      @xymaryai8283 3 года назад +131

      @@roeital5504 that's actually an interesting concept, our thoughts being one dimensional lines, because we cant really move our thoughts any way but forward, even if there are branching paths they can be thought of as a single line when you choose.
      maybe our thoughts are just a long psychedelic rainbow string

    • @lukehorta5115
      @lukehorta5115 3 года назад +23

      @Viktor Grabchak Into quantum science!

    • @nikounofficial
      @nikounofficial 3 года назад +22

      @@roeital5504 and your logic is 0d

  • @chrishbeatboxing2291
    @chrishbeatboxing2291 3 года назад +71

    This concept is so genius. I've been intrigued by 4th dimensional stuff but this brings it to a new level!

    • @pattyryopotybuttongamer3063
      @pattyryopotybuttongamer3063 2 года назад +3

      and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire

    • @30pranaypawar17
      @30pranaypawar17 Год назад

      @@pattyryopotybuttongamer3063 u kidding right?

  • @The_Horizon
    @The_Horizon 4 года назад +4053

    my brain is too small for this

    • @montevious1474
      @montevious1474 4 года назад +20

      hi @The Horizon nice vids!

    • @EpicaLanced
      @EpicaLanced 4 года назад +9

      LOL

    • @n9it
      @n9it 4 года назад +28

      you have smooth brain, like me

    • @Dylank001
      @Dylank001 4 года назад +11

      Same

    • @giovannifranco-gonzalez9037
      @giovannifranco-gonzalez9037 4 года назад +12

      . . I want to crush your small tiny microscopic-sized Brain by saying this; if there are 2D beings where will their insides be; well.. if u watch the Film; "Flat-Land" then the answer might come plain to you. .

  • @OhThatEdit
    @OhThatEdit 4 года назад +131

    This is pretty cool if you ask me!

    • @batal0538
      @batal0538 3 года назад +2

      i don’t ask you

    • @bloxman3608
      @bloxman3608 3 года назад

      @@batal0538 you hot bro

  • @CodeParade
    @CodeParade 4 года назад +2879

    Looks really good! Do you plan to take the concept further? You'd still finish before Miegakure ;)

    • @JelleVermandere
      @JelleVermandere  4 года назад +406

      Yeah, I really like this, so I will do some more with it in the future for sure! Thanks!

    • @efg896
      @efg896 4 года назад +69

      @@JelleVermandere AWSOME game, i played throu and was an amazing expience!!! I think lvl 1 colision detecton is a bit off... could not go up into de spaceship.
      other then than i felt if were 2d maps would be pretty guidefull, like xy, xz, xw, yw, zw .... what do yu think about it ?

    • @JelleVermandere
      @JelleVermandere  4 года назад +85

      E FG sorry for the late reply, thanks for the feedback, will keep it in mind!

    • @DaniMadridDaniMineCraft
      @DaniMadridDaniMineCraft 4 года назад +15

      Remember that every object has a width, and a height, why not in 4D too?

    • @weirdernow
      @weirdernow 4 года назад +13

      @@DaniMadridDaniMineCraft hmmm, x = width, y = height, z = length, w = ?

  • @eventzond5767
    @eventzond5767 3 года назад +179

    that feeling when your brain can't imagine what a 4d object actually looks like

    • @Mark-Wilson
      @Mark-Wilson 2 года назад +27

      to make you feel better. its actually impossible we can only try to understand but w cant actually comprehend it
      cus we are all 3d creatures in a 3d universe

    • @sansdw7723
      @sansdw7723 2 года назад +7

      @@Mark-Wilson thank you, now i have a even more smol brain

    • @dumbassfish
      @dumbassfish 2 года назад +5

      Is it bad that I can somehow comprehend them

    • @Mark-Wilson
      @Mark-Wilson 2 года назад

      @@dumbassfish dude why is it bad
      no one can,
      its impossible
      a three dimensional creature cannot comprehend anything with a higher dimension than its own brain

    • @redactedoktor
      @redactedoktor 2 года назад +1

      @@Mark-Wilson Thank you murderbot! You made this spike saw-blade flame acid-pit gun-robot laser test a little more bearable knowing that I am on the same level and plane of existence as alll my deceased peers!

  • @lokani
    @lokani 4 года назад +606

    Unity: Choose between 2D or 3D.
    Him: *Y E S*

  • @Empriction
    @Empriction 3 года назад +57

    This would really stand out in VR.

    • @icriinside9305
      @icriinside9305 2 года назад +7

      This would give me nausea in VR

    • @person___9
      @person___9 Год назад +3

      @@icriinside9305common weak stomach L

  • @commensalism1997
    @commensalism1997 4 года назад +232

    "We can move back, forth, left, right, up, down"
    This named *d a n c e*

    • @thegoldengood4725
      @thegoldengood4725 3 года назад +1

      up up down down left right left right b a

    • @arcanearc
      @arcanearc 3 года назад

      @@commensalism1997 it's the konami code!

    • @commensalism1997
      @commensalism1997 3 года назад

      @@arcanearc I know but Konami code is sequences in general isn't it

    • @arcanearc
      @arcanearc 3 года назад

      @@commensalism1997 i thought it was that specific sequence of keys?
      en.wikipedia.org/wiki/Konami_Code

    • @commensalism1997
      @commensalism1997 3 года назад

      @@arcanearc okok I am not all-knowing

  • @DexMaar
    @DexMaar 2 года назад +3

    This idea popped in my head a while back, but I am too limited to comprehend it like you did. I'm glad to see someone realized this cool puzzle aspect

  • @ZeoWorks
    @ZeoWorks 4 года назад +551

    I'm pretty sure A Short Hike was rendered at full resolution, then it used post processing for the pixelated look, is this correct?

    • @JelleVermandere
      @JelleVermandere  4 года назад +158

      He gave a talk at gdc where he explained how he did it. It's on youtube

    • @ZeoWorks
      @ZeoWorks 4 года назад +56

      @@JelleVermandere Oh I see, thanks for confirming. :)
      I was curious as in-game it has an option to change "pixel chunkiness" lol.

    • @vaifram8843
      @vaifram8843 4 года назад +4

      Zeoworks I play slendytubbies a lot and I love your games.

    • @wesleymays1931
      @wesleymays1931 2 года назад +1

      @@ZeoWorks It stands to reason that would be a performance setting
      If you want less chunky pixels, you can do it, but it's more demanding of resources

  • @The_SaneHatter
    @The_SaneHatter 3 года назад +5

    This is incredible! I hope this type of innovative game design gains some traction. Nice job, dude.

  • @c.e.oofgiraffe1954
    @c.e.oofgiraffe1954 4 года назад +443

    Unity: so is that a 2 or 3D game
    Him: So..

    • @bearwastaken6579
      @bearwastaken6579 4 года назад +18

      it is a 3D game that simulates 4D

    • @davek7289
      @davek7289 4 года назад +2

      it's a 1D game

    • @bearwastaken6579
      @bearwastaken6579 4 года назад +7

      @@davek7289 how is it 1D...

    • @aw1lt
      @aw1lt 4 года назад +5

      @@bearwastaken6579 learn what a joke is then we'll talk

    • @bearwastaken6579
      @bearwastaken6579 4 года назад +16

      @@aw1lt thats a very bad joke

  • @mortblox5231
    @mortblox5231 3 года назад +3

    Woahh! This guy literally remodeled everything in his game just to explain to us! Cool dude! *am def subbing*

  • @EnderElectrics
    @EnderElectrics 4 года назад +56

    You ALWAYS manage to create awesome ideas! :)

  • @dzmo-official
    @dzmo-official 2 года назад +3

    Wow, this is impressive! I’m almost making and finishing my first game I’ve ever made from scratch yay! It’s an open world 3D exploration game called the meadows. It’s really cool and I made it in unity! The best game engine ever. Back to you. I’m amazing at what you’ve done. 🤩 This shows true mastery with what you have already learned

  • @COL4NTUOMO
    @COL4NTUOMO 4 года назад +38

    Wow!
    You really are a content creator..
    nice job, keep going!

  • @digi102
    @digi102 2 года назад +7

    You could definitely do a time-based game, maybe a puzzle game where you have to travel through time to get required components?

  • @TheAdhdGaming
    @TheAdhdGaming 4 года назад +50

    0:45 that moment when w comes after xyz

    • @akemalmer7422
      @akemalmer7422 3 года назад +1

      OMG NO EAY

    • @igorjosue8957
      @igorjosue8957 3 года назад +1

      wait, so 5 dimension would be the V axis, so the 26 dimension the A axis, and the 27 dimension... idk, there are only 26 letters in alphabet so, the things are starting getting more ancient
      αδηκβεθλγζιμνπτ

    • @CodeRipple
      @CodeRipple 3 года назад

      @Emma’s Birdtopian Account it’s not there. Neither is beta or gamma. He only included a few letters

  • @chrdrakos
    @chrdrakos 3 года назад +1

    my man is here explaining 4d dimension in a 7 min video better than most of scientists

  • @3DuArt-08
    @3DuArt-08 4 года назад +10

    A very impressive game mechanics of the game! I can't wrap my head around the fact that we are looking at a 2d projection (our monitor screen) of a 3d which is a projection on a 4d, it's just like the projection of a 3d object on a line :))

  • @tedsheridan8725
    @tedsheridan8725 3 года назад +1

    Can't wait to play this! I had this exact same idea about a year so ago, which got me into learning Game Dev. I came up with some fun level design for 4D puzzles, but am still learning Unity so haven't tried to implement. Thanks for showing that this is totally doable in Unity!

  • @seifmustafa2004
    @seifmustafa2004 4 года назад +7

    I'm actually glad i found this channel

  • @minkthegreat4913
    @minkthegreat4913 2 года назад +1

    My brain fails when I try to comprehend the 4th Dimension... This guy is a genius.

  • @kiprasvitas
    @kiprasvitas 4 года назад +97

    Damn. Growing up his channel.

  • @aBeanCalledHotcar
    @aBeanCalledHotcar 2 года назад +1

    Some guy: tell me you’re smart without telling me you’re smart
    Jelle: 🤨

  • @epicboxx3838
    @epicboxx3838 4 года назад +245

    Next up: I made a 34D game

    • @flameendcyborgguy883
      @flameendcyborgguy883 4 года назад +27

      TEchnicly, in the matematical terms, there is no upper limit of dimensions... But 4d is already hard to manage smothly by our brains...

    • @vii-ka
      @vii-ka 4 года назад +15

      5d would be even more interesting i think 6d might be the limit for most people's brains

    • @raconvid6521
      @raconvid6521 4 года назад +1

      After 4 it doesn’t get any harder to understand

    • @lyly_lei_lei
      @lyly_lei_lei 4 года назад +4

      @@flameendcyborgguy883 I think the upper limit is 10 or 11.

    • @flameendcyborgguy883
      @flameendcyborgguy883 4 года назад +5

      @@lyly_lei_lei in mathematic dimensions are described by matrixes, and wouldn't you know it, there is no upper limitation of size in the matrix regard. As well, no upper limit in calculations on said matrixes.
      What you are refering to is possible physics limit of uniwerse dimansions... Becose simply we cannot decide what higher dimensions would represent :P

  • @sinisterfroxy
    @sinisterfroxy 2 года назад +1

    Idk but yt keeps recommending me vids about 4D and 1D but honestly this is pretty cool and once I get my laptop fixed I'll have to check the game out

  • @salmiac-3105
    @salmiac-3105 3 года назад +4

    man you speedran explaining 4d, i want this power.

  • @der-gus
    @der-gus 3 года назад +1

    Half my brain: ooooh I get it.
    The second half: shut up, no you don't

  • @marincaspaul5928
    @marincaspaul5928 4 года назад +117

    In this moment you're like elon musk for me, you're an inspiration and I hope one day to create masterpieces like you.
    PS: 3-4 days ago you had 400-500 sub, keep going.

    • @JelleVermandere
      @JelleVermandere  4 года назад +13

      Thanks! I try my best to blow your mind!

    • @weirdernow
      @weirdernow 4 года назад +2

      @@JelleVermandere :) just subbed. :)

    • @ember9361
      @ember9361 3 года назад +4

      @@RandomNameLastName811 not true! he also falsely accuses rescue divers of being pedophiles for saying his ignorant rescue plan was ridiculous!

    • @apacheattackhelicopter8778
      @apacheattackhelicopter8778 2 года назад

      @@ember9361 boo hoo

    • @paulfoss5385
      @paulfoss5385 2 года назад +10

      If you think comparisons to Musk are a compliment, then his public relations are astonishingly effective.

  • @NickAndriadze
    @NickAndriadze 3 года назад +1

    This was too cool, bro! This shows how complex and beautiful the Unity program really is.

  • @thegoldengood4725
    @thegoldengood4725 3 года назад +4

    5:22 **man t-poses into existence**

  • @GabriTell
    @GabriTell 3 года назад +1

    Nice video! I've been waiting Miegakure for a lot of years. Meantime, I'm gonna try your game because looks very great 👌

  • @prabhavathymurthy4706
    @prabhavathymurthy4706 4 года назад +5

    underrated man this is so underrated

  • @visheshl
    @visheshl 3 года назад +2

    Amazing stuff, even I wanted to create a higher dimension game a few years ago but I had zero idea how to go about it...since most engines were 3d, I thought an engine would have to be written with more dimensions, your way of utilizing unity and add a fourth dimension with code is a very neat trick. Great work 👍👍👍

  • @galactorsus_i.n.c
    @galactorsus_i.n.c 4 года назад +4

    This is so weird, just knowing there's a entire plain of existence we can't comprehend

    • @michac.8283
      @michac.8283 4 года назад +3

      There's no actual 4th dimension. It's just a concept

    • @aonodensetsu
      @aonodensetsu 4 года назад

      in the game it is real

    • @galactorsus_i.n.c
      @galactorsus_i.n.c 4 года назад

      @@aonodensetsu true

    • @galactorsus_i.n.c
      @galactorsus_i.n.c 4 года назад +1

      @@michac.8283 We'll it's being debated whether there's more dimensions beyond the third or not, but so far yes nobody has found proof of it. But it's still a possibility.

    • @alaididnalid7660
      @alaididnalid7660 3 года назад

      I think that in the theory of relativity time is a dimension. Acceleration and deaccélération in the time domain is basically actively rotating along the t axis in a sort of abstract way. However, it can't rotate more than 90 degrees since time would then flow backwards but it does behave similar to spatial dimensions when it comes to rotation. 0 degrees of rotation corresponds with an object at rest and at near 90 degrees of rotation time slows down/stops for the observer at a particular point as is the case near black holes.

  • @bluebukkitdev8069
    @bluebukkitdev8069 3 года назад +1

    Hey, I just played it, and that was actually alot of fun. A unique challenge. Thanks for sharing!

  • @CommieG
    @CommieG 4 года назад +4

    This is some quality content

  • @ArthurKhazbs
    @ArthurKhazbs 3 года назад +2

    Wonderful mechanics! A slider is cool, but I think it's an interesting idea to change w coordinate using the same way you change x, y, and z, as if it was another normal spatial dimension. Like you would normally walk/jump in games using WASD and space, you could walk along the w axis with, say, Q and E.

  • @RightBoyKA-POW
    @RightBoyKA-POW 4 года назад +10

    1:06 Hey, I've heard of that game! It's pretty cool, by the way. 👍👍

    • @akemalmer7422
      @akemalmer7422 3 года назад +1

      HHAHA SO COOL BRO🤩🤩😂😂😱😱😜😜😎😎🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩

  • @C_Error404
    @C_Error404 3 года назад +1

    That's not what the actual 4th dimension would look like but its cool game!! :)

  • @thecodeprism
    @thecodeprism 4 года назад +13

    Hey there Jelle,
    I also am interested in making a 4d game and I just bumped into your video. I liked your effort but I guess you shoulf have used boolean operations on meshes combined with ray marching and ray marching collisions so as to get good graphics, optimisation and 4d too. Basically with this you will be able to import external 3d models which would be textured. I huess meigakure does this. Oris there a way to do raymarching with custom shapes made in a 3d editor like blender?

    • @19UV
      @19UV 4 года назад +1

      As far as I know, raymarching can't be used with triangle based models (or it can't be used optimally). Raymarching requires objects to be defined mathematically. So, for example a sphere at origin is defined as length(p)-r (there are a large number of articles on raymarching for further questions). So because of objects being mathematically defined Boolean operations are easier (I assume). Miegakure uses a method where it constructs all objects out of tetrahedra, takes the cross section and renders it with OpenGL. A 4D renderer that is based off of raymarching is generally easier to write, but slower (GPUs are optimized for rasterization). Sorry for writing an essay.

    • @thecodeprism
      @thecodeprism 4 года назад

      @@19UV to work with the unity's limitations. The smaller insignificant objects can be made with clipping plane shaders. This helps to increase the fps by a boost and also give a lot more detail

    • @thecodeprism
      @thecodeprism 4 года назад

      @@19UV Actually I want refering to Raymarching boolean operations but mesh boolean operations

    • @aaronking2020
      @aaronking2020 3 года назад +3

      This comment is too big brain for me so I'll just like it so people smart enough to understand what you just said can see it

    • @jasonyesmarc309
      @jasonyesmarc309 2 года назад

      This could be possible but would take a lot of development time.
      Quite a few people have tried to make a game like this, but as you can see they take an incredible amount of time and sometimes they never get released.
      I suspect the goal of this video was to get a simple working demonstration for people to play, and also get the code libraries for people to innovate. Just because this developer did not go the route you've described doesn't mean it isn't possible or that a mistake was made. The developer just did not have time to implement that, because getting this to the public was much more important.
      His code is now posted for further innovation by other people. This is a major step forward for 4D games as a category.
      What you propose is a good idea, and would speed up the workflow for creating new models for 4D games. You would probably need to make a smaller program that takes a mesh and converts it into objects for ray marching, as I don't think this is possible to do in real-time. I'd be interested to see what the memory impact is, though. I could also be misunderstanding what you describe.
      Also, I don't think Miegakure used imported 3D triangle models. I'm pretty sure all the objects were defined in the game's code and generated at run-time. It doesn't use ray marching, but instead defines a new kind of triangle-based model that takes 4D coordinates instead of 3D. This allowed him to use traditional rendering techniques (fast and high-resolution), but unfortunately there's no software for making 4D models so he had to create them by directly typing in the model vertex-triangle data by hand. I could be wrong; I have not looked at that project in a long time, but I'm pretty sure I remember this correctly.

  • @ZimmervisionCZ
    @ZimmervisionCZ 3 года назад

    Thanks for explaining the background math and open-sourcing the code! It's very exciting to think I could play around with making my own stuff like this! I've been following Miegakure for years!

  • @exedeath
    @exedeath 3 года назад +4

    One question, would it be possible to "visualise" 4d moving the 4d dimension really fast?
    There is a trick where people get various cameras and take a picture of the same thing at the same moment, but at various angles. Then if you keep changing between the photos really fast, the thing will look 3d.
    Could the same effect be used with 4d, to try to make us "see" 4d dimension?

    • @Novodantis
      @Novodantis Год назад

      Motion is about the best way we have of visualising the w axis, but it's worth noting that the "2D image -> 3D shape" trick leverages some inbuilt "software" in our brains that can construct a 3D understanding from flat snapshots from our eyes; this was essential for our animal ancestors to interact with a complex 3D world using collected light from one viewpoint at any one time. There isn't a comparative "static 3D -> 4D shape" in our biological software, which is why we struggle to grasp it as anything more than a 3D thing, changing over time.

  • @xxTacolord
    @xxTacolord 2 года назад

    This is amazing! I've loved diving into 4d research and honestly the games have been the best explanations of what it is for my primitive 3D brain! Gonna go play this rn. Perhaps get your unity package too... FourthDimensional, brother!

  • @uthumperera1
    @uthumperera1 3 года назад +38

    *physics teachers when you ask them what the 4th dimension would look like:* "well yes, but actually no..."
    *this dude:* "haha unity go brrr"

  • @NeedToDev
    @NeedToDev 3 года назад +1

    7:21
    "I've also added the 4D framework on GitHub so you can make your own 4D bullying games!"
    I know it is boolean, but in my ears it sounded like bullying lol

  • @Fopull
    @Fopull 4 года назад +4

    The fourth dimension still makes no sense to me... 😅

  • @Life-like-a-book
    @Life-like-a-book 4 года назад +1

    i find this very enjoyable because i feel like you have the best dutch accent ever!

    • @JelleVermandere
      @JelleVermandere  4 года назад

      haha, thanks, I guess ;)

    • @Life-like-a-book
      @Life-like-a-book 4 года назад

      @@JelleVermandere BTW i love the project and i can't wait to see more!

  • @darktis4224
    @darktis4224 3 года назад +42

    Fun fact : we can't see things that are 2D

    • @yousriaezzy47
      @yousriaezzy47 9 месяцев назад

      😮

    • @Dude_for_christ
      @Dude_for_christ 8 месяцев назад +1

      Yeah we can?

    • @gabegamez1018
      @gabegamez1018 7 месяцев назад +12

      @@Dude_for_christI think what he means is that a 2D object in a 3D world is impossible as it would be infinitely thin

    • @Dude_for_christ
      @Dude_for_christ 7 месяцев назад +3

      @@gabegamez1018 yes but their is an infinitely thin layer of every 3d object

    • @gabegamez1018
      @gabegamez1018 7 месяцев назад +3

      @@Dude_for_christ oh yeah, never thought of that

  • @getvictored1737
    @getvictored1737 2 года назад +1

    when we see 2d, we can assume the third axis is pointing straight at our face. no matter how much we rotate an object in 2 dimensions, the third axis is always pointing straight at our face. so we can assume that the fourth axis is pointing straight into the eyes of a four dimensional creature when it is looking at 3d. and no matter in what way we rotate an object in 3d, the fourth axis will always be pointing to the 4 dimensional creature.

  • @miguelbaltazar7606
    @miguelbaltazar7606 4 года назад +6

    still faster than the time it takes for my crush to respond
    *pain*

  • @JellyJonesey
    @JellyJonesey 3 года назад +1

    I've been contemplating adding one extra dimension in the form of making 4D models with Tetrahedron instead of 3D with triangles. Use a compute shader to fill the tetrahedrons on a 3D texture. And then scale it up and project a whole 4D world onto a 3D texture and simulate what a 4D being 's computer display would be like.

  • @FelixHelixihare
    @FelixHelixihare 3 года назад +3

    Sculptor: My Sculpture is great, but looking at it would take too long.
    Painter: Exists.
    Sculptor: What if I hire them to paint my sculpture so all the visitor has to do is look at an easy to digest painting?

  • @GabriTell
    @GabriTell 2 года назад +1

    You did in one video what Miegakure's creator is never going to reach

  • @rylo1381
    @rylo1381 3 года назад

    This got me thinking so much, it’s just a fascinating topic. Great vid

  • @killingofthemind6309
    @killingofthemind6309 2 года назад

    That's awesome bro. I think you did great job explaining the 4th dimension to me. I think it's an interesting game and fun 2.

  • @clonerrandom9743
    @clonerrandom9743 3 года назад +1

    This guy 3D printed painted a glued a little astronaut just for a explanation.
    Respect man, respect

  • @fabiotacconi9230
    @fabiotacconi9230 3 года назад

    This is amazing! I didn't even know you could ilustrate 4 dimensions in such ways.

  • @GameDesignverse
    @GameDesignverse 2 года назад

    I have to say you nailed the 4th dimension thingie. ❤️ Loved it

  • @azmayenchowdhury5993
    @azmayenchowdhury5993 3 года назад +2

    Oh, so moms can see into the fourth dimension. That explains why we can't find things and they can. LOL

  • @axellacce1470
    @axellacce1470 2 года назад

    Finally, a competitor for 4d craft! This battle will be legendary!

  • @Carlasquirrel325
    @Carlasquirrel325 2 года назад

    jelle vermandere is doing his best work to make fun stuff

  • @geekymonkey
    @geekymonkey Год назад

    Watching this video when I realized... I've played this game! Great work!

  • @imalegend4282
    @imalegend4282 3 года назад +3

    I'm amazed by his effort. He even 3d printed a model. Dang

  • @Cosmiiiiii
    @Cosmiiiiii 3 года назад

    This looks so damn cool and the pixel style makes it even better

  • @QuietBorb
    @QuietBorb 3 года назад

    i realy love the whole theory behind 4 dimensions and this was a realy cool way to represent it

  • @Max._Power
    @Max._Power 2 года назад

    we do have a limited perception of the 4th dimension if you consider that we cannot see time, we live in a small slice of time which is the present, we can remember the past but not observe it, and we are unable to perceive the future, we can only directly observe our 4th dimensional cross section slice as we travel on the time axis

    • @LineOfThy
      @LineOfThy 2 года назад

      he is talking about the spatial fourth dimension, not the temporal.

  • @BWDev
    @BWDev 4 года назад

    This is incredible, so good to see the algorithm picked this up 😍

  • @coldy1897
    @coldy1897 3 года назад

    This is makeing my head hurt and I LOVE IT KEEP IT UP
    Nice work

  • @jaumecarrionramos9452
    @jaumecarrionramos9452 2 года назад

    Brilliant, i have the concept of a 4d puzzle Game in which you have to join pieces, but the pieces are in a 4d space, and you have to accomodate each piece to ita corresponding dimension in order to join them, and this the final piece of info I was looking for, thanks for your explanation I Hope you have a great day mu friend

  • @AlecInColor
    @AlecInColor 3 года назад

    That’s really good. Take it all the way man!

  • @forrestii5340
    @forrestii5340 2 года назад

    Watching this I realized why time is considered the 4th dimension and how it’s not so much *the* 4th dimension, but more like *a* “4th” dimension, and really there could hypothetically be infinite dimensions.

  • @10Hangman
    @10Hangman 3 года назад

    Wow, this is fantastic. Love your work!!

  • @lookguysitsturtleyx
    @lookguysitsturtleyx 2 года назад +1

    When watching this, you need an iq of 261 or more to try to comprehend 4D shapes without frying your brain

  • @andysalazar4775
    @andysalazar4775 4 года назад

    The concept of this game is amazing, if you could fit a simplistic yet beautiful 3D artwork, a compelling story and an open world i can tell you that it will be a boom! . Meigakure does it really well but i can tell the potential of this mechanic is just overwhelming. Maybe a Mario Galaxy themed game of a planet corrupted by time and space. I mean just wow i can't imagine all the possibilities!

  • @devnol
    @devnol 3 года назад

    I've actually read Flatland. Really interesting book. Had me thinking a too much at times about what you showed. Really cool explanation and video!

  • @collateraldamagegaming6985
    @collateraldamagegaming6985 3 года назад

    props to this guy he made a 3d printed explanation on the plot of the game. Which probably took awhile

  • @Kaldrin
    @Kaldrin 3 года назад

    That's very interesting, the movements in the 4th dimension are still quite simple but I was able to move intuitively through it, which is strong! Didn't understand it much better but that's very playable ^^ It looks quite a lot like we are playing with time too

  • @chesterpenguin5265
    @chesterpenguin5265 2 года назад

    This man just figured out the 4th dimension with that not even being his main goal

  • @ArthurKhazbs
    @ArthurKhazbs 3 года назад

    "If you don't see something, it's probably somewhere along the fourth dimension". This game teaches you to think outside the box. Well, outside the 3D box, at least)

  • @AradaiGryphon
    @AradaiGryphon 3 года назад

    Hi! I've played it - really nice game) Hope you'll continue work on that)
    I've noticed, that now the W axis is percieved simply like "time". The game mechanics wokrs here as if W is a timeline... Maybe that's just my 3D brain can't imagine anything non-3D, but I still thing there could be mechanics, that may lead player to feel that's not timeline, but another axis. To feel the W itself.
    Yeah some people say that the 4-th dimension is the Time itself, but i don't think so.
    The Time is just a sequence of events, but not a space axis itself. And I don't think the sequence (=time) of our 3D lives is just intersection of some 4D objects passing through our 3D space. No. I mean the timeline and the W-axis are two seperete "axises". There could be some events and sequenses both in 3D and 4D world. There can be time both in 3D and 4D world.
    Maybe you could add a timeline for 4D objects in your game so they could live their life in time? That may colapse everyones brain and PCs, but it could give you more mechanics))
    Great work, thank you!

  • @Yitewewoteli-dQw4w9WgXcQ
    @Yitewewoteli-dQw4w9WgXcQ 3 года назад +1

    He's done 2D, 3D and 4D, we all know what we need next: 1D! I'm serious, I wonder what sort of games he could make when limited to only 1 dimension

    • @blendee2721
      @blendee2721 3 года назад

      1 dimension game is just a line. Not a one pixel high line, but a game that you can’t go up, down, forward, or backwards. Maybe a rythme game where you have to move in specific patterns

    • @nathanaelchia7167
      @nathanaelchia7167 2 года назад

      @@blendee2721 True and false. You can make a playable game that can move in the 3.(width height length)

  • @refikyasaroglu5772
    @refikyasaroglu5772 4 года назад

    this looks really cool nice job man

  • @detectiveagentmichaelscarn4774
    @detectiveagentmichaelscarn4774 3 года назад

    Simply Amazing work. Well..actually..complex amazing work. Subbed.

  • @azubilp
    @azubilp 3 года назад

    This is like, next level game design. Now we need this as a real 4D Video Game on Pc or somethin

  • @PelemusMcSoy
    @PelemusMcSoy 2 года назад

    At least we can move _ana_ and _kata_ throughout this world, but a shame we won't be able to ever see it.
    I remember William Sleator coming to my school and explaining what a 2D person would see if a 3D object or person passed through his dimension. The entire concept of going to and experiencing the 4th dimension was in "The Boy Who Reversed Himself", easily one of my favorite books of all time. Even though it's meant for young adults, it's still a great read.

  • @FoxBlocksHere
    @FoxBlocksHere 3 года назад

    Wow, I didn't think it was possible to make a 4D game in Unity! The creators of Miegakure made their own engine.

  • @StockaOfficial
    @StockaOfficial 2 года назад

    This reminds me of 4D Miner. I'm watiting for it to blow up. I hope it will. It's real fun to play around.

  • @amirrezahashemzadeh9839
    @amirrezahashemzadeh9839 4 года назад

    OMG dude that was beautiful. Good Job

  • @ryfoxgames6021
    @ryfoxgames6021 3 года назад

    You are a genius and passionnante !
    Subscribed and liked !

  • @VanjaTrikic
    @VanjaTrikic 2 года назад

    Ahh, A Short Hike, such a beautiful short game. :D

  • @sebbes333
    @sebbes333 2 года назад +1

    *@Jelle Vermandere*
    What happens if you couple the 4'th dimension slider to the render distance?
    So the further away an object is, the further away you also see it in the 4't dimension?
    So you see an object in the distance, but as you walk towards it, it fades into the 4'th dimension, so you have to move through the 4th dimension to find it again.
    (you might have to somehow substitute one of the regular axis for the 4th axis i guess, or just let the 4th dimension determine when you can see specific object, or something like that?)

  • @juha-petrityrkko3771
    @juha-petrityrkko3771 2 года назад +1

    4D viewing would benefit of a virtual 3D monitor surface that can be moved and rotated on a 2D physical viewing surface, to make it more analogous with our typical 3D viewing. The idea here is to be able to view 4D objects simultaneously in their entirety instead of slicing them.
    Viewing 4D sceneries on 3D monitor would also benefit of the idea of "lateral transparency". It is not transparency in the actual sense of the word, but an artificial viewing aid. Think about a 4D scenery with a ground, a sky, and an object in the middle of the picture. Normally we would only see the virtual monitor (for example shaped as a cube) filled with brown at the bottom and azure at the rest of its height. The object in the middle would be obscured out of sight like a spoon in a glass of milk. Instead, we would need the ground and sky to be somewhat transparent so that we can see the object in the middle. We would need also the object to be transparent, to a lesser degree, to see other objects that may be in front of it in the 4D coordinates but appear as immersed into it in the 3D coordinates. The general rule would be that the smaller the details, the less transparent they appear on-screen.
    This viewing perspective would have the vanishing point in the middle of the cube and let the viewer freely rotate the cube to facilitate the visualizing.
    If there are animation capabilities, it would be highly recommendable to show the animations as if recorded by a handheld 4D camera. The small, erratic movements of the camera would greatly help in adding 4D parallax hints into the view.

  • @jaohall
    @jaohall 2 года назад +1

    The orbs don't make sense
    When you move across the fourth dimension the button stops being pressed but the orb is still on the button you just can't see it

  • @divine2225
    @divine2225 2 года назад

    And your slider, if it was rotational rather than back and forth it would make for a more modern look and feel infinite and challenging. Perhaps levels where there is no slider, but doing certain tasks changes the W axis as well. Would have a nicer feel.

  • @tordiversen8611
    @tordiversen8611 3 года назад

    So it's programmed in 4D, rendered in 3D, and displayed in 2D?
    Now that's pretty cool.

  • @MN-xo1cj
    @MN-xo1cj 3 года назад

    Here’s a fun thought experiment of the 4th dimension. Imagine the St Louis Arch suddenly appearing in the 2D universe of Flatland. The base of the arch lies on Flatland. To an observer in Flatland, they will see two large rectangles . They would have no idea that two rectangles were part of the same object. Now imagine of the leader of Flatland decides to commission the movement of one of the rectangles to make way for a new road. They would send out their 2D little tow truck and try to remove the one rectangle. But when they push away this rectangle, the 2nd rectangle moves the exact same direction. They would be left wondering how the two seemingly unrelated rectangles are entangled to one another. What if this is how quantum entanglement works? What if the particles that are seemingly far apart, are actually connected to each other in the 4th, 5th, 6th dimension? This would explain how one particle changing its spin can instantaneously affect the spin of another particle lightyears apart from each other.

  • @arsnakehert
    @arsnakehert 3 года назад

    Dude, you are the modern day Carl Sagan explaining about 4D with 3D sections :D