Adding Game Juice To My Platformer Mobile Digging Game -Devlog 3

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  • Опубликовано: 4 май 2024
  • This devlog covers the process of adding game juice to my game and it's menu, as well as how I as a game dev tackled game design decisions/created this portion of my game. This mobile game is a remake of my very first game, and I'm making it to see how much I've improved over the past 2 years.
    _________________________________________________________
    💖Patreon: / helperwesley
    Links To Where I Hang Out:
    linktr.ee/helperwesley
    Links To My Set Up:
    linktr.ee/helperwesleysetup
    _________________________________________________________
    Time Stamps:
    00:00 Rough Layout
    02:02 In Engine
    02:56 Glitch Effect
    04:50 Giant Drill
    06:33 Favor
    07:10 Final items
    _________________________________________________________
    Devlog Playlists:
    ✅Binding Of Issac-like Devlog Series:
    • Devlog 1: Making A Bin...
    ✅Sci-fi Mobile Game Devlog Series:
    • Remaking The First Gam...
    ✅GMTK Game Jam 2022 series:
    • Top 10 In Popularity -...
    ✅Ludum Dare 50 Game Jam Series:
    • Making A Game In Under...
    ✅Vimlark(Ready Set Jam)Game Jam Series:
    • Kicking Butt In A Game...
    _________________________________________________________
    #Devlog #Gamedev #Gdevelop #indiegamedev #games #videogames #indiedev #gamedesign #Pixelart #GameDeveloper​ #GameDevelopment
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Комментарии • 76

  • @HelperWesley
    @HelperWesley  9 месяцев назад +10

    Leave a comment with a game you think did their progression system REALLY well. 👍

    • @THE_funnyalt
      @THE_funnyalt 9 месяцев назад +2

      The way you unlocked new abilities to access new areas in Hollow Knight feels very smooth. The way the abilities can also be used passively/are not used for only game progression adds a cherry on top, makes them feel like they have a purpose.

  • @makra42069
    @makra42069 9 месяцев назад +1

    the attention to detail in making small menu features is truly remarkable

  • @kingpotato3475
    @kingpotato3475 9 месяцев назад +4

    i enjoyed the shopping system of "feed the deep", a game made by another game dev youtuber

    • @HelperWesley
      @HelperWesley  9 месяцев назад +2

      Feed the deep, I don't think I've heard of that one before, I'll have to find their channel. 👍

    • @felixtremblay1390
      @felixtremblay1390 9 месяцев назад +1

      ​@@HelperWesleyyou should that is the développer who made Fruit Ninja and Jetpack Joyride, it is really interesting

  • @adam7280
    @adam7280 9 месяцев назад +9

    I see a lot of people mentioned Terraria for your question about menus, and I think it also has a perfect progression system that is pretty relevant to your game as well! As you get better gear you're able to dig faster, move faster, jump higher, etc. which in turn allows you to travel further & get even better gear, creating a super satisfying progression cycle. something like that could work well in your project perhaps?

    • @HelperWesley
      @HelperWesley  9 месяцев назад +1

      I do think Terraria nailed their progression system, and I'll definitely have a look at that game again for some inspiration. 🤔

  • @ValidFish
    @ValidFish 9 месяцев назад +5

    I think hollow knight's progression where every spell, charm, movement ability,etc had a different use and purpose.
    although i guess that's just metroidvanias

  • @pixelcatmagic
    @pixelcatmagic 9 месяцев назад +9

    You should add different types of explosives with a possible risk of exploding yourself along with the reward of excavating more resources.
    but also terraria has a pretty cool progression system :>

  • @AndyGun11
    @AndyGun11 9 месяцев назад +2

    I enjoyed terraria's progression system a lot. The slight mystery around where to go and what to do is really cool to me.

  • @alexandrajones4518
    @alexandrajones4518 9 месяцев назад +1

    I loved Rogue Legacy's progression system, and think something similar could easily be implemented in this one.

  • @Trevor-kl7cs
    @Trevor-kl7cs 9 месяцев назад +3

    Assassing Creed Odyssey has three skill trees that affect different play styles. One for the bow, one for going in guns blazing, and one for stealth. I think it's super fun to have multiple skill trees for different play styles, allowing for different play throughs.

  • @squanistthepixelartguy
    @squanistthepixelartguy 9 месяцев назад +2

    I really liked the progression in Reach the Core.

  • @CowJuice69420
    @CowJuice69420 9 месяцев назад +1

    One game progression system I really like the idea of is in Ark, when you level up from xp you get an upgrade point for your main character stats, and then a certain number of engram points to spend on different blueprint recipes of your choosing, each level up also unlocking a new set of blue prints for purchase
    Don’t know if this is exactly what you’re looking for but thought I’d share!

  • @PaniniDev
    @PaniniDev 9 месяцев назад +1

    I really like watching these :3 it helps provide some perspective on what I should be doing on my own game

  • @ozonegamedev
    @ozonegamedev 9 месяцев назад

    I really like the progression system in a game called Mindustry. Basically you explore different sectors where every one of them can have different sets of materials. After collecting these materials you can use them to research new machines on a research tree, where some machines require you to unlock the previous one. Only when you unlocked the best weapons you can move to different areas and sectors.

  • @montgomerymontgomery
    @montgomerymontgomery 9 месяцев назад +3

    This doesn’t really have a lot of relevance to your game but I think that the way that Ghost of Tsushima’s progression system that ties into the corruption arc is really, really fun and gives a lot of satisfaction to the player.

    • @HelperWesley
      @HelperWesley  9 месяцев назад +2

      I've yet to play or watch that game get played. I really should have a better look at it. It made a pretty big splash. 🤔

  • @RockyMulletGamedev
    @RockyMulletGamedev 9 месяцев назад +1

    Hey that "big squirrel" paid off ! That result screen "drilling in" is pretty cool.

    • @HelperWesley
      @HelperWesley  9 месяцев назад +1

      I really like it! But it's definitely not something the game "needed". 😅

  • @evanmendez629
    @evanmendez629 9 месяцев назад +1

    Wow amazing video! Thank you so much for this video and all your other videos! I love your channel and I always go to your channel when I need help with my game!

  • @user-fs2lb3qs5l
    @user-fs2lb3qs5l 5 месяцев назад +1

    the progression in hades is really cool (you basically have a mirror in yuor room where you can purchase a bunch of different upgrades and skills).

  • @andregt4561
    @andregt4561 9 месяцев назад +1

    Factorio I like the "you cause your own problems" kind of system it has

  • @LuizMoratelli
    @LuizMoratelli 9 месяцев назад +1

    The binding of Isaac! Unlock new powers after a good run is so good!!!

  • @Zer0cip
    @Zer0cip 9 месяцев назад +1

    6:45 well i dont think this progression system really fits this game at all but it has got to be "rain world" progression is a fairly slow based on exploration, gaining karma, and moving to the next region. gaining karma and exploring is based on your knowledge of the game and your skill, which i find to be the best thing I could ask for in a game.

  • @paulj505
    @paulj505 8 месяцев назад

    I think you could add some animations, at the start and the end of session, to make is more interesting, instead of only fade to black. Like at the start of the game, the character could either teleport in or descent into an asteroid. And at the end, after out of stamina, they could do that little back stretch, like after a hard work, and then press something of their arm, to teleport out of asteroid.

  • @Negreb25
    @Negreb25 9 месяцев назад +3

    MINECRAFT. Minecraft had a great progression system. You dont have many numbers. You just follow a path you can change at all times

  • @Rignchen
    @Rignchen 9 месяцев назад +1

    It's not a game but a modpack for a game
    I love the progression system of the modpack Sev Tech Age (minecraft)

  • @RKIOrbMage
    @RKIOrbMage 9 месяцев назад +2

    I think that for this game a suitable progression system should be a skill tree, like in the Mario + Rabbits games. I think it would fit the game really well. All the "unnessesary" polish you did was definitely worth it! I have no idea how you managed to do that glitch effect ing develop.

    • @HelperWesley
      @HelperWesley  9 месяцев назад +1

      There is a glitch layer effect built in to the engine, so all I'm really doing is turning it on and off. 😅

  • @BlueOctopusDev
    @BlueOctopusDev 9 месяцев назад +1

    for the game with a nice progression system, cult of the lamb is really good.

  • @oluwer2165
    @oluwer2165 9 месяцев назад +1

    I think that Terraria and Hollow Knight have a great progression system. In terraria when you defeat a major boss, you are rewarded with unlocking new stuff.And Hollow Knight though preety linear offers a great experience with unlocking new abilities that allow you to progress further

  • @Skeffles
    @Skeffles 9 месяцев назад

    Ah the constant fight to stay on track with what you work on. This is very familiar to me.
    The menus are looking great though.
    As for progression systems, I think games like Terraria and Old School RuneScape do a great job with it. You unlock many items that will provide a utility for you, or increase whatever numbers you care about, however you can only have 1 equipped at the same time. This means you can combine unlocks to make more powerful items.
    Applied to this game. Perhaps you have a helmet unlock and a torch unlock but you can only use 1. Later down the line you unlock the ability to combine the two to benefit from both.

  • @blast_pick
    @blast_pick 9 месяцев назад +1

    This video saved my day

  • @KururuJi
    @KururuJi 9 месяцев назад +1

    I do think there should also be a local leaderboard, to let you measure up to how you're going.

  • @dan2562
    @dan2562 9 месяцев назад

    Out of Aground, Diggy, Utopian Mining, and Miner Dash, I'm not sure which progression system is the most engaging, but seeing upgrades change the game more than just stats is essential.
    Also, balancing a progression system for a single-player game with a day deadline and leaderboard makes me think there would be some restrictions on how the progression plays out.

  • @chuk_udi
    @chuk_udi 9 месяцев назад +1

    Damn bro the sound effects are so damn juicy

  • @floschy_1
    @floschy_1 9 месяцев назад +2

    satisfactory has a well developed, good feeling, fair and fun progression system
    but thb, idk if there is even a good way to make a satisfactory-like system for this game

    • @HelperWesley
      @HelperWesley  9 месяцев назад

      Probably not, but it's a good system. 👍

  • @Brosquini
    @Brosquini 9 месяцев назад

    Not really a specific idea for a game that I thought did progression well, but it would be great if you could have really big impacts like risk of rain, where your build completely changes depending on which you pick, you could have like an isometric grid, and a bunch of perks that can influence eachother, any perks you can fit into the grid you can use, so it is a trade off, lots of small perks or one really big perk, the proximity or orientation of 2 different chunks, like if it is touching another then it gives you a buff or debuff, like a bomb or incindeary gadget wouldn't work well with increasing energy but would work well with a speed boost. Also can you make all of the rock textures connected so they don't have the grey - blue borders. Anyway looks great!

  • @timothymclean
    @timothymclean 9 месяцев назад

    Not sure how applicable this is, but I like _Civilization: Beyond Earth's_ tech web. It makes progression feel less linear, by both making it literally not linear (you can develop in several different directions) and by splitting technologies into branch and leaf technologies (core technologies and specialized enhancements within those cores). It gave you a lot of freedom in how you wanted to develop your civilization-you could research a bit of every kind of technology, or you could focus heavily in one direction.
    I mean, the rest of the game made most of those strategies very suboptimal, so the tech web doesn't fit that game very well. But it's _Beyond Earth,_ nothing fits together well.

  • @Robotic-Brix
    @Robotic-Brix 9 месяцев назад +1

    Maybe you can add a different mod called chase with a unlimeted score. In that version spikes or lasers are shrinking from the top forcing you to dig down. This lets players mine ores a risk of dying or getting some sort of power up

  • @MegaTuroc
    @MegaTuroc 9 месяцев назад

    Im late, but im still gonna throw this here
    Realm of the Mad God, yes I know, Its a game im addicted to
    But it has a sense of progression that I enjoy
    The game starts out with tiered items, range from 1-14, these weapons are fine and can take you to endgame.
    But where the game truly shines is with its untiered items
    These weapons are unique and are rare finds
    There is a sense of progression with these items
    t1-6 - > early game UTS -> t7-11 -> mid game uts -> 12-14 -> late game UTS
    And all UTs work as side grades, they dont necessarily replace tiered items, but they work as swapouts, they each have their own unique use cases
    One of the items that you get early on is called the Staff of Extreme Prejudice, which we call EP
    If you were to compare it side by side to a t14 staff, it does 20x damage, but thats because in this permadeath game, you have to stand ontop of a boss to hit all 10 shot, so it drops early game, but it has its unique uses late game
    But there is a sense of progression to the game to be able to do late game bosses within minutes with strong items vs an hour with weaker weapons

  • @CERISTHEDEV
    @CERISTHEDEV 9 месяцев назад +2

    Dude just a suggestion
    Instead of making upgrades that just give you bigger numbers try adding diferent effects for each thing like idk terraria i think nails that aspect that every new item feels like a diferent cool thing

    • @HelperWesley
      @HelperWesley  9 месяцев назад +1

      You're the third comment with Terraria highlighted, I guess I'll have to download the game again and give it a try. That might be where the one to look over. 👀

  • @feriga4640
    @feriga4640 6 месяцев назад +1

    Have you considered implementing in-app purchases in your game? If so, do you think you should also implement an authentication system because someone may lose their device along with all their progression and the stuff that they bought in the game with real money?

  • @NotH3ntaiTeddy
    @NotH3ntaiTeddy 9 месяцев назад

    That is an interesting Video length time

  • @maximusgaminginc.5015
    @maximusgaminginc.5015 9 месяцев назад +1

    path of elixir has a good progression system

  • @findot7777
    @findot7777 9 месяцев назад +3

    terraria is the gold standard of progression

    • @HelperWesley
      @HelperWesley  9 месяцев назад +2

      As a couple other people have already said, and I definitely agree. It's up there. 👍

  • @MaximumAxiom
    @MaximumAxiom 9 месяцев назад +1

    Its going to be easy to spoof high scores it sounds like so watch out for that. A very lazy solution is to ignore any scores that are too high so they can't send like int.MAX when the highest score you've ever seen is like 30k.
    Also make sure that you do some rate limiting so players can't spam the send score button and overload your servers.

    • @HelperWesley
      @HelperWesley  9 месяцев назад

      I'll have to come up with some kind of check to prevent people just making up their own scores locally. Maybe make a bunch of convoluted dependencies, to make it more complicated than just changing a single variable and sending it in.
      And yeah, something to limit the speed you can send the score in would be a great idea too. 🤔

    • @MaximumAxiom
      @MaximumAxiom 9 месяцев назад

      @@HelperWesley you can encrypt their player state but they can just change the http request with Postmate so it'll be a cat & mouse game. The right mindset is probably to make it hard for an amateur to cheat, but also don't spend too much time on it. You can also do a time based leaderboard, so it has a tab for best this week which would at least keep the fake scores from ruining the leaderboard forever

  • @Spooky90097
    @Spooky90097 9 месяцев назад +1

    Terraria has my favorite progression

  • @ganondorf2419
    @ganondorf2419 9 месяцев назад

    I've been playing a lot of Terraria and Etrian Odyssey lately, so what if you had drill/movement speed/max energy upgrades akin to Terraria, and the world gets more dangerous the deeper you go? Of course Terraria also does that, but Etrian Odyssey has more drastic changes, like various hazard tiles and more difficulty in navigating the levels. Obviously more danger should mean more reward, so then there could be a motivation to get to XYZ deepness to find better ores, and even a strategy of opting to skip ores on the higher areas to save energy.
    (Even though I tried to bring in a different game, Terraria just does that too... lol)

  • @darkvoid4017
    @darkvoid4017 9 месяцев назад +1

    love the progress one big issue I have when trying to make a game is I get distracted so easily I start making things I shouldn't 😅 EDIT lmao not the BIG SQUIRREL 4:09 😭 EDIT progression system hmmmmm Minecraft and terraria are my Favoritos when it comes to that if that helps

  • @TypAusHamburg
    @TypAusHamburg 9 месяцев назад

    Hello Wesley, in one of your videos about your wave-defense game, you added a higher getting pitch while collecting exp-points. ...Long Story, short - I didnt find the video again in my timeline - which one was it please? Thanks alot! 😀

    • @HelperWesley
      @HelperWesley  9 месяцев назад +1

      Uuuhhh. I'm not 100% sure. But it's probably "6 things to always do." That might be the one.

    • @TypAusHamburg
      @TypAusHamburg 9 месяцев назад

      @@HelperWesley will take a look when i m home again. Keep up the great work. Greetings from germany.
      Do you guys have discord running?

    • @TypAusHamburg
      @TypAusHamburg 9 месяцев назад

      @HelperWesley. Was the right one. Thanks alot, keep up the great work - greetings from germany. If you got a discord server up and running, pls tell 🙂

  • @evanmendez629
    @evanmendez629 9 месяцев назад

    Maybe the controls on the portal game idk 🤷‍♂️

  • @zombieninjaredworld7430
    @zombieninjaredworld7430 9 месяцев назад +1

    Slime ranchers, monster hunter, Mario odyssey

  • @roguegamingvoid4854
    @roguegamingvoid4854 9 месяцев назад

    Terraria, ignoring the wait time for plantera bulbs to spawn or the grind for mech boss's spawn items
    Magicite, only problem is that shop's items don't have stats, its a bug i know but... ye it kinda sucks
    Nidhogg, the endgame is too easy
    Roguelands, only the beggining of the game though. when you get strong enough for the cathredal its pretty much just an eternal grind
    Geometry Dash main levels, they introduce a new mehanic every level, so its very good for learning

  • @evanmendez629
    @evanmendez629 9 месяцев назад +1

    Also I am so sorry I don’t know any game with a progression system!

    • @HelperWesley
      @HelperWesley  9 месяцев назад

      That's ok, no worries. 👍

  • @pastelpatterns
    @pastelpatterns 9 месяцев назад +1

    6:48, what game is that

  • @hassanjomaa4073
    @hassanjomaa4073 9 месяцев назад +1

    What game engine r u using ?

  • @stray1239
    @stray1239 9 месяцев назад +3

    minecraft.

  • @diradosveta
    @diradosveta 9 месяцев назад

    eveything looks too slow, especially the player, I worry its gonna be annoying to play

    • @HelperWesley
      @HelperWesley  9 месяцев назад

      Anything like that will hopefully come out in the playtesting phase, some tweaks here and there will probably be made then. 👍

  • @yuvalkoren3735
    @yuvalkoren3735 9 месяцев назад +1

    terriria