Adding Upgrades To My Roguelike - Devlog 3

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  • Опубликовано: 4 май 2024
  • Adding upgrades to the roguelike video game that I'm developing. In this devlog I show how I'm making this game, but also explaining why I decided to add the new mechanics. I create the different variety of upgrades I think a game needs, before moving on to other topics for the next devlog.
    Steam page:
    store.steampowered.com/app/26...
    _________________________________________________________
    💖Patreon: / helperwesley
    Links To Where I Hang Out:
    linktr.ee/helperwesley
    Links To My Set Up:
    linktr.ee/helperwesleysetup
    _________________________________________________________
    Time Stamps:
    00:00 Why
    00:16 Research
    03:22 The Upgrades
    06:42 Color Fix
    07:10 Music Fix
    _________________________________________________________
    Devlog Playlists:
    GMTK Game Jam 2022:
    • Top 10 In Popularity -...
    Binding Of Issac-Like:
    • Devlog 1: Making A Bin...
    Ludum Dare 50:
    • Making A Game In Under...
    Ready Set Jam(RSJ):
    • Kicking Butt In A Game...
    Village Clicker Game:
    • Village Clicker: A New...
    _________________________________________________________
    Artist with "Oil" in their name:
    / art_man_oil
    Musician with "Speed" in their name:
    / lightspeed6
    #Devlog #Gamedev #Gdevelop #indiegamedev #games #videogames #indiedev #gamedesign #Pixelart #GameDeveloper​ #GameDevelopment
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Комментарии • 288

  • @thomasrosebrough9062
    @thomasrosebrough9062 Год назад +43

    Here's some important key tips for a good boss battle:
    - Attacks that are strong but predictable/readable. It sounds obvious but this is huge, and it's really what makes players feel like they are getting better at your game when they start to see the patterns.
    - Phases. Nobody wants to fight the same attack forever. Starting a new phase is also a great time for a dynamic shift. Was the boss stationary before? Have it start moving. Was it shooting a short-range shotgun? Have it switch to a laser beam.
    - Personality. A boss isn't like a regular enemy, it's a character that the player is going to build a relationship with. Give it a little smirk between punches. Or a dizzy face after a spin attack.
    - Using the game to it's fullest. Boss fights are a special moment, so take fundamental mechanics of your game and play with them. Have your boss disable items, or be healed by bullets during a certain phase. Use the environment and have a boss that squirts slowing goo, or creates walls, or sends you back to the last room if you fall into his portal.
    If you are looking for boss fight inspiration, I recommend (in addition to the games you already played) Cuphead, DK Tropic Freeze, Hollow Knight, and of course the Souls games (Sekiro is my favorite for boss fights especially).

  • @MeshiiPlays
    @MeshiiPlays Год назад +32

    I literally JUST found this channel and really loved episode 1 and thought "huh I wonder if there's another one out" *posted 2 minutes ago*

    • @HelperWesley
      @HelperWesley  Год назад +5

      The algorithm knows all. 🧠🤖
      Kind of creepy. 😅

  • @Actuallyfurry
    @Actuallyfurry Год назад +17

    Here’s an idea since the slimes are “too cute to kill” make it an item!
    (potential spoilers)
    Favourite boss:
    Kill Pillars (ETG) •Love the multiple enemies being one boss, and when the others die the ones left alive become stronger
    Dragun (ETG) •It’s a frickn dragon with two uzis!!
    Lich (ETG PHASE 1 and 3) •You get to feel super powerful and cool taking down the final boss of a game, and dodging and weaving your way through a screen full of bullets definitely adds to the badass-ness
    Resourceful Rat (ETG Phase 1 and 2) •The concepts are very cool and creative, The knives, rat cheese traps, etc.
    Two frog dudes (Cuphead) •Two enemies working together as one boss, each one tying their attacks together; it’s like an art piece
    Isaac (TBOI) •A cut clean well boss fight

    • @HelperWesley
      @HelperWesley  Год назад +3

      I am definitely thinking about doing something like that. 👀

  • @mr_floax
    @mr_floax Год назад +2

    My favorite boss from any game is the photoshop/omega flowey fight from undertale.
    I like it because it's changes the battles of undertale where usually it happens in a white box where you survive bullet hell attacks but this time the white box is your whole screen. It gives you an extra challenge as well, take the Sans fight from undertale as an example with the white box.

  • @sKryly1
    @sKryly1 Год назад +2

    Gabriel from Ultrakill.
    The whole game is just killing mindless enemies, but then you get to Gabriel and he actually speaks to you, with voice-overs nonetheless. It comes out of the blue, but it fits in nicely as a way to build up the boss fight and the character at the same time.
    Also the fight is insane

    • @pijacklin9405
      @pijacklin9405 Год назад +1

      I personally think the corpse king is way more umpf

    • @sKryly1
      @sKryly1 Год назад

      @@pijacklin9405 that's a good boss as well, Gabriel just stuck with me

  • @grunchchristmas
    @grunchchristmas Год назад +2

    Gotta love the Beholster. Big eyeball dude with a bunch of guns, and each gun has a different attack pattern. As the Beholster loses health, the frequency of different gun attack increase, causing them to overlap, such as giant laser + homing rockets, or circle of bullets + minion spawn.

  • @maple4998
    @maple4998 Год назад +2

    My favorite boss I have is blixer from jsab because the fact that he spawns arms and shoots beams out of his own eye is incredible

  • @octo_DEV
    @octo_DEV Год назад +3

    My fav boss is shovel knight from plague knights campaign in shovel knight. I like how you know the abilities of the boss. For your game you can make (for an exampal a slime ) have stronger attacks but dare still resemble the slimes attacks.
    (sorry for the bad English)

    • @HelperWesley
      @HelperWesley  Год назад +1

      Oh yeah, I do usually love that in games, where the boss is an advanced version of an existing enemy, with an expanded set of attacks. But still similar to the original enemy.

  • @fronter8398
    @fronter8398 Год назад +1

    I love it when bosses are smug/confident/cocky

  • @cristobalpoblete7175
    @cristobalpoblete7175 Год назад +2

    My favorite boss fight would be the Trigger Twins, from Enter The Gungeon. What i like is that they both have the same atack pattern, but they aren't coordinated. In the mayority of boss fights, you do the same over and over, cause the boss is coordinated, in this particular bossfight, you don't.
    That is because the do whatever they want, so you have to improsive, and adapt to the situation both put you in, and i find that very interesting.

  • @davidepitone3343
    @davidepitone3343 Год назад +2

    Great video! One of my favorite bosses is the soul master from hollow knight, because at first he seems very strong, but as you master his moveset you learn that he has a few and predictable attacks, with one in particular (along with few others) that has a huge window for attack him. I also really like the second phase twist, where he changes his moveset , making more dangerous and risky to attack him. Overall, as you master his moveset, he’s very predictable and it’s easy to understand. That’s because I think that taking ispiration from him could make a great first boss in your game! :)

  • @notkritss4007
    @notkritss4007 Год назад +1

    Favorite boss is Calus from Destiny 2. The puzzle mechanics were what got me so excited about it.

  • @OldTires
    @OldTires Год назад +1

    The explosion animation and sound effect are awesome. Great job!

  • @carterfulghum5245
    @carterfulghum5245 Год назад +1

    The first boss that comes to mind is Hades, from Hades. He's just a very difficult boss to defeat, and has an impressive number of very different attacks and to go with it, attack patterns. Basically, he's the final boss, and you have to keep fighting him and losing, to learn from your mistakes and to basically memorize his attacks until you finally beat him after it suddenly becomes very easy after dodging all his attacks.

  • @TheSparkgod
    @TheSparkgod Год назад +2

    You are one of the few youtubers I actively wait for uploads from instead of just clicking on them once I see them in my recommended. It also looks like everything I said in my comment on the last video is fixed, and the new bullet colors read so much better since I and I'm guessing a lot more people have muscle memory regarding those colors. Game looks awesome!
    My favorite boss in my favorite game is Lil Hunter, because at first he seems like complete chaos and completely unbeatable, but once you learn the small little tricks around moving the fight in your favor, it isn't nearly as difficult.

    • @HelperWesley
      @HelperWesley  Год назад +2

      I love to hear that people are interested and watching.
      It keeps me going. 👍
      Lil Hunter, I'll have to look closer at that one. 👀

  • @Sulfur-Cretin
    @Sulfur-Cretin Год назад +3

    Klaus from don't starve is really cool. He's a big dude that has 2 support enemies that do annoying attacks. If you just kill Klaus then the supports run away, but if you kill one of the supports Klaus gets angry and becomes much harder to fight. You get to pick your poison

    • @jannikderdschinn
      @jannikderdschinn Год назад

      same, Ihe is the coolest and skillbased Boss in Dont starve

    • @HelperWesley
      @HelperWesley  Год назад +2

      Ooooh, I like that. 👀
      I do like the dual bosses, where if you kill one the other gets harder. It adds a difficulty spike where you'd expect it to get easier, with only 1 left. Klaus sounds like a nice twist on that idea.

  • @rewater
    @rewater Год назад +1

    The bear from the long dark, it leaves you for dead but it's nothing truly special but it really made the lone walks more frightening afterwards, then you must fight it again but for real. (perhaps you 'win' against the boss, but it can attack you later until you actually defeat it).

  • @pijacklin9405
    @pijacklin9405 Год назад +2

    My fav boss would be the corpse king from ultrakill because it first makes it feel powerful then tells you that hey you can just punch his punch

  • @saydays9721
    @saydays9721 Год назад +1

    Wall of Flesh from terraria is awesome I love when a boss makes you move around instead of sitting still in some lackluster arena

  • @AndyGun11
    @AndyGun11 Год назад +2

    Snatcher from A Hat In Time, I think the mechanic of taking the one thing that you've been using the whole game is very interesting..
    Maybe you could make a boss that takes your gun? probably not for the first boss, but maybe the second or third?

  • @leaf4645
    @leaf4645 Год назад +2

    I know a simple one but I do love Skeletron Prime from Terraia, You can take the safer slower route by killing all their arms and weapons. Or take the harder faster route by just danging its head.
    (edit) Also just any boss from Cuphead.

  • @gamedevmat7584
    @gamedevmat7584 Год назад +1

    I still love the First Kirby Boss, the big Tree, he is like the best first boss, he is just hard enough that you have to know how to play the game to beat him, but not hard enough that he will beat you if you have learned the simple idea of what you are suppose to be doing.

  • @pokintethesequel138
    @pokintethesequel138 Год назад +1

    Biker from Hotline Miami!
    His attacks are really simple but rather hard ( so simple its hard !) His attacks are predictable with him walking towards you , but if he is to close he kills you and throwing his cleaver at you which you must dodge. the cleaver hits the wall and you hit him repeat twice and he is dead.

  • @worriedpixels
    @worriedpixels Год назад +1

    Flaahgra from Metroid Prime. Keep it busy by attacking with arm cannon and missile attacks. At the same time you have to attack solar reflectors so that they point away from the boss (it loses its source of power). When Flaahgra is stunned, you quickly turn into the morph ball to deliver a bomb. It's an interesting boss because you use the environment and several of Samus' skills. It's a puzzle as well as a boss, like a lot of Nintendo bosses.

  • @elephantchessboard9060
    @elephantchessboard9060 Год назад +1

    Little late on the favourite boss question, since you already made that video, but I love the Great Armor in Castlevania: Aria of Sorrow. It's great because it has two different attacks, telegraphs both clearly, kind of similar, but not fully. So you feel really smart when you predict what to do against it. Also you can avoid both attacks by dodging away, but in one of the attacks you can, when you feel confident enough, dodge towards the armor into a small safe spot under the sword, so you can get some free hits in. It plays really well for different skill levels of players.
    The other monsters and bosses in that game are really great too. I think well telegraphed attacks are just really awesome.

  • @rabbod6295
    @rabbod6295 Год назад +3

    I really enjoy the mantis lords from hollow knight. 2 stage battles are fun, but how the 2nd stage is the first stage but with a twist makes it interesting

    • @HelperWesley
      @HelperWesley  Год назад

      Yeah. Definitely enjoy the mod battle change up. But if the attacks are completely different it would feel strange. 🤔

  • @A_non-youtuber_guy
    @A_non-youtuber_guy Год назад +3

    love game devlogs and rougelike games so this game devlog series gonna be masterpiece👌 also cuz the next devlog will be about bosses here's a idea: a giant knight that shoots at you slashs from his sword and when you trying to attack he will use his shield so the only way to damage him is when *HE* attacking, hope you liked the concept👍

  • @mountandblade77
    @mountandblade77 Год назад +1

    My favorite Boss'(es) have to be Vergil from Devil May Cry 3, you fight him 3 times in the story. And he has a move set extremely similar to your own, being your twin brother. Having a sort of rival through the game gives you something to strive for since he largely kicks your ass the first time through. And being so similar to yourself makes him an extremely fun fight since you largely understand how he works.
    It makes for an engaging battle that really tests how well you know your own abilities. Weaving in and out of his strikes, countering with your own, getting blindsided when he parries you only to smack you halfway across the stage. It's such an intricate battle.

  • @itsmidge
    @itsmidge Год назад +2

    I've been dragging my feet on adding upgrades to my game, this helped nudge me in the right direction with a few new ideas and your meta analysis of other games was really interesting. Good work!

    • @HelperWesley
      @HelperWesley  Год назад +2

      I think mechanical upgrades are always the best, but some stat upgrade fluff can really make the other ones shine. 🤔
      Getting a few extra shot upgrades and firerate upgrades will turn the player in to a fountain of bullets, for example.
      Good luck with your game. 👍

  • @arod7113
    @arod7113 Год назад +2

    So cool man, I've been getting into making one too. I wish you the best and good luck.

  • @ChristianZenker
    @ChristianZenker Год назад +1

    Nice Update, i like it 🙂
    About the Boss.
    I like the Final Boss from "Prinz of persia 1" where you had to fight your "mirror self".
    I like that you needed to find some special drink before to kill him without killing yourself in the same time.

  • @Samwich10
    @Samwich10 Год назад +1

    Wall of Flesh terraria. The boss to be summoned has the guide npc be burned in lava or getting a guide voodoo doll and throwing it into lava. The fight takes place in the underworld, hell, and I really like the base mechanic where it starts at one side and forces you to run to the other. You are doing this while lasers, worms flesh eaters and all sorts of stuff are attacking you. This boss enables hard mode. Which is basically later game.

  • @Felixxxx__
    @Felixxxx__ Год назад +1

    One of my favourite bosses is from blazing beaks called newt
    He has an attack mode where he sticks his tongue out and you can counter this by going around round a wooden pole and his tongue gets stuck.
    Another one is where he sends his minions out who do little damage but spawn in crowds.
    He also has a defence mode were you can’t hit him.
    Another is the devil from Cuphead multiple different phrases all different from the rest.
    Hope this helped keep up the great work

  • @Goofy_Geek
    @Goofy_Geek Год назад +1

    I think the golem miniboss from Moonlighter is really cool, and something like that would work pretty well in your game.

  • @MorbidGames666
    @MorbidGames666 Год назад +1

    This actually is good information on game design. Thank you for putting all your testing in the video!

    • @HelperWesley
      @HelperWesley  Год назад

      I sort of thought people would find that part boring, but I'm glad I was wrong. You're all just as excited about game stats as I am.😅

  • @GoodmansGhost
    @GoodmansGhost Год назад +2

    I don't have a favorite boss, but one thing I like in bosses are when they are glass canons. Take the classic Sonic games for example: Bosses can kill you in two hits, in a few of the games a single hit, but you can kill them in 3-6 hits yourself. Contrast that with a lot of the more modern sonic games where health is often infinite (as long as you can reach the rings of course) but the boss takes ages to defeat. That sort of stuff is fine for a final boss, but not the regular ones, it just makes it a slog more often than not.
    I also much prefer if they vary up their movements and firing patterns as they lose health.

  • @foxtrot596
    @foxtrot596 Год назад +1

    My favourite bosses are the drednoughts from deep rock galactic not any particular.
    I love the fact that you have to shot them in special weak spots, so you don’t just shoot at them standing still and sometimes they even come out of the floor!

  • @granttjamess
    @granttjamess Год назад +1

    Shadow Blot from Epic Mickey because the entire game builds up to that one boss fight and the scope of it is insanely huge.

  • @TJ-wc3iq
    @TJ-wc3iq Год назад +1

    Shodan aka The Brain of the Many from System Shock 2 is my favorite one as "she" was alongside my journey through the game 🤗

  • @cantwontdo9127
    @cantwontdo9127 Год назад +1

    my favorite boss fight is the ultimate experience from crosscode, it really lives up to its name.

  • @Vertigo97
    @Vertigo97 Год назад +2

    My favorite boss in my favorite game is the first hero from skul the hero slayer. I just love the difficulty

  • @StevePixelFace
    @StevePixelFace Год назад +4

    Another great devlog. The game is really coming together. Not a roguelike but I have a really found memory of beating the Ruby and Emerald weapons in FF7. It just felt like such a epic long battle, a major accomplishment for my young self.

    • @HelperWesley
      @HelperWesley  Год назад +1

      I played through FF7 and I had to look those up since it had been so long. I'd completely forgotten about them now. 🤔
      The most lingering memories I have from the FF series are from Final Fantasy Crystal Chronicles, it's just using the FF world as a wrapper, but I really enjoyed it. Playing that game in co-op is a tonne of fun.

  • @mylesaquino
    @mylesaquino Год назад +1

    I really like the Darkest Dungeon Necromancer boss for making you alternate between focusing on the boss itself and the adds!

    • @HelperWesley
      @HelperWesley  Год назад

      Oooh. Having to switch focus during the fight. 👀

  • @mcchomk
    @mcchomk Год назад +2

    SMT IV's Minotaur. He's the first "proper" boss, and he is designed to "filter" the bad players from the good players, meaning that if you don't understand and exploit the mechanics of the game (In SMT's case, the press turn system and stat altering moves), he will wreck you. SMT Nocturne's Matador has a similar purpose, focusing on the stat altering moves part of the system.

  • @raptarr8
    @raptarr8 Год назад +2

    Phantom Striker from Shovel Knight's "King of Cards" campaign is one of my favorite bosses. I didn't think too much of him on my first encounter, but one of the objectives in the challenge mode is to defeat the boss under a certain time limit with no equipment and only two hitpoints. That challenge forced me to completely rethink how I approached the boss, and I had a lot of fun learning the boss's patterns and taking advantage of all the little openings it gave for you to attack, and the telegraphs which allowed you to easily predict the boss's movement and react.

  • @AlexPBenton
    @AlexPBenton Год назад +1

    My favorite bosses all come from Hollow Knight:
    The Mantis Lords (and Sisters of Battle) - This boss is fast, but the moves are easily predictable, and you have many opportunities to deal damage and improve your speed of beating the boss through skill. It starts with just one of the Mantises, then the second phase is the other two. The Sisters of Battle variant makes all three attack you in phase two, which feels impossible at first but ends up turning into practically a dance.
    Elder Hu - This boss attacks from above in large swaths that are fairly easy to dodge with timing, but occasionally he peppers the battlefield with a screen-wide attack that you have to time your dash to get through the gaps. There’s regular gaps, so it’s not a single-opportunity attack, but it feels great to dodge.
    Troupmaster Grimm - This boss again feels like a dance. There are many attack variations, and they almost all trip you up at first until you realize what his counters to your counters are. (He skitters away if you get too close during one attack, and redirects his attack if you’re taken an easy dodge sometimes.)

  • @KiluaRotmg
    @KiluaRotmg Год назад +1

    I thoroughly enjoyed watching this from start to finish. Very immersive pacing!

  • @nhamnham7938
    @nhamnham7938 Год назад +1

    Hi! Thank you for the video,
    Here are my favourite bosses:
    Megratha (Hades), I love the fire from the ground following you and you have to dash repetitively to dodge them.
    Enchantress (Shovel Knight), They can remove the platform tile(?) that you are standing on and create new tiles, I hope this help!

  • @notjojuice
    @notjojuice Год назад +1

    Favorite boss has to be George, god of pills from the roguelike Neon Abyss. Its interesting because he has 2 stages where one is a jump attack and the other is shooting.

  • @shpimpasta1975
    @shpimpasta1975 Год назад +1

    Amazing video as usual! The coin idéa was really cool, I haven't really seen that approach in any other game I can think of!

  • @mr_clean575
    @mr_clean575 Год назад +1

    Cynthia from Pokemon Diamond and Pearl
    I think what makes it a good battle is:
    -There is a lot of build-up to the fight(the whole game is leading up to this fight, you've essentially fought a few mini-bosses right beforehand, and you meet Cynthia throughout the game)
    -There's a definite power-spike that makes the battle more difficult than you would expect if you haven't already played the game
    -There feels like validation for the grinding you have done during the game(rogue-likes generally seem to do the opposite of this, for example you COULD beat "Enter the Gungeon" on your first time, but you don't because you need to learn how to git gud first and learn the mechanics first), but it feels good to have some kind of tangible progression in some way

  • @banish1265
    @banish1265 Год назад +1

    My favorite boss is Nightmare King Grimm from Hollow Knight. I like the fast paced attack patterns, the music and the setting

  • @ppoly
    @ppoly Год назад +5

    one of my favorite bosses has to be the empress of light from terraria.
    it's a boss that throws a shit ton of attacks at you but has an attack pattern that once nailed down makes the boss relatively easy but still a challenge to face.

  • @brandondavies8220
    @brandondavies8220 Год назад +1

    My favourite boss is mother or mega Satan from binding of Isaac, these bosses change the environment, change play styles and throw a bullet hell wall at you, you have to be ready to clench your butt and dodge duck dive and weave. Also honourable mention the beast, music, art and animation is amazing with the 4 horse men and mechanics

  • @leandrodecarli986
    @leandrodecarli986 Год назад +4

    my favourite bosses are usually from Zelda and/or Celeste. I´ve never liked bosses from games like isaac or roguelikes, they usually don´t feel like actual bosses, just big enemies that give you a bigger reward before completing a section. What I love in bosses are ways to defeat them that aren´t just deal damage to big HP bars, like using different items or your surroundings

  • @jackwoolterton9622
    @jackwoolterton9622 Год назад +1

    My favourite boss is pure vessel from hollow knight. I think what makes them (and most hollow knight bosses) is his Rhythm and predictably. Once you can dodge all of his moves and find spots to attack in, it’s just a case of stringing it together like a ‘dance’.
    Dark Souls also has very similar boss design in my opinion which is why lots of people enjoy it.

  • @namco402
    @namco402 Год назад +1

    One of my favorite bosses of all time is the Looking Glass nights from Dark Souls 2 the mechanic of summoning little Crystal bad guys to help kill you is cool ( although it was really cool that they can summon other real life players as well to try and kill you) but also the fact that him having a massive Shield on one side completely nullified attacks so you had to get crafty like wait until he does a electric beam so you can Dash to his side that is weak for some damage

  • @jannikderdschinn
    @jannikderdschinn Год назад +6

    My favorite Boss is actually the Eye of Chutulu in Terraria, because I like simple Bosses with two stages(the secound harder than the outher)and I like it when the Player can dash out of every attack from the Boss so that the Player can actually kill just with skill and time every Boss... Idk why this sentence is so long:C🍉

    • @HelperWesley
      @HelperWesley  Год назад +2

      Oh yeah, straight forward 2 stage enemies can be a lot of fun. Especially when their attacks are well telegraphed so the player can feel great after fighting them and getting out without taking any hits.
      Revita does the whole "2 stages" thing, it makes each boss fight more interesting, and gives you a feeling of progression during the fight.

  • @maddmadd2685
    @maddmadd2685 Год назад +1

    i love the upgrades keep up the good work

  • @shrom6549
    @shrom6549 Год назад +1

    In my head, I think an upgrade that allows for some kind of contact damage reflection could be interesting! Perhaps also, some kinds of 'super upgrades' which you can only get a limited number of per run, maybe after defeating a boss. Could be a change to how your weapon fires, or some kind of powerful ability?
    Also! My favorite game bosses are probably, in no specific order
    Wall of Flesh (Terraria)
    Plantera (Terraria)
    Imp Overlord (Risk of Rain 1 and 2)
    Deerclops (DST)

  • @eccopecco
    @eccopecco Год назад +2

    Olmec from spelunky is just awesome

  • @theothetorch8016
    @theothetorch8016 Год назад +1

    Mantis Lords. You of know their power, yet you challenge them. It feels more like some duel than a bossfight.
    They are also easy to learn and hard to master. The way the fight increases in difficulty mid way is a surprising moment and it just works really well.

    • @theothetorch8016
      @theothetorch8016 Год назад +1

      Also, watch this: ruclips.net/video/-AIbUkJoi0U/видео.html

    • @HelperWesley
      @HelperWesley  Год назад

      I'll definitely be adding phases. I love the progression of getting part way in to the fight and then having to pick it up as the boss gets harder/changes it up later in the fight.

  • @Thomas-qf1ty
    @Thomas-qf1ty Год назад +1

    Favorite boss is definitely the false night from hollow knight. There's just the right amount of goofy story and goofy looks and challenging attacks that make the boss more fun to fight than anything.

  • @orangeblanket7181
    @orangeblanket7181 Год назад +2

    The wither from minecraft. The fact that the odds are against your favour. You are a just a human with a sword or a bow. It’s a mythical-like creature with massive attacks

    • @orangeblanket7181
      @orangeblanket7181 Год назад

      Also I feel like the -40% is a little to unbalanced. If you have 2 of them your damage will only be 20% of what it was

    • @orangeblanket7181
      @orangeblanket7181 Год назад

      Also in my opinion the health orbs are too small

  • @hollisneufeld1216
    @hollisneufeld1216 Год назад +5

    My favourite bosses are either Empress of Light from Terraria or Mantis Lords from Hollow Knight. They are both challenging, but it’s fun to learn their attacks and master them. Also they have good music

    • @HelperWesley
      @HelperWesley  Год назад

      That's going to be a tricky thing to get right with my game. Attack patterns that are difficult, but fun to master.
      I'll have to think on it, before diving in to the boss itself. 🤔

    • @HoodedOlive
      @HoodedOlive Год назад +1

      Yeah sisters of battle is amazing.

  • @ogpandamonium
    @ogpandamonium Год назад +1

    Im not sure if its my favourite ever boss and it certainly isnt my favourite game but koloktos from the legend of zelda: skyward sword is a bloody amazing boss. The spectacle of pulling of his sword arms and using his big heavy swords to slice through his chest is so exciting and fun!

  • @jarellkearney6083
    @jarellkearney6083 Год назад +1

    Favorite boss is probably the emerald golem fight from the messenger, it serves as a turning point in the story and is a great test of the mechanics the player would have learned up to that point

  • @olinternet9407
    @olinternet9407 Год назад +1

    The snake looking boss in the biding of Isaac is pretty cool

  • @clapostrophy
    @clapostrophy Год назад +1

    BLACK RAINBOW from Narita Boy. I think it’s the unsettling appearance, the sound design (scream-y!), and especially the (handdrawn) transitions between his different states. Another one from the same game that really stuck was the fight with THE GLOVE. All pretty cool and different attacks that are linked to his rather small gestures. That one took me pretty long to defeat (one attack gave me an extra hard time that includes a randomized pattern of blocks… though never feeling unfair) - and somehow I even enjoyed the detail that defeating The Glove resulted in rebooting (instead of destroying) him and getting him rid of the code that had previously corrupted him. And well, why not close with a third one from Narita Boy? The killer robot H.E.X that is fought during a heavy-metal concert. While I don’t remember that much of the fight, the setting itself was just incredible fun.

  • @query8265
    @query8265 Год назад +1

    My favorite boss is Godrick the Grafted from Elden Ring, because he is just about perfectly balanced for early game. He has this attack where he deals very low damage in an area around him for a couple seconds before doing either a move that is easy to punish if you're close or a move that is difficult to dodge and punish if you're far away. That attack specifically is really neat in my opinion because it forces you to move away from him and then back towards him. Also, his second phase tests almost an entirely different set of skills than the first, which provides a great change of pace.

    • @HelperWesley
      @HelperWesley  Год назад

      A few of the comments have mentioned that, bosses that push and pull you along during the fight. Ones that get you moving around. 👀

  • @videos-od1ql
    @videos-od1ql Год назад +1

    The dragun from enter the gungeon and v2 from ultrakill are both great bosses because of the different phases they have and a limitless approachability to the fight making it your own each time. Also all the bosses in doom eternal have great phases too making you need to switch your playstyle in between each one.

  • @namco402
    @namco402 Год назад +1

    It's so easy to look at bosses from other roguelikes or 2D games and try and basically just copy but it's always interesting taking mechanics from 3D bosses and try and incorporate that into a new setting which makes them stand out, little details are always cool to put in that makes things unique like Hawkeye Gough from ds1 you can fight him normally but canonically he's blind so if you use a ring where your footsteps are silent he doesn't attack till the player attacks but if you don't know that or if you're not paying attention to the story he shoots you with arrows while you're running around

  • @someonefarewell9890
    @someonefarewell9890 Год назад +1

    I think the broken vessel/lost kin from Hollow knight might by taking the crown in my case. The aspekt i always loved the sword combat, and this is the fight that utilizes that to its full extent. There’s also something endearing in the concept of fighting someone with similiar skill and abilities to you.

  • @Gremwu
    @Gremwu Год назад +1

    I like just about any undertale encounter mainly because there is little pauses in gameplay (for both the player and the boss) where the boss breaks up the fight with some dialog or something like that. (it can even be comedic depending on the personality) it just feels natural to have some dialog sprinkled in a fight..

  • @hawkise
    @hawkise Год назад +1

    My favourite boss is a dragon from God of War, because it`s huge and epic and it has several stages)
    also nice video dude, hope you will keep going with it

  • @ghostlywhitesnow
    @ghostlywhitesnow Год назад +1

    the spore you know from atomicrops all the gushy looking death effects and how it multiplies when you kill a big mushroom also it has bullet patterns/bullets only used in this boss fight.🍄🍄🍄

  • @sealiusmaximus2330
    @sealiusmaximus2330 Год назад +1

    Asgore is probably my favourite boss as when you fight him for the first time, you really feel the depth of fighting the final boss.

  • @Badsiner
    @Badsiner Год назад +1

    back in and recently got soft soft again, it felt strange and i had previously just taught myself the software. Finding your videos is helping

  • @killshotairsoft2
    @killshotairsoft2 Год назад +1

    My favorite boss is Pure Vessel from Hollow Knight. I like that every attack from the boss is able to be dodged with enough skill; there are no attacks that must be tanked. In addition, I like that the player can choose to attempt an attack on the boss while the boss is performing its moves. Attempting an attack is risky because it is more technically challenging to do and can cause you to be hit, but it also allows you to do more dps. Finally, I like that the boss gains new moves at half hp and at quarter hp, which allows the player to keep track of the amount of hp left for the boss.

    • @HelperWesley
      @HelperWesley  Год назад

      Definitely, a good boss is one that you can kill without taking any hits if you're good enough. 👍
      And that thought has been echoed in a few of the other comments, that bosses with phases are great because it gives you a sense of progression in the fight.🤔

  • @zachariahm.kemper7406
    @zachariahm.kemper7406 Год назад +2

    Rogue's gold might be a cool name, since it's a roguelike and Rogue's like coin

  • @hooling5284
    @hooling5284 Год назад +1

    I really like this boss. It’s a skeleton king and I really like how it spawn enemies, you can also hit it but if you get to close he’ll hit you. And he also spawns bullets, also homing bullets to. So it adds a difficulty to the boss but you normally have weapons you unlocked through the run to stand a chance.

  • @hinkenborp
    @hinkenborp Год назад +1

    The Scale from the game Furi is probably one of my all time favorite bosses, as it also shares the title of least favorite boss. The knowledge of furi's game mechanics required to beat that fight are pretty absurd on even the easy difficulty, let alone finally beating the top difficulty. The challenge and payoff of finally beating it is what makes it so fun!

  • @IrynStyl
    @IrynStyl Год назад +1

    Sword saint Isshin Ashina in Sekiro is probably my favorite boss.

  • @DeletedUserOfficial
    @DeletedUserOfficial Год назад +2

    so cool!

  • @misterfrickersnicker8752
    @misterfrickersnicker8752 Год назад +1

    Here's a tip:
    Remember to always make the hitboxes of enemy attacks slightly smaller than the sprites, as this can lead to more tense moments and overall makes the game more forgiving (assuming you didn't already do that)

    • @HelperWesley
      @HelperWesley  Год назад +1

      Already did, but thank you. The next bit of advice you comment with I might have missed, so feel free to keep them coming if you notice something. 👍

  • @trexes1
    @trexes1 Год назад +1

    TERRARIA bosses are the best.
    EATER OF WORLDS is my favorite. Anytime I play with a new terraria player, that boss is so exciting to show them. After fighting Eye of Cthulhu you don't expect something that takes up the whole screen.
    and terraria gives you SO MANY unique movement and weapon capabilities to deal with all of them so its a different strategy every time I play.
    I think the size of the boss is important for memory. Bosses that don't even fit on the screen are always crazy.
    BOWSER from "New Super Mario Bros" was always very memorable for me. That last fight where he is HUGE walking through lava was so cool as a kid.
    If you read this far thank you very much!

  • @redtankgaming7881
    @redtankgaming7881 Год назад +1

    I think a cool concept for a boss from a game I really enjoy (Bloons tower defense 6) is Lych. I like it because it heals from your upgrades and sends out damaging shields once it loses parts of its health. Another thing I enjoy is when a boss is just a big enemy like the big goomba from new super Mario bros DS.

    • @HelperWesley
      @HelperWesley  Год назад

      I think I'm going to be going the big enemy route, upgraded versions of the existing enemies with similar, but upgraded, mechanics. 🤔

  • @blackcircle7669
    @blackcircle7669 Год назад +1

    Not any specific boss but I like the bosses that split up into smaller weaker clones the more damage they take

  • @dumpster_warrior6643
    @dumpster_warrior6643 8 месяцев назад

    Very cool 👍

  • @collinvisser7108
    @collinvisser7108 Год назад +1

    The Guardian from slay the spire - you hit with alot of damge they go into there shell - if you cannot keep up the damage they wipe the floor with you. Feels like to hocked a big fish you have to give line and pull and the right times. - with the Guardian you need to attack in the correct cycle to do damage and move him into a new state - then wait and build up your armer for the big attack if you do not have a lot of damage to give.

    • @HelperWesley
      @HelperWesley  Год назад

      I've yet to play slay the spire, but I've been meaning to.
      That definitely sounds interesting, especially if it's unique to that boss. 🤔

  • @tauheedgamedev2388
    @tauheedgamedev2388 Год назад +1

    Its surprising how similar the rooms before bosses and number of upgrades are across all the games, I think you have the winning formula. The coin upgrades also look cool and definitely fit better then the cards. My Favourite Boss has to be the final Boss in Just Shapes & Beats

    • @HelperWesley
      @HelperWesley  Год назад

      I was a little surprised at first, but then..... if it works... why fix it? Right? 😅
      Some things are just good design, like how they all use similarly colored bullets and things like that. 🤔

  • @GamesBySaul
    @GamesBySaul Год назад +1

    Nice work with the upgrades, hearing about the research you did in other games was very cool too!
    Favourite boss, now recently I've been playing Elden RIng, and Radahn is currently my favourite due to the backstory.
    And a more similar game, one like Hades has a load of bosses I enjoy, like the Valykrie sisters, I have a few reasons why I think them, 1) I enjoy the interactions your character has with them, 2) I enjoy how the 3 swap between each other and 3) I enjoy how they have patterns you can learn but still provide a challenge!

    • @HelperWesley
      @HelperWesley  Год назад +1

      Thanks. I know the sisters boss, but I haven't actually watched the fight to break it down. 🤔
      Some people said hornet from hollow knight because of the characterization of the character, similar to your Elden ring boss with their backstory. 🤔

    • @GamesBySaul
      @GamesBySaul Год назад

      @@HelperWesley Would recommend the three sisters are a lot of fun and bring a lot of variation to the game!
      And yeah, I think bosses really work when you can almost connect with them? But I also think that might be a bit overscope for your game 😋

  • @getstokedgaming
    @getstokedgaming Год назад +1

    I know I'm late to the show, but my favorite boss of all time is the first boss you go against in Shadow of the Colossus, because I really enjoyed the idea of the boss being somewhat of a Level on its own. You had to climb up him in the right path to get to his weak spot.

    • @HelperWesley
      @HelperWesley  Год назад

      I definitely enjoy bosses that have such a huge scale that they're basically their own level. The bosses I went with are pretty tame, but I'd love to make something huge, like the mother boss in the binding of isaac maybe. 🤔

  • @mrvastayan
    @mrvastayan Год назад +1

    Nice log!

  • @gavingrawrock9589
    @gavingrawrock9589 Год назад

    I know I’m late but one of my favorite bosses is Gutsy Bones, from Yokai Watch Busters. The whole theme of Gutsy Bones is that it’s a giant skeleton that uses giant coins to get stuff from a giant capsule machine, and what capsule it gets is a different attack. So if it’s red, it’s a fire attack, if it’s green it heals you, if it’s black it blocks your vision for a bit if you touch the areas it makes. And you don’t want gold. An RNG based boss would be cool

  • @IvanisIvan
    @IvanisIvan Год назад +1

    The Lynels from BoTW are some of myt favorite mini bosses because of how impossible they are to defeat during the beginning of the game. I think it would be fun(and would make your game stand out) if there were some enemies in the rooms which you did n o t have to kill to pass onto the next rooms. But if you don't they would roam the open rooms except for the one you were currently in so it would slightly punish back tracking. The would probably be really strong in the levels they were first introduced, but as you progress, they could start showing up in later floors and just be regular enemies. They could be like random enemies that are like "How did that get down here?!" kinda thing.

  • @IvanGameDev
    @IvanGameDev Год назад +1

    I liked Psyco Mantis in Metal Gear Solid, because he required some actions outside the game to beat, but i don't think that would be very fitting in roguelike. I also recently player Ultrakill and one of the early bosses (V2) had same arsenal and abilities that player have. He was very interesting to fight with, because you basically proving that you can use same tools as the boss, but better than the boss.

  • @midzimidzi471
    @midzimidzi471 Год назад +1

    My favorite boss is Safer Sephiroth in the og FF7 because of his Supernova skill. It deals a lot of damage but it wont kill your party members and gives status effect if you don't have a ribbon. I like it when bosses always has a move that puts you on the edge it makes combat much more intense xD

    • @HelperWesley
      @HelperWesley  Год назад

      Oh yeah, pushing you right to the brink, but giving you a chance to recover. If you never got you down to low health, then the fight would probably be boring. 🤔

  • @quellochevivenellemele7118
    @quellochevivenellemele7118 Год назад +1

    my favorite boss Is OMORI for the combact sistem and OST, Simply perfect

  • @AceGrip
    @AceGrip Год назад +1

    make a hydra dragonish boss (or some other mythical creature like Cerberus, a minotaur etc.) For a hydra, it'd have three heads obviously (that pointed outwards and the heads+neck would be the only hitboxes) after killing each head, two new ones spawn and therefore making the hydra's fire rate bigger (or the amount that they "shoot" just increase) and in total make it so the hydra generates two new heads per one killed only once, so in total it would be 3+6 heads to kill. (Idk if it suits the style of the game, but maybe it'd be interesting to make the hydra half mechanical (cyborg) and you could mess around with the design)