Hey guys I'm relatively new to the game and made it inside Nellis Base for the first time. They give you the "Volaire!" quest, as if anyone wants to help people who insult you and try to kill you. I don't care if they all get blown to hell🤣
>There aren't enough kids in Nellis for the Boomer's to have a future lol Nellis is one of the few settlements in the entire game that has kids running around
@@MadSwedishGamer I wouldn't know. The Legion camp is were I expend *all* of my horded heavy weapons munitions mid game, every game. It's like, for a brief moment, the War is happening again. By all rights after I'm done it should just be a glowing wasteland again...
@@nicholashodges201 Well, the Mojave wasteland is a warzone atm and yknow, a wasteland. The Great Khans talk about their elderly and children being massacred by the NCR, The NCR has a wholly military presence so no kids, The Legion has a few kids running around, as does Freeside and a few other settlements but yeah in general I think survival in an environment as harsh as the Mojave is hard enough, let alone having to keep a kid alive on top of that. Maybe in the more secure area's like the core of Legion or NCR territory things are different.
One thing to remember is that the devs had to seriously cut down NPC counts in high population centers so consoles could handle it, and the engine is already unstable as is. And of course theres the limited development time. Still even if each single NPC represents 10 actual people, you’re still right about the population decline. I just wanted to make the point that population counts in NV would realistically be higher.
Who would win? A massive faction stocked to the brim with lethal pre-war weaponry that obliterates anything that moves. Or A couple of sixed-legged bois.
To be fair, it isn't wise to use explosives indoors. Edit: also, there were a bunch of explosives/artillery shells in that building, making it an even worse idea to use explosives
@@tinaherr3856 with hit the deck, the best place to use explosives is indeed, indoors. No where for the enemy to run or hide and no getting potshot dozens of times trying to get the trajectory right only to realize the 45° angle is still too short and you are about to run out of stimpacks.
@@dtly50 I'm talking about in real life. The original comment was talking about how the Boomers with their powerful weaponry couldn't deal with the fire ants. I was talking about how *in the world* it wouldn't be a good idea to use explosives in that situation. Gameplay features that arw nor canonical do not count.
I think they already had a plan, but decided to just see if you could do it for them once you arrived. They already had a device ready to kill them that just got finished when you arrive. Many of the other problems its more understandable. Missile shortage(isolation means eventually running out of some resources, and without a means to manufacture munitions or materials to do so they would eventually run out. Surprising they lasted this long, thata just one example). The ants though. Yeah. If you didnt use the device, odds are someone on the base likely would.
at least they had the nellis air force base, hangers and solar array as seperate fast travel locations it's still not great but it's not as bad as it could have been
Can I just say I don't know how people don't know how to approach the base? All you have to do is literally just hug the rocks on the left and you'll almost always never get hit once.
I love the Boomers for no other reason than they are seemingly the only faction to fly anything other than a vertibird in the series when you help them. And their dope-ass aviator vault suits.
@@kenetickups6146 they reason they had been studying its engineering for years, to repair engines from places in a much better state. And honestly, while realistically that wouldn't ever fly, a nuclear bomb would flatten cities, not leave ruins, and fallout wouldn't last 200 years after the detonation.
What I liked about Boomers is that unlike Khans or BoS they can become civilized again, learn how to cope with not being alone in the world. Also they don't use bomb collars so that is an absolute win.
@@Generaloliverswanik That's literally still the Khans tho. Yeah the Followers help them but that doesn't mean they merge. Have the followers merged with the NCR?
@@jaypea30 but it says the followers and kahns merge into 1 tribe creating a trading empire WHAT ARE YOU ON 😭💀, THEY DONT JOIN THE NCR BC OF THE INTENSE EXPANSION AND THE NCR IS A GOVERNMENT NOT ANARCHIST 💀💀
Pearl: "I've been waiting 5 years for an outsider." Boomers: Try to kill any outsider that gets too close. Me: "Should have tried harder." Shoots Pearl.
That was legit my first thought after painstakingly running through that gauntlet the first time. I made a mental note to just kill off the boomers in my next playthrough, even if it was going to be an NCR one.
Well after the first few shellings I imagine that the warnings and knowledge of it spread around the Mojave, 'don't go near that old airfield the guys living on the inside will rain hell on you', so the majority of the work of keeping people away was done by outside word of mouth, and the warnings signs you can see on the road in. That's my guess
There's also the possibility that it was a munitions depot during the war. If that's the case, they probably could keep doing it for a few decades. Even modern artillery can use black powder as propellant, and airdrop bomb fuses could work on artillery shells, which they could probably make from the appropriate copper pipe and fill with explosives from the explosive ordinance they have they can't use in their guns.
@@nicholashodges201 Nellis was an airforce base I guess it's theoretically possible they had artillery mentions stocked their but I doubt it. I'm assuming they just turned bombs (that the bombers such as the one they repair) into artillery... somehow
@@collincaperton6718 with the pre-war conflict between China and The U.S, I wouldn’t be too surprised if Nellis was a bit overstocked with munitions just in case. Also they could’ve brought those artillery shells from where they obtained the howitzers.
In general there are almost no kids in the wasteland. I'm pretty sure you can find children in 3 other locations. The Fort, the BOS bunker, and freeside. I there are no kids in primm, Novac, Good springs, even the tribes of the strip have no little chairmen running around.
They’re basically the Brotherhood of Steel, but instead of technology they just want weapons and planes. Maybe in a supposed sequel the two can join up to make a more powerful faction
I have always thought that if the NCR took over the Boomers would have been integrated into the NCR as artillery and airforce branches. Problem would be their snooty view of others as savages they basically would become the Prussian Luftwaffe when it comes to their soldierly personality. They would view themselves as the most civilized of the NCR military.
Also, unlike the BoS, they don't take *other* people's guns. They just claim the ones nobody owns. BoS's obsession with taking weapons and tech away from folks would be a major contention between the two groups since it goes so absolutely against their core beliefs. Now the Boomers and the *Gunrunners* on the other hand...
The Boomers have my full support because they have planes that arent vertibirds and I love that. Would love to see NCR do something like that with non-vertibird aircraft in a future game
Wouldn't they just use their robots to fix the pipelines? Same bots that fetched the lady of the lake. How they get some things done and from outside the base.
you're right they can, but thays called a plot hole. unless you want to take the chance and say either the radiation and bugs made it impossible or the boomers just wanted the courier dead
@@eageraurora879 the point was that what would they do in the event of their water being permanently shut off. Retaliation yes, but the robots they apparently have-and it being a government base means that it isn't hard to imagine-could go out and collect or repair whatever they need done as they would have to about venture to the lake regardless which is again, where the plane had been.
@@eageraurora879 The robots are quite simple minded, so the Courier is much more help than a robot - and he is much more replacable. Robot dead? fuck, thats one more machine they cant reproduce. Courier dead? ah shucks, 5 more years of waiting for another outsider. Thats why they dont just throw robots at every problem - they are a limited ressource to be only used for what is neccesary and has a minimized risk.
Nothing wrong with the boomers, they protect their people from sav- outsiders such as yourself also they help you at hoover dam if you do the quest line of course.
The point of the video is more that their way of life is unsustainable, and that isolationist attitude and lack of forward looking ideas are ultimately the reasons. Its not about whether theyre ethical or not.
@@psychoticbreaks167justletm4 Every faction in the game is isolationist. Those that aren't are either dead (literally, the other vault in the Mojave opened their doors to people in need of help and got massacred by the Fiends) or being controlled by the NCR and wishing that they could kick them out. The Boomers aren't the only ones greeting you with mortar fire because they're the most isolationist, they're the only ones greeting you with mortar fire because they're the only ones with mortars in the first place!
@@giantWario @giantWario Alright, alright. I'll give you that, mostly. They all have isolationist components, with the brotherhood arguably having the deepest isolationist tendencies. At the time we find our player character in, they are actively increasing their self-isolation. The boomers aren't - they're reaching out. My point is the leadership knows their days in solitude are numbered and is proactively trying to bridge gaps. And arguably our courier knows even better. Heck, they ARE doomed in the near future without an outsider to help them - they were running out of the ordinance that let them hold territory. Two sides of the same coin maybe. But I stand by the game using the boomers to show the alternative to staying isolated while still being safe and staying with yourself and people. The brotherhood keeps more of their identity but loses ground to the point of existential threat. They became brittle and got chipped down. Semi related is the fiends vault you mentioned, where they met their own demise with open arms. All lessons in the balance between reaching out and holding close. Now, where I completely disagree is that all of the factions are. The only other major one coming to mind is house. He wants to make his own little singapore. But the followers aren't - they help anyone and take any they can get. NCR and Legion are expansionist. An isolation stays home and keeps everyone else out. The two main factions come from other places and make wherever they go home. You can't be isolationist when you're trying to build an empire. Not when occupying foreign lands. Later on you can. But at the time of the game both factions are expanding their offenses well beyond their imperial cores and work/trade with other factions. It's hard to build the PNW equivalent to a superpower and be isolationist because of the amounts of people and resources it takes to scale it up to that degree. You have to branch out and absorb other factions. Isolationists play Switzerland while factions like NCR and Legion go to battle and race to make stronger friends. They stay home and keep to theirs. That's not the MO for most of them. And the ones most explicitly isolated are the most explicitly on the verge of collapse because they avoid an outside world with threats coming to them and little means to build/advance on their own, with no connections to aid them. They starve and lose presence while fish in schools grow fat and begin to control the resource pool. The game cuts both ways with all of this stuff. For instance, the NCR and Legion are risking imploding by over expanding to win the Mojave and it is often costing far more than it stands to yield either of them.
One of the more annoying bits about the boomers is how they call you and everything outside the base savagers and such. Like I could be a max intelligent player decked out in full power armour and they treat me like a backwater barbarian from the legion.
That's because the point of there questline was you know, teaching them that outsiders aren't inherently evil, and they shouldn't just murder everyone, that's why the good ending with them gets them trade deals and has them slowly accept the outside world, while the bad endings for them they kill countless people before getting wiped out
@@unbearablysmug2437 Not much of a critique considering the Mojave Wasteland. Also, doesn’t matter how erudite or peace-loving you play your courier, they’ve still got “oops, accidentally committed genocide” in their backstory.
I think the point that all factions suck is a feature of FNV. But so is finding your own preferences in each. That said I'll play devil's advocate. For the population problem, I don't think it's that simple. For one, in these games populations are always smaller in-game than intended through the lore, you can see that in cases like the vaults, Khans, Vegas itself and more, including other Bethesda games. Usually when population is a problem, it's explicitly stated in the game, like with Vault 101. Plus you have to take into account that Pearl does intend to open up the Boomers for many reasons, likely including immigration given how she acts, as well as trade as you can see in the end screens. Although the end screens do also mention that, if left alone, they still continued to stay fortified in Nellis safely, and began trading too. So I think it's safe to say that, in lore, their population and food supply isn't a problem. Not to mention that with all the space they have within Nellis, new housing space wouldn't be a problem either. As for the water supply, I don't think it's that big of a threat either. We know they've gone on expeditions before, and if they start opening up as some endings say, there's no reason they couldn't venture out and repair the pipes themselves given how well armed and skilled in repair they are. Then with them falling apart if you were to kill their leaders, I think that makes sense. The prerequisite is that you KILL them, not that they die naturally. So imagine how unsafe they would now feel within their base after their leaders were killed in their midst, it seems natural that they would start drifting away if they felt they weren't truly safe anymore. Keep in mind that Pearl says that "My youngers think our guns can keep out the world, but I think we need to let it in, just a little, or become its victim" - Killing her before they've had a chance to open up to the outside world would shatter their world view, rallying them after that would be incredibly hard. With their general problems such as low supplies, a bad curriculum for the schooling, the infestation, the broken electric supply, etc, Pearl is actively wanting for someone to help, to be fair. Without the player's intervention we also know they start trading eventually, and it's fair to assume that if you didn't show up then another person would have or that they would have gone out and found someone themselves. If not have dealt with most of the issues themselves over time. My takeaway is that they're in a precarious position at the start of the game, but that in most end-game scenarios with or without the player's intervention, minus killing their leaders or the Legion taking them, they would survive.
@@asdfman-xg1po Boomers flawed faction but they flexible to change unless leaders 💀 and even if you don't touch em they still try to improve unless, again, you unalive their leaders.
This is probably the worst take on any follow faction I’ve ever seen, They’re literally knee capped by the fact that fallout new Vegas had a low production time so it looks like there poorly managed but that’s just a limitations of the game. In the real world Noah zero force base can house well over 30,000 people and given that it’s over populated and Nellis Air Force Base in cording to the Lord that would mean that they have the population equivalent to either free side or new Vegas 🎃
Also a note on the population. The pop is so small in generations time could all become related to each other in one way or another. And with no immigration to supplement the gene pool on a tiny population value they are at further risk of societal collapse due to inbreeding.
I have the Constant Urge to just Slaughter them. savages-savages-savages-savages-savages over and OVER God give me strength I'm about to download a Killable everything mod.
@@Davvilaa Boomers: They have a little missile launcher, and an aviators vault suit, that probably has less DT than your regular, degular, reinforced vault suit... Meanwhile... Courier 6: Is decked out in NCR Ranger Veteran Armor, or Power Armor, DT up to 25, with a Sprtel Wood 9700 equipped with Max Charge Cells...
I'd say the overseer should've been more lenient about leaving, but the boomers took it way too far and ended up killing innocents in the process, what about that isn't negative
@@jonathanpilcher337 I disagree. The only way to completely avoid collateral damage is to be toothless and submissive to the oppressive authorities. Especially in a situation where to comply would mean that there would not be a second chance to escape. While it is unfortunate that it happened, the blame lies solely on the overseer for forcing the hand of the would-be-Boomers.
My first game, when I reached the boomers, after three reloads, first one being all the way back at Freeside, & they tell me "go and do stuff for us" after they barraged me with artillery... I arrived at the gun runners with a heap of weaponry, had to do two trips.
I almost always just buy them off with scrap metal. Since I usually play as a stealth critical build, I go and do Old World Blues first. Scrap is super easy to get there. I always try and make sure I have some location close to the bomber discovered. It usually only takes 15 minutes or less. To me they are easily the least interesting faction in the game and I do totally understand why some people just wipe them out to save time.
Blaming the Boomers for Vault 34's Reactor feels deeply unfair, given that the uprising that caused it didn't happen until decades after they had left.
You're confusing them with a different group that left the vault before the boomers. One group left and then due to the decreased security that happened as a result started a uprising where they stole all the weapons in the armoury and damaged the reactor
@@emmastrange5557 the Boomers left more than a generation before New Vegas's plot happens, they have been in Nellis longer than at least Pete has been alive, and Pearl mentions not having contact with outsiders since she was barely an adult. Meanwhile Chris left the Vault before the reactor meltdown, and there are still people alive in the sealed off portion of the Vault since the revolt.
@@Coproquim there’s a secret glitch with the .357 mag that helps you teleport about 3-5 acres. I suggest you look up and watch the tutorial video and learn how to do it because it’s tricky to learn in the first few attempts
Can you really blame them for not wanting outsiders? Have you ever played survival mode? There are cazadors, supermutants, centaurs, robots, and worst of all humans who are horrible people aka raiders. I would also shoot first and ask questions later. There are hardly any benefits to adding people to their numbers and more risks.
It is a game that being said... It is a post apocalypse were anyone could have a disease or individual bad intentions or maybe just a scout for a future raid from any group in the area... Look at some groups that are more welcoming and you can see that does not make them better some sell drugs like the Khans then the strip groups one are cannibals these being a "open society" means they have access to what they need ... Of course there is still the NCR and some local towns but the variety is for the game ... I have a feeling if a real world scenario most would be like the Boomers or Brotherhood or even the Legion than the NCR society...
Or look at what the Fiends did to Vault 3. They prefer dangerous isolated freedom over open borders and getting steamrolled like Primm and Ranger Station Charlie.
Love the video! I do think the Boomers are a community in decline when found, but I also think this is a good example/microcosm of how most Vault-Tec Vaults that follow their mission with a more traditional Vault Dweller mindset end up. Even if Vault Dwellers leave the Vault the fears & mindset instilled in them are not conducive to post-apocalypse community- building. Like Vault 101 the distrust & fear of outsiders drastically stunts them from sustainability. Even tho at this point the Boomers have hit more of an Advanced Tribal than Vault Dweller status of society, their old Vault views are their main detriment.
The population thing is kind of flawed because it’s likely that Bethesda couldn’t put that many npcs and that they probably ment for there to be more people
One thing I’d like to add about reproduction is genetic diversity. With zero outside genes, you can only get so many generations before inbreeding becomes a significant problem and you end up with the Habsburg problem.
What kind of anti-gun crap is this? They needed guns to get past the armed guards at the entrance. The damaged reactor was an accident, not intentional, and it wasn’t their “obsession with their guns” that damaged the reactor and killed people, it was the overseers decision not to let them out in the first place. They had every right and reason to want their guns, and to leave. They were not the bad guys there. Now… them indiscriminately shelling anyone that is not even within their borders is wrong, but their actions within the vault were quite justified.
I love your content, and especially the shorts, but i really love that you aren't a toxic fan. You treat all games equally and are one of the few people i know that holds a positive opinion on 76. Please, keep going with your content. It's really good
I dont think disliking 76 is automatically a toxic thing, you may like it, I enjoy it from time to time, but the criticisms are valid unfortunately. I definitely agree from a lore perspective it should be treated equally, as no matter which part of which games lore I dont like (which is all of them in some way), it is canon and needs to be respected as such.
Boomers: Literally the only faction in the game that has a lot of kids and a school. This guy for some reason: The Boomers don't have enough kids. Also weird that you'd say they'll crumble if you kill all of their leaders as if there was a single faction in the game that *doesn't* crumble if you do that.
I hope all ppl who say "Haha I just klled them" also klled BOS, because BOS is WAY worse than Boomers, atleast in almost all Boomer endings you can teach them to stop being so close minded, tribalistic morons shooting around explosives, while BOS has only ONE ending where they slightly improve, the NCR ending... And even then, how long will this alliance last? They worked with factions in F1 and F2 and yet they betrayed NCR pre New Vegas. Boomers have atleast hope for the future, both in game and end slides prove it, but BOS is just unironically one of the worst factions morality vise, the fact that CAESAR of all people will spare Followers of the apocalypse while BOS can just casually evaporate their outpost if you let Veronica leave BOS is insanely evil considering how morally good Followers are
I like the Boomers, as a story and general vibe (I LOVE their clothing), and their bomber plane. But yeah, they're too distrusting to "outsiders." Sure, they can change later thanks to the Courier, but without them, they always stay isolated. The other problem is bery obvious, their group will genetically wither away generation by generation. They desperately need the Courier's help.
"But yeah, they're too distrusting to "outsiders."" It's fallout. The first thing they encountered after leaving their vault were raiders, of course something like that would cause an negative impression on them of how everyone outside the vaults are dangerous.
i think that the number of npcs is supposed to be a stand in for the real numbers, obviously they can't have hundreds or thiusands of redundant npcs running around. population would still be an issue though
I also really like this video, a lore video but also offers a lot of thoughts and opinions about their future. Hopefully you make some more like this, great work!
The Boomers are alright. Also, they're right on their stance. Considering how the wasteland is. Hell, even that NPC from North Vegas (the one that teaches you how to make the .44 Magnum SWC hand load if you don't bothered taking the perk Handloader) states that's easier to trust a Radscorpion than trust a single wastelander that you never saw before. Also they were right in rebelling against the overseer. The overseer caused all the ruckus.
Dialogue option: "Can you give me the code for the flight simulators?" No way, we can use those? I wonder if they made some kind of minigame! Loyal: "Lol, nah."
I think if we got a post battle of hoover dam with more quests and like a broken steel style expansion you'd be able to do way more with them trying to integrate them into whatever Mojave you shaped.
I still the dislike the BOS even with Veronica because they'll kill a bunch of doctors from the followers of the apocalypse when she tries to join them
@Cash Money yeah they are self interested pricks but there are options to get them to be better and even get a truece with NCR. But if you stumble on them without Veronica they straight up put a bomb collar on you and have you murder someone. I almost always wipe out them if that happens.
I think the BoS is innately a good faction. The central assumption of their philosophy - tech is dangerous and should be kept off people's hands unless they show they are responsible - is confirmed with pretty much every scenario in the lore. Enclave creating super mutants and other horrific mutants with FEV, using advanced tech to massacre civilians and experiment on them, Big MT creating the plagues of cazadores, night stalkers, making horrific experiments on prisoners of war, NCR rolling over tribes and locals just to annex more territory in an imperialist bid no different than jingoistic pre-war governments, all the Vault experiments, Followers being indirectly responsible for the West being flooded with Khan-made drugs and developing Caesar's obsession with some romanticized return to the mythical past, hell, the very fact that pre-war technology has developed to world-ending proportions without human institutions to stop such scenarios, I could go on and on. The wasteland is filled to the brim with psychopaths and warmongers who wouldn't hesitate to use weapons capable of annihilating whole continents if it meant destroying their enemies and cementing their hold over their piece of clay - it's imperative to not let that happen. It's probably the most noble and important mission in the entire story we witnessed so far. It's just that neither Bethesda nor Obsidian know what to do with the faction in F3, F4 and New Vegas in order to make it appealing. F3 has the knights in shining armor without any negatives which makes people sick of them, New Vegas has the total opposite of that, with BoS there having absolutely no redeemable qualities, which, again, makes people sick of them, and of all the things to dislike about them in F4, Bethesda went all in on cheap sci-fi racism. They're such an interesting faction and their core belief is 100% true but writers just have absolutely no idea how to approach them and make them believable and, well, human.
@@-sunrise-parabellum- its not that writers dont know what to do with them its that after roger maxson dead they lost their true leader and his ideology that was more than just hoarding tech,i still think lyons doctrine was the one more closer to maxson ideals
@@matheusmazza4398 perhaps, but the writers could make them more varied and nuanced than just goodie boys who make no mistakes and are morally pure without sacrificing Lyon's 'helping people' aspect
If you pass a certain point you hear that first incoming shell. What’s funny is if you immediately run back the sound stops. Seriously what dev thought firing a shell could be canceled after firing. 🤣
The very first time I ever went to see the boomers they kept shooting at me so much that I just went over there and just took them all out and then I started failing a whole bunch of quest so I had to immediately reload a save.
One thing that I think could have helped the boomers develop as a faction would be to have the enclave remnants join them sorta to balance out their past since most of the enclave in new Vegas are pretty chill. It'd offer a chance for the enclave remnants to hopefully avoid the ncr wraith while offering them a way to potentially redeem them abit. I mean arcade isn't bad given he's the defendant but the others would offer a lesson in "blindly shooting at everything will only lead to destruction " plus Pearl would be able to fit in well with the whole being a pilot
Where does it say Nellis was hit by nuclear weapons. The vast majority of Las Vegas (new vegas) and the Mojave as a whole was spared from the main brunt of the nuclear armaments by Houses defense system.
You have to realize though, that for non-control type vault dwellers they are already the 90th-99th percentile. If it was anyone else they would have been enslaved, self destructed or murdered and the capacity for self production, change and progress exceeds even factions like orthodox brother of steel. They suck, but at least they suck much less than most, and in the endings where the courier helps them out and the mojave remains/becomes a place worth interacting with they do start interacting.
I got pretty frustrated trying to reach their base (before I found out about the left wall) so when I actually made it through, only to be immediately declared their errand monkey without so much as a “please and thank you” it actually pissed me off to the point I decided my time was more valuable than their lives. Lol. Usually I play games a bit like a suck-up pushover, doing quests for everyone, but with how well written the rest of the game had been up to this point I had genuinely no respect for their wishes or problems.
Haha I spent 2 levels of my second play through on a crippled leg as I managed to make it to Nellis AFB at level 5 somehow and it wasn't really really difficult to get to Nellis as I was wearing reinforced leather armour which gave me decent protection and speed.
I find your population maths really really confusing. The boomers actually have a very reasonable amount of children for the population pool. Let's assume Fallout uses child bodied NPCs for "children" in the 0-14 year old range. There are teen NPCs who use adult bodies, so older teens shouldnt be counted. That leaves 7/46 boomers a child aged 0-14, which is 1/7th roughly, or 15%. Let's compare this to a country in the real world - Finland. 15.4% of Finland is in the 0-14 average... The same as the Boomers. Finland has a fertility rate of 1.34, way above the required for a constant population (which would be a fertility rate of 1.0, 1.05 would encourage growth. Not sure why you say 1.05 is the minimum rate for a constant population). Fertility rate and age divisions are directly linked, the more births the younger the population. This would give the boomers (estimating) a fertility rate around 1.3 A huge part of your argument is extremely flawed and I just dont get your point. Yes, there aren't enough children currently in the Boomers to replace the adult population... But adults are fertile long enough to have many generations of children. This is how it works in the real world, it's why only 15% of the population are kids. You seem to assume all adult boomers are the same age and can only produce in set bunches, it's not, ages overlap, and many of those children will be fertile adults before most of the adults stop being fertile too. It's not like the children age up to 18 and all the adults suddenly stop being fertile. Your math seems to assume this. It doesn't check out given the numbers you show. If you could pull some data to show where you got these numbers from, or make your maths more clear on screen, that'd help. You just list off numbers and it's very hard to track - and no doubt you misscalculated somewhere or missunderstood something.
NCR higher ups wouldn't accept people openly carrying weapons, the Boomers are the 2nd Amendment Incarnate (that's awesome, they're awesome), so there's a high chance of that putting them in odds with the NCR despite forming friendly relationship in one of the endings.
My first thought when looking at that huge disparity between men and women among the boomers immediately got me thinking "oh if their regular doctor is bad, wait until he practices obstetrics!"
The water issues is certainly a possible problem they might have in the future, however i doubt population problem would be a problem for the boomers anytime soon. Do keep in mind that the boomers are literally one of the few faction with a semi-large present of NPC in the entire, considering the average vault is about 1000-ish in population and vault 34 was overpopulated, we can assume that the boomers at the start have around 400-500s people (maybe more, maybe less). It don't seem they have much of a population problem since do scale up the world to lore-standard, every NPC in-game usually equal to 15 in lore or so (point stand that they aren't a small town Primm or Nipton and even then they have a crap load of people). The real danger to boomers future are it depleting ammo supplies, resource (for repair) and outside threat once they depleted their stock.
The boomers in new vegas are one of if not the best factions in the game. They literally are the safest in the game and have the best chance of survival more so than brotherhood in their bunker. Also mr house says he would put a man on the moon in 5-10 years. Whilst the boomers get a submerged b25 bomber that has been underwater for over 250 years airborne and bombing all other forces from the safety of the skies in less than a month. They are ingenious and tactical. They are truly a force to reckon not to mention blowing up anyone that might hurt them before they get the chance. They have a good life considering new vegas. Except ants and the courier, but I don't like ants either. They are scared of the outside and stay within the safety of their bases against the savages and criminals. The boomers idolize the military and live on an AFB and love their 2nd amendment and merica. When I played this game back in 2010 I was like: yo the boomers are just like me frfr.
@@M4V3R1CK_13 I like nuance of the NCRs plight in the story of FNV. It's a frightening mirror into what america is/was going through. But I agree that boomers are best secondary.
The base approach is easy, time it right and there are two houses you can shelter in during the bombardments and not get it. The annoying thing about the boomers is it's a shit ton of effort for like one bombing run that takes out literally a few guys on the dam. Maybe with more time you could have had the option for artillery strikes and stuff
I gotta say, I feel the bos and the boomers should both join the legion based on their shared xenophobia, live of weapons, and unwillingness to let anyone else have their tech
Boomers: * blows up anyone who gets even remotely close to their territory *
Also Boomers: "Why does everyone hate us?"
"maybe we're the baddies"
"Are we the baddies?"
Just like real life.
They only need better guns
Hey guys I'm relatively new to the game and made it inside Nellis Base for the first time. They give you the "Volaire!" quest, as if anyone wants to help people who insult you and try to kill you. I don't care if they all get blown to hell🤣
>There aren't enough kids in Nellis for the Boomer's to have a future
lol Nellis is one of the few settlements in the entire game that has kids running around
You're right. It's just them and the outer most section of New Vegas.
The whole Mojave is in some trouble there
@@nicholashodges201 I think the Legion has some too.
@@MadSwedishGamer I wouldn't know. The Legion camp is were I expend *all* of my horded heavy weapons munitions mid game, every game.
It's like, for a brief moment, the War is happening again. By all rights after I'm done it should just be a glowing wasteland again...
@@MadSwedishGamer either they stole those kids or they have the last fertile women on earth
@@nicholashodges201 Well, the Mojave wasteland is a warzone atm and yknow, a wasteland. The Great Khans talk about their elderly and children being massacred by the NCR, The NCR has a wholly military presence so no kids, The Legion has a few kids running around, as does Freeside and a few other settlements but yeah in general I think survival in an environment as harsh as the Mojave is hard enough, let alone having to keep a kid alive on top of that. Maybe in the more secure area's like the core of Legion or NCR territory things are different.
One thing to remember is that the devs had to seriously cut down NPC counts in high population centers so consoles could handle it, and the engine is already unstable as is. And of course theres the limited development time. Still even if each single NPC represents 10 actual people, you’re still right about the population decline.
I just wanted to make the point that population counts in NV would realistically be higher.
Goddamn consoles holding everything down from their fullest potential.
@@killroy1117 r/pcmasterrace
@@Nikigun Killroy has a point though. Just see cyberpunk 2077’s ps4/xbox 1 launch….
Crackdown 2 could handle around 100. So could dead rising. Lol wonder why fallout could only do 20 at a time..
@@danielyoungblood8525 fallout has a rather.. unoptimized NPC system, their NPCs are extremely unstable compared to dead rising or crackdown 2
Who would win?
A massive faction stocked to the brim with lethal pre-war weaponry that obliterates anything that moves.
Or
A couple of sixed-legged bois.
To be fair, it isn't wise to use explosives indoors.
Edit: also, there were a bunch of explosives/artillery shells in that building, making it an even worse idea to use explosives
@@tinaherr3856 Tell that to the Courier lmao
@@tinaherr3856 with hit the deck, the best place to use explosives is indeed, indoors. No where for the enemy to run or hide and no getting potshot dozens of times trying to get the trajectory right only to realize the 45° angle is still too short and you are about to run out of stimpacks.
@@dtly50 I'm talking about in real life. The original comment was talking about how the Boomers with their powerful weaponry couldn't deal with the fire ants. I was talking about how *in the world* it wouldn't be a good idea to use explosives in that situation. Gameplay features that arw nor canonical do not count.
I think they already had a plan, but decided to just see if you could do it for them once you arrived. They already had a device ready to kill them that just got finished when you arrive. Many of the other problems its more understandable. Missile shortage(isolation means eventually running out of some resources, and without a means to manufacture munitions or materials to do so they would eventually run out. Surprising they lasted this long, thata just one example).
The ants though. Yeah. If you didnt use the device, odds are someone on the base likely would.
Having to run around Neils probably took a year off my life
Relatable.
its actually quite massive
@@N_orte that’s what she said
i gave up halfway through and just killed all of them, but then I wanted a cool scene at hoover dam so I very reluctantly reloaded a save
at least they had the nellis air force base, hangers and solar array as seperate fast travel locations
it's still not great but it's not as bad as it could have been
"A fish? No, fish don't make that much noise." -N_orte, 2022
yeah, I was wondering about that.
"Fish are like underwater birds without legs" ~Cass
Can I just say I don't know how people don't know how to approach the base? All you have to do is literally just hug the rocks on the left and you'll almost always never get hit once.
Haha yeah I know
tell that to Paladin Raseleanne :(
@@N_orte L Paladin
@@N_orte Ex-Paladin?
@@N_orte Average Mojave Brotherhood member
I love the Boomers for no other reason than they are seemingly the only faction to fly anything other than a vertibird in the series when you help them. And their dope-ass aviator vault suits.
It was so much fun seeing a Vault be "successful" despite the social experiment, and what type of tribe they ended up becoming.
the b 29 flying is by far the dumbest thing in the game
and that hottie Raquel. Rawr.
@@kenetickups6146 they reason they had been studying its engineering for years, to repair engines from places in a much better state.
And honestly, while realistically that wouldn't ever fly, a nuclear bomb would flatten cities, not leave ruins, and fallout wouldn't last 200 years after the detonation.
I like how simple their politics and policies are. Survive the bombardment? You get access to their whole territory.
What I liked about Boomers is that unlike Khans or BoS they can become civilized again, learn how to cope with not being alone in the world. Also they don't use bomb collars so that is an absolute win.
The khans can also become civilized if you tell them to leave the Mojave they set up a trading empire in Wyoming
@@elliotkeefer-mcgee4480 Jesus, a rich Khan is something I fear because their nomad lifestyle will mean constant siege of cities
@@elliotkeefer-mcgee4480 no that's the kahns and the followers thwy merge
@@Generaloliverswanik That's literally still the Khans tho.
Yeah the Followers help them but that doesn't mean they merge.
Have the followers merged with the NCR?
@@jaypea30 but it says the followers and kahns merge into 1 tribe creating a trading empire WHAT ARE YOU ON 😭💀, THEY DONT JOIN THE NCR BC OF THE INTENSE EXPANSION AND THE NCR IS A GOVERNMENT NOT ANARCHIST 💀💀
Pearl: "I've been waiting 5 years for an outsider."
Boomers: Try to kill any outsider that gets too close.
Me: "Should have tried harder." Shoots Pearl.
Lol)
That was legit my first thought after painstakingly running through that gauntlet the first time. I made a mental note to just kill off the boomers in my next playthrough, even if it was going to be an NCR one.
So were they shelling people for 50 years and never ran out of shells?
Did i get something wrong
Well after the first few shellings I imagine that the warnings and knowledge of it spread around the Mojave, 'don't go near that old airfield the guys living on the inside will rain hell on you', so the majority of the work of keeping people away was done by outside word of mouth, and the warnings signs you can see on the road in. That's my guess
They were manufacturing their own biofuel; it's not impossible that they were making their own.
There's also the possibility that it was a munitions depot during the war. If that's the case, they probably could keep doing it for a few decades. Even modern artillery can use black powder as propellant, and airdrop bomb fuses could work on artillery shells, which they could probably make from the appropriate copper pipe and fill with explosives from the explosive ordinance they have they can't use in their guns.
@@nicholashodges201 Nellis was an airforce base I guess it's theoretically possible they had artillery mentions stocked their but I doubt it. I'm assuming they just turned bombs (that the bombers such as the one they repair) into artillery... somehow
@@collincaperton6718 with the pre-war conflict between China and The U.S, I wouldn’t be too surprised if Nellis was a bit overstocked with munitions just in case. Also they could’ve brought those artillery shells from where they obtained the howitzers.
In general there are almost no kids in the wasteland. I'm pretty sure you can find children in 3 other locations. The Fort, the BOS bunker, and freeside. I there are no kids in primm, Novac, Good springs, even the tribes of the strip have no little chairmen running around.
I dont think there are any in the bos but the 188 definitely has some
@@LucyWest370 188 doesn't have em as well? Only one who's a psyker but that's just one
They’re basically the Brotherhood of Steel, but instead of technology they just want weapons and planes. Maybe in a supposed sequel the two can join up to make a more powerful faction
I have always thought that if the NCR took over the Boomers would have been integrated into the NCR as artillery and airforce branches. Problem would be their snooty view of others as savages they basically would become the Prussian Luftwaffe when it comes to their soldierly personality. They would view themselves as the most civilized of the NCR military.
@@hellsing507 they'd eventually just integrate and homogenize like Caesar believes the NCR will do when he takes over.
@@MJsPepsihair ironic coming from him considering there are people from the ncr that consider themselves more from for example the boneyard or reno
Also, unlike the BoS, they don't take *other* people's guns. They just claim the ones nobody owns. BoS's obsession with taking weapons and tech away from folks would be a major contention between the two groups since it goes so absolutely against their core beliefs.
Now the Boomers and the *Gunrunners* on the other hand...
The Brotherhood of Boom
The Boomers have my full support because they have planes that arent vertibirds and I love that. Would love to see NCR do something like that with non-vertibird aircraft in a future game
Wouldn't they just use their robots to fix the pipelines? Same bots that fetched the lady of the lake. How they get some things done and from outside the base.
you're right they can, but thays called a plot hole. unless you want to take the chance and say either the radiation and bugs made it impossible or the boomers just wanted the courier dead
@@eageraurora879 the point was that what would they do in the event of their water being permanently shut off. Retaliation yes, but the robots they apparently have-and it being a government base means that it isn't hard to imagine-could go out and collect or repair whatever they need done as they would have to about venture to the lake regardless which is again, where the plane had been.
@@eageraurora879 The robots are quite simple minded, so the Courier is much more help than a robot - and he is much more replacable. Robot dead? fuck, thats one more machine they cant reproduce. Courier dead? ah shucks, 5 more years of waiting for another outsider. Thats why they dont just throw robots at every problem - they are a limited ressource to be only used for what is neccesary and has a minimized risk.
Repairing a deteriorated pipeline with robots is unrealistic, some leaks possibly, but they will need lots of materials for the entire pipeline
If I'm not mistaken the reason they're able to get the and out of the lake is that they sell the NCR as a distraction while the robots disassemble it.
Nothing wrong with the boomers, they protect their people from sav- outsiders such as yourself also they help you at hoover dam if you do the quest line of course.
The point of the video is more that their way of life is unsustainable, and that isolationist attitude and lack of forward looking ideas are ultimately the reasons. Its not about whether theyre ethical or not.
@@psychoticbreaks167justletm4as opposed to what, genius? Marauders, raiders, mutants, and ghouls? Dumbass
@@psychoticbreaks167justletm4 Every faction in the game is isolationist. Those that aren't are either dead (literally, the other vault in the Mojave opened their doors to people in need of help and got massacred by the Fiends) or being controlled by the NCR and wishing that they could kick them out. The Boomers aren't the only ones greeting you with mortar fire because they're the most isolationist, they're the only ones greeting you with mortar fire because they're the only ones with mortars in the first place!
@@giantWario @giantWario Alright, alright. I'll give you that, mostly.
They all have isolationist components, with the brotherhood arguably having the deepest isolationist tendencies. At the time we find our player character in, they are actively increasing their self-isolation. The boomers aren't - they're reaching out. My point is the leadership knows their days in solitude are numbered and is proactively trying to bridge gaps. And arguably our courier knows even better. Heck, they ARE doomed in the near future without an outsider to help them - they were running out of the ordinance that let them hold territory.
Two sides of the same coin maybe. But I stand by the game using the boomers to show the alternative to staying isolated while still being safe and staying with yourself and people. The brotherhood keeps more of their identity but loses ground to the point of existential threat. They became brittle and got chipped down.
Semi related is the fiends vault you mentioned, where they met their own demise with open arms. All lessons in the balance between reaching out and holding close.
Now, where I completely disagree is that all of the factions are. The only other major one coming to mind is house. He wants to make his own little singapore. But the followers aren't - they help anyone and take any they can get. NCR and Legion are expansionist. An isolation stays home and keeps everyone else out. The two main factions come from other places and make wherever they go home. You can't be isolationist when you're trying to build an empire. Not when occupying foreign lands. Later on you can. But at the time of the game both factions are expanding their offenses well beyond their imperial cores and work/trade with other factions. It's hard to build the PNW equivalent to a superpower and be isolationist because of the amounts of people and resources it takes to scale it up to that degree. You have to branch out and absorb other factions. Isolationists play Switzerland while factions like NCR and Legion go to battle and race to make stronger friends. They stay home and keep to theirs. That's not the MO for most of them. And the ones most explicitly isolated are the most explicitly on the verge of collapse because they avoid an outside world with threats coming to them and little means to build/advance on their own, with no connections to aid them. They starve and lose presence while fish in schools grow fat and begin to control the resource pool.
The game cuts both ways with all of this stuff. For instance, the NCR and Legion are risking imploding by over expanding to win the Mojave and it is often costing far more than it stands to yield either of them.
To be fair on the water issue, they could probably send robots to repair the water line much like how the send robots to retrieve the lady in the lake
One of the more annoying bits about the boomers is how they call you and everything outside the base savagers and such. Like I could be a max intelligent player decked out in full power armour and they treat me like a backwater barbarian from the legion.
Yeah... almost like they're critique of real xenophobia
That's because the point of there questline was you know, teaching them that outsiders aren't inherently evil, and they shouldn't just murder everyone, that's why the good ending with them gets them trade deals and has them slowly accept the outside world, while the bad endings for them they kill countless people before getting wiped out
@@unbearablysmug2437 Not much of a critique considering the Mojave Wasteland. Also, doesn’t matter how erudite or peace-loving you play your courier, they’ve still got “oops, accidentally committed genocide” in their backstory.
@@mushyroom9569 yeah, almost like they're a critique of xenophobes in real life. Perhaps a group that has a similar name
@@unbearablysmug2437 I don't think "Postal Couriers" is an irl faction that has committed genocide, buddy.
I think the point that all factions suck is a feature of FNV. But so is finding your own preferences in each.
That said I'll play devil's advocate. For the population problem, I don't think it's that simple. For one, in these games populations are always smaller in-game than intended through the lore, you can see that in cases like the vaults, Khans, Vegas itself and more, including other Bethesda games. Usually when population is a problem, it's explicitly stated in the game, like with Vault 101. Plus you have to take into account that Pearl does intend to open up the Boomers for many reasons, likely including immigration given how she acts, as well as trade as you can see in the end screens. Although the end screens do also mention that, if left alone, they still continued to stay fortified in Nellis safely, and began trading too. So I think it's safe to say that, in lore, their population and food supply isn't a problem. Not to mention that with all the space they have within Nellis, new housing space wouldn't be a problem either.
As for the water supply, I don't think it's that big of a threat either. We know they've gone on expeditions before, and if they start opening up as some endings say, there's no reason they couldn't venture out and repair the pipes themselves given how well armed and skilled in repair they are.
Then with them falling apart if you were to kill their leaders, I think that makes sense. The prerequisite is that you KILL them, not that they die naturally. So imagine how unsafe they would now feel within their base after their leaders were killed in their midst, it seems natural that they would start drifting away if they felt they weren't truly safe anymore. Keep in mind that Pearl says that "My youngers think our guns can keep out the world, but I think we need to let it in, just a little, or become its victim" - Killing her before they've had a chance to open up to the outside world would shatter their world view, rallying them after that would be incredibly hard.
With their general problems such as low supplies, a bad curriculum for the schooling, the infestation, the broken electric supply, etc, Pearl is actively wanting for someone to help, to be fair. Without the player's intervention we also know they start trading eventually, and it's fair to assume that if you didn't show up then another person would have or that they would have gone out and found someone themselves. If not have dealt with most of the issues themselves over time.
My takeaway is that they're in a precarious position at the start of the game, but that in most end-game scenarios with or without the player's intervention, minus killing their leaders or the Legion taking them, they would survive.
That's a lot of words, too bad I'm not reading them
@@asdfman-xg1po Understandable
Your comment was good
@@asdfman-xg1po Boomers flawed faction but they flexible to change unless leaders 💀 and even if you don't touch em they still try to improve unless, again, you unalive their leaders.
This is probably the worst take on any follow faction I’ve ever seen, They’re literally knee capped by the fact that fallout new Vegas had a low production time so it looks like there poorly managed but that’s just a limitations of the game. In the real world Noah zero force base can house well over 30,000 people and given that it’s over populated and Nellis Air Force Base in cording to the Lord that would mean that they have the population equivalent to either free side or new Vegas 🎃
Also a note on the population. The pop is so small in generations time could all become related to each other in one way or another. And with no immigration to supplement the gene pool on a tiny population value they are at further risk of societal collapse due to inbreeding.
So like the Brotherhood Of Steel, they are doomed to die off and it's completely their fault😄
Its small due to console limitations.
Damn, you are kinda dominating Fallout content lately. Really glad you are making longer lore/opinion videos lately, they are awesome!
I have the Constant Urge to just Slaughter them.
savages-savages-savages-savages-savages over and OVER God give me strength I'm about to download a Killable everything mod.
Lol they are not bad just afraid of the outside world
@@matheusmazza4398 Shut Up SAVAGE
-Boomer
Same , just wanna humble them, not everyone scared of y’all cause you have guns
@@Davvilaa Boomers: They have a little missile launcher, and an aviators vault suit, that probably has less DT than your regular, degular, reinforced vault suit...
Meanwhile...
Courier 6: Is decked out in NCR Ranger Veteran Armor, or Power Armor, DT up to 25, with a Sprtel Wood 9700 equipped with Max Charge Cells...
@@thedarkdojo5115 "NCR Ranger Armor" lmfao. that Armor Sucks.
Elite Riot Gear all the way
I honestly would have thought it was a fish, explains why I died so often to the explosions.
“Raining high explosive ordnance on Savages” edit: I was noticed by my favorite fallout creator yay.
im no savage :(
Don’t think I’ve ever seen fallout limbs censored in a youtube video
I don't blame the Boomers for the reactor. If the Overseer wouldn't even let them leave, I'd say the revolt was well needed.
I'd say the overseer should've been more lenient about leaving, but the boomers took it way too far and ended up killing innocents in the process, what about that isn't negative
@@jonathanpilcher337 - Collateral damage. If your aim is insurrection, you can't really avoid at least a few unwarranted deaths.
@@GeorgianDissident there's no excuse for collateral damage like that
@@jonathanpilcher337 I disagree. The only way to completely avoid collateral damage is to be toothless and submissive to the oppressive authorities. Especially in a situation where to comply would mean that there would not be a second chance to escape.
While it is unfortunate that it happened, the blame lies solely on the overseer for forcing the hand of the would-be-Boomers.
@@GeorgianDissident that sounds like some terrorist logic to me
My first game, when I reached the boomers, after three reloads, first one being all the way back at Freeside, & they tell me "go and do stuff for us" after they barraged me with artillery...
I arrived at the gun runners with a heap of weaponry, had to do two trips.
Imagine how many wastelanders that never saw a plane before started worshipping the B-29 as their god after seeing it fly over the dam
I almost always just buy them off with scrap metal. Since I usually play as a stealth critical build, I go and do Old World Blues first. Scrap is super easy to get there. I always try and make sure I have some location close to the bomber discovered. It usually only takes 15 minutes or less. To me they are easily the least interesting faction in the game and I do totally understand why some people just wipe them out to save time.
yeah glad you did this one, they are alright faction
Cheers, Matt!
Blaming the Boomers for Vault 34's Reactor feels deeply unfair, given that the uprising that caused it didn't happen until decades after they had left.
You're confusing them with a different group that left the vault before the boomers. One group left and then due to the decreased security that happened as a result started a uprising where they stole all the weapons in the armoury and damaged the reactor
@@emmastrange5557 the Boomers left more than a generation before New Vegas's plot happens, they have been in Nellis longer than at least Pete has been alive, and Pearl mentions not having contact with outsiders since she was barely an adult. Meanwhile Chris left the Vault before the reactor meltdown, and there are still people alive in the sealed off portion of the Vault since the revolt.
I’m not gonna lie I used my handy dandy .357 mag to teleport there 😅 The Lone Courier was from there on a God
What?
@@Coproquim there’s a secret glitch with the .357 mag that helps you teleport about 3-5 acres. I suggest you look up and watch the tutorial video and learn how to do it because it’s tricky to learn in the first few attempts
@@boribonez9874 ah cool, didn’t know that
@@Coproquim it’s the best glitch in the game lol. Easily my favorite fallout ever
@@Coproquim in literally only play one game franchise and it’s all fallout 🤞🏽🔥 it’s so immersive you don’t have time to play anything else 😭
Can you really blame them for not wanting outsiders? Have you ever played survival mode? There are cazadors, supermutants, centaurs, robots, and worst of all humans who are horrible people aka raiders. I would also shoot first and ask questions later. There are hardly any benefits to adding people to their numbers and more risks.
It is a game that being said...
It is a post apocalypse were anyone could have a disease or individual bad intentions or maybe just a scout for a future raid from any group in the area...
Look at some groups that are more welcoming and you can see that does not make them better some sell drugs like the Khans then the strip groups one are cannibals these being a "open society" means they have access to what they need ...
Of course there is still the NCR and some local towns but the variety is for the game ...
I have a feeling if a real world scenario most would be like the Boomers or Brotherhood or even the Legion than the NCR society...
Or look at what the Fiends did to Vault 3.
They prefer dangerous isolated freedom over open borders and getting steamrolled like Primm and Ranger Station Charlie.
Love the video!
I do think the Boomers are a community in decline when found, but I also think this is a good example/microcosm of how most Vault-Tec Vaults that follow their mission with a more traditional Vault Dweller mindset end up. Even if Vault Dwellers leave the Vault the fears & mindset instilled in them are not conducive to post-apocalypse community- building. Like Vault 101 the distrust & fear of outsiders drastically stunts them from sustainability. Even tho at this point the Boomers have hit more of an Advanced Tribal than Vault Dweller status of society, their old Vault views are their main detriment.
The population thing is kind of flawed because it’s likely that Bethesda couldn’t put that many npcs and that they probably ment for there to be more people
4:02 shall not be infringed still applies in the vault 😤🇺🇲🔫
One thing I’d like to add about reproduction is genetic diversity. With zero outside genes, you can only get so many generations before inbreeding becomes a significant problem and you end up with the Habsburg problem.
What kind of anti-gun crap is this? They needed guns to get past the armed guards at the entrance. The damaged reactor was an accident, not intentional, and it wasn’t their “obsession with their guns” that damaged the reactor and killed people, it was the overseers decision not to let them out in the first place. They had every right and reason to want their guns, and to leave. They were not the bad guys there.
Now… them indiscriminately shelling anyone that is not even within their borders is wrong, but their actions within the vault were quite justified.
I believe that pearl was waiting for courier 6 to take charge and move the group forward into prosperity.. And the boomers rule..💪
I love your content, and especially the shorts, but i really love that you aren't a toxic fan. You treat all games equally and are one of the few people i know that holds a positive opinion on 76. Please, keep going with your content. It's really good
I dont think disliking 76 is automatically a toxic thing, you may like it, I enjoy it from time to time, but the criticisms are valid unfortunately. I definitely agree from a lore perspective it should be treated equally, as no matter which part of which games lore I dont like (which is all of them in some way), it is canon and needs to be respected as such.
Boomers: Literally the only faction in the game that has a lot of kids and a school.
This guy for some reason: The Boomers don't have enough kids.
Also weird that you'd say they'll crumble if you kill all of their leaders as if there was a single faction in the game that *doesn't* crumble if you do that.
The Boomers willingness to intervene in the war without hesitation it always so weird to me.
It's because they want to use the bomber on something, they don't care who
They like guns, more exuses to use guns
The keeper of the story says they are planning on bombing savages after repairing the superfortress. You're just giving them an excuse too.
'Murica
They want to blow shit up with a bomber and you give them the perfect reason to do so. They don't care about the politics.
so close to 100k it’s great to see your channel growing
You'll never convince me that boomers weren't a reference to actual boomers.
the only difference is if they were actual boomers, pearl wouldn’t be open to change
I hope all ppl who say "Haha I just klled them" also klled BOS, because BOS is WAY worse than Boomers, atleast in almost all Boomer endings you can teach them to stop being so close minded, tribalistic morons shooting around explosives, while BOS has only ONE ending where they slightly improve, the NCR ending... And even then, how long will this alliance last? They worked with factions in F1 and F2 and yet they betrayed NCR pre New Vegas.
Boomers have atleast hope for the future, both in game and end slides prove it, but BOS is just unironically one of the worst factions morality vise, the fact that CAESAR of all people will spare Followers of the apocalypse while BOS can just casually evaporate their outpost if you let Veronica leave BOS is insanely evil considering how morally good Followers are
I do like how the Boomers handled the water bill.
Ncr: Pay up.
Boomers: Will you accept payment in 40mm grenades?
Ncr: What?
I like the Boomers, as a story and general vibe (I LOVE their clothing), and their bomber plane.
But yeah, they're too distrusting to "outsiders."
Sure, they can change later thanks to the Courier, but without them, they always stay isolated.
The other problem is bery obvious, their group will genetically wither away generation by generation.
They desperately need the Courier's help.
"But yeah, they're too distrusting to "outsiders.""
It's fallout. The first thing they encountered after leaving their vault were raiders, of course something like that would cause an negative impression on them of how everyone outside the vaults are dangerous.
i think that the number of npcs is supposed to be a stand in for the real numbers, obviously they can't have hundreds or thiusands of redundant npcs running around.
population would still be an issue though
I also really like this video, a lore video but also offers a lot of thoughts and opinions about their future. Hopefully you make some more like this, great work!
The Boomers are alright.
Also, they're right on their stance. Considering how the wasteland is.
Hell, even that NPC from North Vegas (the one that teaches you how to make the .44 Magnum SWC hand load if you don't bothered taking the perk Handloader) states that's easier to trust a Radscorpion than trust a single wastelander that you never saw before.
Also they were right in rebelling against the overseer. The overseer caused all the ruckus.
Dialogue option: "Can you give me the code for the flight simulators?"
No way, we can use those? I wonder if they made some kind of minigame!
Loyal: "Lol, nah."
They wanted to make a minigame for at least the BoS simulators, but that got cut.
I think if we got a post battle of hoover dam with more quests and like a broken steel style expansion you'd be able to do way more with them trying to integrate them into whatever Mojave you shaped.
Just imagine how much more fleshed out all the factions would have been if Bethesda gave Obsidian more time.
I think the better term, would be a flawed faction, rather than just something like that the boomers "kinda suck"
They're my least favorite group, unless I meet the BOS without veronica.
I still the dislike the BOS even with Veronica because they'll kill a bunch of doctors from the followers of the apocalypse when she tries to join them
@Cash Money yeah they are self interested pricks but there are options to get them to be better and even get a truece with NCR. But if you stumble on them without Veronica they straight up put a bomb collar on you and have you murder someone. I almost always wipe out them if that happens.
I think the BoS is innately a good faction. The central assumption of their philosophy - tech is dangerous and should be kept off people's hands unless they show they are responsible - is confirmed with pretty much every scenario in the lore. Enclave creating super mutants and other horrific mutants with FEV, using advanced tech to massacre civilians and experiment on them, Big MT creating the plagues of cazadores, night stalkers, making horrific experiments on prisoners of war, NCR rolling over tribes and locals just to annex more territory in an imperialist bid no different than jingoistic pre-war governments, all the Vault experiments, Followers being indirectly responsible for the West being flooded with Khan-made drugs and developing Caesar's obsession with some romanticized return to the mythical past, hell, the very fact that pre-war technology has developed to world-ending proportions without human institutions to stop such scenarios, I could go on and on. The wasteland is filled to the brim with psychopaths and warmongers who wouldn't hesitate to use weapons capable of annihilating whole continents if it meant destroying their enemies and cementing their hold over their piece of clay - it's imperative to not let that happen. It's probably the most noble and important mission in the entire story we witnessed so far. It's just that neither Bethesda nor Obsidian know what to do with the faction in F3, F4 and New Vegas in order to make it appealing. F3 has the knights in shining armor without any negatives which makes people sick of them, New Vegas has the total opposite of that, with BoS there having absolutely no redeemable qualities, which, again, makes people sick of them, and of all the things to dislike about them in F4, Bethesda went all in on cheap sci-fi racism. They're such an interesting faction and their core belief is 100% true but writers just have absolutely no idea how to approach them and make them believable and, well, human.
@@-sunrise-parabellum- its not that writers dont know what to do with them its that after roger maxson dead they lost their true leader and his ideology that was more than just hoarding tech,i still think lyons doctrine was the one more closer to maxson ideals
@@matheusmazza4398 perhaps, but the writers could make them more varied and nuanced than just goodie boys who make no mistakes and are morally pure without sacrificing Lyon's 'helping people' aspect
They do want plenty of surplus ammunition so they must have traders leaving to trade
If you pass a certain point you hear that first incoming shell. What’s funny is if you immediately run back the sound stops. Seriously what dev thought firing a shell could be canceled after firing. 🤣
I don't think anyone did, thats just a glitch lmao
I wish I understood how to play fallout 3 when I had it I missed so much fun
That's why I always take these guys out. These guys doomed their vault and damage everyone.
The boomers were the group that left that didn't doom their vault
@@johnfkennedyinanopentopcar8976 You see... They didn't have too, when the vault doomed themselves...
No
The very first time I ever went to see the boomers they kept shooting at me so much that I just went over there and just took them all out and then I started failing a whole bunch of quest so I had to immediately reload a save.
One thing that I think could have helped the boomers develop as a faction would be to have the enclave remnants join them sorta to balance out their past since most of the enclave in new Vegas are pretty chill. It'd offer a chance for the enclave remnants to hopefully avoid the ncr wraith while offering them a way to potentially redeem them abit. I mean arcade isn't bad given he's the defendant but the others would offer a lesson in "blindly shooting at everything will only lead to destruction " plus Pearl would be able to fit in well with the whole being a pilot
I didn't know it was a problem to get there at first
I like the boomers but only because they were easy to get to idolize you. That and I like the idea of having a bomber airplane for the final battle
Nellis Air Force Base was (allegedly) hit by SEVERAL nuclear weapons, yet almost every structure is still standing. Yep, that makes perfect sense.
Where does it say Nellis was hit by nuclear weapons. The vast majority of Las Vegas (new vegas) and the Mojave as a whole was spared from the main brunt of the nuclear armaments by Houses defense system.
@@collincaperton6718 - You didn't watch the video? Check out 4:55 in the video.
"Fish don't make that much noise" awesome reference.
This video is great didn't even know you did videos like this
They never shut up about Woodstock, too
You have to realize though, that for non-control type vault dwellers they are already the 90th-99th percentile.
If it was anyone else they would have been enslaved, self destructed or murdered and the capacity for self production, change and progress exceeds even factions like orthodox brother of steel.
They suck, but at least they suck much less than most, and in the endings where the courier helps them out and the mojave remains/becomes a place worth interacting with they do start interacting.
Only real reason they fail is when I'm doing their quests and have to fast travel back I spend a minute or 2 walking to wherever I need to be
I got pretty frustrated trying to reach their base (before I found out about the left wall) so when I actually made it through, only to be immediately declared their errand monkey without so much as a “please and thank you” it actually pissed me off to the point I decided my time was more valuable than their lives. Lol.
Usually I play games a bit like a suck-up pushover, doing quests for everyone, but with how well written the rest of the game had been up to this point I had genuinely no respect for their wishes or problems.
Haha I spent 2 levels of my second play through on a crippled leg as I managed to make it to Nellis AFB at level 5 somehow and it wasn't really really difficult to get to Nellis as I was wearing reinforced leather armour which gave me decent protection and speed.
I find your population maths really really confusing.
The boomers actually have a very reasonable amount of children for the population pool. Let's assume Fallout uses child bodied NPCs for "children" in the 0-14 year old range. There are teen NPCs who use adult bodies, so older teens shouldnt be counted. That leaves 7/46 boomers a child aged 0-14, which is 1/7th roughly, or 15%.
Let's compare this to a country in the real world - Finland. 15.4% of Finland is in the 0-14 average... The same as the Boomers. Finland has a fertility rate of 1.34, way above the required for a constant population (which would be a fertility rate of 1.0, 1.05 would encourage growth. Not sure why you say 1.05 is the minimum rate for a constant population). Fertility rate and age divisions are directly linked, the more births the younger the population. This would give the boomers (estimating) a fertility rate around 1.3
A huge part of your argument is extremely flawed and I just dont get your point. Yes, there aren't enough children currently in the Boomers to replace the adult population... But adults are fertile long enough to have many generations of children. This is how it works in the real world, it's why only 15% of the population are kids. You seem to assume all adult boomers are the same age and can only produce in set bunches, it's not, ages overlap, and many of those children will be fertile adults before most of the adults stop being fertile too. It's not like the children age up to 18 and all the adults suddenly stop being fertile. Your math seems to assume this. It doesn't check out given the numbers you show.
If you could pull some data to show where you got these numbers from, or make your maths more clear on screen, that'd help. You just list off numbers and it's very hard to track - and no doubt you misscalculated somewhere or missunderstood something.
Just because they ask for your help doesn't automatically mean they need it
Patrolling a nuclear winter almost make you wish for the Mojave.
Is there any settlement in Mojave that has more than 7 children?
If The Overseer was gonna implement population control (genecide) - you bet your ass im going out fighting.
i dont get why the NCR ending is harming the boomers i think the NCR is the only faction that comes close the boomers mindset ...
NCR higher ups wouldn't accept people openly carrying weapons, the Boomers are the 2nd Amendment Incarnate (that's awesome, they're awesome), so there's a high chance of that putting them in odds with the NCR despite forming friendly relationship in one of the endings.
'Let me make assumptions that will support my assertions.' Not a good way to try to find facts.
Amazing video as always.
*Morse artillery*
*SOS shells :v*
My first thought when looking at that huge disparity between men and women among the boomers immediately got me thinking "oh if their regular doctor is bad, wait until he practices obstetrics!"
boomers
boomer
Boomer
The water issues is certainly a possible problem they might have in the future, however i doubt population problem would be a problem for the boomers anytime soon.
Do keep in mind that the boomers are literally one of the few faction with a semi-large present of NPC in the entire, considering the average vault is about 1000-ish in population and vault 34 was overpopulated, we can assume that the boomers at the start have around 400-500s people (maybe more, maybe less). It don't seem they have much of a population problem since do scale up the world to lore-standard, every NPC in-game usually equal to 15 in lore or so (point stand that they aren't a small town Primm or Nipton and even then they have a crap load of people).
The real danger to boomers future are it depleting ammo supplies, resource (for repair) and outside threat once they depleted their stock.
Say the line Bart!!
“This New Vegas faction is actually bad”
1 turbo and your laughing at the artillery...
The boomers in new vegas are one of if not the best factions in the game. They literally are the safest in the game and have the best chance of survival more so than brotherhood in their bunker. Also mr house says he would put a man on the moon in 5-10 years. Whilst the boomers get a submerged b25 bomber that has been underwater for over 250 years airborne and bombing all other forces from the safety of the skies in less than a month. They are ingenious and tactical. They are truly a force to reckon not to mention blowing up anyone that might hurt them before they get the chance. They have a good life considering new vegas. Except ants and the courier, but I don't like ants either. They are scared of the outside and stay within the safety of their bases against the savages and criminals. The boomers idolize the military and live on an AFB and love their 2nd amendment and merica.
When I played this game back in 2010 I was like: yo the boomers are just like me frfr.
they are indeed the best secondary faction
the usual type of player that hates them are usually NCR idiots that wants a state boot to lick.
@@M4V3R1CK_13 I like nuance of the NCRs plight in the story of FNV. It's a frightening mirror into what america is/was going through. But I agree that boomers are best secondary.
They probably use their robots to repair their water lines
Vault 34 is basically what the entire US is today! 😂
If you can make it to Nellis you were allowed in. Also if you help Jack he talks about a girl he likes and you get Pearl to let the girl to the base
The base approach is easy, time it right and there are two houses you can shelter in during the bombardments and not get it. The annoying thing about the boomers is it's a shit ton of effort for like one bombing run that takes out literally a few guys on the dam. Maybe with more time you could have had the option for artillery strikes and stuff
how the hell do you have 2.1 chuldren
So whatever happened to the vault dwellers that originally left?
A few days ago I woke up like any other day. While having my morning tea I randomly thought. Hm. The Boomers were so lame.
I gotta say, I feel the bos and the boomers should both join the legion based on their shared xenophobia, live of weapons, and unwillingness to let anyone else have their tech
I always like to hope the romance radiant quest offered hope to their future. Just sayen
"People died because the boomers wanted access to their guns"
I thought I clicked on a fallout video not USA current events damn
you should have been able to call in an air strike or artillery shell kind of like how the ray gun works
"I'm from the BEST Fallout faction!!!"
"Okay Boomer."
The first time I heard of the Boomers in Fallout I immediately pictured a society made of Left 4 Dead boomers