In the french version of the game one of the funniest glitch there is a random npc in mccaran who'll switch to german mid-dialogue and the voice is way louder than the french one so it is like a mini heart attack
I remember back in CoD WWII there was a glitch with the German announcer and it was exactly the same, you’re just vibing and all of a sudden you have this boy screaming in your ear about the enemy team building a bridge with the thickest German accent you’ve heard😂 “ZEY ARE BUILDING A BRIDGE”
@@TheLoamCourierMTB in the french version too ? because in cod WW2 even in french he does have this massively cartoonish german accent but it never switched to another language for me, and I've played that map a lot
I used to think the doc Mitchell head spin was an intentional hallucination because of the brain surgery, and the other stuff like him floating in the air was a bug
I still remember maybe a year or so after release, getting this game, meeting the NCR Ranger who gives you the emergency radio, and seeing him fly off into the sky and back to his home planet
My Italian PS3 copy of New Vegas was so cursed that little naive young me genuinely thought the parts that were bugged out, glitched etc was because “it’s just a video game, they can’t create all the things they’re talking about and I need to imagine them myself” 😂 still this managed, somehow, to become my favorite game of all times and still is to this day
Uguale uguale alla mia. Neanche potevo uscire dal dialogo con Sunny al Goodsprings Saloon che crashava. Nonostante quei 5 min di gameplay il gioco mi incuriosì a tal punto da scaricarlo su pc ed è tuttora il mio gioco preferito di sempre
As someone who platted and 100%’d New Vegas on PS3 I can safely say there’s not a single game that I’ve hated and loved simultaneously at the same time as much as I do new vegas
Ps3 sucked for even Fallout 3. That system was plagued with memory leaking issues that caused games, especially Bethesda ones, to become more unstable and buggy the longer your playthrough was
@@Gameprojordan it really was only an issue with Bethesda games, most games respond fine to split memory ,in fact to this day PC, where games perform the best, uses split memory, and despite it being nearly 30 years since the creation of the creation engine, it STILL runs like piss on PC due to the split memory system, those issues on PS3 from the split memory? they exist on PC, its just that PC has so much available memory that its rare youll see it get filled up, but with modern bethesda games its common, very common, to see you memory be maxed out, the disaster that is starfield recommends 32GBs of RAM not because its some technical marval, but because Bethesda still hasn't fixed these issues to this day
I have over 4,531 hours in New Vegas on Steam (yes my game is modded but I have the achievement enabler) and I still haven't gotten every achievement lol 😂! Same goes for Skyrim and basically every other game in my library of 148 games.
Jsawyer actually went on a rant about how much he loves the GECK, saying it’s the easiest engine he’s ever used to make a game in every way. Basically without the GECK he said they wouldnt have been able to release it at all.
Maybe it is just because the modding I do is super low level, but the concept of a load order that can overwrite other mods without issues amazes me. Even Higher level to the stuff I do like C# or java modding is a massive pain compared to the GECK
"GECK" is an acronym for *Garden of Eden Creation Kit* and is one of the most important items in Fallout lore, as it is a cold fusion-powered terraforming device that can reshape the nuclear wastes back into its pre-war environment. GECKs have been apart of Fallout since the beginning, with The Chosen One being sent to find one to save Arroyo, his home, in Fallout 2. There's also the Super GECK, which is presumably just a GECK but more powerful. @@FatManJackson
to anyone who questions how poorly the PS3 version of Bethesda games have been, they rereleased a version of oblivion that never patched a bug in the “cure vampirism” quest. we got Skyrim dlc super late because of how much of a headache the system was to work on. I loved my PS3, but holy shit does the machine get hit with the orb of confusion for multiplat games
Apparently the issue with Bethesda games on PS3 was the CELL processor which combined the CPU and GPU into a single powerful chip unlike most consoles that have their CPU and GPU separate. Bethesda games tend to be very CPU-heavy, meaning that they had to cap CPU usage on PS3 to prevent it from taking power from the GPU, thus causing a lot more framerate issues and crashes than on Xbox 360. It does explain why a lot of Western third party games tended to crash more on PS3. Update: I read that the big problem with the CELL proccessor was that it incompassed more than just CPU and GPU unlike the Xbox 360. Also the CELL chip tends to keep more "trash data" in the cache than the 360 which tended to cause bloat-induced crashes on plenty of third-party games.
@@diegojose4173No, the cpu and gpu were separate chips on both ps3 and 360, if anything the 360 combined the two into a single chip in later revisions.
Not the PS3s fault per se, but the developers inexperience in optimizing games for that platform. We've seen alot of games that run better on PS3 and then others that are absolute abominations because the devs didn't know how to optimize for PS3. Usually applies to PC as well.
I distinctly remember how bad the loading times got on the 360 version the more you played. It made going to the New Vegas strip absolute hell due to how many areas are sectioned off by loading screens. The 360 version of Fallout 3 on the other hand maintained similar load times of around 5-10 seconds no matter how much you've done on a save. It's the main reason I replayed it more than New Vegas
Nothing hurts worse than being so immersed you forget to save, just to be hit with the never ending loading screen :'( but I still loved playing it on my 360. Basically had my own white noise machine...
Someone in my comp sci class (probably watching this video) would talk so much shit on cyberpunk and its fans for having a bad launch while being the biggest fallout new vegas fan ever. You know who you are if you're reading this.
I definitely wasn't in your class....but...there is a big difference. No one expected Fallout New Vegas. We knew it was on a Bethesda engine and made in less than 2 years. We knew about ALL of bethesdas game breaking bugs before hand. So we knew it wasn't gonna be good. But we knew there was already mods ready for it when it came out. But Cyber punk was being made how long? It was being hyped for so long...so this isn't even comparing apples and oranges. This is comparing a picture of an apple to a real orange. We knew FO: NV was going to be a picture of an apple. But we were told with Cyber punk, it won't be a picture....and then when it came out, it wasn't even a good picture of an apple, but one taken on Polaroid 20 years ago. Like you're tired of defending a game from people who "ignore" the same problems on their favorite game. dude its ok if you like cyber punk, I don't, I never will. But that doesn't mean you are lame for liking it. It's called growing up and letting people like what they like and let people hate what they hate. Me hating a game doesn't mean it should be lame for you unless you're a fake as hipster thats only going with the trends...
@@ravinraven6913 The point is, hating on a game because it had a messy launch and then suddenly making new Vegas a fav (while it had a similar launch) is playing favorites. I mean, the situation is similar because 1. Cyberpunk was being developed on for about 8 years, but there was also them working on Witcher 3 + DLCs. and 2. CDPR does have a reputation of bad launches for games. I mean even Witcher 3 had a messy launch. The problem isn't that we have different opinions on games. You can like one and dislike the other, but as his classmate (and a lot of people) tend to act like hypocrites, that's where the issue comes in.
That's so wild. I never played NV on PS3 but knew it ran like ass. I did put so much time into Skyrim that It started to lag and slow down. Turns out a letter in my pocket had been replicating itself. Suffered through hour long loading screens to get to a cave in bum fuck no where I could dump them all in. As long as I never entered that cave the game ran fine. Had well over 1000 hours
Damn I had the same issue with fallout 4. Well almost. In short the game started lagging like hell at some point, because I had too many saves... I played it a lot.. and I was like 13 at the time. So dumb AF, so I thought yup 200 saves is fine :).
@@PomegranatePomPomthe fact that saves affect performance in bethesda games even though those games are notorious for autosaving every 5 seconds and creating hundreds of saves is just ridiculous. Happens in every bethesda game.
All the Benny Obsidian employees saying "Ring-a-ding baby!" in unison had me laughing so hard I almost fell out of my chair. I love your editing, and thank you so much for making this video. I've spent more time playing New Vegas than I probably have spent breathing air. It's one of my favorite games of all time, and I have so many mods for it that I think I could legally consider my PC to be a nuclear reactor. So glad I found your channel!
As a PS3 player of yore, I remember playing for the first time and finishing up my character and stepping outside of Doc Mitchell's home to see that glorious view over Goodsprings as the glare of the sunlight dimmed...then freezing. The game crashed. I took out the disk and told myself I'd give it a while to come back to it - only finished it proper years later on PC.
Im watching while playing the game. It crashed not even 47 seconds into the video. 11/10 game. Also I still have my original PS3 copy. A few years ago I played it without updating the game. My brother in christ it was..... spectacular
@@danielmarin6127 I can not agree more the ps3 port is so mid I love the writing and mechanics of this game but.....the gameplay??? It's not that great and is filled with bugs. Yesterday I was going up against a legion hitsqaud and one of them threw a fire grenade and as soon as the grenade exploded my game just crashed. Like I said ps3 port is mid
It's kinda crazy how many mods I run to re-add the cut content that I played and saw on launch. All the stuff at hoover dam that was removed (like the water jets and power lines), the wanderer npc outside of goodsprings, lots of little cluttery bits, making the freeside and strip cells each be one cell instead of two, and a bunch of empty space that was less empty and it's like 15 separate plugins for that cut content.
The release being caused by Bethesda telling Obsidian they only had 18 months to develop the game only for New Vegas to destroy every Bethesda made Fallout game quality wise forever will never not be funny.
These issues are why we didn't get random encounters in New Vegas, I gather. The game ultimately didn't need the random seeds, but it was a noticeable loss.
@@LocustaVampa no, HH/OWB do in fact have random spawns, but the triggers can be so close to the spawn location that they will appear right in front of you.
@@LocustaVampa all the exterior enemies in old world blues are random. leave the think tank for the first time and you may see a group of lobotomites, a couple Y-17 trauma harnesses, or some feral ghouls in your way to the X-2 antenna.
Ah yes, NV on PS3. I got quite attuned to the particular sounds and visual glitches that would indicate a crash was coming and could quickly save, but it didn't always pan out that way. Those were the good ol' bad days, lol.
After playing Cyberpunk after the 2.0 update, I concluded that it was the next New Vegas, and this video reinforces that since I remember the bugs it had at launch. Edit: Jesus Christ, it's just a (very) vague comparison on similarities I got from them.
Lol no, it's not even half the rpg that new vegas is. Cyberpunk's choices are even more superficial than Fallout 4, CDPR could've made a good rpg like The Witcher 2, where your choices lead to an entirely different 2nd chapter
Cyberpunk had a lengthy dev time, major crunch at work too and it was delayed by a few months due to covid. It was a buggy mess at launch but nowhere near the state of FNV.
17:30 I remember this happening with Skyrim as well. After a certain point, besides chugging, it would load my save slower and slower until it just kept loading forever. What a good engine. I'm so happy we're still seeing new games on it. Great.
I remember a caravan glitch where it didn't matter the money the person you were playing had. It would match whatever you bet. I got a million caps and saved my game. That was my base save for all new games going forward
FYI, Gamebryo isn't really a game engine. It's a cross-platform graphics library. Most of the parts of the engine that handle the actual game logic were coded in-house at Bethesda, and have nothing to do with Gamebryo.
@@StarEximus even if we take fallout 4 engine as being relesed in 2015, it doesn't make it modern. it's 9 years old. I wan't something like Source 2, maybe s&box.
Honestly, if that Fallout 3 remaster is true, they could do a Fallout New Vegas remaster as well, since both of those games are technically the same just with different mechanics.
I must be the luckiest guy ever. I played new Vegas day one on PS3 and NEVER experienced a game breaking bug or glitch. I remember the load times being long but lots of games have that problem so it didn’t bother me.
I had something similar, Stalker Shadow of Chernobyl is a notoriously buggy game. But, on my first ever playthrough i only encountered one single bug, no glitches or crashes, and that was it. But every playthrough after that kept getting glitchier and glitchier. Like the game code was deteriorating or something lmao. Load times were crazy long though
Whats funny is the thing that fixes the most issues is actually just resting for a very long period of time. It resets a lot of the non story critical cells and items about 26-32 days after you last entered the cell so if you wait long enough it resets a lot of locations and dramatically improves performance. It's also why most of the dlc cells in fallout 3 are non permanent cells like most of point lookout and why you can't go back to anchorage or some other areas.
To this day i still have bark spiders clipping through the ground and spazzing out when they get stuck and stretching across whatever area their in usually one or two in a dozen scorpions are like it but its real bad when a giant radscorpian gets glitched
Here's a fun fact, the whole old game engine thing is pretty much a myth more or less depending on who you talk to about it, it's just for people to go "bethesda bad" and nothing else, when in reality they're just extremely misinformed and anyone with game development knowledge knows that. The common argument is that "They built on the old engine therefore it's basically the same as the old engine" when in reality that's just a gross misunderstanding. The truth is that game devs build on old engines all the time, and only very few actually create their own. Valve based their source 2 engine on source 1, reusing code so hard that they were able to port stuff from source 1 into source 2. Source 1 was made from goldsrc and had the same treatment, goldsrc is a modified quake engine but would you say that half life alyx is using the same engine as quake? You would if you believed in the myth that bethesdas engine is the same as gamebryo. Bethesda basically had the exact same way of doing things, they used gamebryo, built on it to make creation engine, then did it again for creation engine 2, see the similarities? Game engines are designed to be built off of, and they can be made to serve very different uses. You could turn source 2 into unreal engine 6 if you wanted to spend that much time on it, because that's how it works. CD project red did the same thing with red engine. Red engine for the witcher 2 was linear focused, it struggled in creating large open world environments and that's why the witcher 2 is so linear. For red engine 2 they introduced physics to upgrade the witcher 2 for the ports but it still used red engine 1 as the base. Then finally for the witcher 3 they made the red engine 3 which handled open worlds amazingly despite somehow using the last version as a base so hard that you'd have a hard time telling the 2 engines apart in development if you just saw a screenshot of it. I wouldn't say the red engine 1 is the same as 3 and that they're somehow using a decade old engine, and neither should you because that's just not how engines are.
In all that time, Bethesda has never fixed the memory issues that have plagued their games since the 6th generation (Google "dirty disc error Morrowind Xbox"). Not to mention all of the other inherited bugs. It seems obvious that they've inherited tech debt from the time of Morrowind and have never fixed many of the serious problems. The problem isn't that they're building on an old engine per se, it's that they're not putting in the necessary work to fix problems that the engine has had for a long time. They keep slapping together patchwork fixes and building more and more on top of it, if they bother to fix stuff at all.
Omg I have been using 3-5 rolling saves for years and totally forgot that THIS is the reason why. I just continually over wrote my oldest save because the game lagged so bad 🤣
If you're on PC and you have decent or above average specs and a Nexus Mods account, get the collection VeryLastKisses's New New Vegas. It's close to 700 mods, but it honestly feels like the New Vegas everyone always wished the vanilla game was. Very well maintained and put together. 100% lore-friendly as well.
That's unironically what the terminally online new vegas fans think. They genuinely believe that todd was personally breathing down their necks, introducing bugs specifically to harm their development and skimming off every single bit of good luck they had just to sabotage them when in reality they sabotaged themselves... hard.
It was unironically Todd Howard’s fault. He broke into J.E. Sawyer’s summer cottage, ripped his girlfriend’s mom’s cervix and pinched a loaf in their dishwasher.
@@JimMilton-ej6zi Bro don't call those people "fans". Someone who actually is a fan of something neither needs to defend it nor put down something (or someone) else to elevate it. They're just trolls, plain and simple.
I bought this at launch and I don’t remember it being as glitchy as you claim but that was along time ago so I’m take your word for it. Keep yp the good work
Even though I don't play fallout very often anymore, when ever I'm playing New Vegas, I always find myself pausing the youtube video I'm listening to, turning on Radio New Vegas, and playing for hours. Right now, I have 210 hours in the game, and about 170 of those hours were spent in my first playthrough exploring every location, doing every quest, collecting every item, doing all the dlcs, getting each ending (except legion, I will never do a legion playthrough ever) and just having fun. New Vegas is the only game I can return to at any time, and enjoy every minute of what ever random quest or task I'm doing. Even though I have much higher playtimes in some other games like Garry's Mod, TF2, or Minecraft, New Vegas is by far my most favorite game of all time.
Hey that's one of my modding guides at 9:28! Lol your statement is 100 percent true. These guides are years and years of playing these titles and figuring out which mods work with each other while not making the game shit itself. And then updating them with newer superior mods over the years. Playing fallout 3 and NV on ps3 and even pc during that era was rough. But it's how some of us became troubleshooting wiz. The best part is how the experience allows you to mod other games easier.
That finally explains why my 360 version of the game was noticeably much crunchier by the time I was at Hoover Dam. My favorite bug was this spaghetti radscorpion that stretched through the ground and made all this loud clattering from ragdolling. The best thing was for some reason he spawned every time I loaded into the overworld, so he was like my pet that would give me a heart attack every time I left a building.
Bethesda may not have necessarily impressed the time crunch on them they did mandate it had to come out before 2011 so as not to mess with Skyrim's release
The editing in this is spectacular. You've got a great sense of humor, and I see a lot of potential in seeing these jokes and gags evolve in the future. Subbed
Hearing about all these issues is crazy though, in the 4k hours of the game I barely ran into glitches... even in the beginning and I also had beta access to the DLC and it ran perfect. Surprised at all these issues, honestly.
I lost 3 save files on the Xbox 360, all triggered by weirdly specific circumstances that got stuck at a loading screen each time. Mods have killed a few other runs but I always come back because its easily my favorite RPG.
Source/Source 2 still has some of that quality John Carmack juice running in it from 1996. Despite that, I've never had issues playing valve made games using source or source 2
@@hayato1886 I mean let's be real, Valve games are made with a pretty narrow focus. I'm not saying Source wouldn't work for fallout type games, but there's a vast difference between CS2 and Half Life and New Vegas.
@@ICCUWANSIUT Considering modders have made a map that's a 1:1 scale of our known universe, I don't think putting in maps the size of fallout or elder scrolls would be particularly difficult
@@hayato1886 it's not the maps. It's the interactability. A fallout world in source would be incredibly barren, as far as I know the most similar to a "chest" they've had is an ammo crate in HL2. Let alone looting any NPCs. If you want to play imported Fallout NV maps probably exist in Gmod already.
"if you can look past the gamebreaking bugs, there was a really solid game" is about as good a sell to me as "if you can look past the structural problems, this bridge is very stable"
This video was outstanding. It hits every note: the passion of the team, the disastrous bugs and praise for what the game stands for. 10/10 my friend. Keep this content coming!
A game with 18 months dev time was buggy at launch? I can’t believe it! Thankfully games with 10 years development time come out with no bugs nowadays, right? … right?
Well, they crammed too much stuff in Starfield instead of keeping it small like maybe 4 big planets, they decided "oooooohhh" and yeah, bugs crawled out. *Creation Engine did not like that*
@@AtomicBanana2000 There were some bugs, some game breaking ones, but it WAS the least buggy Bethesda game, which is great, but what game is there they doesn't have a bug. In conclusion, I agree with you
@@AtomicBanana2000 oh definitely, they need to get a grip on the Quality Control, it's turning into Bedrock Minecraft Marketplace, and that place has NO Quality control on there either, there was someone who stole a mod from an actual Developer at Mojang, idk if it's Bethesda Softworks/ZeniMax or the result of Microsoft for all these low quality and just straight out thefts on Skyrim's/Starfield's Creations.
Remember the time when obsidian was approached by Disney to make a dark and gritty RPG game on the seven dwarves from Snow White as a tie in for their film equally dark? No. I’m not making any of this up.
@@unknownwill4th549 you think I’m kidding? No im dead serious. Around the late 2000s Disney had plans for a Snow White prequel that would’ve shown how the evil queen got into power, the fate of snow white’s dad (he’s the skeleton in her dungeon), and gives the reason on why dopey is mute. (HIS MOTHER DIED IN FRONT OF HIM) And to finish it up, what I said about Disney approaching Obsidian isn’t fake, no. It almost happened. They legit planned out to contact them on making a tie in game off of that film. If that would’ve happened, imagine the amount of nexus mods for FNV on the seven dwarves being FNV Companions. Hell, I’d 100% believe it’s this fact alone on why they did that Easter egg of em in Big MT.
Man, I remember being so excited to play this game when it dropped, only to give up early on after some of the weirder PS3 stuff caused some serious issues. Glad I eventually came back and gave it another run, cause it is probably still my favorite Fallout game
To be fair, if Obsidian hadn't taken on the challenge, another incompetent developer would have not only made a broken game, but a mediocre or bad game.
My personal favorite bug from early F:NV was that sometimes if you tried to aim your gun or open your Pip-Boy, your character would hold them well above your head instead of in front of your face, so you just couldn't aim or see what you were doing in your inventory. That was a good one.
I've heard so much about how screwed up the game was on launch but it's crazy how much there really is. Thank God I was a dumb kid that got it late off TPB.
I played the spanish release of the game. Not only it was a buggy hellscape, but the translation was absolutely terrible, Google Translate-tier even. An example is the "Weathered 10mm Pistol" being translated to "Pistola de 10mm Climatizada", as in from weather and not wear.
I'll never forget the first time playing New Vegas immediately after launch on my 360, and getting stuck against a hill in Goodsprings ten minutes after leaving Doc Mitchell's. Knew right then and there it was a masterpiece.
I hope this video picks up like your fallout 4 video a few weeks ago, without that I would never have found your channel. Keep up the good work! I enjoyed this just as much as your last upload, and I look forward to the next one
I was also a PS3 Bethesda gamer, to cut down on save bloat seeming it was way more critical of a issue, I would switch between NV and 3 to extended playtime. This lead me to start porting whoever I was playing in NV to 3, so even if the game broke, I still had a character with a great amount of play time. It was these constraints that lead to my unhealthy addiction to Tale of Two wastelands, so while the PS3 version is by far the worst way to experience that game... I'm glad I did!
I love how so many game engines are built for specific genres of game and then developers see the pretty low licensing fee and think 'hey, I can just make this engine work!' and then it just doesn't work as well as they'd hoped but not they're in too deep financially.
I think this is literally my favorite video i’ve ever viewed on youtube. The thumbnail, the intro, the jokes and comedic timing, the editing, the music, the information within it, everything is beyond stellar. I watched your fallout 4 video which was also fantastic. I subscribed within 1:38 seconds (and yes i even timed it). Fantastic job brother and please make more fallout related things, i’ll be sure to keep an eye out.
Hi. F:NV came out when I was 18, it released a few months after I had finished high school. It's been a long time since then although it doesn't feel like it sometimes. I pre-ordered it and pre-loaded (remember that?) it on Steam and played it on release. I had forgotten about this aspect - thank you for the video reminding me. Lots of memories from a very, very different time.
I appreciate you calling out the weirdo fans so early in the video, I don't usually watch stuff that shows up in my recommendations, and especially New Vegas content because so many people who do video essays on it are weird lunatics. This was a great vid.
Subscribe and I'll fax you a copy of Fluteout
fluteout
on jah?
Gimme clarinetFall plz
Cheesecake... more like doesn't own a fax machine.
If I send you my fax number, would you really?
In the french version of the game one of the funniest glitch there is a random npc in mccaran who'll switch to german mid-dialogue and the voice is way louder than the french one so it is like a mini heart attack
Sudden angry german shouting.
@@battedbook5811 for real tho
That’s hilarious
I get how that would happen tho
I remember back in CoD WWII there was a glitch with the German announcer and it was exactly the same, you’re just vibing and all of a sudden you have this boy screaming in your ear about the enemy team building a bridge with the thickest German accent you’ve heard😂
“ZEY ARE BUILDING A BRIDGE”
@@TheLoamCourierMTB in the french version too ? because in cod WW2 even in french he does have this massively cartoonish german accent but it never switched to another language for me, and I've played that map a lot
I used to think the doc Mitchell head spin was an intentional hallucination because of the brain surgery, and the other stuff like him floating in the air was a bug
Hahahahhah
fitting for fallout oddly enough
terrifying tho the first time u see it
Me too
You can still make it happen on PC by setting your graphics to the lowest settings if you have high end hardware. Not sure why, but this is a thing.
I still remember maybe a year or so after release, getting this game, meeting the NCR Ranger who gives you the emergency radio, and seeing him fly off into the sky and back to his home planet
then you eat it on accident :/
"I must go now, my people need me"
*BLASTS OFF TO SHADY SANDS TO GET NUKED*
"Note: NCR ranger died on his way back to his hometown"
Thats the pyhcic guy that talked 2 those ghoul followers😮
My Italian PS3 copy of New Vegas was so cursed that little naive young me genuinely thought the parts that were bugged out, glitched etc was because “it’s just a video game, they can’t create all the things they’re talking about and I need to imagine them myself” 😂 still this managed, somehow, to become my favorite game of all times and still is to this day
Probably exactly that reason, because you imagined so much it became your world.
least intuitive and child-like wonder mind:
Also doesn’t help that Bethesda games have never played well with Sony tech.
Good, well written and immersive RPGs have a way of brining forward that way of thinking.
Uguale uguale alla mia. Neanche potevo uscire dal dialogo con Sunny al Goodsprings Saloon che crashava. Nonostante quei 5 min di gameplay il gioco mi incuriosì a tal punto da scaricarlo su pc ed è tuttora il mio gioco preferito di sempre
As someone who platted and 100%’d New Vegas on PS3 I can safely say there’s not a single game that I’ve hated and loved simultaneously at the same time as much as I do new vegas
Ps3 sucked for even Fallout 3. That system was plagued with memory leaking issues that caused games, especially Bethesda ones, to become more unstable and buggy the longer your playthrough was
@@Gameprojordan it really was only an issue with Bethesda games, most games respond fine to split memory ,in fact to this day PC, where games perform the best, uses split memory, and despite it being nearly 30 years since the creation of the creation engine, it STILL runs like piss on PC due to the split memory system, those issues on PS3 from the split memory? they exist on PC, its just that PC has so much available memory that its rare youll see it get filled up, but with modern bethesda games its common, very common, to see you memory be maxed out, the disaster that is starfield recommends 32GBs of RAM not because its some technical marval, but because Bethesda still hasn't fixed these issues to this day
I'm sorry you had to go through that. I would've never had the patience.
I did the platinium in the beginning of the year. It was a memory. I still struggle to get myself to the DLCs...
I have over 4,531 hours in New Vegas on Steam (yes my game is modded but I have the achievement enabler) and I still haven't gotten every achievement lol 😂! Same goes for Skyrim and basically every other game in my library of 148 games.
Jsawyer actually went on a rant about how much he loves the GECK, saying it’s the easiest engine he’s ever used to make a game in every way. Basically without the GECK he said they wouldnt have been able to release it at all.
Maybe it is just because the modding I do is super low level, but the concept of a load order that can overwrite other mods without issues amazes me. Even Higher level to the stuff I do like C# or java modding is a massive pain compared to the GECK
The Garden of Eden Creation Kit?
Isnt the "GECK" some part of Fallout 3 or something?
"GECK" is an acronym for *Garden of Eden Creation Kit* and is one of the most important items in Fallout lore, as it is a cold fusion-powered terraforming device that can reshape the nuclear wastes back into its pre-war environment. GECKs have been apart of Fallout since the beginning, with The Chosen One being sent to find one to save Arroyo, his home, in Fallout 2. There's also the Super GECK, which is presumably just a GECK but more powerful. @@FatManJackson
@@FatManJackson Garden of Eden Creation Kit :D
With all of those bugs, you'd think the AntAgonizer was Head of QA
Based Fallout 3 reference
clever
to anyone who questions how poorly the PS3 version of Bethesda games have been, they rereleased a version of oblivion that never patched a bug in the “cure vampirism” quest. we got Skyrim dlc super late because of how much of a headache the system was to work on. I loved my PS3, but holy shit does the machine get hit with the orb of confusion for multiplat games
Apparently the issue with Bethesda games on PS3 was the CELL processor which combined the CPU and GPU into a single powerful chip unlike most consoles that have their CPU and GPU separate.
Bethesda games tend to be very CPU-heavy, meaning that they had to cap CPU usage on PS3 to prevent it from taking power from the GPU, thus causing a lot more framerate issues and crashes than on Xbox 360.
It does explain why a lot of Western third party games tended to crash more on PS3.
Update: I read that the big problem with the CELL proccessor was that it incompassed more than just CPU and GPU unlike the Xbox 360. Also the CELL chip tends to keep more "trash data" in the cache than the 360 which tended to cause bloat-induced crashes on plenty of third-party games.
@@diegojose4173No, the cpu and gpu were separate chips on both ps3 and 360, if anything the 360 combined the two into a single chip in later revisions.
@@Somefool669 Lmao 19 people liking falsehoods, people are so stupid
Not the PS3s fault per se, but the developers inexperience in optimizing games for that platform. We've seen alot of games that run better on PS3 and then others that are absolute abominations because the devs didn't know how to optimize for PS3. Usually applies to PC as well.
@diegojose4173 why does there always have to be some kid in the comments trying to explain what all of us already know? I don't get it
gamebyro feels like it was made for a early 2000's racing game, then it was frankensteined to run FPS games
Nah, that was Diesel.
You have not played payday 2 then, Payday 2 is exactly that.
It was NetImmerse first, it's a lot older than people think.
i wanna agree with you but it took black magic to get cars to run properly in that engine
It's actually more of a MMO engine at some point lol
you had me at "Doc Mitchell grapefruit technique"
Oh hey claw
I was certainly not expecting to hear abt that in this
Claw Gang 🗣🗣
hi claw
THIS USER KNOWS THE GRAPEFRUIT TECHNIQUE
Obsidian, much like myself in college, literally can't make a good game unless they are under an immense amount of pressure on a short time table.
This isn't true though?
I think you're just conflating IPs you care about with good games.
I distinctly remember how bad the loading times got on the 360 version the more you played. It made going to the New Vegas strip absolute hell due to how many areas are sectioned off by loading screens.
The 360 version of Fallout 3 on the other hand maintained similar load times of around 5-10 seconds no matter how much you've done on a save. It's the main reason I replayed it more than New Vegas
360 sucked but 360 rocked. Got it.
@@Fazberrygooday he said the loading times of Fallout NV sucked on the 360, but Fallout 3 didn't suck on the 360. Does that help?
My copy of NV on 360 always completely crashed right outside of Primm, so I would just replay the Goodsprings tutorial over and over
Nothing hurts worse than being so immersed you forget to save, just to be hit with the never ending loading screen :'( but I still loved playing it on my 360. Basically had my own white noise machine...
Someone in my comp sci class (probably watching this video) would talk so much shit on cyberpunk and its fans for having a bad launch while being the biggest fallout new vegas fan ever. You know who you are if you're reading this.
Yeah, I knew a few people like this. Talk about hypocrisy.
My love for new vegas is what softened my view of cyberpunk's release.
that's actually a really good point, wow
I definitely wasn't in your class....but...there is a big difference. No one expected Fallout New Vegas. We knew it was on a Bethesda engine and made in less than 2 years. We knew about ALL of bethesdas game breaking bugs before hand. So we knew it wasn't gonna be good. But we knew there was already mods ready for it when it came out.
But Cyber punk was being made how long? It was being hyped for so long...so this isn't even comparing apples and oranges. This is comparing a picture of an apple to a real orange. We knew FO: NV was going to be a picture of an apple. But we were told with Cyber punk, it won't be a picture....and then when it came out, it wasn't even a good picture of an apple, but one taken on Polaroid 20 years ago.
Like you're tired of defending a game from people who "ignore" the same problems on their favorite game.
dude its ok if you like cyber punk, I don't, I never will. But that doesn't mean you are lame for liking it. It's called growing up and letting people like what they like and let people hate what they hate. Me hating a game doesn't mean it should be lame for you
unless you're a fake as hipster thats only going with the trends...
@@ravinraven6913 The point is, hating on a game because it had a messy launch and then suddenly making new Vegas a fav (while it had a similar launch) is playing favorites. I mean, the situation is similar because 1. Cyberpunk was being developed on for about 8 years, but there was also them working on Witcher 3 + DLCs. and 2. CDPR does have a reputation of bad launches for games. I mean even Witcher 3 had a messy launch. The problem isn't that we have different opinions on games. You can like one and dislike the other, but as his classmate (and a lot of people) tend to act like hypocrites, that's where the issue comes in.
That's so wild. I never played NV on PS3 but knew it ran like ass. I did put so much time into Skyrim that It started to lag and slow down. Turns out a letter in my pocket had been replicating itself. Suffered through hour long loading screens to get to a cave in bum fuck no where I could dump them all in. As long as I never entered that cave the game ran fine. Had well over 1000 hours
This is what I would call an immersive experience. The game stepped into your reality. Genius.
Damn I had the same issue with fallout 4. Well almost. In short the game started lagging like hell at some point, because I had too many saves... I played it a lot.. and I was like 13 at the time. So dumb AF, so I thought yup 200 saves is fine :).
That’s just Todd Howard’s grand vision bro
@@PomegranatePomPomthe fact that saves affect performance in bethesda games even though those games are notorious for autosaving every 5 seconds and creating hundreds of saves is just ridiculous. Happens in every bethesda game.
Did you treat that cave like the resistance treats ravenholm in half life 2
13:26 Boone getting PTSD and not fighting is called a bug to some, but if anything it expands the lore of the universe and the game itself
Bravo Bince
All the Benny Obsidian employees saying "Ring-a-ding baby!" in unison had me laughing so hard I almost fell out of my chair. I love your editing, and thank you so much for making this video. I've spent more time playing New Vegas than I probably have spent breathing air. It's one of my favorite games of all time, and I have so many mods for it that I think I could legally consider my PC to be a nuclear reactor. So glad I found your channel!
How do I download RAM
😅
That's the neat part. You don't
Uhhmm... I was wondering how much dedotated WAM I should have to a serVERR..?
Alt + F4
You do
As a PS3 player of yore, I remember playing for the first time and finishing up my character and stepping outside of Doc Mitchell's home to see that glorious view over Goodsprings as the glare of the sunlight dimmed...then freezing. The game crashed. I took out the disk and told myself I'd give it a while to come back to it - only finished it proper years later on PC.
Im watching while playing the game. It crashed not even 47 seconds into the video. 11/10 game.
Also I still have my original PS3 copy. A few years ago I played it without updating the game. My brother in christ it was..... spectacular
What would I have to go about doing to get to play this experience myself.
@@sonic4ever6 buy a ps3, get a disk copy of the game, NEVER update it. Play it.
"Haha, my game crashed exactly 47 seconds into the video talking about the game crashing, I'm so quirky!!!!"
@@TheScrubmuffin69 next time instead of looking like an idiot just ignore the comment
@@MikeOTR or just get it on PC. Why even bother with all these?
I still have the PS3 PTSD from New Vegas.
And I am still playing that version, secretly hoping for a remake on PS5.
Same here. The only real downside is the 4fps glitch that forces me to turn off the ps3.
@@danielmarin6127 I can not agree more the ps3 port is so mid I love the writing and mechanics of this game but.....the gameplay??? It's not that great and is filled with bugs. Yesterday I was going up against a legion hitsqaud and one of them threw a fire grenade and as soon as the grenade exploded my game just crashed. Like I said ps3 port is mid
Trying to get the platinum trophy in fallout 3 and I am dreading fallout new Vegas
I have that PTSD. The moment I got the final trophy for New Vegas and got that Platinum, my very first one, I never touched that game ever again.
Jesus just run it 60fps on a mid range laptop instead
It's kinda crazy how many mods I run to re-add the cut content that I played and saw on launch. All the stuff at hoover dam that was removed (like the water jets and power lines), the wanderer npc outside of goodsprings, lots of little cluttery bits, making the freeside and strip cells each be one cell instead of two, and a bunch of empty space that was less empty and it's like 15 separate plugins for that cut content.
The release being caused by Bethesda telling Obsidian they only had 18 months to develop the game only for New Vegas to destroy every Bethesda made Fallout game quality wise forever will never not be funny.
Hey Fallout 4 is good, maybe not from a roleplaying perspective but as a shooter it’s supreme
Obsidian agreed to that timeline and did not have to start from scratch.
Fallout 4 is better than new vegas imo its just more fun
@@coggear1135 Gameplay wise, sure. But as an RPG, FO4 is one of the worst games in the series.
@@heksevillehero dawg fallout 4 and fallout 3 are the goats of fallout idgaf about what you say. Fallout new vegas feels like its half way finished
These issues are why we didn't get random encounters in New Vegas, I gather. The game ultimately didn't need the random seeds, but it was a noticeable loss.
It did have random events though atleast in the DLCs. Honest Hearts and Old World Blues specifically.
@@Gameprojordan No it didn't. The DLC also only had fixed spawns.
@@LocustaVampa no, HH/OWB do in fact have random spawns, but the triggers can be so close to the spawn location that they will appear right in front of you.
@@TheMotorhead30 I've never had a random spawn in FONV or any of it's DLC. Everything is scripted.
@@LocustaVampa all the exterior enemies in old world blues are random. leave the think tank for the first time and you may see a group of lobotomites, a couple Y-17 trauma harnesses, or some feral ghouls in your way to the X-2 antenna.
Ah yes, NV on PS3. I got quite attuned to the particular sounds and visual glitches that would indicate a crash was coming and could quickly save, but it didn't always pan out that way. Those were the good ol' bad days, lol.
Some of my favorite launch bugs were doc mitchell and his rotating head when he talked to you and dogs/geckos shooting their eyes when they attacked.
After playing Cyberpunk after the 2.0 update, I concluded that it was the next New Vegas, and this video reinforces that since I remember the bugs it had at launch.
Edit: Jesus Christ, it's just a (very) vague comparison on similarities I got from them.
Lol no, it's not even half the rpg that new vegas is. Cyberpunk's choices are even more superficial than Fallout 4, CDPR could've made a good rpg like The Witcher 2, where your choices lead to an entirely different 2nd chapter
Cyberpunk 2077 has THE BEST combat in any game- well, to me! and that's a shame because a lot of the bugs I've faced involved Cyber Psycho NPCs
@bigswigg3631 can you elaborate on the Fallout 4 bit. I never really played it in depth
I really still to this day dislike cyberpunk, it's very shallow
Cyberpunk had a lengthy dev time, major crunch at work too and it was delayed by a few months due to covid.
It was a buggy mess at launch but nowhere near the state of FNV.
17:30
I remember this happening with Skyrim as well.
After a certain point, besides chugging, it would load my save slower and slower until it just kept loading forever.
What a good engine. I'm so happy we're still seeing new games on it. Great.
I remember a caravan glitch where it didn't matter the money the person you were playing had. It would match whatever you bet. I got a million caps and saved my game. That was my base save for all new games going forward
FYI, Gamebryo isn't really a game engine. It's a cross-platform graphics library. Most of the parts of the engine that handle the actual game logic were coded in-house at Bethesda, and have nothing to do with Gamebryo.
FNV with modern engine, actually good gunplay and actually good crafting system would be amazing honestly, even better with upgradable player house
You should probably look at Fallout 4: New Vegas. It's a mod that pretty much recreates FNV into the the Creation Engine and it looks really good.
@@StarEximus even if we take fallout 4 engine as being relesed in 2015, it doesn't make it modern. it's 9 years old. I wan't something like Source 2, maybe s&box.
@@StarEximus Sadly I was too busy with life during the discount so I missed Fo4, definitely buying it when the price goes down
Honestly, if that Fallout 3 remaster is true, they could do a Fallout New Vegas remaster as well, since both of those games are technically the same just with different mechanics.
@@StarEximus I remember looking at that a while back, Is it done?
I must be the luckiest guy ever. I played new Vegas day one on PS3 and NEVER experienced a game breaking bug or glitch. I remember the load times being long but lots of games have that problem so it didn’t bother me.
No shot. I counted nearly 100 game crashes in my 1st playthrough of Fallout NV on PS3 alone.
@@scottsurvival6960 Sounds like you got all my crashes for me lol
I had something similar, Stalker Shadow of Chernobyl is a notoriously buggy game. But, on my first ever playthrough i only encountered one single bug, no glitches or crashes, and that was it. But every playthrough after that kept getting glitchier and glitchier. Like the game code was deteriorating or something lmao. Load times were crazy long though
Yeah I'm calling bullshit
@@Clooger- 🤷🏿♀️
Whats funny is the thing that fixes the most issues is actually just resting for a very long period of time. It resets a lot of the non story critical cells and items about 26-32 days after you last entered the cell so if you wait long enough it resets a lot of locations and dramatically improves performance. It's also why most of the dlc cells in fallout 3 are non permanent cells like most of point lookout and why you can't go back to anchorage or some other areas.
Doc Mitchell poltergeist lookin' like he got lost on his way to Silent Hill 4.
To this day i still have bark spiders clipping through the ground and spazzing out when they get stuck and stretching across whatever area their in usually one or two in a dozen scorpions are like it but its real bad when a giant radscorpian gets glitched
Here's a fun fact, the whole old game engine thing is pretty much a myth more or less depending on who you talk to about it, it's just for people to go "bethesda bad" and nothing else, when in reality they're just extremely misinformed and anyone with game development knowledge knows that.
The common argument is that "They built on the old engine therefore it's basically the same as the old engine" when in reality that's just a gross misunderstanding.
The truth is that game devs build on old engines all the time, and only very few actually create their own. Valve based their source 2 engine on source 1, reusing code so hard that they were able to port stuff from source 1 into source 2. Source 1 was made from goldsrc and had the same treatment, goldsrc is a modified quake engine but would you say that half life alyx is using the same engine as quake? You would if you believed in the myth that bethesdas engine is the same as gamebryo.
Bethesda basically had the exact same way of doing things, they used gamebryo, built on it to make creation engine, then did it again for creation engine 2, see the similarities? Game engines are designed to be built off of, and they can be made to serve very different uses. You could turn source 2 into unreal engine 6 if you wanted to spend that much time on it, because that's how it works.
CD project red did the same thing with red engine. Red engine for the witcher 2 was linear focused, it struggled in creating large open world environments and that's why the witcher 2 is so linear. For red engine 2 they introduced physics to upgrade the witcher 2 for the ports but it still used red engine 1 as the base. Then finally for the witcher 3 they made the red engine 3 which handled open worlds amazingly despite somehow using the last version as a base so hard that you'd have a hard time telling the 2 engines apart in development if you just saw a screenshot of it. I wouldn't say the red engine 1 is the same as 3 and that they're somehow using a decade old engine, and neither should you because that's just not how engines are.
Whole lotta words to say nothing of importance
@@yarghhargh9345 you can admit that you don't know how to read.
In all that time, Bethesda has never fixed the memory issues that have plagued their games since the 6th generation (Google "dirty disc error Morrowind Xbox"). Not to mention all of the other inherited bugs.
It seems obvious that they've inherited tech debt from the time of Morrowind and have never fixed many of the serious problems. The problem isn't that they're building on an old engine per se, it's that they're not putting in the necessary work to fix problems that the engine has had for a long time. They keep slapping together patchwork fixes and building more and more on top of it, if they bother to fix stuff at all.
The fact that i laughed when you just mentioned Fisto is proof that this game has altered my brain chemistry
Omg I have been using 3-5 rolling saves for years and totally forgot that THIS is the reason why. I just continually over wrote my oldest save because the game lagged so bad 🤣
Mate that game got you a PTSD that you picked up a ongoing triat that effects you mentalÿ on base paranoia, damn.
If you're on PC and you have decent or above average specs and a Nexus Mods account, get the collection VeryLastKisses's New New Vegas. It's close to 700 mods, but it honestly feels like the New Vegas everyone always wished the vanilla game was. Very well maintained and put together. 100% lore-friendly as well.
This was somehow Todd Howard's fault
That's unironically what the terminally online new vegas fans think. They genuinely believe that todd was personally breathing down their necks, introducing bugs specifically to harm their development and skimming off every single bit of good luck they had just to sabotage them when in reality they sabotaged themselves... hard.
It was unironically Todd Howard’s fault. He broke into J.E. Sawyer’s summer cottage, ripped his girlfriend’s mom’s cervix and pinched a loaf in their dishwasher.
@@JimMilton-ej6zi Bro don't call those people "fans". Someone who actually is a fan of something neither needs to defend it nor put down something (or someone) else to elevate it.
They're just trolls, plain and simple.
@@JimMilton-ej6zi Okay how much is Dark Toddius paying you
I bought this at launch and I don’t remember it being as glitchy as you claim but that was along time ago so I’m take your word for it. Keep yp the good work
Even though I don't play fallout very often anymore, when ever I'm playing New Vegas, I always find myself pausing the youtube video I'm listening to, turning on Radio New Vegas, and playing for hours. Right now, I have 210 hours in the game, and about 170 of those hours were spent in my first playthrough exploring every location, doing every quest, collecting every item, doing all the dlcs, getting each ending (except legion, I will never do a legion playthrough ever) and just having fun.
New Vegas is the only game I can return to at any time, and enjoy every minute of what ever random quest or task I'm doing. Even though I have much higher playtimes in some other games like Garry's Mod, TF2, or Minecraft, New Vegas is by far my most favorite game of all time.
Hey that's one of my modding guides at 9:28! Lol your statement is 100 percent true. These guides are years and years of playing these titles and figuring out which mods work with each other while not making the game shit itself. And then updating them with newer superior mods over the years. Playing fallout 3 and NV on ps3 and even pc during that era was rough. But it's how some of us became troubleshooting wiz. The best part is how the experience allows you to mod other games easier.
Found the channel by watching your fallout 4 two weeks ago. I love your videos keep up the good work.
Thanks man! Appreciate the kind words.
That finally explains why my 360 version of the game was noticeably much crunchier by the time I was at Hoover Dam. My favorite bug was this spaghetti radscorpion that stretched through the ground and made all this loud clattering from ragdolling. The best thing was for some reason he spawned every time I loaded into the overworld, so he was like my pet that would give me a heart attack every time I left a building.
This is a great video! Never a dull moment with every frame or cut scene you put. Well done.
Your editing is actually top notch man, I'd expect something like this from someone with at least a million subs
Incredible quality from a channel of this size
Bethesda may not have necessarily impressed the time crunch on them they did mandate it had to come out before 2011 so as not to mess with Skyrim's release
He literally said this you liberal.
The editing in this is spectacular. You've got a great sense of humor, and I see a lot of potential in seeing these jokes and gags evolve in the future. Subbed
Hearing about all these issues is crazy though, in the 4k hours of the game I barely ran into glitches... even in the beginning and I also had beta access to the DLC and it ran perfect. Surprised at all these issues, honestly.
Those are the pre versions of the game before the updates and the dlcs
I lost 3 save files on the Xbox 360, all triggered by weirdly specific circumstances that got stuck at a loading screen each time. Mods have killed a few other runs but I always come back because its easily my favorite RPG.
"You can Follows-Chalk them"
Im sorry but that was brilliant
I remember having a bug on the 360 where my save game just wouldn’t launch anymore.
It's actually crazy that tes 6 is being developed with an engine that is older than the 9/11 terrorist attacks
That's nothing, Call of Duty probably has some part of its code base with lineage dating back to Quake 2.
Source/Source 2 still has some of that quality John Carmack juice running in it from 1996. Despite that, I've never had issues playing valve made games using source or source 2
@@hayato1886 I mean let's be real, Valve games are made with a pretty narrow focus.
I'm not saying Source wouldn't work for fallout type games, but there's a vast difference between CS2 and Half Life and New Vegas.
@@ICCUWANSIUT Considering modders have made a map that's a 1:1 scale of our known universe, I don't think putting in maps the size of fallout or elder scrolls would be particularly difficult
@@hayato1886 it's not the maps. It's the interactability.
A fallout world in source would be incredibly barren, as far as I know the most similar to a "chest" they've had is an ammo crate in HL2. Let alone looting any NPCs. If you want to play imported Fallout NV maps probably exist in Gmod already.
"if you can look past the gamebreaking bugs, there was a really solid game" is about as good a sell to me as "if you can look past the structural problems, this bridge is very stable"
This video was incredible! The most unique New Vegas content I've seen in awhile that covers such a major topic in the games history.
Damn, wasnt expecting such a high quality video, good job
Your editing and comedic timing are top notch lmao
This video was outstanding. It hits every note: the passion of the team, the disastrous bugs and praise for what the game stands for. 10/10 my friend. Keep this content coming!
A game with 18 months dev time was buggy at launch? I can’t believe it!
Thankfully games with 10 years development time come out with no bugs nowadays, right?
… right?
Well, they crammed too much stuff in Starfield instead of keeping it small like maybe 4 big planets, they decided "oooooohhh" and yeah, bugs crawled out.
*Creation Engine did not like that*
@@it2spooky4me79 Huh? For all of Starfield’s faults bugs really weren’t one of them.
@@AtomicBanana2000 There were some bugs, some game breaking ones, but it WAS the least buggy Bethesda game, which is great, but what game is there they doesn't have a bug.
In conclusion, I agree with you
@@it2spooky4me79 Yeah compared to the weak exploration and non existent quality control for Creations bugs are a non issue lol
@@AtomicBanana2000 oh definitely, they need to get a grip on the Quality Control, it's turning into Bedrock Minecraft Marketplace, and that place has NO Quality control on there either, there was someone who stole a mod from an actual Developer at Mojang, idk if it's Bethesda Softworks/ZeniMax or the result of Microsoft for all these low quality and just straight out thefts on Skyrim's/Starfield's Creations.
Despite these bugs I still burnt out my 360 copy around release. I don’t understand how I had more patience as a child.
Awesome video.
really love the way you talk about games, keep going you're great at this
Just watching this video in awe at the fact that this channel only has 24k subs. Incredible video dude.
I'd say NV's development/launch was rocky due to almost nobody at Obsidian knowing how to code Gamebryo.
It’s actually just how Obsidian operated back then.
@@MDPToasterAnd now, remember the Stick of Truth?
Due to them overpromising and under delivering, same as kotor2, same as Alpha protocol, same as every game they made since
@@DarranKern 🤡🤡🤡
@@ncrranger2281 pathetic
I love the video, but most importantly, I love your music choice (mad respects for putting them in the description for people).
0:35
My man opening his video like a dr seuss book 💀
Amazing production quality! You have serious talent and you just earned yourself another follower! Looking forward to the next video
Remember the time when obsidian was approached by Disney to make a dark and gritty RPG game on the seven dwarves from Snow White as a tie in for their film equally dark?
No. I’m not making any of this up.
*huh*
@@unknownwill4th549 you think I’m kidding? No im dead serious. Around the late 2000s Disney had plans for a Snow White prequel that would’ve shown how the evil queen got into power, the fate of snow white’s dad (he’s the skeleton in her dungeon), and gives the reason on why dopey is mute. (HIS MOTHER DIED IN FRONT OF HIM)
And to finish it up, what I said about Disney approaching Obsidian isn’t fake, no. It almost happened. They legit planned out to contact them on making a tie in game off of that film.
If that would’ve happened, imagine the amount of nexus mods for FNV on the seven dwarves being FNV Companions. Hell, I’d 100% believe it’s this fact alone on why they did that Easter egg of em in Big MT.
If you can believe it. Fallout New Vegas on the Playstation 3 was my first Fallout game. I think I was around 8 years old when I first played it.
Man, I remember being so excited to play this game when it dropped, only to give up early on after some of the weirder PS3 stuff caused some serious issues. Glad I eventually came back and gave it another run, cause it is probably still my favorite Fallout game
Finally. I've wanted this for a long time. Worked fine when I played it year 1, on the PS3, but definitely wasn't the common experience.
To be fair, if Obsidian hadn't taken on the challenge, another incompetent developer would have not only made a broken game, but a mediocre or bad game.
It was so bad that it took me 7 years to actually give it a go again....now it is my favorite Fallout.
DON'T YOU DARE TALK ABOUT MY BABY LIKE THAT...
but you're also right.
My personal favorite bug from early F:NV was that sometimes if you tried to aim your gun or open your Pip-Boy, your character would hold them well above your head instead of in front of your face, so you just couldn't aim or see what you were doing in your inventory. That was a good one.
I've heard so much about how screwed up the game was on launch but it's crazy how much there really is. Thank God I was a dumb kid that got it late off TPB.
I was looking for a video just like this! Thoroughly enjoyed it thank you
I played the spanish release of the game. Not only it was a buggy hellscape, but the translation was absolutely terrible, Google Translate-tier even.
An example is the "Weathered 10mm Pistol" being translated to "Pistola de 10mm Climatizada", as in from weather and not wear.
Was it rainy?
Cuando leía lo de 10 mm climatizada en mí juego pensaba en que estaba acondicionada para dispararse xDD
I'll never forget the first time playing New Vegas immediately after launch on my 360, and getting stuck against a hill in Goodsprings ten minutes after leaving Doc Mitchell's. Knew right then and there it was a masterpiece.
I hope this video picks up like your fallout 4 video a few weeks ago, without that I would never have found your channel. Keep up the good work! I enjoyed this just as much as your last upload, and I look forward to the next one
I always just roleplay that the glitches (And all of the buggy mods i install) are either head trauma or radiation poisoning. It just works.
I was also a PS3 Bethesda gamer, to cut down on save bloat seeming it was way more critical of a issue, I would switch between NV and 3 to extended playtime. This lead me to start porting whoever I was playing in NV to 3, so even if the game broke, I still had a character with a great amount of play time.
It was these constraints that lead to my unhealthy addiction to Tale of Two wastelands, so while the PS3 version is by far the worst way to experience that game... I'm glad I did!
TTW can run on PS3?!
I love how so many game engines are built for specific genres of game and then developers see the pretty low licensing fee and think 'hey, I can just make this engine work!' and then it just doesn't work as well as they'd hoped but not they're in too deep financially.
This channel needs significantly more subs and views what the hell
Always a pleasure to stumble across small creators making this kind of content! Cheers and here’s to 50k subs..
I think this is literally my favorite video i’ve ever viewed on youtube. The thumbnail, the intro, the jokes and comedic timing, the editing, the music, the information within it, everything is beyond stellar. I watched your fallout 4 video which was also fantastic. I subscribed within 1:38 seconds (and yes i even timed it). Fantastic job brother and please make more fallout related things, i’ll be sure to keep an eye out.
Walton Goggins pov cracked me right up! Superb vid :)
I love the dry humor. It's hard to make me laugh like you did nowadays. I've also gotten stuck in that same gate at 10:36
1:10 heh yeah, tell me about it.
Hi. F:NV came out when I was 18, it released a few months after I had finished high school. It's been a long time since then although it doesn't feel like it sometimes. I pre-ordered it and pre-loaded (remember that?) it on Steam and played it on release. I had forgotten about this aspect - thank you for the video reminding me. Lots of memories from a very, very different time.
Another Default Cheesecake banger
FoNV launch was so fun especially with the pip boy light glitch it was so fun because I would end up nuking my retinas
As someone who only played back near launch on the 360 all I have to say is.. Lol rip PS3 bozos
Both have to pay to play online
@@henrycrabs3497nah PS3 online is free
@@henrycrabs3497 grass is green. wtf u on about
@@henrycrabs3497 I must’ve missed the update that added multiplayer to new Vegas
PlayStation 3 has no games
Had to save before everything you did, and you had to have like 5 active saves on rotation. But we still loved the hell out of the god damn game. 😂
0:06 Now That's Creepy
Good video. I'm surprise to see so few people talking about these release bugs, especially given how beloved this entry is.
To be fair the PS3 never ran Bethesda games that well.
I appreciate you calling out the weirdo fans so early in the video, I don't usually watch stuff that shows up in my recommendations, and especially New Vegas content because so many people who do video essays on it are weird lunatics. This was a great vid.
12:50 that was hilarious 🤣 my kind of humor lol, the cutoff was perfect!