Product Reveal and destruction | Tyflow VDB x 3dsmax

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  • Опубликовано: 21 дек 2024

Комментарии • 26

  • @fabienescudero
    @fabienescudero  2 года назад +1

    Check out my Patreon for all my scene files, textures, or just to support this channel :)
    www.patreon.com/fabienescudero

  • @shie4134
    @shie4134 2 года назад +2

    The best tyflow RUclipsr !! 😫

  • @Consciousnessbin
    @Consciousnessbin 2 года назад

    Fantastic! You’re the best Fabien! 👌🏼👏🏼
    Thanks

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 2 года назад +1

    Super cool !

  • @amandineoli4
    @amandineoli4 2 года назад +1

    Woahhh amazing has always

  • @kamruzzaman8992
    @kamruzzaman8992 2 года назад +1

    awesome...

  • @唇蓝
    @唇蓝 2 года назад +1

    Very nice!!

  • @andreoliveira9607
    @andreoliveira9607 7 месяцев назад

    Amazing tutorial!!! But, my Max is crashing when I press render button in the "collecting TMs" step. Anyone have a tip to solve this issue?

    • @catalindsg8300
      @catalindsg8300 Месяц назад

      Same issue here, did you find any solution by now?

  • @atasafarzadeh7110
    @atasafarzadeh7110 2 года назад +1

    Is there a way to render this animation which was made by Tyflow using Unreal Engine? (A combination of Tyflow and Unreal Engine.)
    as always prefect.

    • @fabienescudero
      @fabienescudero  2 года назад

      Yeah if think it's possible. I will try to do it and I will make a tuts

    • @atasafarzadeh7110
      @atasafarzadeh7110 2 года назад

      @@fabienescudero Due to UE's real-time animation capabilities, presenting Tyflow's output would be logical.
      It would be great if it worked this soon! TNX, As one of the top ty flow channels.

  • @Jhill-3d
    @Jhill-3d 2 года назад

    Any tips on getting the nice rough edges you have on the inside chunks?

    • @fabienescudero
      @fabienescudero  2 года назад

      It's explain well on a bonus tutorial on my patreon but in 2 words it's : subdivide operator and displace operator forthe Inside chunks with a different Id

  • @saschi8x4
    @saschi8x4 2 года назад +1

    Thx for this, Fabien! One question: Your renders are very nice and clean. How long did you render this and on what machine? Thx for reply😀

    • @fabienescudero
      @fabienescudero  2 года назад +1

      Hi. Generally I am between 2/5 min per frame. So it depend of the project but I think I'm on one night to one day for a render. I have a rtx 2080. Ryzen 3800x

    • @saschi8x4
      @saschi8x4 2 года назад

      @@fabienescudero Thx a lot , Fabien for your insight :-) Asked for some comparisons. I'm on a 2080 too, but GPU Render on Vray is not as fast and stable as i wish, step most of the time to the cpu one ...

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 2 года назад

    Hey Fabien, first of all very nice tutorial! thanks for this - i have one question : How would i go about sticking the corresponding textures of the Fractured object( in my case a rock from megascans)? i know that if you turn the mesh into VDB the UVs are gone but is there a way to bring them back? thanks in advance!

    • @sadykova_3d
      @sadykova_3d 2 года назад

      Hello! did you find the answer?

    • @3rdDim3nsn3D
      @3rdDim3nsn3D 2 года назад

      @@sadykova_3d hi there! Unfortunately not.

    • @fabienescudero
      @fabienescudero  2 года назад +1

      Hello, So I can't explain you in detail because it's available as a bonus tutorial on Patreon but basically you can configure uvw with vdb modify

    • @3rdDim3nsn3D
      @3rdDim3nsn3D 2 года назад

      @@fabienescudero ah thanks fabien! Now i know how i can achieve that. Thanks man

  • @BumpMO
    @BumpMO 2 года назад

    Tell me, please, why your balloon falls and collapses smoothly, and mine explodes and splinters fly apart?

    • @fabienescudero
      @fabienescudero  2 года назад +1

      If you use PhysX shape it should fall like I did and of course create your sphere near to the ground.

    • @krzysztofbogdanowicz4543
      @krzysztofbogdanowicz4543 2 года назад

      In Tyflow Physx options you have "deafult gravity" option set to -1cm. It is not enough, set it to -20cm and debris will fall down.