I love how it can seem easy or silly at first, but it's really complex once you really start to learn it properly... she's definitely my favorite character at the moment, thanks for this video, I've struggled to know what to do in some situations, so I'm going to pay attention to see how to improve my game with it.
Thanks for the video Vesper and Mir, I want to get better with every character and I felt like I needed more Kimberly tech to get better with her. Very useful and helpful, keep up the amazing work guys!
Start the super motion late into the qcb kk animation. You have a lot of time. That works for me at least, if I try to input it too fast it doesn't come out. Wait until it's like ~halfway through That said I'm ass at it too still lmao
@@Faintlich I pulled it off today, after pulling Cammy's air combos + super. The thing is , kim is really fast so you have to manage inputs according to her quick animations. It gets a bit of practice coming from slower characters.
the 2:42 combo is in the games trials, i can sometimes land the super in the air but i learnt ages ago. it feels so hard and frustrating because it needs 3 QC motions and you cant just do 2 eg QC KK QC P because the air tatsu cant be cancelled right away. so most matches i input QC KK QCP QCP QCP QCP QCP QCP feels like it works about 5% of the time sigh
Make sure you're using the OD version! only that will cancel into a lvl2. You have plenty of time to churn out the motion for the super during the animation
Hey bro quick question. How do you deal with people who mash light? I literally just played a Zangief who was just spamming cr.lp anytime I tried to do any pressure. I could not get a block string nor combo started for the life of me. I use Kimberly btw.
Try her back heavy k maybe that or forward heavy k not sure really u can easily test it in training record zangrief c lp. Thats what i would do if i had a tough time finding a way to counter some moves
why do they have to make her air throw combo after mp hp drive rush so aids like i just don't get it extremely hard for something so simple i wish theyd make it so you can instantly jump after kinda like with jamie
She’s my main. She’s has lots of options but a lot of her moves get stuffed out easily. Teleport both ground and OD teleport can be stuffed, OD run can be stuffed if too close, Guy had far better run stop pressure that was generally safe, Kimberly has a lot of dope tools, so I guess they didn’t want her to be OP
Год назад+4
And for some reason they nerfed her from the beta...
Yeah it's the unfortunate trade off to being one of the fastest+mix-up heavy characters is a lot of things they do are usually unsafe. Overall she feels like she's in a fine place especially after they gave her some good buffs like her cr.HP, but I wish they didn't nerf her OD Tatsu and her teleport meaty though.
@@coolman5242 I didn’t get a chance to play her in the beta version, but I immediately recognized those moves not feeling as efficient as they should feel.
I can't get the air grab after the corner bomb grab, seems like I can't jump in time or something. Am I just too slow with the QFC P or is there some trick to it?
Try to do the qcf while on the ground still, then at the same time you jump towards them you press the punch buttons. I feel like its the only way to get the ex grab after bomb.
As a Kimberly main for ender just use QC Kick because you can Drive Rush into 50/50 hitting high or low for more damage. Out of the hundreds of mirror matches I have not once seen any Kimberly players use anything else except QC Kick as a ender for wall carry 😂 they all use this LOL
@@Luun89 you can easyli hit the enemy with an drive impact. workers for me almost every round. just saying, you can do a lot more if you don't start with an light, her kit does evolve around her mid and heavies. getting an combo start with light is rather inefficient.
@@Hamudi518 not every opponent is going to get hit with a punish counter DI. Pressuring with light attacks is not only efficient, but less risky and committal than a medium or heavy
@@Luun89 i am not saying lights are useless. But compared to Medium kick what is -1 on block and is not food for armor attacks and also has massiv range. It lacks in pocking options.
THIS IS HOW A COMBO VIDEO SHOULD BE
Buttons on screen
Chapters on video
Doesn't take a whole video to show one combo
I could kiss this video ❤
I love how it can seem easy or silly at first, but it's really complex once you really start to learn it properly... she's definitely my favorite character at the moment, thanks for this video, I've struggled to know what to do in some situations, so I'm going to pay attention to see how to improve my game with it.
As a beginner thank you for the notations! And for getting straight to the point with chapters included!
Thanks for the video Vesper and Mir, I want to get better with every character and I felt like I needed more Kimberly tech to get better with her. Very useful and helpful, keep up the amazing work guys!
The best Kim guide hands down. I made it all the way to the stun set up and was tired 😴 😅 …….NICEEEEEEEEEEE !
Thanks for all the combo videos. I am waiting for JP's!
JP is sick!
6:56 i cant link lvl2 after qcb kk. How exactly neutral xx works?
Start the super motion late into the qcb kk animation. You have a lot of time. That works for me at least, if I try to input it too fast it doesn't come out.
Wait until it's like ~halfway through
That said I'm ass at it too still lmao
@@Faintlich I pulled it off today, after pulling Cammy's air combos + super. The thing is , kim is really fast so you have to manage inputs according to her quick animations. It gets a bit of practice coming from slower characters.
Appreciate you guys prefect timing as always ☕️
FOR THE LIFE OF ME I CANT CANCEL. INTO SUPER 😂😂😂😂😂😂😂😂😂😢
Lol say it again 😂 God knows I can't
Kimberly has strict execution phew!
First time I played street fighter it took me a whole week to get a combo into super. Don’t stress too much, it comes with practice
Try
234LP 234LP as quickly as possible.
Don't worry you'll get there eventually, with practice. I sucked when I first got into street fighter back with SF4
Thank you, helps a lot!
still cant do lk xx qcb hk...
Learned some good stuff in this vid!
the 2:42 combo is in the games trials, i can sometimes land the super in the air but i learnt ages ago. it feels so hard and frustrating because it needs 3 QC motions and you cant just do 2 eg QC KK QC P because the air tatsu cant be cancelled right away. so most matches i input QC KK QCP QCP QCP QCP QCP QCP feels like it works about 5% of the time sigh
this is just the video i needed, thank you
Could someone tell when u cancel the air kicks into lvl 2 cause i cant fucking do it 1:20
Make sure you're using the OD version! only that will cancel into a lvl2. You have plenty of time to churn out the motion for the super during the animation
Hello! Is there a way you can do a terminology guide, because terms like xx and kk make, no sense to me as a new street fighter player.
He has xx and kk in the notations in the intro
@@fritosmellthe notation don't help me, a still don't understand
@@soulbrook2360did you get it yet? I can explain.
Hey bro quick question. How do you deal with people who mash light? I literally just played a Zangief who was just spamming cr.lp anytime I tried to do any pressure. I could not get a block string nor combo started for the life of me. I use Kimberly btw.
Try her back heavy k maybe that or forward heavy k not sure really u can easily test it in training record zangrief c lp. Thats what i would do if i had a tough time finding a way to counter some moves
Yes thank you 🙌
when is luke coming out vesper, cant wait
why do they have to make her air throw combo after mp hp drive rush so aids like i just don't get it extremely hard for something so simple i wish theyd make it so you can instantly jump after kinda like with jamie
Do you know an easier way to do it? It is killing me bro.
use motion 2369pp
Okay I need some help brothers, how do you land the qcf lk, lk after the 2hp in the corner in the drive impact section
how the fuck do i high punch
She’s my main. She’s has lots of options but a lot of her moves get stuffed out easily. Teleport both ground and OD teleport can be stuffed, OD run can be stuffed if too close, Guy had far better run stop pressure that was generally safe, Kimberly has a lot of dope tools, so I guess they didn’t want her to be OP
And for some reason they nerfed her from the beta...
Yeah it's the unfortunate trade off to being one of the fastest+mix-up heavy characters is a lot of things they do are usually unsafe. Overall she feels like she's in a fine place especially after they gave her some good buffs like her cr.HP, but I wish they didn't nerf her OD Tatsu and her teleport meaty though.
@@coolman5242 I didn’t get a chance to play her in the beta version, but I immediately recognized those moves not feeling as efficient as they should feel.
@ "for some reason", she was arguably the 2nd strongest character in the beta behind guile, and she is still extremely strong
BAR GOD
I can't get the air grab after the corner bomb grab, seems like I can't jump in time or something.
Am I just too slow with the QFC P or is there some trick to it?
Try to do the qcf while on the ground still, then at the same time you jump towards them you press the punch buttons. I feel like its the only way to get the ex grab after bomb.
@@GoonFest nice! I’m gonna try that when I’m next on! Cheers!
@@GoonFest god I can’t wait to get home from work and try this out cause I’m straight RAWDOGGING ↗️⬇️↘️➡️ lmao
@@xAbsynthexnah it’s better if you do a tiger knee I put which is 2369
As a Kimberly main for ender just use QC Kick because you can Drive Rush into 50/50 hitting high or low for more damage. Out of the hundreds of mirror matches I have not once seen any Kimberly players use anything else except QC Kick as a ender for wall carry 😂 they all use this LOL
Helpful
2:37
4:44
6:13
6:52
7:23
7:31
7:42
my brain cannot absorb so much combos at once lool
I already love her. she's so cute and pretty. I regret not playing video games
Kimberly is waifu 🤎
What does QCF mean ?
quarter circle forward
Aw man
Bro kimberly dont have damage 😢
wowoweewah
the last light combo is kinda wack. lv3 raw does 4k dmg and the combo plus lv3 makes 3,2k dmg
It's a light confirm into a lvl 3 which is pretty useful. You can't always guarantee a raw lvl 3 is going to hit an opponent.
@@Luun89 you can easyli hit the enemy with an drive impact. workers for me almost every round. just saying, you can do a lot more if you don't start with an light, her kit does evolve around her mid and heavies. getting an combo start with light is rather inefficient.
@@Hamudi518 not every opponent is going to get hit with a punish counter DI. Pressuring with light attacks is not only efficient, but less risky and committal than a medium or heavy
@@Luun89 i am not saying lights are useless. But compared to Medium kick what is -1 on block and is not food for armor attacks and also has massiv range. It lacks in pocking options.
@@Hamudi518Scenario: You block an attack that's -5 and you have 3 bars of super meter. What do you do to combo into level 3?
Dhalsim is going to be the very last one to get a guide, isn’t he?
Yahaahhahha boy. Chocolate time!.
put the combo notations on screen please, or at least pin a comment
cute lady she strong
First?
Ken is a better guy replwcement than her ... She cant do run stop really