Is Virtual Production the Next Tech Bubble?

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  • Опубликовано: 22 окт 2024

Комментарии • 23

  • @BraidenWatling
    @BraidenWatling Год назад +4

    KILLIN IT. Now to come back to this video in 10 years 👀

  • @brettcameratraveler
    @brettcameratraveler Год назад +5

    Doing final pixel composites on LED walls doesn't look real enough for several reasons (such brightness:dynamic range, pixel pitch, not augmenting the foreground with motivated pratcal lights, not matching color and black levels (OCS), most environments do not look realistic enough. A hybrid green screen with LED environment will look much better and be more flexible, yet most don't try it for some reason.

  • @javebjorkman
    @javebjorkman Год назад +2

    What’s an example of a high end production that has “unrealistic” looking backgrounds? Didn’t see an example in vid

  • @PoxyBear
    @PoxyBear 11 месяцев назад +1

    No because there are so many applicable uses of virtue production that go far beyond film and TV production. Commercials, Business events, concert and event production, etc. After all, the Unreal Engine is a game engine that has expanded to other industries.

    • @copilotco
      @copilotco  11 месяцев назад +1

      Completely agree! We were at Unreal Fest this year and it was so cool to see how many industries are using UE5. NASA was there showing how they're using UE5 to help plan out their upcoming moon mission haha! Thanks for watching.

  • @GlassboxTech
    @GlassboxTech Год назад +4

    Great video!!

    • @attilathenun
      @attilathenun Год назад +1

      Very nuanced discussed into a highly technical topic.

    • @copilotco
      @copilotco  Год назад

      Thanks so much, guys!

  • @MeinVideoStudio
    @MeinVideoStudio Год назад +3

    I still can not Unterstand why you have less than 30k Subs XD

    • @copilotco
      @copilotco  Год назад +1

      One step at a time! Thank you so much for tuning in.

  • @Fafmagic
    @Fafmagic Год назад

    Great video. Not as objective as it could be (some more sources and less opinion would have helped), but I think you're fair in your assessment.
    One thing you're bang on regarding is the quality of the environments on all but the highest budget productions. It is VERY difficult to create photorealistic environments in a game engine that have to run at the required resolution and framerates.
    Unreal Engine's Lumen and Nanite help, but its pathtracer shows how far Lumen is away from being a true competitor for offline rendering (in some scenarios). RTX is one option, but that is still far from being optimised enough to be useful (and Epic have discontinued support for developing it).
    My prediction is, in about 10 years, you'll be able to get (near) pathtraced quality in realtime. The problem is, by then, all the LED volumes will likely to have become obsolete tech, which either require updating or being scraped entirely - most having probably never being used to help make a decent production.

    • @copilotco
      @copilotco  Год назад +1

      Thank you for your comment! Agreed- environmental realism has to get over some big hurdles... but I think we'll all be surprised by how fast those improvements are made!

  • @henrikschnaufog2835
    @henrikschnaufog2835 Год назад +1

    Great Video! Thanks for summing pros and cons up so nicely!
    Just to chip in with another take on the quest for "Final Pixels in Camera"
    Here is an example of an experimental scene:
    ruclips.net/video/VmW3ymP_Y2U/видео.html
    The Scene was shot on a $1500 old-school rear-projection screen with two projectors (together approx 750 Watts), using Unreal and a Vive Tracker.
    "The Pathfinder" is the result of our latest ViZARTS Project workshop for filmmakers and techies at Aalborg University in Copenhagen, Denmark.
    - What do you think about the quality of our efforts?
    - What can be improved before our next workshop?

  • @reidov
    @reidov Год назад +2

    How many beanie babies does it cost to build an LED volume?

    • @BraidenWatling
      @BraidenWatling Год назад +1

      By my estimation it's at least seven.

    • @copilotco
      @copilotco  Год назад +1

      Unless its the Unlimited Angel Bear™ (Gem-Mint PSA 10) -- Then it'd be about 3.

    • @reidov
      @reidov Год назад

      @@copilotco facts

  • @gloriathomas3245
    @gloriathomas3245 8 месяцев назад

    it's mistake to say that virtual production is a tech bubble. Virtual production is merely an evolution of what has been done in the past from the use of matte painting and both blue green

  • @mackhavoc477
    @mackhavoc477 Год назад

    ILM and Marvel are beginning to abuse the Lo-Res Volume shots. Most people don't realize that the truly good looking stuff (Season 1 of Mando, for example) might use the volume in production, but it's all rotoscoped out and high res stuff is composited in during Post. The lighting from the Volume remains, however. But take a look at the trailer for Ahsoka and it is a massive Volume cringe fest. It looks like a cheap rap video, lol!!

  • @Lyn-rr2uf
    @Lyn-rr2uf Год назад

    Promo`SM 🙋

  • @peglegkangaroo
    @peglegkangaroo Год назад

    out of focus