Logo Reveal with Colorful Sand Cinema 2024 Rigid Body Simulation

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  • Опубликовано: 6 окт 2023
  • Super excited about the new version of Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just start with the new capabilities for rigid body simulations.
    Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?
    On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.
    Check out my patreon for more of the good stuff:
    / 3dbonfire
    And this is me on instagram
    / markusgonser3d
    Best,
    Markus

Комментарии • 24

  • @brandmotivo
    @brandmotivo 2 месяца назад +1

    This was brilliant, thanks Bonfire. Auf Wiedersein

    • @3DBONFIRE
      @3DBONFIRE  2 месяца назад

      Thank you! Auf Wiedersehen

  • @yinon_tal
    @yinon_tal 5 месяцев назад +1

    Beautiful result!

  • @designcoyote1
    @designcoyote1 10 месяцев назад +6

    Great work brother! It's a bit disapointing to note that until now Maxon hasn't added a reliable particle system to Cinema 4D.

    • @3DBONFIRE
      @3DBONFIRE  10 месяцев назад +1

      Thanks bro💪👍. True, it would be great to have a powerful native particles system, but until then, I will use Insydium's great tools

  • @SIMPP
    @SIMPP 9 месяцев назад

    Thanks for this ! i subbed btw

  • @robertdouble559
    @robertdouble559 10 месяцев назад +1

    VERY COOL!

    • @3DBONFIRE
      @3DBONFIRE  10 месяцев назад

      Thank you 👍

  • @elliotverhaeren1945
    @elliotverhaeren1945 9 месяцев назад +2

    I've just run a simulation like this with 1 million particles and multi-instance, and it works great, so of course it's not as fast as with xparticle, and there are fewer possibilities. But for a native thing, it works well.
    45 minutes to cached 240 frames.
    My spheres are 6-sided

    • @3DBONFIRE
      @3DBONFIRE  9 месяцев назад

      Nice! Yes, sure. I also think its powerful🔥

  • @Itsamaxk
    @Itsamaxk 10 месяцев назад

    🖤

  • @metamotionsite
    @metamotionsite 4 месяца назад

    best

  • @chetansurve
    @chetansurve 3 месяца назад

    can you make the same Tutorial with new c4d particle system?

  • @AviYanK_770
    @AviYanK_770 9 месяцев назад

    Please, can you tell me how to move the Redshift node editor from the C4D Atributes in the Right bottom corner?

    • @3DBONFIRE
      @3DBONFIRE  9 месяцев назад

      I think I use the old Layout and you can set this Up in the preferences for redshift, I think...

    • @AviYanK_770
      @AviYanK_770 9 месяцев назад

      @@3DBONFIRE thanks :)

  • @user-zi7ih7dl7v
    @user-zi7ih7dl7v 9 месяцев назад

    In Cinema 4d version 2024.1.0, Attractor does not have Filed. WHY??? 😥😥

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 5 месяцев назад

    Couldn’t this render faster if you use a rs tag and use the particles there?

    • @3DBONFIRE
      @3DBONFIRE  5 месяцев назад +2

      I think, I tested the capabilities of real rigidbody dynamics here. this is different to particles, which only calculate collisions based on a particles radius parameter.
      But in such a scenario you are right, a simple particle Simulation based on particleradius, would definitely make more sense and will be faster👍

  • @grazdgfx
    @grazdgfx 9 месяцев назад

    Great but why insydium XP clickbait

    • @3DBONFIRE
      @3DBONFIRE  9 месяцев назад

      I guess I should have put the rigidbody simulation renders on the Thumbnail👍

    • @grazdgfx
      @grazdgfx 9 месяцев назад

      @@3DBONFIRE it's your business man, great video tho

  • @Willopo100
    @Willopo100 9 месяцев назад

    a lot of my spheres are just going through my bowl :(