Houdini level softbodies in C4D! (3D tutorial)

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  • Опубликовано: 8 ноя 2024

Комментарии • 18

  • @virtuallyvisual
    @virtuallyvisual  4 месяца назад

    Music is a bit loud towards the middle of the video - apologies! I might start having zero music during the tutorial portions, and keep it to the intro/outros in the future.

    • @HenMor
      @HenMor 4 месяца назад

      It's nice to lessen you and the music together

  • @LockeVincent
    @LockeVincent 4 месяца назад +1

    Always look forward to these, thanks Jess!

    • @virtuallyvisual
      @virtuallyvisual  4 месяца назад

      aw always so thankful that you are watching and enjoying them, my friend! Thank you!

  • @danielb1695
    @danielb1695 4 месяца назад +1

    Amazing work, thank you! 🫰

  • @revocolor
    @revocolor 4 месяца назад +1

    Thank you! Great one 👍

  • @JcmotionDesign
    @JcmotionDesign 2 месяца назад +1

    Thank you very much, have you made a video where you explain in detail the basic functionalities of the softbody? Excuse my english

    • @virtuallyvisual
      @virtuallyvisual  2 месяца назад

      I've not made a beginner intro to softbodies, but I definitely could! Is there any particular topic or approach to them that you'd like to see? And of course! Your english is fine. :)

  • @HassanAhmed-dm6by
    @HassanAhmed-dm6by 4 месяца назад +1

    Nice!!

  • @PuttMeetsHelios
    @PuttMeetsHelios 4 месяца назад +1

    Hey Jess! I really enjoy watching your tutorials! One question on this one: The white spheres at the beginning have an animated white material with colored dots. The colored dots are the small rigid body spheres on the inside, right? When the big spheres are being moved they intersect with the small ones and show up as a colored circles on the spheres texture. How did you do that?

    • @virtuallyvisual
      @virtuallyvisual  4 месяца назад +1

      Are you talking about the white grid-bubbles, that stay in place - not the moving bubble with the purple rigid bodies inside?
      If that's what you're talking about - the reason the colorful polka dots move is because the texture itself is not sticking in place. Maxon noises work is by placing dots, or noise, in a literal 3D space (x,y, and z axis). So if you say 'i want this sphere to have these dots as a texture' but that object moves around in 3D space during a simulation - the dots themselves will appear to change. In reality, the texture doesnt move - but because the object(sphere) does, it looks like the dots move when its really just showing new ones in various spots in 3D space. In my case, I specifically used the 'flakes' shader, set to 'dots' instead of voronoi. I plugged that into a ramp, and used that as the color value for my redshift material. Really that simple.
      Just know that if you set proper UV's, change the material mapping, or add a triplanar or pin material node, you wont see those changing dots.
      Hope that helps! Let me know though if you meant something else!

    • @PuttMeetsHelios
      @PuttMeetsHelios 4 месяца назад

      @@virtuallyvisual Ahh, that makes sense! Thank your for taking the time to explain it 🙌

  • @adnanakhtar5438
    @adnanakhtar5438 4 месяца назад

    Hey Jess! I really enjoy watching your tutorials! One Request how to make this liquid cream thing - ruclips.net/video/qtrKNFjqkuI/видео.html

  • @bharat5194
    @bharat5194 4 месяца назад +1

    PC specs?

    • @virtuallyvisual
      @virtuallyvisual  4 месяца назад

      I've got two Nvidia 3060ti graphics cards (8gb each). Though when animating, I find my software sometimes still runs out of vram.
      I also have an AMD ryzen 5600 6 core processor. If you're curious on anything else, i'll dive into my PC a bit to make sure I know haha. My coworker helped me build my PC a couple of years ago. :)