I've played lbp2 for around 5 years, and I've mastered my logic and creation capabilities, I just hope this can transfer to Dreams, it looks very similar to LBP but at the same time very different
To use a similitude, it's like going from C# programming to assembly. It takes a lot of time to understand what you have to do before you can get the outcome
I'm pretty sure there's a first person puppet built by MM. Another way to do it is to go on a puppets controller output for the buttons commands and open it up. From there you can change the camera angle, move closeness to 1 and you have a first person perspective.
It does work as a basic and functional first person camera, I have tested it. Simply open a puppets controller sensor, go to the camera options and set camera closeness to zero. Then open up the puppets physical properties and make it invisible. Works just fine. It's a first person cam like the ones used in horror games. Now if you wanted a camera so you can look down and see your body like a fps then this method wouldn't work, instead use the MM first person puppet, the logic to reverse engineer it will be all there.
Congrats bro, your videos are EXACTLY what the dream-verse needs. You’re clearly an expert in the field and we appreciate it greatly. I’m edging closer to publishing my first dream thanks to your videos. Keep it up mate 👍🏻
Would you be willing to do a tutorial explaining your quaternion/3d rotation chips and how to work with the rotation orientation inputs and outputs (ie. Ie screen space transform output)? Fantastic job with all your tutorials by the way man.
Do you think you can show how to do a visual rpg inventory menu and maybe a chest to put the loot in it? It would really help for what im trying to make
Yeah man I really like it. The grouping needs some work though, it would be really nice to have the body as one group then the moving parts in a group with that so there are only 2 groups total (Moving Parts + Gun(All the static partsin a group))
NeOnThEcOdEr yeah I was planning on working on it again soon, to add more detail. But I’ll take your advice and try it to make it easier for people to use. Thanks!
can please someone explain me why if i try to use a custom sound effect from the community on a deluxe puppet that sound effect wont work? because when i use a mm sound effect, it work perfectly fine, the only problem with the mm sounds is the fact they don't have yet introuduce human voices and stuff like that.
It could be for a multitude of things. Not entirely sure what the case here is but I would try to open the sound (l1+x) then go to slice mode and see/hear of the sound is there. If not you may have a bug, should report that to mm.
@@NeonTheCoder yes, it's pretty weird, because i try to connect many different custom sound effects for example with the X button to make the puppet do some sounds, but nothing so i try to put the sound effect in a timeline activated by the controller scheme but nothing, it's made me mad, because is such a stupid thing that i can't resolve, but when i use a sound effect from MM list it's simply work, at least i hope they gonna add many more sounds effects on the game because for now the catalogue is pretty meh, however, thanks for answered to my question, and keep with your videos because they are extremely usefull and well done!
Great tutorial, but I'm having trouble with the actual cubes we use for the microchip. I've used the exact same settings you did in the video, but the top cube falls down into space. It's definitely affected by the bolt (because it can only spin on one axis and it moves with the bottom cube) but when I start time or enter play mode, it just falls.
neon, why do people use calculators in logic? like they would connect a calculator that multiplies into something but it will only have one signal in it
Calculators are very important in logic. They allow you to check values of things and if it is that value you want you can trigger something. As for multiplying and dividing by something in B it's usually a mathematical way to do something (for example dividing by ten moves the decimal place over by one)
i get the point but i still cant wrap my head around it, will you be doing in depth tutorials on the new logic pieces like signal manipulator and value slider
QUESTION!: because I'm going crazy with this..., I'm doing a model of a Plane, but I need more Forms, so... how can I do a cilinder with 2 diameters? like a cutted cone but I need it to be hollow. I'm going crazy cause I feel like there are limited Forms, but when I see the work that other people are making I think that I AM the problem here :(.
Do you plan on doing a combo attack tutorial anytime soon? I've been trying to reverse engineer someone else's attack but their organization is horrid and they didn't label anything. It's driving me insane grrrr
Wonderful tutorial man, thank you! I have implemented this as a shoulder cam that toggles between third person and shoulder. I have picked up that my character gets intense jitter when the camera rig teleports to its position. When I disable teleport, there is no jitter or lag. Any ideas on how to solve this?
Ok I figured it out, It was only some of the sculpts on my character that had a property of "Squashyness" set, when I removed that. All was working as it should. Thanks!
This is great, and I appreciate the help. I am having difficulties though. I'm sure it's my fault, but I don't see the problem. Looking horizontally and diagonally usually works, but looking vertically always aims the camera in a very specific spot. It always faces the sun, even if I was originally faced the opposite direction. I looked through gadgets, and I can't find the issue.
sounds like you are using the camera relative stick output and not the local sticks on page 3 of the controller sensor. if that isn't the case check the timer you are using for looking up and down and its settings
@@NeonTheCoder Thanks. I checked into the sticks. They look like they're working. I checked the time, but I can't see anything wrong. I'll check more into it. Thanks again for the help.
Hi, I have released gadgets to do splitscreen but they are rather expensive. I could do a tutorial on them but it wouldn't be something that could be done easily. Otherwise I could do a 2D split screen tutorial.
I featured your Dreams tutorial in an article I wrote, here: medium.com/@skycheez3/the-value-of-non-competitive-games-41bcd1f2bd9f If you don't want your video featured in the article, just let me know, and I'll remove it. Keep up the great work!
We need more guys like you who explain stuff like this, great video !
I've played lbp2 for around 5 years, and I've mastered my logic and creation capabilities, I just hope this can transfer to Dreams, it looks very similar to LBP but at the same time very different
Mr Manhattan it’s fucking not.... it’s so fucking daunting and difficult...
@@plank7316 shut up
@@Vaiskiz Woah calm down, what did he do?
He's just saying that the learning curve for this game is pretty steep.
To use a similitude, it's like going from C# programming to assembly. It takes a lot of time to understand what you have to do before you can get the outcome
@@Mr_Blonde-ru9kd yeah that’s true when switching over
You da man for this! Been looking and waiting for a video covering First person perspective.
Your tutorials are very appreciated since there are very little doing them at the moment. Thanks so much!
Your Dreams videos definitely boosted your channel
the Bolt connecter for me dont go insdie the cube only on the sides
Dude you're awesome. You're videos are my new morning cartoons. Thank you for being an excellent teacher
Grats on passing 1k! You've been a big help in me learning the game!
I'm pretty sure there's a first person puppet built by MM. Another way to do it is to go on a puppets controller output for the buttons commands and open it up. From there you can change the camera angle, move closeness to 1 and you have a first person perspective.
Danduz gaming I don’t think that could work. It’s not functional. Doesn’t stay in the location you set it in.
It does work as a basic and functional first person camera, I have tested it. Simply open a puppets controller sensor, go to the camera options and set camera closeness to zero. Then open up the puppets physical properties and make it invisible. Works just fine. It's a first person cam like the ones used in horror games. Now if you wanted a camera so you can look down and see your body like a fps then this method wouldn't work, instead use the MM first person puppet, the logic to reverse engineer it will be all there.
Congratz on both the youtube channel and handling the Dreams discord too, best place to share tips and get help, with this channel.
your are the most helpful when it comes to tutorials, besides Mm.
Keep doing what you’re doing. :)
Congrats bro, your videos are EXACTLY what the dream-verse needs. You’re clearly an expert in the field and we appreciate it greatly. I’m edging closer to publishing my first dream thanks to your videos. Keep it up mate 👍🏻
You are making the best tutorials bro
He’s a tutorial?
@@nickly1032 i am dutch sorry for the bad english
3:38 can you explain what you did there because I can't get the connector in the cube.
Would you be willing to do a tutorial explaining your quaternion/3d rotation chips and how to work with the rotation orientation inputs and outputs (ie. Ie screen space transform output)? Fantastic job with all your tutorials by the way man.
Do you think you can show how to do a visual rpg inventory menu and maybe a chest to put the loot in it? It would really help for what im trying to make
yay you're using my AK, i've been waiting for an FPS tutorial from you man!
Yeah man I really like it. The grouping needs some work though, it would be really nice to have the body as one group then the moving parts in a group with that so there are only 2 groups total (Moving Parts + Gun(All the static partsin a group))
NeOnThEcOdEr yeah I was planning on working on it again soon, to add more detail. But I’ll take your advice and try it to make it easier for people to use. Thanks!
How can i make a fps game where i can grab and move objects? (Like SOMA and amnesia)
Nice this series will be really helpful for me !
My puppet doesn't turn when I turn the camera. I have it set to turn toward the player foreword Tage but the puppet just ignores it.
How do i make the Y sensitivity slower?
I appreciate your tutorial series I wouldn't of figure most of this stuff on my own
can please someone explain me why if i try to use a custom sound effect from the community on a deluxe puppet that sound effect wont work? because when i use a mm sound effect, it work perfectly fine, the only problem with the mm sounds is the fact they don't have yet introuduce human voices and stuff like that.
It could be for a multitude of things. Not entirely sure what the case here is but I would try to open the sound (l1+x) then go to slice mode and see/hear of the sound is there. If not you may have a bug, should report that to mm.
@@NeonTheCoder yes, it's pretty weird, because i try to connect many different custom sound effects for example with the X button to make the puppet do some sounds, but nothing so i try to put the sound effect in a timeline activated by the controller scheme but nothing, it's made me mad, because is such a stupid thing that i can't resolve, but when i use a sound effect from MM list it's simply work, at least i hope they gonna add many more sounds effects on the game because for now the catalogue is pretty meh, however, thanks for answered to my question, and keep with your videos because they are extremely usefull and well done!
Can you use mouse and keyboard on this instead of the PlayStation controller?
You can use PS move
This is great man big thankies. What about enemy logic? Like having puppets attack you, with melee or guns? That would be extremely useful
I'm planning a tutorial series just for enemy AI as I've made some that are quite good and I want to make sure I get that right.
@@NeonTheCoder Thanks man, your tutorials are really keeping me afloat here, keep it up brother
NeOnThEcOdEr “made some that are quite good”; can we see them?
First person sword animation or RPG type video in First person?
I did everything you said but it still gave me control of the puppet with a fixed camera view of where the camera was
Nevermind, I missed a wire
LordDoorknob what wire? I’m having this exact issue and it’s driving me mad, also is the camera sculpt supposed to be grouped with the puppet?
I have been having problems when grouping the camera to the top block can anybody help me out with that?
Hi, would you do a tutorial for a swimming puppet, actually i would like to learn how to do a mermaid. Thank you so mutch
cant i just make the bottom rotate and move when the body moves so i can make it seem more "real"
Thank you!!! This channel is a jem I can't wait to see what it becomes when more creators come along.👏👏👏
Thanks so much for all your videos, big help :) I'm trying to make a tank simulator. With out your videos I'd be lost. 😊
Great tutorial, but I'm having trouble with the actual cubes we use for the microchip. I've used the exact same settings you did in the video, but the top cube falls down into space. It's definitely affected by the bolt (because it can only spin on one axis and it moves with the bottom cube) but when I start time or enter play mode, it just falls.
neon, why do people use calculators in logic? like they would connect a calculator that multiplies into something but it will only have one signal in it
Calculators are very important in logic. They allow you to check values of things and if it is that value you want you can trigger something. As for multiplying and dividing by something in B it's usually a mathematical way to do something (for example dividing by ten moves the decimal place over by one)
i get the point but i still cant wrap my head around it, will you be doing in depth tutorials on the new logic pieces like signal manipulator and value slider
@@Tj-ei1dd At some point yeah, but JimmyJules has some tutorials on individual logic pieces if that's what you are looking for.
NeOnThEcOdEr wait, so how did you figure out and understand the caculator and values?
@@Tj-ei1dd It's a calculator man lol. It does what any other calculator would do. the modes are different functions in a calculator
How can i make the camera bounce a little up and down while walking or running?
Maybe add a small animation that happens on a timer depending on what you do
QUESTION!: because I'm going crazy with this..., I'm doing a model of a Plane, but I need more Forms, so... how can I do a cilinder with 2 diameters? like a cutted cone but I need it to be hollow. I'm going crazy cause I feel like there are limited Forms, but when I see the work that other people are making I think that I AM the problem here :(.
Can you publish this for remixable
It is! You can find it on my Imp page
Great :)
When I load it up theres a delay where the puppet doesn't look at the direction the camera is looking. I dont know where I went wrong
Hi you have to increase the puppet's rotation speed to the max, you can do this easily by pressing L1 + square over the slider and typing in 9999999
@@NeonTheCoder thanks
Thank you for your tutorials!
Am I the only one not able to get the wireless transmitter and receiver to work. The up and down camera is still way too fast. No settings fix it
Do you plan on doing a combo attack tutorial anytime soon? I've been trying to reverse engineer someone else's attack but their organization is horrid and they didn't label anything. It's driving me insane grrrr
Wonderful tutorial man, thank you! I have implemented this as a shoulder cam that toggles between third person and shoulder. I have picked up that my character gets intense jitter when the camera rig teleports to its position. When I disable teleport, there is no jitter or lag. Any ideas on how to solve this?
Ok I figured it out, It was only some of the sculpts on my character that had a property of "Squashyness" set, when I removed that. All was working as it should. Thanks!
what keyboard are you using? Is Ps4 able to work with any wireless keyboard?
Any Bluetooth keyboard should work
We really need a tutorial of what a calculater can do
I will be streaming sometime today, I'll probably show it off on stream and then upload a highlight here if you are not available to watch.
Does this have the same result as using the fps puppet the game provides
The fps puppet itself doesn't really have a gun. It does but it's not as accurate as the one I build in this series.
super helpful
Man, I followed all your steps exactly as you did and it’s not working.. is it because an update or something?
Congratulations bro
This is great, and I appreciate the help. I am having difficulties though. I'm sure it's my fault, but I don't see the problem. Looking horizontally and diagonally usually works, but looking vertically always aims the camera in a very specific spot. It always faces the sun, even if I was originally faced the opposite direction. I looked through gadgets, and I can't find the issue.
sounds like you are using the camera relative stick output and not the local sticks on page 3 of the controller sensor. if that isn't the case check the timer you are using for looking up and down and its settings
@@NeonTheCoder Thanks. I checked into the sticks. They look like they're working. I checked the time, but I can't see anything wrong. I'll check more into it. Thanks again for the help.
Thanks! Tip: put 'tutorial' in the vid title maybe?
Great tutorial for dreams, please make more tutorial.
Skip to 2:25 for Tutorial.
interesting video bought dreams and theres soo many tools and features that are hard to create in this game :)
How on earth did you know to do it like this? Shows how little I know!
It’s look hard to do
To lazy to do all this do you have your puppet in the dream search
Omg amazing thank you
Can you make splitscreen please!!!!!!
Hi, I have released gadgets to do splitscreen but they are rather expensive. I could do a tutorial on them but it wouldn't be something that could be done easily. Otherwise I could do a 2D split screen tutorial.
@@NeonTheCoder please do it please!! I want to play with my brother in this game and i want to play with him with splitscreen!!!
But i don't know how to do it
[Me:Follow the video until 7:07 then the microchip and camera doesn't move when I move the box 😅
Background:I have no idea what I'm doing]
pikachugirl15 Hold L1 for surface snap and then put it on the box while holding L1
Dosnt work for me
Lots of logic needed to make this... probably too complicated for me to get working.
2:24
thank you lbp 2 I have learned a lot of things from you.... :/
Someone should make hit or run in dreams
No idea why you did most the things you did...
I'm woozie on dayquil but I did this! thaannkk
The three thumps down must be a bad dreams builders LoL
I featured your Dreams tutorial in an article I wrote, here:
medium.com/@skycheez3/the-value-of-non-competitive-games-41bcd1f2bd9f
If you don't want your video featured in the article, just let me know, and I'll remove it.
Keep up the great work!
All this to make a first person perspective... yeah I like this game and all but fuck that. I’m only going to play others stuff I guess...
That would really be helpful to me, if only it would work... dislike
Great tutorial for dreams, please make more tutorial.