This new tutorial format works great for me! Since I know the concept that you are using and showing, I just need to see what numbers you are dialing in and your overall approach. Thank you, VIncent!
Hi. thank you for your the tutorial. I can see some differences between the final result in the tutorial and the one in the thumbnail. in the thumbnail there are some bubbles and others things come out from the model.
Hi! As always you rock my world. Did I miss a step with the shader field and random? I couldn't get it to work right with my vertex map in the fields. Was there something I needed to click on shader while it was under freeze? It grows my points but not the extra bits from shader and or random. Let me know, tysm.
This new tutorial format works great for me! Since I know the concept that you are using and showing, I just need to see what numbers you are dialing in and your overall approach. Thank you, VIncent!
Really nice tutorial, I love it! Thanks
amazing tutorial - thank you!
Thank you very much for this amazing tutorial
beautiful work, it wasnt fast or complicated at all! well explained :D
I am sure you are not a beginner then☺
@@vincentschwenk what if i told i just started c4d 1 month ago 😭😭im an experienced editor tho! (๑•̀ㅂ•́)و✧
Perfect tutorial
xanks bro! awesome!!
yea maybe is not that beginner but still has good pace, and it can be followed ! thanks!
Thanks a lot!
Hi. thank you for your the tutorial. I can see some differences between the final result in the tutorial and the one in the thumbnail. in the thumbnail there are some bubbles and others things come out from the model.
the actual shader in the final one is way too complex for such a short video, but there are videos about that on my Patreon👌
nice
Hi! As always you rock my world. Did I miss a step with the shader field and random? I couldn't get it to work right with my vertex map in the fields. Was there something I needed to click on shader while it was under freeze? It grows my points but not the extra bits from shader and or random. Let me know, tysm.
how do you export such a clean render?
that's a good topic for another tutorial