I didn’t even watch video, but yes, even a licensed therapist cannot mend the tilt. Sometimes it’s INT at draft before anyone even says a word. Lol, HOTS wise, and I love HOTS, but my friends cannot deal.
João Antunes that role is taken much more seriously in hots. The game is heavily team fight based and so you become the lifeline of the team. You can heal incredible amounts if you play correctly, so you can kind of carry your team to victory by out healing the other healer or damage of the team (although not to say healers will make people unkillable). All the healers are quite unique and play differently from the last.
@@naotecurto I wonder if healers are more fun in HOTS. I find supports really fun. (Really asking, as I never played LOL) I think you were meaning that you wonder if healers were less fun in LOL. It's been many years since I've played LOL, but I used to no life it. I switched to HOTS about 4 years ago and didn't look back. Healers and or supports are indeed more fun in HOTS then in League. Also you can kind of tell just by the fact that nobody wants to play supports in League. Where as in Hots playing support can be a damn good time.
@@AdamNeisler Agreed. Back when I played League I was ALWAYS forced into Support, and it really wasn't fun. In HotS, on the other had, Healers are fun AND impactful. Morales is one of my Mains, and I can say that There was many a game won exclusively cause of my Mad Healz
@@SlayerFan961 cause it's 1 of the few good games out there and I just love MOBAs so much, so I decided to stick with the only good MOBA game. It's literally the only game I play and the only game I need in my life. I own no consoles. I've been playing LoL for a decade now (since 2011) and spent like $300 on it. It just never gets boring. LoL is truly a masterpiece.
@@Seroxm13 There's literally mobile MOBA games that are just like LoL for crying out loud. There's nothing original about it, it's more or less a Dota ripoff (which is another shitty moba), the characters are all some sort of wizards (unlike Smite with gods from mythologies and HotS with Blizzard characters) and every idea that came after LoL was stolen shortly by Riot (for example, they already made a mobile version of LoL and now they're trying to make a console version IIRC, I wonder where they got that from?). That, and Tencent. If you still support Chinese crap after what they've done, you're one of the worst.
Another cool part is, while doing objectives is important, it doesn't always guarantee winning. I.E. in Hanamura maps, you can still lose the game despite always winning objectives because enemy team can still break down forts and attack your core directly. Light hearted, diverse and lots of opportunities to make comebacks! :)
Played HotS this morning and I gave a GG cause I though we were done. We were squad wiped but eventually saved our (whatever the end goal was for that game) with 1% left. We charged across the map and won the map due to the long respawn times. It was insane!
I like Leoric's undead mechanic a lot lot more than Uther's, it's op as fuck. Reducing death timers and just plopping back right into action is the funnest thing in this whole game, besides playing as Dehaka with 4 healthbars
HoTS is the only game I play from Blizz. I found LoL super boring, I wanted to get into DOTA2 but couldn’t find anyone to play with. Hots is pretty great though
I also prefer HoTs over LoL/Dota mainly because of Comeback mechanics! As you mentioned in LoL/Dota if you fall behind in early game it's really hard to comeback! usually the game gets one sided in the mid/late game but this not the case in HoTS. You can ALWAYS comeback to the game in hots especially if you can win 1-2 team fights in late game.
I once lost a game in i think it was 6 minutes and 55 seconds. They took the first shrine and pushed with it all the way to the core. Will never forget it. Still have the replay saved too.
To be honest the thing I enjoy the most about HOTS is the role-playing part. Back when I played LoL I mained top lane, preferably Tank role, as I enjoy being in the frontlines soaking damage and using powerful CC to shut down enemy carries. It used to be like this back in season 1-3. But as the game is right now picking a tank doesn't really mean you'll BE a tank. I've had LoL games where I played (i.e) Ornn, a character who's supposed to be a tough frontliner. I'd be amazed at how much damage I would be able to dish out at my oponent whenever I was winning lane and, on the other hand, how squishy and worthless I'd feel whenever I was losing lane. HOTS does this completely different. If you picked a tank you'll feel like a tank, no matter if you're winning or losing, your role is to soak damage and the game makes it feel like you're actually being a super buffy and hard to take down character. Or if you're playing a mage, you'll be dealing absurd amounts of damage from the backlines while having no escape abilities that make you insanely hard to kill. With this said, I think HOTS does a really good job making you feel like your role actually matters, it's pretty much impossible for you to be a tank and deal tons of damage, or be a mage and having tons of mobility. It's easier to counterplay even when you're losing. You don't feel like a hopeless dummy on the battlefield getting smashed by that one player who got camped by the jungler during the first 15 mins of the game.
Played League since 2010. I liked the game, and it was fun for a long time. But I always found that the game was too explosive. Either you're dominating, or being dominated, there was little in-between. Fights didn't last long because you'd die within seconds of the fight starting. A lot of champions felt forced. I'm not entirely sure what it was but I wasn't a big fan of the champions they started coming out with later on in the games life. HotS just feels good to play. All of the heroes are nostalgic, but they also just feel good to play, nothing feels forced. It's to the point where every time I play I like to imagine what character they'll bring into the game next (personally hoping for the D2 Druid, Baal, Lady Vashj, Mannoroth, a Reaper and/or a named Zerg unit like Blaze or Lt. Morales as the next hero). I know the Nexus based heroes like Orphea and Qhira aren't everyone's favorite, but I like that they were added to the game, gives the devs a bit more creative freedom if they come up with a cool hero and kit.
I like that there are multiple ways to win on most maps and that the game flows more like you are playing hockey or basketball/soccer etc... with your team. I do think they need to populate the unranked more maybe by having only 1 ban phase or dropping/combining quick match modes in some way.
The only thing I love in LOL is their ideas and lore for every Champions. I love how they create a characters. I love Fiddlesticks because I love scarecrow, I love Shaco because I love Joker, I love TahmKench and Maokai I don't know, I just enjoy to use them, I love Thresh, Pyke and Jhin only because of their badass appearance. I love the ideas of them. Like Illinoa, Kindred, etc. . But when it comes on gameplay. HOTS is my fav to all MOBA. Most unique gameplay to all MOBAs that I played before, only last 15-20 mins, but it's full pack of actions, unlike other MOBA that last 30-60mins and only have few clash. Some mechanics of HOTS is very easy and simple such as lack of need to last Hits that means you don't need a money and everyone gets XP from creeps/minions. Choosing Talents instead of having to buy items means you don't have to focus farming on the first 10-15mins on the game because you aren't starved to have a money to buy Items to get strong before you fight, they jump into action much faster than others. More team fighting, less laning, HOTS is largely decided by how well each team can work as a unit instead of one player carrying. No time wasting for farming, soloing, etc. But still the game required lots of skills and practice. And lastly, in HOTS when you're losing? You usually aren't losing for long because like I said it last only 15-20 sometimes 30mins, and you're quickly into the next game, unlike in DOTA/LOL/HON where games are 30-60 mins, people rage when they feel like one of their limited games that night is ruined, and they have slowly watch their team lose for almost an hour. Feels like more wastes time when you lose in other MOBAs
well u know, Warcraft/Starcraft/Diablo heroes have muuch much deeper lore idk if u're interested in that but yeah, its way more better dependent on lore
Hey, old VOD, but lemme just say I agree with those points. I've been trying to learn League in case HotS servers get shut down, and I would add that League has higher barriers to entry for new players. HotS was much more intuitive for me to learn.
@@nushia7192 I don't have TIME. I have patience, but many other obligations. When I do get to game do I want to spend that time learning a game or having fun in a game? I'm what you call a casual gamer, I want the learning curve to be shallow and the funning curve to be steep. HotS does this much better than League. The real problem is I wasn't having fun learning League. Clearly, you disagree. To each his own. Have a nice day.
I love HotS overall, but I hate the 2 lane maps. I feel like they should be their own thing. I don't like how tight the map feels and how little there is to do macro wise.
you pointed out the exact problems I had with league and I played it since beta until 2020 (d3). I recently switched back to hots and Im loving it! I just wish it had more support from the devs and the community.
After 8 years of LoL me and my friends decided to stick to Hots. We have so much fun, the games are quicker, we have more maps and strategies to play around. No one gets angry and upset it's a GG no matter lose or win. The game is brilliant 👏 I think Hots will grow in the future
Grow? It's almost dead. No esports, no skill based strategy, just spam cc heroes and you win, because they removed that single trinket designed for counterplay.
My biggest reason for liking HotS more is that there's less of a champion meta. No character feels extremely op and has no counterplay. Even though some might be annoying you can still outplay.
A long time ago I tried to get into Hots (when they offered certain free heroes for new accounts), but couldn't really get the hang of it. I play SMITE.
HotS ARAM > LoL ARAM 1. And yes, in HotS objectives are more important. In LoL doing objectives is risky and sometimes unneccesery. In HotS NOT doing objectives is risky. 2. In LoL jungle feels like just a farm for junglers, even buffs doesn't contribute that much to team and ganks well in HotS becouse of mounts you have more ganks even without jungler. And merceneries feel like they does contribute much to team, use of them is very strategic, it's te best way of reseting lanes without staying in lane, and also great distrat factor. After all in league there is only herald who does it.
I feel bad for them... League is just a sad excuse of a game now... after the Chinese bought RIOT the game has become a money scam that caters only to pro play while the normal casual players are screwed royally, being one shot to oblivion every 2 minutes by the obscene damage that all characters have nowadays... sometimes tanks one shot squishies literally at level 6 sometimes... you know, the character that is supposed to be there to BLOCK DAMAGE and do less damage than damage dealers... being an ADC is just a joke... you're a "glass cannon" that is in reality a glass slingshot cause you barely do more damage than other damage dealers unless you have the reflexes and positioning of a pro player while dying 10 times easier than bruisers... so yeah... glass cannon my ass... All in all League used to be the king of MOBAs but anyone that plays it right now and can't see this game addicts you by frustrating you on purpose and making you feel cheated and forcing you to try and beat the cheat is an imbecile... I'm sorry but I've been playing video games since the 90s and I feel like League is insulting my intelligence when it says it's a balanced and competitive game... nothing is balanced, nothing is well made and everything is broken and overpowered to give stupid kids easy kills and convince them they're skilled while they're not... the success was spoon fed to them by people that want to scam them to buy skins... Anyway... I'm downloading Hots as we speak hoping I can get into MOBAs again with a game that is more fair, balanced, enjoyable and fun and not just a toxic mess that is toxically unbalanced, forcing the community to be toxic out of frustration with the broken gameplay... I hope Hots is worth it cause MOBAs are fun as a genre...
@@italiansmoke1130 Look man... HotS is a game that is not officially supported by Blizzard anymore and is being kept alive by a group of independent devs... HOWEVER... In my mind HotS is a much better game than LoL right now for these reasons... 1) it forces you to play as a team... the whole team levels up together so you can't be the selfish guy who will "carry" the team alone cause you need the whole team to succeed... which also makes the game less toxic... 2) the characters actually fit their roles... tanks are there to actually tank damage and not kill... damage dealers are easily killed but do a shitload of damage and bruisers are nicely in-between... and supports are really supportive.. there is no tank/support/assassin/bruiser "I do it all" champion... 3)The different maps have different objectives to win which makes it fun and not too repetitive... I haven't played in a while but the time I played was actually pretty enjoyable... especially coming from LoL... you can also try Dota 2... if you don't play ranked Dota 2 has become a lot less toxic... most normal games I've played recently were quite friendly which is insane since Dota 2 was considered the most toxic game on planet earth...
While true, HOTS has EXP comeback kill mechanic. Making kills Exponentially more valuable in EXP for the losing team. If your team got an advantage you better do your best to keep it. Because if your team slacks off and start dying or even trading 1:1 your team will lose out in the EXP department. Giving the losing team a chance to Comeback.
HotS is far better than its counterparts which is what hurts the most; the management at Blizzard is SO horrendous that they failed to just put this better game out sooner. They over monetized the characters as well which created more hesitation to switch games. If you've been grinding through LoL for years then why would you want to restart in HotS? The business decisions at Blizzard killed the best MOBA while the developers shaved off almost every stupid quirk in the genre. Last hitting, single map, items/shop/gold/equipment, grinding to get said gold, slow movement between combat, and overly long games. They even gave the support characters a chance to be great at doing something besides sitting back and healing. Many support characters could also be play makers which made them more fun than just a stupid "heal me" character. The shared experience made a less toxic environment while quick match also made it more relaxed. Heroes of the Dorm was fun and the skins were great. They just over monetized it too early and under supported it.
Items truly ruin the game for all healers / supporters. You are NOT ALLOWED to buy your items. YOU HAVE TO BUY wards and shit for the carry. You arent even allowed to last hit. So in late game you have 15k hp, no damage, no assist items. Nothing. The enemy hard carry one move kills you and you have to wait. Thats why Hots is the best MOBA out there. No dumb items. The healers are on the same level as everyone else.
Definitely. I was a straight on League addict for two years. Put 2000 hours into it. I quit the game after my friend group fell apart. But man, am I happy it happened. Words can't describe how much I dislike League after I have trief Hots. Hots basically removed absolutely everything I hated about League. All of the stupid last hitting and kill stealing etc.
i agree. i remember in league of legends when i could go top , jungle, roaming taric with the items i wanted and how simple he was to play , a point click stun (like uther which i play so many times ) , an reduce armor ability and an instant ultimate . that was fun . now taric has been reworked (with bad and useless slow abilities with and an ultimate that takes years to work ) to only be played as support with only support items . that's why i plat HOTS now .
I agree with most of it. All though I feel like level sharing is almost to the games detriment as it makes it harder to carry and one or two bad players can reeeeeeaaally ruin a game and since that match making is rough and the player rather limited it makes this all the more apparent.
You should really clarify that you are talking about Quickmatch only. Because HotS has a meta in ranked/untanked and you can easily counter heroes in draft even. With that said, you can still try to win with a two tank two support comp, but I wouldn't recommend :D
the only thing I hate about HOTS is: Blizzard doesn't give us enough new heroes (long time between new heroes) I wonder why they don't add more Overwatch heroes, I'd like to play with Soldier 76 at the nexus
hate? bro believe me as a league player, you rly dont want new champ every 2 weeks. Riot games release champ every 3 weeks and its wheter super broken shit that everyone abuse for free win or its super useless shit that nobody want to play. You should be glad that blizzard makes actually good effort with creating new heroes that do not deviate from gamestyle of other heroes. I played league of legends for 8 years and i am transfering to HOTS right now, because i cant take it anymore
Well, the fact that higher damage (necessarily carries) can kill creeps easier means that they get to get the golds and buy items. If you look at the standard or pro matches in LOL or Dota, supports have almost no items unless all kills are with 5 men. So no one picks support unless they wanna do some "cool" stuff with their 3 min cooldown abilities/items. Note that in standard high-rank matches, usually supps make the calls so it makes sense that they should not be focused on micro-managing last hits etc, and more control the flow the game like managers, but if you are not high-rank (which majority of population isnt and would take you at least 2 years to reach that), you can't do anything. Also, I absolutely agree with objective perspective, in Dota and LOL, in many cases games become PVE, literally carries farming, supps poking each other or warding. In pubs, literally carry has 30 kills, but zero tower damage. PS: I don't play dota anymore (around 2000 hours) but even nowadays when I watch pro players streaming, literally almost every game there is major grief :D so guess what's happening in low ranks.
It's very simple :) Heroes of the storm is the first teamwork MOBA game :) with many beautiful differences (objectives, interactions with maps and other stuff). But sadly, Blizzard stoped working and developing their MOBA game :( I would only wish them more Patience, cause their MOBA can sill be the best MOBA game of all, but they just need to give that game more time, more patience.
fix things like to give Arthas the real Frostmourne with frozen runes for example xD or to give the Kel'thuzad ability to summon his iconic Naxxramas to the battlefield xD
With quick match in HOTS the matchmaking is a big issue. If you want to play at any decent level you have to go to ranked. Nobody plays unranked so you'll never get a match. Playing in QM will give you matches missing a tank, healer or both. It can be fun sometimes, but usually it's just a chaotic bloodbath and the team that has more kills wins. Also, it's infuriating to queue as main tank/healer in QM because people don't lane when they need to and you can't leave the 4-man. If you like the chaos, just play ARAM, it's shuffle pick from 3 heroes and there's no big map objectives.
I personally prefer hots because its balancing system works better than league. In hots i can think that only kael thas as a total broken character and even this he still can be abused by some assasins
sadly kael thas only has a chance through maximum gold rank, over plat, i cant really see him do good, except maybe vs lost vikings or against an alextraza heals.
Kael isn't OP, one thing the videos didn't mention is that some characters are OP on some maps and are very weak on others. Kael is very good in some but terrible in others )battlefield of eternity for example)
I've always been fascinated by MOBAs, but I will never be able to understand how people like League or DOTA. They are so complicated, grindy, matches take forever, super hard to get into, etc. It seems like there is zero reason to play those over something like HoTS based off of this description. It's simpler, the matches don't take as long, it's faster paced, what on earth is better about League than HoTS?? Great video btw
After reading this comment it took me a minute to actually realize "why I like league". I really like heroes of the storm because I like team fighting and the balance between it all. But I guess what has me in league is when you do win. The video brings up how you can grind in the beginning and still lose 40 minutes later which sucks, but when you win it's satisfying too. Getting ahead in lane or getting other lanes ahead is fun. But as someone who wasn't the best at the game, I could often get ahead and then fall down later because I'd rather go for fights (that I'd win) or go to gank a lane (I often played jungle and support) instead of farming. And that's why I like hots, I don't have to spend time trying to last hit or anything. Not to mention runes and items. I would have to look up builds and such for my champions in league. Figure out what runes work for the champion and what items to use. While hots I can build my hero based on how I play them. In league I could back and then buy an item that really just gives me some extra stats and maybe an extra bonus. In hots I can level up and make my abilities more useful.
I love both but I like HOTS better. It's more casual and actually very fun. I hate how long it takes to find match.... And sometimes I feel they make your team full of bots. I have a hunch when it is totally a one sided game and the others do not talk, ping, or anything. They walk in dumb fights and die.
League + Dota solo player's concerns about HotS. First of all, thanks for the talents, yoink, this is now a staple in Dota, really cool stuff. Now, i, as a generic moba player, want to be able to intentionally use the weaknesses of the enemy draft and team synergy. In HotS (public matches, if you are solo), you choose a character, and then it's all random. Will your team have a holy trinity in it? Will you get a synergy? What if your character gets countered 3 times? Idk, skill issue i guess. Then, talk about holy trinity. (dd - kills stuff, tank - enables everyone by intentionally getting the damage, heal - sustains tanks hp). The game is literally built on team on team interactions and the concept of holy trinity. There is no concept of 1 v 5, at all, whatsoever. The dps characters are intentionally weaker and usually filled with backloaded and sustained damage, so that they would need a tank to enable them and a healer for the tank to not int. They are equally important, and everything falls apart when you remove even one character., Also, the ultimates are absolutely pathetic in comparison to league and dota, because they are balanced around the fact that there is always a state when one team has 5 of them, and the other one has none. So yes i just basiclly want to be the main character that does a truckload of damage with big buttons, and i can't do it in hots, the buttons are smol and i'm not a tank player
I completely agree. It always seemed really boring to me that LOL games were super long while come backs were so rare and hard. Although HOTS could use a forfeit button like LOL even though I have had plenty of games that we turned the tides against all odds. But still there is the rare case that winning is actually impossible when you have 2 or more trolls or someone really bad plus a troll and so on. I've seen it all.
i think the big problem is the time you have to spend on the games , something people nowadays don't have that much . if you wanna play dota 2 , you have to learn the effects , the stacking , the skills , the passives and how well they work against certain heroes to play efficiently . if you wanna play league it's more of the same with the only difference that it is a little bit fast paced and it has 140 champions even more than dota 2 , each one with passives , effects , mechanics , etc plus runes . with HOTS you don't have any of these problems because everything depends on your talents and your soaking . Also , HOTS is more Macro oriented than the previous games and the matches don't take too long to end . like i am not going to spend 1 hour of my life to learn only the mechanics and passives of each character and item .
LoL: Toxic community, garbage balancing of heroes, sometimes straight up kill characters with reworks or nerfs and refuse to revert them or fix them unless more than 50% of the community cries over it. Dota 2: Too many systems. If I play the tutorial 2 times and still don't understand half the stuff you know something is wrong. But I am pretty stupid too so whatever.
THE Most balanced moba game EVER. No items and no universal runes means no broken champs and no weak champs. league of legends has about 200 champs and if you want to win you have to abuse max 15-20 champs that are meta. If you main something else, you lose because its weak not because you are bad. Most of the games are decided by single players on their lane. for e.g. YOU grind minions on top and hold your lane for 20 minutes, but enemy jungler camped bot and fed them. You cant leave the lane, but you have to and still you just come to watch enemy end the game.
@Sixten Ålin so you are reliant on your team cooperation in the team game. I actually miss the part where that is wrong. But you obviously miss the point of what is unbalanced. Unbalanced game is where you pick one hero over and over again because you can not lose with it. IF you can not counterpick and counterplay then its unbalanced.
@Sixten Ålin i believe the role of draft pick is to prevent enemy from picking the strongest composition. If you let enemy the heroes that are stronger on the map free and you dont pick/ban them, then its just game knowledge you lack. But if you take every hero individually, it has its strengths and weaknesses. Healers and healing reductions, marksmans and blinds, tanks and their lack of mobility, mages and their low defenses. Every hero can be defeated, you just need to implement the best strategy.
@Sixten Ålin the points you made only furthers my preference of HotS 🙂 i dont have a reliable premade, but we do play from time to time, i have watched all of HGC, and the heroes hearth series, and know more about drafts than my other team mates, yet many of them have very good mechanical skill lvl, and have played lots of LoL. I would like to join a good team at some point, and play in the divisions. However I play other games like wow classic, and will put a lot of time in to TBC, so I do note know if I would have the time.
@Sixten Ålin i do agree that LoL rewards a single player more for individual skill, but that is not for me. HotS is a better fit for me in every aspect of the game. We may play mobas for different reasons.
I got a completely agree man I really hate League of Legends at this point I played it for a while and I even played Dota but none of them compared to heroes of the storm I was actually in the heroes of the dorm way back when and another thing that can really be appreciated about this game is no items either talents are your items
For me, part of it is that every hero is viable in HOTS, whereas half the champions in LoL are off limits if you want to be relevant in the game. Also, if you're stuck losing a one sided game, you won't be stuck in it long. This is nice because I quit league because I lost rank because two people sat in spawn crying like a bitch because of a failed gank
In league, its not about the champion its about your game skill on how to adapt, if you cannot adapt to the recent situation you are on, you lose, very simple.
@@nushia7192 you wrong about one thing, lols and dota is for pro players who strife the skill to best but hots is based on chilled people who doesn't want to waste time. Let me give you the facts, no many people right now ever plays lols and dota I can see nowadays most of the MOBA games are out any rarely people plays on them. In case you might not know, although there are still lots of people playing, it's no longer the same amount of people as right now the people playing on those lol and dota slowing decreasing. But for now lol is increasing because of the fact that the company provided care with players and that's why they are still many people would play but when I see in my country, they are not many people playing this because the Chinese app already have this kind of MOBA and play often, which already taken over lol games. And most of people have jobs so it's kind of hard to see people play much.
@@zzzzzzzz3454 they don't present new heroes any more or they present one per year. They deleted the Haunted Mines 's Map from the games against other enemies, and they don't create new maps any more ... HOTS was famous for it's maps firstly and secondary for it's heroes. They should create more often heroes and maps, so to keep it's fans. In general, if someone, such as Blizzard, wants to keep it's fans, it has to work.
as a league player, i disagree with you on almost every point, although i still respect your opinion. A lot of what you say is bad about league and what ive seen people in the comments say is bad about league i find to be a lot of the best qualities about the game, once given the time to master them. that being said i have not yet played heroes of the storm and will give it a try to see if it is better than how it was described and update you all with what i think afterwards.
@@alaabatal3875 ima be honest, i completely forgot to try it. for like the last 3 months ive just been taking a break from mobas (ive basically been playing league for 2 years straight and put every other game on the backburner) but that being said im thinking of getting back into things so i might give hots a download (no promises tho :3)
While I do like Heroes of the Storm, the idea of all blizzard characters coming together is off...I was so lost when I saw Tychus or Jim Raynor riding horses, for example. Putting up people who fight with axes, hammers, bows and so on VS people who shoot with guns, plasma weapons also makes no sense for me.
I like the gameplay but once you get stuck with a team filled with clowns, you have 0% chance of winning compared to league where there is a chance you can still carry. This is why HOTS most likely died.
definitely a lighthearted game, but the depth is really not there. especially if you're playing solo then you just feel like 0 impact in games where team doesnt cooperate. league feels the opposite where one good player can carry four noobs. league is really a game for people who want to tryhard and sweat, and that's because of how much depth and skill expression it has. of course this makes league super toxic and unfun to lose in. however hots also has shitty experiences with randoms so idk. also IMO hots is not a "true" moba, if you take away the economy focus of the game then it's not following the original moba recipe. And once you really get to learn in depth how mobas work, you will learn that economy and macro is the true fulfillment in this game, the real reason it's fun, not just because of top down clicker action combat. If you took out gold & made xp shared in LoL, it would be VERY bland and repetitive. Even the arcade modes in LoL have gold/personal xp/snowballing because of this fact. But yeah considering how difficult it is to learn the fundamentals of MOBA, be it dota league or smite or whatever - it's really frustrating and not fun for noobs/casuals. I dont consider this to be necessarily a bad thing though, because every great competitive pursuit is the same. real life sports like tennis or boxing are absolute nightmares for beginners but the payoff is amazing when you do get the hang of it. same with chess. Imo HOTS is kind of a sad story to me because the devs had good intentions. They thought they'd just take the classic MOBA experience and take out the things that were "obviously bad", the things that players claimed to not like. Unfortunately reality is, game design is never that simple, and they wound up taking out the life and soul of what makes a moba addicting and engaging, and managed to make the worst performing modern blizzard title. Seriously imagine if they just stuck to the classic dota formula, even if less original. I daresay the game would still be growing as of 2022 and beyond.
I know what you mean! I play The Butcher and I stopped playing for 3 months during the whole entirety of the Heroes Medallion phase of HOTS. It just totally destroyed The Butcher. Once they remove that stupid feature after 3 months of play testing it on the whole community I joined right back in.
HOTS has so much combat that it becomes boring, there is no stratrategy. And nowdays mobile mobas strangely are a better version of HOTS, more complexity, skill expression while having team fights all the time and short game lengths. Literally, try wild rift, arena of valor or mobile legends.
I will say that in heroes of the storm you find more people who dont know how to play the game and this really affects the experience, making it quickly go from absurdly fun to plain terrible. I bring this up because the main culprit of this situation is the quickmatch system. I completely disagree with you on point 5: There IS a meta and you cant just play whatever and expect to win. Quickmatch doesnt let people learn what their heroes are good for and it even gives them the wrong lessons by giving them wrong perspectives on how a hero functions in certain matchups/maps. Theres an absurd amount of people who dont understand how a solo laner or mid laner works and its understandable because if you only play quickmatch you'll never have the opportunity to see or even practice them.
It's true but although the game almost dead because of political issues, especially now I did found out because of Active Vision pushed them for purpose. For that reason, I no longer trust the company any much more because of no one gives a damn. For dota and lol I'm sorry to say, but I hate those games and it's easy to be come a toxic people. You win then celebrate hallelujah but when lose you say fuck. And the mechanics they still the same even though they are lots of variety that are copied from. And yes it might be true to hots that are almost dead, but so are the lol and dota as well just that the time hasn't come yet. When someone building even better MOBA game that will wiped out those two big leagues, even copy won't do. No games would last forever but it can last for 10 to 20 more years. Unless you do historical for old to new through evolution. Sorry to say but I disagree with you and agree with this youtuber, for parts of the game. However in terms of lifetime games, I stand on my own and disagree with all of you including him, even though it is harsh truth.
Highly toxic community Counter hero system Bad and unfair matchmacker Collective XP Boring maps and objectives Over powered heroes, specially the new ones Well, the game has failed and that's it ^^
soaking is usless on hots ! In qm my team ignore obj, camps, soaking and stay on one lane ! Pure win under 10 min game.... enemy team ( and my team when i don't play whit fr) take boss on the 7 min mark = taking wipe out and the enemy team gets the boss :D. 20 -15 and still fight on one lane..... i think Platinum 1 and above are the people that can play a bit but all under Platinum 1 are pure noobs and idiots. Don't forget the silent reports - no one comment , only ping.. the chat is dead all the time because if you type - what are you doing ( go vs 5 alone and get killed ) you will get the ban :). This game is for trolls, feeders and people that ,, have some fun playing whit humans'' complete trash ,, moba '' that Bli abended long time ago !
I played LoL, Dota 2, and Heroes, I respect Blizzard way more that riot and valve, I played LoL and I always saw it like a bootleg, feeding of the intellectual property of blizzard but not getting sued like valve, just out of principle, stealing and becoming successful makes me sick to my stomach, and I didn't worried when Blizzard announced the game, because I knew Blizzard is Blizzard and they are the best at what they do, that is innovating, and they did that with Heroes, it's gamers that make me feel disappointed, they play LoL just because they are too lazy to get invested in a new game and don't want to get out of the comfort zone, if you don't care about Blizzard's stuff one bit, you are an absolute ignorant my friend and have no scene of good taste, and you couldn't even see when something is good even if it's in front of your damn eyes.
gamers will rather play unbalanced game with toxic community and minimum portion of fun instead of giving a chance to something new. Their mistake actually.
@@damiankovanda4641 why not, you know, just let people like what they like your toxic by even saying oh league is minimum fun okay sorry you don't like league that's fine but league is the most popular moba for a reason. i perfer it over any other moba. but that's just my opinion.
I liked the last point of your video, because it proves that there was no thought behind those other games, Blizzard staff use their brains and are creative people, valve and riot just mixed matched a couple of thing and shited their game changing the least amount of things, think about this,the first dota mod had items,because warcraft 3 already had them, and it was a viable way to improve your character within the limitations of the editor, get it, the item sistem was born out of limitations found in an editor, with certain default assets, and pre established rules. By the way I liked that blizzard stole the bushes idea it's a nice fuck you to riot, that's the only thing riot did, and a stupid rune mechanic taken from every rpg ever, and champions design by bad artist, I mean, did you see that concept art?, and they also stole the idea of good cinematics, riot cinematics make no sense though because there is no lore, oh wait, there is, and it suck and it's badly written, but you have to give it to them with that bush mechanic, credit where credit is due, well done riot, well done you actually did something. P.S: I'm sorry I bashed riot so much, but I do it out of principle, as I said in my other comment I hate when people get away with blatantly stealing ideas in such a grotesque manner, just makes me so sick, the ONLY reason LoL succeeded is because it was free and easy to get and didn't have much requirements for PCs, riot hit the jackpot, there is no merit.
I don't really agree with almost all points, I do respect your opinion but like a lot of thing are imo bad with hots like the matchmaking (ranked or not) the lack of managment or strategy. I mean I just love to be able to pick an ap champ and go like, i'mma be an adc lmao nobody gonna stop me to do a soraka banana or even ap ashe which is good btw. And overall the lack of interest the dev have for hots ... the keep making champ from time to time to earn a bit of money but they all break the game, looking at you DW ... But i guess i like the lack of toxicity in hots but that it.
The comparison you made between talents and runes was dumb. Talents are the alternative to the items, not runes... But yes, the last hitting is simply boring and low paced. In HotS, there is no filler. You're focused on fighting the enemy team from the beginning to the end
It's funny how biased your opinion is, I mean, it's your opinion and I can't take that away from you, nor that i'd want to do that, however, at least make some valid points. Things you're saying just make me say, that you're bad at mobas in general, and Hots is a game, that is forgiving. If you die in Dota, you donate enemy a huge amount of gold + you lose some of your own. That's a huge punishment. In league, you donate enemy 300 gold, you lose experience and the time to farm. Again, a big punishment for your mistake, as it should be. In hots? What do you lose ? You dont contribute to fights and xp sharing, sure, but only thing enemy team gets is experience, nothing else. There is no other way, they get stronger by capitalizing on your mistakes. Now tell me, what is more fair? Another thing. You say you often feel powerless in league, i get that, we all do, from a time to time, the game is just unwinnable. But then again, if you're good enough, you know how to play the game, you got the knowledge, the mechanics, you can get fed, ahead and carry it through gaining the upper hand by punishing opponent's mistakes and getting a lot of gold for yourself. You cannot do that in Hots, can you ? In hots, if your comp is not good enough or your heroes straight up suck, what are you gonna do ? Capture a bruiser camp? Thats not gonna win you the game, you're just gonna lose. Sure it's gonna take 10 minutes instead of 20, but still. A loss is a loss. Change my mind...
How much your death will be punitive in hots is based on how the opponent team will capitalize your lost time. Thanks to objectives and camps a single death could be deciseve, especially in late game. You also have to consider the fact that without objects and individual hero levels its really hard, if not impossible, to win a 4v5 teamfight. Your second point makes more sense to me but, indeed, draft is a foundamental part of the game; quickmatches are not competitive, they are just to learn heroes or have easy fun. In conclusion, in hots the key mechanic is how much you succeed in the cooperation with your team; it could not matter if the heroes of your team are bad, if everyone does his job in the proper way, there is always the possibility to win the game.
xp in hots is basically gold in other mobas. If you die, enemies will get xp from your death. Can't see what you mean. Plus there are not really straight up counters, since the talents can change based on enemies. Funnier game experience
In hots you spent more time fighting with your team then farming. I tried both of them and I totally agree with you.
Agreed.
I didn’t even watch video, but yes, even a licensed therapist cannot mend the tilt. Sometimes it’s INT at draft before anyone even says a word. Lol, HOTS wise, and I love HOTS, but my friends cannot deal.
"when i played league all i said was fill so as you can imagine i mastered support very quickly" it's such as sad world some times
I wonder if healers are more fun in HOTS. I find supports really fun. (Really asking, as I never played LOL)
João Antunes that role is taken much more seriously in hots. The game is heavily team fight based and so you become the lifeline of the team. You can heal incredible amounts if you play correctly, so you can kind of carry your team to victory by out healing the other healer or damage of the team (although not to say healers will make people unkillable). All the healers are quite unique and play differently from the last.
@@lionstar_714 I know the HOTS side, but what about LOL?
@@naotecurto I wonder if healers are more fun in HOTS. I find supports really fun. (Really asking, as I never played LOL) I think you were meaning that you wonder if healers were less fun in LOL. It's been many years since I've played LOL, but I used to no life it. I switched to HOTS about 4 years ago and didn't look back. Healers and or supports are indeed more fun in HOTS then in League. Also you can kind of tell just by the fact that nobody wants to play supports in League. Where as in Hots playing support can be a damn good time.
@@AdamNeisler Agreed. Back when I played League I was ALWAYS forced into Support, and it really wasn't fun. In HotS, on the other had, Healers are fun AND impactful. Morales is one of my Mains, and I can say that There was many a game won exclusively cause of my Mad Healz
why hots is superior:
RAGDOLLS !!!
No kill stealing
This isn't an mmorpg.
You forgot the Lost Vikings under number 7, playing three heroes at once
But the most fun hero when you know how to play.
@@thisisfun4633 well he's all about getting experience andjust keeping them alive until your team has a stupid exp advantage.
#1: It's not League of Legends
So that means it's bad? Cause LoL is the best PC game ever.
@@Seroxm13 yes I do not like league
@@Seroxm13 How pathetic do you have to be to play LoL in 2021?
@@SlayerFan961 cause it's 1 of the few good games out there and I just love MOBAs so much, so I decided to stick with the only good MOBA game. It's literally the only game I play and the only game I need in my life. I own no consoles. I've been playing LoL for a decade now (since 2011) and spent like $300 on it. It just never gets boring. LoL is truly a masterpiece.
@@Seroxm13 There's literally mobile MOBA games that are just like LoL for crying out loud.
There's nothing original about it, it's more or less a Dota ripoff (which is another shitty moba), the characters are all some sort of wizards (unlike Smite with gods from mythologies and HotS with Blizzard characters) and every idea that came after LoL was stolen shortly by Riot (for example, they already made a mobile version of LoL and now they're trying to make a console version IIRC, I wonder where they got that from?).
That, and Tencent. If you still support Chinese crap after what they've done, you're one of the worst.
Another cool part is, while doing objectives is important, it doesn't always guarantee winning. I.E. in Hanamura maps, you can still lose the game despite always winning objectives because enemy team can still break down forts and attack your core directly. Light hearted, diverse and lots of opportunities to make comebacks! :)
unless youre on Blackhearts. I hate Blackhearts
Well, hanamura is the only map where a bruiser camp is stronger than the obj lmao
6.5
One big thing not mentionned is how friendly the HotS community can be. You won't get a toxic flamer in every game.
Played HotS this morning and I gave a GG cause I though we were done. We were squad wiped but eventually saved our (whatever the end goal was for that game) with 1% left. We charged across the map and won the map due to the long respawn times. It was insane!
I like Leoric's undead mechanic a lot lot more than Uther's, it's op as fuck. Reducing death timers and just plopping back right into action is the funnest thing in this whole game, besides playing as Dehaka with 4 healthbars
Vikings with Play again ult at level 20 can have basically 8 healthbars i think :D It just came to my mind that it's funny truth.
They have 3 at respawn. 6 with jump, norse force and passive. 9 with play again. And 12 with checkpoint reached
HoTS is the only game I play from Blizz. I found LoL super boring, I wanted to get into DOTA2 but couldn’t find anyone to play with. Hots is pretty great though
Yo you could go to dota subreddit. There are tons of community discord who are dedicated to teach new players about the game. Hope this helps.
Screw dota2 with its permanent lag.
Same, cuz I cannot afford WoW
lol is gae kinda
I agree with all your points. #11. You touched on it: toxic environment, much more toxic in lol than hots
I have been told that it is caused by having longer games in LOL and the game in general being harder to get into. Makes people more aggressive.
I also prefer HoTs over LoL/Dota mainly because of Comeback mechanics! As you mentioned in LoL/Dota if you fall behind in early game it's really hard to comeback! usually the game gets one sided in the mid/late game but this not the case in HoTS. You can ALWAYS comeback to the game in hots especially if you can win 1-2 team fights in late game.
@Sixten Ålin This is why its almost dead. => draft reliant => you cannot make a different result with the same hero.
I once lost a game in i think it was 6 minutes and 55 seconds. They took the first shrine and pushed with it all the way to the core. Will never forget it. Still have the replay saved too.
To be honest the thing I enjoy the most about HOTS is the role-playing part.
Back when I played LoL I mained top lane, preferably Tank role, as I enjoy being in the frontlines soaking damage and using powerful CC to shut down enemy carries. It used to be like this back in season 1-3. But as the game is right now picking a tank doesn't really mean you'll BE a tank. I've had LoL games where I played (i.e) Ornn, a character who's supposed to be a tough frontliner. I'd be amazed at how much damage I would be able to dish out at my oponent whenever I was winning lane and, on the other hand, how squishy and worthless I'd feel whenever I was losing lane.
HOTS does this completely different. If you picked a tank you'll feel like a tank, no matter if you're winning or losing, your role is to soak damage and the game makes it feel like you're actually being a super buffy and hard to take down character. Or if you're playing a mage, you'll be dealing absurd amounts of damage from the backlines while having no escape abilities that make you insanely hard to kill.
With this said, I think HOTS does a really good job making you feel like your role actually matters, it's pretty much impossible for you to be a tank and deal tons of damage, or be a mage and having tons of mobility. It's easier to counterplay even when you're losing. You don't feel like a hopeless dummy on the battlefield getting smashed by that one player who got camped by the jungler during the first 15 mins of the game.
Played League since 2010. I liked the game, and it was fun for a long time. But I always found that the game was too explosive. Either you're dominating, or being dominated, there was little in-between. Fights didn't last long because you'd die within seconds of the fight starting. A lot of champions felt forced. I'm not entirely sure what it was but I wasn't a big fan of the champions they started coming out with later on in the games life.
HotS just feels good to play. All of the heroes are nostalgic, but they also just feel good to play, nothing feels forced. It's to the point where every time I play I like to imagine what character they'll bring into the game next (personally hoping for the D2 Druid, Baal, Lady Vashj, Mannoroth, a Reaper and/or a named Zerg unit like Blaze or Lt. Morales as the next hero). I know the Nexus based heroes like Orphea and Qhira aren't everyone's favorite, but I like that they were added to the game, gives the devs a bit more creative freedom if they come up with a cool hero and kit.
I like that there are multiple ways to win on most maps and that the game flows more like you are playing hockey or basketball/soccer etc... with your team. I do think they need to populate the unranked more maybe by having only 1 ban phase or dropping/combining quick match modes in some way.
The only thing I love in LOL is their ideas and lore for every Champions.
I love how they create a characters.
I love Fiddlesticks because I love scarecrow, I love Shaco because I love Joker, I love TahmKench and Maokai I don't know, I just enjoy to use them, I love Thresh, Pyke and Jhin only because of their badass appearance. I love the ideas of them. Like Illinoa, Kindred, etc.
.
But when it comes on gameplay. HOTS is my fav to all MOBA. Most unique gameplay to all MOBAs that I played before, only last 15-20 mins, but it's full pack of actions, unlike other MOBA that last 30-60mins and only have few clash.
Some mechanics of HOTS is very easy and simple such as lack of need to last Hits that means you don't need a money and everyone gets XP from creeps/minions.
Choosing Talents instead of having to buy items means you don't have to focus farming on the first 10-15mins on the game because you aren't starved to have a money to buy Items to get strong before you fight, they jump into action much faster than others.
More team fighting, less laning, HOTS is largely decided by how well each team can work as a unit instead of one player carrying.
No time wasting for farming, soloing, etc.
But still the game required lots of skills and practice.
And lastly, in HOTS when you're losing? You usually aren't losing for long because like I said it last only 15-20 sometimes 30mins, and you're quickly into the next game, unlike in DOTA/LOL/HON where games are 30-60 mins, people rage when they feel like one of their limited games that night is ruined, and they have slowly watch their team lose for almost an hour.
Feels like more wastes time when you lose in other MOBAs
well u know, Warcraft/Starcraft/Diablo heroes have muuch much deeper lore idk if u're interested in that but yeah, its way more better dependent on lore
The characters in heroes of the storm have better lore though, assuming you know about their original franchises
Hey, old VOD, but lemme just say I agree with those points. I've been trying to learn League in case HotS servers get shut down, and I would add that League has higher barriers to entry for new players. HotS was much more intuitive for me to learn.
Nope, you just don't have patience.
@@nushia7192 I don't have TIME. I have patience, but many other obligations. When I do get to game do I want to spend that time learning a game or having fun in a game? I'm what you call a casual gamer, I want the learning curve to be shallow and the funning curve to be steep. HotS does this much better than League. The real problem is I wasn't having fun learning League. Clearly, you disagree. To each his own. Have a nice day.
Lol severs will never shut down its blizzard dude.... fucking Warcraft 3 servers are still up...
I love HotS overall, but I hate the 2 lane maps. I feel like they should be their own thing. I don't like how tight the map feels and how little there is to do macro wise.
you pointed out the exact problems I had with league and I played it since beta until 2020 (d3). I recently switched back to hots and Im loving it! I just wish it had more support from the devs and the community.
After 8 years of LoL me and my friends decided to stick to Hots. We have so much fun, the games are quicker, we have more maps and strategies to play around. No one gets angry and upset it's a GG no matter lose or win. The game is brilliant 👏 I think Hots will grow in the future
Grow? It's almost dead. No esports, no skill based strategy, just spam cc heroes and you win, because they removed that single trinket designed for counterplay.
My biggest reason for liking HotS more is that there's less of a champion meta. No character feels extremely op and has no counterplay. Even though some might be annoying you can still outplay.
Yeah, spamming those cc heroes, "no meta".
A long time ago I tried to get into Hots (when they offered certain free heroes for new accounts), but couldn't really get the hang of it. I play SMITE.
HotS ARAM > LoL ARAM
1. And yes, in HotS objectives are more important.
In LoL doing objectives is risky and sometimes unneccesery.
In HotS NOT doing objectives is risky.
2. In LoL jungle feels like just a farm for junglers, even buffs doesn't contribute that much to team and ganks well in HotS becouse of mounts you have more ganks even without jungler. And merceneries feel like they does contribute much to team, use of them is very strategic, it's te best way of reseting lanes without staying in lane, and also great distrat factor. After all in league there is only herald who does it.
wish i had friends to play hots with all of em still playing league for 10years now
I feel bad for them... League is just a sad excuse of a game now... after the Chinese bought RIOT the game has become a money scam that caters only to pro play while the normal casual players are screwed royally, being one shot to oblivion every 2 minutes by the obscene damage that all characters have nowadays... sometimes tanks one shot squishies literally at level 6 sometimes... you know, the character that is supposed to be there to BLOCK DAMAGE and do less damage than damage dealers... being an ADC is just a joke... you're a "glass cannon" that is in reality a glass slingshot cause you barely do more damage than other damage dealers unless you have the reflexes and positioning of a pro player while dying 10 times easier than bruisers... so yeah... glass cannon my ass...
All in all League used to be the king of MOBAs but anyone that plays it right now and can't see this game addicts you by frustrating you on purpose and making you feel cheated and forcing you to try and beat the cheat is an imbecile... I'm sorry but I've been playing video games since the 90s and I feel like League is insulting my intelligence when it says it's a balanced and competitive game... nothing is balanced, nothing is well made and everything is broken and overpowered to give stupid kids easy kills and convince them they're skilled while they're not... the success was spoon fed to them by people that want to scam them to buy skins...
Anyway... I'm downloading Hots as we speak hoping I can get into MOBAs again with a game that is more fair, balanced, enjoyable and fun and not just a toxic mess that is toxically unbalanced, forcing the community to be toxic out of frustration with the broken gameplay... I hope Hots is worth it cause MOBAs are fun as a genre...
@@sportschool3537 i know its been a year later, but how's your experience?
@@italiansmoke1130 Look man... HotS is a game that is not officially supported by Blizzard anymore and is being kept alive by a group of independent devs...
HOWEVER... In my mind HotS is a much better game than LoL right now for these reasons...
1) it forces you to play as a team... the whole team levels up together so you can't be the selfish guy who will "carry" the team alone cause you need the whole team to succeed... which also makes the game less toxic...
2) the characters actually fit their roles... tanks are there to actually tank damage and not kill... damage dealers are easily killed but do a shitload of damage and bruisers are nicely in-between... and supports are really supportive.. there is no tank/support/assassin/bruiser "I do it all" champion...
3)The different maps have different objectives to win which makes it fun and not too repetitive...
I haven't played in a while but the time I played was actually pretty enjoyable... especially coming from LoL... you can also try Dota 2... if you don't play ranked Dota 2 has become a lot less toxic... most normal games I've played recently were quite friendly which is insane since Dota 2 was considered the most toxic game on planet earth...
1:40 Doesnt capitalize on lvl 2 advantage
XD
While true, HOTS has EXP comeback kill mechanic. Making kills Exponentially more valuable in EXP for the losing team. If your team got an advantage you better do your best to keep it. Because if your team slacks off and start dying or even trading 1:1 your team will lose out in the EXP department. Giving the losing team a chance to Comeback.
You speak the truth brother, heroes of the storm gang lmaooo. Great vid man, I subbed
HotS is far better than its counterparts which is what hurts the most; the management at Blizzard is SO horrendous that they failed to just put this better game out sooner. They over monetized the characters as well which created more hesitation to switch games. If you've been grinding through LoL for years then why would you want to restart in HotS?
The business decisions at Blizzard killed the best MOBA while the developers shaved off almost every stupid quirk in the genre. Last hitting, single map, items/shop/gold/equipment, grinding to get said gold, slow movement between combat, and overly long games. They even gave the support characters a chance to be great at doing something besides sitting back and healing. Many support characters could also be play makers which made them more fun than just a stupid "heal me" character. The shared experience made a less toxic environment while quick match also made it more relaxed. Heroes of the Dorm was fun and the skins were great. They just over monetized it too early and under supported it.
Items truly ruin the game for all healers / supporters.
You are NOT ALLOWED to buy your items. YOU HAVE TO BUY wards and shit for the carry. You arent even allowed to last hit. So in late game you have 15k hp, no damage, no assist items. Nothing. The enemy hard carry one move kills you and you have to wait.
Thats why Hots is the best MOBA out there. No dumb items. The healers are on the same level as everyone else.
Definitely. I was a straight on League addict for two years. Put 2000 hours into it. I quit the game after my friend group fell apart. But man, am I happy it happened. Words can't describe how much I dislike League after I have trief Hots. Hots basically removed absolutely everything I hated about League. All of the stupid last hitting and kill stealing etc.
i agree. i remember in league of legends when i could go top , jungle, roaming taric with the items i wanted and how simple he was to play , a point click stun (like uther which i play so many times ) , an reduce armor ability and an instant ultimate . that was fun . now taric has been reworked (with bad and useless slow abilities with and an ultimate that takes years to work ) to only be played as support with only support items . that's why i plat HOTS now .
you dont HAVE to fight early obj. Early obj < soaks man.
ALWAYS SOAKS
I agree with most of it. All though I feel like level sharing is almost to the games detriment as it makes it harder to carry and one or two bad players can reeeeeeaaally ruin a game and since that match making is rough and the player rather limited it makes this all the more apparent.
You should really clarify that you are talking about Quickmatch only. Because HotS has a meta in ranked/untanked and you can easily counter heroes in draft even. With that said, you can still try to win with a two tank two support comp, but I wouldn't recommend :D
Agreed in lol and dota 2 there are no counter draft mechanic and objectives focus heroes.
totally agree. nice video btw :)
the only thing I hate about HOTS is:
Blizzard doesn't give us enough new heroes (long time between new heroes)
I wonder why they don't add more Overwatch heroes, I'd like to play with Soldier 76 at the nexus
hate? bro believe me as a league player, you rly dont want new champ every 2 weeks. Riot games release champ every 3 weeks and its wheter super broken shit that everyone abuse for free win or its super useless shit that nobody want to play. You should be glad that blizzard makes actually good effort with creating new heroes that do not deviate from gamestyle of other heroes. I played league of legends for 8 years and i am transfering to HOTS right now, because i cant take it anymore
i'm from league too, but hots needs more overwatch heroes, dunno
@@striker495 perhaps, but i believe that warcraft/starcraft/diablo heroes are more preferable and known by the broader community of players.
yeah, still waiting warfield, swann and selendis for hots lmao
Well probably because nobody plays hots xD
Well, the fact that higher damage (necessarily carries) can kill creeps easier means that they get to get the golds and buy items. If you look at the standard or pro matches in LOL or Dota, supports have almost no items unless all kills are with 5 men. So no one picks support unless they wanna do some "cool" stuff with their 3 min cooldown abilities/items. Note that in standard high-rank matches, usually supps make the calls so it makes sense that they should not be focused on micro-managing last hits etc, and more control the flow the game like managers, but if you are not high-rank (which majority of population isnt and would take you at least 2 years to reach that), you can't do anything.
Also, I absolutely agree with objective perspective, in Dota and LOL, in many cases games become PVE, literally carries farming, supps poking each other or warding. In pubs, literally carry has 30 kills, but zero tower damage.
PS: I don't play dota anymore (around 2000 hours) but even nowadays when I watch pro players streaming, literally almost every game there is major grief :D so guess what's happening in low ranks.
In LOL, If they are strong enough, they can kill u extremely fast, just pressing one or two buttons.
Maxed items = auto win .
I agree with you 100%
It's very simple :)
Heroes of the storm is the first teamwork MOBA game :) with many beautiful differences (objectives, interactions with maps and other stuff).
But sadly, Blizzard stoped working and developing their MOBA game :(
I would only wish them more Patience, cause their MOBA can sill be the best MOBA game of all, but they just need to give that game more time, more patience.
fix things like to give Arthas the real Frostmourne with frozen runes for example xD or to give the Kel'thuzad ability to summon his iconic Naxxramas to the battlefield xD
With quick match in HOTS the matchmaking is a big issue. If you want to play at any decent level you have to go to ranked. Nobody plays unranked so you'll never get a match. Playing in QM will give you matches missing a tank, healer or both. It can be fun sometimes, but usually it's just a chaotic bloodbath and the team that has more kills wins. Also, it's infuriating to queue as main tank/healer in QM because people don't lane when they need to and you can't leave the 4-man. If you like the chaos, just play ARAM, it's shuffle pick from 3 heroes and there's no big map objectives.
League of Legends is the best PC game ever, but I agree with you about last hitting minions, I hate it...
I personally prefer hots because its balancing system works better than league. In hots i can think that only kael thas as a total broken character and even this he still can be abused by some assasins
sadly kael thas only has a chance through maximum gold rank, over plat, i cant really see him do good, except maybe vs lost vikings or against an alextraza heals.
Kael isn't OP, one thing the videos didn't mention is that some characters are OP on some maps and are very weak on others. Kael is very good in some but terrible in others )battlefield of eternity for example)
ppl who say kael is op are hardstuck plat players or even worse - just dont spread bombs xd
Balance? All I see is players spamming almost every cc hero.
@@nushia7192 which is like every hero....so yes it is balanced
Agreed with all 10
I've always been fascinated by MOBAs, but I will never be able to understand how people like League or DOTA. They are so complicated, grindy, matches take forever, super hard to get into, etc. It seems like there is zero reason to play those over something like HoTS based off of this description. It's simpler, the matches don't take as long, it's faster paced, what on earth is better about League than HoTS??
Great video btw
After reading this comment it took me a minute to actually realize "why I like league". I really like heroes of the storm because I like team fighting and the balance between it all. But I guess what has me in league is when you do win. The video brings up how you can grind in the beginning and still lose 40 minutes later which sucks, but when you win it's satisfying too. Getting ahead in lane or getting other lanes ahead is fun. But as someone who wasn't the best at the game, I could often get ahead and then fall down later because I'd rather go for fights (that I'd win) or go to gank a lane (I often played jungle and support) instead of farming. And that's why I like hots, I don't have to spend time trying to last hit or anything. Not to mention runes and items. I would have to look up builds and such for my champions in league. Figure out what runes work for the champion and what items to use. While hots I can build my hero based on how I play them. In league I could back and then buy an item that really just gives me some extra stats and maybe an extra bonus. In hots I can level up and make my abilities more useful.
I love both but I like HOTS better.
It's more casual and actually very fun. I hate how long it takes to find match.... And sometimes I feel they make your team full of bots. I have a hunch when it is totally a one sided game and the others do not talk, ping, or anything. They walk in dumb fights and die.
League + Dota solo player's concerns about HotS. First of all, thanks for the talents, yoink, this is now a staple in Dota, really cool stuff. Now, i, as a generic moba player, want to be able to intentionally use the weaknesses of the enemy draft and team synergy. In HotS (public matches, if you are solo), you choose a character, and then it's all random. Will your team have a holy trinity in it? Will you get a synergy? What if your character gets countered 3 times? Idk, skill issue i guess. Then, talk about holy trinity. (dd - kills stuff, tank - enables everyone by intentionally getting the damage, heal - sustains tanks hp). The game is literally built on team on team interactions and the concept of holy trinity. There is no concept of 1 v 5, at all, whatsoever. The dps characters are intentionally weaker and usually filled with backloaded and sustained damage, so that they would need a tank to enable them and a healer for the tank to not int. They are equally important, and everything falls apart when you remove even one character., Also, the ultimates are absolutely pathetic in comparison to league and dota, because they are balanced around the fact that there is always a state when one team has 5 of them, and the other one has none. So yes i just basiclly want to be the main character that does a truckload of damage with big buttons, and i can't do it in hots, the buttons are smol and i'm not a tank player
I completely agree. It always seemed really boring to me that LOL games were super long while come backs were so rare and hard. Although HOTS could use a forfeit button like LOL even though I have had plenty of games that we turned the tides against all odds. But still there is the rare case that winning is actually impossible when you have 2 or more trolls or someone really bad plus a troll and so on. I've seen it all.
i think the big problem is the time you have to spend on the games , something people nowadays don't have that much .
if you wanna play dota 2 , you have to learn the effects , the stacking , the skills , the passives and how well they work against certain heroes to play efficiently .
if you wanna play league it's more of the same with the only difference that it is a little bit fast paced and it has 140 champions even more than dota 2 , each one with passives , effects , mechanics , etc plus runes .
with HOTS you don't have any of these problems because everything depends on your talents and your soaking . Also , HOTS is more Macro oriented than the previous games and the matches don't take too long to end . like i am not going to spend 1 hour of my life to learn only the mechanics and passives of each character and item .
LoL: Toxic community, garbage balancing of heroes, sometimes straight up kill characters with reworks or nerfs and refuse to revert them or fix them unless more than 50% of the community cries over it.
Dota 2: Too many systems. If I play the tutorial 2 times and still don't understand half the stuff you know something is wrong. But I am pretty stupid too so whatever.
I hope with Microsoft, this game can get more attention and new heroes.
Pretty good Video Buddy :)
So hots for casual players
Lol for competitive
And dota for people who doesn't care losing their minds to learn the game?
Strongly agree in all things
THE Most balanced moba game EVER. No items and no universal runes means no broken champs and no weak champs. league of legends has about 200 champs and if you want to win you have to abuse max 15-20 champs that are meta. If you main something else, you lose because its weak not because you are bad. Most of the games are decided by single players on their lane. for e.g. YOU grind minions on top and hold your lane for 20 minutes, but enemy jungler camped bot and fed them. You cant leave the lane, but you have to and still you just come to watch enemy end the game.
@Sixten Ålin so you are reliant on your team cooperation in the team game. I actually miss the part where that is wrong. But you obviously miss the point of what is unbalanced. Unbalanced game is where you pick one hero over and over again because you can not lose with it. IF you can not counterpick and counterplay then its unbalanced.
@Sixten Ålin i believe the role of draft pick is to prevent enemy from picking the strongest composition. If you let enemy the heroes that are stronger on the map free and you dont pick/ban them, then its just game knowledge you lack. But if you take every hero individually, it has its strengths and weaknesses. Healers and healing reductions, marksmans and blinds, tanks and their lack of mobility, mages and their low defenses. Every hero can be defeated, you just need to implement the best strategy.
@Sixten Ålin the points you made only furthers my preference of HotS 🙂 i dont have a reliable premade, but we do play from time to time, i have watched all of HGC, and the heroes hearth series, and know more about drafts than my other team mates, yet many of them have very good mechanical skill lvl, and have played lots of LoL. I would like to join a good team at some point, and play in the divisions. However I play other games like wow classic, and will put a lot of time in to TBC, so I do note know if I would have the time.
@Sixten Ålin i do agree that LoL rewards a single player more for individual skill, but that is not for me. HotS is a better fit for me in every aspect of the game. We may play mobas for different reasons.
Subscribed just because I see a fellow Orphea Main :V
I got a completely agree man I really hate League of Legends at this point I played it for a while and I even played Dota but none of them compared to heroes of the storm I was actually in the heroes of the dorm way back when and another thing that can really be appreciated about this game is no items either talents are your items
For me, part of it is that every hero is viable in HOTS, whereas half the champions in LoL are off limits if you want to be relevant in the game.
Also, if you're stuck losing a one sided game, you won't be stuck in it long. This is nice because I quit league because I lost rank because two people sat in spawn crying like a bitch because of a failed gank
In league, its not about the champion its about your game skill on how to adapt, if you cannot adapt to the recent situation you are on, you lose, very simple.
Hots is a kids moba game.
@@nushia7192 your dedicated i'll give you that
@@nushia7192 you wrong about one thing, lols and dota is for pro players who strife the skill to best but hots is based on chilled people who doesn't want to waste time.
Let me give you the facts, no many people right now ever plays lols and dota I can see nowadays most of the MOBA games are out any rarely people plays on them. In case you might not know, although there are still lots of people playing, it's no longer the same amount of people as right now the people playing on those lol and dota slowing decreasing. But for now lol is increasing because of the fact that the company provided care with players and that's why they are still many people would play but when I see in my country, they are not many people playing this because the Chinese app already have this kind of MOBA and play often, which already taken over lol games. And most of people have jobs so it's kind of hard to see people play much.
#1 it has an affordable game design
Hots have a lot maps & different gameplay objectives, thats the reason i play hots, but i still play LOL & dota too
Si basically,
DOTA: Harder and needs more thought
LoL: Still hard but not that hard and also needs quick thinking
Hots: FUN
Correct
You are ubsolutelly right. But unfortunately Blizzard doesn't care to improve the game.
What do you mean?
in my opinion they are still improving the game.
How do you want them to improve it?
What are they doing wrong?
@@zzzzzzzz3454 they don't present new heroes any more or they present one per year. They deleted the Haunted Mines 's Map from the games against other enemies, and they don't create new maps any more ... HOTS was famous for it's maps firstly and secondary for it's heroes. They should create more often heroes and maps, so to keep it's fans. In general, if someone, such as Blizzard, wants to keep it's fans, it has to work.
@@panagiotisstefanidis7964 You're right, I miss Haunted Mines so much!
And maybe they are focused on their other games
I play lol too much and every game is honestly better than lol
It is true that League is too long but items give it a lot of variety
Best video!
There can be only 1 reason:
YOU ARE CASUAL!
as a league player, i disagree with you on almost every point, although i still respect your opinion. A lot of what you say is bad about league and what ive seen people in the comments say is bad about league i find to be a lot of the best qualities about the game, once given the time to master them. that being said i have not yet played heroes of the storm and will give it a try to see if it is better than how it was described and update you all with what i think afterwards.
So did you try it ?
@@alaabatal3875 ima be honest, i completely forgot to try it. for like the last 3 months ive just been taking a break from mobas (ive basically been playing league for 2 years straight and put every other game on the backburner) but that being said im thinking of getting back into things so i might give hots a download (no promises tho :3)
good stuff
HOTS stands out because its easy to pick up, easy-ish to master
While I do like Heroes of the Storm, the idea of all blizzard characters coming together is off...I was so lost when I saw Tychus or Jim Raynor riding horses, for example. Putting up people who fight with axes, hammers, bows and so on VS people who shoot with guns, plasma weapons also makes no sense for me.
ever heard of warhammer 40k?
Hots is best moba in my opinion. Just straight action everytime you run outta gate.
And less toxic ppl
I like the gameplay but once you get stuck with a team filled with clowns, you have 0% chance of winning compared to league where there is a chance you can still carry. This is why HOTS most likely died.
definitely a lighthearted game, but the depth is really not there. especially if you're playing solo then you just feel like 0 impact in games where team doesnt cooperate. league feels the opposite where one good player can carry four noobs. league is really a game for people who want to tryhard and sweat, and that's because of how much depth and skill expression it has. of course this makes league super toxic and unfun to lose in. however hots also has shitty experiences with randoms so idk.
also IMO hots is not a "true" moba, if you take away the economy focus of the game then it's not following the original moba recipe. And once you really get to learn in depth how mobas work, you will learn that economy and macro is the true fulfillment in this game, the real reason it's fun, not just because of top down clicker action combat. If you took out gold & made xp shared in LoL, it would be VERY bland and repetitive. Even the arcade modes in LoL have gold/personal xp/snowballing because of this fact.
But yeah considering how difficult it is to learn the fundamentals of MOBA, be it dota league or smite or whatever - it's really frustrating and not fun for noobs/casuals. I dont consider this to be necessarily a bad thing though, because every great competitive pursuit is the same. real life sports like tennis or boxing are absolute nightmares for beginners but the payoff is amazing when you do get the hang of it. same with chess.
Imo HOTS is kind of a sad story to me because the devs had good intentions. They thought they'd just take the classic MOBA experience and take out the things that were "obviously bad", the things that players claimed to not like. Unfortunately reality is, game design is never that simple, and they wound up taking out the life and soul of what makes a moba addicting and engaging, and managed to make the worst performing modern blizzard title. Seriously imagine if they just stuck to the classic dota formula, even if less original. I daresay the game would still be growing as of 2022 and beyond.
they nerfed my favorite hero in heros of the storm x.x ill miss you nova~
I know what you mean! I play The Butcher and I stopped playing for 3 months during the whole entirety of the Heroes Medallion phase of HOTS. It just totally destroyed The Butcher. Once they remove that stupid feature after 3 months of play testing it on the whole community I joined right back in.
obj is not always paramount
Tbh hots is the best moba for casual players but if you like competitive games more league/dota are better
true true
I LOVE HOTS MORE THAN DOTA, LEAGUE OF LEGENDS OR HEROES OF NEWERETH
I agree with all of this but at least we all know that mobile legends is the second best
HOTS has so much combat that it becomes boring, there is no stratrategy.
And nowdays mobile mobas strangely are a better version of HOTS, more complexity, skill expression while having team fights all the time and short game lengths. Literally, try wild rift, arena of valor or mobile legends.
Don't play Hots then.
@@ErykDante That's what I did lol
Uther is like sion
Uther is literally nothing like Sion
I will say that in heroes of the storm you find more people who dont know how to play the game and this really affects the experience, making it quickly go from absurdly fun to plain terrible. I bring this up because the main culprit of this situation is the quickmatch system. I completely disagree with you on point 5: There IS a meta and you cant just play whatever and expect to win. Quickmatch doesnt let people learn what their heroes are good for and it even gives them the wrong lessons by giving them wrong perspectives on how a hero functions in certain matchups/maps. Theres an absurd amount of people who dont understand how a solo laner or mid laner works and its understandable because if you only play quickmatch you'll never have the opportunity to see or even practice them.
6.5 not enough combat mechanics
It's simpler, and kid friendly. No items, no scaling. And no more esports.
It's true but although the game almost dead because of political issues, especially now I did found out because of Active Vision pushed them for purpose. For that reason, I no longer trust the company any much more because of no one gives a damn.
For dota and lol I'm sorry to say, but I hate those games and it's easy to be come a toxic people. You win then celebrate hallelujah but when lose you say fuck. And the mechanics they still the same even though they are lots of variety that are copied from.
And yes it might be true to hots that are almost dead, but so are the lol and dota as well just that the time hasn't come yet. When someone building even better MOBA game that will wiped out those two big leagues, even copy won't do. No games would last forever but it can last for 10 to 20 more years. Unless you do historical for old to new through evolution.
Sorry to say but I disagree with you and agree with this youtuber, for parts of the game. However in terms of lifetime games, I stand on my own and disagree with all of you including him, even though it is harsh truth.
HOTS BEST MOBA EVER.
Highly toxic community
Counter hero system
Bad and unfair matchmacker
Collective XP
Boring maps and objectives
Over powered heroes, specially the new ones
Well, the game has failed and that's it ^^
soaking is usless on hots ! In qm my team ignore obj, camps, soaking and stay on one lane ! Pure win under 10 min game.... enemy team ( and my team when i don't play whit fr) take boss on the 7 min mark = taking wipe out and the enemy team gets the boss :D. 20 -15 and still fight on one lane..... i think Platinum 1 and above are the people that can play a bit but all under Platinum 1 are pure noobs and idiots. Don't forget the silent reports - no one comment , only ping.. the chat is dead all the time because if you type - what are you doing ( go vs 5 alone and get killed ) you will get the ban :). This game is for trolls, feeders and people that ,, have some fun playing whit humans'' complete trash ,, moba '' that Bli abended long time ago !
oof
I played LoL, Dota 2, and Heroes, I respect Blizzard way more that riot and valve, I played LoL and I always saw it like a bootleg, feeding of the intellectual property of blizzard but not getting sued like valve, just out of principle, stealing and becoming successful makes me sick to my stomach, and I didn't worried when Blizzard announced the game, because I knew Blizzard is Blizzard and they are the best at what they do, that is innovating, and they did that with Heroes, it's gamers that make me feel disappointed, they play LoL just because they are too lazy to get invested in a new game and don't want to get out of the comfort zone, if you don't care about Blizzard's stuff one bit, you are an absolute ignorant my friend and have no scene of good taste, and you couldn't even see when something is good even if it's in front of your damn eyes.
they lost dota 2 to valve
gamers will rather play unbalanced game with toxic community and minimum portion of fun instead of giving a chance to something new. Their mistake actually.
@@damiankovanda4641 why not, you know, just let people like what they like your toxic by even saying oh league is minimum fun okay sorry you don't like league that's fine but league is the most popular moba for a reason. i perfer it over any other moba. but that's just my opinion.
@@orangemushroomslayer the reason why its so popular is no longer there. the game is less and less about team and more and more about meta
I liked the last point of your video, because it proves that there was no thought behind those other games, Blizzard staff use their brains and are creative people, valve and riot just mixed matched a couple of thing and shited their game changing the least amount of things, think about this,the first dota mod had items,because warcraft 3 already had them, and it was a viable way to improve your character within the limitations of the editor, get it, the item sistem was born out of limitations found in an editor, with certain default assets, and pre established rules. By the way I liked that blizzard stole the bushes idea it's a nice fuck you to riot, that's the only thing riot did, and a stupid rune mechanic taken from every rpg ever, and champions design by bad artist, I mean, did you see that concept art?, and they also stole the idea of good cinematics, riot cinematics make no sense though because there is no lore, oh wait, there is, and it suck and it's badly written, but you have to give it to them with that bush mechanic, credit where credit is due, well done riot, well done you actually did something.
P.S: I'm sorry I bashed riot so much, but I do it out of principle, as I said in my other comment I hate when people get away with blatantly stealing ideas in such a grotesque manner, just makes me so sick, the ONLY reason LoL succeeded is because it was free and easy to get and didn't have much requirements for PCs, riot hit the jackpot, there is no merit.
You cry about Riot stealing as you shill for Blizz.
I don't really agree with almost all points, I do respect your opinion but like a lot of thing are imo bad with hots like the matchmaking (ranked or not) the lack of managment or strategy. I mean I just love to be able to pick an ap champ and go like, i'mma be an adc lmao nobody gonna stop me to do a soraka banana or even ap ashe which is good btw.
And overall the lack of interest the dev have for hots ... the keep making champ from time to time to earn a bit of money but they all break the game, looking at you DW ...
But i guess i like the lack of toxicity in hots but that it.
The comparison you made between talents and runes was dumb. Talents are the alternative to the items, not runes...
But yes, the last hitting is simply boring and low paced. In HotS, there is no filler. You're focused on fighting the enemy team from the beginning to the end
BLİZZARD 1#
MM is terrible in this game.
league has more fluid mechanics
point and click control (TF) or oneshots mechanics (veigar).. yea but very fluid
It's funny how biased your opinion is, I mean, it's your opinion and I can't take that away from you, nor that i'd want to do that, however, at least make some valid points. Things you're saying just make me say, that you're bad at mobas in general, and Hots is a game, that is forgiving. If you die in Dota, you donate enemy a huge amount of gold + you lose some of your own. That's a huge punishment. In league, you donate enemy 300 gold, you lose experience and the time to farm. Again, a big punishment for your mistake, as it should be. In hots? What do you lose ? You dont contribute to fights and xp sharing, sure, but only thing enemy team gets is experience, nothing else. There is no other way, they get stronger by capitalizing on your mistakes. Now tell me, what is more fair?
Another thing. You say you often feel powerless in league, i get that, we all do, from a time to time, the game is just unwinnable. But then again, if you're good enough, you know how to play the game, you got the knowledge, the mechanics, you can get fed, ahead and carry it through gaining the upper hand by punishing opponent's mistakes and getting a lot of gold for yourself. You cannot do that in Hots, can you ? In hots, if your comp is not good enough or your heroes straight up suck, what are you gonna do ? Capture a bruiser camp? Thats not gonna win you the game, you're just gonna lose. Sure it's gonna take 10 minutes instead of 20, but still. A loss is a loss. Change my mind...
How much your death will be punitive in hots is based on how the opponent team will capitalize your lost time. Thanks to objectives and camps a single death could be deciseve, especially in late game. You also have to consider the fact that without objects and individual hero levels its really hard, if not impossible, to win a 4v5 teamfight.
Your second point makes more sense to me but, indeed, draft is a foundamental part of the game; quickmatches are not competitive, they are just to learn heroes or have easy fun. In conclusion, in hots the key mechanic is how much you succeed in the cooperation with your team; it could not matter if the heroes of your team are bad, if everyone does his job in the proper way, there is always the possibility to win the game.
hots is funnier
xp in hots is basically gold in other mobas. If you die, enemies will get xp from your death. Can't see what you mean. Plus there are not really straight up counters, since the talents can change based on enemies. Funnier game experience
Almost no buybacks in HOTS, almost no teleporting back into action. You die, you lose momentum, the game is short so your death counts a lot.
The video has a variety of points and you didnt even adress half of them
Looks clunky compared to lol
It's basically just a casual version of league. Nearly every point you made is that its more simple and easier. not as competitive.