Half-Life - XEN Reimagined in Source 2
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- Опубликовано: 18 сен 2024
- Probably my favorite scenebuild I did so far. It was refreshing to work on something that didn’t had to adhere to reality too much.
Xen is the matter of some debate as to how it should or shouldn’t look. The devs didn’t have enough time to realize it properly and what we got in the end is up for a lot of interpretation. The way I always saw Xen and its 6 polygons was this very cold, dull and unlivable environment with life barely hanging on to it, and its only beauty lying in the cosmos surrounding it. That’s what I was going for with this anyway. I hope it comes across more or less. Enjoy!
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Source 2 Filmmaker
HLA Workshop Tools
Adobe Premiere Pro
Adobe Photoshop
Audacity
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In HL1, Xen was cold, fleshy, kind of creepy. In Black Mesa, it was beautiful, almost heavenly to look at, and full of life. You managed to combine both of those in a way that really works out well.
Dreadful and unsettling yet life flourishes.
definitely agreed. i absolutely love black mesa's xen, but this really does capture the deathly, desolate feel of hl1's xen
Looks like a view into xen after black mesa, the red glow of the final island is gone leaving it cold looking and desolate
I disagree, the original had a warmer tone to it, like the surfaces were all made out of flesh. The tonality here looks cold like a generic sci-fi alien movie and the bloom from the lighting obscures most of what we see.
All they need to do in black mesa is to change color grading and thats it
Really encapsulates the name of "Border World".
I love Black Mesa's version of Xen, but it felt more like a living, alien world rather than one that isn't meant to be lived in.
in fairness, life usually finds a way, but I totally agree with you this Xen also looks amazing
Xen istnt just a planet or system, its the entire universe. Think of all that fauna and flora of xen as the pigeons and other critters of our own urban biosphere.
Yeah this dark, dingy dimension really hammers home how alien of a palce it is. The fact you saw flora such as actual, earthlike trees in BM xen kinda pissed me off. I thought that really took away from that feeling when i first played HL1 and xen and really thought 'god damn, this is *NOT* a place im meant to be' instead of the forests of trees rather prefer the ecosystem that is clinging to floating rocks and getting by rather than thriving.
The _Black Mesa_ version of Xen looked and felt too much like Pandora from James Cameron’s _Avatar._
I liked it, but it didn’t feel enough like Xen.
Black Mesa felt like a Star Wars planet.
This feels like a truly alien world just barely recognizable as a place.
Valve's Xen: Dark, lovercraftian, gross and alien.
Crowbar's Collective Xen: Warm, teeming with wildlife and natural wonders, it's beauty only matched by it's dangers.
TheParryGod's Xen: Cold, desolate, greyed out. A place where life only exists because it got there from other worlds, and would otherwise be a barren expanse.
I wonder what Tripmine's Xen will look like.
The HLA and Parry God depictions are definitely my favorite, and much closer to how I would have pictured the place, but with Xen being so massive and being a borderworld, its probably got quite a few different biomes in it.
Tripmine dev here, xen is one of my favourite designs of any strange alien dimension. I am making a ton of the assets used for xen and you can rest assured it will be in very good hands :)
@@AmicusVA Stop. You're getting me excited.
TheParryGod's is the closest to the supposed lore of Xen, where it's literally a "sink trap" dimension, where all matter and energy ends up if there's a glitch in reality.
@@AmicusVA The content you guys have been showing to us is insane. I can't wait to buy O:BM, im sure y'all going to blow it out of the water. Godspeed!
amazing work as always, really captures the colder 'nothing was actually meant to live here' motif
I love the way you brought back the “lifeless” feeling of the border world back from HL1. Xen in BM was great, but this is something else... something sinister yet beautiful
Sinister barely scratches the service of the mood I felt. I was genuinely unnerved the entire time. It's just cold and dreadful in this depiction.
@@Gogglesofkrome TIL Xen is the Backrooms
The amazing detail of the houndeye group sleeping meanwhile one stays awake in case other xen creatures attempt to ambush them, just simply incredible.
While I personally prefer the Black Mesa interpretation of Xen, this is definitely something that I'll hold in my heart; the dark, cold, lifeless, yet otherworldly beauty is something else.
id say this more closely resembles the original game
i think it looks better then the black mesa one but both did a great job
its just another part of xen, different biome
@@oliverandom6808 you mean, the one even Valve themselves admitted to be the weakest and most rushed part of the game?
The original was more "ALIEN" inspired while Black Mesa was had more of an "AVATAR"; Pandora feel.
I’d like to imagine that only some certain spots of xen look like the black mesa version, and the rest of it looks like this. Like a few lush oasis’s in a vast barren desert.
Particularly those spots where transportation between universes can occur. As though the weaknesses of the barrier between them that allows tunneling also bleeds some of the life from that universe into xen.
For sure. I mean, in a universe-sized ecosystem there's bound to be different habitats, with lush and inhospitable areas.
Its probably vice versa actually
I like to imagine BM's version just doesn't exist lol
@@Freelancer837 its better thsn original
Every dream, every thought, every picture I have, of Xen mentally, is this. This is everything I've ever wanted Xen to be, I love it. It's a master piece. This is a world between worlds, where the very ground you step on is an amalgamation of remnants from distant worlds. Where the impossible is possible, but you might not like what you find.
A place meant to be forgotten now leaking into a new world. Ah I could go on for days I just love this so much! This is exactly everything I've ever wanted in Xen.
I've always loved the feeling Xen gave me, and the potential it had. I truly hope future Half-Life games take us back to Xen. Considering there was some Episode 3 art depicting Xen a while ago, it could be possible if we ever get Half-Life 3.
That looks incredible! I love the dark theme you put on it which is more similar to the original xen
Maybe i wouldnt have used a planet there but that concept also looks really cool
Youre an amazing source artist
I agree, the planet detracts from Xens other demension feel.
I think the planet might relate to what G-Man shows Alyx at the end of HLA. The thing you're standing on at that moment looks like Xen stuff.
@@ethanlivemere1162 Maybe isn't even a planet, maybe is one of those "Gas Giants" inhabited by "Sentient Fungi" like Breen said to Eli in HL2.
@@Cysco8575 Always liked that part before Gordon is presented to Breen. Wallace trying to explain to Eli what exactly the Combine are capable of but is having a hard time due to it being "Impossible to describe with our limited vocabulary." and just how very out of world and difficult it is to try and believe it to be the case.
@@jasonx1174 If we think about it Gordon is one of the few people that saw Xen first hand and lived to tell the story. Such a shame the Combine Dyson Sphere is not canon, that would be even more fcked up in relation to how OP the Combine Empire is.
HL1 Xen: No Life
BM Xen: Full Life
TheParryGod’s Xen: *Half Life*
Good work on this 👍
I honestly love this take on Xen. It really feels like a place unlike any other. A true border world, containing a mismatch of different types of aliens and celestial bodies. Truly breathe taking in all the right way!
*breath
This is what I thought the Black Mesa version of Xen would be like. Dark, atmospheric, and horrifying. Fantastic work.
great detail the watchful houndeye warning his group of danger
The Black Mesa version of Xen looks like my inner mind sanctuary I visit regularly when daydreaming, so I kind of like that one a tiny bit more... but this version is incredibly beautiful as well, and portrays Xen more closely to Half-Life 1, than the magical version of Black Mesa.
Great job!
1:30. I love the moment when the giant manta rays appear. If in the rest of the video Xen just looks like a gloomy and alien world, then at this moment you really feel yourself a completely helpless little creature in a giant deadly world in which you would not have survived even a few minutes.
I would like to imagiine the reason the Combine were able to make dropship synths were by finding those giant manta rays who got randomly teleported into Earth (like every other Xen creature during Half-Life 1) and capturing them.
Honestly I love both this AND Black Mesa's versions of Xen. Black Mesa was a fresh spin on it to try and make it feel more lively, but yours... yours highlights why Xen was always perfect and just limited by the technology.
I love how you've made the scale of it so large. It screams cold and desolate.
Please, dude, keep doing what you are doing. You are helping keep Half-Life alive with this stuff. This is absolutely fantastic. I hope one day we get a movie in the Half-Life universe that includes Xen in some way, shape or form similar to this. This environment would make for such a terrifying Sci-Fi horror movie. This is such a fantastic blend of Valve & Crowbar Collective's iteration of Xen. The same dark, cold, eerie & unforgiving vibes in Valve's xen, combined with the sheer scale & detail and liveliness as Crowbar Collective's Xen. Amazing stuff.
Loved the big alien getting teleported due to the resonance cascade
this is the BEST sfm animation i've ever seen. you're truly in a lane of your own
This one definitely shows that even if Xen is an otherworldly demented region, there is still beauty to it in some way or another. Really cool animation, Parry.
Black Mesa's Xen felt like a truly alien world that had its own ecosystem and really nailed the idea that you were in an utterly different dimension. It's something I hold dear to my heart, but I kinda want to experience something like you just made here now. An absolutely cold, dark, inhospitable hell. The only life you meet here is absolutely ruthless by necessity, and you have to question how there even is an ecosystem.
Finally someone who's able to compliment this one without trash talking BM Xen for no reason. Love both for different reasons personally.
@@theoncomingstorm7903 It's not for no reason.
Absolutely love this, the ambience used is actually one of my favourites from the original. It is such an iconic sound for xen
Nihilanth called, asked me to tell you that you very accurately conveyed the type of area where he grew up)
Great work Parry!
while in my opinion i do like the vibrant look of the black mesa xen interpretation, YOUR interpretation on the other hand. MY GOD IS IT SO COOL i just love how gloomy, dark, and cold it feels like, like it makes you feel that you are truly somewhere out of earth and in a very veyr hostile place. it honestly really encapsulates the feel of a border world.
pheonmenal work as always this is one hell of a scenebuild!
Holy crap the attention to detail is amazing. It looks almost exactly like how it would look like if the og half-life was made today (Plus seeing the manta ray get teleported in the distance was cool)
I needed this. All the xen infestation in HLA and the brief glimpse of the Borderworld at the end got me thirsting for more. Thankyou ParryGod. You're fucking amazing.
I like the touch of entire planets existing in Xen that HLA officially introduced. It implies that if the Resonance Cascade was never halted by the Combine, Earth might have wound up swallowed by Xen to drift through its void for the rest of eternity. Plus it opens up a lot of possibilities for travel to Xen in theoretical future Half-Life games.
Earth being swallowed by Xen would've been preferable to the Seven Hour War. Can't conquer a planet that isn't there...
>I like the touch of entire planets existing in Xen that HLA officially introduced
what?
@@sharp14x What do you mean what?
@@eternal7912 What?
@@sharp14x I think he refers to the flora and fauna found in Alyx, like the shock dog
You managed to blend HL1 and Black Mesa's versions of Xen in an absolutely spectacular way! If HL3 ever comes out, its version of Xen had better look like this.
Seeing the jelly blobber was really awesome.
Simply sublime. Feels like a truly alternate dimesion, I am the only one finding it damn relaxing?
A much darker and bleak (almost Giger-esque) take on the border world. So used to seeing all the colours and glowing neons in Xen, this was a fresh take on a barren world.
Nice touch with the flocking floater (at least I think that’s what it was?) - added a nice bioluminescent glow to the abyss.
The Manta, you mean?
Oh - the Protozoan floating.
This is a real masterpiece. Imagine playing this
Literally clicked as soon as I saw the upload. You produce the undisputed *best* Half Life content in the community.
I like how you used Black Mesa’s version of xen but you made it look more desolate, mysterious yet expansive. U essentially Brought valve xen and Black mess xen together and put a darker spin on it
this has the same feel as Jordan Peele's most recent movie 'Nope' and now i'd really like the combination of those two - (more) cosmic and psychological horror in the half-life series would be awesome
I love the H.E.V suit reference here: 0:24
That ray getting teleported looks so seamless, I like it
This is beautiful dude keep up the amazing work, one thing I hope happens (it never will) is that we get source 2 redux of black Mesa but a man can only dream.
I'm just hoping some fans make a mod that makes their Xen closer to this. Black Mesa's Xen is incredibly beautiful but its just not how I picture the Borderworld... or how Valve does for that matter.
Amazing work dude..
I can say without a doubt that I feel the same the same amazement and surprise along with pure desire of experiencing this as the people that first saw James Benson's trailer for the first Half Life years ago. You're spot on on every thing you do man. Keep it up!!! ❤️❤️❤️
Looks amazing. Imagine playing the whole Xen chapter in source 2
It's alive, yet so cold, lonely and inhospitable at the same time. It looks like it could exist, but that it shouldn't. Truly alien. I loved the portal effect at the end; I never thought the portal effects from the original game could be made to look so convincing in high detail.
This is more of a border world feel than the actual planet feeling black mesa gives
Holy cow 10 second in and I'm amazed
Gives me half life 2 beta chills because of that dark green tone
Really impressive
This might be my favorite rendition of Xen. Yes, even more than Black Mesa's stunning interpretation of it.
You really are a god.
You once again outdid yourself. This interpretation of Xen feels more closer to the original than Crowbar Collective's version.
I do admit, I like the idea of this Xen better than Black Mesa's. It's like Xen is the cancer dimension, you really wouldn't want to be there. However, I also prefer the giant enemy citadel from Black Mesa since it gave the entire Xen part of the game an overarching goal to focus on. It would be neat to combine the two ideas together.
Also, I'm not sure if those planets in the background work for the scene. Their presence seems kind of "normal."
Thanks for adding the houndeyes in your vid there my favorite xen species to oberseve at
Love the different interpretations of Xen. It's always cool to see unique spins on it. HL1 Xen is underrated and was held back by tech more than concept. BM Xen is one of my favourite fictional worlds of all time and this Xen perfectly captures the idea of an inhospitable border world with it's inhabitants barely hanging on to life.
Bring on more interpretations of Xen.
Stunning work, I love the scene where the controllers slowly move into the camera view, I always imagine it’s them looking for some stray vortigaunt
Black Mesa Xen is a lush colourful wonderland of countless creatures and life forms we can never fully understand despite it's beauty.
This version of Xen is a cold, dark and desolate places where only the strongest of life forms survive.
I won't say which is better because they both have such a different tone and feel that any preferences would entirely be down to taste. Both however are utterly breath taking.
I mean, BM's Xen is portrayed having multiple biomes, so without knowing just how vast the borderworld is who are we to assume it can't have both this as well as something at least along the lines of BM's Xen?
@@KEJA06 BM saw HL1's "xen fungus" and said "Thats a tree", and that's about the level of depth BM's vision of Xen contains
Really love the cold ominous look and feel for this one. Probably something I prefer over the Black Mesa interpretation.
those controllers are absolutely terrifying really adds to the cosmic horror
Finally someone who mentioned the controllers 😊 I also think they're scary as they patrol the emptiness
This is amazing, when I think of half-life 1's Xen this is what i picture, you did an amazing job. I'd love to see more HL1 stuff done by you, seeing a S2FM short of the HECU would be so cool
This is the BEST Xen incarnation. Cold and Hostile like HL1's yet full of life like BM's
Aww man, I love the Zen Atmosphere seen in both HL1 and Black Mesa, there's something so cool about the skyboxes present in them.
It's also quite nice to see that you built a Zen Scene, I really like it.
Aww, the houndeyes got spooked by the controllers :(
This is awesome, definitely what I would expect if Valve made us go back to Xen again.
Incredible! 🤩
that floating dead guy at 0:27 really freaked me out
Oh my god this is soo beautiful, there is so many details I love it it's short but a masterpiece ! can't wait for the next one.
My word. This was well done. I relly liked this!
Those chapter screens for HL3 are looking amazing!
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Looked very much inspired by Dead Space aesthetics, what with the muted colors, spacescape and the floating body, and oh yes it fits. Feels very different from Black Mesa's version of Xen, much colder, spacier and hostile, more alien. Can't wait to see more!
Ohohohohohoh!! The atmosphere and direction of the video is amazing.
These video just never stop amazing me unreal talent. Keep it up man, its inspiring to see this stuff!
It's like heaven and hell rolled into one
That is a true masterpiece... It really gives me creeps... Well done mate!
Props to the cameraman who placed his camera inside xen just to take this beautiful video!
I have nothing to say other than this is just stunning, really brings out how alien Xen was.
I like this version of Xen compared to Black Mesa.
BMs always felt too hospitable, too lush. Too Earth-like.
This Xen feels cold, and alien, like how it feels in the original Half-Life.
Based
"Impossible to describe with our limited vocabulary."
amazing work as always. for my personal taste though i feel like the planets in the background kinda spoil it. not because it doesnt look good but just because i always got the impression the laws of physics didnt really work the same way in Xen as they do in our world. this vision of Xen makes it feel more like an alien planet instead of another dimension.
still its massively impressive work and i can only imagine how long it took you to finish. love everything you make and hope you keep doing it.
The thing is, the fact that those planets are there shows that this clearly _isn't_ working according to our laws of physics. Same with the disproportionate haze/fog, which isn't present in open space, and the fact that sound transmission still occurs here, and that it clearly has some form of atmosphere but doesn't appear to have air resistance for free-floating objects, yet retains it for the flying creatures, and the way some things are affected normally by gravity such as the creatures on the ground or the stalactites, while other things aren't at all such as the drifting objects, and still others are only partially like the rocks which have been pulled nearby to the larger islands but not into them or the creatures which fly like they're moving through water, utilizing aerodynamic shapes and airflow control while turning in random ways and the like. And the gravity certainly isn't adhering to those distant celestial bodies - it's universal despite pointing vaguely away from the nearest planets.
@@ultmateragnarok8376 floating rocks not withstanding none of the other points you made preclude normal physics. there's nothing in that video that points to us being in outer space from the cameras POV. without knowing the scale, those planets could be billions of miles or many astronomical units away. so we could be sat on another planet (on a floating rock) looking out through a fairly thin atmosphere at the gas giant we're orbiting.
obviously you dont get floating rocks when gravity is behaving normally. equally though you dont get planets if its not. its kind of a mutually exclusive deal. which was my point really. it just looks like we're on another world in another solar system bar the unusual rocks.
@@ultmateragnarok8376 I agree for the most part, I think that these planets must have been teleported to Xen somehow, and they wouldn't have a gravitational pull relative to the planet (mass), but rather just *down* .
this is flippin' awesome
Holy Freeman, this is amazing! That's must be the Black Mesa Xen, not the jungle from Avatar!
An asteroid field located in a nebulous gas cloud made ENTIRELY of breathable atmosphere.
It's not impossible
Without a doubt beautiful work! When the controllers came up, those were actually frightening to see just patrolling. I will say the planets feel kind of out of place. With Xen being the border between dimensions, I imagine the reason for the floating islands is the same reason we have an asteroid belt. Two massive entities gravitational pull keeping things separated. Regardless, amazing work!
Everything about this is amazing, the little details, the description of Xen, the creatures, the luscious layout, and more.
You’ve outdone your self @theparrygod
Getting some very heavy Petrichor V vibes from Risk of Rain 2.
Beautiful. Alien. Deadly.
I like how sinister but natural is feels. so cool!
Your creations will always be the best.
I like the inclusion of the planet. It may seem contradictory, but the idea that normal physics _and_ funky Xen physics are at play at the same time really adds to the whole _"What the f...."_ feeling.
Gives me strong Dead Space vibes, especially when that floating dead body appeared. Solid atmosphere.
This is some really good eye candy
I just can't express how amazing your videos are. I countinously return to watch them from time to time, really, movie worthy level work.
Üdvözletem.
a wallpaper engine adaption for this would be awesome
Pretty cool stuff bro you really captured something.
This is really cool, love the sound design
Amazing... Nobody would believe that this was firstly inspired by a videogame from 1998.
wow! youre really damn talented, like holy shit. Amazing work as always!!
It makes sense that creatures adapted for Zer0-G, Low-G, or variable-g environs (but still lower than Earth gravity) would resemble marine life.
As always, stunning work you did there!
I always feel excited, when I see, you posted a new video and even more,
sometimes can't wait till you drop the next one.
It's People like you, who really illustrate the beautiful yet horrific and also sad world of Half-Life.
Thanks for that!
this is much better then black mesa, really nails the original half life vibe thats incredibly hard to recreate
[ happy amazed crowbar noises ]
Insane work ! My new favorite and your best yet imo.
Amazing
like all your other static Camera SFM this will be added in my android and Computer live wallpaper playlist.
I hope to see more of this kind of SFM,
- The citadel on alert scenery in Half Life 2.
- City 17 before street war
- Episode 2 destroyed citadel with portal storm
these 3 could look so nice with your style.
Amazing work as always
As per usual Parry God keeps impressing with his peerless quality
Nice work, as always 👏
Absolutely stunning. Calm yet also very busy. And detailed.