How to sculpt more expressive heads in Zbrush

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  • Опубликовано: 21 авг 2024

Комментарии • 36

  • @clarencezer
    @clarencezer 2 года назад +1

    Man, that morph target thing is so cool.

  • @PlantGothKira
    @PlantGothKira 2 года назад +3

    While I mostly use Blender, this is absolutely game changing to me and I'll try this next time I sculpt!

  • @omaior20
    @omaior20 2 года назад +2

    It really looks like a character from dishonored :D

  • @Gatz3D
    @Gatz3D 2 года назад +3

    Excellent video!! 👏👏
    Thanks for sharing this awesome technique!

  • @RainbowSlinky5
    @RainbowSlinky5 2 года назад +1

    hey this is pretty cool! i think its nice to have both options so you can pick/choose which is best. personally i prefer the version in your last video

  • @fabioka4
    @fabioka4 Год назад +1

    Extremely useful. Thank you! :)

  • @leondreiling892
    @leondreiling892 2 года назад

    Love the MorphTarget magic

  • @lucialeila2478
    @lucialeila2478 2 года назад +1

    Great video! Super helpful as always 🥰

  • @enricbagur8105
    @enricbagur8105 2 года назад +1

    Thanks for sharing your knowledge

    • @Outgang
      @Outgang  2 года назад +1

      Thanks for being around these parts.

  • @LucasRafaelDesenhista
    @LucasRafaelDesenhista 2 года назад +2

    Nice tips . We, Blender users, can adapt that using shapekeys :)

    • @Outgang
      @Outgang  2 года назад

      Haha good to know!

  • @3crazyclowns
    @3crazyclowns 2 года назад

    You are amazing.
    Love your vídeos, I´m learning so much.
    Thank you for sharing your knowledge with us.

  • @juanjosesalazarmorales5516
    @juanjosesalazarmorales5516 2 года назад

    thanks outgang, I'm definitely gonna try it

  • @Galvorn100
    @Galvorn100 2 года назад

    Very useful thanks!!

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 2 года назад

    Thanks a lot.

  • @hellrainbow
    @hellrainbow 2 года назад

    Great Idea

  • @TheSatzy6699
    @TheSatzy6699 2 года назад

    Love ur content 👍🏼

  • @leo-js6nk
    @leo-js6nk 2 года назад

    Toujours très intéressant.

  • @anandhg4286
    @anandhg4286 2 года назад +1

    THANK Y❤️U..

  • @gorkemuzun7451
    @gorkemuzun7451 2 года назад

    Thanks a lot

  • @serenity8839
    @serenity8839 2 года назад +1

    Well guess due too the likeness needing to be close i might need to save this one till later xD

    • @Outgang
      @Outgang  2 года назад

      I don't know that I should laugh at that but it's pretty funny.

  • @cutescarydolls
    @cutescarydolls 16 дней назад

    but i cant do that with subdivided model not even freezening subs

  • @_s_s_world_
    @_s_s_world_ Год назад

    i trying do same with morph target but its not working( when i importing obj file its just replace mesh and reset morph target (delete) and i heve no transition. what i doing wrong(

  • @GamingwithCasss
    @GamingwithCasss 2 года назад

    So your basically saying you have to look at things from more of a compostional point of view and control where the eyes of the viewer are directed too. Basically how one shape leads into the next and how your guiding the viewer through the model. Maybe the term you are looking for is the gesture of the shapes. So do you think its important to imply form with the direction of your brush strokes. I think a lot of my stiffness comes from not knowing which way have my strokes flow. I think gio nakpil has talked about this too.

    • @Outgang
      @Outgang  2 года назад +2

      Getting a nice gesture flowing through the model is key for sure, thanks for pointing that out.

    • @Outgang
      @Outgang  2 года назад +3

      Gio Nakpil is an amazing artist btw. Very inspiring.

  • @file2hd6026
    @file2hd6026 2 года назад

    What are your thoughts on the Maxon merger?

    • @Outgang
      @Outgang  2 года назад +1

      I think it happened for two reasons: 1- Pixologic's business model was flawed. Never charging for upgrades probably was hindering them financially. 2- Ofer Alon was perhaps looking forward to retirement and interested in selling to a new caretaker. This is all speculation.

  • @newnengates3764
    @newnengates3764 2 года назад

    I sculpt a lot of my models asymmetrical because my symmetry tools wouldn't work properly lol.

  • @fsalad
    @fsalad 2 года назад

    😄

  • @MrSanson
    @MrSanson 2 года назад

    Laura, could you start sculpting on Blender ?

  • @user-aaaabb
    @user-aaaabb 2 года назад +1

    check your email pls~