Quick tip to add to this. When you sculpt a palm, your fingers are suppose to look shorter on palm side of your hand. This is because there is a slanted plane that starts in between the knuckles and stops at the end of the webbing in between your fingers. You can notice this plane alot more if you slightly bend your fingers forward and apart stiffly and can actually feel it really well with your other hand.
I just wanna say, you're an incredible artist and your tutorials are fantastic. Because of these tutorials I've really been able to improve my skills. I know this is an older video but keep these coming.
I need to give this a go, ive been struggling with 3D sculpting for years, I find it hard to make subtle changes without having a physical piece of clay in front of me. From watching this Ive realised that I often will have too high a strength on brush and go too far with pushing and pulling the forms.
Yea do give it a go. Digital sculpting is fun once you get the hang of it. Definitely go low on intensities especially if you want more control. I know artist that use 3-4 intensity. I use 12. Also pressure sensitive so I’m often using a soft touch
The first thing I noticed was that you too quickly jumped to second & third level forms. And, not enough time was spent on the primary forms. For example, the palmar surface is typically much more concave, as well as the bone & tendon structures are barely addressed on the back of the hand. Granted, hands are some of the toughest shapes to learn to sculpt. But, it is VERY important to learn to sculpt them right. An excercise I would HIGHLY recommend, (especially for you), is to get ahold of some real-world clay, and try sculpting some hands practically. At first, it might not seem to make sense, since the final goal is to create the forms in the computer. But, it WILL make a GREAT difference. Don't worry, you'll never need to present the real clay sculptures, (unless you want to). The point is, it will give you a physical familiarity, a serendpity if you will, with the forms you are sculpting rather than just doing it only in the computer. It will give you a much more solid feel for what the forms should be, rather than what you "think" they should be. Please! Give it a try. You'll be pleasantly surprised and how much of a difference it will make.
Awesome video, keep em coming! Could you show how you setup your displacement maps and normal maps when starting to transfer your sculpts from zbrush to maya, when rendering in arnold. I keep missing certain detail I sculpted when rendering, not sure if it's a scale issue or map issue.. it displaces but lacks the higher stage details I made in zbrush.
@@artofjhill thank you so much sir i check on youtube and Google i dont find any tutorial of Sculpting asian and Japanese face... I really like your technique to i request you.. Thank you so much again Sir I will wait for it.. 🙏😊❤️
Is there a masking tutorial im working on a project assigned by my teacher and im behind on my work right now stuck on the first form of the model and im struggling with the hands and trying to sculpt out the feet how do you mask and extrude like that ?
you can't sculpt without pressure sensitivity so It's crucial. You don't need a super fancy one to start with though as long as it's a pen tablet it should get the job done
hey j, just a quick question, do they use base mesh for head,hand,feet creation in their AAA games pipeline or every time they have to start from scartch?
I am trying to re sculpt on my hands/fingers to a model that I got from a Styku scan. It's REALLY difficult because I have no idea about masking or cutting or anything....all I know is clay build up brush and move brush, and how to smooth. Yeaah. This isn't a bad video but I think I need to review a bunch of the mask stuff from another video first. I managed to sculpt my right hand back OK but the left is giving me trouble. >__
yea, definitely look up any words or tools you're not familiar with. Pixologic's website has an article on everything that you can read and see examples. Hope it helps. Keep sculpting
Hey J, What do you think about the 3D scans? I been seeing a lot of posts from 3D scan store and its crazy the level of detail they can get with scans right now! Do you think this is will be a problem for 3D sculptors in the future?
Hey. 3D scans already is replacing lots of work that would've been made by an artist. There will always be art to and jobs for artists though. Movies are done with photography and there are lots of artists on that. Pixar keeps making beautifully hand made stuff etc. So I wouldn't ever stop learning and improving hand made techniques unless you wanted to focus on the 3D scan workflow which will also always be useful for different productions.
Great video demonstration, and excellent work. I thought it was a cool theme--the connection of young and old reaching out literally and as down through time. It is somewhat reminiscent of Michelangelo's Sistine Ceiling fresco depicting the hands of God and Adam. You described your process and motivations very clearly in an impressive flow of commentary. I'm curious how you would approach hands intended for animation and rigging, as compared to a static design, particularly how modeling skin would work. Obviously, skin stretches over joints and bunches up into folds as things move around, so I'm wondering how to model for realistic skin behavior. Thanks for posting such and informative tutorial.
Thanks for the nice comment. For CG hands to behave as you describe, they would need to be built with good topology for animation then be rigged with a skeleton model and tendons in the hand and the skin would be simulated to physically slide around. Maybe also multiple displacement textures to show the wrinkles compressing and such while animating. That would be the highest end way to author a cg hand and would only happen if it was in a big budget film and was in close up. At that point, you'd just film a real hand though :p
@@artofjhill "...just film a real hand though"... LOL...good point. Although, recently the fidelity has improved so much in CG and in games that we can't be too far of from truly hyper-realism of this sort. Also, that's interesting about multiple displacement textures. I guess you'd have to create at least 2 or more keyframe-like maps and blend between them. And as for the skin and tendon simulations, I've seen some videos of Ziva. Probably could be applied to hands, but like you said, would it be worth the effort? Anyway, thanks for the demo. Cheers!
Love this video! Thank you! :} I have a question, if you don't mind answering: How long did this take you? I'm kind of new to sculpting, and I am striving to set realistic goals of time and how long it "should" take me to do certain things once I get better at them.
Quick tip to add to this. When you sculpt a palm, your fingers are suppose to look shorter on palm side of your hand. This is because there is a slanted plane that starts in between the knuckles and stops at the end of the webbing in between your fingers. You can notice this plane alot more if you slightly bend your fingers forward and apart stiffly and can actually feel it really well with your other hand.
Good Tip
Sign of mastery: making it look easy.
this channel is getting far less recognition than it deserves.
Agreed.
Instablaster.
only for us ;) , cg sculpting nerds
I just wanna say, you're an incredible artist and your tutorials are fantastic. Because of these tutorials I've really been able to improve my skills. I know this is an older video but keep these coming.
tysm I will definitely keep them coming. cheers
16:39 Criss crossing the pattern can make Y patterns like skin.
love this guy so much!!!!
Damn J! How do you produce such quality content so fast! Really appreciate these man, learning a lot!
Awesome man, glad to hear it
@@artofjhillzbrush artists salary in your country
just amazing, very helpful
I am glad you are back
Thanks
So sweet, really good camera work as well, may have to purchase your character course!
always mesmerizing and inspiring to watch you go! thanks so much for sharing!
glad you liked it
Thanks J ove also started doing hand sculpted coz of u now 👍
Awesome. Keep it up!
This is perfect, I was just thinking I needed some more hand anatomy practice!
Perfect. I hope it helps
How do you get to make the transpose brush working that way? in my zbrush it has the normal gizmo
It’s called the transpose line. It’s the original before the gizmo. Hit Y on your keyboard to switch
@@artofjhill thank you man!
I am a beginner trying to do stylized characters but I enjoy watching your videos about the workflows and stuff. Awesome content!
Sweet, thanks and glad you like it
One the best guys to explain Zbrush I learned a lot thanks to you J Hill and I glad to see you are active again
Thanks man glad you liked it
素晴らしい表現力!!
Damn as a freshman in art school id kill to have you as a mentor
I'm pretty busy but I do mentorships on the side occasionally. gl with art school
amazing work wow
I need to give this a go, ive been struggling with 3D sculpting for years, I find it hard to make subtle changes without having a physical piece of clay in front of me. From watching this Ive realised that I often will have too high a strength on brush and go too far with pushing and pulling the forms.
Yea do give it a go. Digital sculpting is fun once you get the hang of it. Definitely go low on intensities especially if you want more control. I know artist that use 3-4 intensity. I use 12. Also pressure sensitive so I’m often using a soft touch
I actily have a problom making the body of a monster or making a body in general befour sculpting on it
Nice tip..thanks
Came to say thanks! This is a great video, huge help for our works!
🙏
The first thing I noticed was that you too quickly jumped to second & third level forms. And, not enough time was spent on the primary forms. For example, the palmar surface is typically much more concave, as well as the bone & tendon structures are barely addressed on the back of the hand. Granted, hands are some of the toughest shapes to learn to sculpt. But, it is VERY important to learn to sculpt them right.
An excercise I would HIGHLY recommend, (especially for you), is to get ahold of some real-world clay, and try sculpting some hands practically. At first, it might not seem to make sense, since the final goal is to create the forms in the computer. But, it WILL make a GREAT difference. Don't worry, you'll never need to present the real clay sculptures, (unless you want to). The point is, it will give you a physical familiarity, a serendpity if you will, with the forms you are sculpting rather than just doing it only in the computer. It will give you a much more solid feel for what the forms should be, rather than what you "think" they should be.
Please! Give it a try. You'll be pleasantly surprised and how much of a difference it will make.
Omggg youre so gooddd
🙏
Thanks to you, you can make your fingers. Can you tell me where the moving function is at 03:25?
It’s the transpose line. You get that by turning off the gizmo from the transform menu
@@artofjhill thanks for letting me know🙂
Thanks a lot! Your videos are both educational and inspirational.
Glad to hear it!
I have to *hand* it to you, that was great
Gonna have to give you a hand for that one
Keep them coming!
Will do!
Very helpful, thanks
Np glad you found it helpful
so cool!!... Thanks!!!..will give a try.... btw, your brush link does not find any brush. I can see your other product... no brush.
Thanks. art station or gumroad store?
One of my favourite 3D artist.🙏🏾
Thank you
Like a BOSS!
This is super amazing super sculpting artwork. keep it up. big thumbs up
Glad you liked it
Master!
I would like to see a video on your setup to make videos haha great Sculpting, man!
Thanks man. That would be easy enough to do maybe I’ll do that sometime
Amazing!
Very good explanation and result, quality content keep it up!
Thanks man, glad you liked it
Ayy, that's really handy!
:)))
I see what you did there
Realy cool!!!
Thanks!!!
Glad you like it!
Still a beast J. Been enjoying your youtubes. Keep em comin. - Joe
thanks bro, will do
Awesome video, keep em coming!
Could you show how you setup your displacement maps and normal maps when starting to transfer your sculpts from zbrush to maya, when rendering in arnold.
I keep missing certain detail I sculpted when rendering, not sure if it's a scale issue or map issue.. it displaces but lacks the higher stage details I made in zbrush.
Thanks. Yea I plan to a video that covers going from Zbrush to Arnold
@@artofjhill wooohooo
Hands are high 🔥😉
perfect!
can u make a vid about skin shading in maya arnold?
I do plan to make that video just not sure when. Will do though
Nice details~`
why use the transpose line instead of the 3d gizmo?
Sir will you make video for sculpt Asian and Japanese face??
That's a cool idea. I may do that sometime. I want to do some videos on faces this year so I'll keep that in mind too
@@artofjhill thank you so much sir i check on youtube and Google i dont find any tutorial of Sculpting asian and Japanese face... I really like your technique to i request you.. Thank you so much again Sir I will wait for it.. 🙏😊❤️
Very awsome.💗
Glad you like it
Is there a masking tutorial im working on a project assigned by my teacher and im behind on my work right now stuck on the first form of the model and im struggling with the hands and trying to sculpt out the feet how do you mask and extrude like that ?
just draw a mask, invert it, pull out the mesh, then dynamesh again
Nice
Who does need your speed movements and actions in the tutorial? I'm looking for a slow step-by-step instructions.
how much important a screen pentablet for digital sculpting??
you can't sculpt without pressure sensitivity so It's crucial. You don't need a super fancy one to start with though as long as it's a pen tablet it should get the job done
hey j, just a quick question, do they use base mesh for head,hand,feet creation in their AAA games pipeline or every time they have to start from scartch?
basemesh for sure. no reason at all to start from scratch. beginning of each project is a good time to update basemeshes though
Greate!
I am trying to re sculpt on my hands/fingers to a model that I got from a Styku scan. It's REALLY difficult because I have no idea about masking or cutting or anything....all I know is clay build up brush and move brush, and how to smooth. Yeaah. This isn't a bad video but I think I need to review a bunch of the mask stuff from another video first. I managed to sculpt my right hand back OK but the left is giving me trouble. >__
yea, definitely look up any words or tools you're not familiar with. Pixologic's website has an article on everything that you can read and see examples. Hope it helps. Keep sculpting
how did you oull it out? what brush?
Tanks just need this video s
If you have time later, can you make a toe sculpting video?
Do you use a mouse or a wacom when you are sculpting on z brush? Or another device? TY
Nvmd I see you have a list of your setup in the description. Thank you
@@nl1125 have to have a tablet to sculpt can't do it with a mouse. need that pressure sensitivity
@@artofjhill Ah I see. Thank you
nice tutorial) can you share your zrush interface layout?)
for sure. I should get it up online this weekend. I'll put it on my site store and gumroad for free
Hey J, What do you think about the 3D scans? I been seeing a lot of posts from 3D scan store and its crazy the level of detail they can get with scans right now! Do you think this is will be a problem for 3D sculptors in the future?
Hey. 3D scans already is replacing lots of work that would've been made by an artist. There will always be art to and jobs for artists though. Movies are done with photography and there are lots of artists on that. Pixar keeps making beautifully hand made stuff etc. So I wouldn't ever stop learning and improving hand made techniques unless you wanted to focus on the 3D scan workflow which will also always be useful for different productions.
Good Video
Thank you
@@artofjhill are you planning to upload a QnA video in future??
Where's the nail of the pinkie?
how do u get that UI blue?
Customize UI Colors
Great video demonstration, and excellent work. I thought it was a cool theme--the connection of young and old reaching out literally and as down through time. It is somewhat reminiscent of Michelangelo's Sistine Ceiling fresco depicting the hands of God and Adam. You described your process and motivations very clearly in an impressive flow of commentary. I'm curious how you would approach hands intended for animation and rigging, as compared to a static design, particularly how modeling skin would work. Obviously, skin stretches over joints and bunches up into folds as things move around, so I'm wondering how to model for realistic skin behavior. Thanks for posting such and informative tutorial.
Thanks for the nice comment. For CG hands to behave as you describe, they would need to be built with good topology for animation then be rigged with a skeleton model and tendons in the hand and the skin would be simulated to physically slide around. Maybe also multiple displacement textures to show the wrinkles compressing and such while animating. That would be the highest end way to author a cg hand and would only happen if it was in a big budget film and was in close up. At that point, you'd just film a real hand though :p
@@artofjhill "...just film a real hand though"... LOL...good point. Although, recently the fidelity has improved so much in CG and in games that we can't be too far of from truly hyper-realism of this sort. Also, that's interesting about multiple displacement textures. I guess you'd have to create at least 2 or more keyframe-like maps and blend between them. And as for the skin and tendon simulations, I've seen some videos of Ziva. Probably could be applied to hands, but like you said, would it be worth the effort? Anyway, thanks for the demo. Cheers!
Your logooooooooo
I hated killing 69 likes, but you definitely deserve more.
:)
Love this video! Thank you! :}
I have a question, if you don't mind answering:
How long did this take you?
I'm kind of new to sculpting, and I am striving to set realistic goals of time and how long it "should" take me to do certain things once I get better at them.
This one maybe took 6 hours of sculpting time
@@artofjhill Incredible! Thanks so much for answering. It's a beautiful sculpt.
when the video played 1/3, I thought it is done
Curios of the machine you're running, somehow I expected to see windows but I'm seeing Mac OS windows.
yea I use mac OS it's an IMac Pro 2018 10 core
Yo Jason it's Jonah! Do you remember me?
Yo! Idk I’m bad with names
@@artofjhill Same Dont know if I met you at AAU or Xaviers house?
Never click so fast
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