Nice video, thank for posting. While Eric Lee Smith's game inspired many mechanics and rules for this game, they are distinct games. This isn't GMT's version of VGs game .
You're in for a treat, Matt. It's a brilliant, utterly absorbing game. I've never played with the advanced naval rules either. Looking forward to seeing how you get on.
Although Beauregard won the 1st Battle of Bull Run in your game anyway, it's worth mentioning for new players that J. Johnston could have attempted a 2-hex interception to reinforce Beauregard by rail, a special turn-1 only rule that reflects what happened historically.
Great to watch your amazing videos. Just so you know, the errata says you get 1 card for the 1st 3 turns. Also, you can spend action pts and put it into training. The errata says you get 1 SP for every 5 training pts instead of the original 10 training pts as stated in the rules.
According to the special rules governing the 1861 scenario...and the campaign game beginning in 1861...Wheeling should have started in Union control with the Union WV militia there. Also, both sides should only have one Action Card to start the game. Be that as it may, could not have Polk built a fort in Springfield since he had a TM card to make things really hot for the Union?
I use the Oregon Laminations Deluxe 2.5mm Counter Clipper Corner Round Punch. You can find it on their eBay store: www.ebay.com/str/oregonlaminationsstore
I ran across a youtube video where the guy was actually playing the game on his computer. Where is that version of the game? I had this as a kid and would love to play it on my pc (hard to find the room for the giant map at home).
@@marinewillis1202 I haven't tried US Civil War on Vassal no, so I couldn't speak to that. Vassal is a platform on which people then build 'modules' for individual titles. I only use it where a game is too physically large for my space, and even then I struggle without the tactile quality of physical components. But definitely worth checking out and many people love it.
@@chewiematt9727 I agree with the tactile thing of having the physical components all laid out. I find it much more satisfying than electronic versions. Hail to the cardboard…..
Hey, this isn't actually the Civil War by Victory Games. It's a new game that reinvents the previous game, using a lot of the same innovative design concepts.
With all of the agonizing about what the Confederates should do in 1861 about their militia piece that started in Charleston, West Virginia, I must point out that at no time in 1861 in the real war did the Confederates control Charleston, West Virginia. This is a strange error in the game's 1861 setup. There was a brief time in the fall of 1862 when Charleston came under Confederate control, but that is all.
Nice clipped counters!
Nice video, thank for posting. While Eric Lee Smith's game inspired many mechanics and rules for this game, they are distinct games. This isn't GMT's version of VGs game .
Awesome playthru
Thank you for the outstanding content
You're in for a treat, Matt. It's a brilliant, utterly absorbing game. I've never played with the advanced naval rules either. Looking forward to seeing how you get on.
Good to see you back posting videos again, as your videos are some of the best for wargaming rules and in- game strategy and tactics
Although Beauregard won the 1st Battle of Bull Run in your game anyway, it's worth mentioning for new players that J. Johnston could have attempted a 2-hex interception to reinforce Beauregard by rail, a special turn-1 only rule that reflects what happened historically.
Look forward to more videos on this game! Thanks!
Great to watch your amazing videos. Just so you know, the errata says you get 1 card for the 1st 3 turns. Also, you can spend action pts and put it into training. The errata says you get 1 SP for every 5 training pts instead of the original 10 training pts as stated in the rules.
Good video .... was hoping you wouldn't have skipped over the last part. Thanks for posting.
According to the special rules governing the 1861 scenario...and the campaign game beginning in 1861...Wheeling should have started in Union control with the Union WV militia there. Also, both sides should only have one Action Card to start the game. Be that as it may, could not have Polk built a fort in Springfield since he had a TM card to make things really hot for the Union?
Do you have a link to the corner punch you use to clip the chits? I've had the worst experience with garbage cutters and you're look clipped so nice.
I use the Oregon Laminations Deluxe 2.5mm Counter Clipper Corner Round Punch. You can find it on their eBay store: www.ebay.com/str/oregonlaminationsstore
@@chewiematt9727 Thank you!
Which edition of the rules are you using?
Enjoying your play through.
I'm using the original rules which came with the first print run. Haven't checked the living rules...
@@chewiematt9727
I got hold of the second edition rules player aid card. 🤔only to find out that GMT are going to edit the rules again
In the initial attack on Beauregard, wouldn't he be at +3 rather than +2?( 1+2 for the entrenchments)
Ignore this.
I ran across a youtube video where the guy was actually playing the game on his computer. Where is that version of the game? I had this as a kid and would love to play it on my pc (hard to find the room for the giant map at home).
Probably a program called Vassal. Type 'vassal engine' into a search engine and it should be the top result.
@@chewiematt9727 Thanks! have you tried it? Is it a decent representation?
@@marinewillis1202 I haven't tried US Civil War on Vassal no, so I couldn't speak to that. Vassal is a platform on which people then build 'modules' for individual titles. I only use it where a game is too physically large for my space, and even then I struggle without the tactile quality of physical components. But definitely worth checking out and many people love it.
@@chewiematt9727 I agree with the tactile thing of having the physical components all laid out. I find it much more satisfying than electronic versions. Hail to the cardboard…..
Awesome game ..
Hey, this isn't actually the Civil War by Victory Games. It's a new game that reinvents the previous game, using a lot of the same innovative design concepts.
With all of the agonizing about what the Confederates should do in 1861 about their militia piece that started in Charleston, West Virginia, I must point out that at no time in 1861 in the real war did the Confederates control Charleston, West Virginia. This is a strange error in the game's 1861 setup. There was a brief time in the fall of 1862 when Charleston came under Confederate control, but that is all.