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chewie matt
Добавлен 14 сен 2014
I play wargames. I film myself doing so. I ramble on about them, trying to give a feel for some of the technical qualities of the game as well as the tactical and strategic considerations represented by the situation. My two cats often thwart my attempts to play.
1985: Deadly Northern Lights - Gates Of Fire (full rules) 2
1985: Deadly Northern Lights
Thin Red Line Games
The Gates of Fire
Full rules - part 2
Thin Red Line Games
The Gates of Fire
Full rules - part 2
Просмотров: 272
Видео
1985: Deadly Northern Lights - Gates of Fire (full rules) 1
Просмотров 4089 месяцев назад
1985: Deadly Northern Lights Thin Red Line Games Gates of Fire 1 Replaying the first scenario using the full rules
1985: Deadly Northern Lights - part 4
Просмотров 66410 месяцев назад
1985: Deadly Northern Lights Thin Red Line Games The Gates of Fire Part 4 An overextended NATO take some late losses in the struggle around Tromso.
1985: Deadly Northern Lights - part 3
Просмотров 23010 месяцев назад
1985: Deadly Northern Lights Thin Red Line Games The Gates of Fire Part 3
1985 Deadly Northern Lights - part 2
Просмотров 31910 месяцев назад
1985 Deadly Northern Lights Thin Red Line games The Gates of Fire Part 2 More Warsaw Pact gains with minimal NATO resistance, as yet.
1985 Deadly Northern Lights - part 1
Просмотров 52310 месяцев назад
1985 Deadly Northern Lights Thin Red Line Games The Gates of Fire Turn 1
Grand Havoc: Perryville - part 3
Просмотров 21610 месяцев назад
Grand Havoc: Perryville By Revolution Games Part of the Blind Swords system Closing turns as the Union attempt to counterattack and overturn the Confederate gains.
Grand Havoc: Perryville - part 2 (turn 5)
Просмотров 27511 месяцев назад
Grand Havoc: Perryville By Revolution Games Turn 5
Grand Havoc: Perryville - turn 1
Просмотров 78811 месяцев назад
Grand Havoc: Perryville By Revolution Games The first turn in a messy battle in Kentucky
Birds of Prey: Aegean Thunder part 2
Просмотров 16711 месяцев назад
Birds of Prey Ad Astra Games Aegean Thunder Part 2 (turns 3-5)
Birds of Prey: Aegean Thunder - part 1
Просмотров 400Год назад
Birds of Prey Air Combat in the Jet Age Ad Astra Games Aegean Thunder Part 1 Two F4E Phantoms face off against a F16C Fighting Falcon.
Battles in the East: Bagration Stopped 2
Просмотров 2,2 тыс.Год назад
Battles in the East Volume 1 (1944) by Decision Games Bagration Stopped Part 2: Turns 3-7
Battles in the East: Bagration Stopped 1
Просмотров 929Год назад
Battles in the East Volume 1 (1944) By Decision Games 'Bagration Stopped' Turns 1-2
Lock N Load Tactical: Heroes of the Nam
Просмотров 665Год назад
Heroes of the Nam By Lock N Load Publishing 'The Cavalry'
Littoral Commander: Luzon Pass
Просмотров 893Год назад
Littoral Commander The Dietz Foundation A quick playthrough of the Luzon Pass scenario.
Littoral Commander - Meeting Engagement 2
Просмотров 1,2 тыс.Год назад
Littoral Commander - Meeting Engagement 2
Littoral Commander - Meeting Engagement 1
Просмотров 2,4 тыс.Год назад
Littoral Commander - Meeting Engagement 1
Tannenberg: Eagles in the East - part 2
Просмотров 4712 года назад
Tannenberg: Eagles in the East - part 2
Tannenberg: Eagles in the East - part 1
Просмотров 8172 года назад
Tannenberg: Eagles in the East - part 1
Old School Tactical: Brandenburgers 2
Просмотров 4032 года назад
Old School Tactical: Brandenburgers 2
Old School Tactical: Brandenburgers 1
Просмотров 1 тыс.2 года назад
Old School Tactical: Brandenburgers 1
World at War 85: Scenario 8 - Metal Rain
Просмотров 4332 года назад
World at War 85: Scenario 8 - Metal Rain
World at War 85: Scenario 7 - Trip Wire
Просмотров 5212 года назад
World at War 85: Scenario 7 - Trip Wire
World at War 85: Scenario 6 - Vertical Strike
Просмотров 3542 года назад
World at War 85: Scenario 6 - Vertical Strike
Thanks for posting. Liked your solution for choosing the JCCs during the Planning Stage, but maybe randomisation of choice, in this case, was a factor in the US defeat...there might be 'no brainer' selections of JCCs that the US should adhere to in this scenario.
Great videos! Just started my first game. I have been playing VG' Civil War. Thia seems very streamlined comparitavely. I am excited to see the differences I would recommend you get your hands on VG's. Your strategy and well thought moves would really shine.
Hope you’re doing well. Have you played anything lately that you really liked?
Thanks! Yes, all good. Hope you are too, and enjoying your gaming. I haven't filmed anything recently for a few reasons. I was finding it slowed games down and I was running out of steam to finish them. Enjoying playing much more quickly without having to keep a film edit in my head and camera to hand, with all the stopping and starting involved. I've also been playing things which don't really sit on the channel very well - League of Dungeoneers, Dungeon Alliance, a Formula One game called Pole Position, Street Masters. And where I have played wargames, they've been replays of games I like and want to explore more: Eastern Front (Der Weltkrieg), Lock N Load Tactical, WaW85 and Fields of Fire all spring immediately to mind. I may do something on World at War 85: Blood and Fury or First Victories when they arrive, but I'm not promising. Not playing to film is quite liberating at the moment!
Loving this introduction to the System and this famous battle. I've ordered this game and looking forward to exploring it. Question: How is your particular battle being decided without the 2 main lines actually engaging? If the wings take up so much of the dynamic command focus, how the hell is the centre troops ever going push to contact from both sides? How is this game's command modelling accurate? Are we to believe that the Persians rounded up all these troops and then didn't have the ability to actually move them forward into battle??
Firstly, thanks for the positive comments. In terms of getting the lines into contact, it will happen in battles where that looks viable for both sides. Here, it doesn't. Poor light troops against phalanx isn't viable for the Persians. So they have to look for a different plan. The orders system in GBoH is excellent, tense, climactic. There can be moments of great jeopardy - and either it goes well for you, or not. That can make outcomes from a single playthrough look 'inevitable' in retrospect, when in fact many possible outcomes were in play. Hope you enjoy the game.
Nice clipped counters!
how did you order this game?
I ordered it direct from the Dietz Foundation on their website. There's a Baltic version in production. I don't know about the current availability of this one.
I don't think you can resupply ships in LC:IP unless allowed by scenario special rules.
I went back to check and you're correct. One of the great strengths of the JCC cards is that it allows for 'what-if' experimentation, and it certainly didn't harm my enjoyment of play! Maybe the Baltic set will include ship resupply.
I just picked up the 1985 edition of this game, and your video had me worried I wouldn't be able to read the US pieces. The ones I have are a much lighter shade of blue, a lot easier on the eyes. Still learning the game and your videos have been a big help, thanks!
I think in your first combat you forgot the 3 columns shift to the right for the barrage marker. It would then have been a 9:1 attack with 2 step losses for a complete destruction of the fusilier battalion
If I understand correctly the ANV will also be out of supply as McLellan's zone of influence cuts their full (rail) supply, from Richmond via Hannover and from the southwest at Gordonsville, at the end of their next impulse. Another reason to fall back to Hannover. They are however able to trace limited supply from Richmond.
Playing this one tonight thank you for the video
6 year old video I know, but I'm watching because version 2.0 of the game is on Kickstarter right now. What seemed to be a quick and easy elimination of the all Vietnamese land forces I suggest is highly unrealistic. Are you certain you played ground attacks correctly? I've backed the game but this worries me. I would think Vietnam could hold out a very long time with their standing army of 600k.
Hi Mike - I can't honestly remember! It's such a long time ago. I only remember the play balance being pretty badly out of whack and being happy to sell this game on.
Great game thanks for excellent video
Great game but mad second prices maybe there due new printing 😊
I agree - no idea where the secondary market prices come from but they are out of control for TRL stuff
Very good relief attempt. Looks like even slightly better than Manstein's one. 👍
This is precisely why some games are better to play on Vassal. I just achieved the same setup you've captured here in less than 10 seconds. I launched the module, selected Konev Springs the Trap from the menu and voila! I was ready to go. Also, those huge Russian skyscrapers of units are a lot more manageable on Vassal than under tweezers.
Thx for videos! Nice job!!!
3:46 for future reference, an LHD is a type of ship that carries helicopters and marines for amphibious assaults. Not sure how it impacts gameplay, but IRL that would probably be the most important ship in that formation.
Nice look at DNL! I'm clipping the counters for it now, and just finishing up a first read of the rules. Looking forward to watching your next game with the full rules to see how different it plays.
Gday Chewie Matt. Just responding to your concerns in the East with this wonderful game. I do agree that the On to Richmond! mechanic is not severe enough but the stalemate is of your making. There is every reason for the Union to continue to attack towards Richmond. If it falls it will open up riches in the way of many bps beyond. You do this with naval-undercutting into cps further south. This drains future reinforcements or forces Lee to split his army. It also draws away future reinforcements that could railed to the west. Use your navy and put the the pressure on with the Army of the Potomac. Against this strategy Lee can never hope to get Washington or hold it for long and nor should he. Their best hope are low ap rolls and digging in and delaying advances as well as reinforcing eastern ports early in the game (if you can). Btw you in the west to establish supply and move along rail lines you need to take control of those towns otherwise they block supply. Great videos Ive really enjoyed them ty
ASW Surv markers have to be within 2 megahexes of an operational airbase or undamaged port and naval surv have to be within 4
2 points - first you can't daisy chain supplies forward, ie they can move once not be landed by a TF then picked up and moved by helo. Second don't forget naval bombers can lay sea mines
Thanks for doing this. Played it twice so far with detailed rules. Next project is to play MAD 1985
Interesting railroad rules. I just finished reading that moving Johnston's 10,000 men force to support Beauregard at First Bull Run in July 1861 took five days to move 23 miles. Jackson marched his men through the same area by foot in only two days. Sounds like it took a while to get the steam up in Virginia during this game turn.
Use a magnifying glass to see the hex numbers and counter qualities.
My favourite game
Haven't played this scenario yet, great vids on this game,. thanks for posting
Fascinating game and nice map and chits. Thanks for the video.
Interesting video. I wonder about combining Breaking the Chains with Next War:Taiwan for an invasion scenario? Thanks for posting this!
Great job!! Nice to see a replay. I love this game and the series of games TRL games has produced.
i would like to get this game but at 450 plus well out of my price range
Yes, sadly TRL stuff seems to command crazy prices on the secondary market. I pre-ordered direct and it was a third of that price, which is still expensive, to be fair.
Hope you’ll provide us with video of your replay. Thanks Chewie…👍👍
Thank you CM, another great game play through that I’ve put “on deck” for play…👍👍
Lyon, great general, was killed. 1st Union general killed in war.
Well done, helpful for learning the game. Thanks for posting!
sweet!
Cool I havent seen too much on this one yet plus it seems hard to find
Really enjoying the Grand Havoc vids. Definately something I'd like to pick up - although I got sidetracked this week by a copy of At Any Cost: Metz 1870, which I believe uses the same/similar system.
So enjoying your videos on the Blind Swords system.
Pulling it down from the bookshelf. Thanks CM!
They’re very similar, there’s just some minor differences because of the scale (regimental level units in Blind Swords vs. demi-brigade AMFS). I personally prefer Blind Swords’ quirks to Black Swan’s but they’re like 85% the same ruleset.
Yeah, of the same pedigree. I think there was a third variation out there, but can't recall what it is. Probably two words starting with 'B' and 'S', if it sticks to the same naming convention. This Blind Swords system is great and I'm regularly tempted to pick up more of them every holiday season.
How much effort on those counters or is there some place that provides those?
Do you mean the aircraft models on the boxes? If so, the game comes with those, and the tilt blocks and altitude markers.
yeah exactly. Didnt know what all it came with. Nice that it comes with all that@@chewiematt9727
Was a good idea, going vertical in the F-16 to expend some of that energy and hopefully come back down on the Phantom's tail. Even though the expected outcome was unforeseen. Perhaps doing a turning climb & roll to the right, then doing the same next turn to the opposite direction while diving (a Displacement Roll) would've shortened your horizontal movement? Whatever happens, these spacial and situational decisions change every turn and it's quite enjoyable to ponder them before seeing what comes from the decision. Especially since each turn represents such a short amount of real-time. Thanks for the vid!
BoP definitely features really good spacial situations, and it seems to pay to think of your maneouvres over multiple turns - you seem to lose energy and time if you flip-flop between plans from turn to turn. I think the F16 was optimistic in hoping it could get into an advantageous position in a couple of turns when it was clearly on the defensive. But it was a decent try which levelled things out. Thanks for the comment - I really enjoyed this game!
Thank you, nice to see you play this again.
Always interesting seeing this one in action. Looking forward to more. Thanks!
I have considered buying this game in the past, but I think the Speed of Heat has the level of complexity I am happy with. This may be a step too far.
I played JD Webster's Fighting Wings series before I learned Birds of Prey, and was surprised that I find BoP more intuitive and fun, given its reputation for complexity. Its worth trying if you get the chance.
I've played Fighting Wings a lot in the past, and bought this game when it first came out. Got to admit I struggled! However, I went to the BritBoP "convention " in early June 2024, and as a result of getting some face to face play it all just came together. Now we were playtesting a new style nomograph which I think made things easier, but I was getting moves plotted and executed at least as fast (if not faster) than I did with Fighting Wings. I really enjoyed it.
@@heneagedundas I was hoping to make it to BritBoP but sadly was unable to attend. Glad you got some good play in! I have the nomographs, but yet to properly learn how to use them.
I’m like a kid in a candy store when your video comes out. Thank you for the time and effort that you put into these, we appreciate it! Do you have any interest in the new Totaler Krieg or Red Strike?
Thanks for the kind comments. I passed on Totaler Krieg, although I know it has a solid reputation. I find card-driven things are usually unsatisfying solitaire. Red Strike piques some interest, but it also has cards - until I see the game in action I won't be able to make a decision on it. I have a significant backlog of unplayed games as it is, as well as lots I want to explore more deeply so I'm in no danger of running out of things to play or film!
According to Yves, the cards for Red Strike are not required and have not been playtested (may break the game…😱).
@@hiflyer747 Hardly inspires confidence in a £150 game! And while VUCA do a lovely production, I was completely underwhelmed by the gameplay in Crossing the Line, Bug River and Operation Theseus. I'm definitely going to wait and see on Red Storm.
Did you finish, or did the Germans surrender…😉
Still playing... I'll post another vid soon
What is the rules for forming and army (army of the patomic/army of northern Virginia) I cannot not find it in the rules book
Thanks for doing this, it's been fun watching it as I prepare to try this battle myself. I wasn't able to see the specific make up of the French defenders in the first attempted assault that first got messed up by the artillery from the German side, letting them retreat and then the pounding of the stack that moved into the hex ending in the Germans retreating instead of continuing the assault. I have a feeling there's a lot of subtlety to the sequence of play and the combat system. At a basic level, if you'd stick around, taking 1 hit to two units, you would have had to remove 1 strength point in the attack for each of your armor units for the stream, but the defenders would have been in the clear instead of woods (Row 1 instead of 2 to determine the column) and a shift of +1 to the column due to the AS. Likely not enough to be better than the originally planned attack, but possibly still worth attacking since the onus is on the Germans. As is, now the French could just go back in during their turn. Having some German units under EXP markers once there are enough of them at the front line to do that would have made the whole thing a bit better for them, as you could at least have those units exploit into the vacated hex. My first impression is that it might be too forgiving on the units being shelled, especially for those under an IP or a PA marker. To me, those units should likely have to take a hit first before retreating given their 'posture'. Since the French didn't have an IP, conceptually I'd be fine with them retreating, but not the Germans. Another minor point that I'd explore if it were my design, would be whether it makes sense for a unit to retreat to worse terrain for the defense when being shelled, which the French did. Nevertheless, this looks a pretty cool system, thanks again for doing a playthrough.