What if the Amiga sounded better?

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  • Опубликовано: 18 сен 2024

Комментарии • 181

  • @kjakobsen
    @kjakobsen День назад +20

    The Paula was one of the few custom chips, that never got any improvements.

    • @bernymeyer1578
      @bernymeyer1578 День назад +11

      yes I hoped for 8 or even 16 channels on the A1200 and i was a bit disappointed

    • @kjakobsen
      @kjakobsen День назад +8

      @@bernymeyer1578
      And should have been upgraded to 16bit 44.1khz.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere День назад +8

      I came here to make this exact statement. It is strange that NO improvements were ever made to the Amiga's sound capabilities. No additional voices, no higher fidelity (e.g. 12, 16 or 24 bit), no built-in special effects like echo/expand/contract/flange/etc. It was impressive when it was first released but the competition did not sit still. And with MIDI capability built-in to the Amiga's main competitor, the Atari ST, it's even more amazing that they didn't improve the sound for the next iteration. In an interview from several years ago, Glenn Keller, the designer of the Paula chip, mentioned that there was almost going to be 8 voices instead of 4, but it didn't materialize for some reason.

    • @root42
      @root42  День назад +6

      Yes! exactly! Why it never received any useful upgrades is so beyond me! Even the GF1 was eventually upgraded by the Interwave.

    • @therealyogibear2k225
      @therealyogibear2k225 День назад

      It's true the the Paula never got an upgrade and, yes it's true 4 channels suck, especially when you have to kill a main instrument to play sound effects (prime example for me was Pinball Dreams and Fantasies,) but some songs sound amazing with only 4 channels when they are programmed right. Chris huelsbeck, Alistair Brimble, Tim Follin all were amazing music creators.

  • @JimmiG84
    @JimmiG84 День назад +8

    While the MT-32 sounds cleaner and brighter, Paula was more flexible. An MT-32 will always sound like an MT-32 since the sounds are fixed. Many artists (particularly in the demo and mod scene) were able to create amazing music using just Paula. Also, many early PC games used general MIDI or MT-32 even for sound effects, which could lead to some bizarre situations such as hearing what was obviously a snare drum play when you crashed your car in a racing game.

  • @NaderGator
    @NaderGator День назад +12

    even with Paula and 4 channels/music mods , most game-music really sounded great at that time, like risky woods, turrican2, lotus 3, pinball(s) ..etc

  • @ProBloggerWorld
    @ProBloggerWorld 2 дня назад +8

    Wow, day and night! What a difference. More depth and volume.
    This is my nerdiest thing of the quarter thingy. Thanks! 🎉

    • @CaudaMiller
      @CaudaMiller День назад

      right, just pick worst of the worst ever , if you can even call em compositions... and turn em into midi. like turning shit into diarrhea. just priceless

  • @skibidi.G
    @skibidi.G День назад +4

    Paula's sound is so warm , nice to have midi too ✌️😎

  • @rbus
    @rbus День назад +5

    The thing I loved about the Amiga sound was the creativity and technical abilities of the people who got around it's limitations. For instance, writing music around chord samples and careful re-use of voice channels between note & percussive sounds. Few musicians did this better than a Finnish composer who went by Di33y (check out Towards & Back and Banana Split, and all of their tracks are brilliant). I would've loved if a 'next-gen' Amiga sound were to just add a Motorola DSP like the Atari Falcon, NeXT workstations, some 90's Apples, and just let devs invent the soundchip they want per se.
    Was a huge fan of Roland and Yamaha XG MIDI artists who pushed the technical limitations of GS/XG in the day. One of my fave fromthe GS world was Anomaria and the in-house demo tune writers at Yamaha really pushed what XG could do in terms of effects buses and modulations. Recently bought an MU128 and have been getting back into playing with MIDI.

  • @stephenkennedy6358
    @stephenkennedy6358 День назад +4

    MIDI ports are basically serial ports with a different pinout all you need is a dongle.

    • @jimbotron70
      @jimbotron70 День назад +2

      A MIDI interface. I had one from Datel.

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 2 дня назад +12

    With Paula you have freedom. No need to stack with fixed sounds.

    • @PATTHECATMCD
      @PATTHECATMCD 2 дня назад

      Musos don't really like freedom. They like to quarantine notes on a stave and nail buskers to a tree.

    • @root42
      @root42  2 дня назад +2

      MT-32 also was flexible, you could upload new patches and create new sounds. But yeah, the Paula was basically a simpler version of for example the GF1.

    • @TurboXray
      @TurboXray 2 дня назад +2

      You also only had 4 channels. And a low rate. And it's sample-based synth equiv which means it has that weird sound to it when you try to stretch a sample over too much frequency range (octaves). I'd take the MT-32 over Paula every time.

    • @104d_3rr0r_vince
      @104d_3rr0r_vince 2 дня назад +4

      @@TurboXray Indeed, but you could sample everything. That was I did as a kid and enjoyed it. For the price it was also awesome having a tracker.

    • @TurboXray
      @TurboXray 2 дня назад +1

      @@104d_3rr0r_vince Ohh I know. I'm from that era. I made plenty of mods and cut my teeth on trackers as well. I also know all the limitations as well (and the tricks that try to hide those limitations).

  • @roygillotti4615
    @roygillotti4615 День назад +2

    The Apollo FPGA core used in their V4SA and V4 Series Accelerator cards has a 16 bit audio version of Paula that is fully backwards compatible and has a bit more channels to play with.

  • @kaiser76
    @kaiser76 День назад +2

    the cripples in amiga sound and the gorgeus midi sound shock me.

    • @kjetilhvalstrand1009
      @kjetilhvalstrand1009 День назад +1

      It sounds like clipping, the sound cuts of at high amplitude, it also sound like its playing, low quality samples, without mixing. This games where made for 7Mhz 68000 nothing more powerful.

    • @CoPoint
      @CoPoint 19 часов назад +1

      Yeah - those pops at the beginning of every note (in most examples)? That's about what happens if you don't start your samples at a zero-crossing - it's almost like they didn't really have a clue about how to use something sample-based like the Amiga, AT ALL (which doesn't make ONE bit of sense to me, as that should be one of the most basic things anybody worth their salt working with audio in any way learns pretty fast... I'm pretty much an absolute dilettante in that regard, but even I know that much, so that kind of error on absolute pros doesn't make one bit of sense 🤷‍♂...)

  • @petertorda5487
    @petertorda5487 День назад +2

    Games, which pushed MT-32 on edge, were games from D.I.D, Inferno and TFX. They focused more on custom patches, which used virtual analogue part of its architecture. Biggest problem of MT-32 is, that it didn't inherit samples from D-50, but ROM was more focused on "realistic" instruments, which sounds pasticky today. :-)

    • @root42
      @root42  День назад +1

      Inferno had one of THE best soundtracks ever. Amazing game in that regard. And yes, I agree that the MT-32 sounds a bit cheesy. But still I love it.

    • @atomicskull6405
      @atomicskull6405 День назад

      The only thing that came close was the QS300 mode hidden in the Yamaha DB50XG and that was an oversight by Yamaha. It uses the same sound chip as the QS300 workstation and they forgot to disable the edit mode when they designed the DB50XG. Subsequent sound cards and modules using that chip kept only the TG300 and XG modes and disabled the QS300 mode.

    • @werpu12
      @werpu12 23 часа назад

      @@root42 Well it did not age well, but it was the best affordable synth of its time for a short period of time, and if you want a perfect 80s synthi sound the mt32 is the one to use!

    • @petertorda5487
      @petertorda5487 23 часа назад

      @@root42 despite of everything I like more Mt-32 then SC-55, as SC-55 I consider as plain ROMpler.

    • @petertorda5487
      @petertorda5487 23 часа назад

      @@atomicskull6405 MU100r could have such a secret mode. 😀

  • @ArnoudRoeland
    @ArnoudRoeland 2 дня назад +2

    Thank you for this video, really interesting. I am a big Amiga fan and I am a big Sierra fan as well, something that apparently is quite unique ;-) I played most of my Sierra games on my dad's PC and my dream was always to have a computer with a Soundblaster and MT-32, I think that was the ideal setup for Sierra games. To see Sierra games on an Amiga using the MT-32 is quite amazing. I often thought about this, but didn't know it was possible. I do think Sierra could have done a lot more with the Amiga sound. Rise of the Dragon is one of my favourite (Sierra) Amiga games and I think that sounds amazing and the MT-32 does not sound a whole lot better.

  • @RichardCyberPunk
    @RichardCyberPunk 3 часа назад

    Thank you very much for this video. This is the first time ever, that I see a video talking about the Amiga and MT32

  • @dave24-73
    @dave24-73 День назад +1

    If they had added an additional set of Paula chips that would have been enough, the Paula was very capable, what they needed was more channels.

    • @root42
      @root42  День назад

      I think 8 bit and 22-ish kHz was too little in the end. More channels would have been nice though.

    • @dave24-73
      @dave24-73 День назад

      @@root42 you need to take into account when the Amiga was released and when sound blasters became the norm, there is a big gap. The MT32 came out quite a bit later, and you could equally add an AKI sampler and blow it out the water, what made the Roland MT32 good was game compatibility. Monkey island is a good example of how the Amiga was better than your average PC at the time.

    • @gdclemo
      @gdclemo День назад +1

      @@root42 and per-channel stereo panning instead of the hard stereo split!

  • @CrassSpektakel
    @CrassSpektakel День назад +1

    You could also connect most PC-Soundboards to the Amiga - with Soundboard I mean those MIDI-based-boards you could attach to the pinheaders ontop a Soundblaster and compatible cards. There were many, one of them was the Yamaha DB50XG, a board so famous you can still find people using it on RUclips. The trick, all those boards just used TTL-based RS232 over the pinout. A simple Adaptorboard with some MAX232 was enough to connect them to the Amiga (and the ST and the C64 and whatever RS232 system you used).
    To behonest, the idea behind Soundboards was already dead in 1994 when the first cards with DSP arrived. At first those cards did a hell of a workaround to be MIDI-compatible, hiding the RAM and the DSP behind a MIDI-Interface. But the writing was on the wall, in 1996 the first cards with DSP but without MIDI-hardware-layer showed up and with AC97 sound MIDI became totally irrelevant for PC-based audio. Also with the arrival of MMX the DSP was pretty fast dying off too because a 200Mhz MMX CPU could easily mix 100 audio channels at 100khz and 24 Bits.

  • @Jivemaster2005
    @Jivemaster2005 2 дня назад +4

    This is awesome! Now we need this working in the Lucasarts games. Too bad the ones you show doesn't work as whdload versions

    • @root42
      @root42  2 дня назад

      LucasArts would require a reimplementation. Would be nice as the original ports are severely lacking compared to the PC version.

    • @Jivemaster2005
      @Jivemaster2005 2 дня назад

      @@root42 Yeah, I noticed this when I first tried the DOS ports of Monkey Island 2 and Indiana Jones & The Fate of Atlantis after enjoying those titles on my Amiga 500 back in the day. I can live with the reduced color palette in the Amiga versions but the missing animations, sound effects and music can be quite painful IMHO. You got me exited to hook up my Roland CM32L or MT32 to my Amiga computers and try out some of the tiltles you show but sadly I don't have the boxed versions, only the whdload versions 😞

    • @root42
      @root42  2 дня назад

      @@Jivemaster2005 Yes, exactly. If you search around the web you will find disk images for those versions I showed. However WHDLoad might also have the install program included and/or the driver, which you can enable by editing the resource.cfg

  • @vabello
    @vabello 2 дня назад +2

    Interestingly, on the PC side, I had a SoundBlaster 16 which I paired with a Roland SCB-7 (I think. There was also the SCB-55 but I don't think I had that one). The music in my games with the Roland sounded pretty much how it sounds here on the MT-32.

  • @AndrewAHayes
    @AndrewAHayes День назад +1

    I had an MT-32 module that used to get swapped between my PC and my Amiga's, my Roland D50 set to General MIDI sounded the best though.

  • @sircathal7505
    @sircathal7505 17 часов назад +1

    The way the Amiga sound is generated in the Sierra games is ultimately a kind of MT32 emulator. If the individual tracks had been created individually as MODs, with the necessary samples, much more could have been achieved. But that would certainly not have been in Sierra's interest, because they distributed the MT32 back in the days.
    Nowadays you can get the MT32 sound quite cheaply at home with the PiMT32. Back then, it was simply unaffordable for the typical poor student.

  • @johnsmith1953x
    @johnsmith1953x 2 дня назад +6

    *The problem with the MT-32 was that the music*
    sounded more synthy and very similar to each other
    versus MODs. I'd rather have 4 (or later 8) voice MOD songs.

    • @root42
      @root42  2 дня назад +1

      Fair enough! I also think that today’s demoscene productions really show how flexible the Paula is. However back in the day it seems there wasn’t the talent or time to push the Paula to its limits. Even the SID is pushed way past its limits nowadays. And between Paula and SID… I think I would pick the SID! :)

    • @kjetilhvalstrand1009
      @kjetilhvalstrand1009 День назад +1

      @@root42 This same problem with all PC games, they had to cut back to save disk space, and memory space, these games are on far too many floppy’s already, and the 512kb of CHIP ram was not a lot to work with, modern demos are made for 4 x chipram (2mb), this means you can have better quality sound and graphics.

    • @johnsmith1953x
      @johnsmith1953x День назад

      @@kjetilhvalstrand1009 Not entirely true. Shadow of the Beast Games all ran on 512 OCS, Leander, Agony, etc all had excellent sound and music. It depends on the coder(s) and musicians.

    • @johnsmith1953x
      @johnsmith1953x День назад

      @@root42 Both Paula and SID both have their own unique charm. I'll have both!!

    • @madigorfkgoogle9349
      @madigorfkgoogle9349 День назад

      you could not have much of 8 voices in games, also Amiga has terrible range. Another problem is that the ChipRAM is limited to 512KB and samples are hungry, so majority of games used 12KHz or even 6KHz samples to fit in. Also another factor is that if you play music with 4 voices, you dont have in game sounds. Paula also lacks any mixing control. It was a terrible sound chip made with cartridge based gaming console in mind, it become very obsolete fast and actually the Achilles heel for Amiga architecture.

  • @musicaldude9429
    @musicaldude9429 2 дня назад +2

    Its like they tried to sample the mt-32 but messed up the sample loop point , make the samples sound popy and clickly,

    • @root42
      @root42  2 дня назад +1

      Yeah, Sierra for sure didn’t spend much time on optimizing the instruments!

    • @kjetilhvalstrand1009
      @kjetilhvalstrand1009 День назад

      Yeh can be interesting looking at sound on a oscilloscope. Or sample the output and have a look at it on a screen.

  • @NickSBailey
    @NickSBailey 2 дня назад +1

    different rather than better, the sampled sound was way more versatile but the synthesis higher fidelity

    • @8bitwidgets
      @8bitwidgets День назад +1

      yea this is apples and oranges.. not better. different.. personally as a musician i'd take a sampler over an fm synth anytime.. ruclips.net/video/Pu0W2FDdMsM/видео.html image FM synth doing this song?

    • @jasonblazgk9973
      @jasonblazgk9973 День назад +3

      @@8bitwidgets Not FM, its linear arithmetic synthesis, which consists of a short ROM type sample attack and then a subtractive (think VA type in nature) phase after the initial attack portion. FM was actually on patent by Yamaha

    • @8bitwidgets
      @8bitwidgets День назад

      @@jasonblazgk9973 ah LA synthesis.. i had a GR-50 that had that.. still very different tech and capability. paula lacks the built in synth features.. but i enjoy the 4 dedicated voices of it.. but in terms of music in games the richer synth capabilities of LA has it's place, but as a musician i still favor paula. i didn't play many games on the Amiga.

  • @Epezpalace
    @Epezpalace День назад +1

    Nice fox candy t-shirt.

  • @daishi5571
    @daishi5571 11 часов назад

    Paula was awesome, incredibly flexible and easy to use. Early Amigas were able to access 512K Chipmem that also was shared with graphics. The main program may also reside their (this was dependent on if you had extra memory above 512K and also the program size) needless to say memory space was limited and the original 512K set the standard (even when updates occurred expanding the Chipmem 1MB then 2MB) This limited how many and at what quality (cleaner samples require more memory and the Amiga was capable of rather clean samples) now its an easy task to swap samples out, but between laziness and not wanting to add disks (they cost money) it limited the quality. The fact is when the game loads it will contain music, video and program and there maybe some very limited memory. Some games did detect extra memory and utilize that by swapping both graphics and sound in and out of the Chipmem which allowed for better of both (as I said flexible). When the AGA chipset came out everyone was disappointed that Paula hadn't been upgraded (myself included) however with the Chipmem increase to 2MB Paula could now have much larger samples and sound much cleaner.
    The MT 32 was a instrument player and not for sound effects and while it was possible to change the instruments, doing so would require it to do so over a slow as hell interface (MIDI was not designed for mass data transfer) so (as far as I know) games did not update the instrument set while the game was running.
    While few native Amiga games supported MIDI, with an accelerated Amiga you can run ScummVM and have access to a whole bunch (whole bunch being the scientific term)

  • @NickFellows
    @NickFellows День назад +1

    Its certainly an interesting comparison - but i cant help but feel they might have been a bit lazy with the conversion.
    Some of the short throwaway jingles could have been a straight up sample of the equivalent MT32 ones.
    Another piece which has a single pipe playing has a nice reverb on the MT32 which could have been achieved easily on the amiga by playing the sample notes across multiple channels so the reverb doesnt get cut off from the previous note when the next one is played.

    • @stefanimal5257
      @stefanimal5257 18 часов назад

      Yeah none of these examples showcase the amiga's full audio potential! You only have to listen to an MT-32 playing the GODS or Speedball 2 music to hear how great samples can be. Also people loved using the inbuilt MT-32 reverb a lot and it hasn't aged well.

  • @werpu12
    @werpu12 День назад

    The amiga when it came out had the best sound of any machine on the market, the problem was as well as with its graphics that they did not develop the machine fast enough further and by the time the PC had caught up and surpassed it in the graphics department, the sound department had as well. Funny thing is that the ST had a longer lifespan for many users despite having worse sound because the integrated midi port which was a low hanging fruit on top of the serial port pushed it straight into the musician scene which needed it to control their synthesizers. Btw you dont need a real MT32 nowadays to get hardware MT32 sound, the MT32Pi Project does the same job with some adapter heads!

  • @fliplefrog8843
    @fliplefrog8843 2 дня назад +2

    Boar, die Amiga-Portierungen spielen gesampelte midi Samples... Und das ist mal schlecht konvertiert!
    Ich finde, das kann man nicht vergleichen! Ein mies digitalisierter midi-Sample klingt neben einer General midi Box natuerlich schlecht!
    Hier sollten Scene Musikstuecke verglichen werden, nicht schlechte Audio portierungen.

  • @zo1dberg
    @zo1dberg День назад

    Sounds like they recorded samples off the mt32 and stored them as PCM samples for the Amiga to play. The mt32 is just an FM synth, which the Amiga doesn't have. It only does 4 channel of PCM audio, which I would argue is better, aside from this particular case where Sierra just did a rather nasty port.

  • @Rob_III
    @Rob_III День назад +1

    What? No Monkey Island opening sequence? 🤪😱

    • @root42
      @root42  День назад +1

      Ha! If it would support MT-32 on the Amiga, yes, I would show it!

  • @sircathal7505
    @sircathal7505 18 часов назад

    In your video at position 8:05 you can see that the lower left pin of the serial interface is pushed inside. If I were you, I would repair that before it causes a short inside. With a bit of luck, you can carefully pull it out with a thin needle-nose plier.

  • @jenshafner1315
    @jenshafner1315 День назад

    Very cool idea for a video. It always puzzles me, why you only have 7.000 subs. I also wonder why they did not sample the instruments from some professional synthesizer for the amigasnd.drv. Also interesting would be to see a side by side comparison on the graphics amiga vs. atari st vs. vga....

  • @belstar1128
    @belstar1128 День назад

    considering how old it is it sounds amazing i didn't think a computer from that year could sound so good seems like it was made in 1990 .seems like back then support for hardware addons was rare a lot of people had a dos pc but the sound on it is the most basic sound possible so this was a huge upgrade for pc owners. but on the amiga this would only be a minor upgrade but even other systems with more limited sound like the st and zx spectrum and so on didn't have any games that supported this or similar upgrades even on pc it took many years for it to get support from most games . but maybe it was just because it took up more memory to have different versions of each song

  • @CrassSpektakel
    @CrassSpektakel День назад

    As you say, audio on the Amiga was affordable and good but not perfect. Like so many things the tight integration with the video timing made an hardware upgrade to Paula worryingly complicated. But then you could bypass a lot of limitations by using the CPU for mixing and clever combining of channels so all in all even an Amiga 500 was able to output 14Bit stereo at 56khz by pulling every trick available and it didn't even cost any additional CPU power. But that was just "one" channel. Sure, you could mix channels in software but that was where a stock 68000 was just out of its league, barely getting along with eight voices. With my 68030@25Mhz though I was able to get ~20 voices, although at high CPU load.

  • @colinthomson7518
    @colinthomson7518 День назад

    sounds nice

  • @crouchypony
    @crouchypony День назад

    Sound that only someone upgrading from a farty pc beeper could love

  • @magicalsynthadventure3216
    @magicalsynthadventure3216 День назад

    I haven’t watched yet, but as a fairly respected Amiga musician and also the composer behind a popular MT32 video, my hot take is that this is a flawed premise 😁

    • @root42
      @root42  День назад

      Na... Never! And again: I do love both the Paula and the LA32. They each have their own strengths and flavor.

  • @danbuc
    @danbuc 2 часа назад

    The MT-32 is a lot nicer on the ear here as the audio has a greater dynamic range/bit depth, the MT-32's DAC is likely a bit nicer than the amiga and the channel multiplexing is more sophisticated. Which I guess we should kind of expect from a box that was more expensive than the amiga500 and sold as a (not quite) pro synth. Though I understand there are bugs in the implementation if the MT-32's DAC. I guess the main drawback for the MT-32 is the fixed palette of sounds which the amiga doesn't have
    The amiga is certainly much more versatile as it can be programmed to do all sorts; PCM playback, FM synthesis, even rudimentary wavetable synthesis (though I doubt the latter two were ever used in any games). The only thing that has always bugged me is the terrible channel multiplexing, having two channels that are panned hard left and two that are panned hard right isn't great and means the mono playback is mostly the only sensible option. You do see committed mod writers emulating stereo effects by using the same sample in the right and left channels but again not common in game music. I was always surprised that this, of all things, didn't get addressed in the shift from OCS to AGA.
    I wonder how the amiga music examples in the vid was created? If they essentially just re-sampled sounds from other better synths/soundcards, even with the 8-bit limitation if they were somewhat lazy about it that could contribute to the lack of dynamics both in the instruments and the richness of the sound

  • @grovik
    @grovik 2 дня назад +1

    Its Sierra problem. Conversion of MIDI music to AMIGA 4ch format, was make terrible music.

  • @kjetilhvalstrand1009
    @kjetilhvalstrand1009 День назад

    I think can be solved with bit more CPU power, and better wave generator, at least on an accelerated amiga.

  • @chainq68k
    @chainq68k День назад

    The amount of copium in this comment section is popcorn-worthy. Great video! :)

  • @yucelbilik
    @yucelbilik День назад

    very nice video, thanks ♥

  • @CoolDudeClem
    @CoolDudeClem День назад

    I didn't know Amiga could do MIDI, I though was more of an Atari ST thing.

    • @valenrn8657
      @valenrn8657 День назад

      MIDI is a different-shaped serial port.

  • @JDelwynn
    @JDelwynn 2 дня назад +2

    So, why do you have a t-shirt with a logo of a Finnish candy on it?

    • @root42
      @root42  2 дня назад +3

      The question is: why doesn’t everyone???

    • @dondom4154
      @dondom4154 День назад +1

      @@root42 Pihlajanmarja Kettukarkki ftw!

  • @imalebowski
    @imalebowski День назад

    It's not quite a fair comparison but I think you knew that up front. You're being a little unfairly harsh to Paula here. When it came out in 1985 the then state of the art in home computing was the SID chip followed by Yamaha's AY. The problem with Paula was that Commodore never moved forward from it. In contrast the MT-32 (and D-50 it's based on) came out two years later aimed at a very different space around launch. It was only later (around the time of the LAPC-I in 1989) that it was really pushed in gaming - by Sierra no less. The Atari Falcon got the kind of sound the A1200 should've had. If the A1200 had an 030/16 (or ideally an 030/50) it would've probably been sufficient to mix down 44.1khz 16-bit audio samples. Back to the MT32 on the Amiga - it's a real shame that Sierra were atrocious at Amiga ports. I had an emulated MT32 on a Pi hooked up to mine a while ago but I never really used it outside of playing Midi files and took it down.

  • @TheRetroRaven
    @TheRetroRaven 2 дня назад +1

    It has nothing to do with the Engine. Hero's Quest (Quest for Glory EGA version) with the SCI0 engine perfectly supports the MT32 on the PC because the driver is included.
    I'm not sure how the Amiga "detects" that you want to output the audio using the MT-32 instead of "FM" or whatever the option would be for the Amiga.
    Now I'm curious how it would work with the AtariST ...

    • @root42
      @root42  2 дня назад +1

      On the ST those games had MT-32 drivers included, IIRC. But I think the early SCI0 games didn't have the full MIDI data on the Amiga. But I could be wrong. I didn't get any of the MT32 drivers from other games to work with earlier ones.

    • @root42
      @root42  2 дня назад +1

      Ah, here is the SCI Wiki's take on the sound resources: sciwiki.sierrahelp.com/index.php/SCI0_Sound_Resource_Format
      At the very least the Amiga games have the bank.001 resource, which contains the samples. One would need to check if the resource files also contain the patches for MT-32, or not. If they are missing this would not work, no matter if you had a working MT-32 driver or not. I need to check that with some SCI utilities. It would be nice to activate more SCI0 games to play MT-32 music, though!

  • @ErazerPT
    @ErazerPT День назад

    "Better" is in the eye (and ears) of the beholder. The amount of equalizers and DSP's all around should be proof of that. If i push Turrican II through WinUAE to my headphones, the output is crisp and... nerve-wrackingly so. But if i push it though my Yamaha YST-M15 plus YST-MSW10, ehhhh, almost sounds the same as the Amiga did, which is how i liked it. Similar thoughts would be me missing WinAMP's Enchancer DSP because it was the only thing that made it "sound right", and cheap Sony headphones because they "sounded right" out of the box.
    Different yes, better depends...

  • @GamSin1981
    @GamSin1981 День назад

    I would stick with the original as it gives the Amiga a unique sound. I wouldn't want games to sound like a PC.

    • @root42
      @root42  День назад

      I can see that!

  • @danielktdoranie
    @danielktdoranie День назад

    I wonder what one of these MT-32 Raspberry Pi emulators would sound like? Something obtainable

    • @root42
      @root42  День назад +2

      They sound exactly like the original. At least to my ears. I think I have a video on that topic as well.

    • @werpu12
      @werpu12 8 часов назад

      @@danielktdoranie they sound absolutely identical to the real thing there are examples on RUclips which do the comparison

  • @Thrakus
    @Thrakus День назад

    Do you are anyone know about the studio mod for the MT-32? People would pay for a sound mod , I think a firmware mod/changing output ports, but am not sure. I did see old listings for it and people asking about it ,but it was unclear what the mod was , only that it had poor sound when it came to high-end hifi setups/studios, and you could fix this with the mod.

  • @sulrich70
    @sulrich70 День назад

    32 bit sampled instruments vs 16 bit sampled instruments?

  • @djshineboy
    @djshineboy День назад

    How do you even dare to name this video like this? 😉

    • @root42
      @root42  День назад

      Amiga lovers are so easily riled up... :-D But I love my Amigas. They are awesome machines!

  • @eizomonitor6003
    @eizomonitor6003 День назад

    It sounds like soundblaster vs gravis ultrasound.

  • @Adam_Lyskawa
    @Adam_Lyskawa День назад

    The real question is: did Gravis Ultrasound sound better or comparable to MT32 ;) A500 was not in the same league, but well, GUS was probably close.

  • @espfusion
    @espfusion День назад

    The only really big flaw with Amiga's audio was the hard panning. 3 channels for music and 1 for sound effects would have been sufficient but sound effects only coming out of one speaker sounded awful. And balancing three channel music with two on one channel and one on the other was painful.
    You were best off just externally mixing the two channels, but most games didn't design for that and instead you got this norm where you got music or sound effects, often you could choose which but rarely did you get them at the same time.

    • @root42
      @root42  День назад

      Some people actually like the hard panning. But yeah I think it would have been clever to allow for soft panning.

  • @retrotronics1845
    @retrotronics1845 19 часов назад

    Well, even when used with the most expensive 14" CRT TV 2 inch mono speakers of Sony/Panasonic etc you won't be able to tell the difference between 28khz 8bit Amiga vs 44.1khz 16bit CD quality audio of a console so there's that......

  • @Fr4nkju5tFr4nk
    @Fr4nkju5tFr4nk 7 часов назад

    Großer Fan von MT-32 hier! :D Wenn du überlegst, daß der Roland D-50, also der LA-Synthese-Synthesizer, der quasi hinter dem MT32 steckt (dann natürlich als ausgewachsener Synth, MT32 ist halt abgespecktes Soundset) Ende der 80er 4000 (!) Mark gekostet hat wirds ein Schnäppchen ;). Die LA-Synthese ist eh clever gewesen, Mini-Sample meets substraktive Synthese, zwar digital aber abgeleitet von den analogen Synthies. Im Vergleich zu FM wie bei Yamahas OPLs (die im Yamaha DX7 als revolutionären Mega-Seller-Synthie, der den Pop-Sound der 80er definierte) um einiges einfacher zu verstehen. Wenn nicht Roland in Sachen Menü-Führung bis heute grausam wäre ;). Spätere Midi-Soundboxen von Yahama (XG Standard) find ich persönlich noch nicer (die Filter sind teilweise episch), aber da war der Amiga ja schon tot.

  • @PATTHECATMCD
    @PATTHECATMCD 2 дня назад

    If the Amiga had come out with better sound, it would still have sounded better than its price competitors assuming same price.
    But really this would have cost far more and so people wouldn't have bought it. They'd have bought a sampler and Atari ST instead for the same money. If they had wanted to make CD quality audio.
    And this is why the Amiga didn't come with better sound than the Amiga. Ever. You can do a lot with software for free, hardware costs $$$.

  • @dosnostalgic
    @dosnostalgic День назад

    I'm just here for the comments. 😂😂😂

  • @dr.benway1892
    @dr.benway1892 День назад

    I wonder why the samples are clicking so much. Is it because samples do not start from zero crossing or something else? I've never owned Amiga so I don't know how common this is.

    • @CoPoint
      @CoPoint 13 часов назад +1

      @dr.benway1892 Yes, that's roughly how most of the examples in this video sound like - just about the worst I've ever heard from an Amiga... But as I learned from some comments around here, Sierra was _distributing_ the MT-32 at the time, so they may have had kind of a vested interest in not making the 'competition' sound 'good' in any way, shape or form, so 🤷‍♂️😁...

  • @gbraadnl
    @gbraadnl День назад

    I never understood the MT32; it made everything sound the same. only later, with wavetable and XG this became mature. I never really liked the sound of the Roland stuff... except for the TRx0x and TB303 of course ;-)

  • @ilpojaaskelainen1552
    @ilpojaaskelainen1552 День назад

    Paula chip frequencies are a bit tricky to measure. Isn't it so that if you want a simple square wave you already need 2 samples and if these are in 28Khz the actual frequency would be closer to 14Khz. But yeah, don't get me wrong, despite a bit weak bass tones and saturated mid-tones & limited hi frequencies, Paula gives the "Amiga" sound. And I hear people complaining about "having only 4 channels"... Get on with it! If you can't put up a good song with three sound channels, study first with only two!

    • @root42
      @root42  День назад

      There are awesome tunes using the TED (two channels), TIA (two channels, weird notes) and even the original Speccy and PET (one channel square wave). Indeed much of the creativity stems from those limitations!

    • @ilpojaaskelainen1552
      @ilpojaaskelainen1552 6 часов назад

      @@root42 Just recently attended a seminaire about Speccy's sound chip and the evolution of the model (at Skrolli-party). Amazing improvements from fairly horrible one-channel beeper to CPU-hog 2-channel mode and towards newer 3 channel chip and further into filter-like "synth-trickery". BTW, Cool video and sweet shirt :D

  • @mitchridder4955
    @mitchridder4955 День назад

    I really like the Roland sound but could one not just sample it and use the same on the Paula or am I thinking too simple??

    • @root42
      @root42  День назад +1

      Sierra simply did not do a great job in porting to the Amiga. It was just a "good enough" solution I think.

  • @PorcoZio79
    @PorcoZio79 День назад +1

    Being a 4-channel PCM sample card seems fine, but it has a roof mostly due the sampling rate and the 8 bit width. I don´t think it was a big jump from the C64 SID.
    I will be bashed here from Amiga lovers. It seems almost real music, but at the same time you know you are being trashly fooled.
    I get the feeling that a good FM synth + some 1-2 PCM channels for drums and hard to synth instruments was a hell of a competitor - pretty much what was the SoundBlaster.

    • @root42
      @root42  День назад

      Yeah, the fact it stuck to the end with 8 bit and the 22kHz-ish sample rate broke its neck in the end. So many better chips were around by 1992.

  • @DS-pk4eh
    @DS-pk4eh День назад

    Wonder how big of the chip or chips, would Amiga need to have that kind of the sound?
    IN addition to what was Paula providing.

    • @kjetilhvalstrand1009
      @kjetilhvalstrand1009 День назад

      Amiga did not play synthetic sound, it played prerecorded sound, it technically can have been generated but 68000 7mhz was not powerful, it takes lot time to do so, it be lot larger technical challenge to convert soft sounds into wave sounds. Then having the sound prerecorded, my guess is that sampled sound low frequency, to save space.

    • @DS-pk4eh
      @DS-pk4eh День назад

      @@kjetilhvalstrand1009 I know that, that is why I asked for hipotetical another synth chip

    • @kjetilhvalstrand1009
      @kjetilhvalstrand1009 День назад

      @@DS-pk4eh Sound is rage of 20 hertz to around 20 000 khz, cd quality is 44.1 Khz, now that’s far away from 7mhz, so should have problem doing it, but it will take a substantial, amount of CPU resources. This resources you want to use on the game.

    • @DS-pk4eh
      @DS-pk4eh День назад

      @@kjetilhvalstrand1009 That is not how that works. The 68000Mhz has nothing to do if it is capable to produce the sounds human can hear.
      Anyway, I was thinking how big chip like that from Roland would be to have it next to others chip in Amiga. So, unless you know the size of the chip in Roland and how it worked, it will not answer my question.

  • @fondriesete
    @fondriesete 2 дня назад +1

    Amiga sounds much better, Sierra doesn't squeeze Amiga audio

    • @madigorfkgoogle9349
      @madigorfkgoogle9349 День назад

      do not compare it to tracker music, you cant use it much in games. You are very limited by outdated Amiga architecture.

  • @davidepalombo2141
    @davidepalombo2141 День назад

    ok to be honest, if you want to hear the real capabilities of the Paula chipset you should play amiga games and not dos games created with adventure engine that are interpreted by the engine itself and not optimized for the host machine.. do not misunderstand me, i love dos game and also lucas and sierra games but their games were create mainly for pc dos computer that has no sound capabilites at all (until sound blaster arrive) and so when they were ported to the amiga they were ported "as is" without any kind of optimisation... it is nice to have midi on the amiga (bars and pipes and many others) but i do prefer the amiga sound...

    • @root42
      @root42  День назад

      Of course. Or just taking any of the great demo productions shows the power of the Paula. This is more of an example how little love some of the Amiga ports got.

  • @seraphinberktold7087
    @seraphinberktold7087 День назад

    Better sound than an Amiga? 😮
    That is heresy, plain and simple!!😅

    • @root42
      @root42  День назад +1

      Okay, I might have polarized here just a LITTLE bit. :-D No bad feelings -- I love the Paula! And also the LA32.

  • @jediknight2350
    @jediknight2350 День назад

    when you look at the poor quality of the games it doesnt need any better sound to be honest , its a shame it didnt get any 3d chips they could have put a better chip in like an s3 or something with more video ram that would have been great and pc games could have been ported on it i know people have done pc ports to amiga on aga and there pretty good but it would have been great for faster 3d then they could have had 16bit sound then it would have been awesome. thats why soon as the PlayStation 1 came out booom end of the amiga for me.

  • @madbart303
    @madbart303 День назад

    worse Amiga sound in those games are not Amiga Paula fault. Developers used shity midi player with shity sounds. Roland got build in better sounds...

  • @fliplefrog8843
    @fliplefrog8843 2 дня назад

    I've added a Yamaha XG addon card for PC-Soundcards to the Amiga. It had Audio-passthrough (for Paula Audio), and the XG midi-soundfonts sounded SO MUCH better than this General midi-Stuff. Beside this, there where midi In/Out on the XG card. So i've fed the XG from the Zorro-bus in my A2k with a kind of Daugherboard, with external midi-Ports in an old Modulator-case. So the Audio-out could be fed with either midi or Paula, or both!

    • @madigorfkgoogle9349
      @madigorfkgoogle9349 День назад +1

      yes Yamaha XG did sound better then General MIDI, but Roland MT-32 is not of them...

  • @wonttellyoumyname8769
    @wonttellyoumyname8769 День назад

    this is just wrong. The MT-32 is sounds awful and is very limited.

  • @TheLemminkainen
    @TheLemminkainen День назад

    Hey Why are you having Fazer Pihlaja shirt ? cheers from Finnland

    • @root42
      @root42  День назад

      Fazer make great stuff! :)

    • @TheLemminkainen
      @TheLemminkainen День назад

      @@root42 yes it does but we are missing äppfelschorle and spetzi 😂

  • @MarcovandenHout
    @MarcovandenHout 2 дня назад +13

    Both sound like toy keyboards. The Amiga can do much better than this. I don't know if the MT-32 can do better.

    • @root42
      @root42  2 дня назад +7

      Agreed. The Paula can do better. But I think back then the know how wasn’t quite there yet. And yes, the MT32 is a consumer grade synth. It obviously sounds… synthetic. But back in 1989 Sierra games sounded better on the MT-32 than on the Paula, I think. Today demoscene prods show what the Paula is actually capable of.

    • @kjetilhvalstrand1009
      @kjetilhvalstrand1009 День назад

      I agree, this memory / storage compromised sound quality.

    • @madigorfkgoogle9349
      @madigorfkgoogle9349 День назад +3

      @@root42 not really, Paula was a very outdated chip very fast. It was made with cartridge based game console in mind, so if you want to use in game music you have to resort to 12KHz or even 6KHz samples, also Paula has zero mixing control. The demoscene is usually using all the power of computer, using CPU for downmixing, you cant have this in games, especially not with higher sample rate. The ChipRAM is also a very limiting factor, since games had to run on lowest denominator ant that was 512KB ChipRAM Agnus. You cant fit much in that, on cartridge based console this would be no problem since you would fast switch those samples, but Amiga was different at the end...
      Also dont forget that these games were made in early years and many tricks didnt exist back then...

    • @MarcovandenHout
      @MarcovandenHout День назад +2

      @@root42 I think it's also a matter of where you come from. In 1989 I was just getting into demos and was amazed by the music disks from Mahoney & Kaktus. The resolution-limited (grainy) sound actually worked great for me. When I first heard midi tunes they were very underwhelming as they didn't sound much better than those early Soundtracker modules and the demo musicians had vastly improved. Even some far more limited (technically) C64 SID tunes sound better to me. It's all in the mastery of the musician. If you listen to 'Guitar slinger' from 1993 you might mistake it for a 'real' tune on FM radio or an mp3.

    • @earx23
      @earx23 День назад

      The Paula is a good chip, but at the end of the day it's just 4 channels that cannot be panned.

  • @PLAN50
    @PLAN50 День назад

    The a1200 sound have had 8x 16bit 44khz channels as a default.

  • @CaudaMiller
    @CaudaMiller День назад

    amiga sounds far far better then this midi garbage. this generic midi shit is worst ever , amiga or pc , pure garbage. id rather listen pc speaker tunes

  • @AnnatarTheMaia
    @AnnatarTheMaia День назад

    The thing is, the MT32 is a terrible synthesizer. It doesn't really sound all that good, and when you compare it with a Nord Lead 2, or a Jupiter 8, or a Jupiter X, it's downright atrocious sounding. You want Amiga to sound better? Have her drive a Nord Lead 2, or a Jupiter X.

    • @root42
      @root42  День назад +1

      Hah! Yeah, that would be neat. But that would up the cost even more...

    • @knikk77
      @knikk77 День назад +1

      How would you do that, practically?

    • @AnnatarTheMaia
      @AnnatarTheMaia День назад +1

      @@knikk77 through the parallel port and the MIDI protocol.

  • @brulsmurf
    @brulsmurf 2 дня назад

    Just get an Atari if you want Amiga with better sound.

    • @roygillotti4615
      @roygillotti4615 День назад +1

      The Amiga can do Midi with a custom cable, software at the time never made much use of it, but the Amiga can do everything the Atari ST can and has a better sound chip.

    • @brulsmurf
      @brulsmurf День назад

      @@roygillotti4615 I think it's a a taste of matter, i have always love chipmusic sins i hear the first on the C64 and the MSX way back around 1983-1985.
      i just love the sound of the synth sound.
      but if you take the samples sound of the Amiga when using it for music i had a maximun sample frequency of around 29 khz, but that was the hightest note, so if you took that an octav down you have one of 15 khz, so i you had 3 octav you would end with a sample freq from around 3 khz to 29khz, try sample somthing on you pc at around 15 khz and it will also sound muddy and not clean.
      the maxium frequency of the atari was around 130khz, plus it was a clean wave form there for it will alway sound much cleaner.

  • @mariuszszarek1992
    @mariuszszarek1992 День назад +1

    Better? ha ha, MIDI sucks!