Texturing Different Parts of The Same Model in Substance Painter

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  • Опубликовано: 3 окт 2024
  • In this substance painter tutorial I show you how to mask different parts of your model, so you can apply different materials to a single piece. For example, your model might be in one giant piece but you want to add different textures. I will show you how!
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    #SubstancePainter #PaintingObjects #MultipleMaterials

Комментарии • 238

  • @SpeedTutor
    @SpeedTutor  2 года назад +1

    Lets me save you the heart ache of trying to break up your model for texturing! Share the love! :D
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  • @storeboughtrocketgames2560
    @storeboughtrocketgames2560 9 месяцев назад +7

    Still works great as a substance painter method for masking different textures off. Thanks for making a short video on this really important technique.

    • @SpeedTutor
      @SpeedTutor  9 месяцев назад

      No worries at all, I still think it's single-handedly one of the most useful techniques.

  • @skip5972
    @skip5972 2 года назад +9

    Phenomenal, this honestly saves me so much space. I've been running myself into the ground with UE4 just trying to keep up with the sheer amount of space that multiple texture and materials sets take up, especially for my own high res models. Thank you very much.

    • @SpeedTutor
      @SpeedTutor  2 года назад

      Haha, glad I could help you out my friend! It bugged me for a while and just needs something super easy and here it is! :) Best of luck with all your work!

  • @PrinceLeader
    @PrinceLeader 4 года назад +19

    This just solved a HUGE issue on my end, thank you!

    • @SpeedTutor
      @SpeedTutor  4 года назад

      No problem at all, thanks for watching! :)

  • @DrakineRazorwing
    @DrakineRazorwing 2 года назад +3

    Bless you this is by far the easiest and most useful tutorial I've bumped into. Been trying to figure this out for a while now and this instantly solved my issue

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      Haha, I'm glad you think so! Great to see you here. Best of luck with your work in Substance! :D

  • @saeed4648
    @saeed4648 5 лет назад +3

    This kind of quick tutorials are quite useful because It gives an idea and a proper concept for the first time to see how things works!

  • @FalloutMajor
    @FalloutMajor 2 года назад +4

    Working on texturing for the first time for a project class! Thanks so much for this! This is really helpful and good to know all around! Cheers!

    • @SpeedTutor
      @SpeedTutor  2 года назад

      Haha, I'm glad you think so! :) It really helped me when I learned how to do it! Best of luck.

  • @jeremyzapsmash
    @jeremyzapsmash 6 месяцев назад +1

    saved me from having to redo my uv islands in 3ds max! I just stumbled upon this trying to find something else, but this was perfect! thank you!

    • @SpeedTutor
      @SpeedTutor  6 месяцев назад +1

      Haha, you're very welcome! It's one of the best things I think you can learn for Substance Painter. It truly sped up my creation time :)

  • @casinschneider7436
    @casinschneider7436 3 года назад +1

    I think this video fact will feel very comfortable for the substance beginners who jump from other softwares..
    thz dude.

    • @SpeedTutor
      @SpeedTutor  3 года назад

      I'm very glad you think so, thanks for checking this out! :)

  • @LookingForCastiel
    @LookingForCastiel 2 года назад +1

    Man you're a lifesaver. Thank you!

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      It's my pleasure to save you, my friend! Good luck with your new FOUND KNOWLEDGE! :D

  • @shreyaskhambhayata7715
    @shreyaskhambhayata7715 3 года назад +3

    I was so confused with ID maps and color selection stuff, thanks so much for this ! Subbed :)

    • @SpeedTutor
      @SpeedTutor  3 года назад

      Haha, tell me about it! I'm glad I could help! :D

  • @stig809
    @stig809 2 года назад +1

    You are a literal god, This helped me so dam much

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      You're very welcome, Steven. Glad I could help you out, my man! :D

  • @henriwind5473
    @henriwind5473 2 года назад +1

    Thanks a lot this saved me from my id Maps that sometimes do not seem to work properly.

    • @SpeedTutor
      @SpeedTutor  2 года назад

      Haha, no worries! Much quicker than ID maps. :D

  • @adamwe9143
    @adamwe9143 3 года назад +3

    You're a life saver man, thanks a bunch!!

    • @SpeedTutor
      @SpeedTutor  3 года назад

      No problem!

    • @jr_pilot9960
      @jr_pilot9960 3 года назад +1

      that saved my life too !

    • @SpeedTutor
      @SpeedTutor  3 года назад

      @@jr_pilot9960 I'm glad I could help you too! :)

  • @ahmadakbar7969
    @ahmadakbar7969 2 года назад +1

    good tutorial,and very easy to understanding

  • @emilynappen1523
    @emilynappen1523 2 года назад +1

    Thank you! I was having a hard time figuring this out. It makes more sense now.

    • @SpeedTutor
      @SpeedTutor  2 года назад

      No problem at all, Emily. Glad I could be of service to you! :)

  • @SagaraUrz
    @SagaraUrz 3 года назад +1

    This is a must procedure, specially if you are painting architecture, Thanks.

  • @taterino2722
    @taterino2722 2 года назад +2

    You could also use the UV chunk fill option when using the polygon fill tool for painting.

    • @dylangray7514
      @dylangray7514 2 года назад

      Cheers, exactly what i was looking for.

  • @jettrothwell5377
    @jettrothwell5377 6 лет назад +9

    Very Nice! Please do more substance things!

    • @SpeedTutor
      @SpeedTutor  6 лет назад

      Will do, what would you like to see?

  • @designjunki
    @designjunki 2 года назад

    I've been working this way for years, it's by far the most simple

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      I'm exactly the same as you! I've been doing it since I started with painter many years ago. It feels like the iterative way without causing yourself too many issues down the line! :)

  • @nightowlcreative3615
    @nightowlcreative3615 2 года назад +1

    This has flattened the learning curve of SP by a substantial amount (pun intended) ! Thank you so much.

    • @SpeedTutor
      @SpeedTutor  2 года назад

      I'm glad I could make it easier for you because the day I started doing this was truly a day of joy! :D

  • @PrawnKing89
    @PrawnKing89 5 лет назад

    You are a GENIUS! Seriously I’ve been looking for this technique all bloody day. Cheers

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      No worries at all! I'm glad I could finally save you! :P

  • @militech-media
    @militech-media 2 года назад +1

    Useful tutorial! Many thx!

    • @SpeedTutor
      @SpeedTutor  2 года назад

      You're very welcome, Andreas! :D

  • @royataylor7797
    @royataylor7797 3 года назад +1

    just used this method for one of my college projects, thank you so much it was really helpful!

    • @SpeedTutor
      @SpeedTutor  3 года назад

      You're very welcome! Haha, thanks for taking a look at the tutorial. Out of curiosity, how did you find it?

    • @royataylor7797
      @royataylor7797 3 года назад

      @@SpeedTutor i googled how to apply smart materials to specific parts of a model on SP and your video was the first one to show up! :)

  • @corvetteee1
    @corvetteee1 3 года назад +1

    Amazing tips, this will help so much with my more advanced texturing. Awesome job.

  • @deltagaming5005
    @deltagaming5005 3 года назад +1

    Very helpful. Thank you

  • @Marianis2305
    @Marianis2305 4 года назад +3

    Yay thank you so much for such a concise tutorial! Showed me exactly what I needed!

    • @SpeedTutor
      @SpeedTutor  4 года назад

      Fantastic, I'm really glad I could help! :)

  • @berkealgul2503
    @berkealgul2503 4 года назад

    Totaly life saver. Thank you

  • @GamerBoy2024-y4e
    @GamerBoy2024-y4e 3 года назад +1

    Very helpful video. Thanks a lot.

  • @makentoarts986
    @makentoarts986 3 года назад +1

    Awesome! Thank you!

  • @ShaMiku39
    @ShaMiku39 6 лет назад +4

    This is a really great tip. Thanks for the video!

    • @SpeedTutor
      @SpeedTutor  6 лет назад

      No problem at all, thanks for watching.

  • @shotrag
    @shotrag 4 года назад

    You Sir, truly are Mr Incredible. I'll have you know that I was actually referred to Substance Painter by someone who has a clue, and was attempting to help me out, as I was still painting my UV textures the archaic way by using Photoshop. Never again, and it's all because of you, and this tutorial is EXACTLY what I needed to know how to do.

    • @SpeedTutor
      @SpeedTutor  4 года назад

      I feel exactly the same way, when I discovered how to do this. I used to do texturing in Photoshop too and Substance Painter really changed my life! I never texture in photoshop anymore! :)

  • @theoriginalfirefly4721
    @theoriginalfirefly4721 3 года назад +1

    Great video and straight to the point! I love this, you saved me from my uni project I was about to throw away! TY :D

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      Haha, I'm glad I could save you! :D I'm always here.

  • @iugahtk
    @iugahtk 4 года назад

    I come here to salute you, thanks for this tutorial, I'm searching for this for days and finally found!
    Thanks a lot! Nice content!

    • @SpeedTutor
      @SpeedTutor  4 года назад

      You are very welcome! I'm glad you found it useful! :)

  • @insanedoritos2643
    @insanedoritos2643 3 года назад +1

    Really really useful tutorial ! It solved my pattern issue. Thank you ! 😊

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      I'm glad I could be of service to you! :D

  • @ug674
    @ug674 4 года назад +1

    Dude very useful and to the point thank god.

    • @SpeedTutor
      @SpeedTutor  4 года назад

      Great to hear it, thanks for watching! :)

  • @penguimTwo
    @penguimTwo 4 года назад +1

    This saved me so much time, thanks

    • @SpeedTutor
      @SpeedTutor  4 года назад

      Glad it helped! You're very welcome! :)

  • @amarYsium
    @amarYsium 4 года назад +4

    Dude ure a substance painter god to me :D thank you very much!
    You definitely got a new sub :)

    • @SpeedTutor
      @SpeedTutor  4 года назад +1

      Haha, thanks for watching! :)

  • @gustavoteleguario
    @gustavoteleguario 6 лет назад +5

    Hey Bro This is exactly what I needed to learn.. really nice man, thanks a lot :)

  • @anastasiashopine7808
    @anastasiashopine7808 2 года назад +1

    ty so much for this!!

    • @SpeedTutor
      @SpeedTutor  2 года назад

      That's no problem at all, thanks for coming to watch! :D

  • @MrVtilbo
    @MrVtilbo 6 лет назад

    Please do more about texturing! finally someone with usefull content on this topic :'D

    • @SpeedTutor
      @SpeedTutor  6 лет назад

      What would you like to know? :)

  • @seffdog1177
    @seffdog1177 3 года назад +1

    Thanks for this helped heaps

  • @jacekfr3252
    @jacekfr3252 3 года назад +1

    oh Thank you! Thats very usefull!

    • @SpeedTutor
      @SpeedTutor  3 года назад

      Glad it was helpful! How did you find my video? :)

  • @ИринаРодина-ч1с
    @ИринаРодина-ч1с 2 года назад +1

    Thank you so much

    • @SpeedTutor
      @SpeedTutor  2 года назад

      That's no problem at all, thanks for watching! :)

  • @biggestonee
    @biggestonee 2 года назад +1

    Thanks!

  • @CodePlanStudio
    @CodePlanStudio 6 лет назад +2

    Never heard about this software looks interesting. Great tutorial. Keep it up !

  • @ShankABat
    @ShankABat 2 года назад +1

    damn still useful years later. ty for this, got my uni assignment due in a couple hours lmao

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      Haha, I'm glad I could be your saviour! :D I hope you managed to submit, or I'll be disappointed in you.

    • @ShankABat
      @ShankABat 2 года назад +1

      yessir, ty!

  • @333Andyboy
    @333Andyboy 4 года назад +1

    This is exactly the kind of thing I wanted. Nice one man! Thanks a lot :)

    • @SpeedTutor
      @SpeedTutor  4 года назад

      No worries at all, my man! :)

  • @CGnewbie
    @CGnewbie 3 года назад +1

    It's very helpful, thanks a lot comrade!

    • @SpeedTutor
      @SpeedTutor  3 года назад

      I'm glad you think so, Captain! :)

  • @emmanuelphilippe335
    @emmanuelphilippe335 Год назад +1

    thanks!

  • @SarahC2
    @SarahC2 2 года назад +1

    Cool! Thanks.

  • @billyderx4119
    @billyderx4119 2 года назад +1

    Cheers m8 you've saved me x

    • @SpeedTutor
      @SpeedTutor  2 года назад

      No worries at all, my friend! :)

  • @Florcicuchi0015
    @Florcicuchi0015 2 года назад +1

    TE AMO!

    • @SpeedTutor
      @SpeedTutor  2 года назад

      Haha, thanks very much! :D

  • @Varlamon
    @Varlamon 3 года назад +1

    Wow, thanks a lot!)

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      That is no problem at all! :) I hope it helped! :D

  • @joaovitors.s9643
    @joaovitors.s9643 2 года назад +1

    thank you so much

    • @SpeedTutor
      @SpeedTutor  2 года назад

      You're very welcome! I'm glad you found it helpful! :D

  • @lauraparissi7846
    @lauraparissi7846 Год назад +2

    this is amazing, but unfortunately, my model's UV map is different, the chunks have been used multiple times, so even in polygon fill it adds the material to unwanted parts of the model, do you have any wisdom to share on how I can change that, please?

    • @SpeedTutor
      @SpeedTutor  Год назад

      Hey there, no problem at all! :) If some of the UV map overlaps on other elements, it will add the texture to other areas. The only solution would be to edit the model UV map and don't overlap any UV elements. I hope that makes sense :)

  • @veteranjay7804
    @veteranjay7804 4 года назад +1

    Thank you buddy ;) it helped me a lot

    • @SpeedTutor
      @SpeedTutor  4 года назад +1

      I'm very glad to hear it! :)

  • @sarahnewman8207
    @sarahnewman8207 4 года назад +2

    Thank you so much! You are a god sent ahaha. This is exactly what I was having trouble with! :D

    • @SpeedTutor
      @SpeedTutor  4 года назад +1

      I'm very glad I could help you out! :)

  • @vain3d973
    @vain3d973 5 лет назад +1

    Super helpful!

  • @LLIu30MaH
    @LLIu30MaH 5 лет назад +1

    THANK YOU SOOOOOOOOOOOOOOOOOOOOO MUCH dude

  • @MEneifal
    @MEneifal 4 года назад +1

    Thx

  • @Veritanky
    @Veritanky 4 года назад +1

    thank you!

    • @SpeedTutor
      @SpeedTutor  4 года назад

      No problem at all, I hope it helped! :)

  • @purplesunpixie7
    @purplesunpixie7 5 лет назад +1

    Thank you so much!!

  • @heyguys2652
    @heyguys2652 2 года назад +1

    i realy like your video

    • @SpeedTutor
      @SpeedTutor  2 года назад

      I'm glad you found it helpful! :D

  • @warloftstudio8425
    @warloftstudio8425 5 лет назад +1

    Nicely explained Thanks brother. Subbed!

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      No worries at all, thanks for watching! :)

  • @designjunki
    @designjunki 5 лет назад

    Great tut, good on ya dude

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      I hope it helped, thanks for watching! :)

  • @yggrassildigital8483
    @yggrassildigital8483 4 года назад +1

    thank you

  • @MrShadyMustafa
    @MrShadyMustafa 3 года назад +1

    thank u ^_^

    • @SpeedTutor
      @SpeedTutor  3 года назад

      No problem at all, I'm glad I could help! :)

  • @BunnyJoker
    @BunnyJoker 2 года назад +1

    Thank you very much (=

  • @billmolloy2264
    @billmolloy2264 5 лет назад +1

    thank you

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      No problem at all, thanks for watching! :)

  • @hardcoregamer739
    @hardcoregamer739 2 года назад +1

    ABSOLUTE FUCKIN LEGEND!!!!!
    Thank u sooooo much

    • @SpeedTutor
      @SpeedTutor  2 года назад

      Haha, glad I could help you out. It was incredible when I learned this myself. :)

  • @aditijuneja8456
    @aditijuneja8456 5 лет назад +1

    It is showing fill layers are not paintable

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      Fill layers aren't paint able, only with masks. You will want to use a standard paint layer for general painting! :)

  • @maximegaspard7199
    @maximegaspard7199 4 года назад +1

    ho.my.god. SO MUCH KNOWLEDGE IN 5MIN

    • @SpeedTutor
      @SpeedTutor  4 года назад +1

      I'm glad it was something that could help you out! :)

    • @maximegaspard7199
      @maximegaspard7199 4 года назад +1

      SpeedTutor Thank You so much for sharing this quality content 😌

    • @SpeedTutor
      @SpeedTutor  4 года назад

      That is no problem at all! :)

  • @ulus2109
    @ulus2109 3 года назад +1

    So this means I can have multiple textures in one UV map which then can be used for multiple objects?

    • @SpeedTutor
      @SpeedTutor  3 года назад

      Exactly, I'll often combine several models onto one UV and then texture them together by doing this method! :)

  • @umut5614
    @umut5614 3 года назад

    Thanks for the video! I am trying this with a one uı and one material but now there are a lot masks and folders in my project. Is it bad?

    • @SpeedTutor
      @SpeedTutor  3 года назад

      I don't think that should matter! :)

  • @riaandutoit5084
    @riaandutoit5084 4 года назад

    is there a way that you can add like edge wear effects to specific parts or is that only if you color ID specific parts for you to be able to do that?

  • @ArquiKev
    @ArquiKev 6 лет назад +1

    Very Nice Saludos¡

  • @mikoe9119
    @mikoe9119 5 лет назад +2

    L-I-F-E S-A-V-E-R!

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      I'm glad you could be saved! :D

  • @JasiUnique7
    @JasiUnique7 Год назад +1

    Do you know that you are a hero?😀😊

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      I wear a cape on the weekends, does that count? :P

    • @JasiUnique7
      @JasiUnique7 Год назад

      @@SpeedTutor Please wear it all the time😊💜

  • @uzairali552
    @uzairali552 3 года назад

    is it possible to all those materials sets are exported as just one texture set?

    • @SpeedTutor
      @SpeedTutor  3 года назад

      That's what I do, because it will all be one texture set based on the UV Mapping from my 3D Program. I'll make several models share the same UV space and thus atlased to one place! :)

  • @temptor7585
    @temptor7585 4 года назад

    is this how assets for games are done? i feel like having only a few texture sets for a large objects would be beneficial for game engines ( so it doesnt haveto load a bunch of texture layers). Maybe this isnt how its done, just wondering if it is or isnt.

    • @SpeedTutor
      @SpeedTutor  4 года назад

      Most of the time, for optimisation sake you will want to have the minimum amount of materials per asset and/or textures per material as possible. As most PBR related texturing these days require, atleast 4 high quality textures which are normally the biggest overhead in a game. Yes they can be compressed by various solutions within the engine but it's about you being smart about your workflow really. I hope that helps! :)

  • @themightyflog
    @themightyflog 4 года назад

    Wow why can't I just paint a chunk I want to mask off? Still kind of rigid. So basically no real control of the area or pixel by pixel? Hmmmm....that kind of sucks.

  • @zoyaka6222
    @zoyaka6222 Год назад

    Can I make a piece of the map transparent?

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      Yes, if you use an opacity map or have that as part of your texture which supports transparent in-engine :)

  • @-GyBer-
    @-GyBer- 4 года назад

    when i paint one side any object, lets say box, paint goes on every side. how do i fix this

  • @widepeepohappy3848
    @widepeepohappy3848 3 года назад

    Hi! I just had a quick question, how do i set up a file in wich i can get different texture sets? I have tried different ID's, smoothing groups and materials but nothing seems to work. :c

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      Different texture sets are (in my experience) just different or multiple materials on a single model. Whereas in the case of what I wanted to showcase in this video, you can have just one single material for your entire model and texture different parts as if it were made of multiple texture sets or materials! :)

    • @widepeepohappy3848
      @widepeepohappy3848 3 года назад

      @@SpeedTutor i struggled with it for quite a bit unitl i saw that the udim box was checked......thanks anyway for the quick response!

  • @ulus2109
    @ulus2109 4 года назад

    how did you get your objects to have different materials? i imported from blender but i only have one material type for all the parts, so i cant select them individually

    • @SpeedTutor
      @SpeedTutor  4 года назад

      They are different materials on the object, from your 3D program but this technique is to help you only use one material per asset. For optimisation sake! :)

    • @ulus2109
      @ulus2109 4 года назад

      @@SpeedTutor i just tried in painter, i have over 30, 2k res materials,m the program is starting to crash haha. What can i do?

  • @SeanLake3D
    @SeanLake3D 6 лет назад

    How was this model prepared e.g., uvs done in what program, were the individual pieces done separately(uvd).

    • @SpeedTutor
      @SpeedTutor  6 лет назад

      This model isn't mine but provided by Allgorithmic for their competition a while back. The object is in seperate parts with various materials, but the purpose of the tutorial was to show how to apply multiple materials to an object that might only have one material and UV map. I hope that helps :)

  • @renatomota9830
    @renatomota9830 2 года назад

    i hate the fact that the program has make somane changes, i cant found half of the things that u are using in the video :(

    • @SpeedTutor
      @SpeedTutor  2 года назад

      Those features should still be there, what version are you using?

  • @hopeforest9948
    @hopeforest9948 3 года назад

    how to open this built-in model in sp?

    • @SpeedTutor
      @SpeedTutor  3 года назад

      It's not built in, I think I got it from the Substance website! :) It's called their "Mat Challenge".

  • @ziggysfix
    @ziggysfix 2 года назад

    im having an issue. when i drag some materials onto the head. there is a jet black shadow inside the crease in the head and around the neck area. it shows up on the UV map there and in a couple other spots. i tried moving the light source around and that didnt fix it. would you have any idea whats causing this? i notice its not there at all in your demo. thank you:D

    • @SpeedTutor
      @SpeedTutor  2 года назад

      That's really hard to say, as I don't know what your setup is. Did you bake out any maps, like Ambient occlusion? Is your model just imported directly in from a 3D program? If not, it might be polygons that are flipped or you need to reset the mesh data in your 3D program. I used 3DS Max and sometimes you need to do something called "Reset XForm" - This will reset the mesh data, as the polygons can get messed up. Sorry I can't be of more help.

    • @ziggysfix
      @ziggysfix 2 года назад

      @@SpeedTutor all i did was drag the exact same smart material onto the exact same model you did. do you have a discord or anything? maybe i can show you:D

  • @TheBobcatmaster
    @TheBobcatmaster 3 года назад

    when i apply the material to the head, the colours wont show up like in your tutorial. it just stays grey. been at it for two days now. help please

    • @SpeedTutor
      @SpeedTutor  3 года назад

      That's strange, does it apply to the mask? If you hover over the mask?

    • @TheBobcatmaster
      @TheBobcatmaster 3 года назад

      @@SpeedTutor no it does nothing, i downloaded the trial thinking this can help me with texturing but i cant seem to get any material on the model. i unwraped it in 3ds max, a simple box and exported out a fbx. everything opens in substance paint, my cursor dont even have paint on it to paint. i think its the pc, it cant hadle it. im using an intel 4000 graphic card. thanks for the reply

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      That's a tough question, I'm not sure if on-board graphics are supported. You could turn the resolution down in painter, to 1024 or less. See if that improves it? Sorry I can't be of more help!

    • @TheBobcatmaster
      @TheBobcatmaster 3 года назад

      @@SpeedTutor thanks for your help. i will give it a go

  • @GamerBoy2024-y4e
    @GamerBoy2024-y4e 3 года назад

    But how to do this same thing if the texture is not originally by default in Substance ? How to apply such an imported texture and normal and AO maps to only specific parts of a 3d object ?

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      So how do you apply these textures within Substance?

    • @GamerBoy2024-y4e
      @GamerBoy2024-y4e 3 года назад

      That's what I am asking you.

    • @SpeedTutor
      @SpeedTutor  3 года назад

      You can apply certain textures to the channels themselves, if you import your maps and then add them to either a paint or fill layer, and to the particular channels. I'm sure this will work, don't quote me 100% because I don't even do it.

    • @GamerBoy2024-y4e
      @GamerBoy2024-y4e 3 года назад +1

      @@SpeedTutor What a person you are. No I won't "quote " you but thanks anyways.

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      I assume you mean that in a good way? Haha. If so, no worries at all! :)

  • @JohnnyBravoIsDaMan
    @JohnnyBravoIsDaMan 4 года назад

    How do you do different colors on the same material?

    • @SpeedTutor
      @SpeedTutor  4 года назад

      You would have to change the parameters within the material settings once you have added it to the your model!

  • @riaan077
    @riaan077 4 года назад

    Hey yall, does anyone know how i can do a polygon fill with just an edge wear generator to that specific polygon selection but without have to add any actual fill/color (like the default being a red fill for example). I just want the edge wear effect for that polygon selection without having to touch the material underneath it in anyway. I dont want to color id every single part that i just want a generator for.

  • @Joemanjoe101
    @Joemanjoe101 5 лет назад

    my default workspace does not look the same, do you know where I might find the polygon fill tool?

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      What version are you using? It's either on the top panel or along the side.

    • @Joemanjoe101
      @Joemanjoe101 5 лет назад +1

      @@SpeedTutor found it there is just a graphic now to indicate what it is

  • @JayTraversJT
    @JayTraversJT 5 лет назад

    I dont have any tools on the upper shelf that you selected after applying the black mask :(((

    • @SpeedTutor
      @SpeedTutor  5 лет назад

      Do you have the newer interface?

    • @JayTraversJT
      @JayTraversJT 5 лет назад

      SpeedTutor I think so yeah

  • @TheDorianTube
    @TheDorianTube 6 лет назад

    For some reason it doesn't work for me. I click and click, but it doesn't apply anything. I have my UVs neatly layout etc, but nada. Any fix?

    • @SpeedTutor
      @SpeedTutor  6 лет назад +1

      I'm not sure, do you have the correct alpha colour on the selection?

    • @TheDorianTube
      @TheDorianTube 6 лет назад

      No idea, yours it's the first tutorial I'm following about SP, I'm on a monkey see monkey do basis right now, trying to learn what you do lol.

  • @guillaumemercier3536
    @guillaumemercier3536 Год назад

    Polygon fill is unclickable it is all grey out

    • @SpeedTutor
      @SpeedTutor  Год назад

      Do you have a model imported?

    • @guillaumemercier3536
      @guillaumemercier3536 Год назад

      @@SpeedTutor it works. But now my problem is in Maya. For a project I can't use Arnold. So I try Stingray PBS to get the metallic effect for example.
      In the shader editor I see my material but once it is assigned to my model it doesn't show. I know Stingray works better with DirectX 11. But still nothing.

    • @SpeedTutor
      @SpeedTutor  Год назад

      Sadly, I'm not a user of the software you're speaking of. I use 3DS Max myself and don't do anything in it, outside of general modelling. I'm sorry I can't be of more help to you.

  • @IlliaDoroshenko
    @IlliaDoroshenko 6 лет назад +3

    Great job. Second.

  • @junecrawford466
    @junecrawford466 4 года назад

    how do i make my model into many parts in texture set list?

    • @SpeedTutor
      @SpeedTutor  4 года назад

      As in? How do you get different texture sets on your model? (If so) Usually by putting different materials on each part of your model in your 3D program! :) I hope that helps.

    • @ulus2109
      @ulus2109 4 года назад

      @@SpeedTutor does it have to be a specific material in the 3d program?