Coming back to WoW after a decade to try HC. I like the SSF aspect, gonna stick with it either way. Never got a character to 60 before, and if I do, goddamn it’s gonna mean something
I never played wow, but the hardcore was interesting. I've played the add-on and died about 5 times so far and I'm hooked. I never raided, and the concept of getting to 60 is unreal.
We’ll knics I officially throw on the towel on HC. Died at 21 on my self found challenge. Got up to 47 and 51. It was fun but it’s no longer. Anyway thanks for being a great ambassador for the challenge and thanks for the videos!
It should be made blatantly obvious what hc ruleset each character follows. If Blizzard can add titles (as it does with pvp titles but without rank). If the hc addon could also display on character sheet (like it handles questing and starting achievements). The players’ actions would determine what their character’s hc title would be and anyone around could check it at a glance. This may help communicate what the player wants out of their hc experience and what they consider to be fun.
Progression vs. Trade needs to be sorted out in the long run. To those who may listen.. I would suggest there be a leveling bank (similar to guild bank) where you can deposit armor/weapon only to use 1-59 account-wide. HC SSF I think is the best baseline option if you only lose items on your character (and all gold). There is an opportunity lost when you have to just vendor an epic or blue item because it is for another class. These should still be exciting and make you want to make another character to use it. Open trade for anyone directly undermines the spirit / journey of hardcore. There needs to be a baseline difficulty faced by every player, which is improved by choices (professions or class) and RNG of the journey. The current rule set is on one end, trade on an equally opposite side. Progression is the balance. Get it right and you will still feel the sting of loss at 56, but thrill of maybe trying a class you wouldn't because of that blue weapon that dropped at 24.
Personally ive never raided classic and have no interest in it. I just wanted to see if i could get to 60. I liked watching road to rag in the same way i used to like watching race to world first on retail, in a "i never wanna do that, but its impressive" sort of way
IT NEVER ENDS. You can always artificially up the difficulty by imposing additional rules to obtain made-up achievements in this video game. Or you can face challenges IRL. I got to Nax in Vanilla, so I know the taste of dopamine spikes in a neverending grind. It's pure escapism.
As a person that took part in EU R2R I can only tell that R2R was the best WoW experience I've had playing since 2004 and by far. I've been around hardcore since it's conception and I remember when I first hit 60 way before SoM and felt so gigaempty I left the whole thing for months. This void was filled by R2R and it's consequences.
I can imagine that it was awesome to be a part of this. However as a viewer it waa extremely anticlimactic due to it being so professionally planned and thought through. Stuff like changing roster mid raid for optimization and all that jazz was a bit too much of the good for me. However if I would have taken part as you I would probably say the same about it
Personally I am playing just for myself to see if I can get to 60 not even sure If I could be bothered to partake in raiding as HC. In know classic raids are alot easier but it would suck to die and lose my character because of someone elses mistake. As someone who played POE as HCSSF for literally thousands of hours the intial allure was that there was always something I could have done better or differently to not die and group play strips me of that
You're not wrong, but neither am I. Just a case of American English vs British English. Leveling-Levelling Color-Colour Aluminum-Aluminium We just spell some words differently here.
90% of people don't make it to 60 anyways. I would say if all that is implemented is death = delete I will say that 75% of people still won't make it to 60, especially not on their first toon. So this meta you are worried about is very much a future problem. Which gives the community plenty of time to post their... "opinions and feedback."
Coming back to WoW after a decade to try HC. I like the SSF aspect, gonna stick with it either way. Never got a character to 60 before, and if I do, goddamn it’s gonna mean something
GL on your journey
great video knics!
This is an extremely well made video
Ty ty
I never played wow, but the hardcore was interesting. I've played the add-on and died about 5 times so far and I'm hooked. I never raided, and the concept of getting to 60 is unreal.
We’ll knics I officially throw on the towel on HC. Died at 21 on my self found challenge. Got up to 47 and 51. It was fun but it’s no longer. Anyway thanks for being a great ambassador for the challenge and thanks for the videos!
It should be made blatantly obvious what hc ruleset each character follows. If Blizzard can add titles (as it does with pvp titles but without rank). If the hc addon could also display on character sheet (like it handles questing and starting achievements). The players’ actions would determine what their character’s hc title would be and anyone around could check it at a glance. This may help communicate what the player wants out of their hc experience and what they consider to be fun.
didn't even know this event existed, I play hardcore for fun just trying to get to 60
Progression vs. Trade needs to be sorted out in the long run. To those who may listen.. I would suggest there be a leveling bank (similar to guild bank) where you can deposit armor/weapon only to use 1-59 account-wide. HC SSF I think is the best baseline option if you only lose items on your character (and all gold). There is an opportunity lost when you have to just vendor an epic or blue item because it is for another class. These should still be exciting and make you want to make another character to use it. Open trade for anyone directly undermines the spirit / journey of hardcore. There needs to be a baseline difficulty faced by every player, which is improved by choices (professions or class) and RNG of the journey. The current rule set is on one end, trade on an equally opposite side. Progression is the balance. Get it right and you will still feel the sting of loss at 56, but thrill of maybe trying a class you wouldn't because of that blue weapon that dropped at 24.
A lot of us will still play by the original rules just like we did before
What a great video man
Personally ive never raided classic and have no interest in it. I just wanted to see if i could get to 60. I liked watching road to rag in the same way i used to like watching race to world first on retail, in a "i never wanna do that, but its impressive" sort of way
All the best with the hardcore challenge &/or community. I play WoW for competitive PvP and I hope SoM2 brings rated BGs
IT NEVER ENDS. You can always artificially up the difficulty by imposing additional rules to obtain made-up achievements in this video game. Or you can face challenges IRL. I got to Nax in Vanilla, so I know the taste of dopamine spikes in a neverending grind. It's pure escapism.
100% in it for the leveling challenge. Raiding is just what you do if you haven't died yet. It's an extra.
Hi Knics, just wanted to drop a first comment before I watch and thank you for a new thoughtful HC video.
As a person that took part in EU R2R I can only tell that R2R was the best WoW experience I've had playing since 2004 and by far.
I've been around hardcore since it's conception and I remember when I first hit 60 way before SoM and felt so gigaempty I left the whole thing for months. This void was filled by R2R and it's consequences.
I can imagine that it was awesome to be a part of this. However as a viewer it waa extremely anticlimactic due to it being so professionally planned and thought through. Stuff like changing roster mid raid for optimization and all that jazz was a bit too much of the good for me. However if I would have taken part as you I would probably say the same about it
Personally I am playing just for myself to see if I can get to 60 not even sure If I could be bothered to partake in raiding as HC. In know classic raids are alot easier but it would suck to die and lose my character because of someone elses mistake. As someone who played POE as HCSSF for literally thousands of hours the intial allure was that there was always something I could have done better or differently to not die and group play strips me of that
Levelling
You're not wrong, but neither am I. Just a case of American English vs British English.
Leveling-Levelling
Color-Colour
Aluminum-Aluminium
We just spell some words differently here.
@@Knics_ Hehe, sorry no I meant I'm in it for the levelling :)
@@jothrud lol, my bad. I assumed you meant my spelling
90% of people don't make it to 60 anyways. I would say if all that is implemented is death = delete I will say that 75% of people still won't make it to 60, especially not on their first toon. So this meta you are worried about is very much a future problem. Which gives the community plenty of time to post their... "opinions and feedback."
Go back to video editing school