People who don't like BRD are people who don't understand BRD. I had to sit my friends down and explain how close the gate to make path to the other half of the city. The multiple paths you can take to get past the Grim Guzzler. How to open the Vaults and fight the optional boss. The place is bigger than Ironforge, and it's a 5 man dungeon, it's insane. I wish all Dungeons had as much interaction, choices, complexity and thought put into them as BRD.
It really, truly is the best WoW dungeon. Like even the new "Mega-Dungeons" dont compare to it, in my opinion. Its just drips with D&D inspiration and has so much more.... soul(?) I guess than the new dungeons. So hard to explain.
Cause its literally just an insstanced zone. All other dungeons are linear paths to an ending. Thats horrible game design if you ask me. Brd on the other hand is literally just an extension of the overworld content, inside a dungeon. Single handedly the best thing Blizzard ever made.
My problem with BRD is how easy it is to get lost. There’s no map, making it so much harder. If I had a map I would instantly swap the rating from 6/10 to 9/10.
Yeah I'm a bit of a hypocrite when it comes to dungeons. When doing the first couple of times, a massive dungeon is the best. (BRD would have been perfect if it had a different enviroment. I know it fits the lore but there's so many dark dungeons with fire in classic already. Had it been similar enviroment to the end of maraudon. Huge cave with a HIGH F-ING CEILING, plus it's nice with brighter dungeons imo(when it fits). Since day one Ive hated low ceilings with big ass candlelieer or whatever hanging down from the ceiling blocking the view!!! Worst part of wow having to constantly adjust the screen simply so you dont get a blocked view from some random object 5m above you. (rant over). I think WC is my fav dungeon back then. First real lore I stumbled upon back when I played the first time back in 2004, lots of good memories too from goofy things like my mate being a total noob and needing on the caster staff as a warrior cause the dps is higher. Meanwhile, my other friend, the druid would have loved that staff and lost the roll. Thought there would be a fist fight. He was so annoyed and ran it multiple times for it in the end but it never dropped again. x) (we were all LANing as well)
That staff is fucking huge for warriors at that level. +12 Spirit is Big for warriors while leveling too, and the dps is higher than most weapons at that level@@andreaskarlsson5251
Wailing Caverns is the one dungeon that gives me the most nostalgia. Yeah vanilla version was long as hell but I've ran it so many times that its like a part of the WoW experience for me. I havnt played WoW since retail WotLK, but Im confident that if i boot up wailing caverns, I can navigate it with my eyes closed
I remember hating this dungeon when I first played it in retail. Because while I was breathing in the lore, the knuckleheaded group was running aggroing the whole place to optimise their run time, and while they all had their pretty heirloom sets of plate, mail and leather and whatnot, they still Needed on all the cloth drops we got while my warlock ass was running around in green gear and losing Need rolls because RNG
Stockades would have been better as a tutorial dungeon for lvl 12-16 players similar to RFC since it's short and basic instead of coming in after you've already done the much more interesting Deadmines in Westfall.
agreed. It makes no sense to give them deadmines which is a bit complicated for beginners (especially the corridors leading up to actually getting into the dungeon) and then give them the most boring/basic dungeon after that
I almost wonder if Blizzard ran out of time to put any interesting loot or bosses in the Stockade or just forgot about it. I run it once to get the quests done and never do it again.
Uldaman has, by far, my favorite lore moment in classic wow dungeons. The final boss retroactively gets so much extra lore tacked onto him over the years but it’s 100% canon that 5 chuckleheads busted into his cave and killed him in order to steal the external hard drive of the gods.
HAHA! It's funny because after you start to learn the lore of WOW, you realize that the player characters are just some low life thugs robbing and killing the most interesting places and characters in Azeroth. "Are we the baddies" Yes... yes we are. But its FUNNY XD
Deadmines was freaking great. I remember going through it for the first time, my heart was pounding and I was nervous as all hell because I'd never been part of a dungeon group before until that point. Hard to believe it's been 20 years since then.
My favourite by far is SFK. The looming castle above the town, the theme and the entire layout is simply amazing. Oh and don't forget the music when you enter the courtyard. It's amazing
Sunken temple being so high is pure madness. There aint a lot of cool stuff in it, it's a slog. The way you described THE DISCOVERY of the sunken temple, along with the vibes, yeah, that is good. BRD > Scholo > Strat > BRS > BFD
@@Flirt136 As if players don't already rush through existing timewalking dungeons already, and if the Burning Crusade and Wrath of the Lich King timewalking dungeons are much different.
The best part about BRD was that you had ABSOLUTELY NO IDEA how huge it was when you first entered it. I remember how highly we valued players, who actually knew the way to the quests and bosses everyone needed. I could navigate it with certainty only by the end of vanilla, and I started to play just a few month after the release. Definitely one of the dungeons that benefited from the absence of a map, but I can understand people who hated it too :)
Lbrs is my personal favourite. - Dark iron history and architecture - WWII history (old horde) - different factions within the old horde having their own quarters Smolderthorn tribe, firetree tribe, spirestone ogres, blacktoothgrin clan, blackrock clan, dragonmaw clan - Telling the story of how the dwarves got pushed out of it by the old horde - The design of seeing this huuuuuge room through which you have to fight yourself through winding corridors. You can see the last bridge leading up to Warmthalak right then and there, but its gonna be a long way till then! At most spots in the dungeon you can look around and spot areas of where you were already, or still have to go to, exceptions being the troll area and the upper portions with quartermaster/wolves. This gives you a constant update on the progress you've made. It's also cool how after beating the dungeon, you can hope down bridges for a shorter way back - The spider area is suuuuper cool and ominous. I like to think that the troll convinced rend to not kill them so they can harness their poisons for their dark rituals - The wolf den is cool. Rend and Maim had their riding wolves keep mating to replenish the riding wolves lost after Ogrim Doomhammer outlawed wolf riders after WWI. - The story of Urok Doomhowl being the shadow leader of the Ogres and charming Omokk to make him unkillable by other ogres, and Warosh challenging his rule and being cursed for it. - How the different quarters reflect their inhabitants cultures, and look actually lived in. Lbrs features hammoks and bedrolls and mats, tarps, cooking fires, supply crates, smoking racks etc etc. It's like you are walking through someone's living room. - We have a quartermaster rationing supplies. - We have a breeding den for the wolves - We have the river of lava, which looks like it might've been caused by the dwarfs to cut of the orc's access to the lower reaches of blackrock mountain (brd) by summoning ragnaros. - We have caved in staircases (original entrance to brs would be at meeting stone, not above chain and a broken staircase's lower portion outside sees its upper counterpart within the dungeon) and tunnels (spider area). We have vermin in the area behind Urok spot, likely feeding off the scraps of the orcs above. - The gems hold by the different leutenants for the seal of ascencion to the upper reaches and the to be aquired privilege of entering the upper parts (cool animation opening upper püarts also) - The fact that you can fall from ubrs into lbrs (drakkisath bridge) - The fact that the guy that makes your ubrs key turns out to be Vaelastrasz, which you later encounter in bwl. - Having to go to ubrs to kill the leader of lbrs (Rend) - The feeling of seeing something ancient ruined and appropriated by an invading force The entire dungeon speaks a story. An image says more than a thousand words, and lbrs is particularly eloquent. They could've expanded more on the dungeon by for example adding Maim's Grave, A breeding facility for boars (food supply), a fountain (water supply), dragons from upper region flying through every now and then near the ceiling etc. But overall, yep, its my favourite. Biggest seller is its threedimensional design. Also the reason Stonetalon Mountains is among my favourite zones.
Love this writeout. Blackrock Mountain as a whole is just a masterpiece by Blizzard. A true love letter to WC2. Considering how much of WoW's success relied on WC3 nostalgia for Arthas and Illidan, I would say Blackrock Mounain stood on its own two feet really well. Would love to hear your reasoning about Stonetalon Mountains with such depth too. I found it to be strangely lacking considering WC3 showed a massive sprawling lava caverns underneath Stonetalon that even had a Night Elf princess statue that Cairne and Thrall had to retrieve a gem for.
@@Ryan-sn3uo My reasoning begind STM is primarily the threedimensional layout of the zone, where you begin on barrens level and work your way all the way to the top. Another is (sadly) largely missed potential. They could've made tunnels within mountains that through rope bridges or fallen hollowed tree trunks would connect mountains above the paths below, making the wanderer wonder how to get there. We get glimps of that potential in the hidden path north of the horde base bypassing it, the hidden path leading up to the horde enchanter trainer, the sort-of hidden path south of horde base leading down from elemental npc to eastern horde entrance, the abandoned logging camp and nightelven ruins that you can only see while flying over it, the cave north of charred vale on the path leading up to the lake, hidden coves, nooks and crannies all through-out the zone where you could hide stuff etc. I like the ominous all webbed-over spider area, the mine in goblin area no one ever visits. The path leading through the mountains to ashenvale. The watermill way aboveground connected through all those wodden boards...I also like the winding path down to the ravaged tauren village, the hidden path leading to the troll camp to avoid clashing with the grimtotem. There's also a cave at the end of a hidden path next to the kobold cave with the earthern quest. The whole zone is littered with opportunities to hide stuffs, sadly completely underused. The zone overall has a lot of shared charm with thousand needles, both in the threedimensional design and the rugged landscape. It's a refreshing breather from all the flat landscapes we are otherwise used to, such as barrens, mulgore, most early human zones, durotar etc. STM is almost as much as an outlier to most other zones in its design as Vashj'ir is. Many people hate such outliers, I appreciate them.
I love the justification for every placing in this video is essentially "this dungeon is cool" or "I wish this dungeon was cooler" with minimal explanation or elaboration and I still agree with the rankings 100%
I love scholomance its my favorite vanilla dungeon. Your not the only one that thinks its neat about seeing the gargoyle part outside and also inside it was a really neat detail. Zug Zug
Vanilla WoW was amazing for having some of these long, almost unstructured dungeons. You could even say they were 'badly designed' since some didn't have a clear route, had a huge level difference across the dungeon, quests took a lot of conversation between party members, and the dungeons were too long for some people to do in one session. Yet that made them great to me. Deadmines was a goodtypical dungeon. You got your quests, ran through the linear track, killed some bosses, got some good loot. Nice experience you might run through multiple times as you're levelling. But Gnomeregan? That would've been your whole Saturday in vanilla. So Gnomeregan and Uldaman rank much higher on my list because it feels like you're exploring a lot more. Uldaman I'm also including all the stuff outside the dungeon.
I really love razorfen downs. I think its the main connection for the horde getting involved in scourge stuff. which eventually leads to you going to plaguelands etc. the plague has arrived at kalimdor, and it started by corrupting and eating away an enemy, (quilboars), which tells you how much of a menace the scourge is in comparison to the quilboar.
quilboars are awesome too. encountering them for the first time back playing vanilla, it really opened your eyes to how expansive the world was. here is just this other whole civilization of indigenous pig men in kalimdor that dont really matter to the story, but they are just out there with their little settlements and their capital city!
The only insanity here is Zul'Farak top 3, from a tank perspectiv it is one of my most hated dungeons. Beside that yeah i'd say it's a decent tier list.
Nice list. I personally ranked BFD higher because I played alliance first in vanilla, your classic night elf warrior, eventually a prot tank, and so BFD was my first actual dungeon experince as both tank and dps and not deadmines like most other alli races. But I just loved the dungeon, how complicated it was to get to the portal, the dungeon layout with its many adds patrolling or running (always causing wipes lol) and its many bosses including the secret underwater boss, plus the whole event at the end killing the warlock, summon the adds with the brazers (which often caused wipes cause of noobs clicked them all) and then the final final boss that chimera lizard.... and also a convenient portal out right to the main city darnasuss plus a nice buff. It was a great first dungeon experience, and I ran the hell out of it as a new player in vanilla.... BFD is what made me fall in love with dungeons (along with deadmines ofcourse) and esp as a tank I was able to get groups fairly easily so ran it often and perfected my tank pulling and learning which classes could CC on different pulls and all that. The loot was nothing special but it had some interesting bosses and a whole theme with the twilight cult. BFD was an awesome dungeon imo.
One of the things I most appreciate in Deadmines and the cathedral of Strat Live is the patrols that spawn behind you as you progress the dungeon, as they pat towards you and were one of the most common dangers in the dungeons.
Btw one good thing about Deadminess is that in the end of the dungeon you could exit the dungeon instead of HS, and the exis has a quite nice view. Also, many people miss to kill the frog when they jump down from the ship
I LOVED that feature about that place. It gave a sense of accomplishment, that after the boss fight you can enjoy a nice victory and wind down a little as you make your way back to the surface. Years ago a buddy of mine and I enjoyed a successful run late one night, I thought to myself "ahhhh, fresh air!" as we were greeted by the calm night scape of the Westfall plains. We sat on the hill together vibing and enjoying each other's company as only good friends do, sharing a camaraderie and killing some time (although I was VERY eager to turn in the quest to receive the chausses of Westfall prize), it was then that we ran back across the plains under the night sky to claim our rewards. At that point of the game progression it just feels like such an achievement to have completed a dungeon of that magnitude but also like you've barely begun in the grand scheme of things, since there was still so much left to do from that point and so many places that still need to be discovered. If I went on for too long I apologize but clearly you can see the impression that place has made on me and the awesome memories as well.
The presentation is great here. You do something well that a lot of other youtubers struggle with: Inserting conversational humor while not distracting from the flow of the video or the points you're making. Ultimately, the points and flow are what makes a video and the humor should be a supplement. You do that really well. Enjoyable video.
The use of the .Hack game song at the end of the town was the nail in the coffin for me to hit like and subscribe. Thanks for the respectable list and childhood nostalgia.
Another zf enjoyer. This dungeon has everything.. first desert/troll dungeon, great events, hidden boss, 2 swords that you can fuse into an epic sword, great aestetic, great lore, cool soundtrack.
One cool thing about Maraudon is that quest you can do to be able to open a portal that allows you to skip like half of the dungeon. I also think Maraudon is the most beautiful dungeon in the game, the Orange side and the area before Princess especially are gorgeous.
Scholomance is my favorite, waiting for my party to arrive and trying to solo the two elite skeleton guards at the entrance, just a lot of good boss fights and nice atmosphere
Blackfathom Deeps and Wailing Caverns were my favourite. Always looked forward to running them on any alts I made. The way the entrances were inside caves too, made it feel even better. The area just before the Wailing Caverns entrance is beautiful, yet skipped over by many who just run into the portal.
Great video, I feel like a lot of dungeons change their rankings depending on how often you run them. Some get kind of boring the more you run them and others become more enjoyable the more you run them. Once I figured out how to navigate WC, I did start to enjoy it a lot more.
I've played off and on since around a year after the game came out and STILL can't navigate the Wailing Caverns worth a shit to this day. I can navigate RFC, SFK, DM, and a couple others but WC is just a pain in the ass.
If you go into Gnomer knowing what you are doing, it's really not that bad, I actually really like it, you can get so much extra XP if you do a bunch of neat little things
Zug zug Agree with pretty much all of the placements there. Especially Stockades - only time I ever step foot there is to do a few quests and at higher levels if I ever need a bunch of wool quickly and don't feel like fighting over mobs.
I loved vanilla dungeons. The exploration part was big for me. M+ is timed which is too stressfull for me as a tank. I used to do m+ but nowadays just some M0
Great list! Your reasoning for everything's placement is good even if I don't agree with all of the placements. Classic really had such a great selection of dungeons and something for everyone.
I think blackrock depths is a great pick for the first. Most of the list aligns with me. Especially at the start. I`d take sm cathedral and sunken temple as split third, blackrock depths as 2nd and scholomance as the absolute top peak dungeon. The lore behind that place is so sick! Im at a loss for words for admiration of that dungeon. Its like an infinite line of sick bosses and horror design in general.
Zug zug. *I completely agree with every aspect of your ranking.* I like those beautiful super-powerful crystal spiders found (in Vanilla/Classic) only in Blackrock and its surrounding regions: from the *Glassweb Spiders* to *Hedrum the Creeper* (dropper of the Silkweb Gloves) and *Mother Smolderweb,* the latter two only appearing in *Blackrock* (Spire for Smolder, but Depths for Hedrum)!
Zug zug. Strath will always be my number 1 for the memories. It was always my goal back when I was a kid, leveling through TBC, to get strong enough to solo the place, and more importantly, explore it without needing a group to help me do so. I never got to do that until later Wrath, when I finally managed to reach level cap. I remember wandering around the streets, listening to music while I farmed the place for nothing in particular, just enjoying the atmosphere. Good times, better days... anyways, looking forward to the TBC vid!
Gnomeregan takes me back! Back in the spring of 2005, I remember being in there with a group and I was on my mage. The group, overall, wasn't bad. But this was before everyone understood the concept of having a tank, healer, and 3 DPS. Back then, it was 5 people and they were doing a free-for-all of who does what. There was a paladin in the group and I don't even know what it was he was doing. But we eventually beat one of the final bosses, if not the final boss, and a very good blue head slot item dropped. The group leader, who'd done the run before, said grats to me because he assumed I'd get it because I was the only cloth wearer. The paladin rolled need and won it and got super excited and bragged about how awesome it was. Everyone asked why he took it and his justification was "because I don't have a helmet yet". They pointed out that nobody had a helmet yet. Most people didn't get a headpiece until the late 20s/early 30s. He realized he should've let me get it because he would've been able to wear any piece of gear since he was a paladin, but I was limited to cloth. He was 14 years old. I was 20. At the time, I viewed him as just a young kid that was probably impulsive and didn't think much before doing something. As it turns out, the 14 year old kid played with his dad, and his dad was friends with the guy running our dungeon. So the group leader told the kids dad who then yelled at the kid, who allegedly started crying and tried to give me the headpiece. He couldn't trade it, obviously, because it was BOP. And back then, GMs wouldn't give gear from one person to another for reasons like that. That was 19 years ago. Like I said, I was 20, and he was 14. I viewed him as just some little punk kid. Now I'm 40, and he's 34-35. I was never able to have kids with my wife because of medical issues, but he may have his own 14 year old kid now. It's crazy to think that world of warcraft is older than people alive today who are legally adults.
2:59 what makes the stockades great is the epic dm questline leading up to it. The dungon is really simple, but the questline by it self puts it veary high up for me.
Sunken temple is literally a maze, I don't think any dungeon has caused my parties to be lost and confused more than ST. But you do kind of learn to navigate inside after a handful runs.
I pretty much agree with this ranking with two exceptions: Gnomeregan and Uldaman. I love those places. My top five would be: 1 - Blackrock depths 2 - Stratholme 3 - Maraudon 4 - Dire Maul 5 - Sunken Temple
Very good video my friend. For me personally, I don't like most of the vanilla dungeons (and for the record that's when I started playing lol). The only 2 I personally would put on any list, with a caveat, are The Deadmines and Maraudon. The deadmines because it was the first dungeon I ever stepped foot in all those years ago, and you're right, it is pretty cool considering when it came out. Maraudon gets a slight nod from me mostly because of the last area where the waterfalls are. It's absolutely beautiful! The rest of the dungeon looks like hot, nuclear garbage imo.
I am one of those guys who like my dungeons short and straight forward. Whenever I havent played for a while, I feel so confused and lost in dungeons like maraudon and brd. Whenever I play horde I love having RFC around. There is something about grinding that one out for a few runs for exp and some green loot that feels so rewarding for me.
I came back to Classic WoW late last year and had so much fun leveling new characters. I spent a lot of time in BRD, and agree that BRD is truly one of if not the greatest dungeons in the entire history of WoW. I got multiple levels just doing all the quests there.
Back when I played, as a horde player only, I infiltrated Stormwind to do the Stockades. I farmed the Deadmines too, to get some fine leather loot and defias gear.
BRD holds a special place in my heart, because it's just so very extensive and well crafted. I used to love clearing the whole place all by myself, and did that often.
I haven’t played in like 20 years but I was a little hurt when he said the stockades was the worst dungeon. I had such fond memories of it until I realized it was the deadmines I was remembering. Was very happy to see it near the top.
I started playing a few months before BC dropped. Those early days, when it was new to me, is so nostalgic. I quit playing like halfway through Pandaland because my lifestyle was changing, and I didn't have time. But I definitely miss it. Edit: wow I forgot about a lot of these dungeons. Strat was awesome. Probably my favorite. I loved quest lines that led to all the different dungeons.
The original Scholomance is my all time favorite WoW dungeon. Scarlet Monestary (as a whole), Sunken Temple and Shadowfang Keep are somewhere right behind it too.
BRD truly is what made me fall in love with MMORPGs and then fantasy fiction and then a really distressed wallet. Haven’t been there in a while and thank you for this because now I’m going there.
Zug Zug. I was a BC baby so this list might be skewed based on that. Let me think... 19. Stockades (didn't even know it existed until like Wrath lmao) 18. Blackrock Spire (always stood out to me as dull and confusing) 17. Razorfen Downs 16. Deadmines (never got to play it much so it never stuck for me) 15. Gnomeregan 14. Ragefire Chasm (for some reason I really loved that a satyr was the final boss, lol) 13. Dire Maul (I got robbed as a kid from a better experience of this one, 90% of it was East, 9% West and 1% North; I can appreciate it a lot more now for becoming the king in North lol) 12. Scholomance (probably would've been higher if i'd played it more back in the day) 11. Stratholme (same as scholomance) 10. Razorfen Kraul (a lot livelier than downs in my opinion, also love the quilboar) 9. Wailing Caverns 8. Blackfathom Deeps (it always felt mythical to be in some secret underwater/underground cavern system thing with a diversity of bosses) 7. Scarlet Monastery 6. Uldaman (I reeeaallyy loved the architecture, especially the huge doors....I also really liked troggs for some reason) 5. Maraudon 4. Zul'Farrak 3. Sunken Temple 2. Shadowfang Keep (This was like Karazhan before Karazhan for me, back when I would watch my dad play classic) 1. Blackrock Depths
Back in school, we designed a file folder with printed-out pictures of things we liked, and I glued a screenshot of the beautiful waterfalls of Maraudon on it.
gnomeregan was alright concept but the execution was just so endlessly bad. so buggy, it made no sense mechanically and it looked absolutely horrific. every element were scaled so big all you saw was just the lack of detail everywhere.
Sunken Temple is a favorite of mine, not just for the lore. I love fighting trolls, I love the troll lore, and I discovered the place by exploring it as a rogue
People who don't like BRD are people who don't understand BRD. I had to sit my friends down and explain how close the gate to make path to the other half of the city. The multiple paths you can take to get past the Grim Guzzler. How to open the Vaults and fight the optional boss. The place is bigger than Ironforge, and it's a 5 man dungeon, it's insane. I wish all Dungeons had as much interaction, choices, complexity and thought put into them as BRD.
It really, truly is the best WoW dungeon. Like even the new "Mega-Dungeons" dont compare to it, in my opinion. Its just drips with D&D inspiration and has so much more.... soul(?) I guess than the new dungeons. So hard to explain.
Back when the game was about adventure and exploration rather than content and meter farming.
Cause its literally just an insstanced zone. All other dungeons are linear paths to an ending. Thats horrible game design if you ask me. Brd on the other hand is literally just an extension of the overworld content, inside a dungeon. Single handedly the best thing Blizzard ever made.
My problem with BRD is how easy it is to get lost. There’s no map, making it so much harder. If I had a map I would instantly swap the rating from 6/10 to 9/10.
people who dont like BRD are just trying to be different tbh.
You cant call it a dungeon if u cant get lost in it
Yeah I'm a bit of a hypocrite when it comes to dungeons. When doing the first couple of times, a massive dungeon is the best. (BRD would have been perfect if it had a different enviroment. I know it fits the lore but there's so many dark dungeons with fire in classic already. Had it been similar enviroment to the end of maraudon. Huge cave with a HIGH F-ING CEILING, plus it's nice with brighter dungeons imo(when it fits). Since day one Ive hated low ceilings with big ass candlelieer or whatever hanging down from the ceiling blocking the view!!! Worst part of wow having to constantly adjust the screen simply so you dont get a blocked view from some random object 5m above you. (rant over).
I think WC is my fav dungeon back then. First real lore I stumbled upon back when I played the first time back in 2004, lots of good memories too from goofy things like my mate being a total noob and needing on the caster staff as a warrior cause the dps is higher. Meanwhile, my other friend, the druid would have loved that staff and lost the roll. Thought there would be a fist fight. He was so annoyed and ran it multiple times for it in the end but it never dropped again. x) (we were all LANing as well)
That staff is fucking huge for warriors at that level. +12 Spirit is Big for warriors while leveling too, and the dps is higher than most weapons at that level@@andreaskarlsson5251
So if you actually did get lost in a dungeon, it was fun? Or infuriating?
@@eternallegacy89 Definitely fun
@@eternallegacy89Both
Wailing Caverns is the one dungeon that gives me the most nostalgia. Yeah vanilla version was long as hell but I've ran it so many times that its like a part of the WoW experience for me. I havnt played WoW since retail WotLK, but Im confident that if i boot up wailing caverns, I can navigate it with my eyes closed
I remember hating this dungeon when I first played it in retail. Because while I was breathing in the lore, the knuckleheaded group was running aggroing the whole place to optimise their run time, and while they all had their pretty heirloom sets of plate, mail and leather and whatnot, they still Needed on all the cloth drops we got while my warlock ass was running around in green gear and losing Need rolls because RNG
And then I played it in classic when that came out, and I got no gear on my warlock because it mostly dropped leather shit 😂
The Armor Of The Fang set gives the BEST nostalgia
WC is number one for me and always will be. Always roll hunter, troll, and get my wind serpent l.
Stockades would have been better as a tutorial dungeon for lvl 12-16 players similar to RFC since it's short and basic instead of coming in after you've already done the much more interesting Deadmines in Westfall.
I have done Stockade on every character but there isn’t a single memorable boss fight in it.
agreed. It makes no sense to give them deadmines which is a bit complicated for beginners (especially the corridors leading up to actually getting into the dungeon) and then give them the most boring/basic dungeon after that
Would anyone nostalgia block an upgrade to Stockades?
I almost wonder if Blizzard ran out of time to put any interesting loot or bosses in the Stockade or just forgot about it. I run it once to get the quests done and never do it again.
That's a very good point.
Uldaman has, by far, my favorite lore moment in classic wow dungeons.
The final boss retroactively gets so much extra lore tacked onto him over the years but it’s 100% canon that 5 chuckleheads busted into his cave and killed him in order to steal the external hard drive of the gods.
HAHA! It's funny because after you start to learn the lore of WOW, you realize that the player characters are just some low life thugs robbing and killing the most interesting places and characters in Azeroth.
"Are we the baddies"
Yes... yes we are. But its FUNNY
XD
The walking animation of the rock elementals... to this day, I love it! That swirl of rocks propelling them along.
I loved deadmines even more when I realise how much it resembles The Goonies movie
Deadmines was freaking great. I remember going through it for the first time, my heart was pounding and I was nervous as all hell because I'd never been part of a dungeon group before until that point. Hard to believe it's been 20 years since then.
Yup same😊@@scorpionwins6378
My favourite by far is SFK. The looming castle above the town, the theme and the entire layout is simply amazing. Oh and don't forget the music when you enter the courtyard. It's amazing
Sunken temple being so high is pure madness. There aint a lot of cool stuff in it, it's a slog.
The way you described THE DISCOVERY of the sunken temple, along with the vibes, yeah, that is good.
BRD > Scholo > Strat > BRS > BFD
I wish there was "Classic" Timewalking, so we could go back to the Eastern Kingdom & Kalimdor dungeons with our max level characters.
I doubt they'll ever do that. It feels like the modern retail team hates a lot of the Classic content tbh
Ah yes, go back to a bunch of garbage dungeons designed for 20 years ago.
@@Flirt136 As if players don't already rush through existing timewalking dungeons already, and if the Burning Crusade and Wrath of the Lich King timewalking dungeons are much different.
@@Flirt136 Bait
You mean SoD?
BRD feels like a true dungeon crawl/dungeoneering campaign where you can make it a multiple visit, multiple quest chain adventure with 4 buddies
The best part about BRD was that you had ABSOLUTELY NO IDEA how huge it was when you first entered it. I remember how highly we valued players, who actually knew the way to the quests and bosses everyone needed. I could navigate it with certainty only by the end of vanilla, and I started to play just a few month after the release. Definitely one of the dungeons that benefited from the absence of a map, but I can understand people who hated it too :)
Lbrs is my personal favourite.
- Dark iron history and architecture
- WWII history (old horde)
- different factions within the old horde having their own quarters
Smolderthorn tribe, firetree tribe, spirestone ogres, blacktoothgrin clan, blackrock clan, dragonmaw clan
- Telling the story of how the dwarves got pushed out of it by the old horde
- The design of seeing this huuuuuge room through which you have to fight yourself through winding corridors. You can see the last bridge leading up to Warmthalak right then and there, but its gonna be a long way till then! At most spots in the dungeon you can look around and spot areas of where you were already, or still have to go to, exceptions being the troll area and the upper portions with quartermaster/wolves.
This gives you a constant update on the progress you've made.
It's also cool how after beating the dungeon, you can hope down bridges for a shorter way back
- The spider area is suuuuper cool and ominous. I like to think that the troll convinced rend to not kill them so they can harness their poisons for their dark rituals
- The wolf den is cool. Rend and Maim had their riding wolves keep mating to replenish the riding wolves lost after Ogrim Doomhammer outlawed wolf riders after WWI.
- The story of Urok Doomhowl being the shadow leader of the Ogres and charming Omokk to make him unkillable by other ogres, and Warosh challenging his rule and being cursed for it.
- How the different quarters reflect their inhabitants cultures, and look actually lived in. Lbrs features hammoks and bedrolls and mats, tarps, cooking fires, supply crates, smoking racks etc etc. It's like you are walking through someone's living room.
- We have a quartermaster rationing supplies.
- We have a breeding den for the wolves
- We have the river of lava, which looks like it might've been caused by the dwarfs to cut of the orc's access to the lower reaches of blackrock mountain (brd) by summoning ragnaros.
- We have caved in staircases (original entrance to brs would be at meeting stone, not above chain and a broken staircase's lower portion outside sees its upper counterpart within the dungeon) and tunnels (spider area). We have vermin in the area behind Urok spot, likely feeding off the scraps of the orcs above.
- The gems hold by the different leutenants for the seal of ascencion to the upper reaches and the to be aquired privilege of entering the upper parts (cool animation opening upper püarts also)
- The fact that you can fall from ubrs into lbrs (drakkisath bridge)
- The fact that the guy that makes your ubrs key turns out to be Vaelastrasz, which you later encounter in bwl.
- Having to go to ubrs to kill the leader of lbrs (Rend)
- The feeling of seeing something ancient ruined and appropriated by an invading force
The entire dungeon speaks a story. An image says more than a thousand words, and lbrs is particularly eloquent.
They could've expanded more on the dungeon by for example adding Maim's Grave, A breeding facility for boars (food supply), a fountain (water supply), dragons from upper region flying through every now and then near the ceiling etc.
But overall, yep, its my favourite. Biggest seller is its threedimensional design. Also the reason Stonetalon Mountains is among my favourite zones.
My favorite is LBRS too. 😊
Love this writeout. Blackrock Mountain as a whole is just a masterpiece by Blizzard. A true love letter to WC2. Considering how much of WoW's success relied on WC3 nostalgia for Arthas and Illidan, I would say Blackrock Mounain stood on its own two feet really well.
Would love to hear your reasoning about Stonetalon Mountains with such depth too. I found it to be strangely lacking considering WC3 showed a massive sprawling lava caverns underneath Stonetalon that even had a Night Elf princess statue that Cairne and Thrall had to retrieve a gem for.
@@Ryan-sn3uo My reasoning begind STM is primarily the threedimensional layout of the zone, where you begin on barrens level and work your way all the way to the top.
Another is (sadly) largely missed potential. They could've made tunnels within mountains that through rope bridges or fallen hollowed tree trunks would connect mountains above the paths below, making the wanderer wonder how to get there. We get glimps of that potential in the hidden path north of the horde base bypassing it, the hidden path leading up to the horde enchanter trainer, the sort-of hidden path south of horde base leading down from elemental npc to eastern horde entrance, the abandoned logging camp and nightelven ruins that you can only see while flying over it, the cave north of charred vale on the path leading up to the lake, hidden coves, nooks and crannies all through-out the zone where you could hide stuff etc. I like the ominous all webbed-over spider area, the mine in goblin area no one ever visits. The path leading through the mountains to ashenvale. The watermill way aboveground connected through all those wodden boards...I also like the winding path down to the ravaged tauren village, the hidden path leading to the troll camp to avoid clashing with the grimtotem. There's also a cave at the end of a hidden path next to the kobold cave with the earthern quest. The whole zone is littered with opportunities to hide stuffs, sadly completely underused. The zone overall has a lot of shared charm with thousand needles, both in the threedimensional design and the rugged landscape. It's a refreshing breather from all the flat landscapes we are otherwise used to, such as barrens, mulgore, most early human zones, durotar etc. STM is almost as much as an outlier to most other zones in its design as Vashj'ir is. Many people hate such outliers, I appreciate them.
20 years later I'm still not bored of BRD
It’s great
Same here bro :)
That sounds more like autism than a good dungeon
Same! Once I'm level to do it I'll run it up to 60 😂 just love it
Unless you need HOJ and lost it 20 times
BRD IS MAYBE THE BEST DUNGEON EVER. As a Druid I spent months in there solo to see just how much I could solo.
Dire maul, Maraudon and Walling caverns just hit me different
I get the most 2000s pc nostalgia in those places
Agree with wailing caverns and maraudon, personally I hate dire maul, just thought it was bland and boring
I love the justification for every placing in this video is essentially "this dungeon is cool" or "I wish this dungeon was cooler" with minimal explanation or elaboration and I still agree with the rankings 100%
I love scholomance its my favorite vanilla dungeon. Your not the only one that thinks its neat about seeing the gargoyle part outside and also inside it was a really neat detail. Zug Zug
Vanilla WoW was amazing for having some of these long, almost unstructured dungeons. You could even say they were 'badly designed' since some didn't have a clear route, had a huge level difference across the dungeon, quests took a lot of conversation between party members, and the dungeons were too long for some people to do in one session. Yet that made them great to me.
Deadmines was a goodtypical dungeon. You got your quests, ran through the linear track, killed some bosses, got some good loot. Nice experience you might run through multiple times as you're levelling. But Gnomeregan? That would've been your whole Saturday in vanilla.
So Gnomeregan and Uldaman rank much higher on my list because it feels like you're exploring a lot more. Uldaman I'm also including all the stuff outside the dungeon.
I really love razorfen downs. I think its the main connection for the horde getting involved in scourge stuff. which eventually leads to you going to plaguelands etc. the plague has arrived at kalimdor, and it started by corrupting and eating away an enemy, (quilboars), which tells you how much of a menace the scourge is in comparison to the quilboar.
quilboars are awesome too. encountering them for the first time back playing vanilla, it really opened your eyes to how expansive the world was. here is just this other whole civilization of indigenous pig men in kalimdor that dont really matter to the story, but they are just out there with their little settlements and their capital city!
Sunken Temple at 4 is literally insane.
Yeah should be top 3
The only insanity here is Zul'Farak top 3, from a tank perspectiv it is one of my most hated dungeons. Beside that yeah i'd say it's a decent tier list.
SoD phase 3 ruined it for me lol
ST and ZF are near the bottom for me for sure.
I was so invested in Sunken Temple back then. Just a big mysterious maze. My RPG brain was very happy.
Nice list. I personally ranked BFD higher because I played alliance first in vanilla, your classic night elf warrior, eventually a prot tank, and so BFD was my first actual dungeon experince as both tank and dps and not deadmines like most other alli races. But I just loved the dungeon, how complicated it was to get to the portal, the dungeon layout with its many adds patrolling or running (always causing wipes lol) and its many bosses including the secret underwater boss, plus the whole event at the end killing the warlock, summon the adds with the brazers (which often caused wipes cause of noobs clicked them all) and then the final final boss that chimera lizard.... and also a convenient portal out right to the main city darnasuss plus a nice buff. It was a great first dungeon experience, and I ran the hell out of it as a new player in vanilla.... BFD is what made me fall in love with dungeons (along with deadmines ofcourse) and esp as a tank I was able to get groups fairly easily so ran it often and perfected my tank pulling and learning which classes could CC on different pulls and all that. The loot was nothing special but it had some interesting bosses and a whole theme with the twilight cult. BFD was an awesome dungeon imo.
I completely agree. I made the exact same character too. A night elf prot warrior though I didn't completely understand the mechanics at the time
One of the things I most appreciate in Deadmines and the cathedral of Strat Live is the patrols that spawn behind you as you progress the dungeon, as they pat towards you and were one of the most common dangers in the dungeons.
SFK and Strat are probably 2 of my favorites all time
Agreed for the most part. Nice list and video brother. Good work
Btw one good thing about Deadminess is that in the end of the dungeon you could exit the dungeon instead of HS, and the exis has a quite nice view. Also, many people miss to kill the frog when they jump down from the ship
I LOVED that feature about that place.
It gave a sense of accomplishment, that after the boss fight you can enjoy a nice victory and wind down a little as you make your way back to the surface. Years ago a buddy of mine and I enjoyed a successful run late one night, I thought to myself "ahhhh, fresh air!" as we were greeted by the calm night scape of the Westfall plains. We sat on the hill together vibing and enjoying each other's company as only good friends do, sharing a camaraderie and killing some time (although I was VERY eager to turn in the quest to receive the chausses of Westfall prize), it was then that we ran back across the plains under the night sky to claim our rewards. At that point of the game progression it just feels like such an achievement to have completed a dungeon of that magnitude but also like you've barely begun in the grand scheme of things, since there was still so much left to do from that point and so many places that still need to be discovered.
If I went on for too long I apologize but clearly you can see the impression that place has made on me and the awesome memories as well.
The presentation is great here. You do something well that a lot of other youtubers struggle with: Inserting conversational humor while not distracting from the flow of the video or the points you're making. Ultimately, the points and flow are what makes a video and the humor should be a supplement. You do that really well. Enjoyable video.
Thanks for the kind words!
Zug Zug my homie, brought back a lot of good times since I stopped during Cata in 09; subbed!
Finally another ST enjoyer. I don't understand why everyone seems to hate it.
The use of the .Hack game song at the end of the town was the nail in the coffin for me to hit like and subscribe. Thanks for the respectable list and childhood nostalgia.
Another zf enjoyer. This dungeon has everything.. first desert/troll dungeon, great events, hidden boss, 2 swords that you can fuse into an epic sword, great aestetic, great lore, cool soundtrack.
One cool thing about Maraudon is that quest you can do to be able to open a portal that allows you to skip like half of the dungeon.
I also think Maraudon is the most beautiful dungeon in the game, the Orange side and the area before Princess especially are gorgeous.
My takeaway from this video is how beautiful and atmospheric the vanilla dungeons were. Damn, I had almost forgotten.
Scholomance will always be my favourite vanilla dungeon simply because my first character back in the day was a Paladin.
I like this video thank you. Nostalgia is strong rn.
Zugzug.
Awesome to see some love for Maraudon and Sunken Temple, two amazing, and often underrated dungeons,
It hurts to see this and knowing it will NEVER be the same again.
this vid is fire, woulda put mara and dire maul lower but the vid itself is goated
Same, I like the human-sized dungeons more. Those 2 are big tho, with some parts better than others.
Bro you had me right in the feels with that outro Hack Infection music holyyyy
Dude your little Wailing Caverns song was sick. Sounds like something by David Wise from Donkey Kong Country 2. Love it!
Zugzug, great video dude
That WC song was a fucking bop
my favourite is shadowfang, i love the aesthetic and the theme
Scholomance is my favorite, waiting for my party to arrive and trying to solo the two elite skeleton guards at the entrance, just a lot of good boss fights and nice atmosphere
Great video. Commenting for the algorithm. You deserve more subs!
Blackfathom Deeps and Wailing Caverns were my favourite. Always looked forward to running them on any alts I made. The way the entrances were inside caves too, made it feel even better. The area just before the Wailing Caverns entrance is beautiful, yet skipped over by many who just run into the portal.
Zug Zug, Also love the dot hack music!
Zug Zug!
I have to agree with dungeon #1. Many many fond memories there. Also really cool design.
Great video, I feel like a lot of dungeons change their rankings depending on how often you run them. Some get kind of boring the more you run them and others become more enjoyable the more you run them. Once I figured out how to navigate WC, I did start to enjoy it a lot more.
I've played off and on since around a year after the game came out and STILL can't navigate the Wailing Caverns worth a shit to this day. I can navigate RFC, SFK, DM, and a couple others but WC is just a pain in the ass.
If you go into Gnomer knowing what you are doing, it's really not that bad, I actually really like it, you can get so much extra XP if you do a bunch of neat little things
Zug Zug! Nice video, presonally i like Uldaman the most
Can't wait to see the other rankings! This was fun!
Great video. I enjoyed it a lot.
Your Wailing Caverns inspired song goes hard. 👌
Zug zug
Agree with pretty much all of the placements there. Especially Stockades - only time I ever step foot there is to do a few quests and at higher levels if I ever need a bunch of wool quickly and don't feel like fighting over mobs.
Deadmines is the perfect dungeon in any MMO. It's literally perfect.
Stratholme was wild and quite eerie when it opened up. Its my favorite early WoW dungeon.
Zug zug! I liked Stratholme and Zul'farrak the best! Great list, I'd put the Stockade and Wailing Caverns as my bottom two.
"Frick Mythic+" truer words have never been spoken!
I loved vanilla dungeons. The exploration part was big for me. M+ is timed which is too stressfull for me as a tank. I used to do m+ but nowadays just some M0
Great list! Your reasoning for everything's placement is good even if I don't agree with all of the placements. Classic really had such a great selection of dungeons and something for everyone.
They truly were some “classics”
I think blackrock depths is a great pick for the first. Most of the list aligns with me. Especially at the start. I`d take sm cathedral and sunken temple as split third, blackrock depths as 2nd and scholomance as the absolute top peak dungeon. The lore behind that place is so sick! Im at a loss for words for admiration of that dungeon. Its like an infinite line of sick bosses and horror design in general.
Scholomance was my favorite ever as well, and SM and ST are somewhere right behind it. Good picks.
Zug zug. *I completely agree with every aspect of your ranking.*
I like those beautiful super-powerful crystal spiders found (in Vanilla/Classic) only in Blackrock and its surrounding regions: from the *Glassweb Spiders* to *Hedrum the Creeper* (dropper of the Silkweb Gloves) and *Mother Smolderweb,* the latter two only appearing in *Blackrock* (Spire for Smolder, but Depths for Hedrum)!
Zug zug. Strath will always be my number 1 for the memories. It was always my goal back when I was a kid, leveling through TBC, to get strong enough to solo the place, and more importantly, explore it without needing a group to help me do so. I never got to do that until later Wrath, when I finally managed to reach level cap. I remember wandering around the streets, listening to music while I farmed the place for nothing in particular, just enjoying the atmosphere. Good times, better days... anyways, looking forward to the TBC vid!
Black rock depths and spire are the BEST looking and cool dungeons in all WoW story even to this day
nice vid ! memories !
My Top 5 (mostly nostalgia based):
1. Scarlet Monastery
2. Shadowfang Keep
3. Zul'Farrak
4. Blackrock Depths
5. Wailing Caverns
Gnomeregan takes me back! Back in the spring of 2005, I remember being in there with a group and I was on my mage. The group, overall, wasn't bad. But this was before everyone understood the concept of having a tank, healer, and 3 DPS. Back then, it was 5 people and they were doing a free-for-all of who does what. There was a paladin in the group and I don't even know what it was he was doing. But we eventually beat one of the final bosses, if not the final boss, and a very good blue head slot item dropped. The group leader, who'd done the run before, said grats to me because he assumed I'd get it because I was the only cloth wearer. The paladin rolled need and won it and got super excited and bragged about how awesome it was. Everyone asked why he took it and his justification was "because I don't have a helmet yet". They pointed out that nobody had a helmet yet. Most people didn't get a headpiece until the late 20s/early 30s. He realized he should've let me get it because he would've been able to wear any piece of gear since he was a paladin, but I was limited to cloth. He was 14 years old. I was 20. At the time, I viewed him as just a young kid that was probably impulsive and didn't think much before doing something.
As it turns out, the 14 year old kid played with his dad, and his dad was friends with the guy running our dungeon. So the group leader told the kids dad who then yelled at the kid, who allegedly started crying and tried to give me the headpiece. He couldn't trade it, obviously, because it was BOP. And back then, GMs wouldn't give gear from one person to another for reasons like that.
That was 19 years ago. Like I said, I was 20, and he was 14. I viewed him as just some little punk kid. Now I'm 40, and he's 34-35. I was never able to have kids with my wife because of medical issues, but he may have his own 14 year old kid now. It's crazy to think that world of warcraft is older than people alive today who are legally adults.
2:59 what makes the stockades great is the epic dm questline leading up to it. The dungon is really simple, but the questline by it self puts it veary high up for me.
Sunken temple is literally a maze, I don't think any dungeon has caused my parties to be lost and confused more than ST. But you do kind of learn to navigate inside after a handful runs.
I pretty much agree with this ranking with two exceptions: Gnomeregan and Uldaman. I love those places.
My top five would be:
1 - Blackrock depths
2 - Stratholme
3 - Maraudon
4 - Dire Maul
5 - Sunken Temple
Very good video my friend. For me personally, I don't like most of the vanilla dungeons (and for the record that's when I started playing lol). The only 2 I personally would put on any list, with a caveat, are The Deadmines and Maraudon. The deadmines because it was the first dungeon I ever stepped foot in all those years ago, and you're right, it is pretty cool considering when it came out. Maraudon gets a slight nod from me mostly because of the last area where the waterfalls are. It's absolutely beautiful! The rest of the dungeon looks like hot, nuclear garbage imo.
Cool to see a classic tier list when I was feeling a pang of nostalgia for the game. Cheers.
I am one of those guys who like my dungeons short and straight forward. Whenever I havent played for a while, I feel so confused and lost in dungeons like maraudon and brd.
Whenever I play horde I love having RFC around. There is something about grinding that one out for a few runs for exp and some green loot that feels so rewarding for me.
I came back to Classic WoW late last year and had so much fun leveling new characters. I spent a lot of time in BRD, and agree that BRD is truly one of if not the greatest dungeons in the entire history of WoW. I got multiple levels just doing all the quests there.
I used to hate BRD, but it really grew on me. My favorite part is that you can take multiple different paths to get to the end.
Nice list and good video
I loved Scarlet Monastery, the pulls feels so good for the DPS to blast AoE damage, and the bosses are very cool indeed ^^
Back when I played, as a horde player only, I infiltrated Stormwind to do the Stockades.
I farmed the Deadmines too, to get some fine leather loot and defias gear.
Gnomerong, I'm pretty sure i butcher that dungeon name and Ragefire Chasm worse than the Stoackades .
Culling of Stratholme is probably my favorite. It's the only dungeon where I put on my headphones for!
BRD holds a special place in my heart, because it's just so very extensive and well crafted. I used to love clearing the whole place all by myself, and did that often.
I haven’t played in like 20 years but I was a little hurt when he said the stockades was the worst dungeon. I had such fond memories of it until I realized it was the deadmines I was remembering. Was very happy to see it near the top.
I started playing a few months before BC dropped. Those early days, when it was new to me, is so nostalgic. I quit playing like halfway through Pandaland because my lifestyle was changing, and I didn't have time. But I definitely miss it.
Edit: wow I forgot about a lot of these dungeons. Strat was awesome. Probably my favorite. I loved quest lines that led to all the different dungeons.
The original Scholomance is my all time favorite WoW dungeon. Scarlet Monestary (as a whole), Sunken Temple and Shadowfang Keep are somewhere right behind it too.
BRD truly is what made me fall in love with MMORPGs and then fantasy fiction and then a really distressed wallet. Haven’t been there in a while and thank you for this because now I’m going there.
List pretty much nails it. Any objections I have would be more a nostalgia thing based on what I played back in the day.
Scholomance had a terrific theme and feel. BRD was just pure epicness, and SFK was my favorite early dungeon
Deadmines is my number 1 for classic. I loved the loot cause it was where i found out about full sets. im glad it was at least number 5 in video
6:25 Where can I listen to this?
sick video, whats the song at the end??
Zug Zug.
I was a BC baby so this list might be skewed based on that. Let me think...
19. Stockades (didn't even know it existed until like Wrath lmao)
18. Blackrock Spire (always stood out to me as dull and confusing)
17. Razorfen Downs
16. Deadmines (never got to play it much so it never stuck for me)
15. Gnomeregan
14. Ragefire Chasm (for some reason I really loved that a satyr was the final boss, lol)
13. Dire Maul (I got robbed as a kid from a better experience of this one, 90% of it was East, 9% West and 1% North; I can appreciate it a lot more now for becoming the king in North lol)
12. Scholomance (probably would've been higher if i'd played it more back in the day)
11. Stratholme (same as scholomance)
10. Razorfen Kraul (a lot livelier than downs in my opinion, also love the quilboar)
9. Wailing Caverns
8. Blackfathom Deeps (it always felt mythical to be in some secret underwater/underground cavern system thing with a diversity of bosses)
7. Scarlet Monastery
6. Uldaman (I reeeaallyy loved the architecture, especially the huge doors....I also really liked troggs for some reason)
5. Maraudon
4. Zul'Farrak
3. Sunken Temple
2. Shadowfang Keep (This was like Karazhan before Karazhan for me, back when I would watch my dad play classic)
1. Blackrock Depths
Haven’t played wow for a decade but wailing caverns and the barrens in general still give me a fuzzy feeling inside
Back in school, we designed a file folder with printed-out pictures of things we liked, and I glued a screenshot of the beautiful waterfalls of Maraudon on it.
gnomeregan was alright concept but the execution was just so endlessly bad. so buggy, it made no sense mechanically and it looked absolutely horrific. every element were scaled so big all you saw was just the lack of detail everywhere.
1. SM
2. Deadmines
3. BRD
4. ZF
5. Stratholme
6. SFK
7. ST
8. BRS
9. WC
10. Dire Maul
11. Gnomer
12. Scholo
13. Mara
14. Ulda
15. RFD
16. BFD
17. Stockades
18. RFC
19. RFK
Sunken Temple is a favorite of mine, not just for the lore. I love fighting trolls, I love the troll lore, and I discovered the place by exploring it as a rogue
Great list. I agree with most of it. Would place ZF at around 10 tho.. BRD will always be the GOAT
That WC song of yours kinda gave me donkey Kong music vibes! It’s cool!
this is a really good tier list and now i wanna do these dungeons again
Zug Zug. Top 5 cannot be argued, some other choices can but that's whatever, the top 5 is perfect.