This is very much the case in the web dev industry too. It's a meme that they want you to have 5 years of experience in a technology that has been out for 3.
Totally agree! I was looking to make a shift in my career as a 3D artist (lighter specifically) to tech artist and every position had different stuffs! Like, some companies required c++ and substance designer, while others, as the one you are showing, open GL + painter + maya which is nuts! Is true what you say about the years also. I have been working for like 6 years in 3D and learning how to program is A LOT OF TIME, specially if you didn't knew something. I will show this video to my 3d students, is an amazing insight! Great video! Now I'm in the process to became junior tech artist in a company. Wish me luck :D
@@lidiamp Thanks! I didn't get the job! ahahha I'm trying to switch from lighitng/generalist to tech art but is pretty hard at least here in Chile. In the meantime I will study a lot of code 'cause that's something I lack on. My students loved the video! mostly because they are finishing they studies and when they look at job offers, they feel unprepared, even for junior positions because they ask for so many stuffs! But here they learned that they are not crazy, those are incredible random petitions sometimes. Thanks again for it!
@@senninvolador Gracias! :-) Hopefully you can get that job. Just learn some coding, it's my advice. I have a course in spanish to start coding in Unity in case you want something like that. Maybe too easy for starting in Unity but... check it out! It's in PlanetaCG.com Search by Unity. I'm planning on creating more videos and stuff like this. Good luck!
@@lidiamp Thanks a lot! I came back here because I was looking for courses and remembered that you had a bunch of great ones! :D Also I got a tech art job 5 months ago and your channel was really helpful so thanks again :D
It's more of "who you know" in the industry that will let you get the position. My current job demanded some heavy requirements, but I knew my current boss and he had prior experience with me
That's exactly what I always think. But they are generally not treated as that. This is clearly a senior position, not a junior or TA normal job. But later on you read what's your job gonna be in the company and any of those things is needed at all...
Technical Artist (definition): An experienced nerdy geek with good communication skills and no work/ life balance. Companies overshoot requirements, but gladly settle for half of them, because we’re unicorns :)
Guess they got an art lead and a programmer lead to list stuff they want to hr and the hr just threw everything in as requirements. Also they might get a shit ton of applications so they might want to discourage a majority of people to apply.
Yep well. You're right. I was simplifying it in general. They're similar, but I forget about the new stuff, I keep working on very old versions of unity due to long time projects... Still hooked up to 2018. Ha ha
Yea...I was hearing CG for the first time here...Well I'm a complete noob, guess that's why. However, I know unity uses HLSL. Never saw anyone mention about CG anywhere.
yeah. what I found is most companies are looking for a junior position with 5 years of experience on minimum wage. there is a lot of gatekeeping within the industry.
And then, they won't hire you because you're a "jack of all trades"; I mean, what's even the salary for such a rare pearl ? People like that don't want to be employees, they work on their own projects... Interesting video !
I have this exact problem right now. Was an artist, decided to go back to school for CS, then gets told my resume is "too broad". I honestly don't think people know how difficult it is to be good in two domains. In the end I will just work on my own project.
Thank you for this vídeo. I'm studying Computer Science and I want to get into graphic programming in the future. Recently I've been searching for the requirements to work in the field and I got really lost and frustrated when trying to understand what a Tech Artist do, as I come from an artistic background, and TA is one of my main options for the future
Being a TA is not "just" being an artist or a programmer. It's being pretty flexible in both worlds, but you don't have to be a senior on both, at all. You just have to understand how graphics work in general, try to go deep into that, there's a bunch of books I'd recommend, the best one would be Real Time Rendering (but it's maybe too technical) and then be able to make art yourself (understand everything in the engine about graphics and art) but you don't have to be an expert artist either.
That's a Whishlist... Just apply and you'll see they are happy that you know what half of this stuff even is... HR in my company also always creates these monsters from my 'suggestions' and in the end I hire 90% for attitude...
Lidia, coult you please write a list what a Technical Artist really does at work, I'd really appreciate that, because I wanna find a job and everything differs depending on a company
Well. A TA is a link between hardcore programmers and artists. But still, It is not clear, although there are things that are absolutely clear. These are things that you could be doing: - Writing shaders (with code) or maybe creating them using node based softwares. This requires mathematics skills and other technical knowledge. - Writing tools that artists will work with, making their workflow faster. That means creating new tools as well as modifying the existing ones inside the engine or tools that work standalone for automating tasks. - Deciding and creating a naming convention and workflow of assets, and how they are named and stored. - Supporting artists with software bugs and such. So you have to be a programmer but work with artists and helping them or being responsible for creating tools that are very related to art and need an artistic eye.
One man department. Model, texture, rig, animate, lighting, code everything, test, present, launch in 1 month's time... ? Haha
3 года назад+2
Well, I don't understand why there are 3D artist positions that ask for deep technical artist skills, and technical artist to be an orchestra of technical artist, vfx and all that stuff. At the end, if you are so skilled you end up being able to create your own company. So, itself this company worth gets to the opposite situation, a superskilled TA who just need to hire a team of marketing pople.
Yo llevo modelando y haciendo 3D desde los 16, y ahora voy ha empezar la ingeniería informática, pero claro yo vivo pegado a una silla, duermo, como y cago ahí, llevo 5 años (cuando no hay clase) de 9 de la mañana a 11 de la noche ahí, sin moverme del sitio y si cuento los años previos a utilizar Blender, Maya, Substance, Zbrush y demás son otros 15 dibujando. Es posible reunir los requisitos pero tienes que tener menos vida social (o vida en general) que una piedra.
Cuidado con tu salud :-D No hace falta rellenar todo lo que piden, es absurdo. La ingeniería informática no tiene nada que ver con todo eso. Aprenderás a programar y cosas mas chungas. Pero sabiendo 3d de antes vas a poder unir eso con programación y serás una persona muy bien considerada en la industria. Sobre todo, no dejes de aprender inglés, es mi recomendación más importante. Sin inglés, estarás fastidiado, porque en España hay pocas cosas que hacer.
@@lidiamp Si, estoy contigo, y como dice Eduardo Segura "Tolkien llegó a dominar 20 idiomas, y algunos todavía nos estamos peleando con el segundo". Jajaja, me identifico con esa gran frase.
Basically its this meme: knowyourmeme.com/memes/ramirez-do-everything Thank you for making this. Sometimes browsing job postings dumps a feeling of guilt and shame upon me for not being sufficient for their requirements, when the reality is that they're effectively asking for a unicorn god that will magically do everything for them - while paying them a miniscule fraction of the value said unicorn will create for them. This video helps me feel validated about not feeling bad about the nonsense some employers do and have more fighting spirit at the employment offices to push back against this bs when they try to pressure me.
At first I used to feel bad. Now I just forget about the requirements. Asking for experience in a programming language is dumb sometimes. Or a specific tool. In a month you're up and running with it...
Haha, great roast, that was fun to watch and makes me feel better when I look through job offers 😄 now I know I'm not that bad, just some employers expect too much from me
Not sure if I will get a reply, but I'mma still give it a shot. My question is as follows: As someone who has only learnt 3D modelling & texturing, with absolutely no knowledge in programming or the technical side of game development, can I become a Technical Artist? (Yes, I know I will need to learn more things, but just wondering if I'm shooting for the moon or is it a realistic goal)
It seriously depends on your self studying capabilities. If you're serious with that, have patience, you can do it. BUT, you have to learn by yourself which is possible but slow. I suggest BUYING a programming course in Udemy or such, otherwise it can take millenia to learn. You can do it, of course... but will you keep doing it for a while? that's up to you!
Ahora ya no se que hacer yo apenas voy a entrar a ingeniería de sistemas, lo que mas veo trabajo es en desarrollo web (Javascript) y Cosas de inteligencia artificial usar python y cosas de base de datos. Siempre he querido entrar a una empresa de desarrollo de videojuegos pero aqui en latinoamérica no hay casi nada y no se que camino tomar :c
Qué lástima no leí este mensaje, perdona, no recibí notificación!. Ingeniería de sistemas entiendo que no es la ingeniería completa? En España es distinto, esa es la versión de la ingeniería pero más corta. No se considera ingeniería. Igualmente, todas valen, aunque si haces la versión corta te recomendaría estudiar lo que te ha quedado sin saber (Especialmente ingeniería del software y diseño de software, hay libros de eso... que son las cosas que no enseñan en otras carreras). Puedes aprender a programar y trabajar en videojuegos. Ahora con el remoto es posible. Solo tienes que aprender a programar y ser bueno, pero sobre todo, hacer cosas en tu tiempo libre, no lo desaproveches!. Haz cosas para enseñar. El desarrollo web es totalmente distinto, incluso la forma de programar no tiene nada que ver. Te recomendaría ir hacia Unity primero, y luego Unreal. La curva de aprendizaje en Unity es muy agradable. Que yo haya nada de videojuegos en hispanoamérica no implica que no vaya a haberlo... y además... puedes juntarte con otra gente y hacerlo tu! :-)
@@lidiamp muchas gracias pues vale voy a comenzar a aprender Unity la universidad comienza el otro mes creo. Tambien pues buscaba cosas de desarrollo web porque me ayudan economicamente y es lo que mas veo con oferta.
100% this job posting is out to lunch. Who would apply for this? They should structure it with core requirements then many things in bonus section, and that is their wishlist because they'll never find it all in one person.
Hi Lidia Martinez , i was offered a Senior technical artist Vehicle job .. but i am more of a 3d concept design modeler in Vehicle.. but the job require me to know scripting expertise in Maya (MEL) Unity (C#) and Python...and ofcourse i dont know any of them.. Feels bad...and don think i will get the job anyway.. lets say i have to learn Unity (C#) scripting how long would it be?
If you have never done any programming, it will take some months. I've thought people with 4 hours class a week and in 4 months they were doing pretty good things in Maya. Thankfully in unity you have great tutorials and help in several websites. If you take it very seriously, in 4 months you can be doing stuff. In Maya it takes less because it is a scripting language...c# on the other hand... That's a bit more difficult. But you can manage with all the resources. It takes a while to do stuff, maybe 4 months.
@@DesMonDLee24 You're welcome. I must say that programming is not something you learn and you're done. I'm still learning after 7 years of career and 3 more of masters and other stuff that I did, then all the years I've been working... and still learning new languages!. My advice is simple: Start with something useful, be it Maya scripting or Unity (second is easier, but the language is much more complicated). And you'll get better and better. The first stuff you do will be all wrong, slow, you'll be blocked. You won't have all the tools. But if you keep reading about C# and see other people's code and examples in the Scripting part of the manual, you'll eventually know how to do stuff... then how to do it RIGHT.... and so on... it's a long trip, but definitely will help you get a job easier.
@@lidiamp I see !i am still a 3d concept modeler at heart...i just dont know how much of these skill set will be enough will land me a job.. is just weird and shock to me that i get job offer for those position that i am not suitable for.. or maybe this will change my mind a little bit about this industry..maybe scripting is something i can or should consider..but like you said is gonna be years and years of learning...it was same for me too about 3d modeling.. it was never something that we stop learning cause we think we're good enough..
@@DesMonDLee24 Oh, yes. You can definitely use scripting (not unity), in Maya or whichever software you want to create your own models procedurally and automate tasks. It is easier to learn scripting for Maya (but harder to find resources, that's for sure. Please don't start with PyMEL or using that infamous book called Scripting for Maya!). Scripting is very fast to learn. But to do difficult stuff like procedural geometry, you need to know about Linear Algebra: Vectors, matrices and spaces. I talk about that a little bit in my blog, the link is in the description of the video. I can't help you any further. Scripting is useful, I must say, so give it a go!
What's funny is that OpenGL isn't even a language. It's a framework. Also, unless they want you to code them a game engine from scratch (and you would need vulcan experience if you want it to be top-of-the-line) then it is useless.
This is a bad recruiter who's trying to find anyone with any of these skills by hooking search terms, and who thought a few nice to haves were all requirements Nobody is expected to have all of these skills
Another example of what a Tech Artist is not :
- Design dynamic VFX systems that add atmosphere and depth to environments and gameplay. :
They want a team of 5 people to be one person, thats basically what this is.
Cheaper!
This is very much the case in the web dev industry too. It's a meme that they want you to have 5 years of experience in a technology that has been out for 3.
Then it means the only person that can apply is the one that created that technology
Totally agree! I was looking to make a shift in my career as a 3D artist (lighter specifically) to tech artist and every position had different stuffs! Like, some companies required c++ and substance designer, while others, as the one you are showing, open GL + painter + maya which is nuts! Is true what you say about the years also. I have been working for like 6 years in 3D and learning how to program is A LOT OF TIME, specially if you didn't knew something. I will show this video to my 3d students, is an amazing insight! Great video!
Now I'm in the process to became junior tech artist in a company. Wish me luck :D
Yes. It is frustrating. Let me know what your students think about it... I wish you luck! Mucha suerte.
@@lidiamp Thanks!
I didn't get the job! ahahha I'm trying to switch from lighitng/generalist to tech art but is pretty hard at least here in Chile. In the meantime I will study a lot of code 'cause that's something I lack on.
My students loved the video! mostly because they are finishing they studies and when they look at job offers, they feel unprepared, even for junior positions because they ask for so many stuffs! But here they learned that they are not crazy, those are incredible random petitions sometimes. Thanks again for it!
@@senninvolador Gracias! :-) Hopefully you can get that job. Just learn some coding, it's my advice. I have a course in spanish to start coding in Unity in case you want something like that. Maybe too easy for starting in Unity but... check it out! It's in PlanetaCG.com Search by Unity. I'm planning on creating more videos and stuff like this. Good luck!
@@lidiamp Thanks a lot! I came back here because I was looking for courses and remembered that you had a bunch of great ones! :D Also I got a tech art job 5 months ago and your channel was really helpful so thanks again :D
@@senninvolador AWESOME! So glad you did. You're very welcome!
It's more of "who you know" in the industry that will let you get the position. My current job demanded some heavy requirements, but I knew my current boss and he had prior experience with me
They better pay that technical artist like a Hollywood star. Only of course if they EVER actually find someone who suits all those requirements 🤣
That's exactly what I always think. But they are generally not treated as that. This is clearly a senior position, not a junior or TA normal job. But later on you read what's your job gonna be in the company and any of those things is needed at all...
Technical Artist (definition): An experienced nerdy geek with good communication skills and no work/ life balance.
Companies overshoot requirements, but gladly settle for half of them, because we’re unicorns :)
ha ha :)
Guess they got an art lead and a programmer lead to list stuff they want to hr and the hr just threw everything in as requirements.
Also they might get a shit ton of applications so they might want to discourage a majority of people to apply.
Quick correction: I'm pretty sure that Unity now uses HLSL instead of CG, so it's even worse.
yup
Tbf cg and hlsl are nearly identical
Yep well. You're right. I was simplifying it in general. They're similar, but I forget about the new stuff, I keep working on very old versions of unity due to long time projects... Still hooked up to 2018. Ha ha
they are so similar it does not matter
Yea...I was hearing CG for the first time here...Well I'm a complete noob, guess that's why. However, I know unity uses HLSL. Never saw anyone mention about CG anywhere.
yeah. what I found is most companies are looking for a junior position with 5 years of experience on minimum wage.
there is a lot of gatekeeping within the industry.
Great talk and I completely agree. It would take years to be proficient in all those fields. Most game dev job postings are written just like that.
So funny requirements 😂 I was shocked when they asked for a JavaScript proficiency 😅 They actually want an extraordinary human🤔
And then, they won't hire you because you're a "jack of all trades"; I mean, what's even the salary for such a rare pearl ?
People like that don't want to be employees, they work on their own projects...
Interesting video !
Oh that's right what I think. Ha ha.
This is quite true! Those aces end up working indie / in their own projects
I have this exact problem right now. Was an artist, decided to go back to school for CS, then gets told my resume is "too broad". I honestly don't think people know how difficult it is to be good in two domains. In the end I will just work on my own project.
Thank you for this vídeo. I'm studying Computer Science and I want to get into graphic programming in the future. Recently I've been searching for the requirements to work in the field and I got really lost and frustrated when trying to understand what a Tech Artist do, as I come from an artistic background, and TA is one of my main options for the future
Being a TA is not "just" being an artist or a programmer. It's being pretty flexible in both worlds, but you don't have to be a senior on both, at all. You just have to understand how graphics work in general, try to go deep into that, there's a bunch of books I'd recommend, the best one would be Real Time Rendering (but it's maybe too technical) and then be able to make art yourself (understand everything in the engine about graphics and art) but you don't have to be an expert artist either.
That's a Whishlist... Just apply and you'll see they are happy that you know what half of this stuff even is... HR in my company also always creates these monsters from my 'suggestions' and in the end I hire 90% for attitude...
Lidia, coult you please write a list what a Technical Artist really does at work, I'd really appreciate that, because I wanna find a job and everything differs depending on a company
Well. A TA is a link between hardcore programmers and artists. But still, It is not clear, although there are things that are absolutely clear. These are things that you could be doing:
- Writing shaders (with code) or maybe creating them using node based softwares. This requires mathematics skills and other technical knowledge.
- Writing tools that artists will work with, making their workflow faster. That means creating new tools as well as modifying the existing ones inside the engine or tools that work standalone for automating tasks.
- Deciding and creating a naming convention and workflow of assets, and how they are named and stored.
- Supporting artists with software bugs and such.
So you have to be a programmer but work with artists and helping them or being responsible for creating tools that are very related to art and need an artistic eye.
@@lidiamp but what if I suck at math, what do I do?
@@anfrollexyou didn't need to become math prodigy to using shaders, you just need to be creative to create something artistic
One man department. Model, texture, rig, animate, lighting, code everything, test, present, launch in 1 month's time... ? Haha
Well, I don't understand why there are 3D artist positions that ask for deep technical artist skills, and technical artist to be an orchestra of technical artist, vfx and all that stuff. At the end, if you are so skilled you end up being able to create your own company. So, itself this company worth gets to the opposite situation, a superskilled TA who just need to hire a team of marketing pople.
hahaha! Right in the spot
Yo llevo modelando y haciendo 3D desde los 16, y ahora voy ha empezar la ingeniería informática, pero claro yo vivo pegado a una silla, duermo, como y cago ahí, llevo 5 años (cuando no hay clase) de 9 de la mañana a 11 de la noche ahí, sin moverme del sitio y si cuento los años previos a utilizar Blender, Maya, Substance, Zbrush y demás son otros 15 dibujando.
Es posible reunir los requisitos pero tienes que tener menos vida social (o vida en general) que una piedra.
Cuidado con tu salud :-D No hace falta rellenar todo lo que piden, es absurdo. La ingeniería informática no tiene nada que ver con todo eso. Aprenderás a programar y cosas mas chungas. Pero sabiendo 3d de antes vas a poder unir eso con programación y serás una persona muy bien considerada en la industria. Sobre todo, no dejes de aprender inglés, es mi recomendación más importante. Sin inglés, estarás fastidiado, porque en España hay pocas cosas que hacer.
@@lidiamp Si, estoy contigo, y como dice Eduardo Segura "Tolkien llegó a dominar 20 idiomas, y algunos todavía nos estamos peleando con el segundo".
Jajaja, me identifico con esa gran frase.
@@TheMidnightRoutine jaja. Épico. :D Buena frase
Is sounds like they don't actually want an artist, they want a programmer XD
But they've got a competitive salary
In which they compete with other companies to provide the least they can get away with
This was before the big tech layoffs in January of this year, now there's simply no job offers at all, at least they stopped being ridiculous
Basically its this meme: knowyourmeme.com/memes/ramirez-do-everything
Thank you for making this. Sometimes browsing job postings dumps a feeling of guilt and shame upon me for not being sufficient for their requirements, when the reality is that they're effectively asking for a unicorn god that will magically do everything for them - while paying them a miniscule fraction of the value said unicorn will create for them.
This video helps me feel validated about not feeling bad about the nonsense some employers do and have more fighting spirit at the employment offices to push back against this bs when they try to pressure me.
At first I used to feel bad. Now I just forget about the requirements. Asking for experience in a programming language is dumb sometimes. Or a specific tool. In a month you're up and running with it...
Well explained
Haha, great roast, that was fun to watch and makes me feel better when I look through job offers 😄 now I know I'm not that bad, just some employers expect too much from me
yeah. That must be the case. In fact, TAs are very valuable and your set of skills is what matters. Thanks :)
JavaScript is used by substance painter although they have added python but it’s apis aren’t as developed as the JavaScript one
I'm glad this company doesn't ask for Olympic gold medals ;)
I hope one day I will match some gamedev requrements.. But I don't want to work there riding on the wheelchair xD
Not sure if I will get a reply, but I'mma still give it a shot. My question is as follows:
As someone who has only learnt 3D modelling & texturing, with absolutely no knowledge in programming or the technical side of game development, can I become a Technical Artist? (Yes, I know I will need to learn more things, but just wondering if I'm shooting for the moon or is it a realistic goal)
It seriously depends on your self studying capabilities. If you're serious with that, have patience, you can do it. BUT, you have to learn by yourself which is possible but slow. I suggest BUYING a programming course in Udemy or such, otherwise it can take millenia to learn. You can do it, of course... but will you keep doing it for a while? that's up to you!
@@lidiampdoes we need to learn programming outside of game engine too?
@@luluskuy Yes. Just do generic stuff...
This is like when they ask for a full stack developer. What they actually require is an entire IT department.
Ahora ya no se que hacer yo apenas voy a entrar a ingeniería de sistemas, lo que mas veo trabajo es en desarrollo web (Javascript) y Cosas de inteligencia artificial usar python y cosas de base de datos.
Siempre he querido entrar a una empresa de desarrollo de videojuegos pero aqui en latinoamérica no hay casi nada y no se que camino tomar :c
Qué lástima no leí este mensaje, perdona, no recibí notificación!. Ingeniería de sistemas entiendo que no es la ingeniería completa? En España es distinto, esa es la versión de la ingeniería pero más corta. No se considera ingeniería. Igualmente, todas valen, aunque si haces la versión corta te recomendaría estudiar lo que te ha quedado sin saber (Especialmente ingeniería del software y diseño de software, hay libros de eso... que son las cosas que no enseñan en otras carreras).
Puedes aprender a programar y trabajar en videojuegos. Ahora con el remoto es posible. Solo tienes que aprender a programar y ser bueno, pero sobre todo, hacer cosas en tu tiempo libre, no lo desaproveches!. Haz cosas para enseñar. El desarrollo web es totalmente distinto, incluso la forma de programar no tiene nada que ver. Te recomendaría ir hacia Unity primero, y luego Unreal. La curva de aprendizaje en Unity es muy agradable. Que yo haya nada de videojuegos en hispanoamérica no implica que no vaya a haberlo... y además... puedes juntarte con otra gente y hacerlo tu! :-)
@@lidiamp muchas gracias pues vale voy a comenzar a aprender Unity la universidad comienza el otro mes creo. Tambien pues buscaba cosas de desarrollo web porque me ayudan economicamente y es lo que mas veo con oferta.
Pero lo que mas me llama la atención es ser technical artist me gusta ese hibrido entre artista y ingeniero
Your English was very good, I always understood you.
Thanks... I have a very heavy accent even though I try hard to do it right.
100% this job posting is out to lunch. Who would apply for this? They should structure it with core requirements then many things in bonus section, and that is their wishlist because they'll never find it all in one person.
Hi Lidia Martinez , i was offered a Senior technical artist Vehicle job .. but i am more of a 3d concept design modeler in Vehicle.. but the job require me to know scripting expertise in Maya (MEL) Unity (C#) and Python...and ofcourse i dont know any of them.. Feels bad...and don think i will get the job anyway..
lets say i have to learn Unity (C#) scripting how long would it be?
If you have never done any programming, it will take some months. I've thought people with 4 hours class a week and in 4 months they were doing pretty good things in Maya. Thankfully in unity you have great tutorials and help in several websites. If you take it very seriously, in 4 months you can be doing stuff. In Maya it takes less because it is a scripting language...c# on the other hand... That's a bit more difficult. But you can manage with all the resources. It takes a while to do stuff, maybe 4 months.
@@lidiamp thank you for the encouragement! ..I am still thinking if I should learn it.. maybe it does help me get my job with higher percentage lol
@@DesMonDLee24 You're welcome. I must say that programming is not something you learn and you're done. I'm still learning after 7 years of career and 3 more of masters and other stuff that I did, then all the years I've been working... and still learning new languages!. My advice is simple: Start with something useful, be it Maya scripting or Unity (second is easier, but the language is much more complicated). And you'll get better and better. The first stuff you do will be all wrong, slow, you'll be blocked. You won't have all the tools. But if you keep reading about C# and see other people's code and examples in the Scripting part of the manual, you'll eventually know how to do stuff... then how to do it RIGHT.... and so on... it's a long trip, but definitely will help you get a job easier.
@@lidiamp I see !i am still a 3d concept modeler at heart...i just dont know how much of these skill set will be enough will land me a job.. is just weird and shock to me that i get job offer for those position that i am not suitable for..
or maybe this will change my mind a little bit about this industry..maybe scripting is something i can or should consider..but like you said is gonna be years and years of learning...it was same for me too about 3d modeling.. it was never something that we stop learning cause we think we're good enough..
@@DesMonDLee24 Oh, yes. You can definitely use scripting (not unity), in Maya or whichever software you want to create your own models procedurally and automate tasks. It is easier to learn scripting for Maya (but harder to find resources, that's for sure. Please don't start with PyMEL or using that infamous book called Scripting for Maya!).
Scripting is very fast to learn. But to do difficult stuff like procedural geometry, you need to know about Linear Algebra: Vectors, matrices and spaces. I talk about that a little bit in my blog, the link is in the description of the video. I can't help you any further. Scripting is useful, I must say, so give it a go!
Se les ha olvidado el FORTRAN y el PHP
Ha ha. También Delphi
What's funny is that OpenGL isn't even a language. It's a framework. Also, unless they want you to code them a game engine from scratch (and you would need vulcan experience if you want it to be top-of-the-line) then it is useless.
You're absolutely right.
I read the requirements and thought they were reasonable, for a senior game programmer.
u have to be a giga nerd to know all this and the pay isn't even worth it 😂
This is a bad recruiter who's trying to find anyone with any of these skills by hooking search terms, and who thought a few nice to haves were all requirements
Nobody is expected to have all of these skills
It was sent by a company not an agency, so maybe it's not even a recruiter.
You could talk a bit faster. I had to go to 2x speed
Yeah. I'm not native to english. Hard enough to think in english and talk at the same time. But yeah, that's what the speedup options are for :-)