So, you wanna be a technical artist? - 1's and 0's

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  • Опубликовано: 11 дек 2024

Комментарии • 12

  • @bledix3091
    @bledix3091 3 года назад +1

    I swear to god this channel just gets better and better, please keep it up!

  • @karikakahuate
    @karikakahuate 2 года назад

    Omg, I totally understand what you said!! I struggled a lot to find easy and good explanations for shaders, and now I understand about colors!! I'm really appreciate your video, made my day!!🤗

    • @PilotoStudio
      @PilotoStudio  Год назад +1

      Thanks! I'm working on a full course for this series, and also coming back to making tutorials. Honestly comments like these is what made me come back. thx a lot

  • @alaslipknot
    @alaslipknot 3 года назад +2

    I lost count of people starting a Shader series and never finishing it, please don't be one of them!
    [subscribed]

    • @PilotoStudio
      @PilotoStudio  3 года назад +2

      haha, I have done all the research and double-checked everything, so the hard part is done!
      You have my word! :P

    • @alaslipknot
      @alaslipknot 3 года назад +1

      @@PilotoStudio looking forward to it!

  • @theogorck1021
    @theogorck1021 3 года назад +1

    Just AWESOME!

  • @esteresramos7157
    @esteresramos7157 2 года назад

    Thank you very much. Your explanation is very understandable. =)

    • @PilotoStudio
      @PilotoStudio  Год назад

      Thanks! We're also coming back to making tutorials. Honestly comments like these is what made me come back. thx a lot

  • @bakuman61
    @bakuman61 3 года назад

    I have had this question i couldnt find an answer for. In the texture settings you can asign a 'single channel' and that could be alpha or a RED channel. Why is it the red channel and what does it really do?

    • @PilotoStudio
      @PilotoStudio  3 года назад +2

      It has to do with compression. The compression format for a single-channel texture is on type of BC4, which takes the alpha channel and packs it on the red.
      You can read more on this article, which has been my go-to when it comes to compression: sv-journal.org/2014-1/06/en/index.php?lang=en
      It's important to note, however, that this is not really faster to be read, since if you want a channel from a texture, the gpu will always take 1 vector at a time, so it doesnt make a difference if you are using a 4 channel or 1 channel texture, as long as you use 1 of the channels only. The only impact is on actual memory intake, which honestly only really matters on mobile these days.
      If you're making something for PC, I'd say getting the extra bit of quality from a green channel and better quality compression from dx5 models is prefferable.
      Sorry if this is too long, and sorry if my english is a bit shaky on this comment. Grammarly doesn't work inside youtube's creator hub :(