The Role of a Technical Animator

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  • Опубликовано: 17 сен 2024

Комментарии • 44

  • @kromozome4181
    @kromozome4181 3 года назад +12

    Technical animators are your best friends in a production, makes sure you treat them well cause they can save your rig/animations. Good video to clarify the job for any tech savy animators how wants to develop that skill. It's always a good idea to know a little bit about rigging/ how the engine work to be able to communicate effectively with them. Glad to see you back spreading knowledge :D

  • @gdaygerman29
    @gdaygerman29 3 года назад +8

    I've noticed that I've had a knack for rigging and scripting, but I never really knew what kind of role I'd fulfil. It's nice to know there's niche for this skillset!

    • @harveynewman
      @harveynewman  3 года назад +5

      Ah in that case you’ll love the tech anim role. Suited for people like you. ;)

  • @slothfoooot
    @slothfoooot 3 года назад +2

    Keep up with the fine work on the videos Harvey! Loved working with you and great seeing you sharing your passion to the world!

    • @harveynewman
      @harveynewman  3 года назад

      Hey Gary, nice to see you here mate. It was an absolute pleasure working with you too. And will do...make sure to keep in touch going forward though ;)

    • @slothfoooot
      @slothfoooot 3 года назад

      @@harveynewman Will do!

  • @henri2d2
    @henri2d2 2 года назад +3

    Now I understand better what the difference is. I started studying some Unreal, and I was confused about these positions. I like being a gameplay animator but I understand that knowing a little about the technical animator's work is important.

    • @harveynewman
      @harveynewman  2 года назад +1

      That’s exactly it Henri. The more you know the better and more clued you’ll be to what’s needed to make the game better. It will inform how you create your animations and the technical department will love you. ;)

  • @RAYtheMEME
    @RAYtheMEME 3 года назад +3

    As always, love these videos. A lot of work goes unappreciated outside the dev community.

  • @tiannahl
    @tiannahl 3 года назад +1

    Feelin it, so smashed. Nice video. Not an animator but always like to see what other people do. Funny what you can learn from others and apply what you do.

  • @jjfallnov
    @jjfallnov 3 года назад +2

    I love these videos. You teach so much about gaming that I never even knew. Can't wait to see what you guys are doing over at Build a Rocket Boy! 🔥👍🏽

    • @harveynewman
      @harveynewman  3 года назад

      Thanks Jon. And welcome to the channel. Looking forward for the world to see it.

  • @titinilofle
    @titinilofle 3 года назад +6

    Those guys sound like real heroes, saving all my animations :D

    • @harveynewman
      @harveynewman  3 года назад +1

      They are Russell...unspoken heroes of games development.

  • @ever6
    @ever6 3 года назад +3

    I agree that learning at less the fundamentals of rigging for animation is a plus. Then when or if you have issues and want to make a rig feature request.
    The request should be a bit easier to explain and you'll be a bit more valuable w some technical skills.
    Also having a great technical animator on any team is a HYGE plus. Look at how Gnomon video on RUclips. Amazing stuff
    Darrel C

    • @harveynewman
      @harveynewman  3 года назад +1

      Yeah agree with having the basics man. Much easier to get to the bottom of the feature you’d like to achieve.

  • @marcjamesarmour9163
    @marcjamesarmour9163 3 года назад +3

    They sound like lifesavers! Harvey, I have a question. Most uni students in the UK will be starting their personal projects in the next couple of weeks, what would you say is a good project to do for gameplay animation? The project is 12 weeks long. Thanks again. :)

    • @harveynewman
      @harveynewman  3 года назад +3

      Hey Marc...that's a great topic for a future video that's for sure. I'll add it to the list and share my thoughts then. ;) Thanks for the suggestion

  • @srikanthm189
    @srikanthm189 3 года назад +1

    Thanks for the insight 👍

  • @Aaron_miraz
    @Aaron_miraz 3 года назад +2

    After hearing all of it, this animators need a great applause; the amount of work put in every animation, to later waste them if you cannot implement it on the game... would be insane.

  • @chetankumarvlog306
    @chetankumarvlog306 3 года назад +2

    Thanks for share your experince.

  • @Lee14G
    @Lee14G 2 года назад +2

    Hey man this was great!
    Can you make a video about “What is an animation programmer?”
    Thank you!

    • @harveynewman
      @harveynewman  2 года назад

      Thanks for the idea, I'll add it to my list.

  • @Kumodot
    @Kumodot Месяц назад +1

    How do you call an animator that can animate most of things, but is not a Character Animator ? Is it just "Animator" ?

    • @harveynewman
      @harveynewman  Месяц назад +1

      Hey Kumo, yeah just animator, there's different descriptions for Animators such as Creature Animator, 2D Animator, VFX Animator, Stop Motion Animator and so one. I think what you mention falls more under Animator or if the animator can also rig and perhaps model it might be a Generalist.

  • @404SANTA
    @404SANTA 2 года назад +2

    Is it possible to bounce between both gameplay animation and tech animation?

    • @harveynewman
      @harveynewman  2 года назад +1

      Hey Jimmy...yeah you can, but mostly in smaller studios where you have to multitask a bit more, in bigger studios the role would be split between two people. Thanks for watching

  • @KazPaz
    @KazPaz 3 года назад +2

    Hey Harvey! Sweet vid as always. Curious on your opinion: When I look at a lot of gameplay animator job listings (even at some AAA studios), it often sounds like they expect you to have hands on experience with state machines etc and setting up these systems in editor. To me it makes sense that gameplay animators might setup basic state logic or make basic edits to states at the very least, but I'd imagine the bulk of this work and maintenance would usually be done by deedicated tech animators. Has this been true in your experience?

    • @harveynewman
      @harveynewman  3 года назад +1

      Hey Kaz...thanks. And for the most part yes. However there's studios that believe that all animators can be tech anims so for those studios all animators do all the implementation + animation.

  • @drawandanimate6023
    @drawandanimate6023 2 года назад +1

    I am not creative.
    would I still be able to get a job in the field after a 2 year diploma course and be able to grow?

    • @harveynewman
      @harveynewman  2 года назад +1

      Hello and yeah you could, but you definitely need to work on your creativity if you want to be an animator. But if you goal is to be a Technical Animator which is less on the creative side and more on practical you can certainly get there. Also is a job in high demand as there's very few of them.

    • @drawandanimate6023
      @drawandanimate6023 2 года назад

      @@harveynewman ok
      Thank you for the detailed answer

  • @Mech.Masters
    @Mech.Masters 2 года назад

    I am a mechanical design engineer. I want to learn to animate machines functions. How do I proceed?

    • @harveynewman
      @harveynewman  2 года назад

      Learning the basics of Animation, Modeling and Rigging would be a great place to start so you can start visualizing the Machines Functions in Maya.

  • @ИларионХлыстов
    @ИларионХлыстов 11 месяцев назад +1

    лайк поставлен, комментарий оставлен.

    • @harveynewman
      @harveynewman  11 месяцев назад

      Cheers for liking it....keep in touch and I hope it was useful!

  • @Baniyangang33
    @Baniyangang33 Год назад

    Good video

  • @chetankumarvlog306
    @chetankumarvlog306 3 года назад +1

    1 am your 1st viewer.

    • @harveynewman
      @harveynewman  3 года назад +1

      Yes you are Chetan...thanks for watching