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- Просмотров 46 097
Lidia Martinez (English Content)
Испания
Добавлен 22 авг 2014
This channel is for Technical Artists, Technical Directors, Graphics programmers and Game Devs in general.
There is a channel for videos in spanish called "Lidia Martínez"
These are the themes this channel talks about:
- Videogame Engines
- Graphics
- Optimization and Efficiency
- Shader development
- Tool development
A little about me: I work on the visual media industry as a computer engineer. I've worked on big budget films like The Jungle Book, Big Friendly Giant (Spielberg) or Valerian. Also in small animation projects like Pocoyo, animation movies like Capture the Flag, and also videogames and other kind of more technical projects. I've also co-founded Virtual Method Studio.
There is a channel for videos in spanish called "Lidia Martínez"
These are the themes this channel talks about:
- Videogame Engines
- Graphics
- Optimization and Efficiency
- Shader development
- Tool development
A little about me: I work on the visual media industry as a computer engineer. I've worked on big budget films like The Jungle Book, Big Friendly Giant (Spielberg) or Valerian. Also in small animation projects like Pocoyo, animation movies like Capture the Flag, and also videogames and other kind of more technical projects. I've also co-founded Virtual Method Studio.
Видео
WaveMaker 2.2 DevLog - Buoyancy metainformation
Просмотров 3672 года назад
Just a little preview of how much stuff is happening underneath the buoyancy algorithm in WaveMaker for Unity. Check it out here! wavemaker.lidia-martinez.com
Fix gizmos not visible in Unity 2021.2
Просмотров 6 тыс.2 года назад
Well. This happens with a lot of other gizmos, in fact. This is fixed in a later version 2021.2.3f1 See the bug fix: issuetracker.unity3d.com/issues/tool-handles-are-invisible-in-scene-view-when-certain-objects-are-selected
WaveMaker 2.0 Tutorial - Walking on Water
Просмотров 5032 года назад
Find much more in the Official Website: bit.ly/2AoZx6M
WaveMaker 2.0 Tutorial - Basic buoyancy in 30"
Просмотров 7992 года назад
Find much more in the Official Website: bit.ly/2AoZx6M ⚠ In version 2.1 the creation menu added folders : Velocity Based (Simple) and Occupancy Based (Advanced). Use the Velocity Based folder for this example. The Occupancy Based folder will do everything that is done in this tutorial automatically.
WaveMaker v2.0 Tutorial - Basic Setup in 30"
Просмотров 1,1 тыс.2 года назад
Find much more in the Official Website: bit.ly/2AoZx6M
WaveMaker 2.0 for Unity
Просмотров 1,7 тыс.2 года назад
Find much more in the official website: bit.ly/2AoZx6M
WaveMaker 2.0 Tutorial - Buoyancy & Floating Ships
Просмотров 6082 года назад
Find much more in the Official Website: bit.ly/2AoZx6M Important info about version 2.1 : ⚠ In version 2.1 the ALIASING (random waves while moving) of the surface is completely removed, and the Multisampling parameters and number of interactors per cell have also been removed. The look is much better, check it out in this DevLog video: ruclips.net/video/MSm3bNOtnh4/видео.html Also, the creation...
WaveMaker 2.1 DevLog : Buoyancy Aliasing and Unstability
Просмотров 4303 года назад
While waiting for the approval of v2.0, I'll release a new version right on time before v2.0 reaches the public. By changing all the buoyancy architecture from using Raytracing and using Unity native problematic raytracer to a completely custom Raymarching method, the aliasing and unstabilities on forces and volume occupancy has been completely removed. A 2x speedup in most of the cases.
WaveMaker 2.0 DevLog - Buoyancy on combined rigidbody
Просмотров 1763 года назад
Read description for more about this update! What is this? This is a demo of how a combined Rigidbody is detected correctly and buoyancy is working very nicely now. Apart from this, several layers of objects underwater are detected but this video doesn't show it. This has been massive. I've had to tackle with several Unity bugs regarding RaycastCommand and others that made it impossible to make...
Technical Artist requirements out of hands
Просмотров 9 тыс.3 года назад
This is my personal opinion. I'm not accurate enough due to my lack of variety of vocabulary and sometimes I use proficent as an "expert"... My website and blog for tutorials and other content: www.lidia-martinez.com
WaveMaker 2.0 DevLog - Jobs & Buoyancy & Drifting
Просмотров 2473 года назад
v2 has now officiallly moved to jobs & burst to make it faster in order to include buoyancy based simulation, which allows for buoyant forces (floating), more realistic animation between objects and two-way coupling, (surface and object affect each other). See more info here, follow the official thread, bug reporst and updates: wavemaker.lidia-martinez.com
FixedUpdate, FixedTimeStep And Maximum Allowed TimeStep
Просмотров 2 тыс.3 года назад
A in-depth tutorial / explanation of everything related to these concepts for people who know nothing about it, or people who think they do but probably are wrong... or maybe not. Read the blog post here: blog.lidia-martinez.com/fixedupdate-fixedtimestep-maximum-allowed-timestep-unity
WaveMaker 2.0 DevLog - Jobs + Burst revamp
Просмотров 3553 года назад
WaveMaker 2.0 DevLog - Jobs Burst revamp
WaveMaker 2.0 DevLog - Buoyancy Discretization Problem
Просмотров 2364 года назад
WaveMaker 2.0 DevLog - Buoyancy Discretization Problem
WaveMaker 1.1 - Double Slit Experiment
Просмотров 3194 года назад
WaveMaker 1.1 - Double Slit Experiment
Find items in Unity - Tutorial & Free Script
Просмотров 3924 года назад
Find items in Unity - Tutorial & Free Script
Wave Maker 1.0 Tutorial - Fixed Cells & Paint Mode
Просмотров 864 года назад
Wave Maker 1.0 Tutorial - Fixed Cells & Paint Mode
Wave Maker 1.0 Tutorial - Basic Setup
Просмотров 6054 года назад
Wave Maker 1.0 Tutorial - Basic Setup
WaveMaker 1.0 DevLog - Rotation affects now
Просмотров 1304 года назад
WaveMaker 1.0 DevLog - Rotation affects now
Indiana Jones and the Fate of Atlantis - Soundtrack MIDI Adlib
Просмотров 6 тыс.5 лет назад
Indiana Jones and the Fate of Atlantis - Soundtrack MIDI Adlib
Arnold Render shading and lighting project (Oct 2014)
Просмотров 375 лет назад
Arnold Render shading and lighting project (Oct 2014)
Very interesting! You definitely filled in some gaps in my knowledge on this subject.
Ah, thanks. Video is quite old and slow... but some people still appreciate it :)
thanks!
Hi, I am a follower from Morocco. I really like your videos. I hope you continue❤
Shukkran ;)
@@lidiamp😁❤
its so satisfying just seeing loads of random stuff fall like that.
Yep. :D
Quina canya 😅😅
NUR AB SAL LIVES!!
Not sure if I will get a reply, but I'mma still give it a shot. My question is as follows: As someone who has only learnt 3D modelling & texturing, with absolutely no knowledge in programming or the technical side of game development, can I become a Technical Artist? (Yes, I know I will need to learn more things, but just wondering if I'm shooting for the moon or is it a realistic goal)
It seriously depends on your self studying capabilities. If you're serious with that, have patience, you can do it. BUT, you have to learn by yourself which is possible but slow. I suggest BUYING a programming course in Udemy or such, otherwise it can take millenia to learn. You can do it, of course... but will you keep doing it for a while? that's up to you!
@@lidiampdoes we need to learn programming outside of game engine too?
@@luluskuy Yes. Just do generic stuff...
23:18
Hi Lidia, great to hear the FoA soundtrack with Midi adlib (I played the game with the YM3812 soundblaster version). check out my version of the soundtrack, I arranged it for a full orchestra. Hope you'd like it 😊
LucasArt shaped my love for the art of programming.
does it work in vr?
Yep. But probably you will have to be extremely careful with the efficiency in your scene. These real time simulations are a little expensive. ;)
@@lidiamp ok
This was before the big tech layoffs in January of this year, now there's simply no job offers at all, at least they stopped being ridiculous
Oh wow, never thought i'd find the MIDI versions of Fate of Atlantis! i remember rushing at home after school and spending hours and hours with my sis trying to figure out how to do like.. everything haha (it was our first point n click adventure, Lucasarts was just untouchable in that genre). Fate of Atlantis had everything and did everything right. The humor, the characters, the intrigue, the music.. (team path was my favorite of all 3) they captured the essence of the movies perfectly. Such an amazing and charming game, can't recomend it enough!, thanks for sharing!
Super cool asset! And well explained
I was looking for this kind of addon👌
I'm glad you find it useful!
Get the tool at : bit.ly/scattertool Let me know if it went well, I'm all ears!
Thank you for this vídeo. I'm studying Computer Science and I want to get into graphic programming in the future. Recently I've been searching for the requirements to work in the field and I got really lost and frustrated when trying to understand what a Tech Artist do, as I come from an artistic background, and TA is one of my main options for the future
Being a TA is not "just" being an artist or a programmer. It's being pretty flexible in both worlds, but you don't have to be a senior on both, at all. You just have to understand how graphics work in general, try to go deep into that, there's a bunch of books I'd recommend, the best one would be Real Time Rendering (but it's maybe too technical) and then be able to make art yourself (understand everything in the engine about graphics and art) but you don't have to be an expert artist either.
Thank you.
This is one of the finest videos about Unity ever produced. Thank you so much for presenting this very important information with such clarity.
Oh wow. Thanks ^_^
Haha, great roast, that was fun to watch and makes me feel better when I look through job offers 😄 now I know I'm not that bad, just some employers expect too much from me
yeah. That must be the case. In fact, TAs are very valuable and your set of skills is what matters. Thanks :)
No idea how I ended up on this video but very interesting, thanks for making this video! And I have a feeling you expressed more information here in the video than in the blog post
Thanks!!! Yes... maybe I did. But thanks for watching. I think it's way too long and very boring to watch. Probably the reason why it doesn't have many views. Not a fun video to watch, for sure. :D
Oh, perfect- Just the thing and guide i was needing.
Thanks to you !
Looks awesome ! Do you think that with the right parameters it could be used to simulate an object moving on sand ?
Depending on the settings you set up, but definitely you could get a nice look, you could minimize the amount of movement by using the damping feature, look at the end of the video, where the chocolate is simulating. Well, with a good shader that uses normals (which you can use it as if it was a normal mesh), you could fake it. It's all about the shader.
Hola Lidia. ¿Tienes algun asset para simular agua con máximo rendimiento en Android / Quest 2? La mayoría que he visto se ven muy bien en PC pero van a 3 fps en estas otras plataformas..
Este va muy veloz en esos sistemas. Dale al enlace, ahí lo encontrarás. Lo han probado en móvil y en Occulus y va muy bien. Solo tienes que ser inteligente a la hora de configurarlo, que es super fácil. :-) Si lo compras y tienes cualquier duda, no dejes de escribirme, un saludo.
Thank you, this was the only video I found that helped me, had to unclick "3D Icon" under Gizmos to see the camera and light icons again. Really appreciate it, thanks!
GRACIAS por tu tiempo
u have to be a giga nerd to know all this and the pay isn't even worth it 😂
Great tutorial. You have earned another subscriber.
Great talk and I completely agree. It would take years to be proficient in all those fields. Most game dev job postings are written just like that.
100% this job posting is out to lunch. Who would apply for this? They should structure it with core requirements then many things in bonus section, and that is their wishlist because they'll never find it all in one person.
Thanks Lidia, very helpfull. Gracias Lidia, me ha sido de ayuda.
JavaScript is used by substance painter although they have added python but it’s apis aren’t as developed as the JavaScript one
Thank you! <3
Wow this was so awesome!
Looks great!
Lidia, coult you please write a list what a Technical Artist really does at work, I'd really appreciate that, because I wanna find a job and everything differs depending on a company
Well. A TA is a link between hardcore programmers and artists. But still, It is not clear, although there are things that are absolutely clear. These are things that you could be doing: - Writing shaders (with code) or maybe creating them using node based softwares. This requires mathematics skills and other technical knowledge. - Writing tools that artists will work with, making their workflow faster. That means creating new tools as well as modifying the existing ones inside the engine or tools that work standalone for automating tasks. - Deciding and creating a naming convention and workflow of assets, and how they are named and stored. - Supporting artists with software bugs and such. So you have to be a programmer but work with artists and helping them or being responsible for creating tools that are very related to art and need an artistic eye.
@@lidiamp but what if I suck at math, what do I do?
@@anfrollexyou didn't need to become math prodigy to using shaders, you just need to be creative to create something artistic
Totally agree! I was looking to make a shift in my career as a 3D artist (lighter specifically) to tech artist and every position had different stuffs! Like, some companies required c++ and substance designer, while others, as the one you are showing, open GL + painter + maya which is nuts! Is true what you say about the years also. I have been working for like 6 years in 3D and learning how to program is A LOT OF TIME, specially if you didn't knew something. I will show this video to my 3d students, is an amazing insight! Great video! Now I'm in the process to became junior tech artist in a company. Wish me luck :D
Yes. It is frustrating. Let me know what your students think about it... I wish you luck! Mucha suerte.
@@lidiamp Thanks! I didn't get the job! ahahha I'm trying to switch from lighitng/generalist to tech art but is pretty hard at least here in Chile. In the meantime I will study a lot of code 'cause that's something I lack on. My students loved the video! mostly because they are finishing they studies and when they look at job offers, they feel unprepared, even for junior positions because they ask for so many stuffs! But here they learned that they are not crazy, those are incredible random petitions sometimes. Thanks again for it!
@@senninvolador Gracias! :-) Hopefully you can get that job. Just learn some coding, it's my advice. I have a course in spanish to start coding in Unity in case you want something like that. Maybe too easy for starting in Unity but... check it out! It's in PlanetaCG.com Search by Unity. I'm planning on creating more videos and stuff like this. Good luck!
@@lidiamp Thanks a lot! I came back here because I was looking for courses and remembered that you had a bunch of great ones! :D Also I got a tech art job 5 months ago and your channel was really helpful so thanks again :D
@@senninvolador AWESOME! So glad you did. You're very welcome!
Amazing!!!
Nice :D But costs money :(
Of course it does. This is my job. :-) Don't you want to be paid at yours?
@@lidiamp I get paid with love :D
@@PaladinTheRabbit Cool. :-D I think you have to renegotiate.
It looks very nice for simulating a body of fluid! What happens if you drop a ragdoll into a pool? As a side note, I feel you could use a better water shader.
This is not a water shader, it is a mesh modifier. I'm using a standard shader, you have to use your own ones. Click the link in the description to see alll the details. :-) What you have to do is attach a component to each collider that you want to interact with the water and that's all. (box, sphere and capsule) It you enable buoyancy mode, you need to have a rigidbody with grativty, otherwise, you can use a normal collider.
@@lidiamp I understand, I was simply suggesting that for demo purpose, a bare minimal water shader would better show case your product.
@@cyberswine Yes! You're right, I'll do that. There is only a little problem that comes with it. People will expect to have that included or confuse the purpose of the asset, and maybe I should make it work for the three rendering pipelines, which is a lot of work... But yes, I'll try to be explicit about the demo purposes.
I am making a voxel game with procedurally generated terrain. The world, which is very large (several km square), has a constant water level and ponds become visible whenever the terrain dips below the water level. I am interested in creating waves around the player whenever he enters, moves through, or exits the water. Is it possible with this to kind of just attach the water mesh displacer to the character so that no matter where he goes in the world, there are always waves right around him?
⚠ In version 2.1 the ALIASING (random waves while moving) of the surface is completely removed, and the Multisampling parameters and number of interactors per cell have also been removed. The look is much better, check it out in this DevLog video: ruclips.net/video/MSm3bNOtnh4/видео.html Also, the creation menu added folders : Velocity Based (Simple) and Occupancy Based (Advanced). The Occupancy Based folder is the one that should be used for this tutorial and some settings are set automatically.
⚠ In version 2.1 the creation menu added folders : Velocity Based (Simple) and Occupancy Based (Advanced). Use the Velocity Based folder for this example. The Occupancy Based folder will do everything that is done in this tutorial automatically.
What I may be doing wrong, if the interactor objects falls thru the surface? It creates a wave, but doesn't float on the surface. I am using the simple setup demo, just adding another interactor.
@@lmrst2 Be sure to check the F.A.Q in the Learning Portal , there is a question that can help you with that. That is the part of the official website dedicated to owners of WaveMaker. wavemaker.lidia-martinez.com/2.1/learning.html If you still have problems, please find the support email in the official website (wavemaker.lidia-martinez.com/)
@@lidiamp Thank you!
⚠ In version 2.1 the creation menu added folders : Velocity Based (Simple) and Occupancy Based (Advanced). Use the Velocity Based folder for this example.
Thank you for this <3 I really appreciate you taking the time to put this video together and explaining the details in so much detail
Thanks a lot :-)
Well, I don't understand why there are 3D artist positions that ask for deep technical artist skills, and technical artist to be an orchestra of technical artist, vfx and all that stuff. At the end, if you are so skilled you end up being able to create your own company. So, itself this company worth gets to the opposite situation, a superskilled TA who just need to hire a team of marketing pople.
hahaha! Right in the spot
Cool
Finally, some explanation that is going in deeper theory!
Thank you so much! Very useful information
Thanks to you for spending time watching this video. :) How you teach this to others!
Yo llevo modelando y haciendo 3D desde los 16, y ahora voy ha empezar la ingeniería informática, pero claro yo vivo pegado a una silla, duermo, como y cago ahí, llevo 5 años (cuando no hay clase) de 9 de la mañana a 11 de la noche ahí, sin moverme del sitio y si cuento los años previos a utilizar Blender, Maya, Substance, Zbrush y demás son otros 15 dibujando. Es posible reunir los requisitos pero tienes que tener menos vida social (o vida en general) que una piedra.
Cuidado con tu salud :-D No hace falta rellenar todo lo que piden, es absurdo. La ingeniería informática no tiene nada que ver con todo eso. Aprenderás a programar y cosas mas chungas. Pero sabiendo 3d de antes vas a poder unir eso con programación y serás una persona muy bien considerada en la industria. Sobre todo, no dejes de aprender inglés, es mi recomendación más importante. Sin inglés, estarás fastidiado, porque en España hay pocas cosas que hacer.
@@lidiamp Si, estoy contigo, y como dice Eduardo Segura "Tolkien llegó a dominar 20 idiomas, y algunos todavía nos estamos peleando con el segundo". Jajaja, me identifico con esa gran frase.
@@TheMidnightRoutine jaja. Épico. :D Buena frase