WaveMaker 2.0 for Unity

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  • Опубликовано: 5 ноя 2024

Комментарии • 16

  • @gabrielbetton8561
    @gabrielbetton8561 2 года назад

    Looks awesome ! Do you think that with the right parameters it could be used to simulate an object moving on sand ?

    • @lidiamp
      @lidiamp  2 года назад

      Depending on the settings you set up, but definitely you could get a nice look, you could minimize the amount of movement by using the damping feature, look at the end of the video, where the chocolate is simulating. Well, with a good shader that uses normals (which you can use it as if it was a normal mesh), you could fake it. It's all about the shader.

  • @cyberswine
    @cyberswine 3 года назад +1

    It looks very nice for simulating a body of fluid! What happens if you drop a ragdoll into a pool? As a side note, I feel you could use a better water shader.

    • @lidiamp
      @lidiamp  3 года назад +1

      This is not a water shader, it is a mesh modifier. I'm using a standard shader, you have to use your own ones. Click the link in the description to see alll the details. :-)
      What you have to do is attach a component to each collider that you want to interact with the water and that's all. (box, sphere and capsule)
      It you enable buoyancy mode, you need to have a rigidbody with grativty, otherwise, you can use a normal collider.

    • @cyberswine
      @cyberswine 3 года назад +1

      @@lidiamp I understand, I was simply suggesting that for demo purpose, a bare minimal water shader would better show case your product.

    • @lidiamp
      @lidiamp  3 года назад +1

      @@cyberswine Yes! You're right, I'll do that. There is only a little problem that comes with it. People will expect to have that included or confuse the purpose of the asset, and maybe I should make it work for the three rendering pipelines, which is a lot of work... But yes, I'll try to be explicit about the demo purposes.

  • @ragerungames
    @ragerungames 2 года назад

    Amazing!!!

  • @TheLonelyDeveloper
    @TheLonelyDeveloper 2 года назад

    Hola Lidia. ¿Tienes algun asset para simular agua con máximo rendimiento en Android / Quest 2? La mayoría que he visto se ven muy bien en PC pero van a 3 fps en estas otras plataformas..

    • @lidiamp
      @lidiamp  2 года назад

      Este va muy veloz en esos sistemas. Dale al enlace, ahí lo encontrarás. Lo han probado en móvil y en Occulus y va muy bien. Solo tienes que ser inteligente a la hora de configurarlo, que es super fácil. :-) Si lo compras y tienes cualquier duda, no dejes de escribirme, un saludo.

  • @PaladinTheRabbit
    @PaladinTheRabbit 3 года назад

    Nice :D But costs money :(

    • @lidiamp
      @lidiamp  3 года назад

      Of course it does. This is my job. :-) Don't you want to be paid at yours?

    • @PaladinTheRabbit
      @PaladinTheRabbit 3 года назад

      @@lidiamp I get paid with love :D

    • @lidiamp
      @lidiamp  3 года назад

      @@PaladinTheRabbit Cool. :-D I think you have to renegotiate.

  • @PhoenixSS
    @PhoenixSS Год назад

    does it work in vr?

    • @lidiamp
      @lidiamp  Год назад

      Yep. But probably you will have to be extremely careful with the efficiency in your scene. These real time simulations are a little expensive. ;)

    • @PhoenixSS
      @PhoenixSS Год назад

      @@lidiamp ok