Depending on the settings you set up, but definitely you could get a nice look, you could minimize the amount of movement by using the damping feature, look at the end of the video, where the chocolate is simulating. Well, with a good shader that uses normals (which you can use it as if it was a normal mesh), you could fake it. It's all about the shader.
It looks very nice for simulating a body of fluid! What happens if you drop a ragdoll into a pool? As a side note, I feel you could use a better water shader.
This is not a water shader, it is a mesh modifier. I'm using a standard shader, you have to use your own ones. Click the link in the description to see alll the details. :-) What you have to do is attach a component to each collider that you want to interact with the water and that's all. (box, sphere and capsule) It you enable buoyancy mode, you need to have a rigidbody with grativty, otherwise, you can use a normal collider.
@@cyberswine Yes! You're right, I'll do that. There is only a little problem that comes with it. People will expect to have that included or confuse the purpose of the asset, and maybe I should make it work for the three rendering pipelines, which is a lot of work... But yes, I'll try to be explicit about the demo purposes.
Hola Lidia. ¿Tienes algun asset para simular agua con máximo rendimiento en Android / Quest 2? La mayoría que he visto se ven muy bien en PC pero van a 3 fps en estas otras plataformas..
Este va muy veloz en esos sistemas. Dale al enlace, ahí lo encontrarás. Lo han probado en móvil y en Occulus y va muy bien. Solo tienes que ser inteligente a la hora de configurarlo, que es super fácil. :-) Si lo compras y tienes cualquier duda, no dejes de escribirme, un saludo.
Looks awesome ! Do you think that with the right parameters it could be used to simulate an object moving on sand ?
Depending on the settings you set up, but definitely you could get a nice look, you could minimize the amount of movement by using the damping feature, look at the end of the video, where the chocolate is simulating. Well, with a good shader that uses normals (which you can use it as if it was a normal mesh), you could fake it. It's all about the shader.
It looks very nice for simulating a body of fluid! What happens if you drop a ragdoll into a pool? As a side note, I feel you could use a better water shader.
This is not a water shader, it is a mesh modifier. I'm using a standard shader, you have to use your own ones. Click the link in the description to see alll the details. :-)
What you have to do is attach a component to each collider that you want to interact with the water and that's all. (box, sphere and capsule)
It you enable buoyancy mode, you need to have a rigidbody with grativty, otherwise, you can use a normal collider.
@@lidiamp I understand, I was simply suggesting that for demo purpose, a bare minimal water shader would better show case your product.
@@cyberswine Yes! You're right, I'll do that. There is only a little problem that comes with it. People will expect to have that included or confuse the purpose of the asset, and maybe I should make it work for the three rendering pipelines, which is a lot of work... But yes, I'll try to be explicit about the demo purposes.
Amazing!!!
Hola Lidia. ¿Tienes algun asset para simular agua con máximo rendimiento en Android / Quest 2? La mayoría que he visto se ven muy bien en PC pero van a 3 fps en estas otras plataformas..
Este va muy veloz en esos sistemas. Dale al enlace, ahí lo encontrarás. Lo han probado en móvil y en Occulus y va muy bien. Solo tienes que ser inteligente a la hora de configurarlo, que es super fácil. :-) Si lo compras y tienes cualquier duda, no dejes de escribirme, un saludo.
Nice :D But costs money :(
Of course it does. This is my job. :-) Don't you want to be paid at yours?
@@lidiamp I get paid with love :D
@@PaladinTheRabbit Cool. :-D I think you have to renegotiate.
does it work in vr?
Yep. But probably you will have to be extremely careful with the efficiency in your scene. These real time simulations are a little expensive. ;)
@@lidiamp ok