Wow, this is really a very complicated concept, but thank you so much Ms. Lidia, Now I really understand why physics is run in FixedUpdate() instead of Update(). What I have learnt from this video is: ✪The difference between "game time" & "wall clock time" ✪The influence of Fixed TimeStep on the execution of FixedUpdate() ✪Efficiency and accuracy of physics execution in FixedUpdate() ✪Maximum Allowed TimeStep value should be considered in heavy projects Arigato gozaimasu
No idea how I ended up on this video but very interesting, thanks for making this video! And I have a feeling you expressed more information here in the video than in the blog post
Thanks!!! Yes... maybe I did. But thanks for watching. I think it's way too long and very boring to watch. Probably the reason why it doesn't have many views. Not a fun video to watch, for sure. :D
Wow that's a very specific request. I don't know about cars... I suggest you visit the YT channel of the creator of Vehicle Physics. Maybe he has something to say about it. :-)
We have only one place to set the Fixed TimeStep. But what if I need 2 or 3 kinds of FixeUpdate with diffrent Fixed TimeStep? (because some funstions I don't need it work that much times, I only need it works maybe 20 times every second, but other funstions I need it works 100 times per second ) What can I do?
Cool. Then you add a time counter. As simple as that. Just add a counter in the monobehaviour class that executes the FixedUpdate, and then inside the FixedUpdate() add the amount of time passed: counter += Time.fixedDeltaTime; And if counter > X value, (in seconds), then you execute that funcion. Otherwise, you don't. :-)
Thanks a lot! I wish this video could reach more people, but it's hard to do it since I'm not a hardcore social media user. If you liked it, please help sharing! :-)
@@lidiamp Thanks . After so many attempts , I found the link can't be accessed by the PC browsers ,but it can be accessed by my mobile browser(really strange😥,never happen before) ; I will translate your post into Chinese, I believe it will be the best explanation on this topic on the Chinese Internet. Thank you very much for your contribution, wish you all the best !!!
This is one of the finest videos about Unity ever produced. Thank you so much for presenting this very important information with such clarity.
Oh wow. Thanks ^_^
Wow, this is really a very complicated concept, but thank you so much Ms. Lidia, Now I really understand why physics is run in FixedUpdate() instead of Update().
What I have learnt from this video is:
✪The difference between "game time" & "wall clock time"
✪The influence of Fixed TimeStep on the execution of FixedUpdate()
✪Efficiency and accuracy of physics execution in FixedUpdate()
✪Maximum Allowed TimeStep value should be considered in heavy projects
Arigato gozaimasu
Awesome! Glad you got the idea. Now you will know and others should learn from you :-)
Finally, some explanation that is going in deeper theory!
Very interesting! You definitely filled in some gaps in my knowledge on this subject.
Ah, thanks. Video is quite old and slow... but some people still appreciate it :)
Thank you for this
Thanks a lot :-)
No idea how I ended up on this video but very interesting, thanks for making this video! And I have a feeling you expressed more information here in the video than in the blog post
Thanks!!! Yes... maybe I did. But thanks for watching. I think it's way too long and very boring to watch. Probably the reason why it doesn't have many views. Not a fun video to watch, for sure. :D
Great content. Subscribed. Hope to see you tackle on DOTS in the future!
Hope so!
Great tutorial. You have earned another subscriber.
Very informative, thanks. Will you be doing more videos?
I'd like to, but time is limited. Also the videos are not very produced even though I'd like to. But stay tuned!
Thank you so much! Very useful information
Thanks to you for spending time watching this video. :) How you teach this to others!
Wow this was so awesome!
Thank you.
Pls, make a video on, how to create car and handle it.
Wow that's a very specific request. I don't know about cars... I suggest you visit the YT channel of the creator of Vehicle Physics. Maybe he has something to say about it. :-)
We have only one place to set the Fixed TimeStep.
But what if I need 2 or 3 kinds of FixeUpdate with diffrent Fixed TimeStep? (because some funstions I don't need it work that much times, I only need it works maybe 20 times every second, but other funstions I need it works 100 times per second )
What can I do?
Cool. Then you add a time counter. As simple as that. Just add a counter in the monobehaviour class that executes the FixedUpdate, and then inside the FixedUpdate() add the amount of time passed:
counter += Time.fixedDeltaTime;
And if counter > X value, (in seconds), then you execute that funcion. Otherwise, you don't. :-)
@@lidiamp thank you very much!
Thanks for putting this out! I learned a lot from it. Keep up the great work!
Thanks a lot! I wish this video could reach more people, but it's hard to do it since I'm not a hardcore social media user. If you liked it, please help sharing! :-)
@@lidiamp Why you blog can't be accessed now ?
@@xray808-k4c just checked. The link works. Try again please!
@@lidiamp Thanks . After so many attempts , I found the link can't be accessed by the PC browsers ,but it can be accessed by my mobile browser(really strange😥,never happen before) ;
I will translate your post into Chinese, I believe it will be the best explanation on this topic on the Chinese Internet.
Thank you very much for your contribution, wish you all the best !!!
@@xray808-k4c really? , Please put here the link to your post when you finish it. I will add a link to it in mine! It still has a lot of views
Thank you!
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