there is a reason for the limitations. You want it to be accessable to several systems not just highend pc's which heavy modders kind of forget. You also want it easy for a new player to get an overview so the more detailed and layered a system is the more effort needs to be made into the filters/menues to make it easy to pick up at a glance. There is a reason you don't have all systems in there all the time. Sometimes less is more.
@@Solus749 I actually like the vanilla game too, I've played exclusively that at first - I mean, I still suck at it, modes or not, but I do play it hah It is a good game by itself, but the modes definitely erase most of the limitations.
@@hellionshark3197 I have most of the dlc because I either had the radio stations bundled in with dlcs I wanted or they just were intresting to begin with. I have 38 of the dlcs not joking but they were either bundles/sales or both so got them for cheaper than you might expect. I do have my favorites though; green cities, mass transit, parklife are really good in my book. Snowfall, after dark and sunset harbor is decent. Trolley buses are actually fun flavour for some builds and the snowmaps get REALLY pretty. Industries and natural disasters are love/hate relationships. They add fun elements but industries veicle spamm is just frustrating and inaccurate and natural disasters challenge is a mixed bag...when it works it works but other times... Similar deal with creator packs, piers and bridges, trainstations, district themes like european suburbia, modern japan and heart of korea are great. I am currently building an asian themed island map city but the creator map pack, skyscrapers ( I find skyscrapers ugly in general ) is a pass. For mods all I really use is vanilla++ roads and a mod that unlocks the max city tiles from 9 to 25. There is another one for 81 tiles but no just no that is to many. Same with move it, anarchy mod etc Sure you can move nods/buildings but I prefer to plan first then build and anarchy just breaks item placements in general so I avoid those or anything like it. So Basic game not by a long shot with all those dlc but I am relativly clean when it comes to mods. Overall good game wouldn't have done this if I didn't think it was worth it
@@Solus749 I've got 180 mods atm and every single DLC; yes they're free just get Cream-API, once you get that you can get any DLC for any game for free. And the game struggles, but it definitely runs fine. I only have 16gb of ram so the games honestly not that crazy.
@@teamchaos5101 not to be like "no, you" but no, you. the architects kinda made fun of the game, which I get, because their wheelhouse is more form over function compared to the civil engineers💜
Now I just imagine a Civil Engineer coming home, totally exhausted of a day of work, wanting to do something else instead. Then starts playing Cities: Skylines.
I'm a full time zombie exterminator, and a part-time zombie apocalypse survival trainer. I can attest that i play a lot of zombie games whenever i get home.
Hearing AutoCAD gave me college PTSD flashbacks. Gaming has reached such a broad market now that her bringing up that they could legitimately use a game like this to more easily design things is pretty on point. Hopefully professional programs start getting some user friendliness passes and gamey aspects in the future since so many people game in some way shape or form these days.
I remember Maya and shit when I was doing architecture, litterally preferred to draw everything out by hand. Back then I litterally used Roblox Studio to do any computer stuff they wanted me to do
It's also worth noting that after the Notre Dame Cathedral burned, engineers are actually using video game depictions of the building (like in Assassin's Creed) to help them in the effort to rebuild and restore the building to it's former glory. People sometimes underestimate the unexpected benefits that things like this could provide.
I misusing AutoCAD and I took a few courses in Revit and it to be a far better CAD software. Also, it's sad the many draftspersons don't get the recognition they use to get in the past. In fact some of the great ideas you see in these designs most likely had a draftsperson giving the Architects and/or Engineers good feedback and was most likely more involved in the designing phrase then you realize and never ever got recognized for it.
The University of Oslo commissioned a Cities Skylines player to build a realistic city of Oslo for them to use in their Civil Engineering classes. So they could let their students play around with making changes to the city and see how those changes effect everything, like traffic, pedestrian use, space limitations etc.
Meanwhile in Britain,Real Civil Engineer is playing Cities Skylines and constructing a city that's pushing the limit of what's possible in Cities Skylines
I'm currently studying urban panning and out of 88 people in my course, only 7 people have not played this game, like this became a such a fundamental game to the new generations of the field.
I've always found that red, ornamental sidewalks that are destroyed and uprooted by tree roots are particularly beautiful and serene. Like it felt like part of the design, like it was elven architecture
@@haidara77 hey first congrats on becoming a civil engineering student! I was a game design student about 10 years ago and we used it in a couple of classes so I'm not entirely sure about what they use now
Just around last two month, I did encourage and recommended my sister to get City:Skylines since she started her University candidacy recently in a course related to Architecture and Town planning (Not so sure about it). She did try it and very much liking the game since it relates very closely to her university studies. Good thing games have come very far to help out even University students in their studies.
This woman’s insight was very constructive and helpful to elaborating on things that I didn’t understand regarding civil engineering as a whole. Such a brilliant individual!
@@EmperorVitrag I coulodn't remember the name but I knew somewhere out there another Civil engineer was turning in his... bed? Also, many polybridges all collapsed at the same time. I think she has a point though. Would love to see them collab and hash that point out. Also there will be some mention of the strongest shape. No idea how that will go down.
I think civil engineering is on another category of art which focus on efficiency 😄 Also game's like these could be really used for actual work due to the high customization, you could even set a certain money amount to get close to how expensive it might be in real life, look at it as the same as making a miniature representation but digitally and with real time interactions within itself ✌
I don’t think she noticed that pedestrian bridge was keeping people off the main road. The place where they crossed in from of cars was just the drop off zone for the station.
I like her in the way that she just didn't flat out said o well this a game and began with barrage of negative questions rather played along with the games intention. Btw Gamology , there's a fellow content creator on RUclips whos channel goes by the name of REAL CIVIL ENGINEER (Matt) . Would have loved to see him voice over this types of videos, also he plays a lot of cities skylines so there's that
Yeah so many of these episodes are “oh, this video game isn’t real life, that’s stupid” and it’s like… well…. Of course… otherwise it would be “real civil engineer reacts to real life civil engineering”
I played this game a lot when it came out, and now I'm in my third year of crying in my university. And yes, my professors love to make a few jokes about the architects in the next building from mine.
What do you mean 'what if a train breaks down'? Like nearly all gridlock and traffic jams are caused by cars, a train breaking down and blocking a road happens so rarely, compared to how much lighter traffic would be if people took the train.. Trains lower the amount of congestion rather than increase it.
Also gives people time to learn how to use the game to lay out future idea's for our communities... Be a good way to get people to be more invested in their communities if they help build it... Myself I'm learning the game right now as I want to build future plans for cities in New Zealand encase the big quack hits and we have to start again... It's good to hear your points of knowledge & other in this field as it helps us try and make our cities as real as possible that if the worst happened.
I just want to see a this channel make a video where “Civil Engineer reacts to Real Civil Engineer” it would crack me up to see another engineer react to what RCE has done in city skylines
City engineering sounds very involved. You never really appreciate the effort until you hear about the details, I think. Very awesome vid! I'd love to see more like this
9:15 I have a traffic engineer for a dad so actually I get to complain about these instances to him constantly and he normally doesn’t blow it off. He generally validates my laymen’s take on 80% of bad design complaints. He’s like “YEAH, I KNOW RIGHT!?” That shitty company bid on it for 5% less than my company, but ours would have worked so much better, we told them the cheaper version was terrible and they didn’t listen, and now yep, that blind turn is there waiting to kill someone!
Lol I feel her pain when she was talking about client requesting a little change that doesn't take into account the context of the rest of the project that needs to be coordinated with it.
Fun fact - In Poland City Skylines player found flaws in the main intersection in the Warsaw project and his criticism was taken into account, leading to changes in it.
A lot of the cities in my section of the US Great Plains were built along the railroads instead of waterways (tons of clean groundwater made it feasible). As railroads shifted from all purpose transport to industrial/commercial only many of the towns started to ignore them. So some towns are almost a literal hell to get through when trains are active, while others have multiple ways for traffic to route over or under the tracks to keep things moving. Not surprisingly, the latter towns are the ones that grew into cities and trade centers while the former stagnated.
Need to have a follow up with them after a couple of weeks, perhaps with a couple episodes of second/third engineer from similair/different fields, to 'pad out' the pacing, With a final episode about showing their results seeing how much of their own real life experience was been used/usefull in the game.
"it looks like civil engineer design it, it's not a compliment. well, it's work but it's ugly" goddamn right it works, ain't no earthquake gonna ruins it.
Yes, the prefab microdistricts made with interchanges editor are really cool. And yes, not only power lines, but most communications require to chop down trees. If you look at Yamal from satellite, you will see wide "avenues" cut in the forest - these are not dirt roads, these are subterranean gas pipes and some clearance aside of them.
I'd love to see her design a city in this game and give commentary on what she's doing. It would be awesome to see what she comes up with and to hear the reasons behind why she makes the decisions she does while designing her city.
One remarkable thing with Cities: Skylines is that you can can import a standard height map of a real area and copy a real city that way. There are many that made maps from cities around the world.
If she wants to see some more of Cities Skyline, I would suggest Biffa Plays. He goes into detail about what mods he uses, why he uses the and how it impacts the game and the limitations of it. without mods, the height limit for building a bridge across roads is quite tall, around 3 or 4 metres, but with mods you can toggle collisions and enable building inside the area of another game asset, letting you make pedestrian bridges that sit closer down to the road, and you can use mods to add more control when building, as the game does prefer right angles. The videos shown definitely used mods, and a popular mod let's you change the topography for free, whilst unmodded it costs money and you must place the dirt somewhere else or source it from somewhere if you are building up, this is represented in the game with a dirt metre that fills and empties as you shape the terrain.
If you actually want to do a real engineering project in this game, you can commission or build models of the specific structures that will be in the system and import them into the game for manual placement. The idea is hilarious on its face until you actually think about how few tools are missing from C:S
You could even commission from Paradox Interactive to create the tools. Why wouldn't they accept it if big firms and organizations pay developers to make customized tools for CAD software? Seems like a legit possibility.
show imperatur or city planner plays youtube videos, they are great city designers, how they achieved the goals of their city are also different, imperatur goals are more towards aesthetic and good loking city (btw his city design is gorgeous) and city planner plays goals is more towards is it going to work and being realistic to real life or not. that might be isteresting for her to react
lmao. the train tracks where i live are directly behind my back yard, and when the train breaks down it shuts down traffic across town for half an hour. Gotta love texas!
Ive always thought cities could use skylines to do some priliminary plans. If City skylines really wanted they could create a really cool platform for cities and their planning departments to simulate a new area, include traffic and pedestrian projections, types of businesses, how traffic might behave. It would be really cool but a lot of work, but even on the current platform with some mods and youd have a cool platform and tool.
I believe the devs of this game are former Sim City devs and I also think the consult with engineers also mod developers add stuff for better designing/layout/marking for it
idk about power lines not going into trees. i understand the fact that the tree could fall onto them but right next to my house there are power lines going straight through a huge maple tree and it’s fine.
Check out Infraworks, it’s autocads version of this type of design, preliminary design, not construction design, but can be imported and exported from civil3d.
The game at least at basic level does have a finite amount of dirt you can use for changes - so if you fill a lot you run out until you dig some. Most people use a mod to make this huge or infinite.
There are different ways to play this game. It can be pretty realistic. But it doesn't have to be. Personally, I like to play in great detail but also with all the challenges that the vanilla game sets. But this means I spend about 2-3 hours on a small neighborhood or even a single block. I only use limited mods to make the game a bit more realistic and more beautiful. It takes weeks for me to build a larger city. And it develops block for block. While others might not care that much about detail and build a city in a single day. Each his own. A game must be fun first and foremost. But I think it's awesome how far this game has come. You can even remake a real existing city in a way people would recognize it. It's a milestone in gaming history. I can't wait to see what's next.
It won't be long until game theory completely merges with practical application, and almost all professionals are using "games" to do real work. We already see this with them preferring drone pilots that have good "gamer" hand eye coordination
She doesn´t recognize a pedestrian bridge? And then she says that it is too wide? I bet she likes 12 lane highways and thinks public transport is communism.
She needs a let's play channel and to collab with the City Planner.
The game has limitations, but THE MODS! The mods make it crazy!
Cityplannerplays is a city planner who has a channel who plays cities skylines. Good detail and enjoyable content
there is a reason for the limitations. You want it to be accessable to several systems not just highend pc's which heavy modders kind of forget. You also want it easy for a new player to get an overview so the more detailed and layered a system is the more effort needs to be made into the filters/menues to make it easy to pick up at a glance.
There is a reason you don't have all systems in there all the time. Sometimes less is more.
@@Solus749 I actually like the vanilla game too, I've played exclusively that at first - I mean, I still suck at it, modes or not, but I do play it hah It is a good game by itself, but the modes definitely erase most of the limitations.
@@hellionshark3197 I have most of the dlc because I either had the radio stations bundled in with dlcs I wanted or they just were intresting to begin with.
I have 38 of the dlcs not joking but they were either bundles/sales or both so got them for cheaper than you might expect. I do have my favorites though;
green cities, mass transit, parklife are really good in my book. Snowfall, after dark and sunset harbor is decent. Trolley buses are actually fun flavour for some builds and the snowmaps get REALLY pretty. Industries and natural disasters are love/hate relationships. They add fun elements but industries veicle spamm is just frustrating and inaccurate and natural disasters challenge is a mixed bag...when it works it works but other times...
Similar deal with creator packs, piers and bridges, trainstations, district themes like european suburbia, modern japan and heart of korea are great. I am currently building an asian themed island map city but the creator map pack, skyscrapers ( I find skyscrapers ugly in general ) is a pass. For mods all I really use is vanilla++ roads and a mod that unlocks the max city tiles from 9 to 25. There is another one for 81 tiles but no just no that is to many. Same with move it, anarchy mod etc Sure you can move nods/buildings but I prefer to plan first then build and anarchy just breaks item placements in general so I avoid those or anything like it.
So Basic game not by a long shot with all those dlc but I am relativly clean when it comes to mods. Overall good game wouldn't have done this if I didn't think it was worth it
@@Solus749 I've got 180 mods atm and every single DLC; yes they're free just get Cream-API, once you get that you can get any DLC for any game for free. And the game struggles, but it definitely runs fine. I only have 16gb of ram so the games honestly not that crazy.
Finally one of these where the expert doesn’t barrage the game with negatives
lmao because artsy architects can't appreciate this game the way that practical civil engineers can
Snowflake?
You're new to this channel aren't you?
@@teamchaos5101 not to be like "no, you" but no, you. the architects kinda made fun of the game, which I get, because their wheelhouse is more form over function compared to the civil engineers💜
to be honest the barrage of negative feedback is always informative for people who know nothing about the real thing
Now I just imagine a Civil Engineer coming home, totally exhausted of a day of work, wanting to do something else instead.
Then starts playing Cities: Skylines.
A coworker of mine does that with truck driver simulator
Need to warm up the Skills yuh💪🗿🔥
I think that’s basically what City Planner Plays’s life is 😅
RCE used to do that... Very cursed results
I'm a full time zombie exterminator, and a part-time zombie apocalypse survival trainer. I can attest that i play a lot of zombie games whenever i get home.
Hearing AutoCAD gave me college PTSD flashbacks.
Gaming has reached such a broad market now that her bringing up that they could legitimately use a game like this to more easily design things is pretty on point.
Hopefully professional programs start getting some user friendliness passes and gamey aspects in the future since so many people game in some way shape or form these days.
I remember Maya and shit when I was doing architecture, litterally preferred to draw everything out by hand. Back then I litterally used Roblox Studio to do any computer stuff they wanted me to do
It's also worth noting that after the Notre Dame Cathedral burned, engineers are actually using video game depictions of the building (like in Assassin's Creed) to help them in the effort to rebuild and restore the building to it's former glory. People sometimes underestimate the unexpected benefits that things like this could provide.
The Sims, everyone?
I misusing AutoCAD and I took a few courses in Revit and it to be a far better CAD software.
Also, it's sad the many draftspersons don't get the recognition they use to get in the past. In fact some of the great ideas you see in these designs most likely had a draftsperson giving the Architects and/or Engineers good feedback and was most likely more involved in the designing phrase then you realize and never ever got recognized for it.
I know some people call Cities: Skylines "Mini AutoCAD"
The Finnish city of Hämeenlinna actually held a design competition using Cities: Skylines back in 2015.
oh yea, i remember that happening. it was quite the "wait, what?" moment lol
i think there was a design competition for a bridge in berlin too!
@@nurkkakala5665this and some universities using Minecraft for the architecture career some years ago are the best moments in history lol
It would be interesting to have her react to some of the more cursed builds too. Like everyone’s favorite, spaghetti-bowl interchanges
God, I'd love to see a reaction to some of RTGame's builds. Like the one-road city, or the competition winning eldritch interchange.
Roundabout city
RCE Poopcano
@@revf3402 I think she would have a heart attack 😂😂
RCE building in the game has been odd
Christine should totaly play this game.
And stream it
The University of Oslo commissioned a Cities Skylines player to build a realistic city of Oslo for them to use in their Civil Engineering classes. So they could let their students play around with making changes to the city and see how those changes effect everything, like traffic, pedestrian use, space limitations etc.
Wait i didnt know that UIO had civil engineering class
13:51 That's a pedestrian bridge set up to let people get between the two train stations without having to interrupt traffic on the middle street.
It's like what City Planner Plays says "Don't let perfect be the enemy of good".
YESS !! Glad to see another person watches him 😭❤️
I love his channel
He says…before he proceeds to give himself a headache trying to make things perfect
Water pipes under the road, right where they belong.
Meanwhile in Britain,Real Civil Engineer is playing Cities Skylines and constructing a city that's pushing the limit of what's possible in Cities Skylines
Who?
@@alejandrocamposelicegui951 "Real Civil Engineer" - That's the channel name.
Most importantly, drowning the architects with a poonami
Never heard of him
@@RealCivilEngineerGaming what did you learn from this? block the hospital access with a train
I want to see her play Cities: Skylines :)
Imagine someone made you work after you came home from work. Yeah.
I'm currently studying urban panning and out of 88 people in my course, only 7 people have not played this game, like this became a such a fundamental game to the new generations of the field.
hearing her say civil engineers need architects, really hurts RCE (realcivilengineer) down to his soul
We must shame all architects. SHAME!
@@BraddahSpliff *Crying in architect*
I've always found that red, ornamental sidewalks that are destroyed and uprooted by tree roots are particularly beautiful and serene. Like it felt like part of the design, like it was elven architecture
0:22 oh that's not what I expected
Just a windmill 😂
My eyebrow lifted
I remember using AutoCAD back in college. It was surprisingly fun
How did it go with college anddo you guys still use autocad? any tips for new civil engineering student 😊
@@haidara77 hey first congrats on becoming a civil engineering student! I was a game design student about 10 years ago and we used it in a couple of classes so I'm not entirely sure about what they use now
Just around last two month, I did encourage and recommended my sister to get City:Skylines since she started her University candidacy recently in a course related to Architecture and Town planning (Not so sure about it).
She did try it and very much liking the game since it relates very closely to her university studies. Good thing games have come very far to help out even University students in their studies.
This woman’s insight was very constructive and helpful to elaborating on things that I didn’t understand regarding civil engineering as a whole. Such a brilliant individual!
0:22 That could have escalated really quick
💀 ☠️ 💀 ☠️ 💀 ☠️
I was sitting here and thought "no No NO, ooooh"
Pack your things, get out of my building
LMAO
@@AwakenedG-Music yes yes yea
We already have Real Civil Engineer playing this game, he has proven that tsunami can be stopped using lots of skyscraper
And that firefighter helicopters will use poo water to put out fires
LOL.
We also have City Planner playing this game.
I think RCE will approve this as a civil engineer. But as a content creator, he will think she miss one important object😂
And he won't like that she mentions that they need architects
Well she does say…
“In truth, it turns out that civil engineers actually need architects.”
@@EmperorVitrag I coulodn't remember the name but I knew somewhere out there another Civil engineer was turning in his... bed? Also, many polybridges all collapsed at the same time. I think she has a point though. Would love to see them collab and hash that point out. Also there will be some mention of the strongest shape. No idea how that will go down.
Yeah I didnt see any strongest shapes 0/10 not efficient
I think civil engineering is on another category of art which focus on efficiency 😄
Also game's like these could be really used for actual work due to the high customization, you could even set a certain money amount to get close to how expensive it might be in real life, look at it as the same as making a miniature representation but digitally and with real time interactions within itself ✌
I don’t think she noticed that pedestrian bridge was keeping people off the main road. The place where they crossed in from of cars was just the drop off zone for the station.
I think that’s a pedestrian bridge, so vehicles making sharp turns shouldn’t be a concern.
(Assuming sobriety)
i was gonna comment on this... about the only kind of vehicle a ped bridge should ever actually see is a bicycle.
I like her in the way that she just didn't flat out said o well this a game and began with barrage of negative questions rather played along with the games intention.
Btw Gamology , there's a fellow content creator on RUclips whos channel goes by the name of REAL CIVIL ENGINEER (Matt) . Would have loved to see him voice over this types of videos, also he plays a lot of cities skylines so there's that
Yeah so many of these episodes are “oh, this video game isn’t real life, that’s stupid” and it’s like… well…. Of course… otherwise it would be “real civil engineer reacts to real life civil engineering”
I played this game a lot when it came out, and now I'm in my third year of crying in my university.
And yes, my professors love to make a few jokes about the architects in the next building from mine.
Why u crying?
I recognised Overcharged Egg's gameplay immediately, I remember that trainline giving him so many headaches.
Wait i saw that symbol elsewhere.
@@abyssstrider2547 It's the symbol for brimstone.
@@PlayingGilly Ah, it's alchemy.
0:22 *History channel at 1AM*
The dirt relocation happens in game also. You can store your soil elsewhere
What do you mean 'what if a train breaks down'? Like nearly all gridlock and traffic jams are caused by cars, a train breaking down and blocking a road happens so rarely, compared to how much lighter traffic would be if people took the train.. Trains lower the amount of congestion rather than increase it.
Also gives people time to learn how to use the game to lay out future idea's for our communities...
Be a good way to get people to be more invested in their communities if they help build it...
Myself I'm learning the game right now as I want to build future plans for cities in New Zealand encase the big quack hits and we have to start again...
It's good to hear your points of knowledge & other in this field as it helps us try and make our cities as real as possible that if the worst happened.
I just want to see a this channel make a video where “Civil Engineer reacts to Real Civil Engineer” it would crack me up to see another engineer react to what RCE has done in city skylines
City engineering sounds very involved. You never really appreciate the effort until you hear about the details, I think. Very awesome vid! I'd love to see more like this
I love these types of games, I would also recommend Surviving Mars as well (made by the same Devs) where you can make a Colony.
9:15 I have a traffic engineer for a dad so actually I get to complain about these instances to him constantly and he normally doesn’t blow it off. He generally validates my laymen’s take on 80% of bad design complaints. He’s like “YEAH, I KNOW RIGHT!?” That shitty company bid on it for 5% less than my company, but ours would have worked so much better, we told them the cheaper version was terrible and they didn’t listen, and now yep, that blind turn is there waiting to kill someone!
Americans: build pretty patterns
Europe: build around nature
Russia: build no pattern, all the same
2:33 RCE(Real Civil Engineer) won't like that statement
Lol I feel her pain when she was talking about client requesting a little change that doesn't take into account the context of the rest of the project that needs to be coordinated with it.
With all due respect sir, even if the council allows us to do that, the laws of physics won't
Fun fact - In Poland City Skylines player found flaws in the main intersection in the Warsaw project and his criticism was taken into account, leading to changes in it.
Hearing the compliments about architects after watching RCE makes me fall in disbeliefe
I love how gamology uses t4rget and overcharged egg's footages. They're one of the best city builder in terms of vanilla game.
there we go, a civil engineer, not like last time a architect.
A lot of the cities in my section of the US Great Plains were built along the railroads instead of waterways (tons of clean groundwater made it feasible). As railroads shifted from all purpose transport to industrial/commercial only many of the towns started to ignore them. So some towns are almost a literal hell to get through when trains are active, while others have multiple ways for traffic to route over or under the tracks to keep things moving. Not surprisingly, the latter towns are the ones that grew into cities and trade centers while the former stagnated.
So would an uncivil engineer just be a demolition team
I think youre on to something
always saw the Motto of scientists also applied to civil engineers as the motto is " If it looks stupid but works, its not stupid."
I love her comments. Please bring her back to watch more stuff!
Need to have a follow up with them after a couple of weeks, perhaps with a couple episodes of second/third engineer from similair/different fields, to 'pad out' the pacing,
With a final episode about showing their results seeing how much of their own real life experience was been used/usefull in the game.
not into this game but I'm amazed how detailed it is.
"it looks like civil engineer design it, it's not a compliment. well, it's work but it's ugly"
goddamn right it works, ain't no earthquake gonna ruins it.
If you do build your projects be sure not to breach NDAs if the game files are stored in the cloud.
They are stored local by default unless you tick the steam cloud box.
Yes, the prefab microdistricts made with interchanges editor are really cool. And yes, not only power lines, but most communications require to chop down trees. If you look at Yamal from satellite, you will see wide "avenues" cut in the forest - these are not dirt roads, these are subterranean gas pipes and some clearance aside of them.
I'd love to see her design a city in this game and give commentary on what she's doing. It would be awesome to see what she comes up with and to hear the reasons behind why she makes the decisions she does while designing her city.
Would recomend city planner plays - and the god of traffic biffa :)
Now do interior designers react to some of the housings in Final Fantasy 14.
This looks like an engineer's work that learned architecture
-Architect
10:45 If not in a hurry and u love trains,
then it might just be a treat 🙂
I use Revit everyday at work for Electrical layouts. much more fun than AutoCAD
Everytime I enter a modern building I look around and can see revit at work with all the conduit and stuff lol
One remarkable thing with Cities: Skylines is that you can can import a standard height map of a real area and copy a real city that way. There are many that made maps from cities around the world.
I loved her reaction to City Skylines. It really is an amazing game, and I absolutely love watching people build massive cities. It's so relaxing.
I really enjoyed watching this reaction. The feedback is invaluable! Thanks 🙂
RCE is the real expert 😂😂😂
He created the strongest shape…😂😂
This game would be soo useful if engineers had an easier way to make and import height maps to build project diagrams
11:53
Trains being far from people and ambulances getting stuck because of trains is more of a US issue then a universal one.
Out of all of the Cities Skylines youtubers out there, I love that these comments are mostly full of RCE fans!
"Hello Fellow Engineers!" - RCE
If she wants to see some more of Cities Skyline, I would suggest Biffa Plays. He goes into detail about what mods he uses, why he uses the and how it impacts the game and the limitations of it.
without mods, the height limit for building a bridge across roads is quite tall, around 3 or 4 metres, but with mods you can toggle collisions and enable building inside the area of another game asset, letting you make pedestrian bridges that sit closer down to the road, and you can use mods to add more control when building, as the game does prefer right angles.
The videos shown definitely used mods, and a popular mod let's you change the topography for free, whilst unmodded it costs money and you must place the dirt somewhere else or source it from somewhere if you are building up, this is represented in the game with a dirt metre that fills and empties as you shape the terrain.
-The real civil engineer- will feel betrayed by his fellow engineers praising THE ARCHITECTS
It's always nice to see experts give their two cents on the games featured.
This was one of my favorite ones, the game provided a great opportunity to go in depth.
Cities Skylines has been the top tier city builder game for so long. what a magnificent feat!
I recognized T4rget and Overcharged egg.
In the future when we achieve interstellar travel, and start colonizing Earth-like planets, we should try this type of architecture and creativity. 🙂
They tried it in Saudi Arabia decades ago. The ONLY island that survives today is the one they only recently built to be an F1 track
@@dylanzrim3635 united Arab Emirates with dubai
In a totally different climate and atmosphere? Nah
@@dylanzrim3635 LOL. Dude that vainglory project? With poorly planned road and utility system and horrible pricing?
@@Jinkypigs: I’ve said ‘Earth-Like’ plantes, with climate and atmosphere similar to that of Earth.
0:21... what is happening with the road layout? Oh no...... no no no no...... oh thank god.
The thumbnail made me think Valerie Bertinelli had a new career...
0:22 my heart stopped for a second 🤣🤣🤣
No one is a gamer until they find their game !
If you actually want to do a real engineering project in this game, you can commission or build models of the specific structures that will be in the system and import them into the game for manual placement.
The idea is hilarious on its face until you actually think about how few tools are missing from C:S
You could even commission from Paradox Interactive to create the tools.
Why wouldn't they accept it if big firms and organizations pay developers to make customized tools for CAD software? Seems like a legit possibility.
show imperatur or city planner plays youtube videos, they are great city designers, how they achieved the goals of their city are also different, imperatur goals are more towards aesthetic and good loking city (btw his city design is gorgeous) and city planner plays goals is more towards is it going to work and being realistic to real life or not. that might be isteresting for her to react
At least one screen was T4get he's pretty good with Skylines.
Also in Australia they literally place trees UNDER power lines so it's totally realistic
that's because everything is upside down there.
very car-centric, but it's not her fault, she's from the US after all
lmao. the train tracks where i live are directly behind my back yard, and when the train breaks down it shuts down traffic across town for half an hour. Gotta love texas!
Ive always thought cities could use skylines to do some priliminary plans. If City skylines really wanted they could create a really cool platform for cities and their planning departments to simulate a new area, include traffic and pedestrian projections, types of businesses, how traffic might behave. It would be really cool but a lot of work, but even on the current platform with some mods and youd have a cool platform and tool.
I wonder if the developers are civil engineers or had a lot of help to get this game done.
I believe the devs of this game are former Sim City devs and I also think the consult with engineers also mod developers add stuff for better designing/layout/marking for it
you guys should invite Real Civil Engineer
he's a content creator on RUclips
she needs a cities skyline yt channel like CPP
idk about power lines not going into trees. i understand the fact that the tree could fall onto them but right next to my house there are power lines going straight through a huge maple tree and it’s fine.
It looks amazing , but i think if you add a pice of wood on the bottom where toekick is it will look even better
Great expert, very knowledgeable and on point with allot of her comments
About that intro line, I believe I read that Stockholm has used Cities Skylines to come up with ideas for urban planning.
Check out Infraworks, it’s autocads version of this type of design, preliminary design, not construction design, but can be imported and exported from civil3d.
The game at least at basic level does have a finite amount of dirt you can use for changes - so if you fill a lot you run out until you dig some. Most people use a mod to make this huge or infinite.
In the words of Planner Phil from the channel CityPlannerPlays: "Don't let perfection be the enemy of good."
14:00 thats pedestrian bridge tho
At least she figures it out later when she sees pedestrians walking on it.
There are different ways to play this game. It can be pretty realistic. But it doesn't have to be. Personally, I like to play in great detail but also with all the challenges that the vanilla game sets. But this means I spend about 2-3 hours on a small neighborhood or even a single block. I only use limited mods to make the game a bit more realistic and more beautiful. It takes weeks for me to build a larger city. And it develops block for block. While others might not care that much about detail and build a city in a single day. Each his own. A game must be fun first and foremost. But I think it's awesome how far this game has come. You can even remake a real existing city in a way people would recognize it. It's a milestone in gaming history. I can't wait to see what's next.
someone should watch Biffa fixing a cities traffic. 😉
Have her react/play Workers and Resources: Soviet Republic. That’ll be a trip
It won't be long until game theory completely merges with practical application, and almost all professionals are using "games" to do real work. We already see this with them preferring drone pilots that have good "gamer" hand eye coordination
She doesn´t recognize a pedestrian bridge? And then she says that it is too wide? I bet she likes 12 lane highways and thinks public transport is communism.
Every time a train arrives 500 people will need to cross this road at once to catch the connecting train, and she want's that bridge to be narrower.
Those are pretty fat pedestrian bridges unless you are moving into a major stadium or something.
This was made by T4rget about 3 years ago if anyone wanted to know.
Wait till she sees ISP and Vale's cities skylines games