Sunrise Edit: From Bleah to Fab, with Affinity Photo

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  • Опубликовано: 21 ноя 2024

Комментарии • 9

  • @mareksaffa3311
    @mareksaffa3311 3 года назад +1

    Awesome! This software is still new to me, therefore I really appreciate if somebody can make such a great tutorial. Thank's lot :)

  • @barryphilp7948
    @barryphilp7948 3 года назад +1

    A very useful edit of a difficult image-at what stage would you introduce sharpening and would you consider using haze removal? - thank you for your excellent tutorials

  • @jacquesjohnson639
    @jacquesjohnson639 6 лет назад +1

    Thank you so much for your work/instruction! 2 quick questions about the Develop Personna: 1. When would you (or do you use) the clipping indicators. 2. Is the primary purpose of the Develop Personna/RAW File adjustments to manage the file to make large global corrections/manage the histogram (I’m not using the best terms I’m sure). Once again ThANKS!

    • @inaffinityforaffinityphoto3220
      @inaffinityforaffinityphoto3220  6 лет назад

      Use clipping indicators when there is already white blowout (or black) -- typically tweaking tonal control will bring the image back within limits. You can also use them to spot when adjustments are pushing things outside the limits. The primary purpose of the Develop persona is to be like Adobe Camera Raw in Photoshop. It emulates a number of these functions. It edits in 16 bit (or more) rather than 8 bit colour and hence lets you get to more colours. In a way the idea is antiquated as it would be much easier to edit in higher bits than 8 in the Photo persona.

  • @christianboue523
    @christianboue523 6 лет назад +1

    Bonjour. A very interesting video that can be used and adapted for many pictures. I notice that you prefer working in Photo persona rather than in Develop persona where you take only one function. Can you tell us more about that choice?

    • @inaffinityforaffinityphoto3220
      @inaffinityforaffinityphoto3220  6 лет назад +2

      Thank, Christian. I work more in the Photo Persona because it's non-destructive -- I can go back and tweak things. You can do this in the Develop Persona while you are there, but when you leave you can't go back and tweak it. The reason I needed the Develop Persona here is that the shadows/highlights algorithm there was recently improved but the changes have yet to ripple through to the Photo Persona. There's also of course the bit-depth thing. And, just for tuition purposes I'm focusing mostly at the moment on controls in the Photo Persona. I'll be doing more in the Develop Persona at a later date.

  • @yaffulwoodpeckerpresents7784
    @yaffulwoodpeckerpresents7784 6 лет назад +1

    You were editing (in the Photo persona) at 32 bit (linear). This could be why the histogram doesn't show up in the Levels and Curves dialog. Should drop it to at least 16 bit for Photo. Otherwise, a nice video and a pretty good result.