Why ACC Players struggle with iRacing! (And vice versa)

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  • Опубликовано: 4 сен 2022
  • Ever since iRacing and ACC entered the Simracing world, there has been one big difference between these two sims: Braking! In our latest video, Emily will show you how to brake correctly in iRacing and ACC. There are several tips you may not know yet, but this will change after this video.
    Which sim do prefer when it comes to braking? Let us know in the comments! 👇✍️
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    #acc #iracing #braking
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Комментарии • 393

  • @OverTake_gg
    @OverTake_gg  Год назад +24

    Which sim do you prefer? 🤔

    • @RAPIDMANFIRE
      @RAPIDMANFIRE Год назад +9

      gt 7 and soon forza 8

    • @Deman
      @Deman Год назад +20

      iRacing but only because their competition system is a no brainer.

    • @peicheng1973
      @peicheng1973 Год назад +7

      iRacing

    • @xLogicless
      @xLogicless Год назад +7

      iracing tbh but i drive stock carz

    • @marknellett8595
      @marknellett8595 Год назад +9

      iRacing

  • @b.s.7693
    @b.s.7693 Год назад +385

    The fact that both claim to be realistic *simulations* but apply very different physics at the same time is actually weird

    • @MrHaggyy
      @MrHaggyy Год назад +45

      The math used to model brake and suspension systems in real cars has vastly changed over the last 10-6 years as well.
      The real physics of tires, tarmac and brakes are well known. But finding a cheap and fast calculation with little error remains a challange. Real ABS in Golf 4 worked at 50 or 100 "FPS" and you felt the vibrations in the pedal when it worked. Modern systems work at 500-1000 "FPS". They also measure and predict the incline and friction of the road. GT cars model disc and pad temperature as well for sure.
      Good brakes and brake systems are still a challenge for a good staff of engineers.

    • @rafaeldatarock
      @rafaeldatarock Год назад +16

      Well, yes, but also no… It’s just so amazingly complex to simulate all the physics involved. Simulation leans on a LOT of abstractions. Both are fairly realistic in their own way, but none are perfect.

    • @b.s.7693
      @b.s.7693 Год назад +3

      All of this is true, but at the end its still weird

    • @PoltergeistWorks
      @PoltergeistWorks Год назад +12

      Indeed, from a mouth of a guy who actually drives these type of cars (not me) with modern ABS you actually mash it 100%. So one of those games is NOT that realistic (hint - it's the one where people "cheat" setting a max brake force right before lockup lol ;) ).

    • @nvstewart
      @nvstewart Год назад +1

      Also remember that game designers have their own philosophies of how to create physics for their games. You can drive the same car in 5 sims claiming to be 'realistic' and all 5 of them will be different to each other. We are still quite a distance away from designers to be able to model a racing car exactly like the real world, we are closer to it than what we were 10 years ago, sure, but it will take many more decades to get it right (we are probably 80-90% there), then you should be able to expect all sims to be close to each other in terms of handling and feel, it's the last percentages that will be the hardest to achieve.

  • @gustavogoesgomes1863
    @gustavogoesgomes1863 Год назад +62

    5:37 you don't have to lower the max input of the brakes to 80% in the controls setting, on most sims you can adjust brake pressure for the specific car you are using on the setup options. if the car is too sensitive to braking hard you can just decrease the brake pressure until you can go almost floor deep with the pedal without locking in high speed

    • @benbunch4159
      @benbunch4159 Год назад +4

      I've sort of effectively done this just by my choice of elastomers in my brake pedal. I have a modded spongey one (cut one to length) followed by a soft red plastic in my Fanatec V03s. Basically I have some initial travel with little resistance and actually some decent pedal movement that gets me to about 50% pressure. Then it stiffens up and as I add weight I am sort of able to modulate between 50-80% very comfortably with pressure. Then that last 20% I can get if I really stand on the thing in sort of an emergency stop avoid back of the guy in front of you type situation. To me this feels very natural and very similar to how my real car feels on track with its brake pedal. IE it has some travel, tightens up, and then you're modulating with pressure within that tightness.
      I usually I don't miss this last 20% of the brake in iRacing or AC which are the main sims I play, as you basically only use it if you're already on the brakes hard and then needing to stay on them for some reason (like a car overslowing ahead of you, missing your marker, etc) so it works well for that with that requiring very heavy pressure. You won't need it in those sims on any corner entries as hitting that before the car is already substantially slowed down will either lock up or get into mediocre ABS behavior.
      Very occasionally I will still find myself needing to adjust the brake force for cars.

    • @garrettbellinghausen8389
      @garrettbellinghausen8389 Год назад +1

      This comment makes this whole video kinda invalid. It’s as simple as “adjust the setup to complement the car”

    • @hansjmo
      @hansjmo 11 месяцев назад

      But different corner have different elevation. Upphill you can usually break 100% in iracing, but not downhill. I would like to see how you would deal with the corch screw on laguna for example

  • @notachannel117
    @notachannel117 Год назад +119

    ACC is literally designed to simulate GT3s which have more or less the most advanced TC and ABS systems in motorsporting, meaning the way how you use them has to be way different than games like iRacing trying to emulate shitty road car abs and applying it to all kinds of different cars, if you have ever been in real GT3 car you'd be absolutely infurated by how bad the represenation is of those cars in game, however I'd assume that for many other categories its much more realistic (ACC doesn't have other categories really (only GT4 and some cups) people forget)

    • @caaarlos
      @caaarlos Год назад +19

      this is the best comment in my opinion. just see james in spa 24h, when he didn't have abs he locked on the heavy braking zone for the chicane. that is the diference bettween having abs and not having it in ACC, besides, people can allways turn it off if they want that "iRacing" feeling. is that feeling realistic? no.

    • @Oberheiko
      @Oberheiko Год назад +5

      ABS is always faster on tarmac.....even in old shitty road cars. ABS is modulating the brake pressure in every individual wheel. Unless you have 2-4 brakepedals you will never be faster without ABS. Its not real ABS in iracing its like a AI brakeassist.

    • @tiagobelo4965
      @tiagobelo4965 Год назад +5

      @@Oberheiko Not always, depends on how good your abs is, some old cars would (iirc) release all wheels at once, and the check rate to the abs also makes quite a difference, a 5hz simultaneous all wheel abs will likely be awful, and really just there to help grandma not understeer into a wall, a 500hz per wheel abs will almost certainly be better than any human.
      Though remember, abs is just on off, it sees if you are locking and removes the braking, being on the limit of grip will (in theory) still be better

    • @notachannel117
      @notachannel117 Год назад +8

      @@Oberheiko ABS has been around for over 50 years, the older ABS was really bad when it came to braking distance, only cars from like 2005 onwards have respectable ABS, but still nothing compared to race cars that have it built in from factory

    • @XavierGoncalves89
      @XavierGoncalves89 Год назад +1

      Have you tried the 992 cup car with abs off? It's nearly impossible to drive, when it was released I was hoping they added the "pro-driver" spec but we got the "novice" spec sadly

  • @redluca56
    @redluca56 Год назад +65

    Jamie Fluke from Apex told me how rF2 and ACC have similar driving habits like braking and steering, and that iRacing is the furthest removed from the way all the other sims behave.

    • @Leynad778
      @Leynad778 Год назад +5

      rF2 and iRacing are far more similar than everything versus ACC. Max Verstappen is not just one of the best in iRacing, but the best in rF2, so can't be that different.

    • @redluca56
      @redluca56 Год назад +3

      @@Leynad778 I'm only going off what I've been told by a professional. If Verstappen is good on iRacing and rFactor 2, good for him, he's one of the many drivers who can do both

    • @peicheng1973
      @peicheng1973 Год назад +11

      @@redluca56 And he is the best racer in real life, a future F1 legend. And the only F1 Champ who actually drives sims seriously.

    • @Leynad778
      @Leynad778 Год назад +4

      @@redluca56 He isn't good in rF2, he's THE BEST, also in F1 I've heard😁 During the first 24h Le Mans in rF2 he was half a second faster in the same car per lap than team-comrade Bono Huis, who won this 200k $ Vegas eRace in rF2. And his iRating is allegedly over 10k.

    • @Hani_Santa
      @Hani_Santa Год назад +5

      @@Leynad778 I believe Rudy van Buren is actually quicker than Max in rF2, but it's off course extremely close, maybe it depends.... But Max is for sure quicker in Iracing. Max is just crazy good in real and simracing. The fact he likes these sims does off course say something.....

  • @thelizardfolk
    @thelizardfolk Год назад +20

    Speaking from personal experience. I've been driving a lot of AMS2's Brazilian Stock Cars and I've found that I could take lessons I learned from AMS2 BSC into iRacing's BSC. So I think AMS2 and iRacing are more similar to each other than these other group of sims.
    I was gunning for good times on the AMS2 leaderboard and when I jumped back into iRacing in their Brazilian Stock Cars for a league I suddenly found myself way faster without any practice, applying the same lessons.
    I think that says something about iRacing and the current AMS2 V1.4

    • @justinthomas85
      @justinthomas85 Год назад +3

      I completely agree. I started in ACC, then AMS2 then iracing. ACC to AMS2 was crazy transition, but i was still learning a lot. Sick to AMS2 for a while, then got into Iracing. I hopped on to ACC to race a friend and my god, i felt like i couldn't even drive. I'm a very, very average, casual sim racer. But i just quit and told him "nope, sorry."
      Going from AMS to iracing, the handling felt similar in most ways. ACC to either is like swimming vs running.

  • @p0tat0stix
    @p0tat0stix Год назад +7

    This is interesting and something that I’ve never thought about. I logged between 500-1000 hours in ACC before switching to iRacing, and I would say this is 100% spot on. I didn’t even know what trail braking was before ACC and it quickly became the most important technique. iRacing on the other hand is a combination of much more, with a lot more emphasis on the initial pressure. Awesome vid.

  • @abeidiot
    @abeidiot Год назад +21

    AMS2 behaviour feels the most realistic to me in general, but for specific gt3 cars, acc has the most accurate representation

  • @TeamHorneyRacing
    @TeamHorneyRacing Год назад +6

    Another great vid. I really struggle moving between titles and it’s always the braking I suffer with. Cool to understand the reasons why this is so.

  • @szybkiracing
    @szybkiracing Год назад +44

    I just joined a league in ACC coming from iRacing so I recently learned the ACC way of braking.
    At first I was trying to trail brake smoothly and trying not to trigger the ABS just like you have to do in iRacing and it worked, but I saw other drivers braking later than me and still making the corner.
    Then I understood that in ACC, the ABS is very forgiving and you actually have to lean on it at the starting phase of trail braking for the optimal entry.
    I personally prefer the iRacing way of trail braking because it gives you more finesse and control on the car. You can induce more or less rotation with your brake release. In ACC, you just stomp and let the ABS do the work.
    iRacing is more difficult in my opinion but way more satisfying when you get it right. From what I've heard however, real life GT3 drivers actually do lean a lot on the ABS and TC, so ACC seems to be more realistic.
    To each his own. I enjoy both games regardless 🙂

    • @Hani_Santa
      @Hani_Santa Год назад +6

      Yeah so for GT racing ACC is probably more realistic in the braking, but I think Iracing maybe learns you how to brake better in most cars.

    • @vvsarja
      @vvsarja Год назад +5

      You absolutely can induce more or less rotation with your braking and brake release in ACC.

    • @GSSimRacing
      @GSSimRacing Год назад +3

      The thing with ABS on GT3 cars is that they are there to enhance the performance of the car. Don't see them as driver aids as such. Trail braking still requires a lot of skill as the car won't turn if you are into the ABS. iRacing on the other hand, does not implement ABS at all well and I think that comes through in the GT3 cars, unfortunately.

  • @marcusmiller8267
    @marcusmiller8267 Год назад +8

    I respect the approach both ACC and iRacing take towards car handling. And since the Automobilista 2's 1.4 update, I really like that as well. I do feel iRacing could be a little more forgiving in the braking zone, yet it is my favorite sim. I am not nearly at your level (I've seen some of your races), but I would agree with your descriptions of the differences between the sims braking techniques. Excellent video!

  • @PegAsi_
    @PegAsi_ Год назад +5

    That Ai ford gt at 5:32. The ai in Iracing is the best i've ever seen in a sim game, probably any racing game for that matter.

  • @marcusbattaglia5400
    @marcusbattaglia5400 Год назад +8

    For me the struggle to go from rFactor 2 (GTE, LMP2 and Formula cars) to iRacing is not the braking, but the FFB and seat of the pants effect. I can't get that feeling of edge of the grip in iRacing, which I can get very easily in rFactor 2. For me, that is the hardest part.

    • @pedrosilvamusician
      @pedrosilvamusician Год назад +1

      You need irffb for that. To me its perfect when dialed in

  • @Pointmikecalibre
    @Pointmikecalibre Год назад +28

    Personally, I prefer the braking technique required for iRacing but you must take into account the major difference between both ACC and iRacing and that is ACC is made purely for GT cars where as iRacing is GT plus everything else. The whole this pro drive said this is more realistic and this pro driver said that is realistic is kind of pointless. Ask Jenson Button for instance. When he drove the 720s in the British GT in 2020 he was seconds off the pace compared to the pro GT drivers. Why... Because of braking. He was used to braking a little lighter and modulating them in a certain way in order to driver a formula 1 car fast (no abs)(iRacing style) where as the pro GT drivers were used to stamping on the brake and letting the electronics do the work (ABS)(ACC style).
    GT cars require an almost completely different braking technique to almost all over race cars and that's due to the electronics. So ACC has the most realistic GT braking system out of them all where as iRacing has the most realistic in terms of all other race cars.
    However, take my view with a pinch of salt as I've never raced a GT car or a Formula 1 car only a striped down Ford Focus and BMW 330i.

    • @reynaldiwidjaja277
      @reynaldiwidjaja277 Год назад +2

      This. You can be great at only one thing or be decent at many things.

    • @Teague_races
      @Teague_races Год назад +2

      @@reynaldiwidjaja277 I raced GT cars in real life and ACC is just wrong in my opinion

    • @reynaldiwidjaja277
      @reynaldiwidjaja277 Год назад +3

      @@Teague_races Can you elaborate ?

    • @Pointmikecalibre
      @Pointmikecalibre Год назад +1

      @@Teague_races that's really cool and super interesting. May I ask why you feel ACC misses the mark in terms of GT cars?

    • @notachannel117
      @notachannel117 Год назад +5

      @@reynaldiwidjaja277 ACC is literally designed for GT3 the only other classes there are GT4 and couple of cups (but in reality everyone who playes ACC plays GT3) so we're literally comparing game tailored for GT3 racing in one game to tens of different car classes in other, makes no sense

  • @kanaziras
    @kanaziras Месяц назад +1

    There's a YT video of a pro GT3 driver that said that ACC braking is nothing like in real GT3 car. He said it's a fun game, but not really realistic in braking feeling... :) it's a big general chaos regarding braking in racing games.

  • @XBOW83
    @XBOW83 Год назад +10

    Great video and very instructive.
    This channel give a very high vision of simracing.
    In france we are so ridiculous with poor arguments when it comes Iracing vs ACC :(

  • @jbdjbd8922
    @jbdjbd8922 Год назад +3

    Potential braking topic: how to achieve and practice the lovely brake pedal telemetry curves you see with very fast and consistent drivers

  • @Dave062YT
    @Dave062YT Год назад +2

    The best advice for new sim racers I've seen since getting mine .I 'm on PlayStation so no race room for me but I've got AC ACC drive club Dirt Rally 2..0 and of course GT7 and GT sport .As you say the breaking is a big deal and I'm struggling a little to get used to my T LCM brakes after driving on a controller for years but sure I'll get used to it .I cant get my T GT II to work with ACC out of the box tho .I'm certain it's not rocket science and I'll get it righy.Spending the evening building my F GT cockpit and hopefully that'll bring it all together and I can start getting quicker lol

  • @petenolan-woolley9203
    @petenolan-woolley9203 Год назад +1

    Thank you Emily, does really help me with ACC 😊☕

  • @alpha007org
    @alpha007org Год назад +16

    Do a video about how players need to learn to race off the racing line. Everyone currently sim-racing knows why. Racing everywhere would be so much better.

    • @imhotep_lukata
      @imhotep_lukata Год назад +1

      Expound on this statement…I’m intrigued

    • @alpha007org
      @alpha007org Год назад +2

      @@imhotep_lukata Only in leagues you see people going side by side multiple corners, or even laps without taking each other out. And knowing how to drive of the racing line is important when overtaking. Most people don't know where to brake if they are not on the racing line. How to take a corner of the racing line. ....

    • @TasAbyss
      @TasAbyss Год назад +1

      It's been pretty tough so far trying to do this. Still new to the experience but already encountering situations a lot where it is better for me just to yield to slower drivers when they start swerving to "Defend" and constantly taking the inside line ready to swerve in which ever direction you attempt to go around them with a faster exit. I just assume as soon as they have blocked me this way for a lap or two that if I tried to go side by side they would just hit me.

    • @alpha007org
      @alpha007org Год назад +1

      @@TasAbyss That's why overtaking is taking place over multiple laps. That doesn't mean you don't take the opportunity is he makes a mistake. But usually, you see where on the track are possible overtaking places, then where he's obviously slower or is making mistake in the same place, and you take an advantage of this. But if you're on the inside for the next corner and side by side, give him as much space as you can (you don't miss the apex), but if he takes you out, it's on him. You did everything right. Also in 25min races, you'll have 2 maybe 3 overtaking opportunities. (Not counting crashes and going offtrack.)

  • @kaiying74
    @kaiying74 Год назад +1

    That was a very informative video thanks. Just the info I was looking for.

  • @laing0ian
    @laing0ian Год назад +4

    Both are great! Fun factor is there on both, still find myself preferring iracing. Probally because I've been on it for so long, pity its so so expensive.. ACC is becoming way to popular to ignore... Great insite! Subbed

  • @xavierleggett4117
    @xavierleggett4117 Год назад +2

    Thank you very much for this informative and instructive content.

  • @mgsPWlover
    @mgsPWlover Год назад +3

    I quickly want to point out that most of the footage of iRacing they use is the Radical SR10 which not only doesn't have ABS, but also has some of the touchiest brakes and most extreme understeer of any modern car on the service.

  • @tunanocrust.mfghost
    @tunanocrust.mfghost Год назад +3

    Like Bruce Lee said..
    Empty your mind. Be formless, shapeless, like water. You put water into a cup, it becomes the cup.

  • @jayfangRSA
    @jayfangRSA Год назад +1

    Interesting content and put very straightforward, thanks. For me starting point about how realistic is the simulation. Sounds like iRacing is somewhat "wrong" on modern GT3's

  • @PaulSmithm
    @PaulSmithm Год назад +1

    Great video, good learnings, thank you!

  • @tazwest6992
    @tazwest6992 Год назад

    Nice video simple and fast to the point!Brake in the right point and learn how the cars feel wen you brake is really the win card!But you need a lot of practice!Grettings 🇨🇭and just a new sub!👋👍

  • @BeowulfGaming
    @BeowulfGaming Год назад +15

    the only sim where i feel like i am in control of the brakes and i feel the impact is automobilista 2 post 1.4 update, feels very consistent, cant say the same about ACC and gave up on iRacing some time ago :D

    • @tommynott4310
      @tommynott4310 Год назад +3

      I tried the new update out today and I like the FFB but the cars still feel so light and washy. I really need to commit more hours to it and get used to AMS2 but for me the cars are just so lose and catchable and it's its alien to me

    • @9060982646
      @9060982646 Год назад

      Ams2 provides much more feedback than acc, agree

    • @jr6136
      @jr6136 Год назад

      If only AMS2 was more user friendly. Tbh, it creates quite a few headaches to setup for many-including myself.
      I stopped playing it since I can’t be bothered to deal with its triple screen issue again.

    • @jr6136
      @jr6136 Год назад

      @@designamk1160 could you possibly be anymore condescending? Fuck off.

    • @nickroyle4805
      @nickroyle4805 Год назад

      ​@@tommynott4310 ... what wheel are you using? When the ffb is low torque I feel like AMS2 is too light, but when the FFB torque is high I think it feels great.

  • @Dimisuss
    @Dimisuss 4 месяца назад

    Great vid she really knows what she is talking about, I’ve been playing acc and I’m really getting the feel for trail breaking

  • @garrettbellinghausen8389
    @garrettbellinghausen8389 Год назад +2

    I have and play both(haven’t played get on iracing) and it is slightly different sure but not so much so that a person would lose a lot of lap time. ACC does a better job with FFB to tell you the limit while iracing has great tire audio.

  • @Cairncross_
    @Cairncross_ Год назад +1

    Why do they show the radical when talking about abs in iracing, when it's a car that doesn't have abs?

  • @jackmakackov7077
    @jackmakackov7077 Год назад +4

    I struggle with ACC because that is where every bad driver in sim racing is. If you can't join one of the top leagues its pointless.

  • @PedroSantos_83
    @PedroSantos_83 Год назад +2

    Great video, presentation and explanation. 😊

  • @EnnoMaffen
    @EnnoMaffen Год назад +3

    I remember before I got into simracing I actually thought that just as FFB in the steering is a normal thing you could buy hardware for, so would the pedals. Before I bought my gear I looked everywhere for FFB pedals with variable resistance and all I found was a 6000$ high-end hydraulic pedal set which isn't even supported by most games. There's a DIY vibrational motor arduino thingy you can build into most pedals, and I assume that would help with getting a better feel, but actually having variable resistance in the pedal would be optimal obviously. Maybe some day in the future the manufacturers of simracing gear will come out with affordable hardware that will finally bring braking feel closer to what real racing actually is. And then we can all feel the lock-up coming, completely miss it and smash into a virtual wall anyways.

    • @imhotep_lukata
      @imhotep_lukata Год назад

      🤌damn…now I dislike my pedals 😅

    • @sebastianburger7281
      @sebastianburger7281 Год назад

      look at Simucubes Active Pedal

    • @schmid1.079
      @schmid1.079 Год назад

      I have the Fanatec Clubsport V3 Pedals. Those have little rumble motors on the brake and gas pedal. It does absolutely nothing in my opinion. Their feedback is a lot slower than that of the wheel FFB, so they basically start rumbling once you've already locked up or your wheels are spinning.
      I'm sure FFB pedals will become a thing in the future, but they will probably still be way above 1000 bucks.

  • @jonclark25
    @jonclark25 Год назад +1

    AC has been my go to for a while for practice as I think that all the road cars and non downforce race cars feel really realistic. Decided to try ACC but not getting on with it so far... I'm experienced in real life in cars and karts but just seem to find the various ways I've learnt to drive real cars and in AC just not getting me even close to a pace that I'm used to being at. I'm quick on AC and in real life but captain slow on ACC...

  • @sbbeowulf8296
    @sbbeowulf8296 Год назад

    i started on raceroom which had really great abs system which was forgiving but slowed you down a lot now im on iracing and the car feel washy all over the place like i cant keep the car at a good braking point but its great to learn both and be balenced

  • @MrFEOH
    @MrFEOH 6 месяцев назад

    For some reason, I alwayw get back to your video, no matter what I type in Google... Anyway, your explanation really make sense, Thank You!
    ACC is nice in sense of speed and graphics, but iRacing is my most prefered game.. The pedals feels just much more realistic.

  • @Herbotis
    @Herbotis 4 месяца назад

    Thanks for the review! That helps me... I think I'm a ACC fan for now.

  • @mathiasjohansencellist
    @mathiasjohansencellist Год назад +2

    Proper content - great!
    iRacing for me!

  • @tgiencke
    @tgiencke Год назад +1

    Try the Maserati GranTurismo MC GT4 in a single make race. It is a ACC car without ABS.
    On a side note: In real life it is very difficult to lock a tire on the initial application of heavy breaking without ABS in the dry. It is because the amount of time each individual piece of rubber in contact with the road is so short. As the tire slows down the amount of time increases and the rubber has time to break adhesion (and ABS engages).
    Take a look at break pressure data from real life and the initial application of pressure is the same between ABS/non-ABS. The technique of mixing longitudinal G (breaking) and lateral G (steering turn-in) is different between ABS/non-ABS. This can be easily “seen” on a G-G plot of >100HZ.

  • @superpv
    @superpv Год назад +1

    Hello again my new favourite content creator!

  • @berserkerx7
    @berserkerx7 Год назад +1

    Thanks, great video.

  • @CoffeeHead047
    @CoffeeHead047 4 месяца назад

    For cars with bad abs or none i prefer to go 80 initially and then 100 when the tires are fully loaded. Then ease off the brakes. Still in my rookie practice days but i found this technique very useful in road cars.

  • @LeeSurber
    @LeeSurber Месяц назад

    I started racing sims back in the late 90's when I owned a NASCAR modified in real life. Over the years I have raced against the very best sim racers and we all have something in common,,,, we ALL turn off driving aids..!! No assistance of any kind teaches you proper throttle, brake, and steering input strategy..!! Once you are able to master modulating you will tune your car setups differently to take advantage of this technique..!! Also, once you learn this you will find the difference between the sims is minimal with all the major titles being extremely similar and easy to replicate the feel for any specific class of car..!!

  • @theodorstravels
    @theodorstravels Год назад +1

    Can you adjust maximum brake force in car setup? I remember, when I played LFS, I always set up brake, so it would not lock up with 100% force, at the end of the fastest straight. I'm now thinking of getting in to sims again, and I have not decided yet, which to start learning on again.

    • @billmorrigan386
      @billmorrigan386 11 месяцев назад

      I think Assetto Corsa is the best. As I understand it was built to simulate professional GT3 race cars really well. They also added various other cars, open wheel cars, civil cars too. I don't think it simulates them as good as it simulates GT3 cars and race cars similar to them. Overall, the LFS simulated cars and physics much better in my opinion but it's an old game, and tons of progress have been made. So, there's no point in the LFS nowadays. I guess Assetto Corsa is the way to go. I guess it is less realistic than real professional sims but it's probably much, much better than iRacing in terms of being realistic. Some people even call the latter a scam. Well, I don't know; it's probably fine for the game with tons of competitions among amateurs (and trolls and cheaters and incompetent drivers on the negative side) but not in terms of simulation or realism. I don't think iRacing is a good simulation. However it has very many tracks to get acquainted with. The latter is the reason of its popularity even among professional racers. You can get acquainted with some tracks there, otherwise unavailable.
      I only wish there were people who wanted to do simulation *as faithfully and with as much enthusiasm as they did back in the day when the LFS was popular.* However, AC is a better simulator than the LFS due to all the new progress. For example, it's possible to do doughnuts from a standstill almost like in a real race car. That was not the case in the LFS. Graphics improved a lot a long; tons of things have improved.
      Now then, I want to address some Assetto Corsa problems. It's an absolutely superb simulator but it's not 100% perfect.
      1. All cars are slower than in real life, even in straight lines!
      2. Non-race cars, and Formula cars are more crudely simulated in my opinion vs the GT3 cars (and similar GT race cars).
      3. Porsche cars are portrayed very badly vs Ferrari cars. I guess it's an Italian game. Ferrari cars are very stable, very precise and easy to achieve much better times to that point that it feels like cheating. Some Porsche cars, especially civil versions feel disgusting imprecise, much worse than BMWs, for example.
      4. Last point but most important one. Stability control present on civil cars is not simulated at all in my opinion. I mean it's present there in the game but it's not realistic at all. It helps achieve way better lap times, feels like cheating 100%. Stability control is not available on race cars at all but in Assetto Corsa it's available if you want it and you can set any level you want. It's good for the game but not needed for professional simulator in my opinion. Compared to iRacing though, it's superb. iRacing feels like the conceal info, butcher things, do unrealistic simulation and siphon money from people who know very little about real racing. iRacing seem to have stability control but you have no say in that. It makes the sim unrealistic. But it's needed that way, so that everyone can drive cars and can play it. Also real life GT3 cars offer ABS system dial (I don't like it but it's there) and it helps pro drivers setting it higher than 0. Well, in iRacing it's not even present. So, this negative point is very complicated but it's not that bad as it's with iRacing.

    • @billmorrigan386
      @billmorrigan386 11 месяцев назад

      Don't get me wrong though. Both the AC and iRacing are excellent games. Both have tons of improvements vs the LFS. That said, I prefer AC. I would even prefer their simulation of Porsche cars over iRacing simulation. Make sure to turn the stability control off 100% on race cars. You can use some of it on civil cars though since they have it anyways but I switch if off even there because it's not simulated well in my opinion. For more circuits and for online events among subscribers, the iRacing game easily beats Assetto Corsa.

  • @virtualawakening2299
    @virtualawakening2299 5 месяцев назад

    Kudos for mentioning Jardier for ACC!!! Jardier is God in ACC! (not to mention his pure positive entertainment level.) His braking technique in ACC is mash 100% until you start steering, then trail brake. Yeah, the braking in ACC is pretty simple. Buuut, I find the force feedback to be waay better and less numb than Raceroom, even after the recent tire update. I have never, and never will, experience iRacing ever. I'm not a rich boi in the gentleman's club.

  • @simonburns9378
    @simonburns9378 Год назад +2

    The breaking in acc wasn't a problem to me it was the steering. Racing on the Austrian track from turn 1 to 3. The on screen steering wheel was making very fast half lock turns, when I was only making small movements

    • @Kevin-iq1xc
      @Kevin-iq1xc Год назад +1

      Sounds like you need to adjust your steering lock and steering ratio in the games menu...

  • @COddietsch
    @COddietsch 2 месяца назад

    I wished I had found your video and channel a year ago, I am brand new to this and my biggest question is do I buy a $100 inexpensive wheel and pedal to get started, can I be competative with that? I have heard I need a steering wheel that has at least 5 plus Nm of torque feedback OR do I invest in a $600 rig (wheel and pedals only) Like a Moza R5 All in One? I want to have fun but I also want to eventually enjoy competition.

  • @fullsendsimracing
    @fullsendsimracing Год назад +5

    Another point that’s rarely brought up with iRacing is the traction loss. Losing grip mid-corner feels so vague and the car kind of gains a two-way motion both forward and sideways, while in ACC you can judge the multiple points of the tire grip levels and the regaining of grip isn’t as simple as offloading the throttle and turning into it. The ABS systems in GT cars are very advanced so the 100% braking is very similar to real life, some pro drivers have even said that IRL you can lean on the brakes even more than in ACC and they just grab harder and harder. So apart from the unsophisticated tire model, the wrong braking threshold, the thing that for me is also a big downside of iRacing is the suspension reactivity to bumps and curbs. It just tolerates waaay too much curb riding and the track surface bumps make pretty much no difference to the car which isn’t quite realistic

  • @ozanbaskan5524
    @ozanbaskan5524 Год назад

    for cars with ABS and TC, should I be striving to use them at minimum OR find the balance to be fast and consistent?

    • @OriginalApexTwin
      @OriginalApexTwin 5 месяцев назад

      Use whatever tools you have to go faster.

  • @86billionneurons
    @86billionneurons Год назад +1

    Thanks for the info.

  • @hebrtt
    @hebrtt Год назад

    great video, I'm new to ACC and what you said is absolutely right, ACC is super hard to master...I mean doing fast laps... congratulations beautiful video, besides you're beautiful!!

  • @aledmb
    @aledmb 7 месяцев назад

    rf2, the best simulation normal people can buy for years now, placed 3rd in that poll, which says a lot about the audience.

  • @TheJStoney
    @TheJStoney Год назад +1

    I drive all the sims and find them easy to swap from. iRacing ffb for me falls a bit short though.

  • @don.timeless4993
    @don.timeless4993 6 месяцев назад

    which one of Assetto Corsa, Automobilista & iRacing have overwhelming long career mode with diverse cars similar to GT 7? because im not into online racing. 1821

  • @layingblacklines
    @layingblacklines Год назад

    My bike doesn't have ABS. I can go to (my) 100% brake really quickly and the importance is all in how you release the brake. Trail braking is also satisfying to do. You can get used to the braking in iRacing in time. But yeah, having the focus on lead braking rather than trail braking is a bit weird. We don't pick up iRacing for realism though do we. We pick it for high numbers of online players.

  • @johnjones-xl7gn
    @johnjones-xl7gn Год назад +3

    Been on Iracing since 2014 and on ACC for 2.5 weeks, I personally have a hard time thinking I will ever want to drive on the road side in Iracing ever again

    • @thatfirstone
      @thatfirstone Год назад

      @@jonasjonaitis8571 100%. iRacing is very unrealistic. For many years, it had the support of fanboy video-gamers who know absolutely nothing about cars. But now that a true driving sim like ACC has arrived, the truth is coming out.

  • @vicioussid1967
    @vicioussid1967 Год назад +26

    I've been absolutely smashing ACC at the moment and I'm starting to enjoy it more than iracing a lot better control on ACC. And I'm also finding the racing a lot more exciting and much fairer drivers on ACC. I'm starting to have second thoughts of the money that I've spent on iracing for track, yearly subscription and cars and I don't think that I've been getting the quality that I hoped for just my opinion and this season's racing has really bored me

    • @littlerhino2006
      @littlerhino2006 Год назад +9

      I think it's an easy argument to suggest the iRacing marketing strategy is objectively toxic, charging over $1,000 for all of the content is absurd. It's almost a form of Stockholm syndrome to tolerate that level of abuse for a game whose tire model was and still is a joke.

    • @cbrunnem6102
      @cbrunnem6102 Год назад +3

      @@littlerhino2006 man. imagine being the victim of a sales scheme that was optional and known to the buyer before hand. They pulled a fast one on you!

    • @arride4590
      @arride4590 Год назад +3

      Problem is the ACC is just GT cars.

    • @littlerhino2006
      @littlerhino2006 Год назад +2

      @@cbrunnem6102 I don't think anyone spends that much money without a diagnosable addiction. Normal people probably buy a month and maybe a car and a couple tracks before realizing it's trash. What's insulting is that it's all lost when the subscription expires, I don't think everyone realizes that going into it

    • @johannes7059
      @johannes7059 Год назад +2

      @@littlerhino2006 why are you guys all so salty 😂 I have tried both ACC and iRacing, and I prefer iRacing massively. Even as a die-hard Assetto corsa fan.
      I have spend 500$ in 3 years.
      That is ONE track day without tires, car and fuel.
      Idk I would say its pretty cheap for what it is offering.

  • @frankpiccolo7756
    @frankpiccolo7756 Год назад +6

    I mainly use iracing and see these comparisons all the time. I've heard real drivers with opposing opinions as you mention, but I have never heard a race team engineer's take on it. I just question the 100% braking, is it actually possible to achieve a true 100% in a real car? Have the iracing engineers got it all wrong? I thought they worked with real race teams for all the mechanical / physics and such. Just sincere questions... it would be great if you could interview some of the iracing engineers along with real race team engineers about this. 😊

    • @XBOW83
      @XBOW83 Год назад +6

      Watch onboard GT3 cars with telemetry
      You see the 100% braking.
      And in a race car without ABS its not easy to block the wheels especially in high speed with grip level of slick.
      Iracing was not accurate about it

    • @lydjeb6064
      @lydjeb6064 Год назад

      @@XBOW83 best answer …

    • @T0n189
      @T0n189 Год назад

      @Genitro 100% pressure in reality simply doesn't exist, seriously explain what 100% pressure is on a real racing car, you will understand why iRacing is just better at simulating braking.
      If you are struggling with tire locking in iR you just need a more higher kgs load cell on your brake pedal.

    • @ArchOfficial
      @ArchOfficial 11 месяцев назад

      100% braking is a completely arbitrary point. Generally in your simulation model you would set 100% brake torque to the setting where it coincides with the real car. Real braking systems don't have a "100%" but there is a limit to how much a person can put pressure into it.
      Hopefully the sim model that is being driven would have the brake torque and pedal input match eachother well, but it's not a given.

    • @ArchOfficial
      @ArchOfficial 11 месяцев назад

      @@T0n189 iR uses the exact same system as every other sim does for braking, which is just a torque at the wheel that is determined by the controller input.

  • @brechtxt8096
    @brechtxt8096 Год назад +2

    Super helpful video fr

  • @aCodingMonkey
    @aCodingMonkey 11 месяцев назад

    I just built a new PC thinking im going to play iRacing and ACC after having played quite a bit of ACC on console. I cannot get the feel for the brakes in iRacing at the moment. Im going to need a lot more practise. Im even running the same BMW M4 GT3

  • @tmane.7848
    @tmane.7848 Год назад +6

    I prefer ACC for a number of reasons.
    1. It’s a one time payment lol.
    2. Additional DLCs come with PACKS of cars and tracks and you don’t have to buy single cars and tracks for kind of high prices, or prices that come out to be fairly high.
    3. It’s literally the official GT3 game, and the video says that the physics were made in conjunction with actual GT3 drivers (what I’ve heard).
    4. Referring to 3, better, more realistic physics.
    5. Rain exists 😂😂😂😂.
    6. Overall better way of spending money and better way of spending time as racers on ACC are less toxic.

    • @wipexx
      @wipexx Месяц назад

      Well iR it’s not for everyone

    • @judemolina2168
      @judemolina2168 18 дней назад +1

      Daniel Morad was obviously not invited to the GT3 meeting and is still salty about it

    • @zagadape109
      @zagadape109 12 дней назад

      ​@@judemolina2168 as much as I respect Morad for what he does for a living, I've seen his vid about ACC breaking and had the same impression. A pinch of salt. Pozdro666

  • @jedi-mic
    @jedi-mic Год назад

    Think I racing is more realistic sounds like it. One thing with i racing can you adjust brake bias while on the track?

  • @frederiquerijsdijk
    @frederiquerijsdijk Год назад +1

    Awesome video!

  • @kobi399
    @kobi399 2 месяца назад +2

    Iracing: The most realistic driving sim out there!
    Also iRacing: Dont use your breaks bc. we cant implement a functioning abs system
    Fr tho unless you drive a roadcar from the 80s you hit the breaks with 100% and bleed of as you turn in and/or as downforce decreases, from miatas to f1 cars that's how it works IRl and in every other sim except iracing.

    • @David-ly7lh
      @David-ly7lh 14 дней назад

      F1 cars don't have ABS breaking and will lock up if you fully apply the brake, that's why you see F1 cars shooting smoke and sliding when they enter turns too quick.
      You have no clue what you're talking about, sorry.

    • @kobi399
      @kobi399 14 дней назад +1

      @David-ly7lh even in f1 cars at t1 monza for example you are going fast enough that you can hit the breaks with 100% pressure, you reduce pressure as the speed decreases because downforce decreases. The locking up of the inside tire happens because you are unloading the inside tire when turning into a corner. At the hotel hairpin in monaco for example the inside tire can even lift of the road and stop completely in midair.
      So yes even in f1 cars without ABS you can hit 100% breaks and not lock up.
      Also maybe don't be so cocky next time when infact you yourself don't know what you are talking about.

  • @Leynad778
    @Leynad778 Год назад +8

    You can setup the brake in ACC to output 100% at 80% pressure as well, but IMO that's just scratching the differences in physics. I saw too many pro drivers like Nicki Thiim over 3 sec. off alien pace while believing they did a good lap. Real tyres only can perform maximum grip in longitudinal or lateral direction, but not both together. Especially with higher downforce and power the Pro drivers either keep the car as straight as possible or corner as much as possible for slower corners and that's just not what ACC want from you, which seems more on the momentum side and keeping pace through corners. IMO AMS2, rF2, Raceroom, iRacing and even AC and BeamNG teaching this better than ACC.

    • @ArchOfficial
      @ArchOfficial 11 месяцев назад +1

      Real tires have more grip in combined lateral and longitudinal than they do in pure inputs. This is extremely well documented.

  • @lifeofasimrigmestizo6910
    @lifeofasimrigmestizo6910 Год назад

    Great information

  • @AzagthothF1
    @AzagthothF1 4 месяца назад

    In a low-downforce car it is weird you must hit the brakes at 100%. The wheels would either lock-up or the ABS will kick in. I thought a more gradually increasing pressure would be logical. In high-downforce cars, you must hit it at 100% at high speeds but less on low speed. But maybe that's the reason I do laps in F1 better than with roadcars in R3E.

  • @BruceKarrde
    @BruceKarrde 7 месяцев назад

    Oh wow, I was surprised to hear your voice!

  • @thedude4795
    @thedude4795 9 месяцев назад

    shes one of those 'S' emphasizers that must say "S" in that most harshest pitch ever

  • @nevillemolokwu8598
    @nevillemolokwu8598 Год назад

    Does a loadcell pedal make you faster on Acc?
    I’m looking to upgrade from the stock t150 pedals to the tlcm pedals

    • @juraj_b
      @juraj_b Год назад

      definitely from my experience

    • @oreofudgeman
      @oreofudgeman Год назад

      They don't inherently make you faster, but you get a far more realistic pedal response.

    • @pedrosilvamusician
      @pedrosilvamusician Год назад

      Big upgrade, it will make you more consistent

  • @aleksandarprodic5218
    @aleksandarprodic5218 Год назад +1

    Go to Gran Turismo,GT3 cars are mostly trash on exits,and also after GT6 there is no settings to adjust ABS strenght,it's just on,weak or off which doesn't help too much,tcs will ruin your lap,also skid control after GT6 is no more avalible.Tge stronger ABS the later I could brake and gain supreme lap times,but no more.

  • @Haddedam
    @Haddedam Год назад +32

    acc feels closer to what I do on track in real life. But I haven't tried driving on grass during straights so who knows, maybe Iracing is a good sim, it certainly nails the running costs better than any other game by constantly draining your wallet.

    • @Haddedam
      @Haddedam Год назад +1

      @@designamk1160 With racing you win a gift bag and champagne that runs down the cost a bit, with iracing I feel I pay monthly only to get a sub par sim with a good mp system.
      And yes, if the car you race with is light, instead of "non piece of crap great car" that weighs 1.7 tons, you drive down costs a lot. Sure a year of iracing is the cost of one entry fee but you have to be nickle and dimed for content. When other sims do it with a one time payment (or I got most of them with a one time payment to humble), Iracing is unreasonably expensive.

  • @MrNodnarbius
    @MrNodnarbius Год назад +5

    I've only been trying these sims in earnest for a few months now. I went all in on iRacing and I basically can't play ACC. I've tried and I just can't the feel of it. On the other hand, with iRacing, I find myself getting a more analog feel with the brakes. I actually feel more couple at threshold than with many other points of braking. I don't know, for my (lots of) money, I'm still on board with iRacing. Obviously, there are some shit things about it, but I do think it has the best overall feel, IMHO.

  • @mattyb1624
    @mattyb1624 Месяц назад

    Because iRacing is more similar to Gran Turismo where the physics seem to change depending on what youre doing ...drift/race/dirt. ACC or AC are consistent, no need to artificially change physics. For example, iRacing doesnt allow you to save a slide once its past a certain point. On the other extreme, Forza can save any slide at any speed, or Dirt 2.0 where slides are artificially induced anout 2/3rds around a corner. ACC and AC are consistent and doesnt have an artifical slide stopper or spinner. Trail braking is very different depending on the cars weight balance too.

  • @th3orist
    @th3orist Год назад +1

    max verstappen as great of a driver he is i think never drove an actual gt3 car in a competitive manner so i am inclined to think that drivers like baldwin, perel or thiim who have raced these cars for a while in rl know what they are talking about and if they say that ACC is better here, then it's likely the case that they are correct.
    overall though as far as physics go i think iRacing with its tyre model has an edge over ACC, but ACC has the edge when it comes to ffb, so for me it's quite hard to pick a clear winner, everytime i play one of the two i love it.
    and i think thats also how it's supposed to be if you are a simracing gamer.

  • @Wolfe_No.13
    @Wolfe_No.13 Год назад +1

    ACC feels more realistic to what ive driven in real life, but sometimes the way iRacing ABS and braking works will be faster than just hitting ABS constantly because weight transfer is a big factor. Ferrari's 488 GT3 and Challenge Evo versions feel similar to iRacing, the ABS is very unforgiving, but in an AMG or Mclaren car, it's extremely forgiving with both weight transfer, and the way it slows you down. trail braking is essential in all of it of course but it's something that differs for all cars. i think iRacing is the more realistic sim but it needs a overhaul of physics with the FFB and braking, where in at least GT cars, ABS is more forgiving when reaching 100% brake pressure too quickly

    • @thatfirstone
      @thatfirstone Год назад +1

      ACC is a true driving sim. iRacing is unrealistic garbage.

    • @warszawarc
      @warszawarc 5 месяцев назад

      @@thatfirstone xd

  • @scottrowlands874
    @scottrowlands874 6 месяцев назад

    bit late but iracing reminds me of racing games on the Amiga lol even the handling 😆😆😆😆

  • @sicaferal
    @sicaferal Год назад +1

    sub and liked droped, i love u!

  • @djrootesandkultchure7351
    @djrootesandkultchure7351 Год назад

    Thank you sweetie for another great video and advice and support for us, hope alls going great and allz really well with you and family and famboze and followers worldwide, much love peace and harmony sent to you and Co from ROOTESY 🇬🇧 ♥ 🕊 🌹 🌹 🌸 🌸 🤗 😘

  • @deivoc4950
    @deivoc4950 Год назад

    You haven’t watched last year sro where people from iracing came to acc and won some races, also some ex teammates went on iracing from acc and raced in major leagues, so is about SKILL and effort you put into it.

  • @Arejen03
    @Arejen03 Год назад +1

    biggest struggle for me is breaking difference

  • @sedixmrboss5625
    @sedixmrboss5625 Год назад

    I noticed that AC and PC2 have similar brakes. I can break very late in both, 100% till turnin, then start lifting (similar to what I saw in this video in ACC, I am talking about Monza's first corner). No ABS, mind you, as I find it quite understeery in both AC and PC2. And then, comes a game I would call similar to iRacing in terms of breaks... Don't lol at me. BeamNG Drive. Shit sim? Maybe, maybe not, I don't have a FFB Wheel, I play on a controller, result is I don't have ANY feedback in Beam. But, while in AC and PC2 you can brake hard for long... In Beam, you get anywhere close to the brake pedal, you lock up 😅. But I can transition from PC2 to Beam without problems.

  • @thenic123
    @thenic123 Год назад +4

    Different game coding and engines have an affect on how cars physics feel. I struggle with iRacings prices. How about a video on Brake Pedal Travel?

    • @ross-carlson
      @ross-carlson Год назад

      As for iRacing's cost - how much did you spend on all your hardware again? For me iRacing's costs are a small fraction of what I spent on my hardware so the way I look at it is that cost is what allows me to get very high quality racing against other humans - so if that's what you're looking for iRacing is actually cheap in my book, again when compared to what I've spend on my hardware. I'm not a fan of ACC which is why I run iRacing and love it.

    • @nuztuz903
      @nuztuz903 Год назад +3

      @@ross-carlson you should not spend more than $100 on software unless it is a professional tool and iracing is far from that

  • @olintopalito
    @olintopalito Год назад +2

    My only struggle is the price.

  • @madsharkz8640
    @madsharkz8640 10 месяцев назад

    Even if one sim is worse... I still give them a huge round of applause because coding braking physics among other stuff must be incredibly difficult. Not only do you have to have really good in-depth knowledge of physics itself and coding, but you pretty much have to recreate the physics itself in a game and make it as good as possible. You would need an actual genius just to get a sub-par brake physics

    • @virtualawakening2299
      @virtualawakening2299 5 месяцев назад

      heh, thats why physicists haven't developed the grand unification theory... Geniuses are obsessed with simracing physics simulation!!!

  • @sherifashraf1139
    @sherifashraf1139 Год назад

    Iracing is so expensive
    my technic to brake usually be like 100% for a split of a second then 70 to 50 depending on the car

  • @mesfigas
    @mesfigas Год назад +1

    perfect video from a pro

  • @mbas0507
    @mbas0507 Год назад

    GUYS have u trid RF2 and RRRe , thoise habe te best Brake balance available on sim market

  • @Two49
    @Two49 Год назад

    ACC works better for me personally but I have friends that prefer iRacing. Really seems to be a matter of taste.

  • @vycanismelodis
    @vycanismelodis Год назад +1

    sometimes i resent iracing because it means theres barely any players online in other sims such as automobilista and rf2

  • @jamesdowling8246
    @jamesdowling8246 Год назад +5

    AMS2

  • @m1northreat
    @m1northreat 11 месяцев назад

    I’m an iracing guy and I just can’t get the braking down in acc. It’s annoying lol

  • @MrBonger88
    @MrBonger88 Год назад

    I find Driving/braking in ACC just a feels more natural to me. In iRacing I have to constantly evaluate what I’m doing and start overthinking things

  • @cbrunnem6102
    @cbrunnem6102 Год назад

    abs in iracing... at least in gt3 cars doesn't make the stopping distance longer. it just overheats the tires.

  • @Coxy_Wrecked
    @Coxy_Wrecked Год назад +1

    iRacing employs the unrealistc 'game' mechanic of punishing you for triggering ABS when in real life you'd be faster with aBS,at least you would in a GT3 car.
    But in all honesty,i prefer iRacing's approch to braking as it requires more skill and feels more satisfying,even if the likes of ACC are doing it the right way.

  •  Год назад +5

    Ams2 dead game based on twitch views....why take serious this ppl on internet? lol
    I have a hard time braking in ACC, I feel like the car takes a long time to decelerate and I still can't understand the weight distribution. I'm used to AC but I suffer a lot in competizione

    • @AlexTheCynic
      @AlexTheCynic Год назад

      Add more Brake bias to the rear. At some point you will start to feel the rear moving just a bit while braking in a straight line. Thats it, you pretty much found the right balance. You can push the brakes to the apex cause the rear balance helps you turn and not lock up the front (of course release them slowly while you start to turn your wheel).

    • @PegAsi_
      @PegAsi_ Год назад

      Ams2 is more of a single player game imo, The online IS DEAD, there is no getting around that. but.. The single player racing in the game is really good.

    • @slaphead90
      @slaphead90 Год назад +4

      Re AMS, who the f'k cares about twitch views - does anybody watch sim racing streaming anyway - answer NO.

    • @Teague_races
      @Teague_races Год назад

      @@slaphead90A bunch of Twitch partners would disagree with you, although I do agree the numbers still have a long ways to go versus other top games/sims

  • @Colver-ev8iy
    @Colver-ev8iy 5 месяцев назад

    iRacing for life. I had a wrong experience with AC and ACC : for me the AC cars had the same phisic and the brake is not realistic.

  • @sebastian_olthuis
    @sebastian_olthuis 7 месяцев назад

    Seems really strange how iracing does it, modern gt3 cars have incedible abs, and you can turn it way down or off in acc and then you can absolutely not just push down your pedal when starting to break or you lose all traction. Its fun if i olay on a private acc server and we all agree not to use tc or abs but if its about paste what works best i woudl think finding the sweetspot between help for the critical situations or slowing your down both with abc and tc. This is obviously the same way off real Engineers have to make you want to help as much as you can without slowing down. Thats why in acc the fastest hotlabs are all on quite unstable setups. But for a endurance race its easyer on the wear and to keep focus with a little help.