Great tutorial man, i enjoyed following along and learned new stuff like the double hdri thing. The other day in Norway we had a purple, red and green aurora, was so cool to look at. Thanks again !
Great stuff. I've been trying to learn some geometry nodes lately. My previous project I decided to make was a stormy sea with thunder in the background and a ship bobbing in the waves. Geometry nodes are so cool!
This was absolutely amazing and easy to follow and understand. Especially the node setup. You walked it through so nicely and I was able to reproduce the same thing from memory because of how understandable it was.
just found your channel and i started to binge watch your vids. keep up the good work you keep me updated with the new features, help me learn stuff and provide good tips while keeping it easy to understand.
Hi. Fantastic work and the scene looks awesome. Blender noob here, but learning. Before I try this; how about if we wanted to apply this to a larger scale (and not only a specific scene) and adapt / deform the auroras to the curvature of a sphere (planet). I've been playing around with different ways of creating auroras, and best way seem to be using emission. But when using emission light, I cannot seem to bend the emission light to adapt to a curved surface (sphere) (surface deform/shrinkwrap/conform object deforms the mesh/container, but not the emission light inside). I assume I will get the same challenge if trying your approach since your're also using emission shader. And we can see that the emission light goes in a straight line in your project (12:30) (even if you randomly adjust hight of auroras the emission light is a straight line), meaning the auroal light would continue out in space, rather than following the curvature of a sphere. My goal is to make several of these auroras, have them in an oval, which is then circling the top of a sphere, adapted to the surface of a sphere (planet), so when you look at the planet from above (or from any angle) the auroras fit and look correct. Can you point us in the right direction on how to approach this to adapt the light to a shape og a mesh, or adapt to curvature of another mesh/sphere? - Been asking for input in different forums, but no help in "bending light" yet.. Liked and subscribed, and joined your channel on patreon.
Thanks for joining the Patreon! The initial transform node in this setup is the main issue. You need to remove that and instead have Blender extrude the curve along it's normals. This will require some trial and error to setup, but it should definitely be possible!
Hi there! This is an amazing video but may I know how did you went from having the noise texture at 11:49 to 13:04? I've tried changing multiple values such as Roughness, Scale etc but the top and the bottom looks way off and have this weird dark edges to it. Thank you so much in advance!
Hey, I think the two important things here are that at 11:49 I'm using the viewer node to preview the texture, while at 13:04 I've ONLY got the emission shader plugged into the volume socket of the output. So No need to change anything about roughness etc. Just take the colorramp, into a emission shader and plug that in the volume socket of the output. That should fix that. And then make sure you are in CYCLES, because this doesn;'t work in EEVEE. Hope this helps!
Well like I showed in the video I used the Set Position Node with a Wave texture and a scene time node to animate the object moving. The texture itself isn't doing anything. But since it's using Generated Coordinates in the Texture Coordinate node, it creates a texture in 3D space. The object moving doesn't change it's position in that sense, so it looks like the texture itself is animated. But in reality it isn't! Hope that helps 👍
Hi, I got as far as the volumetric emission shader. My aurora is not turning into volumetric lighting like yours. I am set to cycles and my nodes match yours. What am I missing? Thanks.
Weird! Make sure you’re using the latest stable build of Blender. If that doesn’t work please make sure everything is set up for volume. So make sure everything is connected properly and you’re in Cycles!
im using Blender 3.4, mix rgb doesnt pop up when i search it but all i had to do was change a mix node from float to color, had me confused there for a second xd
Thanks! Well to animate the texture I would just use the mapping node in the shader. And keyframe some things in there! That should give you some additional movement on the texture.
You can only connect volume nodes such as the Principled Volume to the volume socket. Also make sure you are in Cycles, as EEVEE can't handle custom volume shapes in this sense.
@@KaizenTutorials nothing! I think theres something wrong witht the texture because instead of being a regular noise texture, its just stripes! Do you have a discord or something where I could show you?
you do that by having the group input be a curve. So you draw a curve on your screen and add the GN modifier to that and set it up as in this video. By having the curve as the basis you can thereafter just draw in new curves and they'll look like the auroras.
Yes, WHEN?! Don't get me wrong I love all your content but the main reason I subscribed is because I was hoping someday you'd tell us how to make your toes. How do you get them to smell so photorealistic? We need answers!
Sorry! I’m still looking for the right format to get ‘m just right you know. So much doubt; do I need a second cam maybe? A pedicure beforehand? But do stick around, you never know where the channel might go 😜
Great tutorial man, i enjoyed following along and learned new stuff like the double hdri thing. The other day in Norway we had a purple, red and green aurora, was so cool to look at. Thanks again !
Oh wow, that sounds so amazing! I'd love to see the Northern Lights in real life someday in my life!
Great stuff. I've been trying to learn some geometry nodes lately. My previous project I decided to make was a stormy sea with thunder in the background and a ship bobbing in the waves. Geometry nodes are so cool!
Thanks! Sounds like a cool project! You could even combine these with it 👍🏻💪🏻
Sounds amazing. for me geometry nodes are extremely difficult to understand. I didn't figure out how to learn them properly.
It can be hard for sure. I’m bad at math and stuff like that. For me repetition and practice were the key!
@@KaizenTutorials thank you, I will keep on trying.
Good luck and happy Blendingn
This was absolutely amazing and easy to follow and understand. Especially the node setup. You walked it through so nicely and I was able to reproduce the same thing from memory because of how understandable it was.
Wow! That’s awesome. Love it and thanks a lot for the kind words 🖤
awesome tutorial! really cool idea to combine the two hdri textures:)
Thanks a lot! 🖤
Great video. Especially loved the work with the HDRIs. Thanks for this.
Thanks, glad you like it!
Amazing. Subscribed.
Thanks
Thanks, welcome to the club!
amazing tips well done
Thanks so much!
Thank you!
You're welcome!
What a great Video! Thanks men :)
You’re very welcome!
Great work. You certainly know what you are doing. Thanks so much
Thank you, appreciate it
just found your channel and i started to binge watch your vids. keep up the good work you keep me updated with the new features, help me learn stuff and provide good tips while keeping it easy to understand.
Thanks, that’s great! Love to hear someone’s binging my content haha. Appreciate it 🙏🏻
Really helpful, thank you.
You’re welcome ☺️
A pretty hard job to tackle. You did a great job keep it up!
Thank you!
Incredible! got a lot of new information
Glad to hear it!
awesome thanx 4 sharing! :)
You’re welcome!
Hi. Fantastic work and the scene looks awesome. Blender noob here, but learning. Before I try this; how about if we wanted to apply this to a larger scale (and not only a specific scene) and adapt / deform the auroras to the curvature of a sphere (planet). I've been playing around with different ways of creating auroras, and best way seem to be using emission. But when using emission light, I cannot seem to bend the emission light to adapt to a curved surface (sphere) (surface deform/shrinkwrap/conform object deforms the mesh/container, but not the emission light inside). I assume I will get the same challenge if trying your approach since your're also using emission shader. And we can see that the emission light goes in a straight line in your project (12:30) (even if you randomly adjust hight of auroras the emission light is a straight line), meaning the auroal light would continue out in space, rather than following the curvature of a sphere. My goal is to make several of these auroras, have them in an oval, which is then circling the top of a sphere, adapted to the surface of a sphere (planet), so when you look at the planet from above (or from any angle) the auroras fit and look correct. Can you point us in the right direction on how to approach this to adapt the light to a shape og a mesh, or adapt to curvature of another mesh/sphere? - Been asking for input in different forums, but no help in "bending light" yet.. Liked and subscribed, and joined your channel on patreon.
Thanks for joining the Patreon! The initial transform node in this setup is the main issue. You need to remove that and instead have Blender extrude the curve along it's normals. This will require some trial and error to setup, but it should definitely be possible!
Thank you for the tutorial. That was easy to understand for beginners!
Awesome, love to hear it. Thanks!
This is pretty slick!
Thanks 🙌🏻
Thanks. This is cool! :)
Thank you, appreciate it!
Hey! I suck at math and I get so lost but your tutorial was so great. It was nice and easy to follow along and remember. I subscribed too.
Awesome to hear! Glad it was useful and thank you for subscribing!
amazing! I'm new to geo nodes and this tut explained everything so easily! Liked and subbed :)
Great! Glad it was useful 🙏🏻
New video finally here.... 🔥🔥🔥🔥🔥🔥
Dope work as always!!!!!.....
.
Hail the lord🙇🏻♂️
Haha thank you so much! Yeah it took a while. WS looking for a proper subject to teach for quite a bit!
Woooow
Good tutorial
Thanks!
@@KaizenTutorials Thank you :)
I used a plane and made it wiggly with wave modifier! Green emission and wave node at factor!
Sounds dope!
Very cool!
Thank you!
very nice😄😄😄
Thank you!
This is pretty cool but I feel like the compositing needs a bit of work . Great tutorial regardless : D
Thank you! Yeah the compositing is non-existent lol. It’s just that I didn’t want to stretch the tutorial any longer 🙌🏻
Hi there! This is an amazing video but may I know how did you went from having the noise texture at 11:49 to 13:04? I've tried changing multiple values such as Roughness, Scale etc but the top and the bottom looks way off and have this weird dark edges to it. Thank you so much in advance!
Hey, I think the two important things here are that at 11:49 I'm using the viewer node to preview the texture, while at 13:04 I've ONLY got the emission shader plugged into the volume socket of the output. So No need to change anything about roughness etc. Just take the colorramp, into a emission shader and plug that in the volume socket of the output. That should fix that. And then make sure you are in CYCLES, because this doesn;'t work in EEVEE. Hope this helps!
Hey that's a cool tutorial, I would like to know how did you animate the aurora !
Well like I showed in the video I used the Set Position Node with a Wave texture and a scene time node to animate the object moving. The texture itself isn't doing anything. But since it's using Generated Coordinates in the Texture Coordinate node, it creates a texture in 3D space. The object moving doesn't change it's position in that sense, so it looks like the texture itself is animated. But in reality it isn't! Hope that helps 👍
@@KaizenTutorials Oh it makes sense now, thank you so much mate I appreciate it
You’re welcome! Thanks for your support :-)
I DID IT 🤭 THANK YOU
Awesome! Great job 💪🏻
Why are you not making a tutorial on VFX motion tracking
Thanks for making these tutorials
I’ve got one older video on motion tracking in Blender! But might be time for an updates version 🙌🏻
5:00 wow, i set the video speed to 0.25 and started pausing and resuming the video really fast for this? 😂
lol yep, hope it was worth it
Hi, I got as far as the volumetric emission shader. My aurora is not turning into volumetric lighting like yours. I am set to cycles and my nodes match yours. What am I missing? Thanks.
Are you sure you plugged the emission shader into the volume socket on the output node?
@@KaizenTutorials yep. Could it be that the 3.3 beta version I'm using might be affecting the outcome?
It could be! There’s often strange things that don’t work in the unstable builds. That’s why I usually don’t use them!
i am facing this problem in v 3.2.2
Weird! Make sure you’re using the latest stable build of Blender. If that doesn’t work please make sure everything is set up for volume. So make sure everything is connected properly and you’re in Cycles!
im using Blender 3.4, mix rgb doesnt pop up when i search it but all i had to do was change a mix node from float to color, had me confused there for a second xd
Ooh maybe they changed that node then! Didn’t know that.
press colorramp and than press ctrl+0
Really cool! Such a clean setup! What would be your approach to animating the aurora? (Make them appear/move)
Thanks! Well to animate the texture I would just use the mapping node in the shader. And keyframe some things in there! That should give you some additional movement on the texture.
can you do tutorial on how to create hair growing and then move flawlesly like a gras?
As in hair growing out of someone's head and then it starts flowing like grass?
@@KaizenTutorials moving and transforming from a dull hair to an healthy hair like in commercial? this would help a lot on my future projects please
Aah ok! Well I have no idea how to do it. But i will take it into consideration!
my when i connected bsdf to volume it became a cube
You can only connect volume nodes such as the Principled Volume to the volume socket. Also make sure you are in Cycles, as EEVEE can't handle custom volume shapes in this sense.
@@KaizenTutorials yeah seemed like that
When i plug the emission shader to material output nothing is changed what should i do ?
Are you in EEVEE? Make sure to use cycles and plug the emission into the volume output socket!
@@KaizenTutorials I did this, but still nothing has changed
Weird! Feel free to mail me at business@kaizen3d.com so I can help you get it sorted. Please include a blend file!
@@KaizenTutorials i didn't change material in "set material" then it worked
@@lazuli8150 hi, make sure if you change material in set material node
for some reason when i changed the y rotation, it just didnt work 12:23
Weird... and what about the other rotation axes?
@@KaizenTutorials nothing! I think theres something wrong witht the texture because instead of being a regular noise texture, its just stripes! Do you have a discord or something where I could show you?
and sorry for not replying i'd never thought someone could reply
how to do that in 16:48? i have tried various methods but just dont get it..help anyone
you do that by having the group input be a curve. So you draw a curve on your screen and add the GN modifier to that and set it up as in this video. By having the curve as the basis you can thereafter just draw in new curves and they'll look like the auroras.
Thanks man! much helpful!✌@@KaizenTutorials
*are amazing, it’s plural
Uhh yeah I guess so haha
ur cute, thanks for the advice
Haha thank you 😁
They are amazing but when are you going to teach us how to make your toes.
🙄🙄🙄🙄🙄
Uhhhhh… 😂
Yes, WHEN?! Don't get me wrong I love all your content but the main reason I subscribed is because I was hoping someday you'd tell us how to make your toes. How do you get them to smell so photorealistic? We need answers!
Sorry! I’m still looking for the right format to get ‘m just right you know. So much doubt; do I need a second cam maybe? A pedicure beforehand? But do stick around, you never know where the channel might go 😜
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