As far as I know, the sensor size/type setting is for when comping rendered footage in with real life filmed footage. There are variations between real life camera sensor sizes and and the way each one registers light, etc. I just always assumed different sensors might react differently with the lighting of the real life scene and overall camera exposure settings, so if you're trying to match real life footage it's probably best to match everything down to the sensor. But you're correct in that 3D only rendering, there probably isn't much point messing with this setting unless you want to change aspect ratio or something.
Yeah, that's what I thought when I originally played with the setting, but I didn't pick up on any differences in the way the camera processed light/exposure etc. It only affected the zoom of the camera from what I could tell.
How do I activate this post effects in RenderView instead of cameras, like in an old redshift versions..? It was much more comfortable to have the option to change it globally, instead of rerendering each parameter.
I don't if i'm trippin but now when I start cinema 4d and add a camera it's automatically a RS Camera instead of a regular camera and idk how to get back to a regular camera with the green highlight cone. The RS Camera is orange and when i click off that camera onto a different object the cone is no longer there. I just wanna know how do i get my regular camera back with the green cone?
I have redshift sun and sky applied to my project but it doesn't appear when I render my animation using the RS camera - it just comes out looking like the basic grey scaled foundations. Im probably sounding stupid right now but can someone help?
Cool !)
nice video... I would love to see a tutorial on how to build this material on RS... thanks
thats texture so damn gooooodddddd
Thanks!
As far as I know, the sensor size/type setting is for when comping rendered footage in with real life filmed footage. There are variations between real life camera sensor sizes and and the way each one registers light, etc. I just always assumed different sensors might react differently with the lighting of the real life scene and overall camera exposure settings, so if you're trying to match real life footage it's probably best to match everything down to the sensor. But you're correct in that 3D only rendering, there probably isn't much point messing with this setting unless you want to change aspect ratio or something.
Yeah, that's what I thought when I originally played with the setting, but I didn't pick up on any differences in the way the camera processed light/exposure etc. It only affected the zoom of the camera from what I could tell.
Nice!
I don't get the redshift camera tag. How can I find it?
This new RS camera just won't work for me, at the optical tab, I can't get the bokeh to work
There could be a few reasons why. Hard to know without details.
Thanks, I've got it working right now, Just need to checked the "native camera for new scenes" box, and restart cinema, LOL@@the-astropath
What setting should I do to make it look like anamorphic lens?
How do I activate this post effects in RenderView instead of cameras, like in an old redshift versions..? It was much more comfortable to have the option to change it globally, instead of rerendering each parameter.
I believe you should be able to still do that in the render view. The camera object options are optional.
If you have a depth pass, I do you deactivate or prevent bokah from baking into the main image?
You can have the depth pass as an AOV and have the Bokeh in the image!
I don't if i'm trippin but now when I start cinema 4d and add a camera it's automatically a RS Camera instead of a regular camera and idk how to get back to a regular camera with the green highlight cone. The RS Camera is orange and when i click off that camera onto a different object the cone is no longer there.
I just wanna know how do i get my regular camera back with the green cone?
I have redshift sun and sky applied to my project but it doesn't appear when I render my animation using the RS camera - it just comes out looking like the basic grey scaled foundations. Im probably sounding stupid right now but can someone help?