Hello Daniel. Love the technique. I might have a quick tip for you so. You can skip the part with the MoSpline if you set the intermidiate points of your camera spline to "uniform". This will also result in a single speed motion. The position on spline tag looks at the intermidiate points. All the best. Love your work.
hey, Weasel. i'd like to create a Dolly Zoom Rig to get a Hitchcock Effect that is adjustable with a slider. do you think that's possible, maybe using Expresso? thanks
Nice technique with constrain tag! You can do even speed without mograph Mospline by settings attributes in spline to "even". Will also be smooth as silk.
That is the best technique for camera animation I've ever seen so far. Thank you for kindly sharing it with us!!!! That is epic really, as I've been dying for hours tweaking those damn curves... =D
No idea why this popped up in my algo but thank god it did! The different speeds of cameras when using "align to spline" tag was driving me nuts for years but I never came across the MoSpline as a solution for this (and I remember having problems using the "uniform method" - but dunno exactly). Anyway: Thank you!
amazing tip with the hook constraint. I did not know that - and I am often struggling with camera animation. So it was a good idea to once again search for camera techniques and to luckily find your little gem video. QUESTION: I think you dont really need a hook camera, you could also use nulls but maybe it is better to use a hook camera for the first look and feel of the animation.
Hi Daniel. Really great tutorial - works wonders on my animation. I cant seem to do DOF though thru the CAM. Only works thru the CAM HOOK. If thru the CAM its absolute, so the entire scene goes OOF and not on the focus target. Any help here? Im using Arnold. Thanks alot!!
No idea... If both have the Arnold tags and the target objects etc I would expect it to work. Might be something with the order of operations in the objects manager. Baking the springy camera might solve it.
Amazing tip. Can your next TUT be using that smooth camera trick with different parameters on different animated objects , not cameras etc, as you mentioned. Also i’m buying your e-book. Peace from Down Under ✌️
Hi. Thanks for the tips. You made my life simpler, how do I render out that camera only with it's animation? As in I want to export that camera and use it in nuke
It's actually a 3D scan of a volcanic pumice rock off of ebay, then I remapped the displacement map into a nice hot gradient and plugged into the emission channel.
I dont think the MoSpline is necessary. If you simply change the camera path splines 'intermediate points' to "uniform" that fixes the timing/speed issue.
Very Cool! i'd like to create a Dolly Zoom Rig to get a Hitchcock Effect that is adjustable with a slider. do you think that's possible, maybe using Expresso? thanks
As long as you also bake it that will work. Otherwise as soon as the timeline loops around the camera still has to swoop back from the position is has at the very last frame.
Hi, thanks a lot for this tut. But I have a problem. Can you help me? When I add constraint tag and make adjustments which you recommended, my second cam moves smoothly, but when my main cam makes a turn, the second one starts to turn earlier and bacause of that it looses focus from my main object. Any ideas what am I doing wrong? Or how can i fix this ?
my guess would be that the objects are in the wrong order of operation. main camera needs to be above the second camera. Always think from top to bottom. if something drives another object, it needs to be calculated first.
Hello Daniel. Love the technique. I might have a quick tip for you so. You can skip the part with the MoSpline if you set the intermidiate points of your camera spline to "uniform". This will also result in a single speed motion. The position on spline tag looks at the intermidiate points. All the best. Love your work.
Well, that really makes things lot easier... Thanks! XD
hey, Weasel. i'd like to create a Dolly Zoom Rig to get a Hitchcock Effect that is adjustable with a slider. do you think that's possible, maybe using Expresso? thanks
@@artkiko4460 funny, i have a rig for that right here. is a couple of years old. i will check if it still works and come back to you.
@@CGWeasel ok. thanks.
@@artkiko4460 i hope Daniel is fine with me posting a link here. You can download it. There is also video for explanation.
gum.co/sfPKX
6 years ago i am searching how to create smooth cinema 4D Camera animation now i get the result thankyou you are master
Better late than never, I guess! I've been sitting on this technique since 2011... XD
@@DanielDanielsson thankyou
The tip about the constraint tag was exactly what I needed to calm down jolting in a Camera Morph. Thanks!
You just show us a hole new world ! Thanks Daniel !
Excellent as usual ! it saves my life and a lot of headaches and time. Thanks a lot Daniel !
Exactly what I was looking for. Thanks
🙌
Nice technique with constrain tag! You can do even speed without mograph Mospline by settings attributes in spline to "even". Will also be smooth as silk.
Wow! This is just what I was looking for! Thank you!
Daniel, you are about as badass as the intro song to your tutorials! Glad to see a new one, peace.
Thank you my man!
Nice tip! Can't wait to try it on upcoming projects :) Thanks for sharing!
Dude this is such a great tip! Thanks so much!
My pleasure!
That is the best technique for camera animation I've ever seen so far. Thank you for kindly sharing it with us!!!! That is epic really, as I've been dying for hours tweaking those damn curves... =D
using c4d for years but never looked at spring constraint. great tip thanks a ton
It's a proper gem!
Excellent tutorial, such good pace, clear explanation and super calm and soothing voice! well done, it's been super helpful :) :) :)
No idea why this popped up in my algo but thank god it did! The different speeds of cameras when using "align to spline" tag was driving me nuts for years but I never came across the MoSpline as a solution for this (and I remember having problems using the "uniform method" - but dunno exactly). Anyway: Thank you!
The algorithmic overlords work in mysterious ways. All we can do is bow and receive.
@@DanielDanielsson ALL HAIL HYPNOALGO!
Looks like spring constraint is my new favorite tool. Thank you!
thanks for the great tut. admire from far oversea.
This is gonna be pretty useful for my project🔥🔥
Love these quick tips
Perfect solution!
Awesome! Thanks for this tut!
My pleasure!
Thanks you! Awesome tutorial
Daniel is awesome ! Thank you ;)
Dood, this is genius!
Nice smooth tutorial!
super coolllllllll! love this tutorial!!
Great tutorial! Thanks so much
excellent video. love the timecodes. very helpful.
Cool stuffs here 🤘🏻🤘🏻
This was amazing!! thank u
Love it! Great!
wow..thank you
Super useful. Thank you
amazing tip with the hook constraint. I did not know that - and I am often struggling with camera animation. So it was a good idea to once again search for camera techniques and to luckily find your little gem video. QUESTION: I think you dont really need a hook camera, you could also use nulls but maybe it is better to use a hook camera for the first look and feel of the animation.
Awesome tips
invaluable
This is GOLDD!!!
super sweet!
You are genius! I'ts magic
Thank you so much!
Great tutorial!
Thank you!
Awesome
Hi Daniel. Really great tutorial - works wonders on my animation. I cant seem to do DOF though thru the CAM. Only works thru the CAM HOOK. If thru the CAM its absolute, so the entire scene goes OOF and not on the focus target. Any help here? Im using Arnold. Thanks alot!!
No idea... If both have the Arnold tags and the target objects etc I would expect it to work. Might be something with the order of operations in the objects manager. Baking the springy camera might solve it.
Awesome!
really helpful!!!
Cool
a GREAT thank you :)
nice
Thank you so much
nice tuto bro
Cheers!
Love it
just wooo :) thanks
Anybody knows what is plugin El Beepo's site?
Anyone 🔥🔥🔥
Great!
when i render it shows camera not following spline... any idea what I did wrong brother?
Amazing tip. Can your next TUT be using that smooth camera trick with different parameters on different animated objects , not cameras etc, as you mentioned.
Also i’m buying your e-book.
Peace from Down Under ✌️
The e-book isn't even half of it. ;)
Goddamn that's useful. Thanks
Hi. Thanks for the tips. You made my life simpler, how do I render out that camera only with it's animation? As in I want to export that camera and use it in nuke
pls make a tutorial about the material you made for the stone it has melting core with fire effect and a nice skin surface.thanks.
It's actually a 3D scan of a volcanic pumice rock off of ebay, then I remapped the displacement map into a nice hot gradient and plugged into the emission channel.
U re best 🌹
Constructive Criticism: insert a De-Esser on your voice Audio channel to keep your sibilance under control.
That is legit constructive. Thank you.
I dont think the MoSpline is necessary. If you simply change the camera path splines 'intermediate points' to "uniform" that fixes the timing/speed issue.
I've learned that now, and it's changed my life.
When I add the second camera with the spring tag, it doesn't rotate to look at my target nul like the original camera does. any ideas? Thanks
Sounds like an unchecked checkbox for rotation on the spring constraint tag.
I had the exact same problem! After baking the camera hook and then assigning the baked one as the constraint target it worked for me! :D
Very Cool! i'd like to create a Dolly Zoom Rig to get a Hitchcock Effect that is adjustable with a slider. do you think that's possible, maybe using Expresso? thanks
could you not just zero out the new camera to the hook camera to avoid the starting jitter?
As long as you also bake it that will work. Otherwise as soon as the timeline loops around the camera still has to swoop back from the position is has at the very last frame.
Hi, thanks a lot for this tut. But I have a problem. Can you help me? When I add constraint tag and make adjustments which you recommended, my second cam moves smoothly, but when my main cam makes a turn, the second one starts to turn earlier and bacause of that it looses focus from my main object. Any ideas what am I doing wrong? Or how can i fix this ?
my guess would be that the objects are in the wrong order of operation. main camera needs to be above the second camera. Always think from top to bottom. if something drives another object, it needs to be calculated first.
i wonder if i can have the book without enrolling the course?
The book is really just a tiny part of the whole course. More meant as a searchable summary of it, really. So it's not available separately.
you can skip step 3:14 of using Mospline by changing the parameter of spline "intermediate points" to uniform and increase the number
Very good tip but that -50 frame and having to change the spline to keep the target locked isn't ideal. Still useful though.
Yeah, you're gonna have to bake it. Always hurts a bit.
@@DanielDanielsson a good option too. I guess it doesn't work on every camera move.
my camera is not moving
In a sense, that is the smoothest a camera can get.
just check - Ilia Kapustin variant on youtube
it aint for begginers, aint working after hour work :(
Thus is and Alfabet for everyone who use camera.
Thanks so much