C4D TUTORIAL | Smooth Dynamic Camera Rigs [Cinema 4D]

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  • Опубликовано: 21 ноя 2024

Комментарии • 106

  • @CGWeasel
    @CGWeasel 4 года назад +64

    Hello Daniel. Love the technique. I might have a quick tip for you so. You can skip the part with the MoSpline if you set the intermidiate points of your camera spline to "uniform". This will also result in a single speed motion. The position on spline tag looks at the intermidiate points. All the best. Love your work.

    • @DanielDanielsson
      @DanielDanielsson  4 года назад +21

      Well, that really makes things lot easier... Thanks! XD

    • @artkiko4460
      @artkiko4460 4 года назад +2

      hey, Weasel. i'd like to create a Dolly Zoom Rig to get a Hitchcock Effect that is adjustable with a slider. do you think that's possible, maybe using Expresso? thanks

    • @CGWeasel
      @CGWeasel 4 года назад +2

      @@artkiko4460 funny, i have a rig for that right here. is a couple of years old. i will check if it still works and come back to you.

    • @artkiko4460
      @artkiko4460 4 года назад

      @@CGWeasel ok. thanks.

    • @CGWeasel
      @CGWeasel 4 года назад +5

      @@artkiko4460 i hope Daniel is fine with me posting a link here. You can download it. There is also video for explanation.
      gum.co/sfPKX

  • @rohittyagi007x
    @rohittyagi007x 4 года назад +4

    6 years ago i am searching how to create smooth cinema 4D Camera animation now i get the result thankyou you are master

    • @DanielDanielsson
      @DanielDanielsson  4 года назад +1

      Better late than never, I guess! I've been sitting on this technique since 2011... XD

    • @rohittyagi007x
      @rohittyagi007x 4 года назад

      @@DanielDanielsson thankyou

  • @mpbMKE
    @mpbMKE Год назад

    The tip about the constraint tag was exactly what I needed to calm down jolting in a Camera Morph. Thanks!

  • @kraphik3d
    @kraphik3d 3 года назад +3

    Nice technique with constrain tag! You can do even speed without mograph Mospline by settings attributes in spline to "even". Will also be smooth as silk.

  • @Dackylito
    @Dackylito 8 месяцев назад

    No idea why this popped up in my algo but thank god it did! The different speeds of cameras when using "align to spline" tag was driving me nuts for years but I never came across the MoSpline as a solution for this (and I remember having problems using the "uniform method" - but dunno exactly). Anyway: Thank you!

    • @DanielDanielsson
      @DanielDanielsson  8 месяцев назад +1

      The algorithmic overlords work in mysterious ways. All we can do is bow and receive.

    • @Dackylito
      @Dackylito 8 месяцев назад

      ​@@DanielDanielsson ALL HAIL HYPNOALGO!

  • @Halllbert
    @Halllbert 4 года назад +1

    You just show us a hole new world ! Thanks Daniel !

  • @Roystoncinemo
    @Roystoncinemo 4 года назад +1

    using c4d for years but never looked at spring constraint. great tip thanks a ton

  • @raddioacctivegfx
    @raddioacctivegfx Год назад +1

    Exactly what I was looking for. Thanks

  • @VidarrKerr
    @VidarrKerr Месяц назад

    Wow! This is just what I was looking for! Thank you!

  • @Perry-wy2fc
    @Perry-wy2fc 11 месяцев назад

    Excellent as usual ! it saves my life and a lot of headaches and time. Thanks a lot Daniel !

  • @mattrittman
    @mattrittman 4 года назад +3

    Dude this is such a great tip! Thanks so much!

  • @zerosixtwosix
    @zerosixtwosix 4 года назад +3

    Perfect solution!

  • @polystormstudio
    @polystormstudio 4 года назад

    Daniel, you are about as badass as the intro song to your tutorials! Glad to see a new one, peace.

  • @joehance
    @joehance Месяц назад

    Nice tip! Can't wait to try it on upcoming projects :) Thanks for sharing!

  • @ronniesong6694
    @ronniesong6694 4 года назад +1

    thanks for the great tut. admire from far oversea.

  • @drewnix7201
    @drewnix7201 3 года назад

    Looks like spring constraint is my new favorite tool. Thank you!

  • @alexinavrotski4489
    @alexinavrotski4489 4 года назад +7

    That is the best technique for camera animation I've ever seen so far. Thank you for kindly sharing it with us!!!! That is epic really, as I've been dying for hours tweaking those damn curves... =D

  • @BENBOBBY
    @BENBOBBY 4 года назад +1

    Love these quick tips

  • @geniusReviewChannel
    @geniusReviewChannel Год назад

    Thanks you! Awesome tutorial

  • @ozkr022
    @ozkr022 4 года назад +1

    Awesome! Thanks for this tut!

  • @andreeailiescu2220
    @andreeailiescu2220 3 года назад +1

    Excellent tutorial, such good pace, clear explanation and super calm and soothing voice! well done, it's been super helpful :) :) :)

  • @AB-mv1mb
    @AB-mv1mb 3 года назад

    This is gonna be pretty useful for my project🔥🔥

  • @xvisionimaging273
    @xvisionimaging273 2 года назад

    Awesome tips

  • @mondexproduction
    @mondexproduction 2 года назад

    Nice smooth tutorial!

  • @fernandolardizabal458
    @fernandolardizabal458 Год назад

    Love it! Great!

  • @lexxandera
    @lexxandera 3 года назад

    amazing tip with the hook constraint. I did not know that - and I am often struggling with camera animation. So it was a good idea to once again search for camera techniques and to luckily find your little gem video. QUESTION: I think you dont really need a hook camera, you could also use nulls but maybe it is better to use a hook camera for the first look and feel of the animation.

  • @bn3d128
    @bn3d128 4 года назад

    Great tutorial! Thanks so much

  • @LumaBox
    @LumaBox 4 года назад

    Super useful. Thank you

  • @MylonasFilms
    @MylonasFilms 4 года назад +1

    invaluable

  • @ahmedmoussa79
    @ahmedmoussa79 2 года назад

    Dood, this is genius!

  • @Amy-ug3yn
    @Amy-ug3yn 2 года назад

    This was amazing!! thank u

  • @nadinec7585
    @nadinec7585 Год назад

    Thank you so much!

  • @mikkelmelby
    @mikkelmelby 3 года назад

    super sweet!

  • @wutrefresh
    @wutrefresh 4 года назад +1

    Cool stuffs here 🤘🏻🤘🏻

  • @cazalpine
    @cazalpine 3 года назад

    Daniel is awesome ! Thank you ;)

  • @hieudana
    @hieudana 4 года назад +1

    super coolllllllll! love this tutorial!!

  • @harrywildegreer4039
    @harrywildegreer4039 4 года назад

    excellent video. love the timecodes. very helpful.

  • @friranger
    @friranger 4 года назад

    You are genius! I'ts magic

  • @zohaibmalik819
    @zohaibmalik819 4 года назад

    Great tutorial!

  • @azree9916
    @azree9916 4 года назад

    This is GOLDD!!!

  • @MortenRosenberg
    @MortenRosenberg Год назад

    Hi Daniel. Really great tutorial - works wonders on my animation. I cant seem to do DOF though thru the CAM. Only works thru the CAM HOOK. If thru the CAM its absolute, so the entire scene goes OOF and not on the focus target. Any help here? Im using Arnold. Thanks alot!!

    • @DanielDanielsson
      @DanielDanielsson  Год назад

      No idea... If both have the Arnold tags and the target objects etc I would expect it to work. Might be something with the order of operations in the objects manager. Baking the springy camera might solve it.

  • @MylonasFilms
    @MylonasFilms 4 года назад +1

    Amazing tip. Can your next TUT be using that smooth camera trick with different parameters on different animated objects , not cameras etc, as you mentioned.
    Also i’m buying your e-book.
    Peace from Down Under ✌️

  • @yyyyshvjs
    @yyyyshvjs 4 года назад

    Awesome!

  • @saissevictor
    @saissevictor 4 года назад

    Thank you so much

  • @MrCCxiong
    @MrCCxiong 4 года назад +1

    really helpful!!!

  • @holapro8780
    @holapro8780 4 года назад

    a GREAT thank you :)

  • @Eneroscu
    @Eneroscu 2 года назад

    Awesome

  • @leo.saramago
    @leo.saramago 4 года назад +5

    Constructive Criticism: insert a De-Esser on your voice Audio channel to keep your sibilance under control.

  • @Lucas3dlm
    @Lucas3dlm 4 года назад

    nice tuto bro

  • @merianamoodyan380
    @merianamoodyan380 4 года назад

    pls make a tutorial about the material you made for the stone it has melting core with fire effect and a nice skin surface.thanks.

    • @DanielDanielsson
      @DanielDanielsson  4 года назад +1

      It's actually a 3D scan of a volcanic pumice rock off of ebay, then I remapped the displacement map into a nice hot gradient and plugged into the emission channel.

  • @Studio10lk
    @Studio10lk 4 года назад

    Love it

  • @Machi_ADL
    @Machi_ADL 2 года назад

    nice

  • @ArgoBeats
    @ArgoBeats 4 года назад

    Great!

  • @chifulyator
    @chifulyator Год назад

    Cool

  • @glmstudiogh
    @glmstudiogh 2 года назад

    Hi. Thanks for the tips. You made my life simpler, how do I render out that camera only with it's animation? As in I want to export that camera and use it in nuke

  • @lodesign5911
    @lodesign5911 4 года назад

    just wooo :) thanks

  • @elissitdesign
    @elissitdesign 4 года назад +2

    I dont think the MoSpline is necessary. If you simply change the camera path splines 'intermediate points' to "uniform" that fixes the timing/speed issue.

    • @DanielDanielsson
      @DanielDanielsson  4 года назад

      I've learned that now, and it's changed my life.

  • @marcus_ohreallyus
    @marcus_ohreallyus 3 года назад

    Goddamn that's useful. Thanks

  • @artkiko4460
    @artkiko4460 4 года назад

    Very Cool! i'd like to create a Dolly Zoom Rig to get a Hitchcock Effect that is adjustable with a slider. do you think that's possible, maybe using Expresso? thanks

  • @isollusion
    @isollusion 4 года назад

    U re best 🌹

  • @e11world
    @e11world 4 года назад

    Very good tip but that -50 frame and having to change the spline to keep the target locked isn't ideal. Still useful though.

    • @DanielDanielsson
      @DanielDanielsson  4 года назад

      Yeah, you're gonna have to bake it. Always hurts a bit.

    • @e11world
      @e11world 4 года назад

      @@DanielDanielsson a good option too. I guess it doesn't work on every camera move.

  • @mrdre9241
    @mrdre9241 2 года назад

    when i render it shows camera not following spline... any idea what I did wrong brother?

  • @MsAlenka1993
    @MsAlenka1993 3 года назад

    Hi, thanks a lot for this tut. But I have a problem. Can you help me? When I add constraint tag and make adjustments which you recommended, my second cam moves smoothly, but when my main cam makes a turn, the second one starts to turn earlier and bacause of that it looses focus from my main object. Any ideas what am I doing wrong? Or how can i fix this ?

    • @lexxandera
      @lexxandera 3 года назад

      my guess would be that the objects are in the wrong order of operation. main camera needs to be above the second camera. Always think from top to bottom. if something drives another object, it needs to be calculated first.

  • @SHIVAM.M.S
    @SHIVAM.M.S 4 года назад +2

    Anybody knows what is plugin El Beepo's site?
    Anyone 🔥🔥🔥

  • @tf4908
    @tf4908 4 года назад

    could you not just zero out the new camera to the hook camera to avoid the starting jitter?

    • @DanielDanielsson
      @DanielDanielsson  4 года назад

      As long as you also bake it that will work. Otherwise as soon as the timeline loops around the camera still has to swoop back from the position is has at the very last frame.

  • @ruirodrigues488
    @ruirodrigues488 4 года назад

    i wonder if i can have the book without enrolling the course?

    • @DanielDanielsson
      @DanielDanielsson  4 года назад

      The book is really just a tiny part of the whole course. More meant as a searchable summary of it, really. So it's not available separately.

  • @bogdanjaremenko7943
    @bogdanjaremenko7943 4 года назад

    just check - Ilia Kapustin variant on youtube

  • @deaosatori216
    @deaosatori216 3 года назад

    When I add the second camera with the spring tag, it doesn't rotate to look at my target nul like the original camera does. any ideas? Thanks

    • @DanielDanielsson
      @DanielDanielsson  3 года назад

      Sounds like an unchecked checkbox for rotation on the spring constraint tag.

    • @Vinula
      @Vinula 3 года назад

      I had the exact same problem! After baking the camera hook and then assigning the baked one as the constraint target it worked for me! :D

  • @wadjannah
    @wadjannah 3 года назад

    you can skip step 3:14 of using Mospline by changing the parameter of spline "intermediate points" to uniform and increase the number

  • @MegaBexon
    @MegaBexon 2 года назад

    Thus is and Alfabet for everyone who use camera.

  • @shymekcinco
    @shymekcinco 4 года назад

    my camera is not moving

    • @DanielDanielsson
      @DanielDanielsson  4 года назад +1

      In a sense, that is the smoothest a camera can get.

  • @racaman666
    @racaman666 3 года назад

    it aint for begginers, aint working after hour work :(

  • @wavee-ri4up
    @wavee-ri4up 3 года назад

    Thanks so much