Bored with the Railroads Online map? Me too. So I made my own.
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- Опубликовано: 18 фев 2023
- UPDATED MAP!!!
VIDEO:
• The game updated! So m...
DOWNLOAD:
starhav.link/#cm-luna
Copyable string for ease of installation:
%localappdata%/arr/Saved/Savegames
"What goes Where" Steam guide:
steamcommunity.com/sharedfile...
That image of the cursed boxcar:
rrpicturearchives.net/showPict...
Random places you can find me:
Twitter: / data_ve
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Can we appreciate how much effort this guy put into this ! Just the way he made track layouts pictures at the industries shows that he is really passionate about the game !
It took me way too long to realize this was a repositioning of industries and not new terrain. Very impressive.
*Presses like button
SteR's ego has been stoked!
This is exactly the sort of thing I've been looking for having just completed yet another standard game map, bless your soul for making it
I just started a playthrough on this map and i really like it as it shakes up the game play
Dude, this is so much fun! Thanks a lot man!
Would you consider posting the raw map for this map? Yes, having prelaid track is nice, but I am the type of person that likes to build his/her own track, and I really want to lay on this. I am also aware that I could delete all of the tracks on the save, but trees wouldn't reappear. That is the only issue I have though, and I love the positions of the industries. Good job, and you have earned a sub!
Unfortunately, I only started adding more industries after I built most of the starting track... But if you're willing to use third-party tools, railroad.studio has a "smart replant" feature alongside a tree brush and delete tool that works with both tracks and trains.
Alright, thank you for the idea. I may or may not do a replant, or I might just leave groundwork where the old tracks were and lay my new track. I'll prbably end up posting photos of the track on Hyce's or ItsNix's Discord servers, crediting you for the map, naturally.
Yeah same here. I actually enjoy laying track more than running the trains. Weird I know but yeah. I like the fact the game gives you absolutely no direction
@@Demonslayer20111 I have almost completed the route. It's actually really nice to build on, and I am running my first mixed freight train in a long time. Last time I ran a mixed freight it was 37 cars long and on old splines, it was also only pulled by 3 Cookes. It was not fun, or convenient, but this map has now inspired me to start running more mixed freights again. 9/10, would recommend.
Super cool dude! I'd love to check this out!
personal opinion? let boxcars carry firewood if not loaded with tools. It makes them incredibly useful, and actually follows some degree of real life activity, as box cars were on occasion used to transport light lumber and similar, often used as loco fuel.
I love this idea tbh! I'd also love to see some other cargos being able to be carried in larger amounts in boxcars, ie fit a few more beams in there. Unfortunately the game has no way for anyone to modify what cargos can be carried at the moment, though, so we'd likely just. Have to wait.
I want to see Boxcars carrying more loads, but they could be different from a dedicated car in a couple ways, like unloading slower, and not carrying as much, etc. Maybe you could also get a slight bonus in cash value of some deliveries because they were carried enclosed.
I’ve moved the industries on a personal map that we use for small ops. Mixed trains and long runs were a priority. Great map.
putting lots of rolling stock is always appreciated as not having anything always discourages me from making a new save
was hoping it was a whole new heightmap
even a mirrored/rotated map would be new and exciting
maybe someday
Unfortunately the base game's map is a baked in thing at the moment, and there's no actual modding abilities at all. Shuffling around industries is pretty much the only real thing the community can change about the map, and even that requires screwing around inside the save file data manually. Which sucks, I'd love to see proper third party map tools, but who knows when, if ever, that'll come.
Exactly what SteelBlue said - Sadly the heightmap is set in stone currently, along with the spawn tracks. The best you could do for a "new heightmap" is go out-of-bounds, where there's a completely flat surface for miles on end, but that's A. Boring and B. large enough that if you go too far out, you'll run into issues with telegraph offices being off-screen when you check the map.
The northwest corner is somewhat empty, but it could make a good centralized area if you wanted to build something like a large rolling stock yard. The two things are really hoping for and looking forward to possibly coming in the game as time goes on is the possibility of passenger train travel, and the possibility of maybe even getting different maps. It would be really cool as the game engine gets better and trains can move faster to get a large map that maybe isn't as steep but limits you buy your grade percent of little more so even though it's not as tall you still have to plan accordingly (and maybe not have to deal with so much Forest)
I think this goes a good way to improve gameplay, but the thing I feel is lacking from the map is realism.
Why on Earth is the smelter in the OG map sitting in this isolated valley? I think that in your map, while I really like the placement of the logging camp and sawmill, the refinery feels bizarrely remote.
I really hope for a better looking map in the future, with some fake towns and stuff like that. That's where I want those heavier industries to go.
I originally planned to make something with "fake towns" and have a map with duplicate industries clumped with other types of industries in groups, but for a first attempt at a custom map I didn't want to bother going overboard. Now that I've got my groove down, I might try and make one that feels a little more realistic (I have *TONS* of ideas for industry locations), but it might take a bit til I get around to that.
@@Storage_Unit I really wish we could get that condensed California map...
I wish they add a random button.
Don't need to win+r, you can paste the file location string directly into the box at the top of file explorer like a web address.
When the stock cars where revealed I had an idea that we where going to get a meat packing plant and use the box cars as some form for reefer for transporting meat
Looks great
Id love to create a map with all the rail and what not, for at least 2 rail yards on the map(which main trains would run long run long trains) then have branch engines that will take what they need for there industry they need to maintain, while bringing back what it produced to the tail yard. I'd even have it set up to where each rail yard (using discord (with a yard master (which there will be only 2 for there yards and would have to build trains for the people operating the branch lines for their industry))) each side would talk to they're own yard master and the yard masters talk to each other for specific supplies. Hopefully the creators will allow steam work shop maps, trains, cars, loads and industries some day mainly having customizable maps that can be bigger than needed with the placement of any industry. Kinda like how Arma 3 can let u customize it's maps.
A mechanic where delivering tools increases the industries productivity or gives a boost to the efficency. (Say boots the output by one or two units over the base ratio). Or supply tools to an engine sheed to repair or give a performance boost to your locos.
Simillar to the coal locos coming, I hope industries can be upgraded by delivering coal or oil instead of cordwood. Allows you to constanly be moving freight.
As far as boxcars go, they should have the industries accept tools as an optional commodity, and when supplied they get a material output boost or something
Can you possibly do a tutorial on how to move the industries?
I'm not sure if you've already done it, but a video on how to reposition industries yourself, could be useful.
Definitely considering it. It's surprisingly easy to do, and I know lots of people would love to do something as simple as moving the Oil Field to the other side of the map. Maybe I'll do a video and use that as an example!
@@Storage_Unit Been wanting to make my own map with where I would place industries. Would love to see a video like this from you!
Nice!
awesome
VERY GOOD
They just need to make it so every place needs tools to work better. sending them every ware from time to time.
If your stated goal was to make routes generally longer, then why is basically nothing in the western half of the map? And especially neither the source nor destination for the tool crates. I do admit that the eastern half is just plainly better detailed and provides more route challenges, but here's 3 reasons why I would still use the west side:
(A) The first route (or if you pre-lay some track, the first one that the player is expected to build themselves) should be the one that is least likely to get players stuck with a track challenge they can't solve. The flat bottom of that area means that even if you stick industries into some small side valleys, there will always be a way to get stuff connected by building some oversized trestle.
(B) Early engines lack the power to get a reasonable amount of cars up hills. That's why you want your log camp, sawmill, smelter, (maybe iron mine) to be on roughly the same level. Wile possible in the east, it's a good excuse to place these in the west.
(C) The spawn (even though being very close to dead center) is connected to the west. This isn't too much of a problem for player movement, as long as you provide a telegraph hut at the log camp. But getting any new bought engine to the early industries can be quite the slog if all of those industries are in the east (and twice as much for new cars). You could provide a long pre-placed route to the industries (as you did), but that kind of robs players of building their own solution and it's still a slog to run the new engine over it. And if you don't provide a route, the player has to lay all that track before buying a new engine (or replacement, in case their tender got yeeted into space or something).
And finally, why is the freight depot way out of the way of everything? Isn't that important for grinding money (delivering the most valuable resource that you have hooked up to the system to your freight depot)? Or can you also grind by delivering to industries that are already full? But that would then limit you to delivering your second most expensive commodity.
(A) I was less concerned about this since I knew this wasn't going to be an official map and I was more making this for myself as a challenge originally, but it's also part of the reason I provided both a pre-built layout...
(B) ...and a Shay for the player. The steep grades aren't great for starting locomotives, but the shay can go up the hill with a six-car empty train and a waycar on realistic difficulty with ease (and up to around 10 cars if you want to push it before you re-lay the route), and while it would stall with any actual load, there's no need to bring anything up the hill.
(C) While both solutions to this problem work, I agree I dislike them for the general reasons you've cited, though I feel they're an unfortunate necessity for a map that's so focused on the eastern side of the map like this one. I WISH there was some way to move spawn, but I've done my best with what little tools we have access to.
(D) The Freight depot's so far away because I personally find it's generally more fun to connect to the industry chain than it is to go to the freight depot early on, and you usually have enough money to get new equipment (albeit for shorter trains, which some players may dislike). I figured putting it on the other side of the map would provide a nice end-game challenge for Oil Barrels, and also nudge players in the "connect the industries first" direction. Was that the perfect design decision? Honestly, probably not, since it caters best to my playstyle and really pushes others away from what they might consider fun... I'll definitely reconsider how I place it when I make another map.
@@Storage_Unit Thank you for considering my humble feedback as someone who only watches RRO videos without playing himself. And for providing insight into which decisions came about because you started it as a map for yourself.
what about a bare map with no track laid?
I think the use of box cars is going to get a bump in the next update, with grain to the stock yard.
I'm hoping that's the case. I've heard a rumor about a certain other load type (Not for boxcars, but for an existing car) that would support this theory if true.
@@Storage_Unit Yeah, they really need to diversify the loads. There was talk about a gondola at one point in the past as well. That would allow for varying loads as well. I typically run mix freights when I play but switching cars out by yourself is tedious in the game, when cars simply explode off the track.
Hey ster can You make a pre-laid track map for the aurora falls map i'm the game
Can I buy more engines because I’m worried it might ruin the save
I bought a Montezuma, two Glenbrooks, and a Cooke 2-8-0 in my playthrough. You should be fine.
I also tried to do the process of getting file in but i might need a steps list to help me out
There's a file included with the download, "Installation_Instructions.txt", which should lay out step-by-step what you need to do in text.
Get Hyce on the phone!
Im kinda confused. When i put the map into my game, and go into the game, the map is not there. Do you have any suggestions on how to fix this?
Edit: Nevermind, i fixed it. Thanks for the map, it looks great!
How did you fix it, I'm having the same issue.
Hey, I downloaded your map, and me and a friend have been working on it. So we'll done. :) Also, the shay that spawns at the Logging Camp, did you change it? I noticed the boiler pressure is 160 instead of 120.
The only modification I made to the Shay was adding in the custom name. The 160 psi should be normal
@@Storage_Unit Odd, because I went to buy another one, and it said the stock PSI was 120. Maybe I missread. Not sure
@SeanJAnimations Just checked; You didn't misread it. It says 120 PSI for some reason. Weird
@@Storage_Unit Huh... 🤷♂️
I understand the reason to make mixed trains and logistical hauls while on a newer map, but i really can't udnerstand the 2 min rant about how box cars dont get the value they should deserve. I mean they are box cars, boring looking boxes where u cannot see whats inside or on them, while on a hopper u can see it full of coal or iron, on a flat car u can see the beams and planks or wtv. Still, looks like a great map tho
Boxcars were - and still somewhat are - ubiquitous on US Railroading thanks to their jack-of-all-trades use cases and are one of the most, if not *the* most, iconic car types on the rails thanks to their simple, yet imposing stature, but their usage is so poor that you never get to capture that magic on a general playthrough. With this game having great potential for railfanning, it's baffling that such an iconic car type is only used for such a minuscule job.
I probably should've gone into more detail about how iconic Boxcars are in the video to avoid this sort of confusion, but the pictures were a bit problematic to source because
(A) I couldn't find any good pictures of a train with mostly box cars on short notice, and I kinda wanted to move on with the video by that point
(B) I don't know the legality behind using certain people's pictures and didn't want to accidentally use something outside of my legal scope
hey ster i just downloaded the map and idk where the other indestrys are i can go to loggin camp and sawmil and freight depot but i dont see any rails that connect to others can you pls help?
Maybe you should watch the whole video, or check the files you downloaded for any other helpful tools that might tell you where they are.
@@Storage_Unit ok
Is this compatible with RROx?
It is! The map even updates the industry locations.
With a game like this, and with such slow development, it's really a shame to the developers' credit that we haven't been given any kind of actual mod support. It pains me to even imagine where this game would be at this very moment, if it had been open to modding for the last year. I know where. Most of the bugs fixed. Numerous maps. Additional industries. More types of rails, cars, engines, resources. Graphic enhancements. More trees and other flora diversity. Probably things like tech trees and more character options to make leveling even more meaningful. The modding community really turns simulators into limitless potential machines.
Of course we'd have complete map wipes after major game changes that alter the core files, but building is more than half the fun... and it would make having to wait 3,4,5 months between such small content updates, much less of a complete bummer.
does this map has prelaid track?
Only from Spawn to Sawmill to Logging Camp. Nothing else.
5 minute mark looks like you made the red likes to be women's body lol.
this isn't multiplayer compatible correct?
It should be. During testing, I had some multiplayer op sessions with my friends without any issues. Well, any issues outside of the normal ones the game throws at us, at least.
Do you have a discord server
Not at this point in time, no. Might make one if videos like this keep doing well though.
@@Storage_UnitOK thx
How do I do this it’s now working
Never mind
I just wish I had the old build tools back, the new tools lack any soul. Too clean.
hee ster whe can actually leaf the name as you made since they changed the saving off the game files system
You claim railroad online is free but it isn't. It's 32 dollars
Are you sure you weren't misunderstanding the video? I re-watched the whole thing and only noticed two points where I claim something is "free", and those were at around:
1:50, where I mention the CUSTOM MAP is free
8:08, where I'm shamelessly calling for likes + subscriptions
Didn't catch any moment where I said the game itself is.
Well to be fair, I do not predict a good future for this game, not with Keume at the wheel.
He has the same attitude that Paragon had with the NTFS filesystem driver for the Linux kernel.
Translated, he will be very possesive, and be "My way or the highway" and eager to go radio silent for months at a time.
It is a single developer game, assisted by Astragon currently, but they do not provide developer help, and just to do some sort of change in the silence, they swapped the logo.
Unless they can get some more control over the project, this game is headed off the rails and into the chasm below.
its misleading since its not your own new map but the same map with only industry moved.... Bleh