This train is TRASH bruh! kAN:Sorry what*shotgun reload* Me:HEY x11*Glock reload* DONT MAKE ME DO THIS I CA- kAN:Tell me WHY is it trash?! Me:Look at the comments on your recent video TRUST ME PLEASE PLEASE!!! 0:23
This train is TRASH bruh! kAN:Sorry what*shotgun reload* Me:HEY x11*Glock reload* DONT MAKE ME DO THIS I CA- kAN:Tell me WHY is it trash?! Me:Look at the comments on your recent video TRUST ME PLEASE PLEASE!!!
XP is based off the cargos themselves; the larger cars don't give any sort of bonus other than the fact that they can carry more of a specific type of cargo. you'll get 4x as much XP from the larger bulkhead flat simply because it carries 4x the cargo of the gregg bulkhead flat. The trade off is that they are typically heavier on a per-cargo basis.
What purpose does a leveling system in a game like this even serve besides wasting the players time, the money is already enough a pain, why the heck would they add exp.
It's to try and encourage you to get older equipment at first, and then get the newer stuff later on. But I think they should have made sure that you could carry every product in something that's tier 1. Add gold ore to the small open wagons, and then add a small cattle car and a small post car for the processed gold.
@@bow-tiedengineer4453 I don't like using the small cars and am a little aggravated that I now don't have a choice, especially since not everything even has a tier 1 car.
@@grit9938 If I remember right, the big logging flat is still tier 1, and all the other stuff always needed levels as far as I remember, so you can still start by buying a big logging flat and go from there if you don't like the small stuff. Though, it would be nice if they added a difficulty option on world creation to turn XP off on world creation for players like you who want a more sandboxy experience.
The game definitely encourages you to fill up the original industries (sawmill, iron mine, smelter, etc.) before you move on to cattle and gold. By the time I dumped 1000 iron at the smelter I was already at tier 6
Love watching you play RRO because your frustrations are the exact same as mine. Here's to hoping they will open up for more options on how to play the game, especially since the team behind RROx stopped developing it which shut down exactly the kind of gameplay you're asking for here.
Regardless if you want to put it on easy which is a conversion rquirement factor id you want to run less for output. Hit G and click industries. There ya go problems solved. If u want no effort money and level put logging cord wood across from selling depot but car between them hit crane and spam unload and it will non stop load and sell You are welcome issue addressed
Invite Kosmo to your world to run a second train or run the train, while you expand the tracks. You guys always make good videos together, no matter which game ^^
Three months later, and no new video after this one, so I think he just did. He needs to get in contact with Hyce again, and get involved with RRO's new (and better) competitor by Studio346.
the levelling system is so bad in rr, not only do you have to grind a ton if you want to afford anything, but you have to waste so much time just trying to get obscene quantities of xp to level up. its not a fun game mechanic, and it sure isnt realistic, so it has no reason to exist
@@johnnysgaragecarsgaming6841 unfortunately that is the most fun way to play the game. would be nice if you didn't have to do that to have a good gameplay experience
@@LunaMeadows56 Lol what? "This guy making a product that must appeal to an audience to be successful instead made the product not appeal to his audience." Yes, that does mean something.
For connecting logging camp it is very easy, just use the Y at the farm going right and follow the cliff until you reach it, it will probably require you to build like between 2%-4%. It is not a big deal when going empty uphill and with 6 big log cars I have to use like 50% brake almost all the way to the sawmill at 3% average. Then I have changed my rout for sawmill and water well to go thru Oil factory like long way at 1.5% average and it is just for log runs to feed the sawmill camp, also I am using the route for water as well. For faster XP, big cars definitely are better My way for XP grind is like Feed the industry until reaches 100% on both Output and Input sides then switch to another industry, rinse and repeat. If can't progress, just grind the logs or whatever you decide to sell products at the depo. Slightly better XP is when you feed the industry with input stuff and chains ofc. But selling it to the depo is little bit lower but doable. Mostly depends how you wanna play the game, but definitely you have to grind all the low tier industries until you max their Ins and Outs before progressing to the next one. I think I have make an comment about LvL 5 and cattle car few episodes back as well as progression but anyway Keep up great content kAN as always :D
I hope they change the flat cars so that the different variations of the same frame become the same car and you can just buy staves or end caps that you can install on whichever car you want
@ 5:57 Someone might of already has said this but.... We used to get EXP from cropping down tress! we do not have that anymore, only way to level in this game now is to drop off goods so it's more of a EXP grind now then it used to be. The Dev's wanted us to use the 4 wheel car's more longer making them more usefully for longer.
Bought cars spawning somewhere near you is sadly an intended change, but I'd much prefer if they kept it to the purchase track area and found a way to make that moveable so people get to put it where they want and lay their own track for it. It doesn't make any sense for a farm or ranch to rely on trains for their water supply compared to rain and having the own wells. Also the early game industries are justvery tough to deal with on this map. Height differences like this is something you'd only encounter with the iron mine on the other two maps and at that point you should have a better engine anyways. Pulling goods out of that basin should be for later in the game.
I'm really excited for the next updates. it has the mini map where you can see all of your locos, Rolling stock, track, switches, and you will be able to set the switches from the map
I wonder if they could add signals to the trains and use the telegraph offices for simulated switch operators (the people that handled the switching back before automated switches were available). As long as a telegraph office is close enough, that switch could be controlled. One possible issue would be when you have two switches one right after the other that need to be in opposite directions. Or they could add route planning to the telegraph offices. Communication between offices would let switch operators know what to do. I imagine those are somewhat how switches were controlled back then. I'm probably wrong about some of it, but Hyce would probably know how it used to work.
Wish you could tunnel through a hill to reduce the grade . Hopefully they add the ability to throw switches in a location from a single building like the old passenger lines used to do
The water gives 5xp no matter the car size. Total xp is unit xp x total units. What you need to really do is mix what you deliver. Also, a some tricks: You can deliver lumber and beams to the refinery and oil well as you can connect to them (The refinery is near the freight depot and the oil well's valley and logging camp valley meet up at a large patch and you can make a huge junction to serve both industries. Also, the Gregg Bulkhead carries 2 cordwood, but you can, by the refinery, build a 2% line to the Iron Smelter and take cordwood there, so there's a ton of ways to gain money and xp. When you do runs down to the water well, tack on the water tankers to the end of the log cars. That way you are always carrying a load and making money in some manner. Plus, you always have some load to go to an industry. A third thing you can do as well is watch what products you can take to industries as you build to them, so you can make some money as you move cargo to those places. Always move cargo, even if it causes you pain. And the last thing-grab what you can. If you can grab a couple skeleton cars, yes, you will lose out on that sixth log, but if you do the math 50 dollars in logs x 4 log cars equals 200. Same with the grain. It's ten bucks a unit, so 40 bucks/car. While the water and seed pallets are 30 bucks/car, they aren't good for xp. Grain and logs will be the better choices, but also-don't hang around waiting for a miracle. The tools are there, grab and go. The Gregg's cars are the worst for moving product as you move small amounts, true, but you're moving something. Also, don't be afraid to mix and match duties. logs down, water up, money both ways, xp both ways and go to town. Plus, take the biggest cargo carrying car (the water car) and do some simple math. 6 units of water/per car x 6 cars = 36 units of water. 9x4=36, so as you can, get up to nine of the bulkhead and nine of the boxcar to move the same cargo. With the grain, you'd make 360 in one nine car trip while making 180 on the straw bales and 216 on the water. Same with the gregg flat car and it's carrying six seed pallets. 216 per six of those cars. As for other needs, the Meat Packing Plant needs coal and cows to make canned meat.
On my save I have two lines going to the lumber yard. One from the freight depot. The other is goes south from the sawmill up the hill to the east side of the logging camp. The 2nd one was really nice to just go straight back and forth for dumping logs.
12:40 isn't that basically what Hyce said that this really had for brakes? Early enough it wouldn't have really had air brakes for the train, so you'd use a small amount of reverse on the Johnson bar along with car brakes. Plus, you'd cycle brake (on and slow way down, off to cool and build speed, on again, etc.) rather than have a small amount of brake on the whole time.
I'm still working on the Lake Valley map. Finished laying all tracks. Currently only running the small wagons as I never got to try them on the first map. So now I want to complete the first industrial line (oil) with small wagons before I switch to the big ones. The small carts seem more unstable than the big ones in my opinion. They start jumping on the rails if the speed gets too high. I've never seen the big wagons do that. I haven't had problems with level and I think it's because I started with the first industry line (oil). It gives a better financial return and I think also xp. In addition, coal must be used for the meatpacking plant. I hope you return to the Lake Valley map at some point. That map offers some really good opportunities to lay some really nice tracks. I have connected all the industries on that map with max 1.5% track. This also applies to a direct line between the two farms and the line between the iron mine and the smelter. I currently have the 10 weakest locomotives in the game, but can still come up with 30 small wagons of cordwood for the smelter and keep 16-17 mph.
I've run into the tier issue recently too, though it wasn't at tier 1. I wanted to buy the ig new 2-8-2 but it's Tier 9 (!!) which is just unreasonably hard to get to. I've played this map to the point where I've actually delivered some gold ingots and I'm still only tier 7, just about to reach 8. I won't spoil hoe much money the later products in the gold line give but I will say tha I won't have any trouble affording the engine once I reach tier 9...
I heard about another train game in the works. I think that it was called something like Hearts of Steam? Apparently the devs got fed up with the leadership ChOads where they were at and started their own project. You might want to keep an eye on it
So just a thought the saw mill line and the lumber lines connected but separate from the water line. And if you do use the down part of the water line to get to the saw mill have to part on the top of the hill because if your going down too fast it will be hard to do a switch at the end of it.
It was never a problem in other saves because you weren't using toy train cars to haul goods around, and you were using more cars. I patented the ultimate money/xp train on a friends save by pulling a 30-car lumber train around. Either 10 cars of cord wood, and 20 cars of planks, or 20 cars of logs, and 10 cars of planks. I would be making over a grand a trip and was level 10 in no time. Everything had interwoven loops to go to and from the freight depot to the lumber camp, to the sawmill, and I could have both trains set and ready to just cut one and back into the other by just throwing a single switch to run around the cars not in use. The grind is real and the work is repetitive, but work is work, both IRL and in game.
@@kleetus92 Same, but complaining about it doesn't get anything done, now does it. Otherwise just turn every game into a sandbox with everything unlocked and it all has 0 cost. Then everyone can complain that there is no point in playing because there's no sense of achievement.
Hey kan just a heads up that there's allot the requires allot of other items, like meat packing plant needs metal pipes. Also I found that the big cars are much more beneficial in the money and xp and transport. Hopefully you look into it ! Plus big cars look nicer little cars feel wierd in my personal opinion.
You're level 1 because non of the products you delivered pays well nor gives good xp. Logging camp and sawmill still sadly is the obnly really viable route. Also each additional tier doubles up the experience requirement, so it will take a very long time until you can buy one of those cattle cars.
12:56 That's where you're wrong, Hyce explained it. Putting the reverser in reverse without reg is giving resistence. Much like the engine brake in a truck
@@ducewags Yes, but trucks have a mandatory secondary non-wearable brake. These are usually hydraulic or magnetic retarders, or the engine brake. The engine brake is a valve in the exhaust that closes the exhaust 95-99% giving some decent braking capabilities for running downhill for example
@@Baer1990 I know that, and if the engine has NO compression, it won't work. Read my comment again. A engine brake can fail to work, they have wires running to them, from switches, on a fused line. The engine brake turns an engine into a vaccum. That vaccum won't work without a sealed chamber. If the valves don't close, you have a free breathing block, no compression, no vaccum no engine brake.
The farm chain doesn't give out good pay or xp, I don't know about cattle and forward as I haven't got that far. Also the small cars and Heisler will start to derail on most curves around 35 mph
A suggestion for an easy way to flip switches might be a pistol? You could lean out the window and shoot the flag thing. I know it's not realistic but it is very funny to me :)
Hey, kAN? You do realize the reason the freight depot has an unloading deck on both sides is because you can unload on either side, right? Not just the one side where the seed crane is? The freight depot has been like that since the game start a couple years ago… it lets two players unload two different trains at the same time, or one go through the depot as another is unloading. I suspect kind of like how in the base game, you grind it by delivering logs to the mill until full then take logs back to the freight depot until you can get cars that carry lumber / beams, then take the lumber and beams to the freight depot until you get a stack of money and are level 3-4 in just a day or two, you can take seeds and water to the grain farm, then take the resources back to the freight depot… had you done that instead of spawning cows, I’m sure you’d have been level 3 about now in the same time…
this reminds me of forza motorsport, put in a level system for cars, the more you drive the higher the level (individual to all cars, so grinding one car means you then have to grind every other one) to limit the avalible upgrades, killed the game a little at the time....which is just too time consuming to the point it just isn't fun
Welp. Time to figure out if there is a file that can be edited. I want to have FUN in a game not waste hours of my life grinding in a game with literally no actual incentive to grind besides the limitations the devs pulled out of their a**
Bit late here and doubt you’ll see this Kan but here I go: 2 things to say. 1) I find it funny that the one video where you have a problem because of a major concept in the game is the only video of the new series the official RRO RUclips hasn’t commented. 2) I agree with the leveling thing, what I would always do at the beginning of a playthrough is use an extension called RROX (Railroads Online Extended) to give myself essentially infinite EXP so that I didn’t have to worry about that. You could also use that to give yourself money, but I hated using that and I doubt you would too. It also has a few other quality of life stuff. Anyways, hope everyone has a good day!
I would say getting Level 2, then grinding money for a Tier 2 loco (my bias is towards the Mason Bogie) and grabbing tier 2 cars respectively. Also disappointed that the game still forces you more or less down the Logging Industry path to level up.
kAN be surprised that he actually has to build the industry before moving on lol, thats why you set XP and money gains to high until you hit where you wanna be
@kANGaming yeah T.R.A.S.H (Transport Railway Across Scenic Highlands) sounds good. AFRR seems fine too (given the map shows the aroura in the night sky) also don't you make $$ from lumber from the sawmill on the other saved server's of this game first??
Kan i actually found building to the logging camp and selling logs at the freight depot to be a good start the grain industry chain is in my opinion to much to think about at the start plsu within the first hour i had a betsy hauling 12 small cars of logs and each small car was $50 per load meaning i was making around 600 dollars per load and i was leveling pretty quickly because of it the grain stuff is awful business you have to do too much for too little reward.
I won't say that I would suggest this name but it was the name that I came up with when I did my first railroads online playthrough and I never used it I used Cherokee mountain railroad and then the one that I'm using currently and not only roads online but railroader as well and that was Wolf mountain railroad now I know it sounds corny but I feel like it fits the name and the games really well so I use them
XP 700 of 1,000... Looks like the leveling mechanic is VERY slow. I miss you and Hyce doing the train podcasts, but I understand why we do not see him on as much, but it looks like you still have a bunch to do to get up to the higher levels yet.
doing 3 cars a run won't get you anywhere. get 15+ cars and do cordwood/planks for good xp and cash. otherwise it's gonna be just another save with big plans that never realise.
_almost_ tempted to try some Alaskan shenanigans wonder what % grade and speed stuff can handle now 🤔 .. a ski jump on an actual snowy mountain could be fun
This game was released as one of the best train games I've played but as it gets better it's taking one step forward 2 steps back and it's now probably the worst train game I have
T.R.A.S.H might be a good name, Transport Railway Across Scenic Highlands. Idk other words might work too.
This one
This train is TRASH bruh!
kAN:Sorry what*shotgun reload*
Me:HEY x11*Glock reload* DONT MAKE ME DO THIS I CA-
kAN:Tell me WHY is it trash?!
Me:Look at the comments on your recent video TRUST ME PLEASE PLEASE!!! 0:23
This train is TRASH bruh!
kAN:Sorry what*shotgun reload*
Me:HEY x11*Glock reload* DONT MAKE ME DO THIS I CA-
kAN:Tell me WHY is it trash?!
Me:Look at the comments on your recent video TRUST ME PLEASE PLEASE!!!
@@cappyantonio1367 Found the 10yr old
or B.A.R.W.D barf already we're derailing
XP is based off the cargos themselves; the larger cars don't give any sort of bonus other than the fact that they can carry more of a specific type of cargo. you'll get 4x as much XP from the larger bulkhead flat simply because it carries 4x the cargo of the gregg bulkhead flat. The trade off is that they are typically heavier on a per-cargo basis.
What purpose does a leveling system in a game like this even serve besides wasting the players time, the money is already enough a pain, why the heck would they add exp.
It's to try and encourage you to get older equipment at first, and then get the newer stuff later on. But I think they should have made sure that you could carry every product in something that's tier 1. Add gold ore to the small open wagons, and then add a small cattle car and a small post car for the processed gold.
@@bow-tiedengineer4453 I don't like using the small cars and am a little aggravated that I now don't have a choice, especially since not everything even has a tier 1 car.
Agreed
@@grit9938 If I remember right, the big logging flat is still tier 1, and all the other stuff always needed levels as far as I remember, so you can still start by buying a big logging flat and go from there if you don't like the small stuff. Though, it would be nice if they added a difficulty option on world creation to turn XP off on world creation for players like you who want a more sandboxy experience.
The game definitely encourages you to fill up the original industries (sawmill, iron mine, smelter, etc.) before you move on to cattle and gold. By the time I dumped 1000 iron at the smelter I was already at tier 6
Watch him realize that he needs metal pipes for the meat packing plant
Relatable. I’ve been trying for a month to get the new Class 125. I’ve got enough to buy three of them but I need level 9 to get one.
Update: I FINALLY DID IT! And you bet I got three of them.
Love watching you play RRO because your frustrations are the exact same as mine. Here's to hoping they will open up for more options on how to play the game, especially since the team behind RROx stopped developing it which shut down exactly the kind of gameplay you're asking for here.
Regardless if you want to put it on easy which is a conversion rquirement factor id you want to run less for output. Hit G and click industries. There ya go problems solved. If u want no effort money and level put logging cord wood across from selling depot but car between them hit crane and spam unload and it will non stop load and sell
You are welcome issue addressed
Invite Kosmo to your world to run a second train or run the train, while you expand the tracks. You guys always make good videos together, no matter which game ^^
Was starting to get worried you were quitting railroads online again. Love the videos and the way you edit/play. They are a highlight of my week!
Three months later, and no new video after this one, so I think he just did. He needs to get in contact with Hyce again, and get involved with RRO's new (and better) competitor by Studio346.
the levelling system is so bad in rr, not only do you have to grind a ton if you want to afford anything, but you have to waste so much time just trying to get obscene quantities of xp to level up. its not a fun game mechanic, and it sure isnt realistic, so it has no reason to exist
Just go to Railroad studio and up your XP level to get the level you need.😅
@@johnnysgaragecarsgaming6841 unfortunately that is the most fun way to play the game. would be nice if you didn't have to do that to have a good gameplay experience
No one accused Keume of being a good game dev.
@@kaylinosprey3306 He's doing a great job. He made a change people didn't like, oh well. That doesn't mean hes a bad game dev.
@@LunaMeadows56 Lol what? "This guy making a product that must appeal to an audience to be successful instead made the product not appeal to his audience." Yes, that does mean something.
For connecting logging camp it is very easy, just use the Y at the farm going right and follow the cliff until you reach it, it will probably require you to build like between 2%-4%. It is not a big deal when going empty uphill and with 6 big log cars I have to use like 50% brake almost all the way to the sawmill at 3% average. Then I have changed my rout for sawmill and water well to go thru Oil factory like long way at 1.5% average and it is just for log runs to feed the sawmill camp, also I am using the route for water as well.
For faster XP, big cars definitely are better
My way for XP grind is like Feed the industry until reaches 100% on both Output and Input sides then switch to another industry, rinse and repeat. If can't progress, just grind the logs or whatever you decide to sell products at the depo. Slightly better XP is when you feed the industry with input stuff and chains ofc. But selling it to the depo is little bit lower but doable.
Mostly depends how you wanna play the game, but definitely you have to grind all the low tier industries until you max their Ins and Outs before progressing to the next one.
I think I have make an comment about LvL 5 and cattle car few episodes back as well as progression but anyway
Keep up great content kAN as always :D
You have to have the matching tier number as the locomotive, the box car you need is a tier 5 so your locomotive needs to be 5 or higher as well
Is it just me or is it when kan Uploads a railroad online video it makes my day
Same, I enjoy he plays relatively realistically to how a traditional railroad would operate
That’s the only stuff I watch on his channel.
What you need is a team to be at each industry, setting up for constant trips of loading
Missed your railroad videos. Nice to see more of them again kan 👍
I hope they change the flat cars so that the different variations of the same frame become the same car and you can just buy staves or end caps that you can install on whichever car you want
@ 5:57
Someone might of already has said this but....
We used to get EXP from cropping down tress! we do not have that anymore, only way to level in this game now is to drop off goods so it's more of a EXP grind now then it used to be. The Dev's wanted us to use the 4 wheel car's more longer making them more usefully for longer.
H.U.M.P.E.R Hauls Under Minimal Power Economy Rail.
Bought cars spawning somewhere near you is sadly an intended change, but I'd much prefer if they kept it to the purchase track area and found a way to make that moveable so people get to put it where they want and lay their own track for it.
It doesn't make any sense for a farm or ranch to rely on trains for their water supply compared to rain and having the own wells. Also the early game industries are justvery tough to deal with on this map. Height differences like this is something you'd only encounter with the iron mine on the other two maps and at that point you should have a better engine anyways. Pulling goods out of that basin should be for later in the game.
I'm really excited for the next updates. it has the mini map where you can see all of your locos, Rolling stock, track, switches, and you will be able to set the switches from the map
Yo kAN, thanks for every video you upload. Keep it up 😉
I wonder if they could add signals to the trains and use the telegraph offices for simulated switch operators (the people that handled the switching back before automated switches were available). As long as a telegraph office is close enough, that switch could be controlled. One possible issue would be when you have two switches one right after the other that need to be in opposite directions.
Or they could add route planning to the telegraph offices. Communication between offices would let switch operators know what to do.
I imagine those are somewhat how switches were controlled back then. I'm probably wrong about some of it, but Hyce would probably know how it used to work.
Here's a good name: The K.A.N.T. (Kenosha and Northern Transport.) The slogan would be something like "We KANT deliver!"
Wish you could tunnel through a hill to reduce the grade .
Hopefully they add the ability to throw switches in a location from a single building like the old passenger lines used to do
The water gives 5xp no matter the car size. Total xp is unit xp x total units. What you need to really do is mix what you deliver. Also, a some tricks:
You can deliver lumber and beams to the refinery and oil well as you can connect to them (The refinery is near the freight depot and the oil well's valley and logging camp valley meet up at a large patch and you can make a huge junction to serve both industries. Also, the Gregg Bulkhead carries 2 cordwood, but you can, by the refinery, build a 2% line to the Iron Smelter and take cordwood there, so there's a ton of ways to gain money and xp.
When you do runs down to the water well, tack on the water tankers to the end of the log cars. That way you are always carrying a load and making money in some manner. Plus, you always have some load to go to an industry.
A third thing you can do as well is watch what products you can take to industries as you build to them, so you can make some money as you move cargo to those places. Always move cargo, even if it causes you pain.
And the last thing-grab what you can. If you can grab a couple skeleton cars, yes, you will lose out on that sixth log, but if you do the math 50 dollars in logs x 4 log cars equals 200. Same with the grain. It's ten bucks a unit, so 40 bucks/car. While the water and seed pallets are 30 bucks/car, they aren't good for xp. Grain and logs will be the better choices, but also-don't hang around waiting for a miracle. The tools are there, grab and go. The Gregg's cars are the worst for moving product as you move small amounts, true, but you're moving something.
Also, don't be afraid to mix and match duties. logs down, water up, money both ways, xp both ways and go to town. Plus, take the biggest cargo carrying car (the water car) and do some simple math. 6 units of water/per car x 6 cars = 36 units of water. 9x4=36, so as you can, get up to nine of the bulkhead and nine of the boxcar to move the same cargo. With the grain, you'd make 360 in one nine car trip while making 180 on the straw bales and 216 on the water. Same with the gregg flat car and it's carrying six seed pallets. 216 per six of those cars.
As for other needs, the Meat Packing Plant needs coal and cows to make canned meat.
Connect to the logging camp and the sawmill, get the larger log cars, and start transporting logs to the sawmill
On my save I have two lines going to the lumber yard. One from the freight depot. The other is goes south from the sawmill up the hill to the east side of the logging camp. The 2nd one was really nice to just go straight back and forth for dumping logs.
You can change in the options, cars spawning near you or at the start
12:40 isn't that basically what Hyce said that this really had for brakes? Early enough it wouldn't have really had air brakes for the train, so you'd use a small amount of reverse on the Johnson bar along with car brakes. Plus, you'd cycle brake (on and slow way down, off to cool and build speed, on again, etc.) rather than have a small amount of brake on the whole time.
I'm still working on the Lake Valley map. Finished laying all tracks. Currently only running the small wagons as I never got to try them on the first map. So now I want to complete the first industrial line (oil) with small wagons before I switch to the big ones. The small carts seem more unstable than the big ones in my opinion. They start jumping on the rails if the speed gets too high. I've never seen the big wagons do that.
I haven't had problems with level and I think it's because I started with the first industry line (oil). It gives a better financial return and I think also xp. In addition, coal must be used for the meatpacking plant.
I hope you return to the Lake Valley map at some point. That map offers some really good opportunities to lay some really nice tracks. I have connected all the industries on that map with max 1.5% track. This also applies to a direct line between the two farms and the line between the iron mine and the smelter. I currently have the 10 weakest locomotives in the game, but can still come up with 30 small wagons of cordwood for the smelter and keep 16-17 mph.
My vote is for Certified Rail Aurora Shipping and Handling aka C.R.A.S.H.
I've run into the tier issue recently too, though it wasn't at tier 1. I wanted to buy the ig new 2-8-2 but it's Tier 9 (!!) which is just unreasonably hard to get to.
I've played this map to the point where I've actually delivered some gold ingots and I'm still only tier 7, just about to reach 8.
I won't spoil hoe much money the later products in the gold line give but I will say tha I won't have any trouble affording the engine once I reach tier 9...
Whenever things start going smoothly, you know something will impede progress
I heard about another train game in the works. I think that it was called something like Hearts of Steam? Apparently the devs got fed up with the leadership ChOads where they were at and started their own project. You might want to keep an eye on it
So just a thought the saw mill line and the lumber lines connected but separate from the water line. And if you do use the down part of the water line to get to the saw mill have to part on the top of the hill because if your going down too fast it will be hard to do a switch at the end of it.
It was never a problem in other saves because you weren't using toy train cars to haul goods around, and you were using more cars. I patented the ultimate money/xp train on a friends save by pulling a 30-car lumber train around. Either 10 cars of cord wood, and 20 cars of planks, or 20 cars of logs, and 10 cars of planks. I would be making over a grand a trip and was level 10 in no time. Everything had interwoven loops to go to and from the freight depot to the lumber camp, to the sawmill, and I could have both trains set and ready to just cut one and back into the other by just throwing a single switch to run around the cars not in use.
The grind is real and the work is repetitive, but work is work, both IRL and in game.
I play a game to have fun, not to put in as many hours as I do at work.
@@kleetus92 Same, but complaining about it doesn't get anything done, now does it. Otherwise just turn every game into a sandbox with everything unlocked and it all has 0 cost. Then everyone can complain that there is no point in playing because there's no sense of achievement.
@@lordraven1991 unless you enjoy the infrasture design side of it to make your own custom road (with rudimentary tools)
@@kleetus92 Yeah, that's what makes RO stand out for me, the ability to lay my own track wherever I can get it to fit.
Hey kan just a heads up that there's allot the requires allot of other items, like meat packing plant needs metal pipes. Also I found that the big cars are much more beneficial in the money and xp and transport. Hopefully you look into it ! Plus big cars look nicer little cars feel wierd in my personal opinion.
8:25 "How did that happen?" He says as he slams into an empty 4w van at almost 20mph.
I went back to the first video of this set. Looks like you noticed the side dump car, but did not notice it was level 3. Just looked at the cost only.
You're level 1 because non of the products you delivered pays well nor gives good xp. Logging camp and sawmill still sadly is the obnly really viable route. Also each additional tier doubles up the experience requirement, so it will take a very long time until you can buy one of those cattle cars.
12:56
That's where you're wrong, Hyce explained it. Putting the reverser in reverse without reg is giving resistence. Much like the engine brake in a truck
@Baer1990 Every engine has a brake force, unless it has zero compression.
@@ducewags Yes, but trucks have a mandatory secondary non-wearable brake. These are usually hydraulic or magnetic retarders, or the engine brake. The engine brake is a valve in the exhaust that closes the exhaust 95-99% giving some decent braking capabilities for running downhill for example
@@Baer1990 I know that, and if the engine has NO compression, it won't work. Read my comment again. A engine brake can fail to work, they have wires running to them, from switches, on a fused line. The engine brake turns an engine into a vaccum. That vaccum won't work without a sealed chamber. If the valves don't close, you have a free breathing block, no compression, no vaccum no engine brake.
@@ducewags If you knew I was talking about a trucks engine brake, why did you start this discussion?
@@Baer1990 Read my first comment again, and think about it. And you started the "engine brake in a truck" thing, not me.
Not sure if it helps
But in the Wild West Had an open cattle car per say it was flatbed with a fence and would be used to transport horses with riders
you get xp based on the money you make. if you get $10 you get 10XP
I am not a fan of their leveling system either. Seems a bit long in the tooth to get to the later locomotives and rolling stock.
hi kan! loving the RC content keep it up!❤
Aside the new "quirks" It looks like RR is going in an overall promising direction, compared to the uncertainty it felt 2 years ago.
With how much work you've put in.I would just go to railroad studio and up your xp Until you get to the level you feel you have reached
Watch him realize clicking and holding the scroll wheel is a quick menu for rerailing, tree chopping, and deleting.
The farm chain doesn't give out good pay or xp, I don't know about cattle and forward as I haven't got that far. Also the small cars and Heisler will start to derail on most curves around 35 mph
you will be able to set switches from the map in the next update (hopefully), also logs are worth 10 each. ;)
what you should do at the wheat farm you should get a lot of small cars and load them and store them there
13:28 IT'S THE TROUBLESOME TRUCK
I’ve found the small cars will jump off the rails at 40mph. Even on a completely straight track they will come off at 40!
A suggestion for an easy way to flip switches might be a pistol? You could lean out the window and shoot the flag thing. I know it's not realistic but it is very funny to me :)
All the more reason to like Railroader. No XP system at all, you got the dough you can buy whatever you want.
We need more railroads online !!
wish the animal and gold resource paths were as viable as classic lumber/iron
I recommend that you invest in the 60 ft. log cars or the skeleton flats, the plantation log cars are kind of useless
why? I just made a starter train of 8 plantation log cars and it's been perfectly functional so far. am I missing something?
Great job Kan
If you get a friend to join use their money to buy 10 skeleton log cars and you’ll get 500 bucks per fully loaded train
Hey, kAN? You do realize the reason the freight depot has an unloading deck on both sides is because you can unload on either side, right? Not just the one side where the seed crane is? The freight depot has been like that since the game start a couple years ago… it lets two players unload two different trains at the same time, or one go through the depot as another is unloading. I suspect kind of like how in the base game, you grind it by delivering logs to the mill until full then take logs back to the freight depot until you can get cars that carry lumber / beams, then take the lumber and beams to the freight depot until you get a stack of money and are level 3-4 in just a day or two, you can take seeds and water to the grain farm, then take the resources back to the freight depot… had you done that instead of spawning cows, I’m sure you’d have been level 3 about now in the same time…
he knows, hes always said in all of his series that he would only use that side for oil
I have a question are you gonna do more steam and steal it got more locomotives when you played the last time
this reminds me of forza motorsport, put in a level system for cars, the more you drive the higher the level (individual to all cars, so grinding one car means you then have to grind every other one) to limit the avalible upgrades, killed the game a little at the time....which is just too time consuming to the point it just isn't fun
YESSS - Finally!
Map update is coming next month they say and will have track shown and be able to change switches
Welp. Time to figure out if there is a file that can be edited. I want to have FUN in a game not waste hours of my life grinding in a game with literally no actual incentive to grind besides the limitations the devs pulled out of their a**
They plan to enable you to flip switches from the map in the next update.
Bit late here and doubt you’ll see this Kan but here I go: 2 things to say. 1) I find it funny that the one video where you have a problem because of a major concept in the game is the only video of the new series the official RRO RUclips hasn’t commented. 2) I agree with the leveling thing, what I would always do at the beginning of a playthrough is use an extension called RROX (Railroads Online Extended) to give myself essentially infinite EXP so that I didn’t have to worry about that. You could also use that to give yourself money, but I hated using that and I doubt you would too. It also has a few other quality of life stuff. Anyways, hope everyone has a good day!
Aurora Falls, Silverado, and Pacific Railroad
you might need to save for a tier 5 train for the tier 5 cattle cars
A name for your railroad could be made from made up town names like the Selina, Highview, Idoua & Trenton
The predecessor of the cattle car was just slaughtering the cattle at the station and hope the meat doesn't spoil before it reaches market
they should add signalling boxes
I would say getting Level 2, then grinding money for a Tier 2 loco (my bias is towards the Mason Bogie) and grabbing tier 2 cars respectively. Also disappointed that the game still forces you more or less down the Logging Industry path to level up.
in the next update you can turn switches on the map
Name idea: St. Louis, Topeka, Iowa & Northern Kansas Railway (STINKR)
kAN be surprised that he actually has to build the industry before moving on lol, thats why you set XP and money gains to high until you hit where you wanna be
@kANGaming yeah T.R.A.S.H (Transport Railway Across Scenic Highlands) sounds good. AFRR seems fine too (given the map shows the aroura in the night sky)
also don't you make $$ from lumber from the sawmill on the other saved server's of this game first??
That xp system would fr make me quit all together.
Kan i actually found building to the logging camp and selling logs at the freight depot to be a good start the grain industry chain is in my opinion to much to think about at the start plsu within the first hour i had a betsy hauling 12 small cars of logs and each small car was $50 per load meaning i was making around 600 dollars per load and i was leveling pretty quickly because of it the grain stuff is awful business you have to do too much for too little reward.
12:40 I think that's another reason that the cars are in a bad order.
I won't say that I would suggest this name but it was the name that I came up with when I did my first railroads online playthrough and I never used it I used Cherokee mountain railroad and then the one that I'm using currently and not only roads online but railroader as well and that was Wolf mountain railroad now I know it sounds corny but I feel like it fits the name and the games really well so I use them
kan wait till you hear about the next update
And in two trips you’ll go up one level
XP 700 of 1,000... Looks like the leveling mechanic is VERY slow. I miss you and Hyce doing the train podcasts, but I understand why we do not see him on as much, but it looks like you still have a bunch to do to get up to the higher levels yet.
Just wait until he finds out the meat packing plant needs coal....
1102, you have caused confusion and delay!
I didn't have time for the grind, so I just use one of the save file modifier.
does kan not know devs made the reverser work like it supposed to?
KANadian Agricultural Network?
13:26 bro thought he wouldn’t notice 💀
LETS GOO
Ay Camodo is taking good car is his driving bad
doing 3 cars a run won't get you anywhere. get 15+ cars and do cordwood/planks for good xp and cash. otherwise it's gonna be just another save with big plans that never realise.
Dang, the first part of this video was just one problem after another.
One might even say, a train wreck of a start.
Ha!
LIMES
I'm noticing ghosting from the loco and cars
Kan Mabey you need a bigger engine to get the Cadil car
Hello
Please more video of this game
And paint wagon
And do a loop on lake near sawmill for unloading
Well that tier system seems a bit garbage, But I still hope you post more video's about it
no need to comment twice about it
@@Mizant69 I didn't,
Sometimes YT just does that, and it won't always initially show to the commenter.
@@DavG_NZ bruh you commented 2 diff things, both with the same point
_almost_ tempted to try some Alaskan shenanigans
wonder what % grade and speed stuff can handle now 🤔
.. a ski jump on an actual snowy mountain could be fun
This game was released as one of the best train games I've played but as it gets better it's taking one step forward 2 steps back and it's now probably the worst train game I have
I'm waiting for Heat death: survival Train.