When animating the camera, if you want to use the gizmos, you can split the view into 2,3 or 4 panes and set one pane to preview to use the gizmo in the other pane(s). This is an option under the 'View' menu.
Thank you so much for these guides and project files. You're helping me so much in moving over to godot from unity. I would love to see how you go about making a title screen and a save/load menu. Thats one thing I'm being a little stumped on right now. I've been trying to re-create my test/tech demo and its an element I haven't been able to figure out to recreate.
Any examples I've seen of this recently have involved a 3rd camera that you position where the cutscene camera ends, switch to the 3rd camera, tween its position to the player camera, then switch to the player camera. I've never actually tried it, but the theory makes sense.
My only gripe with animation creation is that, if you later decide to animate something, you had better put a keyframe for the original state, or else you'll never get it back xD
I've been using Godot 4 for motion design for over a year now. I like this engine because of its simplicity. I tried to study Unreal Engine, but somehow I didn’t like it. Thanks for the video, very informative.
Another great video! 😸I would love to know how to make interesting 3D enemy AI with different actions/behaviors to make combat engaging. (vs chase and attack)
well that would depend on the exact kind of game you're trying to make. the general frame for pseudo-complex AI decision making goes like this: let the AI keep track of several factors that would influence its decisions, this is based on your game type, gamemplay, and hook. then you assign each of these factors a score based on priority (that is, urgency and importance). and based on score values you can have it make decisions to switch states
Hey Lukky, awesome little tut as usual. Is it possible to save the rendered scene to some video format or would you have to pack it as if it was a game?
Also, an idea for a future tutorial: How to render video to a texture. I think only Theora format is supported, not sure, I've never tried it myself but I think it would be a good idea for a tutorial. Cheers!
If I want to play this cutscene in the scene but not affect subsequent gameplay. Should I play them in a new scene or just play them in the current scene. I'm a little confused.
Hello. Thanks for the video. I beg you, please, make a video about creating weapons. I mean, FPS shoooter mechanics: shooting, reloading, animating the weapon model and making it work in godot... Please!
Wake up babe, a new Lukky tutorial just dropped
Lukky trying to become the Brackeys of Godot tutorials, simple, concise, and informative
the irony of this since brackeys returned
When animating the camera, if you want to use the gizmos, you can split the view into 2,3 or 4 panes and set one pane to preview to use the gizmo in the other pane(s). This is an option under the 'View' menu.
I just want to say thank you. I'm very new to programming and learning to make games and this was super simple and I love it! thank you!!
me too
Damn this looks awesome. Gives me puppet combo vibes! This actually looks super easy, thanks for explaining it!
Thank you so much for these guides and project files. You're helping me so much in moving over to godot from unity. I would love to see how you go about making a title screen and a save/load menu. Thats one thing I'm being a little stumped on right now. I've been trying to re-create my test/tech demo and its an element I haven't been able to figure out to recreate.
Thanks a lot ! Quick and efficient. It's a nice bonus to see you set up a simple scene, you might learn tricks you didn't know before :3
Lukky is love, Lukky is life
This is really really good to know! Thank you so much for making all the Godot content! God bless!!
я как раз искал, thanks bro
Я тож)
Super helpful, great video!
Very good tutorial. It was necessary to add changes between multiple cameras, but as far as you have shown it, it is good to start.
Q: how to do a smooth transition from a cutscene to player camera?
Any examples I've seen of this recently have involved a 3rd camera that you position where the cutscene camera ends, switch to the 3rd camera, tween its position to the player camera, then switch to the player camera. I've never actually tried it, but the theory makes sense.
Just few days before im asking this in godot discord server now it is here are you kidding me??
Thanks lukky
Perfect, thanks ❤
lukky is one of the best godot gamedev that i know
spicy as always my dude.
awesome video, thanks a ton. really appreciate it
My only gripe with animation creation is that, if you later decide to animate something, you had better put a keyframe for the original state, or else you'll never get it back xD
Very nice job. And I like the particle rain effect. Thank you kindly for sharing the source code. More videos, please. 😎
I've been using Godot 4 for motion design for over a year now. I like this engine because of its simplicity. I tried to study Unreal Engine, but somehow I didn’t like it. Thanks for the video, very informative.
Another great video!
😸I would love to know how to make interesting 3D enemy AI with different actions/behaviors to make combat engaging. (vs chase and attack)
well that would depend on the exact kind of game you're trying to make.
the general frame for pseudo-complex AI decision making goes like this:
let the AI keep track of several factors that would influence its decisions, this is based on your game type, gamemplay, and hook.
then you assign each of these factors a score based on priority (that is, urgency and importance).
and based on score values you can have it make decisions to switch states
Sick!!!! Reminds me of the 7th Guest
thanks
have you experimented with capping the fps at 24fps during the cutscene?
Hey Lukky, awesome little tut as usual. Is it possible to save the rendered scene to some video format or would you have to pack it as if it was a game?
Also, an idea for a future tutorial: How to render video to a texture. I think only Theora format is supported, not sure, I've never tried it myself but I think it would be a good idea for a tutorial. Cheers!
You would use godots movie maker
This probably, I haven't looked into it yet definitely will tho
yes, using Godot Movie Maker, it exports them as .avi files
ty
How to properly manage a big scene with multiple animations or just change scene to an scene with the animation?
Can you do cutscenes example for 2d games?
If I want to play this cutscene in the scene but not affect subsequent gameplay. Should I play them in a new scene or just play them in the current scene. I'm a little confused.
❤
Hello. Thanks for the video. I beg you, please, make a video about creating weapons. I mean, FPS shoooter mechanics: shooting, reloading, animating the weapon model and making it work in godot... Please!
Heres to all the noob solo devs watching this with me 😂🎉❤ we got this yo!
Omg, how did you done the color grading. I guess its hard as a beginner as i am
Not really, it's in the world environment node all the way at the bottom. You can change adjustment>color correction
How can you control the speed of the animation?
Change the speed scale in the animation player
I think for the future if you do tutorials you can look for better 3d assets online so it makes a better impression. The Cinematic tutorial is great!
NO I wanted the rain, I stayed for the rain, I got no rain :(
Thanks for work.