The Death Knight - D&D: Optimized #41

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  • Опубликовано: 3 июл 2024
  • So, you want to play a support character, but you also want to charge into battle with Plate Mail and a Great Sword and put the fear of the Gods into your enemies? Then I've got the build for you.
    I'd appreciate it if you'd consider supporting the channel by becoming a member!
    / @dnddeepdive
    / dndoptimized
    / dnddeepdive
    / colbypoulson
    Character Concept:(0:00​)
    Level 1:(11:26)
    Levels 2-6:(18:05)
    Levels 7-9:(33:04)
    Levels 10-13:(40:49)
    Levels 14-17:(48:55)
    Final Thoughts:(56:28)
    Math/Graph for this episode: docs.google.com/spreadsheets/...
    Master Nova Damage Comparison:
    docs.google.com/spreadsheets/...
    Thanks to LudicSavant for the amazing DPR calculator! forums.giantitp.com/showthrea...)
    Music Credits:
    Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
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    Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
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    Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
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Комментарии • 469

  • @BLynn
    @BLynn 7 месяцев назад +11

    The Death Knight - D&D: Optimized #41
    Level 1:(see above) [fighter 1, fighting-style & race]
    Level 2:(see above) [fighter 2]
    Level 3:(@18:25) [cleric 1 & subclass]
    Level 4:(@24:27) [cleric 2]
    Level 5:(@26:45) [fighter 3 & subclass]
    Level 6:(@31:37) [fighter 4 & ASI]
    Level 7:(see above) [fighter 5]
    Level 8:(@34:14) [paladin 1]
    Level 9:(@35:42) [paladin 2 & fighting-style]
    Level 10:(see above) [cleric 3]
    Level 11:(@43:26) [cleric 4 & ASI]
    Level 12:(@43:44) [cleric 5]
    Level 13:(@45:32) [cleric 6]
    Level 14:(see above) [cleric 7]
    Level 15:(@49:36) [cleric 8 & ASI]
    Level 16:(@50:42) [cleric 9]
    Level 17:(@51:35) [paladin 3 & subclass]
    (@54:03) [Colby tells you, your character should probably take fighter 6 with an ASI]

  • @Jacob-sb3su
    @Jacob-sb3su 3 года назад +199

    Twilight Cleric Shadow Monk, so you can teleport around your Twilight Aura. (Shadow step allows you to teleport in dim light as well as dark)

    • @BiGMaCSuperSized11
      @BiGMaCSuperSized11 3 года назад +14

      I would love to see a build of this sometime!

    • @joehales6153
      @joehales6153 2 года назад +6

      Probably have to be a team build. Cause the aura follows you I think. Maybe Hays what you meant though idk?

    • @tingtaiji
      @tingtaiji 2 года назад

      Yes! Do this! I’ve been wanting to play either a twilight cleric or an aberrant sorcerer and am having difficulty choosing.

    • @adamkaris
      @adamkaris 2 года назад +4

      @@joehales6153 It's centered on you and is a 30' radius. So you can free teleport anywhere within 30' of you.
      Like misty step.

    • @loganreed291
      @loganreed291 2 года назад +6

      ​@@BiGMaCSuperSized11 A shame that it doesn't lower the light level to dim. It just creates dim light, so bright light sources will always override it, meaning you won't be in dim light any more than usual.
      If you need further proof this is the case please refer to the text of the ability and compare it to something that does lower the light level, like the spell Shadow of Moil.
      Twilight Sanctuary: "The sphere is centered on you, has a 30-foot radius, and is filled with dim light. "
      Shadow of Moil: "the shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light."

  • @shifttheshaman
    @shifttheshaman 3 года назад +216

    "Support characters are hard to quantify"...truly a measured reponse.

    • @ChickenSoupMusic
      @ChickenSoupMusic 3 года назад +10

      Not if it’s crowd control - you measure that in actions / action economy.

    • @larstollefsen1236
      @larstollefsen1236 3 года назад +10

      Support characters can easily be quantified the same way as damage characters. They need to deal damage like every other party member, counting damage prevented/healed as "damage". Getting Slow on multiple enemies with multiattack for example means there's lost attacks in the enemy party. Hits not landed on your party are far more valuable then simple damage dealt, although both are important.

    • @Ahalanid
      @Ahalanid 3 года назад

      V v

    • @Ahalanid
      @Ahalanid 3 года назад

      @@larstollefsen1236 vhf vvfb

    • @Ahalanid
      @Ahalanid 3 года назад

      M

  • @frog8220
    @frog8220 3 года назад +97

    Now that you have a more diverse D&D approach, PLEASE make optimised encounters for DMs! I'd love to hit my players with a seemingly trivial encounter but then surprise them with how hard those goblins can hit! The other side of the coin of optimised characters is optimised monster combos and encounters.

    • @billyclark4564
      @billyclark4564 3 года назад +5

      You just need to give new abilities to your monster. The goblins let them have misty step. They are tied to the fey wild
      Hobgoblin give them the blur spell once a day returning on a long rest.
      If you look up Matthew Colville, Runehammer. They both have good ideas on improving your game.

    • @frog8220
      @frog8220 3 года назад +7

      @@billyclark4564 that’s exactly NOT what I want, neither as a player, nor as a DM. It sucks when the DM suddenly comes up with changes to the monsters mid combat. I like my combat fair and un-fudged.
      What Id love is strategies and combat tactics for monsters to make them fight better, not just make them more powerful.

    • @billyclark4564
      @billyclark4564 3 года назад +8

      @@frog8220 that is not my point. I am talking about building a improved monster. You build the lore behind this monster. Then pepper rumors,myth of such a monster.
      The goblin in question should be a isolated tribe. A small tribe that might be a mid level boss battle.
      This is a great way to leave a major clue or item of a campaign.
      You don't just drop a monster with changes on a party. The rumors,myth sets the stage. The excitement builds during the game.
      You change just a little here and there to make player take a moment to wonder.
      Maybe they player's need a special weapon to capture the big bad.
      Maybe the zombies you are fighting can reattach near by limbs after a day. Then they slowly heal all damage done. Perhaps give them the scent ability to follow prey even days later.
      You build the lore give player a new challenge not a gotcha moment.

    • @frog8220
      @frog8220 3 года назад +10

      @@billyclark4564 again, also not at all what I’d want.
      You make a wonderful argument for something that works great, it’s just that what I’d absolutely love is something else:
      “Given a handful of monsters in one encounter, how can the DM optimize their tactics to get the most out of those vanilla goblins”
      Instead of more powerful goblins, I want to learn how to play my handful of goblins the best way.
      Because when the players learn “oh those goblins up there are regular goblins alright, but they have been training really hard and they have solid strategy!”, they know that they will be up against regular goblins. Then they get their butt handed to them by five regular goblins who just had better strategy and tactics!
      Just imagine how motivated they will be to return to those goblins after they recovered from the crushing defeat!

    • @billyclark4564
      @billyclark4564 3 года назад +3

      @@frog8220 you have to checkout Matthew Colville, Runehammer for tactics ideas.
      Runehammer has a 8 step roller for monster actions to randomize reactions.
      Matt was a video game designer so is take might open up your creativity.
      Back to Runehammer with the 8 step randomizer at play. You can setup two types of play.
      One melee all the monsters are up close. You preroll their actions. Which allows you to mix the attack on players as needed.
      Ranged the player's are at range. So what are your monster's doing?
      Yes kind of pre-planning the monster's moves,and great if the player's step outside the box. The moment your caught off guard a story award is deserved.
      This is only a basic planning method. You cannot plan for everything player's can do at anytime.

  • @WildVii
    @WildVii 3 года назад +128

    Slight correction, Colby. But Aid doesn’t provide THP, it increases your HP max.

    • @crowravencorvenrow
      @crowravencorvenrow 2 года назад +1

      Doesn't it do both?

    • @WildVii
      @WildVii 2 года назад +17

      @@crowravencorvenrow Nope. Aid increases your current and max hp by the amount specified. It does not provide THP.

  • @SuperOnirama
    @SuperOnirama 3 года назад +109

    Never clicked faster in my life

    • @zombieloki9575
      @zombieloki9575 3 года назад +3

      Agree, 100%

    • @Kodi571
      @Kodi571 2 года назад +3

      This man made a build I wanted before I knew I wanted it

    • @justbplz
      @justbplz 5 месяцев назад

      There are a couple new backgrounds from "BMT" that offer your choice between 3 feats, "rewarded" offers lucky, magic initiate and skilled, while "ruined" offers alert, skilled or tough...
      I chose "rewarded" and took magic initiate while still keeping the race I originally wanted ❤
      But choosing lucky would have been useful too, depending on the build you're going for.

  • @MrNicster
    @MrNicster 3 года назад +56

    I would pick Guidance over mending in a heartbeat

  • @writerguy8194
    @writerguy8194 3 года назад +27

    3:32 If it helps, I tend to categorize spells that aren't damage, utility, or pure self-defense like e.g. Mage Armor, as either Control or Support. The difference is, simply put:
    Control spells provide a *tactical* advantage (terrain control, divide and conquer, disable opponents - spells like Walls, Grease, Tasha's Hideous Laughter, or an offensive Polymorph.)
    Support spells provide a *numerical* advantage (increasing/decreasing numbers such as AC, available hitpoints, attack and damage rolls etc. - spells like Bless/Bane, Haste/Slow, Aura of Vitality, Aid etc.)
    From here, Support is a bit easier to quantify because it deals with numbers, and these numbers have an effect on the relative strength/CR of a party, be it yours or the enemies'. E.g. "Bless on 3 allies at lvl 3 would against enemies of AC 15 would improve the average tohit chance of the party from 0.6 to 0.67 which would improve average party DPR from 19 to 22" type calculations. These however will vary wildly based on party composition and optimization levels; so some liberties should be taken, like average/baseline party DPR, AC, total hitpoints etc. assuming straight class progression similar to how we use baseline/average comparisons for damage reports when optimizing a single class.
    Control is much harder to calculate/gauge effectiveness, because its effect on an encounter depends on factors that are hard to truly quantify such as placement, enemy abilities, DM decision making and many others. One exception might be straight up disable spells that have a direct effect on the enemies' CR (e.g. using Hypnotic Pattern on 3 enemies at lvl 7 would reduce an enemy party of 10 CR1 monsters from Hard to Medium).

    • @TheRobversion1
      @TheRobversion1 3 года назад +2

      this is how i classify it as well.
      buffs/debuffs=support
      forced movement/disablers/combat enders=control

  • @alanschaub147
    @alanschaub147 3 года назад +58

    I was really hoping this was going to be an optimized Undead Warlock. The official version is supposed to come out today in Von Richten’s Guide to Ravenloft. 💀

    • @Kusabiii
      @Kusabiii 3 года назад +5

      Same!

    • @mcullennz
      @mcullennz 3 года назад +6

      I think you mean undead, Undying came out in Sword coast adventure guide

    • @alanschaub147
      @alanschaub147 3 года назад +11

      @@mcullennz I knew I made that mistake as soon I put down my phone, but then I forgot to fix it. Thank you! ❤️
      Who would play an Undying Warlock? 😂

    • @pharaoh2426
      @pharaoh2426 3 года назад +4

      Undead Warlock 1 + Conquest Paladin 7 is a very strong combo. I would probably start Paladin to 6, then Lock 1, then Paladin to 8, after which I'd probably slam the rest of my levels into Clockwork Sorc.

    • @archieoneill2202
      @archieoneill2202 3 года назад +1

      @@pharaoh2426 This is the character that I'm playing right now. I've gone Paladin 6 and I'm 4 levels of Clockwork Soul. Once I get Bastion of Law (for a JUICY armor of Agathys, I will go to Conquest Paladin and then Undead Warlock, and then go the rest in Sorcerer Mass Suggestion l spells at level 19 and more smites.
      I am also considering going Clockwork Soul 8 before going into Undead/Conquest, so I can get Metamagic Adept.
      What are your thoughts?

  • @commodoreblood
    @commodoreblood 3 года назад +2

    I've been a bit busy the last two weeks, so I apologize if this is something that's been happening for the last few videos and I've missed it, but thank-you so much for adding cards with text descriptions of class features. Such a nice touch.

  • @toolman4745
    @toolman4745 Год назад

    Love your deep dives. Really helps with thinking outside of the box.

  • @tomtomlinson2835
    @tomtomlinson2835 3 года назад +23

    Get in from work at 1am, make crappy sandwich, see new Colby build; Death Knight. Have glorious Lord Soth flashbacks, not tired anymore.

    • @rcschmidt668
      @rcschmidt668 3 года назад +3

      Always happy to see positive ways to import Krynn to 5e.

  • @lord6617
    @lord6617 3 года назад +13

    Worth noting, Sunlight Sensitivity only triggers in full sun equivalent, and even if its being triggered, pack tactics cancels it out to a straight roll.

  • @ShyBurgos
    @ShyBurgos 3 года назад +1

    Can't wait to play this build!!!

  • @PsychoMike21000
    @PsychoMike21000 3 года назад +3

    You're doing great, good to see steady growth since I subscribed when you were just The Homelander talking about D&D. Hopefully you'll catch your stride even better with your campaign. I think new campaigns don't tend to get popular and more interesting until players reach tier 2, I hope you can get there quick.

  • @TheVenerableDorf
    @TheVenerableDorf 3 года назад +1

    Well now I know what my next character is. Thank you so much for this!

  • @TheRobversion1
    @TheRobversion1 3 года назад +3

    Hey Colby! glad to see more burst builds from you and finally the grave cleric! i use this alot in my one-shot burst builds. it's as integral as fighter imo. happy as well to see more superior technique in your builds. Here's my own level 10 version of this that i played:
    rune 4, grave 4, paladin 2:
    custom lineage: crusher
    fighting styles: superior technique: precise attack (if you picked gwm) or menacing attack, great weapon fighting style
    runes: cloud, fire
    asi: magic initiate, cap str or gwm
    tactics:
    bonus action: giant's might or thunderous smite or upcasted searing smite
    action: path to the grave
    action surge: booming blade
    if it hits, activate: activate fire rune, divine smite with a 3rd level slot. whatever the result, we double it. cloud rune as your reaction. looks very similar to what you did. just different progression for me.
    only feedback for improvement would be not to use the archetypes interchangeably as it may be confusing for some as you're classifying tanking, healing, support under the same umbrella of support.
    Personally, i'd skip extra attack and focus more on cleric spells levels to raise the ceiling of divine smite (as well as searing smite for my build). Then I'll just stick with the booming blade progression.
    Final thoughts: of course i love the build as it's a variation of the same core action surge + path to the grave combo builds i've share in the previous comments but i like that it's different enough and turns from a one-shot specialist to a multiattacker. i like the conquest oath as well as it synergizes with GWM. here's to more burst builds in the future! :)

  • @tristanvonbarnerveld2951
    @tristanvonbarnerveld2951 2 года назад

    I love this build im going to use this on our next repeatable boss battle.m Good job with this build I've been looking for this kind of build for a while.

  • @noah509
    @noah509 3 года назад +14

    Highly suggest anybody who likes this build to check out the Order domain cleric as well. Bonus action hold person, free auto crits for yourself and your allies. Also bonus action bless and bane. VERY action efficient!

    • @TheRobversion1
      @TheRobversion1 3 года назад +3

      plus advantage! i like it too except the fact that sorcs can do it much earlier at level 3. This requires a level 6 investment. Definitely a good pick for campaigns that start at tier 3.

  • @Ramschat
    @Ramschat 3 года назад +26

    As a pure grave cleric, I suppose you could hold your action to use Path to the Grave until just before your next turn...
    Then hit them with an ungodly inflict wounds or something like that

    • @TheRobversion1
      @TheRobversion1 3 года назад +6

      that's another variation of the build. works better again with at least 2 levels of fighter for action surge so you can do it on round 1.

    • @AlexanderBaird
      @AlexanderBaird 3 года назад +1

      Especially if you get advantage with elven accuracy. You could hold it for right before your turn and then use action surge to cast two inflict wounds’ with a really high chance of hitting and probably critting each time

    • @TheRobversion1
      @TheRobversion1 3 года назад +2

      @@AlexanderBaird the crit part i doubt but yeah its doable that way or simply doing it on 2 separate rounds like path to the grave + inflict wounds on round 1 (eliminate a threat off the board early) then do the path to the grave + quickened inflict wounds on round 2. that way you can just rely on something like a familiar for advantage for each inflict wounds. something like a fighter 2, grave 8 spread for a level 10 build.

    • @loganreed291
      @loganreed291 2 года назад +4

      If you want real fun with inflict wounds, try a Grave Cleric 2 / Divine Soul Sorcerer X build.
      Round 1: Ready action. Hold Person / Monster. Trigger: After the target finishes their turn. (This provides only one saving throw vs the spell before your next turn compared to 2 if you cast it on yours)
      Round 2: (Assuming Hold Person / Monster works) Action: Path to the Grave / Bonus action: Quickened Upcasted Inflict wounds.
      You have advantage to hit, and if you hit it's a critical. Since you used Path to the Grave damage is doubled.
      Let's assume your Level 5 (Cleric 2 / Sorc 3) Inflict wounds can be cast at 3rd level for 5d10 necrotic damage. You crit, so that's 10d10 damage. Average of 55 damage. Path to the Grave doubles that, for an average of 110 damage.
      Granted a lot can go wrong, you might not be fighting humanoids, they could save vs hold spell, or you could potentially miss with your inflict wounds. But it's worth it :D

    • @jiminkpen9750
      @jiminkpen9750 2 года назад +1

      @@loganreed291 I thought your readied action had to be on a perceivable circumstance. A monster ending his turn isn't that surely? It would have to be after it attacked, or similar, leading to a possibility of it not triggering. Also risky that you might lose concentration of the readied spell if hit, or the monster monster moves out of range.
      It's a great ability when it works, but so unreliable.

  • @cello8019
    @cello8019 2 года назад +3

    something worth mentioning ,i think, that i havent seen yet. Since you can cast touch spells through your familiar, as a grave cleric that max healing word for 7 can be a max cure wounds for 11 with a range of 60ft of your owl. also kind of counting on dm allowing your familiar to act with or after you in initiative

  • @Kolonite_
    @Kolonite_ 3 года назад +37

    If this isn't a Reborn Undead Patron Pact of the Blade Walrock idk what the world has come to

    • @joelsasmad
      @joelsasmad 3 года назад +9

      I would have guessed an Oathbreaker.

    • @nessesaryschoolthing
      @nessesaryschoolthing 3 года назад +3

      I would have at least guessed Death Cleric instead of Grave Cleric

    • @andreww830
      @andreww830 3 года назад +1

      As it happens, I am playing an reborn undead-warlock pact of the blade and oathbreaker-paladin multiclass in Curse of Strahd! It has been creepy fun so far.

    • @Booklat1
      @Booklat1 3 года назад

      my guess was dhampir, undead warlock 1 and conquest paladin. haven't watched the video yet tbh

    • @KCSutherland
      @KCSutherland 3 года назад

      I was expecting the Fire Emblem villain, a scythe-wielding Conquest Paladin (maybe part Fighter)

  • @davidjohnson4657
    @davidjohnson4657 3 года назад +2

    For number crunching you could set a “standard” party and the use bless as a baseline for increased damage for party.
    Use a standard party damage type like great weapon master fighter, agonizing blast warlock, etc. then show the damage increase with bless or twinned haste.
    Controller type spells could figure out average number of rounds enemies are locked down.
    Not any easy math problem but could be used to compare support to support spell or character.

  • @dominicdwk
    @dominicdwk 2 года назад

    Can't wait to see more of your D&D U!

  • @knightwalker44
    @knightwalker44 2 года назад

    Awesome vid!

  • @ezymanhauver4613
    @ezymanhauver4613 Год назад

    These videos are so awesome!!!

    • @DnDDeepDive
      @DnDDeepDive  Год назад

      Hey thanks! Glad you’re enjoying :)

  • @sevenknights3767
    @sevenknights3767 8 месяцев назад +1

    I'm sure no one will see this but I'm actually doing a life cleric with rune knight multiclass at one table. I've been looking for rune knight milti builds in the channel for a while and the moment I less expect one to aprear, I click on a practically identical build. Talk about crazy algorithm 😅, awesome video as always man, you surley know how to inspire people into creating builds❤

  • @honorablevalor6337
    @honorablevalor6337 3 года назад

    Like the concept.

  • @CyclopsWasRight
    @CyclopsWasRight 2 года назад +3

    I always played tanks/healers in mmos. Got tired of never finding complete parties while playing dps, so I tried them out. Fell in love and never stopped. After getting into mobas, I thoroughly understood the usefulness a good sup/tank brought to fight. Sitting on the backline with a control mage is personally quite rewarding. It brings much joy to wreak havok on the GM's plans.

  • @timuking5762
    @timuking5762 3 года назад +5

    Took a shot every time Colby said 'I'm running out of cards.' New fav drinking game

    • @TheRobversion1
      @TheRobversion1 3 года назад

      haha. good one.

    • @fuzzysquirrel
      @fuzzysquirrel 3 года назад

      Getting carded before your drink, or drinking before your carded I see what you did there 😏

  • @muskrat7444
    @muskrat7444 3 года назад

    These preambles continue to BURST with entertainment!!! Awesome!

  • @Andre_Situation
    @Andre_Situation 3 года назад +22

    Arthas the Lich King. Hexblade with frostmourne,and paladin oathbreaker. This is how i immagine a death knight

    • @zantes4061
      @zantes4061 2 года назад +2

      To be fair, there are a few ways someone could build a "Death Knight"

    • @Andre_Situation
      @Andre_Situation 2 года назад +1

      @@zantes4061 show 'em then

  • @Dddeltari
    @Dddeltari 3 года назад +2

    I’ve been looking for a character for a campaign I’m going to be playing in soon, and I’ve been deciding between trying out a cleric finally or playing a Rune Knight since they’re my favorite subclass, so I guess I’ve found my new build now!

  • @timscott7151
    @timscott7151 3 года назад +5

    Death knight!! Awesomeness.

  • @jakubkucharczyk5255
    @jakubkucharczyk5255 3 года назад +5

    Greatsword users have generally +10 to awesomeness in my ranks so yeah, I'm a fan of this build from the beginning :)

  • @magma90
    @magma90 3 года назад +2

    A possible build you could do is antimatter riffle with rouge because sneak attack triggers on ranged attacks

  • @MrJjk1000
    @MrJjk1000 3 года назад +7

    i have played with the idea of a heal-bot character. i came up with a mark of healing half-ling divine soul sorcerer. i only looked at the number of heals with this character.
    the mark of healing half-ling gives access to a bunch of healing spells for your spell-list as well as a free heal at level 1
    sorcerer gives you meta-magic points which you can spend to regain spell-slots
    Divine soul subclass gives you the entire cleric spell-list to play with

    • @adamkaris
      @adamkaris 3 года назад +2

      Why not add celestial warlock levels and get your coffeelock on? Exhauation never effects healing, and eventually you can just greater restoration it away anyway

  • @itsmeheff2835
    @itsmeheff2835 3 года назад

    I think a good way to "quantify" a support class is to pair them with a build that they best empower, and show the difference in performance (via damage/survivability/ac/damage mitigated, etc), similar to the Yin/Yang combo build you did. Like how heavy can a grave cleric empower a paladin, or a Battle master + rogue, etc.

  • @AnoNYmous-bz2ef
    @AnoNYmous-bz2ef 3 года назад +2

    Ohhh yesss!!!
    Get the edge on.

  • @Goku__
    @Goku__ 3 года назад

    For quantifying healing/support builds maybe specify what they can do. Creating average archetypes for player classes could help in showing what the build can do. Doing the same thing for enemy archetypes could work as well if you’re more of a Dunk support. :)

  • @deathknizzle
    @deathknizzle 2 года назад +1

    Bro i found your channel today while trying to decide how many levels to take on my agonizing blast warlock (hexblade for med armor and shield, between 2 and 5) to take on my level 8 character who is primarily divine soul sorcerer. I join a mad mage game that has no healer Thursday, at level 8, and i just like arcane casters more. After10+ videos listened to, I’m hooked.

  • @chrisg8989
    @chrisg8989 8 месяцев назад

    Oh man.... I wanna play this. Not just for a support character that is actually interesting to play. But the role play potential for this character is great. A Deathknight that brings death to his enemies and stops death itself from reaping his allies. Grade A character right there. Amazing job D4 👏

  • @aksftw168
    @aksftw168 11 месяцев назад

    I don’t even play DND and I find these videos fascinating.

    • @DnDDeepDive
      @DnDDeepDive  11 месяцев назад

      They find you fascinating as well. ;)

  • @SamFinklestein
    @SamFinklestein 2 года назад

    Some added damage: Spirit Shroud works on *all* attacks within 10 geet of you, including your Spiritual Weapon spell attack. So that becomes 4d8+WIS instead of 2d8+WIS.
    It is also worth remembering that a lot of the damage on the burst round triggers on the first attack that hits. So if you miss on the first attack, you will get Giant's Might, Fire Rune, Blessed Strikes and Superiority on the second one. So that makes much of the burst more reliable, even if you are unlucky enough that Guided Strike is not enough on the first hit.

  • @wildsage999
    @wildsage999 2 года назад +1

    At character 11 cleric 4 you mentioned weaponizing your BA. You could leave the ASI for the Metamagic Adept, pick up Quicken and Twinned metamagic, then your nova round would be curse, surge, attack 1, attack 2, quicken Booming blade. Your To Hit and on hit damage is pushed back but the extra damage on that opening swing, oof.

  • @lord6617
    @lord6617 3 года назад +8

    If you get an extra feat with a last level of fighter instead of paladin, you could take lucky, and be able to better avoid taking disabling effects and also deliver your first strike successfully?

  • @kelly4187
    @kelly4187 3 года назад

    Excellent build! I might have to see how this holds up in Curse of Strahd, as i'm confident my current character will die sooner rather than later!

  • @JGRICH61
    @JGRICH61 2 года назад

    Starting watched post Dungeon Dudes! Starting to run a campaign next month using the eldritch contamination rules from drakkenheim , but set in a post apoxalyptic Faerun

  • @StronSlinger
    @StronSlinger 3 года назад

    Sorry to sound nit picky, but aid adds max hp. Really really good the more upcasted it is. Fourth or fifth level spell slot for three people in your party to permanently have +10 or +15 max hp.

  • @icarusreaver3184
    @icarusreaver3184 3 года назад +2

    Hey! I’d just like to say thank you for the spore Druid build as I’m currently playing one in one of my campaigns! The first real character I made was supposed to be a moon-totem barb as I wanted to be a tank inspired by Celtic mythology but the dm didn’t allow multi classing.
    Playing my new character, Zeal, feels like a very similar energy but more based on relying on yourself instead of relying more n the shapes of other animals and I adore the way I can help the team by giving everyone a good berry to bring someone up if our support gets down.
    Thank you for all that but I do have a request/suggestion to go with all this; a first turn nova with a gloomstalker/assassin build with maybe some fighter for action surge, or a Profane Soul bloodhunter/warlock multi class, as by my math you can go 15 blood hunter and 5 warlock to get an effectively level 25 character due to how profane soul multi classing works and I think that’d be a very interesting and fun concept with a lot of different options!
    Thanks for reading an have a nice day!

    • @loganshort7334
      @loganshort7334 3 года назад

      The Profane Soul/Warlock multiclass doesn't work how you think it does. A 15th level Blood Hunter and Level 5 Warlock would have the spell slots and spell slot level of a level 10 Warlock, but with only spells of 3rd level or lower on your spells known list. It's the same way that multiclassing regular spellcasters work: You add your levels of both classes together to determine how many spell slots you have, with the 1/3rd casters counting 3 to 1 and the 1/2 casters counting 2 to 1.

    • @DnDDeepDive
      @DnDDeepDive  3 года назад +1

      Check out the Assasserer if you haven't seen it yet. It's something of a monstrosity, but does go Assassin/Gloomstalker (eventually :P) - will think about using the combo in future builds as well! ruclips.net/video/bSdxeR66MVQ/видео.html

  • @TheTeddyPersons
    @TheTeddyPersons 3 года назад

    I know 'support' abilities are vague but I do think they could be quantified. Although most would have to be first subjected to personal opinion and categorized, then from there you could subjectively quantify support abilities. Though I believe this is easiest with control type effects, and not as much with buffs and healing, or information/resource gathering.
    A way to try to quantify 'support' abilities would be to categorize how you see support, and then maybe rank the different parts from there. For example, 'control' effects are a type of support, and there are many types of controlling abilities. So you could rank some of them, such as saying causing various status affects is at one level of effectiveness, and imposing penalties or disadvantage, or forcefully moving/position controlling. You can then look at each of those parts, and say incapacitated is the best status effect you can impose, paralyzed/petrified/polymorphed/restrained would be right below that, prone/poison/exhausted/charmed/frightened might be on the level below that, and so on. It would be structured based on whichever effects or penalties you find most effective at stopping an enemy without necessarily killing them. I personally would value things that stop them from doing anything higher than abilities that impose disadvantage, and that in turn is better than other effects. Then when building a character, look at how easily they can use a control ability, what type of control, and how often and how likely it is to be successful.
    Sorry this is messy and long. This is just my best idea as to quantify a support character in a way were someone can try to still put some number to an ability, though I believe a rank/grade may be more fitting. Does anyone else have any ideas how else someone might quantify support abilities?

  • @frog8220
    @frog8220 3 года назад +1

    POSITIVE FEEDBACK ON THE "SPREADSHEET ENJOYMENT"! Especially when I can trust that you do the math behind the curtain and I can then trust you!

  • @KCSutherland
    @KCSutherland 3 года назад

    The moment you said Grave Cleric/ Fighter/ Paladin I knew exactly where you were going

  • @doggoTB
    @doggoTB Год назад

    I have a build like this but it's grave cleric 2 divine soul sorcerer X. Action is path to the grave and followed up with quicken inflict wounds. Take meta magic adept at lvl 1 for your feat at. at lvl 3 (sorc 1 cleric 2) you can swing for 4d10 x2. If you want to do it at range you can grab chromatic orb for a bit less dmg but still good. Take empowered spell too since it bumps spell dmg by about 20% but in our case we double that increase. We get favored of the gods to improve atk rolls on the big swing plus you can still take spirit guardians and the sorcerer list. Still get lvl 9 spells if you go to 20. Grab an amulet of the devout and you get 2 channel divinity. You could be dishing out punishment all day.

  • @marcuscain
    @marcuscain 3 года назад +3

    Oh hell yeah

  • @cultivatedjerk5574
    @cultivatedjerk5574 3 года назад +1

    Death Knight? Let's gooooo!

  • @chadfitch3293
    @chadfitch3293 2 года назад

    Ok, you got me thanks to your treantmonk rune knight
    me subscribed

  • @hectortorres2425
    @hectortorres2425 3 года назад

    If we were to try to quantify a support ability it would be a formula based on a cr monster (base) and based on that you could count promedi of disadv (-5 per attack) or debuff (-2 per attack) or buff (+2 per attack), whule healing would be a formula of its own where you calculate the amount and the times it can be done, where the base line would be a cleric without subclass (life cleric is rlly a monster of a subclase). Hope it helps OP
    Nice video btw and hope you can do a aggro build (cavalier, path of the ancients or armored, oath of the crown) i love the frobtline tank with a lot of mecanics and control of position

    • @DnDDeepDive
      @DnDDeepDive  3 года назад

      Thanks! I've done two of the three so far... ruclips.net/video/GpuKWTIPXs8/видео.html ruclips.net/video/oOCc5meeqOY/видео.html

  • @KrSaPoww
    @KrSaPoww 3 года назад +3

    idk, man, i like being support
    seing people doing what they do better because of me gives me serotonin

  • @mathiasandersson4153
    @mathiasandersson4153 2 года назад

    First I wish to say that you are amazing Colby and to me who is new to this game, you have given me so much. Thanks to your Bladesinger 2.0, I have had a high-elf who has been playing for a few months and always in the front line. And this far I have only taken a total of 11 damage :)
    But know i want a more support character, so this sounded perfect for me, i jst have 1 question:
    Does not Booming Blade only do that D8 if the target willingly moves?

  • @tuaa33
    @tuaa33 3 года назад

    Support character measuring: Resource pools & healing potential / short rest / long rest. Ofc mitigating the incoming damage before attacks are always the best way to go like you did :)
    My my how nice is your Big Bertha support character. The grave cleric and rune knight are perfect pair. And the pally works ofc nicely too with the nova feature. Your support character really needs some extra beefiness because of the grave cleric is optimal when the fronliners are within 30 feet from it so quite close. Something like amulet of Healt fixes it a bit. Also your alternative build is almost just like my previous support build: Grave cleric x/ star druid 2 :)
    I like to make support characters that offers atleast good crowd controlling & healings, other matters are secondary. My newest support build is Mark of healing halfling peace domain cleric 1/ Aberrant mind x. My main heal is aura of vitality with extended metamagic and I'm counter spelling vs other casters with subtle spell meta magic. I chose mainly crowdcontrolling/ controlling spells as my psionic spells. I love the resource management optimizing of the build. Waiting already to see your next support build, I really like those because of there's so few out and so many builds are concentrating mainly making high damage but good party needs other roles also.

    • @TheRobversion1
      @TheRobversion1 3 года назад +1

      sounds like that build is the opposite. its not really a support or healer. its a controller with healing and support elements.

    • @tuaa33
      @tuaa33 3 года назад

      @@TheRobversion1 It looks like pure controller yes because of I didn't mention what sorcerer spells I picked. There are plenty of buffs/ debuffs/ utility. Psionic spell list is a different set of spells than the normal sorcerer spells. But you're totally correct it's mainly controller character that just happens to have some healing abilities. A lot of those abilities with metamagic. :)

    • @TheRobversion1
      @TheRobversion1 3 года назад +1

      @@tuaa33 yeah it's still doable to have this lean towards support as sorcs imo are the best if not 2nd best support characters in the game based on their stuff alone. twinned haste, heightened blindness, twinned polymorph, bestow curse, twinned enlarge/reduce, mage armor for the druid, catnap, twinned greater invis, the list goes on.

  • @MrLinkhen
    @MrLinkhen 3 года назад

    This build has amazing flavor. I would love to see your take on a Whip build. The Whip is such a cool and underpowered weapon, it would be very cool to see it taken to the maximum of its potential.

    • @DnDDeepDive
      @DnDDeepDive  3 года назад +1

      On the list!

    • @TheRobversion1
      @TheRobversion1 3 года назад

      @@DnDDeepDive I remembered your rune knight collab with treantmonk that optimized reach. imo substituting a whip in that build is easy.

    • @MrLinkhen
      @MrLinkhen 3 года назад

      @@DnDDeepDive

  • @Baguettezzz
    @Baguettezzz 3 года назад

    Maybe there’s a way to quantify support according to % increase of baseline damage from another character? Or for % increase of baseline survivability? Feels like there’s gotta be some fairly straightforward math for that

  • @isaacdjogbenou8248
    @isaacdjogbenou8248 3 года назад

    You could quantify support characters by healing per round, average damage multiplier increase, crowd control, damage prevention per round.

  • @phillipheaton9832
    @phillipheaton9832 2 года назад

    For the Runes, I would choose Cloud and Stone. For a Variant Human, and it gives superior Darkvision. Prophecy is just awesome on its own.
    For 3rd level cleric, assuming that you keep all your 1st level spells, you have selected a total of 9 spells. The problem with that is you can only select 6 spells at this level. Did you mean that you should choose 6 of the nine?
    Another interesting build. I doubt that I would actually run it, but the ideas presented will inform the builds I would make.

  • @philpeters3689
    @philpeters3689 3 года назад +1

    Green flame blade and booming blade become useless at lvl 5 once you get your second attack. To attack twice you must use an attack action. Even though you attack during those actions they are not attack actions, they are spells. Chill touch, toll the dead are probably best bets for a death knight

  • @jean-christopherouleau1626
    @jean-christopherouleau1626 Год назад

    You could go rune knight 3, grave cleric 2 and pally 2, then whispers bard 10, take banishing smite with you’re magical secrets and use booming blade on you’re nova round

  • @kaptnblaubar5974
    @kaptnblaubar5974 Год назад +2

    About to play this build as a (non-legacy) Kobold. :)
    Some tips for the slightly alternative build?
    Thanks a lot for your work and your videos!

  • @kdub1239
    @kdub1239 3 года назад +2

    colby is D&D youtubing your full time job

    • @mrboomlazer1570
      @mrboomlazer1570 3 года назад +1

      I think he said before that he has a full-time job so this madman is able to pump out hours of content for us as well as being a family man

    • @DnDDeepDive
      @DnDDeepDive  3 года назад

      @@mrboomlazer1570 Right! One day, hopefully, I can just have one full-time job :P

  • @Fredrikwikberg
    @Fredrikwikberg 3 года назад

    that much damage & support :D WOW

  • @peterlochmaier5887
    @peterlochmaier5887 3 года назад +2

    This looks sick! (Haven’t watched yet, but the name sound cool)

  • @av1dgamer
    @av1dgamer 3 года назад

    I'd love to see your take on the "Ultimate Healer" from DFC. Just finished a 1-20 campaign using the build and he was a blast! 14/6 Celestial Warlock/Light Cleric. You don't need to heal if you remove the dmg source! 😁
    Blasts, Summons and heals!
    P.s. I swapped Life cleric for Light Cleric for Warding Flare and Fireball! 🤘

  • @loganreed291
    @loganreed291 2 года назад

    I enjoy a Paladin 2 / Death Cleric X build with Polearm Master for a "Death Knight". Divine Smite, stacked with channel Divinity: Touch of Death is a really juicy combo, add on Spirit Guardians, reflavour your glaive to a scythe and you can have some fun being a heavy armored grim reaper.

    • @nerdygraves
      @nerdygraves Месяц назад

      I've played this exact build before it's so fun. I flavored Readying Path to the Grave as the Grim Reaper marking his prey

  • @jaseannfoxoff3542
    @jaseannfoxoff3542 3 года назад +3

    LETS GOOOO

  • @NullRageGaming
    @NullRageGaming 3 года назад

    Not sure if this is mentioned, but for times when action surge is not available you might be able to use the "ready an action" mechanic to ready Path to the Grave, releasing it just before your next turn. You would need to be mindful of concentration requirements though as I think readying a spell uses both your concentration and your reaction. This seems like a very selfish way to play but if maximizing your own damage is your only objective, this would do it.

    • @DnDDeepDive
      @DnDDeepDive  3 года назад

      Truth! The potential drawback of course would be that if the character moves you might be up the creek ... I can see some mean DMs saying "well you used your reaction so you can't opportunity attack so I'm just going to move away" but then I would be tempted to find a new DM :).

  • @BossTripp1
    @BossTripp1 3 года назад

    An aasimar, i think would also fit if you get a free feat. It would be great for burst damage.

  • @DBoyTommie
    @DBoyTommie 3 года назад +1

    In computer games, I usually roll support because few people play them and I hate being on a team without one. In D&D any Cleric or Paladin does enough support, build almost doesn't matter.

  • @vethwynwetfeather
    @vethwynwetfeather 3 года назад +1

    I'm getting a 404 error on the dpr calculator link. Thanks for the vid! 🤘

  • @RichardDurham
    @RichardDurham 3 года назад

    minor correction - Aid increases your HP maximum for 8 hours. Those extra HP are not Temporary, as in you can stack temp HP on top of Aid.

  • @The_MKUltra
    @The_MKUltra 2 года назад

    Divine soul sorc, EB Hexlock. Insane DPR and healing output potential.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад

      Indeed. ruclips.net/video/OR7yOmvDBv8/видео.html

  • @nicholassmith3732
    @nicholassmith3732 3 года назад

    Hey, I find your videos interesting. Also a subscriber. I also sometimes get confused during your preambles where you do an overview of the character concept. I'd love to see something where you go over the pros, cons, how many levels of each subclass, and maybe the major gimmick. Even if you can't add a visual element like this, just putting a timestamp for this so I can know if this character is something I'm interested in would be great.

    • @DnDDeepDive
      @DnDDeepDive  3 года назад +1

      Thanks for the feedback and support! Will give it some consideration :)

  • @cesargeney5268
    @cesargeney5268 3 года назад +1

    I liked this build. but it takes a bit of time to take form, probabbly better for a character replacement build than an starter one

  • @keyn5732
    @keyn5732 3 года назад

    I really hope this is a conquest Paladin/undead Warlock multiclass

  • @artzivon
    @artzivon 3 года назад

    Path to the grave; vulnerability is to the next hit. You use hole action to trigger that effect. And it is gone.

  • @Faircrow
    @Faircrow 3 года назад +1

    for a death knight i would say a hexblade oathbreaker would be more approprieate for lore reasons, but enjoied your build anyway

    • @DnDDeepDive
      @DnDDeepDive  3 года назад +2

      Right... my intention wasn't to try and imitate a "Death Knight" from any existing fiction out there (and there are several), but simply to come up with a name for this "custom class" that is a Knight who's fascinated with Death - both preventing it in their allies and causing it in their enemies :)

    • @TheRobversion1
      @TheRobversion1 3 года назад

      @@DnDDeepDive well said. alot of people keep getting limited by the flavor of the base classes. it was good that you mentioned that the build is a custom class.

  • @lordcinderwell
    @lordcinderwell 3 года назад

    My fav support build was Ranger 5/Life Cleric X, before the Healing Spirit nerf (most DM's I know ignore it though). Basically just do (Sharpshooter) Longbow things with your Action, and cast or move Healing Spirit with your Bonus Action.

    • @TheRobversion1
      @TheRobversion1 3 года назад +1

      healer you mean? i don't see much support there (buffs/debuffs).

    • @lordcinderwell
      @lordcinderwell 3 года назад

      @@TheRobversion1 Yeah, true. The flavor of Ranger could change that (getting access to Faerie Fire etc), but it's mostly a healer.

    • @TheRobversion1
      @TheRobversion1 3 года назад

      @@lordcinderwell yup. and even if you did gain access to haste, faerie fire, etc it simply conflicts with what you want to do with your action: sharpshoot longbow. since you're ranged you wont have "dead" initial rounds as you try to get close to the enemy like a melee attacker would. if you really want to cast support spells, they have to be bonus actions or you should at least have fighter so you can action surge a buff spell like bless and still attack on round 1.

  • @skoomadealer5173
    @skoomadealer5173 3 года назад

    I personally enjoy playing supports because I get a lot of enjoyment in getting people as op as they want to be. Also making my dm hate me, not because I kill everything in one shot, but because I don't let the enemies do what they want to do. Also, most of my characters that I use for support don't have anything to damage, but have every way of buffing and debuffing allies and enemies respectively. I like the variety of stuff to do instead of being the "eldritch blast go brrr" or "rage and hit" characters.

  • @thejameslock1
    @thejameslock1 3 года назад +1

    Looking for to this one

  • @magnum8193
    @magnum8193 2 года назад

    Quick question ….when you break down the attack burst at level 5, you say to use booming blade with your action surge. Then you include the 1d8 damage in the total damage done. But doesn’t the creature have to move in order to get that 1d thunder damage from BB? Did i miss something?

  • @haven4adream
    @haven4adream Год назад

    Cleric: Order of Peace is fantastic!

  • @zaigandualitymage4849
    @zaigandualitymage4849 3 года назад

    @d4: D&D Deep Dive
    Hi I am relatively new, but I wanted to say that I have loved all the content I have watched. It’s a nice way to sit back and relax. Any way, I realize you just did a Druid build last week, but I was thinking it would be cool to see your take on a summoner build I was thinking Shepard druid, but there are other ideas for sure. But I also understand that you probably have a lot of requests.
    Okay, sorry that was so long winded. Loving tales of Aneria. Keep up the great work.

    • @TheRobversion1
      @TheRobversion1 3 года назад

      check out his pokemon trainer.

    • @zaigandualitymage4849
      @zaigandualitymage4849 3 года назад

      Oh, how did I miss that. I will definitely do that. Thanks!

    • @TheRobversion1
      @TheRobversion1 3 года назад

      @@zaigandualitymage4849 just a heads up on a shepherd druid. it's only valuable as a summoner if the summons you pick don't deal elemental/magical dmg. with tasha's giving us some summons who can do what i said, the shepherd druid loses some of its value as a summoner.

    • @zaigandualitymage4849
      @zaigandualitymage4849 3 года назад

      That’s fair, but you can still use the older summon spells like conjure animals and such, correct? I agree that the Shepard is designed buff up your summons so you want a lot, so the spirit summons wouldn’t be great.

    • @TheRobversion1
      @TheRobversion1 3 года назад

      @@zaigandualitymage4849 yup. Its just not as valuable if the summon spells from tashas is yours (or as the case with some tables, your DMs) preference. In those instances , the shepherd loses its edge and other druid subclasses like spores or stars druid becomes the better pick for summoners.

  • @Nr4747
    @Nr4747 2 года назад +2

    Interesting build. Aside from the usual downsides of "nova" builds in actual play (target might not have enough hitpoints, you might not crit, wasting all your ressources on single hit might be a bad idea etc.), this build assumes that you will always have your familiar up and that you will always go relatively soon after your familiar's help action. This is problematic in actual play, I found, especially in higher tiers. As soon as your owl starts providing the help action each turn, enemies tend to shoot it down with a single ranged attack or AoE attack. Also: You have no control over when your owl will go in combat and your allies will automatically use up the advantage provided by the help action if they attack the distracted target (which will often be the only target available to them). Still a cool build in theory, keep up the good work !

    • @Reaper99kf
      @Reaper99kf 2 года назад

      A little late to the party but a couple of corrections here. Firstly, this build is much more consistent than most nova builds as it doesn't really rely as heavily on crit fishing in order to go nova, the entire point behind using your channel divinity and action surge in one turn is to guarantee double damage off your dice rolls, a crit is just an alternate trigger for your nova damage if you haven't used your channel divinity yet or a very nice cherry on top if you are lucky enough to roll a 20 on your attack immediately after using your channel divinity. Secondly, you could action surge and then hold your action in order to attack immediately after your familiar takes the help action, or have the familiar hold its help action for immediately after you use your channel divinity, thus mitigating the turn order issue.

    • @Nr4747
      @Nr4747 2 года назад

      @@Reaper99kf Your point about Action Surge is certainly a very good one ! However, familiars still die like flies in higher tiers of play, sadly.

    • @Reaper99kf
      @Reaper99kf 2 года назад

      @@Nr4747 That is true, the familiar is certainly more useful early on than later. However by the late game you should have other and more varied means of generating advantage (holding guiding bolt for immediately before your turn, blinding the creature, casting hold person, going invisible, flanking, getting an ally to cast faerie fire, summoning a celestial and having it take the help action... Etc.) or of buffing your attack chance (ally's bardic inspiration, +x magic weapon, oil of sharpness... Etc.) that make you no longer as reliant on the familiar to pull the nova off.

  • @smile-tl9in
    @smile-tl9in 3 года назад

    if you get booming blade or green flame blade from your magic initiate feat, they use your melee spell attack to hit using int as the casting stat, making them useless

    • @TheRobversion1
      @TheRobversion1 3 года назад +1

      actually they don't. it still uses dex or str depending on the weapon. you make a normal melee attack as part of the spell casting. you could use int/cha/wis for attacking if you have certain abilities or spells like the battlesmith, hexblade, shillelagh.

    • @DnDDeepDive
      @DnDDeepDive  3 года назад

      Right - as Rob has mentioned, it's a normal melee attack, thankfully :)

  • @jeffreystorry7597
    @jeffreystorry7597 3 года назад +2

    I would love to see an optimized build for the ascended dragon UA. I hope it become official soon!

  • @kaemonbonet4931
    @kaemonbonet4931 3 года назад

    Best support is and will always be the ranger/cleric. Lots of ways to build. But it can be a great Frontliner or archer. Will be a great healer and has great control spells.

    • @TheRobversion1
      @TheRobversion1 3 года назад

      nah. best support are always bards and sorcs. if you said healer or controller, then sure clerics count. i don't get the ranger's purpose there though. he doesn't bring anything to the build. fighters with action surge and con save prof is a better pick.

    • @kaemonbonet4931
      @kaemonbonet4931 3 года назад

      @@TheRobversion1 spells bruh

    • @TheRobversion1
      @TheRobversion1 3 года назад

      @@kaemonbonet4931 how so again? the best support spells are on the wizard/sorc/bard list. and remember bards can pick the best spells on the cleric list via magical secrets and provide more support with bardic/magical inspiration, unsettling words, etc. Sorc's on the other hand can have access to the cleric spell list and it's own while simply casting it better via metamagic such as twinned haste, heightened blindness, etc.

  • @LoEffortAdemic
    @LoEffortAdemic 3 года назад

    I have an idea of how to quantify support. Perhaps you could consider doing a series of duo compositions. These builds don't just focus on a single PC, but on two. This would be for players that have known each other for a long time and have some canonical reason for having great synergy together. So perhaps a combination of two builds that work together, or perhaps a team build that just does so much damage because of the combinations of abilities. That gives much more resources to play around with such as double concentration, more spells, and a mix of class features. This can go together with sustained and burst damage. For example, combining a grave cleric's path to the grave vulnerability combined with the tempest cleric's ability to maximize damage or something along those lines.

    • @DnDDeepDive
      @DnDDeepDive  3 года назад

      I have done several, actually :). Check out the Druid/Wizard Team, or Yin Yang, or Rogue/Cleric, or Necro/Oathbreaker :P

  • @krunk485
    @krunk485 3 года назад

    Support characters are very difficult to quantify. I would recommend making different types of support characters:
    1) The Healer. Focus on healing in and out of combat. They cover the restorations and curse removal, resurrection, and regeneration.
    2) Battlefield Controller. Focus on mass stunning spells or wall spells. Abilities to move players and enemies around the battlefield. Divide your enemy, focus your party, control the landscape.
    3) The Buffer. Focus on prep spells and party enhancement. Freedom of Movement, Bless, Death Ward, Aid, etc. Make the party better. Make the party tougher.
    4) The Debuffer. Focus on spells to hamper enemies. Anything to inflict disadvantage or a penalty to rolls. A hit that never lands is just as good as healing.
    Ideally a balance of all aspects makes a great support character, but the "healer" spells gobble up a lot of available spell slots.

    • @TheRobversion1
      @TheRobversion1 3 года назад

      i wouldn't call a controller a support character as they are an archetype in itself. a support character is the buffer/debuffer. healer is it's own archetype as well granted its a very subpar archetype like a tank.

  • @Stickyrolls123
    @Stickyrolls123 Год назад

    I've been trying to figure out different ways to combine support (or possibly crowd control) with burst or nova damage. The idea being as someone who's primary job isn't attacking benefits more from burst as they may only attack once in a combat. My first thought was paladin but the problem is your support resource and damage resource are the same. I like action surge but it's one and done until rest. I like the idea of a mini Nova each combat. Maybe a gloomstalker+cleric/druid/bard mix? Or a healer dipping into rogue. How to do this without being mad...am I hexblade now just to help with mad lol.
    Also like the idea of someone who debuffs or dots and then bursts.

  • @sohkaswifteagle2604
    @sohkaswifteagle2604 2 года назад

    What is the goal of the support? ultimatly is to increase the amount of damage dealth by the party. How so:
    obvious buff like bless, haste, enlarge, greater invisibility, polymorph into a T-Rex is fairly easy to see how they increase the damage of the other.
    Healing and protective spells (like shield of faith or protectin from evil), well they allow the player to focus on being more offense and they don't need to divulge ressource for survival. If the cleric cast shield of faith on my sorcerer, I don't need to use my shield spell as often, so I have more spell level 1 to cast.
    Debuff spell are a mix of the previous 2. Hold monster, the mosnter canot attack, so no need to use healing spell to heal snce a apralyzed monster deal 0 damage AND all attack done within 5ft are done with advantage AND are auto critical.
    Abilities that are used out of combat (like bardic inspiration to give a bonus to the sorcerer when he do his deception check to convince the guard captain that the party is an inspector present to test the security of the lair r to the rogue stealth roll to avoid being seeing by the guards), might not increase the damage... but it's still utlimatly serve to "defeat" an encounter.
    So if all support feature ultimatly serve to increase damage (or avoid encounter all together) we can calculate the DPR gained from those build.
    Some assumption need to be identified and need to remain the same assumption for every build:
    - The party work in synergy with the support character (so if you use fog cloud, the fighter took blindsight as his fightin style for example) and if you cast Bless their is at least 3 party member using attack roll as main way to deal damage
    - You got a balance party of 4 +you (let's use a stereotypical party: fighter, rogue, wizard and cleric)
    - The other character are smart and will use your support at the maximum (the fighter will use action surge while the target is paralyzed for example)
    - Let's assume a combat of 4 rounds
    - Let assume that a tier 1 you are fighting 4 creature with 1 attack each, tier 2 4 creature with 2 attack each, tier 3 4 creature with 3 attack each and tier 4 4 creature with 4 attack each (yes it's simplified, you can have fun complexifiying it later)
    - Let's assume each team member do 25% of the damage dealth by the party (sure the cleric and wizard of the standardise party are probably also support, but if you increase the chance of the wizard spell to stick using this same scenario as here, the wizard spell (hold monster) can be translated into damage, and you are responsible for a % of that damage (so a eloquance bard use bardic inspiration to reduce the saving throw by 1d6 of target of the wizard hold person spell, so that bout 35% of 100% so your bardic inspiration offer 35% damage increase)
    And now you can count how much increase damage your party will do with your character Some spell might require to have a certain party composition, like crusader aura for example, increasing weapon damage by 1d4 for everyone within 30ft of the caster, the sorcerer shooting spells, won't benefit from it. So let's assume a party of size 4 (with 3 melee character (fighter, cleric and rogue) and 1 range character (wizard). So you cast bless on the fighter, rogue and the cleric? great that is about 25% DPR increase for those 3 characters so 25% increase on 3/4 of the party so it will increase the overall party DPR by 18.75%. You cast mind sliver every round so the wizard spell land better? mind sliver reduce the saving throw by 1d6 so 3.5 on average so about a 35% increase in the spell efficiency of the wizard (1/4 of the party so that is 8.75%).
    You cast hold monster, well hold monster give advantage + auto critical + no need for healing so the cleric can wack the target as well instead of healing so we can estimate 100% damage increase?
    You use Vicious mockery, well that gave disavantage to 1 attack toward one player. disavantage on an attack is basicaly -5 ont he roll? so about 25% damage reduction, so the player survived 25% longer so you gain 25% of 1 round of damage if you cast vicious mockery on a target with a single attack every round. so if this is a tier 1 encounter, vicious mockery on a single round oul dahve increase the survival of 25% of the party by 25% of the damage dealth by the ennemy, during 25% of the duration of combat, so about 1.5% survavibility, (might have some tweak to do here)
    etc...
    So in a combat you start with bless round 1 (and maintain it for the 4 round of combat) and you cast mind sliver every round after. So you boosted the party DPR by 27.5%

  • @dominicdwk
    @dominicdwk 2 года назад

    For low level 4 person parties, what is the best way to provide initiative to the group and also to one of the part members?