Errata (kind of): I forget sometimes that doffing/donning a shield technically requires an action (we treat it as a free action akin to drawing a weapon at our table) so, yes, for those mentioning it, it might be tricky to nova with a maul then pull out your shield for subsequent rounds if you're playing RAW.
If you're able to pull it off, hopefully the player of this build can convince their DM to allow the PC to find or craft an animated shield. It is an action, but it lasts 1 minute, and it could be something that's done before combat starts.
Haha, I came to the comments as soon as you said it to let you know and here you've already got it 🤣 "He throws down his shield... after using his other hand to undo the belts holding the massive disk of metal to his arm, and NEXT round, pulls out his weapon and leaves a crater where an enemy used to be." 😁 Yeah, Animated Shield is that guy's new BFF.
I forget this too sometimes. I hope one D&D gives you two object interactions. Open and close the door. Sheath one weapon and draw a different one. Draw both s Weapons at the beginning of combat, etc.
Hey Colby, I've been thinking about a Dhampir build (inspired by your tank Dhampir). What do you think of using the Ranger (hunter) tech with the diivine strike feature of the war cleric, then adding in battle master and hexblade's curse dip?
@Lloyd Lineske I'm pretty sure no one has actually worshipped the raven Queen, while people have and actually some still do worshipped or believe in Odin.
War Cleric is definitely one of my favorite Cleric subclasses. I like taking War Cleric dips on martial builds that make a lot of attacks, since they get Divine Favor from a 1st-level dip, adding 1d4 to each hit for a minute from a 1st-level slot.
Is it just me, or is there... what I can only describe as unsettling haunted eldritch warbling in the background of this video? It really clashes with Colby being wholesome and peppy, it's like I'm watching creepypasta. "At level 6, we're taking a level in _offer your spawn to the dweller on the threshold."_
There are only 3 official deities that have both Nature and War as a domain (4 if you include Quajath from Exandria in the Wildemount book), two of which are from Eberron and the other an Elven deity. The two from Eberron's pantheon are Balinor and the Spirits of the Past, and the Elven god is Solonor Thelandria. So there's a small list to pull from for some character ideas...depending on the setting.
VERY important note 10 months later. When Colby says add a -5 to hit at 16:44 before "correcting" himself, that's mathematically correct. Subtracting a -5 would technically be the same as +5.
This is perfect advice for my fallen angel PC in a Hell-based campaign that’s about to kick off. Was thinking sorcadin but this fits my concept way better.
That sponser looks amazing! It's not every day we get new classes. I'm always excited to see more of them, especially with all of these character ideas are festering in my head
kibbles has a previous book called "compendium of craft and creation", it has a full class for "inventor" (legally distinct artificer) with I think 10 subclasses, a full psion, a bunch of subclasses in the themes of gadgedtry and psionics for exsisting classes, new spells, new monsters. And half of the book is a modular crafting system that tries to cover pretty much everything. The current kickstarter of legends and legacies does feature add-ons that allow you to get the prevous book.
I think I would multiclass slightly differently. Keeping with your "mostly cleric" restriction, I would get to Cleric 5/Paladin 5 before moving into Fighter 2. Support abilities (your primary role) and extra attack would come a little bit faster, and then action surge pushes you ahead once the effectiveness of cleric abilities start tapering off. I haven't run the numbers, but my intuition says the power gain would be a little more steady rather than the massive power at level 6 and quick drop off seen in the video. But I bet the numbers wouldn't be that different, really. Too bad Guided Strike from conquest paladin doesn't somehow stack with Guided Strike from war cleric. That combo would be a perfect flavor win.
I really love all your support/damage character builds. I always get put into the support role (which I don't mind so much), but I wanna hit things too. So these builds have been really helpful.
I very much agree. I played one for Mine of Phandelver. It was fun, but it is needs to be improved for D&D One. I think adding Inspiring Leader as an eventual skill that and maybe a weaker than paladin divine smite could help.
its just not punchy enough. Warpriest and divine strike don't substitute for extra attack. But, because of warpriest, and divine favor as a domain spell, they are good dips for characters that have extra attack
I had a friend who would call war clerics "better paladins." I would generally push back that war clerics don't get smites, and she'd dismiss it, thinking smites weren't that big of a deal. Then she played a paladin for a while, and suddenly she stopped talking about how good war clerics are.
"... a hexblade warlock dip, that involves a patron that lives in a tree branch that you use as a club.. it could work.." what an idea. You have really good descriptions for stuff. Even the war priest description about how they are simply a support character but once in a while they drop their shield, pull out a giant hammer and make a crater. Immediately makes me visualize.
Blessed Sigmar, by the comet and the hammer I pledge to the coming battle. I vow not to waver and never retreat, to stand tall against the flames of perdition, to drive back the shadow of Chaos with your holy light. VICTORY FAVORS THE FAITHFUL, LET US TEACH THEM FEAR!
I love Clerics, my curent character is a bow wielding orc. I grabbed 2-3 levels of Rogue, which gets us extra damage on bow weapons. Damage round is Guiding Bolt followed by Sneak Attack bow, Guided Strikes almost guarantees both attacks hit.
Quite a surprise to hear about such a huge tome of player content from him tbh, my impression was that he kinda hates the crunch of D&D and much prefers RP-driven games like City of Mist. I recall a video (granted, a few years ago) in which he basically advocated for little-to-no dice rolling 😂
Just had to say that the idea of you Warlock patron of nature living in your club is sick.. I imagine having the massive centipede that lives in there and speaks telepathically, everyone just thinks it's a familiar but in reality it's your god 😆👍
My God man... the Counting Crows reference sold it for me. One of my top five bands from being a teen. August and Everything After was a masterwork. It was the best of times it was the worst of times...
"... and then use a quarterstaff and a shield all the time instead of pulling a big maul in your nova round"... What about a big ass wooden mallet xD? That's shillellag approved.
Walnut from the C Team was a druid of Meilikki, the militant goddess of nature reclaiming society, and spring and summer (and subsequently, her other half, Maelyth, the goddess of nature reclaiming the living, winter and fall).
Hammertime was the last build that I thought I might ACTUALLY enjoy playing. So it was a bit of a drought for me, though I enjoy hearing all the concepts and creativity. THIS build sounds fun AND powerful... And I'm a support/control junkie... So good job! Thanks!
As soon as you said God of War and Nature... I was like the Cheesy Colby Jack is back at it. Points for Anna Begins. Agreed they missing out. Got to check out the entire August and Everything After album. Especially Perfect Blue Buildings.
Hello there, Colby. Recently, my head came up with the question for myself: "How do you wanne progress your character, that is in core the "Whispers of Veangence?" (How I'd like to name the mutliclass between Veangence Paladin and Whispers Bard) She started as a pali, is now lvl 6 and I think about progessing pali first to get the aura, for being a better tank. Dispite starting as a pali she got "Viscious Mockery," "Mind Sliver" and "Healing Word" via a variant human free feat "Magic Initiate" for the purpose of being unique as well as fun to play. So I came up with a little bit of an idea for a challenge for you: What if you would be forced to go "Whispers of Veangence" as early as possible (lvl 6) for the negotiation option to combine the "Abjure Enemy" channel divinity option with the "Words of Terror". Dispite me going pali first lvl, be free in picking either starting class. I'd like to see how your build would progress and questioning myself what would you end up with. Maybe you go Nova as did it so many times before, maybe you come up with an idea to make a pretty solide tank or maybe just maybe you character would focus on a very cruel way to negotiate with npc's. If you for some odd reason become tempted to accept this challange, I would very much love to see, where you maybe find a hidden gem, I overlooked. And last but not least, thank you for inspiring so many tables all over the world. Just a german dude taking his hat off to your work.
So, I finally got into my very first group. We had our session 0 last Sunday and our first session is this Sunday. I'm trying the Clockwork Sorcerer TANK, with some twists.
God of War and Nature, I don't have real life examples but I really do picture a "Survival of the Fittest" style God, with the whole Circle of Life theme, that you kill so you can live and then someday die yourself and return to the soil. Other than that, quite a few Nordic and Gaelic myths seem to have a warrior druid theme. Even King Arthur is basically a warrior who had this magic sword from a nature spirit. A Druidic Warrior like priest would be an awesome theme, sort of like the Paladin Oath of the Ancients, or a Ranger subclass, but as a Cleric
I think assuming the monster is going to lose a strength save is bad. Strength saves are usually very high for monsters, especially as the levels go up, so that source of advantage on all subsequent attacks in the nova round is giving this build a lot of boost. Moreover the build stays at 12 constitution for the entire campaign, which must feel awful without warcaster or resilient constitution.
Love the build as usual. Speaking of that Oath of Ancients build, I'd love to see you try it out with Warlock, but instead of Hexblade you take Pact of the Tome and take Shillelagh as one of your tome spells. Because PotT makes those spells Warlock spells for you, it allows you to use Charisma instead if Wisdom for the attacks. It would also he thematic, since Oath of Ancients likes their nature stuff.
Because I can't stand to stretch all of my ability scores too thin, and I'm tired of Paladin Smites......I instead ending up creating a Mountain Dwarf Echo Knight / War Domain Cleric starting w/ 17 STR, 17 CON and 15 WIS. Start with fighter for CON saves, take War Domain at 2 to get access to Bless and the WIS bonus attacks, then go back and take Echo Knight up to 6. With the ASI's at 4 and 6 take Great Weapon Master and +1 to STR/CON together to get better hits/damage and an extra Unleash Incarnation by getting CON up to +4. At that point the build is basically online. I'd probably stick with Cleric from there, along with maybe a half feat at Cleric 4 to get WIS up to 16/+3, but also maybe maxing out STR since its about hitting hard more than anything else. This dude is blessed by Moridin and wants to go hit things super hard as much as possible!
Potential idea: maybe some kind of way of the sun soul monk build? This might be more challenging to optimize than the way of the 4 elements monk even.
About feeling like wasting your turn using bless: Aside from the numbers being in favor of using Bless, it can actualy feel epic to spend your turn buffing if you flavor it appropriately - think DBZ-transformations, for instance. I am playing a Undead Warlock / Divine Soul Sorcerer - with Undead features reflavored to work with the Raven Queen - and spend my first turn using Bless and Form of Dread. Bless in this case is flavored as sharing a special "Raven Vision", which helps seeing the weakpoints of enemies, when I invoke the power of the Raven Queen by transforming with Form of Dread.
Death ward moment: twilight cleric in my party (Illmater) casts death ward on himself at the beginning of each day. Me, aberrant mind sorcerer asks him telepathically to carry an arcane bomb that we had into an evil archfeys layer and detonate it. Let's just say the cleric of the God of suffering for others was all too happy to go along. He nuked an archfey point blank and then just stood there in the aftermath. Rest of my parry dropped in via my dimension doors, and he was standing over the body with his twilight sanctuary up.
I have a similar concept but with a heavier focus on spells and only occasional melee big hits. Start with an protector aasimar Divine Soul Sorcerer 1 (Con save plus shield, feather fall and healing word for support/tank duties) then Paladin 2 to gain fighting style and divine smite, then War Cleric to finally gain heavy armour proficiency. This character wants to be an angel and doesn't like to get his hands dirty in melee, but when he does he can choose the +10 to (guarantee???) hit and then pile on a massive smite as he's got pretty good spell slots availability. Not as optimal as your build I'm sure but definitely in my list of future characters. If only I had enough games to play all the characters I want!
Death Ward let us take down Strahd. Had a rogue with the lightsaber carving him up, she got got by one of his minions, but Death Ward kept her up and the next minion missed by 1. Our healer went next, dropped an epic 3d8 Cure Wounds that was max on the dice roll. With a bit of luck on Strahd's turn, she lived through till her next turn. She chased down the vampire, stride for stride with our Frenzy Barbarian and landed the killing blow sneak attack once they were both there.
Not when Death Ward saved the day but when it almost ruined us. In a past campaign we played in we were gathering these ancient dragon killing artifacts and discovered that one was in the possession of Bryden, King of the Reavers (basically Pirate Lord). The Reavers had a very intense dueling culture, for grievances, for titles, etc. One of our players had a background with the Reavers which allowed us an "in" to duel him for his title (and therefore his weapon since obviously he wouldn't give it up willingly). This fight was a 4v4 in a small room between my character (GOOlock), our fighter (who just multiclassed pally a level or two ago), our monk (sun soul), and our ranger (hunter) vs three enemy PCs equal level to us (a fighter, a cleric, and a barbarian) and then King Bryden who was built like a monster rather than a PC. Objective, kill Bryden to finish the duel before we were inevitably overwhelmed as none of us were optimizers at that point and this was a very low magic item campaign so we were not inherently stronger than our opponents. Well, we slaughtered the cleric early on so they wouldn't have healing, but as we kept getting ticked down and so did our enemies it got closer and closer. Bryden had Death Ward cast on him when the day began as he knew he was being challenged. If I remember correctly this allowed him to get another turn and down at least one more of our players before getting downed himself. Also since everyone here was considered a PC, he was granted death saves so we're here with everyone but my character down on the floor while I (got down to like 6 hp when the fight ended) stare down the enemy fighter and barbarian, only for our fighter to nat 20 a death save, slap our downed monk with lay on hands, who then smashed Bryden's skull ending the fight. It was the closest fight by far of that entire campaign. No one in our party died, but we were
Also to continue the story, we retrieved the artifact and our Monk was technically named King of the Reavers, but he was not about that life and immediately abdicated. This meant that we got a pretty bad reputation in the region for showing up, murdering the king (legally), and then out of cowardice leaving.
@@DnDDeepDive Yep, Sol the Air Genasi Sun Soul Monk. After Sol abdicated, Bryden's fighter companion claimed the throne. When we were leaving in disgrace we were granted transport but it was basically just a dinghy, which to get away from a nation of pirates (and return to our home continent) was not going to work out. So Sol then challenged the new Reaver King (fighter was a woman, but the title was always 'King') to a duel of grievances (typically to the yield rather than to the death) so that she would give us a bigger boat if he won. He promptly lost only adding to his disgrace. We managed to secure passage on another boat after convincing the captain to overlook our reputation (we bribed him heavily) but as expected we never returned to the Reaving Isles.
Late to the replies but my favourite Death Ward story was against the BBEG at the end of a high-level campaign. I was an Eladrin Spore Druid, had the Staff of the Magi, and had been Death Warded by the party cleric. Needless to say, I Fey Stepped up to the top of the BBEG's head and snapped the staff with full charge. The lumbering giant failed their death save and took 400 force damage, while fate did not whisk me to safety. I took 800 damage, and would have been atomized if not for that Death Ward.
Three out of four of those new classes you mentioned in the Kickstarter were originally in fourth edition. Gotta love how people constantly say they hate that edition, but still take ideas from it.
I loved so much of the flavour and ideas of 4th edition, but make no mistake it was absolute drudgery! All the classes were well balanced because they felt the same, and it wasn't a roleplaying game anymore, it was just an MMO that you did all the math for.
@@johannesstephanusroos4969 “you may use this ability on a short or long rest” is just 4e’s “encounter power” with extra words. Same with long rest recharge and “daily power”. I’ve been at multiple different tables that straight up adapted 4e’s minion monsters (1 hp, no damage if they succeed on saves) with the only real difference being “which of 5e’s six different saving throws would these be proficient in?” To the people claiming “every class felt the same”, go watch Matt Coville’s “Dusk” streams and find the points where those players feel like they’re all doing the same thing in combat.
This to me is kinda like not liking Warlords of Draenor expansion for WoW. The raids were great, the quest lines were amazing, the zones were beautiful, the story was cool, but the systems SUCKED, so it all felt shit to play, while having tons of good elements.
This is difficult AF to build a war cleric and do not fall into a Warhammer Fantasy Setting's war priest mood... God, I have to return to the Vermintide 2
In my games, it will be a bad support character at level 6, as for he will have total 6 spell slots, best half of them used for nova round burst. But it wont stop me for starting as strict fighter 2 then converting to cleric of Tempus at least for 4 (or even 5) levels, and the becoming some of holy guard for some Eldath`s groves and multiclassing to paladin and then progressing cleric/pally to the same effect. Cool story of a soldier who converted to a faith and then finally found out what is worth to be protected. Good for me, I don`t make damage reports at certain levels! Thanks for video.
Dude, at level 6 at least, under your assumptions, this build delivers less damage than a paladin and also brings less support than said paladin. Really at 6th level this build's high note is casting Bless turn 1 and doing 3 attacks with divine smites turn 2, you know, the thing a conquest paladin with PAM+GWM does every single turn w/o using any resources [on top of having the aura, a steed, more healing and more slots for Bless]...cool concept but you're just building a paladin... Really if your plan for party support comes down to Bless and Aid, and your plan for damage comes down to 3 attacks+smite, why aren't you just playing a paladin?
For a nature oriented aggressive deity in Forgotten Realms, I would recommend Lathander Greater God of: Spring, Dawn, Birth, Youth, Vitaliy, and Athletics. He is NG and has a long history directing his faithful to take the fight to evil, especially undead.
You could use a god of the Hunt as a War/Nature god too? What's a hunt beyond nature at its most violent, after all. Edit: Especially someone who marshals or oversees a hunt, given the nature of the build.
There was a homebrew feat i came across a long time ago that let Orc races switch their casting stat to STR by engraving runes on their skin. always wanted to build a war cleric with that!
Good vid and I watched it all ... what I really want to see is the SAME WAR PRIEST in PF2 - please! I am planning to play one and need your help exactly on that. Will be so cool to compare the two systems on this character.
If you wanna go this route in tales of Aneria I really think Order Domain Cleric will give you more than Warcleric does. The bonus action attack is obviously good but a free attack for an ally without impacting your action economy I believe is better. You have some heavy hitters in the party that you can use a bonus action spell to both benefit them and give them a free attack. Your opening gambit becomes a pretty strong for your party especially once you have telekinetic which would let you move an ally into the perfect position to attack or move them out of danger after. Find a way to pick up silvery barbs and you're team becomes basically unstoppable.
Woot! Had the idea for this kind of build. But I was thinking 5 or 6 levels of kensei monk then full war cleric. Yeah, it takes a bit to ramp up with cleric. But then using the aoe version of divine favor for allies. xD
Now I tell you that if you someday play in Iron Kingdoms campaigns there is a warpriest fighter subclass, in the line of arcane warrior but with cleric spells, so that fork could be a more easy decision
I think I would choose a different oath, probably conquest for Armor of Agathys, and bump the 13 charisma with Fey Touched to get Misty Step. Fey Touched could give us either Silvery Barbs, witch would be a relyable reaction that we dont yet have, or pick Bless through that, which would free up a cleric preparation slot
why am i invisioning a "Iron Hammer" type vibe from this build ..... Iron Hammer is a marvel mess between Thor and Iron Man, aweesome concept. wields a rather large hammer.
Colby, can request a healing blaster that exploids grim harvest. You see since gain healing from whenever you "kill/reduce a creature to 0 hp" you gain 2-3x healing equal to the spell which makes that spell a healing spell for you. So with stars druid chalice whenever you cast a spell that restores hp you can heal yourself or another creature for d8+wis mod and you can expand on this with grave cleric when they are at 0 hp for full healing (if they have like only 1hp left it could be worth it to include them in the aoe spell -wither and bloom is wonderful for this- so that you get your "kil" and some healing, so you can heal them for the max amount. Also this is fitting for a necromancer, don't you think?) or life cleric for extra. You could add 3 lvls of chainlock for maxed self heal (any patron, maybeundead) butbe sure to pick up flock of familiars so you have some sacrificial creatures and maybe add the rest in any sorcerer for more high lvl scaling slots and good synergistic spells without having to fall into the typical stereotype of the necromancer. (Nice spells here can be vampiric touch -through flyby familiar- or enervation to hurt someone gain healing and spread the healing love to an ally) We could call it the friendly fire necroheal blaster? (Death ward on allies gives you a nice heads up when to 'kill-heal' them so maybe head for divine soul)
Oh ho ho... death ward story: I'm playing a Grave Domain cleric in a Curse of Strahd campaign. One of the items we need to seek is in the castle. While crossing the draw bridge, a plank breaks under my foot (really bad roll on a d100). I fail my Dex save and the guy walking in front of me fails his perception check to notice in time that I'm in trouble. As I'm falling I call up something to the effect of "find me at the bottom!" and cast death ward on myself, which I never would have previously prepped, but it is auto-prepped for Grave Domain. I end up at the bottom of a thousand foot drop, having died and been brought back to life at 1 hp with multiple broken bones, waiting for rescue. Grave Clerics... short for "never-dig-a-grave clerics"
Love the idea for the build! Combat Clerics are fun! Side note, I've used trip attack a lot and I'm not sure I've actually tripped anything. Mostly we fight big stuff so their Str is huge, but maybe one day...
I love how often you upload videos about characters concept that I was thinking about few days ago. Because of you i can really enjoy my characters, thank you!
You should do a mini series where you challenge yourself to not multiclass. Do one character for every class, but no multiclassing, just to see how much you can get out of each class alone.
We warded a Npc that wanted to forgot his God. We told him we prevented him to die so he could never be his god. So we “killed” him and he didn’t die. Then he told us everything
How do you effectively use both a maul and a shield at level 1? Donning and doffing a shield requires an action. If you start combat with maul in hand, you attack with it in round 1. In round 2, you can drop the maul as a free action, but donning the shield requires an action, so you have to wait to cast bless until round 3 (when combat is probably over). You can forget the shield and just cast bless, but then you're not gaining the benefit of the shield. If you start combat with shield in hand, you can cast bless in round 1. In round 2, you have to doff the shield, which requires an action, so you don't get to use your maul until round 3, when combat is already over.
Cool build and thank you for your great job Colby! I'm a big fan of your sustained damage builds over nova damage builds but , in this case, I feel the combination of power and support is amazing and makes play it as soon as I can 😍
I’m currently playing a Gish rework of this build and I absolutely love it. Because this build does such nice melee damage my spellbook is almost all utility and my parties survivability went through the roof
Hey Colby. Fun build. I did notice that you picked a maul, which I love and use on my Goliath Barbarian, but it is 2 handed so not great with a shield. Btw nice to see you alternating between 5e and PF2e. Is the Ancient Elf the PF2e equivalent to the 5e variant human?
I wouldn't plan on using both at the same time - just would pull out the maul for nova then go back to shield and spells, I think. I haven't used the Ancient Elf yet, because I'm sticking to the Core Rule book, but right now, the Versatile Human seems to be the equivalent to the Variant Human :P
Here's the fun. An orcish tribe meets a lvl 6 party comprised of a barbarian, a wizard, a gloomstalker and this cleric with a shield. That cleric casts bless on the party. Ohhh so the cleric its the support with the shitty DPR, metathinks the orc chieftain. LET'S KILL THAT SUCKA. The chieftain lays on the cleric and laughs menacingly. The rest of the party is too busy fighting the orcs to attack the orci...BAM 100DMG NOVA!
Glad ya finally got around to building one. War Priest is one of those archetypes that just calls to ya. Always looking for ways to make one. Think you did well! Now just waiting on your take of an Aladdin genie Warlock/Bard build support character or the astral self/spore druid mix (think Groot or a certain fellow RUclips personality 😉🤣) Keep up the good work sir!
I'm very new to dnd and your thoughtful videos have helped me understand how things work, thanks especially for the life cleric/lore bard support character video!
Kibbles is publishing and sponsoring now?? Hell yeah the Griffon's Saddlebag stuff they post on reddit is my favorite source for magic items and it's great to see them publishing stuff in books now!
Errata (kind of): I forget sometimes that doffing/donning a shield technically requires an action (we treat it as a free action akin to drawing a weapon at our table) so, yes, for those mentioning it, it might be tricky to nova with a maul then pull out your shield for subsequent rounds if you're playing RAW.
If you're able to pull it off, hopefully the player of this build can convince their DM to allow the PC to find or craft an animated shield. It is an action, but it lasts 1 minute, and it could be something that's done before combat starts.
Haha, I came to the comments as soon as you said it to let you know and here you've already got it 🤣 "He throws down his shield... after using his other hand to undo the belts holding the massive disk of metal to his arm, and NEXT round, pulls out his weapon and leaves a crater where an enemy used to be." 😁 Yeah, Animated Shield is that guy's new BFF.
I forget this too sometimes. I hope one D&D gives you two object interactions. Open and close the door. Sheath one weapon and draw a different one. Draw both s
Weapons at the beginning of combat, etc.
Hey Colby, I've been thinking about a Dhampir build (inspired by your tank Dhampir). What do you think of using the Ranger (hunter) tech with the diivine strike feature of the war cleric, then adding in battle master and hexblade's curse dip?
No shields! My faith is my shield! FOR SIGMAR! FOR THE EMPIRE!
Colby hits us with that wholesome dad energy, welcoming us home every week. Always love that intro.
@@hadeszero4526 but he did
@@hadeszero4526 0:54 my guy
@@basicallyimrob2271whaaaaa 💥 my brain skipped I totally didn't hear it. thank you.
If I don't hear it I rewind to hear it, bugs me if I don't notice it haha
100% agree, videos wouldn’t be the same without it and I love him even more for it!
The War Priest: D&D5e #128
Level 1:(see above) [cleric 1, subclass, race & feat]
Level 2:(see above) [cleric 2]
Level 3:(@16:50) [paladin 1]
Level 4:(@17:56) [paladin 2 & fighting-style]
Level 5:(@20:02) [fighter 1 & fighting-style]
Level 6:(@22:30) [fighter 2]
Level 7:(see above) [cleric 3]
Level 8:(@27:19) [paladin 3]
Level 9:(@32:33) [cleric 4 & ASI]
Level 10:(see above) [paladin 4 & ASI]
Level 11:(@34:05) [cleric 5]
Level 12:(@36:32) [paladin 5]
Level 13:(@38:18) [cleric 6]
Level 14:(see above) [paladin 6]
Level 15:(@41:00) [cleric 7]
Level 16:(@42:03) [paladin 7]
Level 17:(@42:30) [cleric 8 & ASI]
this man's comments are the first i look for when checking a build to get a quick preview....
@@SoHxPaladin thank you for your kind words.
@@SoHxPaladinsame
If you play with real life pantheons, Freya is both a goddess of war and nature.
Real life imaginary things... Opposed to imaginary imaginary things?
@Lloyd Lineske I'm pretty sure no one has actually worshipped the raven Queen, while people have and actually some still do worshipped or believe in Odin.
@@Awstrev9595 And those people are wrong.
@@lloydlineske2642* *tips fedora* *
@@lloydlineske2642 🤓
When you want to make the enemy feel the weight of their sins a bit more literally.
Mielikki comes to mind for War and Nature. She is the Goddess of Rangers.
War Cleric is definitely one of my favorite Cleric subclasses. I like taking War Cleric dips on martial builds that make a lot of attacks, since they get Divine Favor from a 1st-level dip, adding 1d4 to each hit for a minute from a 1st-level slot.
Is it just me, or is there... what I can only describe as unsettling haunted eldritch warbling in the background of this video? It really clashes with Colby being wholesome and peppy, it's like I'm watching creepypasta. "At level 6, we're taking a level in _offer your spawn to the dweller on the threshold."_
There are only 3 official deities that have both Nature and War as a domain (4 if you include Quajath from Exandria in the Wildemount book), two of which are from Eberron and the other an Elven deity. The two from Eberron's pantheon are Balinor and the Spirits of the Past, and the Elven god is Solonor Thelandria. So there's a small list to pull from for some character ideas...depending on the setting.
VERY important note 10 months later. When Colby says add a -5 to hit at 16:44 before "correcting" himself, that's mathematically correct. Subtracting a -5 would technically be the same as +5.
This is perfect advice for my fallen angel PC in a Hell-based campaign that’s about to kick off. Was thinking sorcadin but this fits my concept way better.
That sponser looks amazing! It's not every day we get new classes. I'm always excited to see more of them, especially with all of these character ideas are festering in my head
kibbles has a previous book called "compendium of craft and creation", it has a full class for "inventor" (legally distinct artificer) with I think 10 subclasses, a full psion, a bunch of subclasses in the themes of gadgedtry and psionics for exsisting classes, new spells, new monsters. And half of the book is a modular crafting system that tries to cover pretty much everything.
The current kickstarter of legends and legacies does feature add-ons that allow you to get the prevous book.
Yeah, I was really impressed by Colby's brief overview
I think I would multiclass slightly differently. Keeping with your "mostly cleric" restriction, I would get to Cleric 5/Paladin 5 before moving into Fighter 2. Support abilities (your primary role) and extra attack would come a little bit faster, and then action surge pushes you ahead once the effectiveness of cleric abilities start tapering off. I haven't run the numbers, but my intuition says the power gain would be a little more steady rather than the massive power at level 6 and quick drop off seen in the video. But I bet the numbers wouldn't be that different, really.
Too bad Guided Strike from conquest paladin doesn't somehow stack with Guided Strike from war cleric. That combo would be a perfect flavor win.
I really love all your support/damage character builds. I always get put into the support role (which I don't mind so much), but I wanna hit things too. So these builds have been really helpful.
I’m so glad you are doing a war cleric build! I love the idea of war clerics, but they always seemed a little underpowered in my mind
I very much agree. I played one for Mine of Phandelver. It was fun, but it is needs to be improved for D&D One. I think adding Inspiring Leader as an eventual skill that and maybe a weaker than paladin divine smite could help.
its just not punchy enough. Warpriest and divine strike don't substitute for extra attack.
But, because of warpriest, and divine favor as a domain spell, they are good dips for characters that have extra attack
I had a friend who would call war clerics "better paladins." I would generally push back that war clerics don't get smites, and she'd dismiss it, thinking smites weren't that big of a deal. Then she played a paladin for a while, and suddenly she stopped talking about how good war clerics are.
"... a hexblade warlock dip, that involves a patron that lives in a tree branch that you use as a club.. it could work.." what an idea. You have really good descriptions for stuff. Even the war priest description about how they are simply a support character but once in a while they drop their shield, pull out a giant hammer and make a crater. Immediately makes me visualize.
Bravo! This is an amazingly well rounded character. More like this please😊
Blessed Sigmar, by the comet and the hammer I pledge to the coming battle. I vow not to waver and never retreat, to stand tall against the flames of perdition, to drive back the shadow of Chaos with your holy light. VICTORY FAVORS THE FAITHFUL, LET US TEACH THEM FEAR!
I love Clerics, my curent character is a bow wielding orc. I grabbed 2-3 levels of Rogue, which gets us extra damage on bow weapons.
Damage round is Guiding Bolt followed by Sneak Attack bow, Guided Strikes almost guarantees both attacks hit.
Wow, that's exactly what I wanted and exactly when I need it! Thanks!
Glad to see you plugging kibbles, been playing their stuff for a while, I love his creativity and finger on what 5e needs!
Quite a surprise to hear about such a huge tome of player content from him tbh, my impression was that he kinda hates the crunch of D&D and much prefers RP-driven games like City of Mist. I recall a video (granted, a few years ago) in which he basically advocated for little-to-no dice rolling 😂
Otherworldly patron that lives in a log cabin on chicken legs that wanders the great forests of the world...
Just had to say that the idea of you Warlock patron of nature living in your club is sick.. I imagine having the massive centipede that lives in there and speaks telepathically, everyone just thinks it's a familiar but in reality it's your god 😆👍
My God man... the Counting Crows reference sold it for me. One of my top five bands from being a teen. August and Everything After was a masterwork. It was the best of times it was the worst of times...
This is insane, the exact build I have been thinking about making! Lo and behold there is a D4 video right on time!
"... and then use a quarterstaff and a shield all the time instead of pulling a big maul in your nova round"...
What about a big ass wooden mallet xD? That's shillellag approved.
Ooh these are my favorite kinds of builds!!!
Walnut from the C Team was a druid of Meilikki, the militant goddess of nature reclaiming society, and spring and summer (and subsequently, her other half, Maelyth, the goddess of nature reclaiming the living, winter and fall).
Jarilo in the slavic pantheon is a God of war and nature :)
At D4: dice, dip's, and deep dives. You're welcome! Lol
Hammertime was the last build that I thought I might ACTUALLY enjoy playing. So it was a bit of a drought for me, though I enjoy hearing all the concepts and creativity. THIS build sounds fun AND powerful... And I'm a support/control junkie... So good job! Thanks!
As soon as you said God of War and Nature... I was like the Cheesy Colby Jack is back at it.
Points for Anna Begins.
Agreed they missing out. Got to check out the entire August and Everything After album. Especially Perfect Blue Buildings.
This was another absolute banger my man. Please keep up the good work and excellent material.
Hello there, Colby.
Recently, my head came up with the question for myself: "How do you wanne progress your character, that is in core the "Whispers of Veangence?" (How I'd like to name the mutliclass between Veangence Paladin and Whispers Bard)
She started as a pali, is now lvl 6 and I think about progessing pali first to get the aura, for being a better tank. Dispite starting as a pali she got "Viscious Mockery," "Mind Sliver" and "Healing Word" via a variant human free feat "Magic Initiate" for the purpose of being unique as well as fun to play.
So I came up with a little bit of an idea for a challenge for you:
What if you would be forced to go "Whispers of Veangence" as early as possible (lvl 6) for the negotiation option to combine the "Abjure Enemy" channel divinity option with the "Words of Terror".
Dispite me going pali first lvl, be free in picking either starting class.
I'd like to see how your build would progress and questioning myself what would you end up with. Maybe you go Nova as did it so many times before, maybe you come up with an idea to make a pretty solide tank or maybe just maybe you character would focus on a very cruel way to negotiate with npc's.
If you for some odd reason become tempted to accept this challange, I would very much love to see, where you maybe find a hidden gem, I overlooked.
And last but not least, thank you for inspiring so many tables all over the world.
Just a german dude taking his hat off to your work.
War + Nature deity: I'd go with Gallic deities - Cernunnos, Lugh, Taranis, Toutatis all kinda fit the theme.
So, I finally got into my very first group. We had our session 0 last Sunday and our first session is this Sunday. I'm trying the Clockwork Sorcerer TANK, with some twists.
Curse of Strahd is my first campaign.
Congrats!
Oh a new intro 🥰 so nice to get an other dnd build 🥰 my friend plays a war cleric, this is gonna be fun 😃
God of War and Nature, I don't have real life examples but I really do picture a "Survival of the Fittest" style God, with the whole Circle of Life theme, that you kill so you can live and then someday die yourself and return to the soil.
Other than that, quite a few Nordic and Gaelic myths seem to have a warrior druid theme. Even King Arthur is basically a warrior who had this magic sword from a nature spirit. A Druidic Warrior like priest would be an awesome theme, sort of like the Paladin Oath of the Ancients, or a Ranger subclass, but as a Cleric
Malar would be the survival of the fittest deity, though he's Evil
I think assuming the monster is going to lose a strength save is bad. Strength saves are usually very high for monsters, especially as the levels go up, so that source of advantage on all subsequent attacks in the nova round is giving this build a lot of boost. Moreover the build stays at 12 constitution for the entire campaign, which must feel awful without warcaster or resilient constitution.
Started waking up earlier recently and I've been WAITING for this one
Another fun build brother!
I love cleric/paladin builds
Love the build as usual. Speaking of that Oath of Ancients build, I'd love to see you try it out with Warlock, but instead of Hexblade you take Pact of the Tome and take Shillelagh as one of your tome spells. Because PotT makes those spells Warlock spells for you, it allows you to use Charisma instead if Wisdom for the attacks. It would also he thematic, since Oath of Ancients likes their nature stuff.
Because I can't stand to stretch all of my ability scores too thin, and I'm tired of Paladin Smites......I instead ending up creating a Mountain Dwarf Echo Knight / War Domain Cleric starting w/ 17 STR, 17 CON and 15 WIS. Start with fighter for CON saves, take War Domain at 2 to get access to Bless and the WIS bonus attacks, then go back and take Echo Knight up to 6. With the ASI's at 4 and 6 take Great Weapon Master and +1 to STR/CON together to get better hits/damage and an extra Unleash Incarnation by getting CON up to +4. At that point the build is basically online. I'd probably stick with Cleric from there, along with maybe a half feat at Cleric 4 to get WIS up to 16/+3, but also maybe maxing out STR since its about hitting hard more than anything else. This dude is blessed by Moridin and wants to go hit things super hard as much as possible!
Love it, taking it. With Battlemaster instead of Echo Knight. Love me some maneuvers.
You were correct, you would be adding a -5. Subtracting a -5 would be the same and adding 5 ;)
The artwork is very Brigitte's older, less sassy sister.
Potential idea: maybe some kind of way of the sun soul monk build? This might be more challenging to optimize than the way of the 4 elements monk even.
About feeling like wasting your turn using bless: Aside from the numbers being in favor of using Bless, it can actualy feel epic to spend your turn buffing if you flavor it appropriately - think DBZ-transformations, for instance.
I am playing a Undead Warlock / Divine Soul Sorcerer - with Undead features reflavored to work with the Raven Queen - and spend my first turn using Bless and Form of Dread. Bless in this case is flavored as sharing a special "Raven Vision", which helps seeing the weakpoints of enemies, when I invoke the power of the Raven Queen by transforming with Form of Dread.
Death ward moment: twilight cleric in my party (Illmater) casts death ward on himself at the beginning of each day. Me, aberrant mind sorcerer asks him telepathically to carry an arcane bomb that we had into an evil archfeys layer and detonate it. Let's just say the cleric of the God of suffering for others was all too happy to go along. He nuked an archfey point blank and then just stood there in the aftermath. Rest of my parry dropped in via my dimension doors, and he was standing over the body with his twilight sanctuary up.
Amazing!
I have a similar concept but with a heavier focus on spells and only occasional melee big hits. Start with an protector aasimar Divine Soul Sorcerer 1 (Con save plus shield, feather fall and healing word for support/tank duties) then Paladin 2 to gain fighting style and divine smite, then War Cleric to finally gain heavy armour proficiency. This character wants to be an angel and doesn't like to get his hands dirty in melee, but when he does he can choose the +10 to (guarantee???) hit and then pile on a massive smite as he's got pretty good spell slots availability. Not as optimal as your build I'm sure but definitely in my list of future characters. If only I had enough games to play all the characters I want!
Death Ward let us take down Strahd. Had a rogue with the lightsaber carving him up, she got got by one of his minions, but Death Ward kept her up and the next minion missed by 1. Our healer went next, dropped an epic 3d8 Cure Wounds that was max on the dice roll. With a bit of luck on Strahd's turn, she lived through till her next turn. She chased down the vampire, stride for stride with our Frenzy Barbarian and landed the killing blow sneak attack once they were both there.
Nice new little intro style!
Do tell us when you break the staff over your knee for the emergency nuclear-option! XD
Not when Death Ward saved the day but when it almost ruined us. In a past campaign we played in we were gathering these ancient dragon killing artifacts and discovered that one was in the possession of Bryden, King of the Reavers (basically Pirate Lord). The Reavers had a very intense dueling culture, for grievances, for titles, etc. One of our players had a background with the Reavers which allowed us an "in" to duel him for his title (and therefore his weapon since obviously he wouldn't give it up willingly).
This fight was a 4v4 in a small room between my character (GOOlock), our fighter (who just multiclassed pally a level or two ago), our monk (sun soul), and our ranger (hunter) vs three enemy PCs equal level to us (a fighter, a cleric, and a barbarian) and then King Bryden who was built like a monster rather than a PC. Objective, kill Bryden to finish the duel before we were inevitably overwhelmed as none of us were optimizers at that point and this was a very low magic item campaign so we were not inherently stronger than our opponents. Well, we slaughtered the cleric early on so they wouldn't have healing, but as we kept getting ticked down and so did our enemies it got closer and closer. Bryden had Death Ward cast on him when the day began as he knew he was being challenged. If I remember correctly this allowed him to get another turn and down at least one more of our players before getting downed himself. Also since everyone here was considered a PC, he was granted death saves so we're here with everyone but my character down on the floor while I (got down to like 6 hp when the fight ended) stare down the enemy fighter and barbarian, only for our fighter to nat 20 a death save, slap our downed monk with lay on hands, who then smashed Bryden's skull ending the fight. It was the closest fight by far of that entire campaign. No one in our party died, but we were
Also to continue the story, we retrieved the artifact and our Monk was technically named King of the Reavers, but he was not about that life and immediately abdicated. This meant that we got a pretty bad reputation in the region for showing up, murdering the king (legally), and then out of cowardice leaving.
Dang! And with a Sun Soul Monk!? Talk about a handicap :P
@@DnDDeepDive Yep, Sol the Air Genasi Sun Soul Monk. After Sol abdicated, Bryden's fighter companion claimed the throne. When we were leaving in disgrace we were granted transport but it was basically just a dinghy, which to get away from a nation of pirates (and return to our home continent) was not going to work out. So Sol then challenged the new Reaver King (fighter was a woman, but the title was always 'King') to a duel of grievances (typically to the yield rather than to the death) so that she would give us a bigger boat if he won. He promptly lost only adding to his disgrace. We managed to secure passage on another boat after convincing the captain to overlook our reputation (we bribed him heavily) but as expected we never returned to the Reaving Isles.
Late to the replies but my favourite Death Ward story was against the BBEG at the end of a high-level campaign. I was an Eladrin Spore Druid, had the Staff of the Magi, and had been Death Warded by the party cleric. Needless to say, I Fey Stepped up to the top of the BBEG's head and snapped the staff with full charge. The lumbering giant failed their death save and took 400 force damage, while fate did not whisk me to safety. I took 800 damage, and would have been atomized if not for that Death Ward.
awesome!
@@DnDDeepDive the best part was that had been a gift from "definitely-not-santa" about a year earlier IRL
Three out of four of those new classes you mentioned in the Kickstarter were originally in fourth edition. Gotta love how people constantly say they hate that edition, but still take ideas from it.
Maybe we hate the gameplay, not the classes -shrug-
I loved so much of the flavour and ideas of 4th edition, but make no mistake it was absolute drudgery!
All the classes were well balanced because they felt the same, and it wasn't a roleplaying game anymore, it was just an MMO that you did all the math for.
@@johannesstephanusroos4969 “you may use this ability on a short or long rest” is just 4e’s “encounter power” with extra words. Same with long rest recharge and “daily power”.
I’ve been at multiple different tables that straight up adapted 4e’s minion monsters (1 hp, no damage if they succeed on saves) with the only real difference being “which of 5e’s six different saving throws would these be proficient in?”
To the people claiming “every class felt the same”, go watch Matt Coville’s “Dusk” streams and find the points where those players feel like they’re all doing the same thing in combat.
@@animefan3794 No u
This to me is kinda like not liking Warlords of Draenor expansion for WoW. The raids were great, the quest lines were amazing, the zones were beautiful, the story was cool, but the systems SUCKED, so it all felt shit to play, while having tons of good elements.
This is difficult AF to build a war cleric and do not fall into a Warhammer Fantasy Setting's war priest mood... God, I have to return to the Vermintide 2
In my games, it will be a bad support character at level 6, as for he will have total 6 spell slots, best half of them used for nova round burst.
But it wont stop me for starting as strict fighter 2 then converting to cleric of Tempus at least for 4 (or even 5) levels, and the becoming some of holy guard for some Eldath`s groves and multiclassing to paladin and then progressing cleric/pally to the same effect. Cool story of a soldier who converted to a faith and then finally found out what is worth to be protected.
Good for me, I don`t make damage reports at certain levels!
Thanks for video.
Dude, at level 6 at least, under your assumptions, this build delivers less damage than a paladin and also brings less support than said paladin. Really at 6th level this build's high note is casting Bless turn 1 and doing 3 attacks with divine smites turn 2, you know, the thing a conquest paladin with PAM+GWM does every single turn w/o using any resources [on top of having the aura, a steed, more healing and more slots for Bless]...cool concept but you're just building a paladin...
Really if your plan for party support comes down to Bless and Aid, and your plan for damage comes down to 3 attacks+smite, why aren't you just playing a paladin?
For a nature oriented aggressive deity in Forgotten Realms, I would recommend Lathander Greater God of: Spring, Dawn, Birth, Youth, Vitaliy, and Athletics. He is NG and has a long history directing his faithful to take the fight to evil, especially undead.
We have finally surpassed the death knight!
You could use a god of the Hunt as a War/Nature god too? What's a hunt beyond nature at its most violent, after all.
Edit: Especially someone who marshals or oversees a hunt, given the nature of the build.
There was a homebrew feat i came across a long time ago that let Orc races switch their casting stat to STR by engraving runes on their skin. always wanted to build a war cleric with that!
Good vid and I watched it all ... what I really want to see is the SAME WAR PRIEST in PF2 - please! I am planning to play one and need your help exactly on that. Will be so cool to compare the two systems on this character.
If you wanna go this route in tales of Aneria I really think Order Domain Cleric will give you more than Warcleric does. The bonus action attack is obviously good but a free attack for an ally without impacting your action economy I believe is better. You have some heavy hitters in the party that you can use a bonus action spell to both benefit them and give them a free attack. Your opening gambit becomes a pretty strong for your party especially once you have telekinetic which would let you move an ally into the perfect position to attack or move them out of danger after. Find a way to pick up silvery barbs and you're team becomes basically unstoppable.
Woot!
Had the idea for this kind of build. But I was thinking 5 or 6 levels of kensei monk then full war cleric. Yeah, it takes a bit to ramp up with cleric. But then using the aoe version of divine favor for allies. xD
I'm going for a fighter warpriest multiclass in bg3. LOVING it so far. Going for a lvl 8 fighter battlemaster, lvl4 war cleric.
Is taking Cleric, given the stat requirement, really superior to Divine Soul Sorcerer?
Now I tell you that if you someday play in Iron Kingdoms campaigns there is a warpriest fighter subclass, in the line of arcane warrior but with cleric spells, so that fork could be a more easy decision
Silvanus from Forgotten Realms, or if you want to go mythology, Diana/Artemis (goddess of the hunt)
Nice, his favored weapon is also the Maul
A god of natural reclamation. Nature at war with constructions and destruction.
Love how much you boost up other creators! Your character builds are a ton of fun.
I think I would choose a different oath, probably conquest for Armor of Agathys, and bump the 13 charisma with Fey Touched to get Misty Step. Fey Touched could give us either Silvery Barbs, witch would be a relyable reaction that we dont yet have, or pick Bless through that, which would free up a cleric preparation slot
why am i invisioning a "Iron Hammer" type vibe from this build ..... Iron Hammer is a marvel mess between Thor and Iron Man, aweesome concept. wields a rather large hammer.
Colby, can request a healing blaster that exploids grim harvest.
You see since gain healing from whenever you "kill/reduce a creature to 0 hp" you gain 2-3x healing equal to the spell which makes that spell a healing spell for you. So with stars druid chalice whenever you cast a spell that restores hp you can heal yourself or another creature for d8+wis mod and you can expand on this with grave cleric when they are at 0 hp for full healing (if they have like only 1hp left it could be worth it to include them in the aoe spell -wither and bloom is wonderful for this- so that you get your "kil" and some healing, so you can heal them for the max amount. Also this is fitting for a necromancer, don't you think?) or life cleric for extra.
You could add 3 lvls of chainlock for maxed self heal (any patron, maybeundead) butbe sure to pick up flock of familiars so you have some sacrificial creatures and maybe add the rest in any sorcerer for more high lvl scaling slots and good synergistic spells without having to fall into the typical stereotype of the necromancer. (Nice spells here can be vampiric touch -through flyby familiar- or enervation to hurt someone gain healing and spread the healing love to an ally)
We could call it the friendly fire necroheal blaster? (Death ward on allies gives you a nice heads up when to 'kill-heal' them so maybe head for divine soul)
One could say you built a Warrior Priest.
16:44 Mathematically, it would be adding a minus 5 to hit, not subtracting a minus 5. You had it right the first time! 👍
Oh ho ho... death ward story:
I'm playing a Grave Domain cleric in a Curse of Strahd campaign. One of the items we need to seek is in the castle. While crossing the draw bridge, a plank breaks under my foot (really bad roll on a d100). I fail my Dex save and the guy walking in front of me fails his perception check to notice in time that I'm in trouble. As I'm falling I call up something to the effect of "find me at the bottom!" and cast death ward on myself, which I never would have previously prepped, but it is auto-prepped for Grave Domain. I end up at the bottom of a thousand foot drop, having died and been brought back to life at 1 hp with multiple broken bones, waiting for rescue.
Grave Clerics... short for "never-dig-a-grave clerics"
Ha!
Thank you for another video
Orion from the Warhammer series is a good choice for a War/Nature diety
Had a game where the DM banned feats (crazy!) so I got a ton of mileage out of my War Cleric dip
Arvoreen of the Halfling Deity is war and Nature
Silvanos could also be a God of war
Love the idea for the build! Combat Clerics are fun!
Side note, I've used trip attack a lot and I'm not sure I've actually tripped anything. Mostly we fight big stuff so their Str is huge, but maybe one day...
Paladin is the best support class in the game already. Bless on turn one, include the most people in your aura, go to town on turn 2.
"By Sigmar and the hammer, I judge you all!"
I understood this reference. 😄
That's going in the Book of Grudges
I love how often you upload videos about characters concept that I was thinking about few days ago. Because of you i can really enjoy my characters, thank you!
I think Artemis may be a good pick for a good for a nature/war cleric
Though I feel a bow becomes essential suddenly
Nah no worries mate. That sudden want of bow is just her bad-ass good-girl divine energy flowing through from just mentioning her name.
You should do a mini series where you challenge yourself to not multiclass. Do one character for every class, but no multiclassing, just to see how much you can get out of each class alone.
We warded a Npc that wanted to forgot his God. We told him we prevented him to die so he could never be his god. So we “killed” him and he didn’t die. Then he told us everything
Love it.
How do you effectively use both a maul and a shield at level 1? Donning and doffing a shield requires an action. If you start combat with maul in hand, you attack with it in round 1. In round 2, you can drop the maul as a free action, but donning the shield requires an action, so you have to wait to cast bless until round 3 (when combat is probably over). You can forget the shield and just cast bless, but then you're not gaining the benefit of the shield. If you start combat with shield in hand, you can cast bless in round 1. In round 2, you have to doff the shield, which requires an action, so you don't get to use your maul until round 3, when combat is already over.
Good point - I forget sometimes that grabbing a shield off your back wouldn't be a free action like drawing a weapon (that's a house rule for us).
Cool build and thank you for your great job Colby! I'm a big fan of your sustained damage builds over nova damage builds but , in this case, I feel the combination of power and support is amazing and makes play it as soon as I can 😍
I’m currently playing a Gish rework of this build and I absolutely love it. Because this build does such nice melee damage my spellbook is almost all utility and my parties survivability went through the roof
Hey Colby. Fun build. I did notice that you picked a maul, which I love and use on my Goliath Barbarian, but it is 2 handed so not great with a shield. Btw nice to see you alternating between 5e and PF2e. Is the Ancient Elf the PF2e equivalent to the 5e variant human?
I wouldn't plan on using both at the same time - just would pull out the maul for nova then go back to shield and spells, I think. I haven't used the Ancient Elf yet, because I'm sticking to the Core Rule book, but right now, the Versatile Human seems to be the equivalent to the Variant Human :P
Just past 300K on Kibbles woot. Let's keep it going everyone.
Will next weeks pathfinder build go past level 6? Or are u still too uncomfortable with the system to go further?
I managed to get it to 9... barely :P
@@DnDDeepDive I'm sure you will get the hang of it eventually, I am super excited for the new pathfinder content!
Here's the fun. An orcish tribe meets a lvl 6 party comprised of a barbarian, a wizard, a gloomstalker and this cleric with a shield. That cleric casts bless on the party.
Ohhh so the cleric its the support with the shitty DPR, metathinks the orc chieftain. LET'S KILL THAT SUCKA.
The chieftain lays on the cleric and laughs menacingly. The rest of the party is too busy fighting the orcs to attack the orci...BAM 100DMG NOVA!
Glad ya finally got around to building one. War Priest is one of those archetypes that just calls to ya. Always looking for ways to make one. Think you did well!
Now just waiting on your take of an Aladdin genie Warlock/Bard build support character or the astral self/spore druid mix (think Groot or a certain fellow RUclips personality 😉🤣)
Keep up the good work sir!
I'm very new to dnd and your thoughtful videos have helped me understand how things work, thanks especially for the life cleric/lore bard support character video!
Kibbles is publishing and sponsoring now?? Hell yeah the Griffon's Saddlebag stuff they post on reddit is my favorite source for magic items and it's great to see them publishing stuff in books now!
Nice!
(16:46) Well actually "adding a minus 5" is more acurate than "subtracting minus 5" 😆