@@noelperez6626 it depends on your monitors refresh rate; if its 144hz or below id use g-sync on with a frame cap 3-4 frames below the max hertz. if its 240 hertz and above I would stick to fixed refresh and have g-snyc off. make sure to do all of this within the nvidia control panel of the game rather then the in game settings
glad i found this video. i tried gsync On + vsync ON + low latency mode Ultra, the result in Valorant is good. Game feels smooth, no screen tearing, and the input deday is unnoticed. FPS auto caps at 225. BUT, only if my PC hardware can handle 240fps+ at alltime. My monitor is 240hz. PC specs i5 12400f, 16G RAM bus 3200, 1660 super.
If you want the lowest input lag, you go uncapped with gsync and vsync off. LLM on is fine but will be disabled with reflex on (reflex should be on). Gsync+vsync versus uncapped no sync can range from 10-20ms difference in input latency. Even if the game feels smoother, there is less accuracy to your mouse movements.
Discovered this even in Episode 7 of val, and man. The smoothness of no screen tearing is WELL worth it. It is INSANE! Hit immortal due to how smooth the game felt. This is no joke.
as someone who played old cs i never wanted to touch thes setting today i came across this to try it it reduced my latency by 2 ms and is smooth as butter. thank you for this info
You are a real life saver almost factory reset my pc after getting a new monitor because the screen tearing was so bad! At first I used v sync in game and it was so bad the game to render was horrible. After trying this solution is seem to fix my problem. Thanks so much.!
i tested it out as per your instructions on my monitor ( LG 27GL850 ) and i can see the difference in screen motion, its smoother and it feels better i.m.o, b4 i used to experience some jagged images when moving about.
"With G-SYNC monitors, a lot of peole run ULMB (and fixed refresh rate) which are terrible, you shouldn't run either of those." What? I was under the impression that when buying a high refresh rate monitor, one of the main selling points is the monitor's Black Frame Insertion (ULMB) quality. You can see for yourself on Blur Busters how much it improves the clarity of high velocity motion. Unless I'm missing something here?
Great video, I had some questions. So I run at 180-210 frames, I have a 144 hz monitor, which of these options should I do?: 1. G sync on, Vsync on, Reflex on + boost to cap FPS 2. G sync on, v sync on, reflex boost on + boost 3. No gsync, no vsync, reflex still on+boost (since I think it reduces input lag)
If im getting around 200 fps in Valorant and I have a 144hz gsync compatible monitor, is it better to run gsync+vsync+reflex or everything off+uncapped. Is there any noticeable delay even when I use gsync+vsynnc+reflex with the frames im getting compared to when running everything off+uncapped?
With the new NVidia control panel updates, under Vsynch you get two options of "on" and "fast" would you recommend having on "on" or "fast" Thanks in advance!
Correction i tried all possible combos at 360 hz with 600fps plus. For me GSNYNC ON VSYNC OFF, is the smoothest and most responsive by far for valorant at those specs!
G-snyc with frame cap vs fixed refresh uncapped has like a night and day difference. I use this with all my games because it just feels wayy too good. Hate that people keep saying its bad when its most definitely not. Awesome video!
@@gorkemalbayrak6408 make sure to NOT have vsync enabled in game, only in nvidia control panel, and be sure to have a frame rate cap at a minimum of 3 frames below your refresh rate. He explains all this in the video btw :)
@@mellowistaken yes it was really helpfull thank you. Im looking for a new monitor so I just wanted to make sure if I got it right because my English not very good. Thats why asked you. Thanks for your comment.
Question in regards to graphic settings and latency. Just followed your advice on G-sync and it's been working great. For graphics, should i be doing all low, AA off and filter to 1x or is it okay to just run all high settings? i notice a lost of 1-2ms in regards to game latency.
@@hi1234258 You can increase your graphics as high as you want. You can also put Anisotropic Filter as high as you want. That's the nice thing about GSYNC, because you're running an fps cap, you can max out your settings because the FPS hit does not matter. Sometimes though, these settings can lead to increased latency. Best thing to do is turn on your latency stats, and just increase things 1 at a time. I have a new video coming out soon, I've been collecting a ton of data so it'll cover alot of things.
It depends. Do you want the game to look smoother or be more responsive? You can't have it both ways unfortunately. Gsync on and vsync on (vsync needs to be on for gsync to work above 165fps). You can get 10-20ms less input latency if you don't use gsync+vsync. Which for me, is very noticeable. If you want the lowest possible input latency: Turn Nvidia reflex on in valorant settings. Uncap the fps. Turn off gsync and vsync. And call it a day.
These days there was this issue with Packet Data rate where you needed to cap frames to 128 to get constant 128 tick rate . Also some users me included if they don't cap the fps they get network problem indicator. Fps goes down to 100 times. So can I cap at 128 the fps even thou it goes lower sometimes and Gsync-ON + on+boost + Vsync-Off
i have a 240hz monitor and my fps is from 150-300. Will this helps my game performance or is this only for when theres too much fps like your? Please help ty
I noticed a difference from gsync off uncapped getting 800fps in valorant on a 270hz monitor compared to gsync on vsync off capped at 255hz the smoothness is heaven and also noticeable in fortnite at max settings also failed to mention my montior is 1440p
old video but saw this question and since im in the same situation i wanted to know also so i have a 165Hz monitor, which do u think is best i use? for games like csgo/val/apex which one is best for low input delay, low frame time and basically best for competitive games? uncapped let it run abt 180-400fps (very unstable) or G sync on, v sync off, 163fps cap or gync on, vsync on, 163fps cap
Late reply but in case you haven't figured out a good solution or have other questions... It depends. Do you want the game to look smoother or be more responsive? You can't have it both ways unfortunately. Gsync on and vsync on (vsync needs to be on for gsync to work above 165fps). You can get 10-20ms less input latency if you don't use gsync+vsync. Which for me, is very noticeable. If you want the lowest possible input latency: Turn Nvidia reflex on in valorant settings. Uncap the fps. Turn off gsync and vsync. And call it a day. You mentioned frametimes but honestly, if you aren't getting stuttering, do not worry about them. The only time limiting frametimes works for latency is if you're having huge frametime spikes. And if thats the case, in NVDA control panel, limit the fps to a number that gives stable and low frametimes. That way, you get the benefit of stable latency as well as low latency (although using RTSS or NVCP to limit fps will generally raise average latency in exchange for stable frametimes) If you are letting the game run uncapped at 400fps, try limiting it to 250 or 300 and see if that makes it more stable. Valorant is a pretty good game when it comes to latency so even if you run vsync on (NVCP), you shouldn't have HUGE increases in latency like in other games. The other thing that is important if you are getting instability is using NVDA reflex. It stops the pre-rendered frame buffer queue from piling up and creating unstable input lag that spikes.
I am playing with a g sync monitor, v-sync off, uncapped fps and i have screen tearing, what should I do? I tried capping fps to 144 (my monitor's hz), to 143 and i still have screen tearing, is it normal?
Turn G-Sync ON with the fps cap and you won't get tearing. Also lower the cap a little more than 143. Need to give more room if your monitor's refresh rate is 144.
I have a question. I turn on a Vsync and my fps cap in 240 for my monitor hz but my game render has increase a lot which, increase from 3.9ms to 11ms so,I confuse why your game to render still the same.
Hi @ShakkN great video but i havent undrstand what to do with my mointor i have the qv2 390hz and i got around 500-450 fps on comp game should i go for v sync and gsync or one of them
@@GMoneyy3000 if i have 165hz , and my fps is between 200-220, should i use all of that? Cap my fps in the game to 165 or not? Turn on g-sync?Turn on v-sync? Low input delay on or off in nvidia? Ty!
@@petriuchio if you don’t care about screen tearing, then run uncapped FPS with gsync/vsync off. If you want the smoothest possible image, cap fps to 162 with gsync+vsync ON in the nvidia control panel.
@@GMoneyy3000 pls help me I have 240hz monitor Freesync I use nvidia card -> should i enable freesync to use gsync compability and what are the other settings ? pls help me really appreaciate tks u
240hz monitor. So: GSync Enabled VSync on NVCP On Low Latency Mode on NVCP Off Nvidia Reflex ingame Enabled + Boost I have a 237fps cap on NVCP too Is that right?
Ive an internal display of 144hz with 45ntsc, im wondering what my optimal settings should be? I do occasionally experience some ghosting on my loq(15aph8)
so i have a 165Hz monitor, which do u think is best i use? for games like csgo/val/apex which one is best for low input delay, low frame time and basically best for competitive games? uncapped let it run abt 180-400fps (very unstable) or G sync on, v sync off, 163fps cap or gync on, vsync on, 163fps cap
I turned Gsync and vsync on and it runs smoother but it also gives me input lag at the same time. It feels like whenever I shoot at enemies my bullet delays
What hz monitor? There will be slight input delay at lower refresh rates, but as you get into higher refresh rates the input delay is unnoticeable, unless you just have the settings configured incorrectly.
there is definitely a tiny bit of input lag, I play at 240hz uncapped fps and got so used to it, that my mouse feels sluggish when I use gsync + nvidia vsync and capped at 237 with reflex turned on for some games. I dont recommend gsync for comp, its only for single player games where you turn up the graphics and play lower fps.
Heyho, I play Valorant where it’s often about latency who kills who. I have a 165hz monitor with Freesync so it's G-Sync compatible. Now my question is whether it is worth activating Freesync or not, because my PC often get around 100-130 Fps.
@@ShakkN My monitor is labeled as "Gsync Compatible" and in the monitor settings I turn on "Adaptive Sync". I have an Nvidia graphics card and it displays that my Gsync is enabled if I turn on the indicator in Nvidia control panel.
@@ShakkN he has a freesync monitor like me i have the same thing but you can use gsync on it he's asking it applies to a freesync monitor which can be used as a gsync compatible
I have asus monitor, but I can't turn on G-sync and ELMB at the same time. What do you think I should do if I want play valorant? turn on ELMB or G-sync?
Hey bro,if I have monitor 240hz gsync,and I play fortnite. I need put gsync on Nvidia panel vsync on Nvida triple buffer on In fortnite vsync off In fortnite nvidia reflex boost on In fortnite cap 237 fps In nvidia low latency off? I need put this settings for my best gsync?
i have 240 hz monitor ryzen 3600, gtx 1080 and 16gb ram. I got 200-300 fps. G sync and v sync on capped my fps 240 and my latency is 7-10 is it normal ?
Weird shit. I am getting tearing all over the place sometimes, when running G-Sync. No other game is causing that issue. Any suggestions? Edit: I turned on V-Sync in the nvidia control panel, but my fps won't get higher than 225, even though my in game fps cap is set to 235. What does that mean? Is 225 the highest fps for G-Sync to work in that game?
Vsync locks your fps to your refresh rate, I'm assuming yours is 240? If you have Low latency mode ultra OR nvidia reflex ON, then the game will automatically limit fps below your refresh rate. The only way to change the actual FPS it limits it to is to limit it lower or turn off vsync then limit the fps. The other option is turn on reflex. Limit fps to 235 IN GAME (you might wanna go lower), turn off vsync and gsync. This should provide similar latency as if you were using gsync+vsync but with a higher frame limit along with the benefits of reflex.
Hello please help, Im really confused right now. I have a 165hz monitor with free sync. Most of the time 80-85% I get higher fps than 165. Should I turn on my monitor freesync? Should I turn on my computers g sync? Please help
You should enable Gsync. It is recommended to cap your framerate to 3 frames less than the refresh rate of your monitor, which would be 162 FPS in your case. Now, in my own experience, in game framerate limiters is the way to go, as Nvidias control panel limiter and RTSS produce input delay. In that case, if the in game limiter doesnt allow you to set a fixed value, go for one that is below your monitors refresh rate. Example I have a 144hz display, and I use the 120fps limiter in most games.
Enable GSYNC + VSYNC in the nvidia control panel, and enable reflex in game for games that have it enabled. If a game doesn't have reflex, use the in game limiter, if there is no in game limiter, use RTSS
The answer is frametime variances. “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period. At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame. In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per. So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing). G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances. And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
@@ShakkN okay thanks a lot, i tried gsync with vsync on and off, for some reason i got like 4ms more imput delay with vsync off. The least amount of imput delay i got with gsync and vsync off frames unlimited. For some reason i didnt get screen tearing at my tests. But i think they could appear in a online match idk. Im running now on the same settings as u are on, feels really smooth for me
A bit late but i play Valorant with a 280hz monitor + GTX1080 and i usually try to aim for lowest input lag. The problem is i dont really get 280hz on Valorant so im wondering if i should do GSYNC/VSYNC/Reflex ON (FPS Capped around 220) or GSYNC on VSYNC off Reflex ON no fps cap?
The answer is frametime variances. “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period. At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame. In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per. So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing). G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances. And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
@@ShakkN As far as I know adaptive sync is supposed to eliminate the tearing seen when the refresh rate is out of sync. So what you're saying is that the tech is incomplete and still lets some frames be out of sync? I think what you're saying is that adaptive sync adjusts to the framerate to eliminate tearing, whereas vsync adjusts to framerate aswell as the frametime within that framerate so it does a better job and it's worth the trade in lag? Interestingly, when I use Freesync (which supposedly is slightly worst tech than Gsync), I don't really notice any tearing. In some games you can cap the FPS in game to whatever value you want, so I can put it at exactly 240+Freesync like I have currently. I hear some people say what you're saying, to cap it at 237 with vsync, but I don't see the point taking that extra 1-2ms of input lag when Freesync already takes care of most if not all tearing. I've also seen people say to only use adaptive sync with no vsync, but still cap at 237, which to me makes no sense since adaptive sync doesn't use a buffer.
Wait, why should I enable V-SYNC with G-SYNC again? And why am I still seeing tearing with G-SYNC enabled and V-SYNC disabled? Isn’t G-SYNC suppose to fix that? (LAST UPDATED: 05/02/2019) The answer is frametime variances. “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period. At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame. In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per. So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing). G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances. And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more
I have blocked fps by graphic card and i dont want to enable vsync but if i dont enable it the screen looks like 30 fps even that i am getting 60 by my choice on graphic card, i dont want to use vsync cuz it makes the ms latency highter than when it is off so its very annoying, i have connected my pc with hdmi on my monitor
@@kulfi9705 thanks for the answer! I got a good deal for a Alienware AW2521HFLA, 24" - 240hz with vsync and FreeSync. I use it as the main monitor for work as well as gaming on my laptop. No issues at all :D
@@Just1kOoL yeah, you won't have issues but I personally believe that it would be much better if you had invested in a less pricey option. I have the older version of the monitor you bought and it is FANTASTIC. The thing is, no matter how high the hz, the monitor can only display that amount of hz say 240 if you're getting 240 frames consistently
From what I’ve learned from a different video is you should run both but cap your FPS 5 FPS below your monitor refresh rate. So if you have a 144hz monitor you should cap your FPS at 138 so that Vsync never kicks in. And the reason you want vsync while also using gsync is because even if you cap your FPS at 138 without vsync you’ll still get screen tearing. So you get rid of screen tearing without having input delay. Hope that helps!
Also when I have no frame limit but Nvidia Reflex to ON + Boost my FPS in game displays as going higher than my refresh rate, does this mean the reflex limiter is not working or is this supposed to happen?
The reflex limiter will only work if you are running Vsync in the NVIDIA Panel. If you don't have Vsync on in the NVIDIA panel your frames will be uncapped.
@@ShakkN hey, can i ask something, if i can run valorant on 200fps and i have 144hz monitor, should i use v sync and cap my fps to 142, or should i turn off v sync and uncapped my fps?, + should i use free sync? Thanks
i think this helped (with gsync +vsync) with tearing. i also think my wifi (even tho its 5ghz and really fast) also adds to tearing idk about that tho. ill see how it plays out in games
Bruh pls go get a LAN cable man 😮💨 doesn't matter if you have the fastest Internet on earth while using WIFI 👀 always the best connection while using ethernet/lan cable
I wanna ask you which latency setting is much important to us in order to get best competitive advantage. which one is , is it game latency,render latency,or game to render latency regards
They all go hand in hand, and have correlation with each other. You are trying to reduce input and game latency. I’m going to be posting another video next week covering my recommended setup from start to finish.
@@ShakkN Bro I dont know what settings I should stick to I keep changing my settings I have asus 259qm monitor do you have any idea about overdrive should it be on 80 60 100 120 ? and I find limiting to 500 fps in game better than uncap any thought ?
@@oguz6725 Theres a website called "rtings." They review monitors, here is the link to yours: www.rtings.com/monitor/reviews/asus/tuf-gaming-vg259qm If you scroll down to motion and look on the left at max refresh rate, 60 is the best setting for your monitor. As for the FPS CAP, it's all dependent on what you're looking for. If you're looking for a more consistent input lag and frames shown on your screen then yeah cap your fps. For a 240hz monitor id go with a 400 fps cap. These are the settings shroud uses currently, 400 fps cap fixed refresh rate. If you want the LOWEST input delay then uncap your frames, but the input delay can be very inconsistent and cause hitching.
It's not even just less screen tearing, the game feels sooo much smoother with these settings enabled
it feels moother with g sync on or off?
@@noelperez6626 it depends on your monitors refresh rate; if its 144hz or below id use g-sync on with a frame cap 3-4 frames below the max hertz. if its 240 hertz and above I would stick to fixed refresh and have g-snyc off. make sure to do all of this within the nvidia control panel of the game rather then the in game settings
@@mellowistaken oh okay thanks bro beacuse I have 360hz monitor and idk if I turned it on or just keep in fixed refresh rate
@@mellowistaken did u even watch the video, wat Ur saying goes against everything he said in the vid
how does yur comment make anysense because u have worse monitor you should run gsync lmao?@@mellowistaken
Thanks bro, i just got a GSYNC 240HZ monitor and ive been on the fence about what settings to use, These exact settings are smooth af for me thanks
glad i found this video. i tried gsync On + vsync ON + low latency mode Ultra, the result in Valorant is good. Game feels smooth, no screen tearing, and the input deday is unnoticed. FPS auto caps at 225. BUT, only if my PC hardware can handle 240fps+ at alltime. My monitor is 240hz. PC specs i5 12400f, 16G RAM bus 3200, 1660 super.
If you want the lowest input lag, you go uncapped with gsync and vsync off. LLM on is fine but will be disabled with reflex on (reflex should be on). Gsync+vsync versus uncapped no sync can range from 10-20ms difference in input latency. Even if the game feels smoother, there is less accuracy to your mouse movements.
Discovered this even in Episode 7 of val, and man. The smoothness of no screen tearing is WELL worth it. It is INSANE! Hit immortal due to how smooth the game felt. This is no joke.
what rank were you before ? thinking of turning it on myself
144hz ?
as someone who played old cs i never wanted to touch thes setting today i came across this to try it it reduced my latency by 2 ms and is smooth as butter. thank you for this info
I don't understand exactly, I'm sorry, my English is not very good, should we turn on gsync and vsync briefly?
You are a real life saver almost factory reset my pc after getting a new monitor because the screen tearing was so bad! At first I used v sync in game and it was so bad the game to render was horrible. After trying this solution is seem to fix my problem. Thanks so much.!
Thx, i have 240hz monitor, and im running it with G Sync and V Sync, fps are limited auto to 225, its soooo smove and its way more fun to play
But that must be wrong that its capped to 225 it must be 237 // 240HZ - 3HZ nothing more
@@DeilmosFN gsync+vsync+low latency on caps your fps to 225 automatically
Thank you for bringing this to us. Not this old man saying that GSYNC IS BAD AND THATS ALL. We need to test it out by ourselves.
the input lag from vsync is incredibly noticeable at any framerate for me. Freesync/gsync not so much.
V sync doesn't work the same as gsync or freesynx
They need to be run with each other, individually vsync by itself is terrible
Thanks a lot man you're amazing for making this video!
Thanks for the video ima try this out in my next session to see how it feels :)
yes this is highly recommended....(personal experience and captain blurbusters)
i tested it out as per your instructions on my monitor ( LG 27GL850 ) and i can see the difference in screen motion, its smoother and it feels better i.m.o, b4 i used to experience some jagged images when moving about.
Also reduces input lag, for Valorant especially
So I have a 165hz monitor and I get around 240-300fps. Should I use Gsync Vsync on and turn off lowlatencymode and keep on+boost in valorant?
Answered my question exactly! Thanks
I use gsync on , vsync on for all my games except val/cs on 165hz.
Honestly so good with frames.
"With G-SYNC monitors, a lot of peole run ULMB (and fixed refresh rate) which are terrible, you shouldn't run either of those."
What? I was under the impression that when buying a high refresh rate monitor, one of the main selling points is the monitor's Black Frame Insertion (ULMB) quality. You can see for yourself on Blur Busters how much it improves the clarity of high velocity motion. Unless I'm missing something here?
Great video, I had some questions. So I run at 180-210 frames, I have a 144 hz monitor, which of these options should I do?:
1. G sync on, Vsync on, Reflex on + boost to cap FPS
2. G sync on, v sync on, reflex boost on + boost
3. No gsync, no vsync, reflex still on+boost (since I think it reduces input lag)
3rd option on 144hz
@@ShakkN what about running 180-210fps on a 240hz monitor? punshed my odyssey g5 and got a g7 instead lmao
I actually tried the 2nd option and it's better imo. The game to render latency is only about 5-6ms thus barely notice the input lag.
@@Putte2013what is your settings? I have 240hz monitor and i get around 190-220fps
@@ReinAbrera wrong
I just turn g sync on and v sync off and cap fps, you won’t feel the different if u have a high end pc and high hz monitor so just cap ur fps
or use fix refresh rate, both does have a different feel
If im getting around 200 fps in Valorant and I have a 144hz gsync compatible monitor, is it better to run gsync+vsync+reflex or everything off+uncapped. Is there any noticeable delay even when I use gsync+vsynnc+reflex with the frames im getting compared to when running everything off+uncapped?
he said it's better to run gsync on v sync off and fps uncapped with reflex on+boost for 144hz monitors
With the new NVidia control panel updates, under Vsynch you get two options of "on" and "fast" would you recommend having on "on" or "fast" Thanks in advance!
If you're using GSYNC you want to use ON
Correction i tried all possible combos at 360 hz with 600fps plus. For me GSNYNC ON VSYNC OFF, is the smoothest and most responsive by far for valorant at those specs!
G-snyc with frame cap vs fixed refresh uncapped has like a night and day difference. I use this with all my games because it just feels wayy too good. Hate that people keep saying its bad when its most definitely not. Awesome video!
So you play gsync vsync on ?
@@gorkemalbayrak6408 yes, gsync on with frame cap below my refresh rate, and vsync on in control panel
Okey thanks.
@@gorkemalbayrak6408 make sure to NOT have vsync enabled in game, only in nvidia control panel, and be sure to have a frame rate cap at a minimum of 3 frames below your refresh rate. He explains all this in the video btw :)
@@mellowistaken yes it was really helpfull thank you. Im looking for a new monitor so I just wanted to make sure if I got it right because my English not very good. Thats why asked you. Thanks for your comment.
can you do an update video? There is ppl saying vsync should only be on in nvidia control panel and off in game nowadays?
Question in regards to graphic settings and latency. Just followed your advice on G-sync and it's been working great. For graphics, should i be doing all low, AA off and filter to 1x or is it okay to just run all high settings? i notice a lost of 1-2ms in regards to game latency.
Also, just wanted to add any issues using Nvidia Image Sharpening? Currently getting 3-5ms game latency with settings all high and sharpening on
@@hi1234258 You can increase your graphics as high as you want. You can also put Anisotropic Filter as high as you want. That's the nice thing about GSYNC, because you're running an fps cap, you can max out your settings because the FPS hit does not matter. Sometimes though, these settings can lead to increased latency. Best thing to do is turn on your latency stats, and just increase things 1 at a time. I have a new video coming out soon, I've been collecting a ton of data so it'll cover alot of things.
165hz,i got 400-500 fps in valorant should i turn on the gsync + vsync on orturn on the gsync and vsync off
It depends. Do you want the game to look smoother or be more responsive? You can't have it both ways unfortunately.
Gsync on and vsync on (vsync needs to be on for gsync to work above 165fps). You can get 10-20ms less input latency if you don't use gsync+vsync. Which for me, is very noticeable.
If you want the lowest possible input latency: Turn Nvidia reflex on in valorant settings. Uncap the fps. Turn off gsync and vsync. And call it a day.
These days there was this issue with Packet Data rate where you needed to cap frames to 128 to get constant 128 tick rate .
Also some users me included if they don't cap the fps they get network problem indicator.
Fps goes down to 100 times.
So can I cap at 128 the fps even thou it goes lower sometimes and Gsync-ON + on+boost + Vsync-Off
I have ping 60 .. good pc cab give 400 fps for gamd ..240 hz .. wht sittings u suggest for me. . nivida and game ..
i have a 240hz monitor and my fps is from 150-300. Will this helps my game performance or is this only for when theres too much fps like your? Please help ty
I noticed a difference from gsync off uncapped getting 800fps in valorant on a 270hz monitor compared to gsync on vsync off capped at 255hz the smoothness is heaven and also noticeable in fortnite at max settings also failed to mention my montior is 1440p
I have a 240 Hz display Ang I usually get 270-330 fps. What should I use, pls suggest, I always get terrible screen tearing
gsync on + vsync on in nvida control panel, 235 fps cap. game will run like butter
old video but saw this question and since im in the same situation i wanted to know also
so i have a 165Hz monitor, which do u think is best i use?
for games like csgo/val/apex
which one is best for low input delay, low frame time and basically best for competitive games?
uncapped let it run abt 180-400fps (very unstable)
or
G sync on, v sync off, 163fps cap
or
gync on, vsync on, 163fps cap
same situation, did you end up figuring it out?
Late reply but in case you haven't figured out a good solution or have other questions...
It depends. Do you want the game to look smoother or be more responsive? You can't have it both ways unfortunately.
Gsync on and vsync on (vsync needs to be on for gsync to work above 165fps). You can get 10-20ms less input latency if you don't use gsync+vsync. Which for me, is very noticeable.
If you want the lowest possible input latency: Turn Nvidia reflex on in valorant settings. Uncap the fps. Turn off gsync and vsync. And call it a day.
You mentioned frametimes but honestly, if you aren't getting stuttering, do not worry about them. The only time limiting frametimes works for latency is if you're having huge frametime spikes. And if thats the case, in NVDA control panel, limit the fps to a number that gives stable and low frametimes. That way, you get the benefit of stable latency as well as low latency (although using RTSS or NVCP to limit fps will generally raise average latency in exchange for stable frametimes)
If you are letting the game run uncapped at 400fps, try limiting it to 250 or 300 and see if that makes it more stable. Valorant is a pretty good game when it comes to latency so even if you run vsync on (NVCP), you shouldn't have HUGE increases in latency like in other games.
The other thing that is important if you are getting instability is using NVDA reflex. It stops the pre-rendered frame buffer queue from piling up and creating unstable input lag that spikes.
I am playing with a g sync monitor, v-sync off, uncapped fps and i have screen tearing, what should I do? I tried capping fps to 144 (my monitor's hz), to 143 and i still have screen tearing, is it normal?
Turn G-Sync ON with the fps cap and you won't get tearing. Also lower the cap a little more than 143. Need to give more room if your monitor's refresh rate is 144.
Should I use gsync + vsync on my 144hz monitor ? Don't people say it's not worth it if your fps are more than refresh rate ?
Got a laptop having screen tearing problem in dgpu mode (gsync on) its running good in hybrid mode(gsync on)?
I have a question. I turn on a Vsync and my fps cap in 240 for my monitor hz but my game render has increase a lot which, increase from 3.9ms to 11ms so,I confuse why your game to render still the same.
It may be because your monitor is build like that....u will have to sacrifice ms for hz.
I can run 144hz but at 5ms though it can go to 3ms but 60hz.
I need to say, that it is better bro. I was not trusting it and it did actually work. I have like 0,5ms latency increased, but its way more smoother.
I seem to get tearing when I don’t cap my FPS, I have an acer XF250Q 240hz and I run Gsync without vsync at the moment
Do you have to turn v sync in nvidia control panel on for General settings, or program specific settings only?
Would appreciate an awnser alot!
You can turn it on in general settings if you want to run it for all your games
Hi @ShakkN great video but i havent undrstand what to do with my mointor i have the qv2 390hz and i got around 500-450 fps on comp game should i go for v sync and gsync or one of them
390hz, uncapped fps, gsync/freesync/vsync OFF.
Backlight strobing mode on Extreme with contrast turned up to 60, Overdrive normal.
You’re welcome
@@GMoneyy3000 if i have 165hz , and my fps is between 200-220, should i use all of that? Cap my fps in the game to 165 or not? Turn on g-sync?Turn on v-sync? Low input delay on or off in nvidia? Ty!
@@petriuchio if you don’t care about screen tearing, then run uncapped FPS with gsync/vsync off.
If you want the smoothest possible image, cap fps to 162 with gsync+vsync ON in the nvidia control panel.
@@GMoneyy3000 pls help me
I have 240hz monitor Freesync
I use nvidia card
-> should i enable freesync to use gsync compability and what are the other settings ? pls help me really appreaciate tks u
@@mocchip9368 what games do you play and how much fps do you get?
240hz monitor.
So:
GSync Enabled
VSync on NVCP On
Low Latency Mode on NVCP Off
Nvidia Reflex ingame Enabled + Boost
I have a 237fps cap on NVCP too
Is that right?
LLM set to Ultra and cap fps in games and unlimited in NVCP
Ive an internal display of 144hz with 45ntsc, im wondering what my optimal settings should be? I do occasionally experience some ghosting on my loq(15aph8)
so i have a 165Hz monitor, which do u think is best i use?
for games like csgo/val/apex
which one is best for low input delay, low frame time and basically best for competitive games?
uncapped let it run abt 180-400fps (very unstable)
or
G sync on, v sync off, 163fps cap
or
gync on, vsync on, 163fps cap
I turned Gsync and vsync on and it runs smoother but it also gives me input lag at the same time. It feels like whenever I shoot at enemies my bullet delays
What hz monitor? There will be slight input delay at lower refresh rates, but as you get into higher refresh rates the input delay is unnoticeable, unless you just have the settings configured incorrectly.
@@ShakkN im using 144hz monitor, fos around 120-160
@@vaynard9970 Yes should keep Gsync ON without vsync and run uncapped frames.
@@ShakkN Thanks man! I will try that, appreciate it!
there is definitely a tiny bit of input lag, I play at 240hz uncapped fps and got so used to it, that my mouse feels sluggish when I use gsync + nvidia vsync and capped at 237 with reflex turned on for some games. I dont recommend gsync for comp, its only for single player games where you turn up the graphics and play lower fps.
Nice man I'll give it a try :D this video explained a lot.
turning reflex to on and boost didnt cap my fps? (I have everything set to how it should be)
How did you manage to get down to 3ms of latency? Lowest I can get is 8.5
Bro i have a gtx 1060 with 144hz monitor do i have to turn on gsync and vsync?? In average i got 230 fps
i would recommend not turning gsync on in this case
@@ShakkN and vsync off? But i have screen tearing in valorant what should i do?
great video, I have done this on apex legends and I wanted to see if the results were the same as on valorant.
144hz averaging around 100-140 should i turn adaptive freesync (vrr) and cap my fps?
I didn't understand one thing: I need to have a 240hz monitor or just cap 240FPS to hit those input lag in the graphics?
What is better thinking only in performance? G-sync on or off?
my frames aren’t capped when i turn vsync on i have a 280hz monitor but i use 240hz and i’m getting 500-600fps, isn’t it suppose to be capped?
hey,i have question,do you enable vrr when using g-sync?
Bro i have a gsync monitor with 240hz, ingame i have about 200-220 fps should i enable g sync? without it i get weird tearing
use it and cap at 197 fps
Hello need advice my laptop gpu gtx 1660 ti with external monitor 240hz, my fps limited in around 270, should i turn on gsync/vsync? Thx
G sync + v sync on my 240 hz monitor then should I turn off variable refresh rate in windows settings?
Hey i have a 165hz monitor i don't know if i should run nothing with reflex on+boost or gsync with reflex on+boost
Heyho, I play Valorant where it’s often about latency who kills who. I have a 165hz monitor with Freesync so it's G-Sync compatible. Now my question is whether it is worth activating Freesync or not, because my PC often get around 100-130 Fps.
I have the same question?
360hz with 500 fps, gsync and vsync on?
hey man, I have 165hz monitor and I get 300-400 fps in valorant, should I use gsync or not?
No, do not use gsync
@@ShakkN how about freesync?
@@charlesricafort4042 its the same tecnolagy so i guess no ?
@Juergen Rau input lag trade off isn’t worth it
Can i do it on a 2560x1440 with 165 hz monitor?
Do the things you say about Gsync apply equally to Gsync Compatible (adaptive sync)?
Are you talking about AMD Freesync?
@@ShakkN My monitor is labeled as "Gsync Compatible" and in the monitor settings I turn on "Adaptive Sync". I have an Nvidia graphics card and it displays that my Gsync is enabled if I turn on the indicator in Nvidia control panel.
@@JKornberg Can you DM me on twitter @ShakkCS
@@ShakkN he has a freesync monitor like me i have the same thing but you can use gsync on it he's asking it applies to a freesync monitor which can be used as a gsync compatible
@@JKornberg Yes its the same thing and still applies, the only thing is "actual" g-sync monitors run this technology better
I have 144hz monitor with adaptive sync and my fps above 250 in valorant, should i on vsync?
I have asus monitor, but I can't turn on G-sync and ELMB at the same time. What do you think I should do if I want play valorant? turn on ELMB or G-sync?
If I have 170 fps, and sometimes 120 fps(it depends how many entities are around me) in valorant, should I use g sync(144hz monitor)?
Yes 1000%. If you are barley going over/can’t go over your monitors hz, you should be using gsync.
@@ShakkN oh, thank you!
I like the way you said entities, dawg
im using g sync + v sync should i turn of v sync in game too?
Yes turn vsync off in game. Only gsync and vsync on in nvidia control panel, and reflex on+boost in game
@@ShakkN okie tyyy
If I turn off my V-Sync
My game stutters while using abilites and firing and going against enemies
Are you using gsync and Reflex?
@@ShakkN I dont have gsync and reflex as an option in my laptop 😶
@@itz_yeastic yeah can’t really say anything for laptops, the screens capped at 60hz most likely? Just cap FPS in game to 60, or something below that.
@@ShakkN When I have V sync off
after 8 rounds in compi, I get 110 fps
But when I have V sync on
I get 60fps but it is constant 60fps all game
@@ShakkN my laptop's processor and ram are decent (i5 10th gen 8gb ram)
but the gpu is phooooking intel uhd
it uses my laptop ram to work
Hey bro,if I have monitor 240hz gsync,and I play fortnite.
I need put gsync on
Nvidia panel vsync on
Nvida triple buffer on
In fortnite vsync off
In fortnite nvidia reflex boost on
In fortnite cap 237 fps
In nvidia low latency off?
I need put this settings for my best gsync?
Hi I have monitor 144hz, I should use g sync and v sync+ boost ultra nvidia or only 144hz, g sync off, v sync off and boost ultra nvidia ?
is there a reason your FPS max was set to 500 in this video and not 358?
i have asus tuf gaming vg279qm, should i turn on g sync? i play valorant tho...
I'm averaging 350 - 400fps and im using 240hz should i do the vsync + gsync on + nvidia reflex? :) ty in advance
i have 240 hz monitor ryzen 3600, gtx 1080 and 16gb ram. I got 200-300 fps. G sync and v sync on capped my fps 240 and my latency is 7-10 is it normal ?
i have a 165hz monitor should i have gsync and vsync off or on?
Hey bro, I have a question. I have 165hz monitor w g sync. my fps is 110-160. What should I use? Can you help me pls. Thanks
Weird shit. I am getting tearing all over the place sometimes, when running G-Sync. No other game is causing that issue.
Any suggestions?
Edit: I turned on V-Sync in the nvidia control panel, but my fps won't get higher than 225, even though my in game fps cap is set to 235. What does that mean? Is 225 the highest fps for G-Sync to work in that game?
Vsync locks your fps to your refresh rate, I'm assuming yours is 240? If you have Low latency mode ultra OR nvidia reflex ON, then the game will automatically limit fps below your refresh rate. The only way to change the actual FPS it limits it to is to limit it lower or turn off vsync then limit the fps.
The other option is turn on reflex. Limit fps to 235 IN GAME (you might wanna go lower), turn off vsync and gsync. This should provide similar latency as if you were using gsync+vsync but with a higher frame limit along with the benefits of reflex.
Would u recommend to use free sync in fps game?
Bro i have a freesync monitor but we can run gsync on them so should i on gsync on 144hz
Hello please help, Im really confused right now. I have a 165hz monitor with free sync. Most of the time 80-85% I get higher fps than 165. Should I turn on my monitor freesync? Should I turn on my computers g sync? Please help
You should enable Gsync. It is recommended to cap your framerate to 3 frames less than the refresh rate of your monitor, which would be 162 FPS in your case. Now, in my own experience, in game framerate limiters is the way to go, as Nvidias control panel limiter and RTSS produce input delay. In that case, if the in game limiter doesnt allow you to set a fixed value, go for one that is below your monitors refresh rate. Example I have a 144hz display, and I use the 120fps limiter in most games.
yo bro, instead of v sync on would fast sync be better?
For a 144hz refresh rate monitor, what would your recommendations be?
I have a 240 hz monitor, but it’s being capped at 59 fps when I turn g sync and v sync on. Should I turn off v sync?
Do you have a capture card?
@@ShakkN no i don’t
You might have your monitor set to 60hz instead of 240 hz. You should look into that
hey man. i have 144hz monitor, with g-sync compatible. should i use V-sync? and Cap fps with RTSS? (almost all games i play are around 100fps)
Enable GSYNC + VSYNC in the nvidia control panel, and enable reflex in game for games that have it enabled. If a game doesn't have reflex, use the in game limiter, if there is no in game limiter, use RTSS
@@ShakkN I really appreciate the help. Take care man. Too much lov =) and should I limit 100 fps or 140?
Thanks, very clear and useful
hi, would you think that a laptop with a 2080 could fit with a 165hz monitor with gsync?
or would u recommend a 240 hz without g sync? my laptopt is a msi GE63 raider 8sg (i7 8750h)
but whats the point in activating vsync additional to gsync? if you just cap it at 237?
The answer is frametime variances.
“Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period.
At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame.
In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per.
So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing).
G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances.
And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
@@ShakkN okay thanks a lot, i tried gsync with vsync on and off, for some reason i got like 4ms more imput delay with vsync off. The least amount of imput delay i got with gsync and vsync off frames unlimited. For some reason i didnt get screen tearing at my tests. But i think they could appear in a online match idk. Im running now on the same settings as u are on, feels really smooth for me
@@feenex.8612 you aren’t manually capping your frames right? Reflex should automatically cap your frames for you.
so if i have 144 monitor and i can reach 144fps i can make g synca nd v sync on both ?
A bit late but i play Valorant with a 280hz monitor + GTX1080 and i usually try to aim for lowest input lag. The problem is i dont really get 280hz on Valorant so im wondering if i should do GSYNC/VSYNC/Reflex ON (FPS Capped around 220) or GSYNC on VSYNC off Reflex ON no fps cap?
If you don’t get 280 FPS use gsync + vsync + on+boost
@@ShakkN thats what i did thanks
@@reconax did you downgrade from 280hz to 240hz to use vsync+gsync at 237fps?
SO GYNC AND VSYNC THEN CAP MY FPS EX. 240HZ MONITOR CAP TO 238 FPS ?
I have 75hz monitor i get 140-150 fps so what should i do for best results
Uncapped FPS
@@ShakkN That means Gsync and Vsync off??
Why would I need to enable vsync? Why not just cap the fps in game to 240?
The answer is frametime variances.
“Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period.
At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame.
In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per.
So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing).
G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances.
And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
@@ShakkN As far as I know adaptive sync is supposed to eliminate the tearing seen when the refresh rate is out of sync. So what you're saying is that the tech is incomplete and still lets some frames be out of sync? I think what you're saying is that adaptive sync adjusts to the framerate to eliminate tearing, whereas vsync adjusts to framerate aswell as the frametime within that framerate so it does a better job and it's worth the trade in lag? Interestingly, when I use Freesync (which supposedly is slightly worst tech than Gsync), I don't really notice any tearing. In some games you can cap the FPS in game to whatever value you want, so I can put it at exactly 240+Freesync like I have currently. I hear some people say what you're saying, to cap it at 237 with vsync, but I don't see the point taking that extra 1-2ms of input lag when Freesync already takes care of most if not all tearing. I've also seen people say to only use adaptive sync with no vsync, but still cap at 237, which to me makes no sense since adaptive sync doesn't use a buffer.
hey bro so whats the point of enabling vsync then if your fps is always under?
Wait, why should I enable V-SYNC with G-SYNC again? And why am I still seeing tearing with G-SYNC enabled and V-SYNC disabled? Isn’t G-SYNC suppose to fix that?
(LAST UPDATED: 05/02/2019)
The answer is frametime variances.
“Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period.
At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame.
In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per.
So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing).
G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances.
And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more
Quoted from blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15
I have blocked fps by graphic card and i dont want to enable vsync but if i dont enable it the screen looks like 30 fps even that i am getting 60 by my choice on graphic card, i dont want to use vsync cuz it makes the ms latency highter than when it is off so its very annoying, i have connected my pc with hdmi on my monitor
What if my rig is not powerful enough and I have ~100 fps. Should I get the 240hz monitor? Will I have impossible tearing?
it won't tear. it's just a waste of money. get the 144hz one or 120hz one.
@@kulfi9705 thanks for the answer!
I got a good deal for a Alienware AW2521HFLA, 24" - 240hz with vsync and FreeSync.
I use it as the main monitor for work as well as gaming on my laptop. No issues at all :D
@@Just1kOoL yeah, you won't have issues but I personally believe that it would be much better if you had invested in a less pricey option. I have the older version of the monitor you bought and it is FANTASTIC. The thing is, no matter how high the hz, the monitor can only display that amount of hz say 240 if you're getting 240 frames consistently
Why on earth would you get a 240hz monitor if you barely get 100fps. Stick to 75 or go 144 until you can upgrade the rig.
@@trevorv3804 girlfriend is using a laptop. Pc upgrade in the future. :(
I have 144hz monitor and uncap fps is 144-200+, should i use gsync only or both gsync and vsync?
From what I’ve learned from a different video is you should run both but cap your FPS 5 FPS below your monitor refresh rate. So if you have a 144hz monitor you should cap your FPS at 138 so that Vsync never kicks in. And the reason you want vsync while also using gsync is because even if you cap your FPS at 138 without vsync you’ll still get screen tearing. So you get rid of screen tearing without having input delay. Hope that helps!
@@K_I_L_R_O_Y yes use both. Im using both with my 144hz Monitor and it caped my fps auto to 138 and i dont have screen tearing
Also when I have no frame limit but Nvidia Reflex to ON + Boost my FPS in game displays as going higher than my refresh rate, does this mean the reflex limiter is not working or is this supposed to happen?
The reflex limiter will only work if you are running Vsync in the NVIDIA Panel. If you don't have Vsync on in the NVIDIA panel your frames will be uncapped.
@@ShakkN hey, can i ask something, if i can run valorant on 200fps and i have 144hz monitor, should i use v sync and cap my fps to 142, or should i turn off v sync and uncapped my fps?, + should i use free sync? Thanks
@@kevinwijaya6626 do not use gsync or vsync. Just uncap and let your frames run feee on 144hz monitor
i think this helped (with gsync +vsync) with tearing. i also think my wifi (even tho its 5ghz and really fast) also adds to tearing idk about that tho. ill see how it plays out in games
Bruh pls go get a LAN cable man 😮💨 doesn't matter if you have the fastest Internet on earth while using WIFI 👀 always the best connection while using ethernet/lan cable
I wanna ask you which latency setting is much important to us in order to get best competitive advantage. which one is , is it game latency,render latency,or game to render latency regards
They all go hand in hand, and have correlation with each other. You are trying to reduce input and game latency. I’m going to be posting another video next week covering my recommended setup from start to finish.
@@ShakkN when you gonna upload the video bro:D
@@oguz6725 very soon, currently collecting a lot of data
@@ShakkN Bro I dont know what settings I should stick to I keep changing my settings I have asus 259qm monitor do you have any idea about overdrive should it be on 80 60 100 120 ? and I find limiting to 500 fps in game better than uncap any thought ?
@@oguz6725 Theres a website called "rtings." They review monitors, here is the link to yours: www.rtings.com/monitor/reviews/asus/tuf-gaming-vg259qm
If you scroll down to motion and look on the left at max refresh rate, 60 is the best setting for your monitor.
As for the FPS CAP, it's all dependent on what you're looking for. If you're looking for a more consistent input lag and frames shown on your screen then yeah cap your fps. For a 240hz monitor id go with a 400 fps cap. These are the settings shroud uses currently, 400 fps cap fixed refresh rate. If you want the LOWEST input delay then uncap your frames, but the input delay can be very inconsistent and cause hitching.
I get about 230fps without vysinc but it drops to 130 sometimes. So with vysinc on I only loose a couple of frames and it caps at 144