Maybe I have few handy tips just out my workflow. You can use one Water Square and size it up huge - not to use later! - Use them always only in original Scale 1. But to have a perfect leveled plate over your whole Area you work. Also if it has nothing to do with water. You can use it to see where that one level is, because there this huge scaled water "plate" sinks into the ground. So the whole border of that one water part is the same level. Helps a lot when you work in steep areas, caves or canyons where you might struggle to see always what point of the terrain is how high. - At water placing maybe also a handy thing - If you placed first that huge scaled water "plane" to decide how your lake should look = (what means what height it shall be, as higher, as wider it stretches into the landscape) just copy that absolute height number from that placed huge object (and write it down to use it later at the end of the water placement.) Also: If you look from nearly straight top down, you can little overlap the Waterplaces easy no matter what height they have at the moment. At the end, just select all of them together and write the absolute hight number you copied from that first huge "Plane" in - all are the same height level then. If you set them to their own Object layer, just write to the name "Lake XYZ" also the height number into the titel. So no matter what happen, you can select them all and set the absolute height number again and all are back at the same level. I hope it's ok, if I write here those handy ideas, as not all of the viewers are in your Modder Discord. (highly recommended to go there and use search function to see discussions and a lot solutions of many problems and the mostly asked beginner questions are explained there many times before) Thanks Grampa for all the great Work you did and still do, and also big thanks to you and your huge Community for finding so many solutions and creating amazing custom DayZ stuff.
Thanks for video. But why don't u use a polygon area with terrain processor to generate all lake tiles with a specific ray between tiles ? then u select all generated tiles and set a specific height. And why dont u use smaller tiles or curves tiles for lake curves?
Great point, I attempted that several times but never seemed to have success. With water you also cannot resize as it will cause issues. I will have another attempt at it to be certain. Thanks for watching
@@GrampasDayZChannelDZ Hello, I am with a map in arma3 and your help is very valuable, when I finish it I pass it on to the dayz too. Question, how does IA cross bridges? Sorry for my English (translator) and greetings from Argentina.
@@robertoorellano620 Hello, thank you for the kind words. To answer your question. Each object eg: bridge or house will have a path LOD established inside it. This will determine weather the AI can walk over that ground. DayZ may be somewhat different to Arma in certain procedures BUT object builder is the same in both.
Maybe I have few handy tips just out my workflow. You can use one Water Square and size it up huge - not to use later! - Use them always only in original Scale 1. But to have a perfect leveled plate over your whole Area you work. Also if it has nothing to do with water. You can use it to see where that one level is, because there this huge scaled water "plate" sinks into the ground. So the whole border of that one water part is the same level.
Helps a lot when you work in steep areas, caves or canyons where you might struggle to see always what point of the terrain is how high.
- At water placing maybe also a handy thing - If you placed first that huge scaled water "plane" to decide how your lake should look = (what means what height it shall be, as higher, as wider it stretches into the landscape) just copy that absolute height number from that placed huge object (and write it down to use it later at the end of the water placement.)
Also: If you look from nearly straight top down, you can little overlap the Waterplaces easy no matter what height they have at the moment.
At the end, just select all of them together and write the absolute hight number you copied from that first huge "Plane" in - all are the same height level then. If you set them to their own Object layer, just write to the name "Lake XYZ" also the height number into the titel. So no matter what happen, you can select them all and set the absolute height number again and all are back at the same level.
I hope it's ok, if I write here those handy ideas, as not all of the viewers are in your Modder Discord. (highly recommended to go there and use search function to see discussions and a lot solutions of many problems and the mostly asked beginner questions are explained there many times before)
Thanks Grampa for all the great Work you did and still do, and also big thanks to you and your huge Community for finding so many solutions and creating amazing custom DayZ stuff.
Thanks Grampa, your hell is our pleasure, it seems. Thanks for the info 😊
This is a great short tutorial thanks so much
Been waiting for this one. Thanks!
Sorry about the volume issues
Cool vid dayz tutorials are scarce so thank you for this
Stay tuned DZ Academy will be online soon
life saver! was pulling my hair out! GG
Thanks man, you really help.
Your very welcome. Join my discord for the new upcoming podcast
Thanks! Really helpful.
Thank you and stay tuned as my living arrangements improve I will create many more tutorials
Thanks for video. But why don't u use a polygon area with terrain processor to generate all lake tiles with a specific ray between tiles ? then u select all generated tiles and set a specific height.
And why dont u use smaller tiles or curves tiles for lake curves?
Great point, I attempted that several times but never seemed to have success. With water you also cannot resize as it will cause issues. I will have another attempt at it to be certain.
Thanks for watching
Great video! Technical question: Am I able to use DayZ Ponds in ArmA 3 terrain building?
I don't believe you can due to legal issue and DLC
Did you ever finish the development of your map?
👍
ecxelent!!!
Thank you. Glad it helped.
@@GrampasDayZChannelDZ Hello, I am with a map in arma3 and your help is very valuable, when I finish it I pass it on to the dayz too. Question, how does IA cross bridges? Sorry for my English (translator) and greetings from Argentina.
@@robertoorellano620 Hello, thank you for the kind words. To answer your question. Each object eg: bridge or house will have a path LOD established inside it. This will determine weather the AI can walk over that ground. DayZ may be somewhat different to Arma in certain procedures BUT object builder is the same in both.
All my volume turned up to max and still barely can hear you talk 😂
Sorry that was a long time ago and i didn't have a good mic setup
@@GrampasDayZChannelDZ I hope you have a better one now ;)
@@bazzio5435 yes spent a lot on a full studio mic and mixer.
Awesome! Hope to see more video's about map making soon 👍
How can it be that F-ing hard to add a bunch of water. Unbelievable